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Diffstat (limited to 'src/gallium/docs/build/html/cso/sampler.html')
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1 files changed, 35 insertions, 1 deletions
diff --git a/src/gallium/docs/build/html/cso/sampler.html b/src/gallium/docs/build/html/cso/sampler.html index 57300a9ff1..79c1998e48 100644 --- a/src/gallium/docs/build/html/cso/sampler.html +++ b/src/gallium/docs/build/html/cso/sampler.html @@ -51,9 +51,43 @@ <h1>Sampler<a class="headerlink" href="#sampler" title="Permalink to this headline">¶</a></h1> <p>Texture units have many options for selecting texels from loaded textures; this state controls an individual texture unit’s texel-sampling settings.</p> +<p>Texture coordinates are always treated as four-dimensional, and referred to +with the traditional (S, T, R, Q) notation.</p> <div class="section" id="members"> <h2>Members<a class="headerlink" href="#members" title="Permalink to this headline">¶</a></h2> -<p>XXX</p> +<p>XXX undocumented compare_mode, compare_func</p> +<dl class="docutils"> +<dt>wrap_s</dt> +<dd>How to wrap the S coordinate. One of PIPE_TEX_WRAP.</dd> +<dt>wrap_t</dt> +<dd>How to wrap the T coordinate. One of PIPE_TEX_WRAP.</dd> +<dt>wrap_r</dt> +<dd>How to wrap the R coordinate. One of PIPE_TEX_WRAP.</dd> +<dt>min_img_filter</dt> +<dd>The filter to use when minifying texels. One of PIPE_TEX_FILTER.</dd> +<dt>min_mip_filter</dt> +<dd>The filter to use when minifying mipmapped textures. One of +PIPE_TEX_FILTER.</dd> +<dt>mag_img_filter</dt> +<dd>The filter to use when magnifying texels. One of PIPE_TEX_FILTER.</dd> +<dt>normalized_coords</dt> +<dd>Whether the texture coordinates are normalized. If normalized, they will +always be in [0, 1]. If not, they will be in the range of each dimension +of the loaded texture.</dd> +<dt>prefilter</dt> +<dd>XXX From the Doxy, “weird sampling state exposed by some APIs.” Refine.</dd> +<dt>lod_bias</dt> +<dd>The bias to apply to the level of detail.</dd> +<dt>min_lod</dt> +<dd>Minimum level of detail, used to clamp LoD after bias.</dd> +<dt>max_lod</dt> +<dd>Maximum level of detail, used to clamp LoD after bias.</dd> +<dt>border_color</dt> +<dd>RGBA color used for out-of-bounds coordinates.</dd> +<dt>max_anisotropy</dt> +<dd>Maximum filtering to apply anisotropically to textures. Setting this to +1.0 effectively disables anisotropic filtering.</dd> +</dl> </div> </div> |