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-rw-r--r--src/mesa/drivers/dri/i965/Makefile97
-rw-r--r--src/mesa/drivers/dri/i965/brw_attrib.h121
-rw-r--r--src/mesa/drivers/dri/i965/brw_aub.c346
-rw-r--r--src/mesa/drivers/dri/i965/brw_aub.h170
-rw-r--r--src/mesa/drivers/dri/i965/brw_cc.c172
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip.c264
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip.h170
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip_line.c233
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip_point.c54
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip_state.c96
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip_tri.c467
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip_unfilled.c484
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip_util.c354
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c169
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h709
-rw-r--r--src/mesa/drivers/dri/i965/brw_curbe.c379
-rw-r--r--src/mesa/drivers/dri/i965/brw_defines.h850
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw.c414
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw.h104
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw_current.c103
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw_upload.c678
-rw-r--r--src/mesa/drivers/dri/i965/brw_eu.c130
-rw-r--r--src/mesa/drivers/dri/i965/brw_eu.h863
-rw-r--r--src/mesa/drivers/dri/i965/brw_eu_debug.c90
-rw-r--r--src/mesa/drivers/dri/i965/brw_eu_emit.c999
-rw-r--r--src/mesa/drivers/dri/i965/brw_eu_util.c126
-rw-r--r--src/mesa/drivers/dri/i965/brw_exec.c129
-rw-r--r--src/mesa/drivers/dri/i965/brw_exec.h160
-rw-r--r--src/mesa/drivers/dri/i965/brw_exec_api.c877
-rw-r--r--src/mesa/drivers/dri/i965/brw_exec_array.c340
-rw-r--r--src/mesa/drivers/dri/i965/brw_exec_draw.c227
-rw-r--r--src/mesa/drivers/dri/i965/brw_exec_eval.c255
-rw-r--r--src/mesa/drivers/dri/i965/brw_exec_generic.c530
-rw-r--r--src/mesa/drivers/dri/i965/brw_fallback.c468
-rw-r--r--src/mesa/drivers/dri/i965/brw_fallback.h47
-rw-r--r--src/mesa/drivers/dri/i965/brw_gs.c198
-rw-r--r--src/mesa/drivers/dri/i965/brw_gs.h74
-rw-r--r--src/mesa/drivers/dri/i965/brw_gs_emit.c146
-rw-r--r--src/mesa/drivers/dri/i965/brw_gs_state.c89
-rw-r--r--src/mesa/drivers/dri/i965/brw_hal.c52
-rw-r--r--src/mesa/drivers/dri/i965/brw_hal.h27
-rw-r--r--src/mesa/drivers/dri/i965/brw_metaops.c483
-rw-r--r--src/mesa/drivers/dri/i965/brw_misc_state.c529
-rw-r--r--src/mesa/drivers/dri/i965/brw_program.c147
-rw-r--r--src/mesa/drivers/dri/i965/brw_save.c126
-rw-r--r--src/mesa/drivers/dri/i965/brw_save.h172
-rw-r--r--src/mesa/drivers/dri/i965/brw_save_api.c1734
-rw-r--r--src/mesa/drivers/dri/i965/brw_save_draw.c209
-rw-r--r--src/mesa/drivers/dri/i965/brw_sf.c188
-rw-r--r--src/mesa/drivers/dri/i965/brw_sf.h105
-rw-r--r--src/mesa/drivers/dri/i965/brw_sf_emit.c609
-rw-r--r--src/mesa/drivers/dri/i965/brw_sf_state.c219
-rw-r--r--src/mesa/drivers/dri/i965/brw_state.h146
-rw-r--r--src/mesa/drivers/dri/i965/brw_state_batch.c122
-rw-r--r--src/mesa/drivers/dri/i965/brw_state_cache.c469
-rw-r--r--src/mesa/drivers/dri/i965/brw_state_pool.c153
-rw-r--r--src/mesa/drivers/dri/i965/brw_state_upload.c264
-rw-r--r--src/mesa/drivers/dri/i965/brw_structs.h1330
-rw-r--r--src/mesa/drivers/dri/i965/brw_tex.c158
