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-rw-r--r--src/mesa/main/texenvprogram.c68
-rw-r--r--src/mesa/main/texenvprogram.h3
2 files changed, 39 insertions, 32 deletions
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c
index 21a290402f..d8f3314c70 100644
--- a/src/mesa/main/texenvprogram.c
+++ b/src/mesa/main/texenvprogram.c
@@ -1235,6 +1235,39 @@ static GLuint hash_key( const struct state_key *key )
/**
+ * Return a fragment program which implements the current
+ * fixed-function texture, fog and color-sum operations.
+ */
+struct gl_fragment_program *
+_mesa_get_fixed_func_fragment_program(GLcontext *ctx)
+{
+ struct gl_fragment_program *prog;
+ struct state_key key;
+ GLuint hash;
+
+ make_state_key(ctx, &key);
+ hash = hash_key(&key);
+
+ prog = search_cache(&ctx->Texture.env_fp_cache, hash, &key, sizeof(key));
+
+ if (!prog) {
+ if (0)
+ _mesa_printf("Building new texenv proggy for key %x\n", hash);
+
+ prog = (struct gl_fragment_program *)
+ ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
+
+ create_new_program(ctx, &key, prog);
+
+ cache_item(&ctx->Texture.env_fp_cache, hash, &key, prog);
+ }
+
+ return prog;
+}
+
+
+
+/**
* If _MaintainTexEnvProgram is set we'll generate a fragment program that
* implements the current texture env/combine mode.
* This function generates that program and puts it into effect.
@@ -1242,8 +1275,6 @@ static GLuint hash_key( const struct state_key *key )
void
_mesa_UpdateTexEnvProgram( GLcontext *ctx )
{
- struct state_key key;
- GLuint hash;
const struct gl_fragment_program *prev = ctx->FragmentProgram._Current;
ASSERT(ctx->FragmentProgram._MaintainTexEnvProgram);
@@ -1252,38 +1283,11 @@ _mesa_UpdateTexEnvProgram( GLcontext *ctx )
if (!ctx->FragmentProgram._Enabled &&
(!ctx->Shader.CurrentProgram ||
!ctx->Shader.CurrentProgram->FragmentProgram) ) {
- make_state_key(ctx, &key);
- hash = hash_key(&key);
-
- ctx->FragmentProgram._Current =
- ctx->FragmentProgram._TexEnvProgram =
- search_cache(&ctx->Texture.env_fp_cache, hash, &key, sizeof(key));
-
- if (!ctx->FragmentProgram._TexEnvProgram) {
- if (0)
- _mesa_printf("Building new texenv proggy for key %x\n", hash);
- /* create new tex env program */
- ctx->FragmentProgram._Current =
- ctx->FragmentProgram._TexEnvProgram =
- (struct gl_fragment_program *)
- ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
-
- create_new_program(ctx, &key, ctx->FragmentProgram._TexEnvProgram);
-
- cache_item(&ctx->Texture.env_fp_cache, hash, &key,
- ctx->FragmentProgram._TexEnvProgram);
- }
- else {
- if (0)
- _mesa_printf("Found existing texenv program for key %x\n", hash);
- }
+ ctx->FragmentProgram._Current
+ = ctx->FragmentProgram._TexEnvProgram
+ = _mesa_get_fixed_func_fragment_program(ctx);
}
-#if 0
- else {
- ctx->FragmentProgram._Current = ctx->FragmentProgram.Current;
- }
-#endif
/* Tell the driver about the change. Could define a new target for
* this?
diff --git a/src/mesa/main/texenvprogram.h b/src/mesa/main/texenvprogram.h
index 6f017767c8..ac73910cb5 100644
--- a/src/mesa/main/texenvprogram.h
+++ b/src/mesa/main/texenvprogram.h
@@ -34,6 +34,9 @@
#include "mtypes.h"
+extern struct gl_fragment_program *
+_mesa_get_fixed_func_fragment_program(GLcontext *ctx);
+
extern void _mesa_UpdateTexEnvProgram( GLcontext *ctx );
extern void _mesa_TexEnvProgramCacheInit( GLcontext *ctx );
extern void _mesa_TexEnvProgramCacheDestroy( GLcontext *ctx );