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-rw-r--r--src/mesa/shader/slang/slang_compile.c20
1 files changed, 2 insertions, 18 deletions
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
index 2f4d458b36..619fe50ce5 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/shader/slang/slang_compile.c
@@ -1472,7 +1472,6 @@ parse_function_prototype(slang_parse_ctx * C, slang_output_ctx * O,
return 0;
}
-#if 111
/* if the function returns a value, append a hidden __retVal 'out'
* parameter that corresponds to the return value.
*/
@@ -1484,7 +1483,6 @@ parse_function_prototype(slang_parse_ctx * C, slang_output_ctx * O,
p->type = func->header.type;
p->type.qualifier = slang_qual_out;
}
-#endif
/* function formal parameters and local variables share the same
* scope, so save the information about param count in a seperate
@@ -1654,7 +1652,6 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O,
if (!parse_expression(C, O, var->initializer))
return 0;
break;
-#if 0
case VARIABLE_ARRAY_UNKNOWN:
/* unsized array - mark it as array and copy the specifier to
the array element
@@ -1662,7 +1659,6 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O,
if (!convert_to_array(C, var, &type->specifier))
return GL_FALSE;
break;
-#endif
case VARIABLE_ARRAY_EXPLICIT:
if (!convert_to_array(C, var, &type->specifier))
return GL_FALSE;
@@ -1673,20 +1669,17 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O,
return 0;
}
-#if 1
+ /* emit code for global var decl */
if (C->global_scope) {
slang_assemble_ctx A;
-
A.atoms = C->atoms;
A.space.funcs = O->funs;
A.space.structs = O->structs;
A.space.vars = O->vars;
A.program = O->program;
A.vartable = O->vartable;
-
_slang_codegen_global_variable(&A, var, C->type);
}
-#endif
/* allocate global address space for a variable with a known size */
if (C->global_scope
@@ -1995,8 +1988,7 @@ compile_with_grammar(grammar id, const char *source, slang_code_unit * unit,
/* Finally check the syntax and generate its binary representation. */
if (!grammar_fast_check(id,
(const byte *) (slang_string_cstr(&preprocessed)),
- &prod, &size,
- 65536)) {
+ &prod, &size, 65536)) {
char buf[1024];
GLint pos;
@@ -2133,14 +2125,6 @@ compile_shader(GLcontext *ctx, slang_code_object * object,
if (!success)
return GL_FALSE;
-#if NEW_SLANG
- {
- slang_create_uniforms(&object->expdata, shader);
- _mesa_print_program(program);
- _mesa_print_program_parameters(ctx, program);
- }
-#endif
-
return GL_TRUE;
}