-rw-r--r--src/mesa/drivers/dri/i965/brw_tex_layout.c162
-rw-r--r--src/mesa/drivers/dri/i965/brw_urb.c215
-rw-r--r--src/mesa/drivers/dri/i965/brw_util.c188
-rw-r--r--src/mesa/drivers/dri/i965/brw_util.h45
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs.c128
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs.h80
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_constval.c224
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_emit.c989
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_state.c98
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_tnl.c1663
-rw-r--r--src/mesa/drivers/dri/i965/brw_vtbl.c190
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c349
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.h261
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_debug.c234
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_emit.c1250
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_fp.c874
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_iz.c216
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_pass0.c464
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_pass1.c278
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_pass2.c338
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_sampler_state.c253
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_state.c190
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c250
-rw-r--r--src/mesa/drivers/dri/i965/bufmgr.h203
-rw-r--r--src/mesa/drivers/dri/i965/bufmgr_fake.c1320
-rw-r--r--src/mesa/drivers/dri/i965/intel_batchbuffer.c250
-rw-r--r--src/mesa/drivers/dri/i965/intel_batchbuffer.h127
-rw-r--r--src/mesa/drivers/dri/i965/intel_blit.c494
-rw-r--r--src/mesa/drivers/dri/i965/intel_blit.h66
-rw-r--r--src/mesa/drivers/dri/i965/intel_buffer_objects.c207
-rw-r--r--src/mesa/drivers/dri/i965/intel_buffer_objects.h70
-rw-r--r--src/mesa/drivers/dri/i965/intel_buffers.c555
-rw-r--r--src/mesa/drivers/dri/i965/intel_context.c659
-rw-r--r--src/mesa/drivers/dri/i965/intel_context.h536
-rw-r--r--src/mesa/drivers/dri/i965/intel_ioctl.c182
-rw-r--r--src/mesa/drivers/dri/i965/intel_ioctl.h46
-rw-r--r--src/mesa/drivers/dri/i965/intel_mipmap_tree.c245
-rw-r--r--src/mesa/drivers/dri/i965/intel_mipmap_tree.h166
-rw-r--r--src/mesa/drivers/dri/i965/intel_reg.h91
-rw-r--r--src/mesa/drivers/dri/i965/intel_regions.c289
-rw-r--r--src/mesa/drivers/dri/i965/intel_regions.h139
-rw-r--r--src/mesa/drivers/dri/i965/intel_screen.c699
-rw-r--r--src/mesa/drivers/dri/i965/intel_screen.h113
-rw-r--r--src/mesa/drivers/dri/i965/intel_span.c279
-rw-r--r--src/mesa/drivers/dri/i965/intel_span.h41
-rw-r--r--src/mesa/drivers/dri/i965/intel_state.c330
-rw-r--r--src/mesa/drivers/dri/i965/intel_tex.c315
-rw-r--r--src/mesa/drivers/dri/i965/intel_tex.h42
-rw-r--r--src/mesa/drivers/dri/i965/intel_tex_validate.c245
-rw-r--r--src/mesa/drivers/dri/i965/server/i830_common.h203
-rw-r--r--src/mesa/drivers/dri/i965/server/i830_dri.h43
-rw-r--r--src/mesa/drivers/dri/i965/server/intel.h328
-rw-r--r--src/mesa/drivers/dri/i965/server/intel_dri.c1282
112 files changed, 37928 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/Makefile b/src/mesa/drivers/dri/i965/Makefile
new file mode 100644
index 0000000000..451af2e29f
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/Makefile
@@ -0,0 +1,97 @@
+
+TOP = ../../../../..
+include $(TOP)/configs/current
+
+LIBNAME = i965_dri.so
+
+DRIVER_SOURCES = \
+ bufmgr_fake.c \
+ intel_batchbuffer.c \
+ intel_blit.c \
+ intel_buffer_objects.c \
+ intel_buffers.c \
+ intel_context.c \
+ intel_ioctl.c \
+ intel_mipmap_tree.c \
+ intel_regions.c \
+ intel_screen.c \
+ intel_span.c \
+ intel_state.c \
+ intel_tex.c \
+ intel_tex_validate.c \
+ brw_aub.c \
+ brw_cc.c \
+ brw_clip.c \
+ brw_clip_line.c \
+ brw_clip_point.c \
+ brw_clip_state.c \
+ brw_clip_tri.c \
+ brw_clip_unfilled.c \
+ brw_clip_util.c \
+ brw_context.c \
+ brw_curbe.c \
+ brw_draw.c \
+ brw_draw_current.c \
+ brw_draw_upload.c \
+ brw_eu.c \
+ brw_eu_debug.c \
+ brw_eu_emit.c \
+ brw_eu_util.c \
+ brw_exec.c \
+ brw_exec_api.c \
+ brw_exec_array.c \
+ brw_exec_draw.c \
+ brw_exec_eval.c \
+ brw_exec_generic.c \
+ brw_fallback.c \
+ brw_gs.c \
+ brw_gs_emit.c \
+ brw_gs_state.c \
+ brw_hal.c \
+ brw_metaops.c \
+ brw_misc_state.c \
+ brw_program.c \
+ brw_save.c \
+ brw_save_api.c \
+ brw_save_draw.c \
+ brw_sf.c \
+ brw_sf_emit.c \
+ brw_sf_state.c \
+ brw_state_batch.c \
+ brw_state_cache.c \
+ brw_state_pool.c \
+ brw_state_upload.c \
+ brw_tex.c \
+ brw_tex_layout.c \
+ brw_urb.c \
+ brw_util.c \
+ brw_vs.c \
+ brw_vs_constval.c \
+ brw_vs_emit.c \
+ brw_vs_state.c \
+ brw_vs_tnl.c \
+ brw_vtbl.c \
+ brw_wm.c \
+ brw_wm_debug.c \
+ brw_wm_emit.c \
+ brw_wm_fp.c \
+ brw_wm_iz.c \
+ brw_wm_pass0.c \
+ brw_wm_pass1.c \
+ brw_wm_pass2.c \
+ brw_wm_sampler_state.c \
+ brw_wm_state.c \
+ brw_wm_surface_state.c
+
+C_SOURCES = \
+ $(COMMON_SOURCES) \
+ $(MINIGLX_SOURCES) \
+ $(DRIVER_SOURCES)
+
+ASM_SOURCES =
+
+
+
+include ../Makefile.template
+
+symlinks:
diff --git a/src/mesa/drivers/dri/i965/brw_attrib.h b/src/mesa/drivers/dri/i965/brw_attrib.h
new file mode 100644
index 0000000000..f180e16e5f
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_attrib.h
@@ -0,0 +1,121 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef BRW_ATTRIB_H
+#define BRW_ATTRIB_H
+
+
+/*
+ * Note: The first attributes match the VERT_ATTRIB_* definitions
+ * in mtypes.h. However, the tnl module has additional attributes
+ * for materials, color indexes, edge flags, etc.
+ */
+/* Although it's nice to use these as bit indexes in a DWORD flag, we
+ * could manage without if necessary. Another limit currently is the
+ * number of bits allocated for these numbers in places like vertex
+ * program instruction formats and register layouts.
+ */
+enum {
+ BRW_ATTRIB_POS = 0,
+ BRW_ATTRIB_WEIGHT = 1,
+ BRW_ATTRIB_NORMAL = 2,
+ BRW_ATTRIB_COLOR0 = 3,
+ BRW_ATTRIB_COLOR1 = 4,
+ BRW_ATTRIB_FOG = 5,
+ BRW_ATTRIB_SIX = 6,
+ BRW_ATTRIB_SEVEN = 7,
+ BRW_ATTRIB_TEX0 = 8,
+ BRW_ATTRIB_TEX1 = 9,
+ BRW_ATTRIB_TEX2 = 10,
+ BRW_ATTRIB_TEX3 = 11,
+ BRW_ATTRIB_TEX4 = 12,
+ BRW_ATTRIB_TEX5 = 13,
+ BRW_ATTRIB_TEX6 = 14,
+ BRW_ATTRIB_TEX7 = 15,
+ BRW_ATTRIB_MAT_FRONT_AMBIENT = 16,
+ BRW_ATTRIB_MAT_BACK_AMBIENT = 17,
+ BRW_ATTRIB_MAT_FRONT_DIFFUSE = 18,
+ BRW_ATTRIB_MAT_BACK_DIFFUSE = 19,
+ BRW_ATTRIB_MAT_FRONT_SPECULAR = 20,
+ BRW_ATTRIB_MAT_BACK_SPECULAR = 21,
+ BRW_ATTRIB_MAT_FRONT_EMISSION = 22,
+ BRW_ATTRIB_MAT_BACK_EMISSION = 23,
+ BRW_ATTRIB_MAT_FRONT_SHININESS = 24,
+ BRW_ATTRIB_MAT_BACK_SHININESS = 25,
+ BRW_ATTRIB_MAT_FRONT_INDEXES = 26,
+ BRW_ATTRIB_MAT_BACK_INDEXES = 27,
+ BRW_ATTRIB_INDEX = 28,
+ BRW_ATTRIB_EDGEFLAG = 29,
+
+ BRW_ATTRIB_MAX = 30
+} ;
+
+#define BRW_ATTRIB_FIRST_MATERIAL BRW_ATTRIB_MAT_FRONT_AMBIENT
+
+/* Will probably have to revise this scheme fairly shortly, eg. by
+ * compacting all the MAT flags down to one bit, or by using two
+ * dwords to store the flags.
+ */
+#define BRW_BIT_POS (1<<0)
+#define BRW_BIT_WEIGHT (1<<1)
+#define BRW_BIT_NORMAL (1<<2)
+#define BRW_BIT_COLOR0 (1<<3)
+#define BRW_BIT_COLOR1 (1<<4)
+#define BRW_BIT_FOG (1<<5)
+#define BRW_BIT_SIX (1<<6)
+#define BRW_BIT_SEVEN (1<<7)
+#define BRW_BIT_TEX0 (1<<8)
+#define BRW_BIT_TEX1 (1<<9)
+#define BRW_BIT_TEX2 (1<<10)
+#define BRW_BIT_TEX3 (1<<11)
+#define BRW_BIT_TEX4 (1<<12)
+#define BRW_BIT_TEX5 (1<<13)
+#define BRW_BIT_TEX6 (1<<14)
+#define BRW_BIT_TEX7 (1<<15)
+#define BRW_BIT_MAT_FRONT_AMBIENT (1<<16)
+#define BRW_BIT_MAT_BACK_AMBIENT (1<<17)
+#define BRW_BIT_MAT_FRONT_DIFFUSE (1<<18)
+#define BRW_BIT_MAT_BACK_DIFFUSE (1<<19)
+#define BRW_BIT_MAT_FRONT_SPECULAR (1<<20)
+#define BRW_BIT_MAT_BACK_SPECULAR (1<<21)
+#define BRW_BIT_MAT_FRONT_EMISSION (1<<22)
+#define BRW_BIT_MAT_BACK_EMISSION (1<<23)
+#define BRW_BIT_MAT_FRONT_SHININESS (1<<24)
+#define BRW_BIT_MAT_BACK_SHININESS (1<<25)
+#define BRW_BIT_MAT_FRONT_INDEXES (1<<26)
+#define BRW_BIT_MAT_BACK_INDEXES (1<<27)
+#define BRW_BIT_INDEX (1<<28)
+#define BRW_BIT_EDGEFLAG (1<<29)
+
+
+#define BRW_MAX_COPIED_VERTS 3
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/brw_aub.c b/src/mesa/drivers/dri/i965/brw_aub.c
new file mode 100644
index 0000000000..64abf4ca22
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_aub.c
@@ -0,0 +1,346 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "brw_context.h"
+#include "brw_aub.h"
+#include "intel_regions.h"
+#include <stdio.h>
+
+extern char *__progname;
+
+
+/* Registers to control page table
+ */
+#define PGETBL_CTL 0x2020
+#define PGETBL_ENABLED 0x1
+
+#define NR_GTT_ENTRIES 65536 /* 256 mb */
+
+#define FAIL \
+do { \
+ fprintf(stderr, "failed to write aub data at %s/%d\n", __FUNCTION__, __LINE__); \
+ exit(1); \
+} while (0)
+
+
+/* Emit the headers at the top of each aubfile. Initialize the GTT.
+ */
+static void init_aubfile( FILE *aub_file )
+{
+ struct aub_file_header fh;
+ struct aub_block_header bh;
+ unsigned int data;
+
+ /* Emit the aub header:
+ */
+ memset(&fh, 0, sizeof(fh));
+
+ fh.instruction_type = AUB_FILE_HEADER;
+ fh.minor = 0x0;
+ fh.major = 0x7;
+ memcpy(fh.application, __progname, sizeof(fh.application));
+ fh.day = 0x0;
+ fh.month = 0x0;
+ fh.year = 0x0;
+ fh.timezone = 0x0;
+ fh.second = 0x0;
+ fh.minute = 0x0;
+ fh.hour = 0x0;
+ fh.comment_length = 0x0;
+
+ if (fwrite(&fh, sizeof(fh), 1, aub_file) < 0)
+ FAIL;
+
+ /* Setup the GTT starting at main memory address zero (!):
+ */
+ memset(&bh, 0, sizeof(bh));
+
+ bh.instruction_type = AUB_BLOCK_HEADER;
+ bh.operation = BH_MMI0_WRITE32;
+ bh.type = 0x0;
+ bh.address_space = ADDR_GTT; /* ??? */
+ bh.general_state_type = 0x0;
+ bh.surface_state_type = 0x0;
+ bh.address = PGETBL_CTL;
+ bh.length = 0x4;
+
+ if (fwrite(&bh, sizeof(bh), 1, aub_file) < 0)
+ FAIL;
+
+ data = 0x0 | PGETBL_ENABLED;
+
+ if (fwrite(&data, sizeof(data), 1, aub_file) < 0)
+ FAIL;
+}
+
+
+static void init_aub_gtt( struct brw_context *brw,
+ GLuint start_offset,
+ GLuint size )
+{
+ FILE *aub_file = brw->intel.aub_file;
+ struct aub_block_header bh;
+ unsigned int i;
+
+ assert(start_offset + size < NR_GTT_ENTRIES * 4096);
+
+
+ memset(&bh, 0, sizeof(bh));
+
+ bh.instruction_type = AUB_BLOCK_HEADER;
+ bh.operation = BH_DATA_WRITE;
+ bh.type = 0x0;
+ bh.address_space = ADDR_MAIN;
+ bh.general_state_type = 0x0;
+ bh.surface_state_type = 0x0;
+ bh.address = start_offset / 4096 * 4;
+ bh.length = size / 4096 * 4;
+
+ if (fwrite(&bh, sizeof(bh), 1, aub_file) < 0)
+ FAIL;
+
+ for (i = 0; i < size / 4096; i++) {
+ GLuint data = brw->next_free_page | 1;
+
+ brw->next_free_page += 4096;
+
+ if (fwrite(&data, sizeof(data), 1, aub_file) < 0)
+ FAIL;
+ }
+
+}
+
+static void write_block_header( FILE *aub_file,
+ struct aub_block_header *bh,
+ const GLuint *data,
+ GLuint sz )
+{
+ sz = (sz + 3) & ~3;
+
+ if (fwrite(bh, sizeof(*bh), 1, aub_file) < 0)
+ FAIL;
+
+ if (fwrite(data, sz, 1, aub_file) < 0)
+ FAIL;
+
+ fflush(aub_file);
+}
+
+
+static void write_dump_bmp( FILE *aub_file,
+ struct aub_dump_bmp *db )
+{
+ if (fwrite(db, sizeof(*db), 1, aub_file) < 0)
+ FAIL;
+
+ fflush(aub_file);
+}
+
+
+
+static void brw_aub_gtt_data( struct intel_context *intel,
+ GLuint offset,
+ const void *data,
+ GLuint sz,
+ GLuint type,
+ GLuint state_type )
+{
+ struct aub_block_header bh;
+
+ bh.instruction_type = AUB_BLOCK_HEADER;
+ bh.operation = BH_DATA_WRITE;
+ bh.type = type;
+ bh.address_space = ADDR_GTT;
+ bh.pad0 = 0;
+
+ if (type == DW_GENERAL_STATE) {
+ bh.general_state_type = state_type;
+ bh.surface_state_type = 0;
+ }
+ else {
+ bh.general_state_type = 0;
+ bh.surface_state_type = state_type;
+ }
+
+ bh.pad1 = 0;
+ bh.address = offset;
+ bh.length = sz;
+
+ write_block_header(intel->aub_file, &bh, data, sz);
+}
+
+
+
+static void brw_aub_gtt_cmds( struct intel_context *intel,
+ GLuint offset,
+ const void *data,
+ GLuint sz )
+{
+ struct brw_context *brw = brw_context(&intel->ctx);
