diff options
author | Eric Anholt <eric@anholt.net> | 2009-12-28 19:09:01 -0800 |
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committer | Eric Anholt <eric@anholt.net> | 2009-12-28 19:21:27 -0800 |
commit | a0996447559bd251ef7f089165405fcdefe79cc5 (patch) | |
tree | 8b5a991c4e71414a4158f41b19987d2ca30b4b15 /src | |
parent | 089144e4e525883995d609af5040b2355043945e (diff) |
intel: Fix false positives in checking for non-packed depth/stencil RB.
The wine d3d9 visual.c testcase was tripping over this and failing.
Presumably it's binding a packed depth/stencil texture to both
stencil and depth attachment points, and we make a new renderbuffer
wrapper for each in that case.
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_fbo.c | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index b5ca418b0b..32c43ae185 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -592,13 +592,20 @@ intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) int i; if (depthRb && stencilRb && stencilRb != depthRb) { - /* we only support combined depth/stencil buffers, not separate - * stencil buffers. - */ - DBG("Only supports combined depth/stencil (found %s, %s)\n", - depthRb ? _mesa_get_format_name(depthRb->Base.Format): "NULL", - stencilRb ? _mesa_get_format_name(stencilRb->Base.Format): "NULL"); - fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; + if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Type == GL_TEXTURE && + ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Type == GL_TEXTURE && + (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Texture->Name == + ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Texture->Name)) { + /* OK */ + } else { + /* we only support combined depth/stencil buffers, not separate + * stencil buffers. + */ + DBG("Only supports combined depth/stencil (found %s, %s)\n", + depthRb ? _mesa_get_format_name(depthRb->Base.Format): "NULL", + stencilRb ? _mesa_get_format_name(stencilRb->Base.Format): "NULL"); + fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; + } } for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { |