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path: root/src/gallium/drivers/llvmpipe/lp_state_derived.c
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Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_state_derived.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_derived.c88
1 files changed, 45 insertions, 43 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_state_derived.c b/src/gallium/drivers/llvmpipe/lp_state_derived.c
index e87976b9f3..e703964aaa 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_derived.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_derived.c
@@ -65,26 +65,19 @@ llvmpipe_get_vertex_info(struct llvmpipe_context *llvmpipe)
if (vinfo->num_attribs == 0) {
/* compute vertex layout now */
const struct lp_fragment_shader *lpfs = llvmpipe->fs;
- const enum interp_mode colorInterp
- = llvmpipe->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
+ struct vertex_info *vinfo_vbuf = &llvmpipe->vertex_info_vbuf;
+ const uint num = draw_num_vs_outputs(llvmpipe->draw);
uint i;
- if (llvmpipe->vbuf) {
- /* if using the post-transform vertex buffer, tell draw_vbuf to
- * simply emit the whole post-xform vertex as-is:
- */
- struct vertex_info *vinfo_vbuf = &llvmpipe->vertex_info_vbuf;
- const uint num = draw_num_vs_outputs(llvmpipe->draw);
- uint i;
-
- /* No longer any need to try and emit draw vertex_header info.
- */
- vinfo_vbuf->num_attribs = 0;
- for (i = 0; i < num; i++) {
- draw_emit_vertex_attr(vinfo_vbuf, EMIT_4F, INTERP_PERSPECTIVE, i);
- }
- draw_compute_vertex_size(vinfo_vbuf);
+ /* Tell draw_vbuf to simply emit the whole post-xform vertex
+ * as-is. No longer any need to try and emit draw vertex_header
+ * info.
+ */
+ vinfo_vbuf->num_attribs = 0;
+ for (i = 0; i < num; i++) {
+ draw_emit_vertex_attr(vinfo_vbuf, EMIT_4F, INTERP_PERSPECTIVE, i);
}
+ draw_compute_vertex_size(vinfo_vbuf);
/*
* Loop over fragment shader inputs, searching for the matching output
@@ -93,35 +86,40 @@ llvmpipe_get_vertex_info(struct llvmpipe_context *llvmpipe)
vinfo->num_attribs = 0;
for (i = 0; i < lpfs->info.num_inputs; i++) {
int src;
- switch (lpfs->info.input_semantic_name[i]) {
- case TGSI_SEMANTIC_POSITION:
- src = draw_find_vs_output(llvmpipe->draw,
- TGSI_SEMANTIC_POSITION, 0);
- draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_POS, src);
- break;
+ enum interp_mode interp;
- case TGSI_SEMANTIC_COLOR:
- src = draw_find_vs_output(llvmpipe->draw, TGSI_SEMANTIC_COLOR,
- lpfs->info.input_semantic_index[i]);
- draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src);
+ switch (lpfs->info.input_interpolate[i]) {
+ case TGSI_INTERPOLATE_CONSTANT:
+ interp = INTERP_CONSTANT;
break;
-
- case TGSI_SEMANTIC_FOG:
- src = draw_find_vs_output(llvmpipe->draw, TGSI_SEMANTIC_FOG, 0);
- draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
+ case TGSI_INTERPOLATE_LINEAR:
+ interp = INTERP_LINEAR;
break;
-
- case TGSI_SEMANTIC_GENERIC:
- case TGSI_SEMANTIC_FACE:
- /* this includes texcoords and varying vars */
- src = draw_find_vs_output(llvmpipe->draw, TGSI_SEMANTIC_GENERIC,
- lpfs->info.input_semantic_index[i]);
- draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
+ case TGSI_INTERPOLATE_PERSPECTIVE:
+ interp = INTERP_PERSPECTIVE;
break;
-
default:
assert(0);
+ interp = INTERP_LINEAR;
+ }
+
+ switch (lpfs->info.input_semantic_name[i]) {
+ case TGSI_SEMANTIC_POSITION:
+ interp = INTERP_POS;
+ break;
+
+ case TGSI_SEMANTIC_COLOR:
+ if (llvmpipe->rasterizer->flatshade) {
+ interp = INTERP_CONSTANT;
+ }
+ break;
}
+
+ /* this includes texcoords and varying vars */
+ src = draw_find_vs_output(llvmpipe->draw,
+ lpfs->info.input_semantic_name[i],
+ lpfs->info.input_semantic_index[i]);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, interp, src);
}
llvmpipe->psize_slot = draw_find_vs_output(llvmpipe->draw,
@@ -200,10 +198,14 @@ update_tgsi_samplers( struct llvmpipe_context *llvmpipe )
unsigned i;
/* vertex shader samplers */
- for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
- llvmpipe->tgsi.vert_samplers[i].sampler = llvmpipe->sampler[i];
- llvmpipe->tgsi.vert_samplers[i].texture = llvmpipe->texture[i];
- llvmpipe->tgsi.frag_samplers[i].base.get_samples = lp_get_samples;
+ for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
+ llvmpipe->tgsi.vert_samplers[i].sampler = llvmpipe->vertex_samplers[i];
+ llvmpipe->tgsi.vert_samplers[i].texture = llvmpipe->vertex_textures[i];
+ llvmpipe->tgsi.vert_samplers[i].base.get_samples = lp_get_samples;
+ }
+
+ for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
+ lp_tex_tile_cache_validate_texture( llvmpipe->vertex_tex_cache[i] );
}
/* fragment shader samplers */