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Diffstat (limited to 'src/mesa/drivers/dri/i915/i915_context.c')
-rw-r--r--src/mesa/drivers/dri/i915/i915_context.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c
index 3ab7d682ee..0485be2cc1 100644
--- a/src/mesa/drivers/dri/i915/i915_context.c
+++ b/src/mesa/drivers/dri/i915/i915_context.c
@@ -40,6 +40,7 @@
#include "utils.h"
#include "i915_reg.h"
+#include "i915_program.h"
#include "intel_regions.h"
#include "intel_batchbuffer.h"
@@ -80,6 +81,8 @@ i915InvalidateState(GLcontext * ctx, GLuint new_state)
i915_update_stencil(ctx);
if (new_state & (_NEW_LIGHT))
i915_update_provoking_vertex(ctx);
+ if (new_state & (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS))
+ i915_update_program(ctx);
}
@@ -139,7 +142,10 @@ i915CreateContext(const __GLcontextModes * mesaVis,
ctx->Const.MaxTextureUnits = I915_TEX_UNITS;
ctx->Const.MaxTextureImageUnits = I915_TEX_UNITS;
ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS;
-
+ ctx->Const.MaxVarying = I915_TEX_UNITS;
+ ctx->Const.MaxCombinedTextureImageUnits =
+ ctx->Const.MaxVertexTextureImageUnits +
+ ctx->Const.MaxTextureImageUnits;
/* Advertise the full hardware capabilities. The new memory
* manager should cope much better with overload situations: