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Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_state.c')
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c43
1 files changed, 23 insertions, 20 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index f423029ee6..f49b43c207 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -587,8 +587,14 @@ static void r300SetDepthState(GLcontext * ctx)
static void r300SetStencilState(GLcontext * ctx, GLboolean state)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
+ GLboolean hw_stencil = GL_FALSE;
+ if (ctx->DrawBuffer) {
+ struct radeon_renderbuffer *rrbStencil
+ = radeon_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL);
+ hw_stencil = (rrbStencil && rrbStencil->bo);
+ }
- if (r300->radeon.state.stencil.hwBuffer) {
+ if (hw_stencil) {
R300_STATECHANGE(r300, zs);
if (state) {
r300->hw.zs.cmd[R300_ZS_CNTL_0] |=
@@ -933,13 +939,24 @@ static void r300UpdateWindow(GLcontext * ctx)
GLfloat xoffset = dPriv ? (GLfloat) dPriv->x : 0;
GLfloat yoffset = dPriv ? (GLfloat) dPriv->y + dPriv->h : 0;
const GLfloat *v = ctx->Viewport._WindowMap.m;
+ const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
+ const GLboolean render_to_fbo = (ctx->DrawBuffer->Name != 0);
+ GLfloat y_scale, y_bias;
+
+ if (render_to_fbo) {
+ y_scale = 1.0;
+ y_bias = 0;
+ } else {
+ y_scale = -1.0;
+ y_bias = yoffset;
+ }
GLfloat sx = v[MAT_SX];
GLfloat tx = v[MAT_TX] + xoffset + SUBPIXEL_X;
- GLfloat sy = -v[MAT_SY];
- GLfloat ty = (-v[MAT_TY]) + yoffset + SUBPIXEL_Y;
- GLfloat sz = v[MAT_SZ] * rmesa->radeon.state.depth.scale;
- GLfloat tz = v[MAT_TZ] * rmesa->radeon.state.depth.scale;
+ GLfloat sy = v[MAT_SY] * y_scale;
+ GLfloat ty = (v[MAT_TY] * y_scale) + y_bias + SUBPIXEL_Y;
+ GLfloat sz = v[MAT_SZ] * depthScale;
+ GLfloat tz = v[MAT_TZ] * depthScale;
R300_STATECHANGE(rmesa, vpt);
@@ -2022,7 +2039,7 @@ static void r300ResetHwState(r300ContextPtr r300)
fprintf(stderr, "%s\n", __FUNCTION__);
radeon_firevertices(&r300->radeon);
- r300UpdateWindow(ctx);
+ //r300UpdateWindow(ctx);
r300ColorMask(ctx,
ctx->Color.ColorMask[RCOMP],
@@ -2197,16 +2214,6 @@ static void r300ResetHwState(r300ContextPtr r300)
r300->hw.rb3d_discard_src_pixel_lte_threshold.cmd[1] = 0x00000000;
r300->hw.rb3d_discard_src_pixel_lte_threshold.cmd[2] = 0xffffffff;
- rrb = r300->radeon.state.depth.rrb;
- if (rrb && rrb->bo && (rrb->bo->flags & RADEON_BO_FLAGS_MACRO_TILE)) {
- /* XXX: Turn off when clearing buffers ? */
- r300->hw.zb.cmd[R300_ZB_PITCH] |= R300_DEPTHMACROTILE_ENABLE;
-
- if (ctx->Visual.depthBits == 24)
- r300->hw.zb.cmd[R300_ZB_PITCH] |=
- R300_DEPTHMICROTILE_TILED;
- }
-
r300->hw.zb_depthclearvalue.cmd[1] = 0;
r300->hw.zstencil_format.cmd[2] = R300_ZTOP_DISABLE;
@@ -2520,10 +2527,6 @@ void r300InitState(r300ContextPtr r300)
GLcontext *ctx = r300->radeon.glCtx;
GLuint depth_fmt;
- /* Only have hw stencil when depth buffer is 24 bits deep */
- r300->radeon.state.stencil.hwBuffer = (ctx->Visual.stencilBits > 0 &&
- ctx->Visual.depthBits == 24);
-
memset(&(r300->state.texture), 0, sizeof(r300->state.texture));
r300ResetHwState(r300);