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-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel_draw.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c
index 0e83afa645..bb36649dac 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c
@@ -92,7 +92,7 @@ intel_texture_drawpixels(GLcontext * ctx,
return GL_FALSE;
}
- /* We don't have a way to generate fragments with stencil values which *
+ /* We don't have a way to generate fragments with stencil values which
* will set the resulting stencil value.
*/
if (format == GL_STENCIL_INDEX)
@@ -225,6 +225,10 @@ intel_stencil_drawpixels(GLcontext * ctx,
return GL_FALSE;
}
+ /* We don't support stencil testing/ops here */
+ if (ctx->Stencil.Enabled)
+ return GL_FALSE;
+
/* We use FBOs for our wrapping of the depthbuffer into a color
* destination.
*/