diff options
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs_llvm.c')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_vs_llvm.c | 138 |
1 files changed, 45 insertions, 93 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs_llvm.c b/src/gallium/auxiliary/draw/draw_vs_llvm.c index 73076d2467..dcada66514 100644 --- a/src/gallium/auxiliary/draw/draw_vs_llvm.c +++ b/src/gallium/auxiliary/draw/draw_vs_llvm.c @@ -47,6 +47,7 @@ struct draw_llvm_vertex_shader { struct draw_vertex_shader base; struct gallivm_prog *llvm_prog; + struct tgsi_exec_machine *machine; }; @@ -54,121 +55,68 @@ static void vs_llvm_prepare( struct draw_vertex_shader *base, struct draw_context *draw ) { - draw_update_vertex_fetch( draw ); } -/** - * Transform vertices with the current vertex program/shader - * Up to four vertices can be shaded at a time. - * \param vbuffer the input vertex data - * \param elts indexes of four input vertices - * \param count number of vertices to shade [1..4] - * \param vOut array of pointers to four output vertices - */ -static boolean -vs_llvm_run( struct draw_vertex_shader *base, - struct draw_context *draw, - const unsigned *elts, - unsigned count, - void *vOut ) + +static void +vs_llvm_run_linear( struct draw_vertex_shader *base, + const float (*input)[4], + float (*output)[4], + const float (*constants)[4], + unsigned count, + unsigned input_stride, + unsigned output_stride ) { struct draw_llvm_vertex_shader *shader = (struct draw_llvm_vertex_shader *)base; - struct tgsi_exec_machine *machine = &draw->machine; - unsigned int j; - unsigned int clipped = 0; - - ALIGN16_DECL(struct tgsi_exec_vector, inputs, PIPE_MAX_ATTRIBS); - ALIGN16_DECL(struct tgsi_exec_vector, outputs, PIPE_MAX_ATTRIBS); - const float *scale = draw->viewport.scale; - const float *trans = draw->viewport.translate; - - - assert(count <= 4); - assert(draw->vertex_shader->state->output_semantic_name[0] - == TGSI_SEMANTIC_POSITION); + struct tgsi_exec_machine *machine = shader->machine; + unsigned int i, j; + unsigned slot; - /* Consts does not require 16 byte alignment. */ - machine->Consts = (float (*)[4]) draw->user.constants; - machine->Inputs = ALIGN16_ASSIGN(inputs); - if (draw->rasterizer->bypass_vs) { - /* outputs are just the inputs */ - machine->Outputs = machine->Inputs; - } - else { - machine->Outputs = ALIGN16_ASSIGN(outputs); - } + for (i = 0; i < count; i += MAX_TGSI_VERTICES) { + unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i); + /* Swizzle inputs. + */ + for (j = 0; j < max_vertices; j++) { + for (slot = 0; slot < base->info.num_inputs; slot++) { + machine->Inputs[slot].xyzw[0].f[j] = input[slot][0]; + machine->Inputs[slot].xyzw[1].f[j] = input[slot][1]; + machine->Inputs[slot].xyzw[2].f[j] = input[slot][2]; + machine->Inputs[slot].xyzw[3].f[j] = input[slot][3]; + } - draw->vertex_fetch.fetch_func( draw, machine, elts, count ); + input = (const float (*)[4])((const char *)input + input_stride); + } - if (!draw->rasterizer->bypass_vs) { /* run shader */ gallivm_cpu_vs_exec(shader->llvm_prog, machine->Inputs, machine->Outputs, - machine->Consts, + (float (*)[4]) constants, machine->Temps); - } - /* store machine results */ - for (j = 0; j < count; j++) { - unsigned slot; - float x, y, z, w; - - x = vOut[j]->clip[0] = machine->Outputs[0].xyzw[0].f[j]; - y = vOut[j]->clip[1] = machine->Outputs[0].xyzw[1].f[j]; - z = vOut[j]->clip[2] = machine->Outputs[0].xyzw[2].f[j]; - w = vOut[j]->clip[3] = machine->Outputs[0].xyzw[3].f[j]; - - if (!draw->rasterizer->bypass_clipping) { - vOut[j]->clipmask = compute_clipmask(vOut[j]->clip, draw->plane, - draw->nr_planes); - clipped += vOut[j]->clipmask; - - /* divide by w */ - w = 1.0f / w; - x *= w; - y *= w; - z *= w; - } - else { - vOut[j]->clipmask = 0; - } - vOut[j]->edgeflag = 1; - vOut[j]->vertex_id = UNDEFINED_VERTEX_ID; - - if (!draw->identity_viewport) { - /* Viewport mapping */ - vOut[j]->data[0][0] = x * scale[0] + trans[0]; - vOut[j]->data[0][1] = y * scale[1] + trans[1]; - vOut[j]->data[0][2] = z * scale[2] + trans[2]; - vOut[j]->data[0][3] = w; - } - else { - vOut[j]->data[0][0] = x; - vOut[j]->data[0][1] = y; - vOut[j]->data[0][2] = z; - vOut[j]->data[0][3] = w; - } - /* Remaining attributes are packed into sequential post-transform - * vertex attrib slots. + /* Unswizzle all output results */ - for (slot = 1; slot < draw->num_vs_outputs; slot++) { - vOut[j]->data[slot][0] = machine->Outputs[slot].xyzw[0].f[j]; - vOut[j]->data[slot][1] = machine->Outputs[slot].xyzw[1].f[j]; - vOut[j]->data[slot][2] = machine->Outputs[slot].xyzw[2].f[j]; - vOut[j]->data[slot][3] = machine->Outputs[slot].xyzw[3].f[j]; + for (j = 0; j < max_vertices; j++) { + for (slot = 0; slot < base->info.num_outputs; slot++) { + output[slot][0] = machine->Outputs[slot].xyzw[0].f[j]; + output[slot][1] = machine->Outputs[slot].xyzw[1].f[j]; + output[slot][2] = machine->Outputs[slot].xyzw[2].f[j]; + output[slot][3] = machine->Outputs[slot].xyzw[3].f[j]; + } + output = (float (*)[4])((char *)output + output_stride); } - } /* loop over vertices */ - return clipped != 0; + } } + + static void vs_llvm_delete( struct draw_vertex_shader *base ) { @@ -198,15 +146,19 @@ draw_create_vs_llvm(struct draw_context *draw, /* we make a private copy of the tokens */ vs->base.state.tokens = mem_dup(templ->tokens, nt * sizeof(templ->tokens[0])); + + tgsi_scan_shader(vs->base.state.tokens, &vs->base.info); + vs->base.prepare = vs_llvm_prepare; - vs->base.run = vs_llvm_run; + vs->base.run_linear = vs_llvm_run_linear; vs->base.delete = vs_llvm_delete; + vs->machine = &draw->machine; { struct gallivm_ir *ir = gallivm_ir_new(GALLIVM_VS); gallivm_ir_set_layout(ir, GALLIVM_SOA); gallivm_ir_set_components(ir, 4); - gallivm_ir_fill_from_tgsi(ir, vs->base.state->tokens); + gallivm_ir_fill_from_tgsi(ir, vs->base.state.tokens); vs->llvm_prog = gallivm_ir_compile(ir); gallivm_ir_delete(ir); } |