+ struct aub_block_header bh;
+ GLuint type = CW_PRIMARY_RING_A;
+
+
+ bh.instruction_type = AUB_BLOCK_HEADER;
+ bh.operation = BH_COMMAND_WRITE;
+ bh.type = type;
+ bh.address_space = ADDR_GTT;
+ bh.pad0 = 0;
+ bh.general_state_type = 0;
+ bh.surface_state_type = 0;
+ bh.pad1 = 0;
+ bh.address = offset;
+ bh.length = sz;
+
+ write_block_header(brw->intel.aub_file, &bh, data, sz);
+}
+
+static void brw_aub_dump_bmp( struct intel_context *intel,
+ GLuint buffer )
+{
+ struct brw_context *brw = brw_context(&intel->ctx);
+ intelScreenPrivate *intelScreen = brw->intel.intelScreen;
+ struct aub_dump_bmp db;
+ GLuint format;
+
+ if (intelScreen->cpp == 4)
+ format = 0x7;
+ else
+ format = 0x3;
+
+
+ if (buffer == 0) {
+ db.instruction_type = AUB_DUMP_BMP;
+ db.xmin = 0;
+ db.ymin = 0;
+ db.format = format;
+ db.bpp = intelScreen->cpp * 8;
+ db.pitch = intelScreen->front.pitch / intelScreen->cpp;
+ db.xsize = intelScreen->width;
+ db.ysize = intelScreen->height;
+ db.addr = intelScreen->front.offset;
+ db.unknown = 0x0; /* 4: xmajor tiled, 0: not tiled */
+
+ write_dump_bmp(brw->intel.aub_file, &db);
+ }
+ else {
+ db.instruction_type = AUB_DUMP_BMP;
+ db.xmin = 0;
+ db.ymin = 0;
+ db.format = format;
+ db.bpp = intel->back_region->cpp * 8;
+ db.pitch = intel->back_region->pitch;
+ db.xsize = intel->back_region->pitch;
+ db.ysize = intel->back_region->height;
+ db.addr = intelScreen->back.offset;
+ db.unknown = intel->back_region->tiled ? 0x4 : 0x0;
+
+ write_dump_bmp(brw->intel.aub_file, &db);
+ }
+}
+
+/* Attempt to prevent monster aubfiles by closing and reopening when
+ * the state pools wrap.
+ */
+void brw_aub_wrap( struct intel_context *intel )
+{
+ struct brw_context *brw = brw_context(&intel->ctx);
+ if (intel->aub_file) {
+ brw_aub_destroy(brw);
+ brw_aub_init(brw);
+ }
+ brw->wrap = 1; /* ??? */
+}
+
+
+int brw_aub_init( struct brw_context *brw )
+{
+ struct intel_context *intel = &brw->intel;
+ intelScreenPrivate *intelScreen = intel->intelScreen;
+ char filename[80];
+ int val;
+ static int i = 0;
+
+ i++;
+
+ if (_mesa_getenv("INTEL_AUBFILE")) {
+ val = snprintf(filename, sizeof(filename), "%s%d.aub", _mesa_getenv("INTEL_AUBFILE"), i%4);
+ _mesa_printf("--> Aub file: %s\n", filename);
+ brw->intel.aub_file = fopen(filename, "w");
+ }
+ else if (_mesa_getenv("INTEL_AUB")) {
+ val = snprintf(filename, sizeof(filename), "%s.aub", __progname);
+ if (val < 0 || val > sizeof(filename))
+ strcpy(filename, "default.aub");
+
+ _mesa_printf("--> Aub file: %s\n", filename);
+ brw->intel.aub_file = fopen(filename, "w");
+ }
+ else {
+ return 0;
+ }
+
+ if (!brw->intel.aub_file) {
+ _mesa_printf("couldn't open aubfile\n");
+ exit(1);
+ }
+
+ brw->intel.vtbl.aub_commands = brw_aub_gtt_cmds;
+ brw->intel.vtbl.aub_dump_bmp = brw_aub_dump_bmp;
+ brw->intel.vtbl.aub_gtt_data = brw_aub_gtt_data;
+ brw->intel.vtbl.aub_wrap = brw_aub_wrap;
+
+ init_aubfile(brw->intel.aub_file);
+
+ /* The GTT is located starting address zero in main memory. Pages
+ * to populate the gtt start after this point.
