diff options
Diffstat (limited to 'src/gallium/aux/draw/draw_clip.c')
-rw-r--r-- | src/gallium/aux/draw/draw_clip.c | 488 |
1 files changed, 488 insertions, 0 deletions
diff --git a/src/gallium/aux/draw/draw_clip.c b/src/gallium/aux/draw/draw_clip.c new file mode 100644 index 0000000000..e3051507ea --- /dev/null +++ b/src/gallium/aux/draw/draw_clip.c @@ -0,0 +1,488 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/** + * \brief Clipping stage + * + * \author Keith Whitwell <keith@tungstengraphics.com> + */ + + +#include "pipe/p_util.h" +#include "pipe/p_shader_tokens.h" + +#include "draw_context.h" +#include "draw_private.h" + + +#ifndef IS_NEGATIVE +#define IS_NEGATIVE(X) ((X) < 0.0) +#endif + +#ifndef DIFFERENT_SIGNS +#define DIFFERENT_SIGNS(x, y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F) +#endif + +#ifndef MAX_CLIPPED_VERTICES +#define MAX_CLIPPED_VERTICES ((2 * (6 + PIPE_MAX_CLIP_PLANES))+1) +#endif + + + +struct clipper { + struct draw_stage stage; /**< base class */ + + /* Basically duplicate some of the flatshading logic here: + */ + boolean flat; + uint num_color_attribs; + uint color_attribs[4]; /* front/back primary/secondary colors */ + + float (*plane)[4]; +}; + + +/* This is a bit confusing: + */ +static INLINE struct clipper *clipper_stage( struct draw_stage *stage ) +{ + return (struct clipper *)stage; +} + + +#define LINTERP(T, OUT, IN) ((OUT) + (T) * ((IN) - (OUT))) + + +/* All attributes are float[4], so this is easy: + */ +static void interp_attr( float *fdst, + float t, + const float *fin, + const float *fout ) +{ + fdst[0] = LINTERP( t, fout[0], fin[0] ); + fdst[1] = LINTERP( t, fout[1], fin[1] ); + fdst[2] = LINTERP( t, fout[2], fin[2] ); + fdst[3] = LINTERP( t, fout[3], fin[3] ); +} + +static void copy_colors( struct draw_stage *stage, + struct vertex_header *dst, + const struct vertex_header *src ) +{ + const struct clipper *clipper = clipper_stage(stage); + uint i; + for (i = 0; i < clipper->num_color_attribs; i++) { + const uint attr = clipper->color_attribs[i]; + COPY_4FV(dst->data[attr], src->data[attr]); + } +} + + + +/* Interpolate between two vertices to produce a third. + */ +static void interp( const struct clipper *clip, + struct vertex_header *dst, + float t, + const struct vertex_header *out, + const struct vertex_header *in ) +{ + const unsigned nr_attrs = clip->stage.draw->num_vs_outputs; + unsigned j; + + /* Vertex header. + */ + { + dst->clipmask = 0; + dst->edgeflag = 0; + dst->pad = 0; + dst->vertex_id = UNDEFINED_VERTEX_ID; + } + + /* Clip coordinates: interpolate normally + */ + { + interp_attr(dst->clip, t, in->clip, out->clip); + } + + /* Do the projective divide and insert window coordinates: + */ + { + const float *pos = dst->clip; + const float *scale = clip->stage.draw->viewport.scale; + const float *trans = clip->stage.draw->viewport.translate; + const float oow = 1.0f / pos[3]; + + dst->data[0][0] = pos[0] * oow * scale[0] + trans[0]; + dst->data[0][1] = pos[1] * oow * scale[1] + trans[1]; + dst->data[0][2] = pos[2] * oow * scale[2] + trans[2]; + dst->data[0][3] = oow; + } + + /* Other attributes + * Note: start at 1 to skip winpos (data[0]) since we just computed + * it above. + */ + for (j = 1; j < nr_attrs; j++) { + interp_attr(dst->data[j], t, in->data[j], out->data[j]); + } +} + + +static void emit_poly( struct draw_stage *stage, + struct vertex_header **inlist, + unsigned n, + const struct prim_header *origPrim) +{ + struct prim_header header; + unsigned i; + + /* later stages may need the determinant, but only the sign matters */ + header.det = origPrim->det; + + for (i = 2; i < n; i++) { + header.v[0] = inlist[i-1]; + header.v[1] = inlist[i]; + header.v[2] = inlist[0]; /* keep in v[2] for flatshading */ + + { + unsigned tmp1 = header.v[1]->edgeflag; + unsigned tmp2 = header.v[2]->edgeflag; + + if (i != n-1) header.v[1]->edgeflag = 0; + if (i != 2) header.v[2]->edgeflag = 0; + + header.edgeflags = ((header.v[0]->edgeflag << 0) | + (header.v[1]->edgeflag << 1) | + (header.v[2]->edgeflag << 2)); + + stage->next->tri( stage->next, &header ); + + header.v[1]->edgeflag = tmp1; + header.v[2]->edgeflag = tmp2; + } + } +} + + + + +/* Clip a triangle against the viewport and user clip planes. + */ +static void +do_clip_tri( struct draw_stage *stage, + struct prim_header *header, + unsigned clipmask ) +{ + struct clipper *clipper = clipper_stage( stage ); + struct vertex_header *a[MAX_CLIPPED_VERTICES]; + struct vertex_header *b[MAX_CLIPPED_VERTICES]; + struct vertex_header **inlist = a; + struct vertex_header **outlist = b; + unsigned tmpnr = 0; + unsigned n = 3; + unsigned i; + + inlist[0] = header->v[0]; + inlist[1] = header->v[1]; + inlist[2] = header->v[2]; + + while (clipmask && n >= 3) { + const unsigned plane_idx = ffs(clipmask)-1; + const float *plane = clipper->plane[plane_idx]; + struct vertex_header *vert_prev = inlist[0]; + float dp_prev = dot4( vert_prev->clip, plane ); + unsigned outcount = 0; + + clipmask &= ~(1<<plane_idx); + + inlist[n] = inlist[0]; /* prevent rotation of vertices */ + + for (i = 1; i <= n; i++) { + struct vertex_header *vert = inlist[i]; + + float dp = dot4( vert->clip, plane ); + + if (!IS_NEGATIVE(dp_prev)) { + outlist[outcount++] = vert_prev; + } + + if (DIFFERENT_SIGNS(dp, dp_prev)) { + struct vertex_header *new_vert = clipper->stage.tmp[tmpnr++]; + outlist[outcount++] = new_vert; + + if (IS_NEGATIVE(dp)) { + /* Going out of bounds. Avoid division by zero as we + * know dp != dp_prev from DIFFERENT_SIGNS, above. + */ + float t = dp / (dp - dp_prev); + interp( clipper, new_vert, t, vert, vert_prev ); + + /* Force edgeflag true in this case: + */ + new_vert->edgeflag = 1; + } else { + /* Coming back in. + */ + float t = dp_prev / (dp_prev - dp); + interp( clipper, new_vert, t, vert_prev, vert ); + + /* Copy starting vert's edgeflag: + */ + new_vert->edgeflag = vert_prev->edgeflag; + } + } + + vert_prev = vert; + dp_prev = dp; + } + + { + struct vertex_header **tmp = inlist; + inlist = outlist; + outlist = tmp; + n = outcount; + } + } + + /* If flat-shading, copy color to new provoking vertex. + */ + if (clipper->flat && inlist[0] != header->v[2]) { + if (1) { + inlist[0] = dup_vert(stage, inlist[0], tmpnr++); + } + + copy_colors(stage, inlist[0], header->v[2]); + } + + + + /* Emit the polygon as triangles to the setup stage: + */ + if (n >= 3) + emit_poly( stage, inlist, n, header ); +} + + +/* Clip a line against the viewport and user clip planes. + */ +static void +do_clip_line( struct draw_stage *stage, + struct prim_header *header, + unsigned clipmask ) +{ + const struct clipper *clipper = clipper_stage( stage ); + struct vertex_header *v0 = header->v[0]; + struct vertex_header *v1 = header->v[1]; + const float *pos0 = v0->clip; + const float *pos1 = v1->clip; + float t0 = 0.0F; + float t1 = 0.0F; + struct prim_header newprim; + + while (clipmask) { + const unsigned plane_idx = ffs(clipmask)-1; + const float *plane = clipper->plane[plane_idx]; + const float dp0 = dot4( pos0, plane ); + const float dp1 = dot4( pos1, plane ); + + if (dp1 < 0.0F) { + float t = dp1 / (dp1 - dp0); + t1 = MAX2(t1, t); + } + + if (dp0 < 0.0F) { + float t = dp0 / (dp0 - dp1); + t0 = MAX2(t0, t); + } + + if (t0 + t1 >= 1.0F) + return; /* discard */ + + clipmask &= ~(1 << plane_idx); /* turn off this plane's bit */ + } + + if (v0->clipmask) { + interp( clipper, stage->tmp[0], t0, v0, v1 ); + + if (clipper->flat) + copy_colors(stage, stage->tmp[0], v0); + + newprim.v[0] = stage->tmp[0]; + } + else { + newprim.v[0] = v0; + } + + if (v1->clipmask) { + interp( clipper, stage->tmp[1], t1, v1, v0 ); + newprim.v[1] = stage->tmp[1]; + } + else { + newprim.v[1] = v1; + } + + stage->next->line( stage->next, &newprim ); +} + + +static void +clip_point( struct draw_stage *stage, + struct prim_header *header ) +{ + if (header->v[0]->clipmask == 0) + stage->next->point( stage->next, header ); +} + + +static void +clip_line( struct draw_stage *stage, + struct prim_header *header ) +{ + unsigned clipmask = (header->v[0]->clipmask | + header->v[1]->clipmask); + + if (clipmask == 0) { + /* no clipping needed */ + stage->next->line( stage->next, header ); + } + else if ((header->v[0]->clipmask & + header->v[1]->clipmask) == 0) { + do_clip_line(stage, header, clipmask); + } + /* else, totally clipped */ +} + + +static void +clip_tri( struct draw_stage *stage, + struct prim_header *header ) +{ + unsigned clipmask = (header->v[0]->clipmask | + header->v[1]->clipmask | + header->v[2]->clipmask); + + if (clipmask == 0) { + /* no clipping needed */ + stage->next->tri( stage->next, header ); + } + else if ((header->v[0]->clipmask & + header->v[1]->clipmask & + header->v[2]->clipmask) == 0) { + do_clip_tri(stage, header, clipmask); + } +} + +/* Update state. Could further delay this until we hit the first + * primitive that really requires clipping. + */ +static void +clip_init_state( struct draw_stage *stage ) +{ + struct clipper *clipper = clipper_stage( stage ); + + clipper->flat = stage->draw->rasterizer->flatshade ? TRUE : FALSE; + + if (clipper->flat) { + const struct pipe_shader_state *vs = stage->draw->vertex_shader->state; + uint i; + + clipper->num_color_attribs = 0; + for (i = 0; i < vs->num_outputs; i++) { + if (vs->output_semantic_name[i] == TGSI_SEMANTIC_COLOR || + vs->output_semantic_name[i] == TGSI_SEMANTIC_BCOLOR) { + clipper->color_attribs[clipper->num_color_attribs++] = i; + } + } + } + + stage->tri = clip_tri; + stage->line = clip_line; +} + + + +static void clip_first_tri( struct draw_stage *stage, + struct prim_header *header ) +{ + clip_init_state( stage ); + stage->tri( stage, header ); +} + +static void clip_first_line( struct draw_stage *stage, + struct prim_header *header ) +{ + clip_init_state( stage ); + stage->line( stage, header ); +} + + +static void clip_flush( struct draw_stage *stage, + unsigned flags ) +{ + stage->tri = clip_first_tri; + stage->line = clip_first_line; + stage->next->flush( stage->next, flags ); +} + + +static void clip_reset_stipple_counter( struct draw_stage *stage ) +{ + stage->next->reset_stipple_counter( stage->next ); +} + + +static void clip_destroy( struct draw_stage *stage ) +{ + draw_free_temp_verts( stage ); + FREE( stage ); +} + + +/** + * Allocate a new clipper stage. + * \return pointer to new stage object + */ +struct draw_stage *draw_clip_stage( struct draw_context *draw ) +{ + struct clipper *clipper = CALLOC_STRUCT(clipper); + + draw_alloc_temp_verts( &clipper->stage, MAX_CLIPPED_VERTICES+1 ); + + clipper->stage.draw = draw; + clipper->stage.point = clip_point; + clipper->stage.line = clip_first_line; + clipper->stage.tri = clip_first_tri; + clipper->stage.flush = clip_flush; + clipper->stage.reset_stipple_counter = clip_reset_stipple_counter; + clipper->stage.destroy = clip_destroy; + + clipper->plane = draw->plane; + + return &clipper->stage; +} |