diff options
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_texture.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gallium/drivers/cell/spu/spu_texture.c b/src/gallium/drivers/cell/spu/spu_texture.c index 04202a7657..b2d5d4aef8 100644 --- a/src/gallium/drivers/cell/spu/spu_texture.c +++ b/src/gallium/drivers/cell/spu/spu_texture.c @@ -557,7 +557,7 @@ sample_texture_cube(vector float s, vector float t, vector float r, uint p, faces[4], level = 0; float newS[4], newT[4]; - /* Compute cube face referenced by the four sets of texcoords. + /* Compute cube faces referenced by the four sets of texcoords. * XXX we should SIMD-ize this. */ for (p = 0; p < 4; p++) { @@ -573,15 +573,15 @@ sample_texture_cube(vector float s, vector float t, vector float r, /* GOOD! All four texcoords refer to the same cube face */ s = (vector float) {newS[0], newS[1], newS[2], newS[3]}; t = (vector float) {newT[0], newT[1], newT[2], newT[3]}; - sample_texture_2d_nearest(s, t, unit, level, faces[0], colors); + spu.sample_texture_2d[unit](s, t, unit, level, faces[0], colors); } else { /* BAD! The four texcoords refer to different faces */ for (p = 0; p < 4; p++) { vector float c[4]; - sample_texture_2d_nearest(spu_splats(newS[p]), spu_splats(newT[p]), - unit, level, faces[p], c); + spu.sample_texture_2d[unit](spu_splats(newS[p]), spu_splats(newT[p]), + unit, level, faces[p], c); float red = spu_extract(c[0], p); float green = spu_extract(c[1], p); |