diff options
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vertex_cache.c')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_vertex_cache.c | 60 |
1 files changed, 34 insertions, 26 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vertex_cache.c b/src/gallium/auxiliary/draw/draw_vertex_cache.c index 44427999cc..53f8bbec44 100644 --- a/src/gallium/auxiliary/draw/draw_vertex_cache.c +++ b/src/gallium/auxiliary/draw/draw_vertex_cache.c @@ -41,7 +41,7 @@ void draw_vertex_cache_invalidate( struct draw_context *draw ) assert(draw->vs.queue_nr == 0); assert(draw->vcache.referenced == 0); - memset(draw->vcache.idx, ~0, sizeof(draw->vcache.idx)); +// memset(draw->vcache.idx, ~0, sizeof(draw->vcache.idx)); } @@ -62,43 +62,51 @@ static struct vertex_header *get_vertex( struct draw_context *draw, assert(slot < 32); /* so we don't exceed the bitfield size below */ - /* Cache miss? - */ - if (draw->vcache.idx[slot] != i) { - - /* If slot is in use, use the overflow area: + if (draw->vcache.referenced & (1<<slot)) + { + /* Cache hit? */ - if (draw->vcache.referenced & (1 << slot)) { - slot = VCACHE_SIZE + draw->vcache.overflow++; + if (draw->vcache.idx[slot].in == i) { +// _mesa_printf("HIT %d %d\n", slot, i); + assert(draw->vcache.idx[slot].out < draw->vs.queue_nr); + return draw->vs.queue[draw->vcache.idx[slot].out].vertex; } + /* Otherwise a collision + */ + slot = VCACHE_SIZE + draw->vcache.overflow++; +// _mesa_printf("XXX %d --> %d\n", i, slot); + } + + /* Deal with the cache miss: + */ + { + unsigned out; + assert(slot < Elements(draw->vcache.idx)); - draw->vcache.idx[slot] = i; +// _mesa_printf("NEW %d %d\n", slot, i); + draw->vcache.idx[slot].in = i; + draw->vcache.idx[slot].out = out = draw->vs.queue_nr++; + draw->vcache.referenced |= (1 << slot); + /* Add to vertex shader queue: */ assert(draw->vs.queue_nr < VS_QUEUE_LENGTH); - draw->vs.queue[draw->vs.queue_nr].dest = draw->vcache.vertex[slot]; - draw->vs.queue[draw->vs.queue_nr].elt = i; - draw->vs.queue_nr++; + + draw->vs.queue[out].elt = i; + draw->vs.queue[out].vertex->clipmask = 0; + draw->vs.queue[out].vertex->edgeflag = 1; /*XXX use user's edge flag! */ + draw->vs.queue[out].vertex->pad = 0; + draw->vs.queue[out].vertex->vertex_id = UNDEFINED_VERTEX_ID; /* Need to set the vertex's edge flag here. If we're being called * by do_ef_triangle(), that function needs edge flag info! */ - draw->vcache.vertex[slot]->clipmask = 0; - draw->vcache.vertex[slot]->edgeflag = 1; /*XXX use user's edge flag! */ - draw->vcache.vertex[slot]->pad = 0; - draw->vcache.vertex[slot]->vertex_id = UNDEFINED_VERTEX_ID; - } - - /* primitive flushing may have cleared the bitfield but did not - * clear the idx[] array values. Set the bit now. This fixes a - * bug found when drawing long triangle fans. - */ - draw->vcache.referenced |= (1 << slot); - return draw->vcache.vertex[slot]; + return draw->vs.queue[draw->vcache.idx[slot].out].vertex; + } } @@ -130,8 +138,8 @@ void draw_vertex_cache_reset_vertex_ids( struct draw_context *draw ) { unsigned i; - for (i = 0; i < Elements(draw->vcache.vertex); i++) - draw->vcache.vertex[i]->vertex_id = UNDEFINED_VERTEX_ID; + for (i = 0; i < draw->vs.post_nr; i++) + draw->vs.queue[i].vertex->vertex_id = UNDEFINED_VERTEX_ID; } |