diff options
Diffstat (limited to 'src/mesa/drivers/common/t_dd_vbtmp.h')
-rw-r--r-- | src/mesa/drivers/common/t_dd_vbtmp.h | 679 |
1 files changed, 0 insertions, 679 deletions
diff --git a/src/mesa/drivers/common/t_dd_vbtmp.h b/src/mesa/drivers/common/t_dd_vbtmp.h deleted file mode 100644 index 14b4a28651..0000000000 --- a/src/mesa/drivers/common/t_dd_vbtmp.h +++ /dev/null @@ -1,679 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 5.0.1 - * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - */ - - -/* Unlike the other templates here, this assumes quite a bit about the - * underlying hardware. Specifically it assumes a d3d-like vertex - * format, with a layout more or less constrained to look like the - * following: - * - * union { - * struct { - * float x, y, z, w; - * struct { char r, g, b, a; } color; - * struct { char r, g, b, fog; } spec; - * float u0, v0; - * float u1, v1; - * float u2, v2; - * float u3, v3; - * } v; - * struct { - * float x, y, z, w; - * struct { char r, g, b, a; } color; - * struct { char r, g, b, fog; } spec; - * float u0, v0, q0; - * float u1, v1, q1; - * float u2, v2, q2; - * float u3, v3, q3; - * } pv; - * struct { - * float x, y, z; - * struct { char r, g, b, a; } color; - * } tv; - * float f[16]; - * unsigned int ui[16]; - * unsigned char ub4[4][16]; - * } - * - - * VERTEX: hw vertex type as above - * VERTEX_COLOR: hw color struct type in VERTEX - * - * DO_XYZW: Emit xyz and maybe w coordinates. - * DO_RGBA: Emit color. - * DO_SPEC: Emit specular color. - * DO_FOG: Emit fog coordinate in specular alpha. - * DO_TEX0: Emit tex0 u,v coordinates. - * DO_TEX1: Emit tex1 u,v coordinates. - * DO_TEX2: Emit tex2 u,v coordinates. - * DO_TEX3: Emit tex3 u,v coordinates. - * DO_PTEX: Emit tex0,1,2,3 q coordinates where possible. - * - * HAVE_RGBA_COLOR: Hardware takes color in rgba order (else bgra). - * - * HAVE_HW_VIEWPORT: Hardware performs viewport transform. - * HAVE_HW_DIVIDE: Hardware performs perspective divide. - * - * HAVE_TINY_VERTICES: Hardware understands v.tv format. - * HAVE_PTEX_VERTICES: Hardware understands v.pv format. - * HAVE_NOTEX_VERTICES: Hardware understands v.v format with texcount 0. - * - * Additionally, this template assumes it is emitting *transformed* - * vertices; the modifications to emit untransformed vertices (ie. to - * t&l hardware) are probably too great to cooexist with the code - * already in this file. - * - * NOTE: The PTEX vertex format always includes TEX0 and TEX1, even if - * only TEX0 is enabled, in order to maintain a vertex size which is - * an exact number of quadwords. - */ - -#if (HAVE_HW_VIEWPORT) -#define VIEWPORT_X(dst,x) dst = x -#define VIEWPORT_Y(dst,y) dst = y -#define VIEWPORT_Z(dst,z) dst = z -#else -#define VIEWPORT_X(dst,x) dst = s[0] * x + s[12] -#define VIEWPORT_Y(dst,y) dst = s[5] * y + s[13] -#define VIEWPORT_Z(dst,z) dst = s[10] * z + s[14] -#endif - -#if (HAVE_HW_DIVIDE && !HAVE_PTEX_VERTICES) -#error "can't cope with this combination" -#endif - -#ifndef LOCALVARS -#define LOCALVARS -#endif - -#ifndef CHECK_HW_DIVIDE -#define CHECK_HW_DIVIDE 1 -#endif - -#if (HAVE_HW_DIVIDE || DO_SPEC || DO_TEX0 || DO_FOG || !HAVE_TINY_VERTICES) - -static void TAG(emit)( GLcontext *ctx, - GLuint start, GLuint end, - void *dest, - GLuint stride ) -{ - LOCALVARS - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLfloat (*tc0)[4], (*tc1)[4], (*fog)[4]; - GLfloat (*tc2)[4], (*tc3)[4]; - GLfloat (*col)[4], (*spec)[4]; - GLuint tc0_stride, tc1_stride, col_stride, spec_stride, fog_stride; - GLuint tc2_stride, tc3_stride; - GLuint tc0_size, tc1_size; - GLuint tc2_size, tc3_size; - GLfloat (*coord)[4]; - GLuint coord_stride; - VERTEX *v = (VERTEX *)dest; - const GLfloat *s = GET_VIEWPORT_MAT(); - const GLubyte *mask = VB->ClipMask; - int i; - -/* fprintf(stderr, "%s(big) importable %d %d..%d\n", */ -/* __FUNCTION__, VB->importable_data, start, end); */ - - if (HAVE_HW_VIEWPORT && HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) { - (void) s; - coord = VB->ClipPtr->data; - coord_stride = VB->ClipPtr->stride; - } - else { - coord = VB->NdcPtr->data; - coord_stride = VB->NdcPtr->stride; - } - - if (DO_TEX3) { - const GLuint t3 = GET_TEXSOURCE(3); - tc3 = VB->TexCoordPtr[t3]->data; - tc3_stride = VB->TexCoordPtr[t3]->stride; - if (DO_PTEX) - tc3_size = VB->TexCoordPtr[t3]->size; - } - - if (DO_TEX2) { - const GLuint t2 = GET_TEXSOURCE(2); - tc2 = VB->TexCoordPtr[t2]->data; - tc2_stride = VB->TexCoordPtr[t2]->stride; - if (DO_PTEX) - tc2_size = VB->TexCoordPtr[t2]->size; - } - - if (DO_TEX1) { - const GLuint t1 = GET_TEXSOURCE(1); - tc1 = VB->TexCoordPtr[t1]->data; - tc1_stride = VB->TexCoordPtr[t1]->stride; - if (DO_PTEX) - tc1_size = VB->TexCoordPtr[t1]->size; - } - - if (DO_TEX0) { - const GLuint t0 = GET_TEXSOURCE(0); - tc0_stride = VB->TexCoordPtr[t0]->stride; - tc0 = VB->TexCoordPtr[t0]->data; - if (DO_PTEX) - tc0_size = VB->TexCoordPtr[t0]->size; - } - - if (DO_RGBA) { - col_stride = VB->ColorPtr[0]->stride; - col = VB->ColorPtr[0]->data; - } - - if (DO_SPEC) { - if (VB->SecondaryColorPtr[0]) { - spec_stride = VB->SecondaryColorPtr[0]->stride; - spec = VB->SecondaryColorPtr[0]->data; - } else { - spec = (GLfloat (*)[4])ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; - spec_stride = 0; - } - } - - if (DO_FOG) { - if (VB->FogCoordPtr) { - fog = VB->FogCoordPtr->data; - fog_stride = VB->FogCoordPtr->stride; - } - else { - static GLfloat tmp[4] = {0, 0, 0, 0}; - fog = &tmp; - fog_stride = 0; - } - } - - /* May have nonstandard strides: - */ - if (start) { - STRIDE_4F(coord, start * coord_stride); - if (DO_TEX0) - STRIDE_4F(tc0, start * tc0_stride); - if (DO_TEX1) - STRIDE_4F(tc1, start * tc1_stride); - if (DO_TEX2) - STRIDE_4F(tc2, start * tc2_stride); - if (DO_TEX3) - STRIDE_4F(tc3, start * tc3_stride); - if (DO_RGBA) - STRIDE_4F(col, start * col_stride); - if (DO_SPEC) - STRIDE_4F(spec, start * spec_stride); - if (DO_FOG) - STRIDE_4F(fog, start * fog_stride); - } - - for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) { - if (DO_XYZW) { - if (HAVE_HW_VIEWPORT || mask[i] == 0) { - VIEWPORT_X(v->v.x, coord[0][0]); - VIEWPORT_Y(v->v.y, coord[0][1]); - VIEWPORT_Z(v->v.z, coord[0][2]); - v->v.w = coord[0][3]; - } - STRIDE_4F(coord, coord_stride); - } - if (DO_RGBA) { - UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.red, col[0][0]); - UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.green, col[0][1]); - UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.blue, col[0][2]); - UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.alpha, col[0][3]); - STRIDE_4F(col, col_stride); - } - if (DO_SPEC) { - UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.red, spec[0][0]); - UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.green, spec[0][1]); - UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.blue, spec[0][2]); - STRIDE_4F(spec, spec_stride); - } - if (DO_FOG) { - UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.alpha, fog[0][0]); - STRIDE_4F(fog, fog_stride); - } - if (DO_TEX0) { - v->v.u0 = tc0[0][0]; - v->v.v0 = tc0[0][1]; - if (DO_PTEX) { - if (HAVE_PTEX_VERTICES) { - if (tc0_size == 4) - v->pv.q0 = tc0[0][3]; - else - v->pv.q0 = 1.0; - } - else if (tc0_size == 4) { - float rhw = 1.0 / tc0[0][3]; - v->v.w *= tc0[0][3]; - v->v.u0 *= rhw; - v->v.v0 *= rhw; - } - } - STRIDE_4F(tc0, tc0_stride); - } - if (DO_TEX1) { - if (DO_PTEX) { - v->pv.u1 = tc1[0][0]; - v->pv.v1 = tc1[0][1]; - if (tc1_size == 4) - v->pv.q1 = tc1[0][3]; - else - v->pv.q1 = 1.0; - } - else { - v->v.u1 = tc1[0][0]; - v->v.v1 = tc1[0][1]; - } - STRIDE_4F(tc1, tc1_stride); - } - else if (DO_PTEX) { - *(GLuint *)&v->pv.q1 = 0; /* avoid culling on radeon */ - } - if (DO_TEX2) { - if (DO_PTEX) { - v->pv.u2 = tc2[0][0]; - v->pv.v2 = tc2[0][1]; - if (tc2_size == 4) - v->pv.q2 = tc2[0][3]; - else - v->pv.q2 = 1.0; - } - else { - v->v.u2 = tc2[0][0]; - v->v.v2 = tc2[0][1]; - } - STRIDE_4F(tc2, tc2_stride); - } - if (DO_TEX3) { - if (DO_PTEX) { - v->pv.u3 = tc3[0][0]; - v->pv.v3 = tc3[0][1]; - if (tc3_size == 4) - v->pv.q3 = tc3[0][3]; - else - v->pv.q3 = 1.0; - } - else { - v->v.u3 = tc3[0][0]; - v->v.v3 = tc3[0][1]; - } - STRIDE_4F(tc3, tc3_stride); - } - } - -} -#else - -#if HAVE_HW_DIVIDE -#error "cannot use tiny vertices with hw perspective divide" -#endif - -static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, - void *dest, GLuint stride ) -{ - LOCALVARS - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLfloat (*col)[4]; - GLuint col_stride; - GLfloat (*coord)[4] = VB->NdcPtr->data; - GLuint coord_stride = VB->NdcPtr->stride; - GLfloat *v = (GLfloat *)dest; - const GLubyte *mask = VB->ClipMask; - const GLfloat *s = GET_VIEWPORT_MAT(); - int i; - - (void) s; - - ASSERT(stride == 4); - - col = VB->ColorPtr[0]->data; - col_stride = VB->ColorPtr[0]->stride; - -/* fprintf(stderr, "%s(small) importable %x\n", */ -/* __FUNCTION__, VB->importable_data); */ - - /* Pack what's left into a 4-dword vertex. Color is in a different - * place, and there is no 'w' coordinate. - */ - if (start) { - STRIDE_4F(coord, start * coord_stride); - STRIDE_4F(col, start * col_stride); - } - - for (i=start; i < end; i++, v+=4) { - if (DO_XYZW) { - if (HAVE_HW_VIEWPORT || mask[i] == 0) { - VIEWPORT_X(v[0], coord[0][0]); - VIEWPORT_Y(v[1], coord[0][1]); - VIEWPORT_Z(v[2], coord[0][2]); - } - STRIDE_4F( coord, coord_stride ); - } - if (DO_RGBA) { - VERTEX_COLOR *c = (VERTEX_COLOR *)&v[3]; - UNCLAMPED_FLOAT_TO_UBYTE(c->red, col[0][0]); - UNCLAMPED_FLOAT_TO_UBYTE(c->green, col[0][1]); - UNCLAMPED_FLOAT_TO_UBYTE(c->blue, col[0][2]); - UNCLAMPED_FLOAT_TO_UBYTE(c->alpha, col[0][3]); - STRIDE_4F( col, col_stride ); - } -/* fprintf(stderr, "vert %d: %.2f %.2f %.2f %x\n", */ -/* i, v[0], v[1], v[2], *(int *)&v[3]); */ - } -} - -#endif /* emit */ - -#if (DO_XYZW) && (DO_RGBA) - - -#if (HAVE_PTEX_VERTICES) -static GLboolean TAG(check_tex_sizes)( GLcontext *ctx ) -{ - LOCALVARS - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - - /* Force 'missing' texcoords to something valid. - */ - if (DO_TEX3 && VB->TexCoordPtr[2] == 0) - VB->TexCoordPtr[2] = VB->TexCoordPtr[3]; - - if (DO_TEX2 && VB->TexCoordPtr[1] == 0) - VB->TexCoordPtr[1] = VB->TexCoordPtr[2]; - - if (DO_TEX1 && VB->TexCoordPtr[0] == 0) - VB->TexCoordPtr[0] = VB->TexCoordPtr[1]; - - if (DO_PTEX) - return GL_TRUE; - - if ((DO_TEX3 && VB->TexCoordPtr[GET_TEXSOURCE(3)]->size == 4) || - (DO_TEX2 && VB->TexCoordPtr[GET_TEXSOURCE(2)]->size == 4) || - (DO_TEX1 && VB->TexCoordPtr[GET_TEXSOURCE(1)]->size == 4) || - (DO_TEX0 && VB->TexCoordPtr[GET_TEXSOURCE(0)]->size == 4)) - return GL_FALSE; - - return GL_TRUE; -} -#else -static GLboolean TAG(check_tex_sizes)( GLcontext *ctx ) -{ - LOCALVARS - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - - /* Force 'missing' texcoords to something valid. - */ - if (DO_TEX3 && VB->TexCoordPtr[2] == 0) - VB->TexCoordPtr[2] = VB->TexCoordPtr[3]; - - if (DO_TEX2 && VB->TexCoordPtr[1] == 0) - VB->TexCoordPtr[1] = VB->TexCoordPtr[2]; - - if (DO_TEX1 && VB->TexCoordPtr[0] == 0) - VB->TexCoordPtr[0] = VB->TexCoordPtr[1]; - - if (DO_PTEX) - return GL_TRUE; - - /* No hardware support for projective texture. Can fake it for - * TEX0 only. - */ - if ((DO_TEX3 && VB->TexCoordPtr[GET_TEXSOURCE(3)]->size == 4) || - (DO_TEX2 && VB->TexCoordPtr[GET_TEXSOURCE(2)]->size == 4) || - (DO_TEX1 && VB->TexCoordPtr[GET_TEXSOURCE(1)]->size == 4)) { - PTEX_FALLBACK(); - return GL_FALSE; - } - - if (DO_TEX0 && VB->TexCoordPtr[GET_TEXSOURCE(0)]->size == 4) { - if (DO_TEX1 || DO_TEX2 || DO_TEX3) { - PTEX_FALLBACK(); - } - return GL_FALSE; - } - - return GL_TRUE; -} -#endif /* ptex */ - - -static void TAG(interp)( GLcontext *ctx, - GLfloat t, - GLuint edst, GLuint eout, GLuint ein, - GLboolean force_boundary ) -{ - LOCALVARS - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLubyte *ddverts = GET_VERTEX_STORE(); - GLuint shift = GET_VERTEX_STRIDE_SHIFT(); - const GLfloat *dstclip = VB->ClipPtr->data[edst]; - GLfloat w; - const GLfloat *s = GET_VIEWPORT_MAT(); - - VERTEX *dst = (VERTEX *)(ddverts + (edst << shift)); - VERTEX *in = (VERTEX *)(ddverts + (ein << shift)); - VERTEX *out = (VERTEX *)(ddverts + (eout << shift)); - - (void)s; - - if (HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) { - VIEWPORT_X( dst->v.x, dstclip[0] ); - VIEWPORT_Y( dst->v.y, dstclip[1] ); - VIEWPORT_Z( dst->v.z, dstclip[2] ); - w = dstclip[3]; - } - else { - w = 1.0 / dstclip[3]; - VIEWPORT_X( dst->v.x, dstclip[0] * w ); - VIEWPORT_Y( dst->v.y, dstclip[1] * w ); - VIEWPORT_Z( dst->v.z, dstclip[2] * w ); - } - - if ((HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) || - DO_FOG || DO_SPEC || DO_TEX0 || DO_TEX1 || - DO_TEX2 || DO_TEX3 || !HAVE_TINY_VERTICES) { - - dst->v.w = w; - - INTERP_UB( t, dst->ub4[4][0], out->ub4[4][0], in->ub4[4][0] ); - INTERP_UB( t, dst->ub4[4][1], out->ub4[4][1], in->ub4[4][1] ); - INTERP_UB( t, dst->ub4[4][2], out->ub4[4][2], in->ub4[4][2] ); - INTERP_UB( t, dst->ub4[4][3], out->ub4[4][3], in->ub4[4][3] ); - - if (DO_SPEC) { - INTERP_UB( t, dst->v.specular.red, out->v.specular.red, in->v.specular.red ); - INTERP_UB( t, dst->v.specular.green, out->v.specular.green, in->v.specular.green ); - INTERP_UB( t, dst->v.specular.blue, out->v.specular.blue, in->v.specular.blue ); - } - if (DO_FOG) { - INTERP_UB( t, dst->v.specular.alpha, out->v.specular.alpha, in->v.specular.alpha ); - } - if (DO_TEX0) { - if (DO_PTEX) { - if (HAVE_PTEX_VERTICES) { - INTERP_F( t, dst->pv.u0, out->pv.u0, in->pv.u0 ); - INTERP_F( t, dst->pv.v0, out->pv.v0, in->pv.v0 ); - INTERP_F( t, dst->pv.q0, out->pv.q0, in->pv.q0 ); - } else { - GLfloat wout = VB->NdcPtr->data[eout][3]; - GLfloat win = VB->NdcPtr->data[ein][3]; - GLfloat qout = out->pv.w / wout; - GLfloat qin = in->pv.w / win; - GLfloat qdst, rqdst; - - ASSERT( !HAVE_HW_DIVIDE ); - - INTERP_F( t, dst->v.u0, out->v.u0 * qout, in->v.u0 * qin ); - INTERP_F( t, dst->v.v0, out->v.v0 * qout, in->v.v0 * qin ); - INTERP_F( t, qdst, qout, qin ); - - rqdst = 1.0 / qdst; - dst->v.u0 *= rqdst; - dst->v.v0 *= rqdst; - dst->v.w *= rqdst; - } - } - else { - INTERP_F( t, dst->v.u0, out->v.u0, in->v.u0 ); - INTERP_F( t, dst->v.v0, out->v.v0, in->v.v0 ); - } - } - if (DO_TEX1) { - if (DO_PTEX) { - INTERP_F( t, dst->pv.u1, out->pv.u1, in->pv.u1 ); - INTERP_F( t, dst->pv.v1, out->pv.v1, in->pv.v1 ); - INTERP_F( t, dst->pv.q1, out->pv.q1, in->pv.q1 ); - } else { - INTERP_F( t, dst->v.u1, out->v.u1, in->v.u1 ); - INTERP_F( t, dst->v.v1, out->v.v1, in->v.v1 ); - } - } - else if (DO_PTEX) { - dst->pv.q1 = 0.0; /* must be a valid float on radeon */ - } - if (DO_TEX2) { - if (DO_PTEX) { - INTERP_F( t, dst->pv.u2, out->pv.u2, in->pv.u2 ); - INTERP_F( t, dst->pv.v2, out->pv.v2, in->pv.v2 ); - INTERP_F( t, dst->pv.q2, out->pv.q2, in->pv.q2 ); - } else { - INTERP_F( t, dst->v.u2, out->v.u2, in->v.u2 ); - INTERP_F( t, dst->v.v2, out->v.v2, in->v.v2 ); - } - } - if (DO_TEX3) { - if (DO_PTEX) { - INTERP_F( t, dst->pv.u3, out->pv.u3, in->pv.u3 ); - INTERP_F( t, dst->pv.v3, out->pv.v3, in->pv.v3 ); - INTERP_F( t, dst->pv.q3, out->pv.q3, in->pv.q3 ); - } else { - INTERP_F( t, dst->v.u3, out->v.u3, in->v.u3 ); - INTERP_F( t, dst->v.v3, out->v.v3, in->v.v3 ); - } - } - } else { - /* 4-dword vertex. Color is in v[3] and there is no oow coordinate. - */ - INTERP_UB( t, dst->ub4[3][0], out->ub4[3][0], in->ub4[3][0] ); - INTERP_UB( t, dst->ub4[3][1], out->ub4[3][1], in->ub4[3][1] ); - INTERP_UB( t, dst->ub4[3][2], out->ub4[3][2], in->ub4[3][2] ); - INTERP_UB( t, dst->ub4[3][3], out->ub4[3][3], in->ub4[3][3] ); - } -} - -#endif /* rgba && xyzw */ - - -static void TAG(init)( void ) -{ - setup_tab[IND].emit = TAG(emit); - -#if (DO_XYZW && DO_RGBA) - setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes); - setup_tab[IND].interp = TAG(interp); -#endif - - if (DO_SPEC) - setup_tab[IND].copy_pv = copy_pv_rgba4_spec5; - else if (HAVE_HW_DIVIDE || DO_SPEC || DO_FOG || DO_TEX0 || DO_TEX1 || - DO_TEX2 || DO_TEX3 || !HAVE_TINY_VERTICES) - setup_tab[IND].copy_pv = copy_pv_rgba4; - else - setup_tab[IND].copy_pv = copy_pv_rgba3; - - if (DO_TEX3) { - if (DO_PTEX) { - ASSERT(HAVE_PTEX_VERTICES); - setup_tab[IND].vertex_format = PROJ_TEX3_VERTEX_FORMAT; - setup_tab[IND].vertex_size = 18; - setup_tab[IND].vertex_stride_shift = 7; - } - else { - setup_tab[IND].vertex_format = TEX3_VERTEX_FORMAT; - setup_tab[IND].vertex_size = 14; - setup_tab[IND].vertex_stride_shift = 6; - } - } - else if (DO_TEX2) { - if (DO_PTEX) { - ASSERT(HAVE_PTEX_VERTICES); - setup_tab[IND].vertex_format = PROJ_TEX3_VERTEX_FORMAT; - setup_tab[IND].vertex_size = 18; - setup_tab[IND].vertex_stride_shift = 7; - } - else { - setup_tab[IND].vertex_format = TEX2_VERTEX_FORMAT; - setup_tab[IND].vertex_size = 12; - setup_tab[IND].vertex_stride_shift = 6; - } - } - else if (DO_TEX1) { - if (DO_PTEX) { - ASSERT(HAVE_PTEX_VERTICES); - setup_tab[IND].vertex_format = PROJ_TEX1_VERTEX_FORMAT; - setup_tab[IND].vertex_size = 12; - setup_tab[IND].vertex_stride_shift = 6; - } - else { - setup_tab[IND].vertex_format = TEX1_VERTEX_FORMAT; - setup_tab[IND].vertex_size = 10; - setup_tab[IND].vertex_stride_shift = 6; - } - } - else if (DO_TEX0) { - if (DO_PTEX && HAVE_PTEX_VERTICES) { - setup_tab[IND].vertex_format = PROJ_TEX1_VERTEX_FORMAT; - setup_tab[IND].vertex_size = 12; - setup_tab[IND].vertex_stride_shift = 6; - } else { - setup_tab[IND].vertex_format = TEX0_VERTEX_FORMAT; - setup_tab[IND].vertex_size = 8; - setup_tab[IND].vertex_stride_shift = 5; - } - } - else if (!HAVE_HW_DIVIDE && !DO_SPEC && !DO_FOG && HAVE_TINY_VERTICES) { - setup_tab[IND].vertex_format = TINY_VERTEX_FORMAT; - setup_tab[IND].vertex_size = 4; - setup_tab[IND].vertex_stride_shift = 4; - } else if (HAVE_NOTEX_VERTICES) { - setup_tab[IND].vertex_format = NOTEX_VERTEX_FORMAT; - setup_tab[IND].vertex_size = 6; - setup_tab[IND].vertex_stride_shift = 5; - } else { - setup_tab[IND].vertex_format = TEX0_VERTEX_FORMAT; - setup_tab[IND].vertex_size = 8; - setup_tab[IND].vertex_stride_shift = 5; - } - - assert(setup_tab[IND].vertex_size * 4 <= - 1 << setup_tab[IND].vertex_stride_shift); -} - - -#undef IND -#undef TAG |