+ */
+ brw->next_free_page = (NR_GTT_ENTRIES * 4 + 4095) & ~4095;
+
+ /* More or less correspond with all the agp regions mapped by the
+ * driver:
+ */
+ init_aub_gtt(brw, 0, 4096*4); /* so new fulsim doesn't crash */
+ init_aub_gtt(brw, intelScreen->front.offset, intelScreen->back.size);
+ init_aub_gtt(brw, intelScreen->back.offset, intelScreen->back.size);
+ init_aub_gtt(brw, intelScreen->depth.offset, intelScreen->back.size);
+ init_aub_gtt(brw, intelScreen->tex.offset, intelScreen->tex.size);
+
+ return 0;
+}
+
+void brw_aub_destroy( struct brw_context *brw )
+{
+ if (brw->intel.aub_file) {
+ fclose(brw->intel.aub_file);
+ brw->intel.aub_file = NULL;
+ }
+}
diff --git a/src/mesa/drivers/dri/i965/brw_aub.h b/src/mesa/drivers/dri/i965/brw_aub.h
new file mode 100644
index 0000000000..249bc96787
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_aub.h
@@ -0,0 +1,170 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef BRW_AUB_H
+#define BRW_AUB_H
+
+struct aub_file_header {
+ unsigned int instruction_type;
+ unsigned int pad0:16;
+ unsigned int minor:8;
+ unsigned int major:8;
+ unsigned char application[8*4];
+ unsigned int day:8;
+ unsigned int month:8;
+ unsigned int year:16;
+ unsigned int timezone:8;
+ unsigned int second:8;
+ unsigned int minute:8;
+ unsigned int hour:8;
+ unsigned int comment_length:16;
+ unsigned int pad1:16;
+};
+
+struct aub_block_header {
+ unsigned int instruction_type;
+ unsigned int operation:8;
+ unsigned int type:8;
+ unsigned int address_space:8;
+ unsigned int pad0:8;
+ unsigned int general_state_type:8;
+ unsigned int surface_state_type:8;
+ unsigned int pad1:16;
+ unsigned int address;
+ unsigned int length;
+};
+
+struct aub_dump_bmp {
+ unsigned int instruction_type;
+ unsigned int xmin:16;
+ unsigned int ymin:16;
+ unsigned int pitch:16;
+ unsigned int bpp:8;
+ unsigned int format:8;
+ unsigned int xsize:16;
+ unsigned int ysize:16;
+ unsigned int addr;
+ unsigned int unknown;
+};
+
+enum bh_operation {
+ BH_COMMENT,
+ BH_DATA_WRITE,
+ BH_COMMAND_WRITE,
+ BH_MMI0_WRITE32,
+ BH_END_SCENE,
+ BH_CONFIG_MEMORY_MAP,
+ BH_MAX_OPERATION
+};
+
+enum command_write_type {
+ CW_HWB_RING = 1,
+ CW_PRIMARY_RING_A,
+ CW_PRIMARY_RING_B, /* XXX - disagreement with listaub! */
+ CW_PRIMARY_RING_C,
+ CW_MAX_TYPE
+};
+
+enum data_write_type {
+ DW_NOTYPE,
+ DW_BATCH_BUFFER,
+ DW_BIN_BUFFER,
+ DW_BIN_POINTER_LIST,
+ DW_SLOW_STATE_BUFFER,
+ DW_VERTEX_BUFFER,
+ DW_2D_MAP,
+ DW_CUBE_MAP,
+ DW_INDIRECT_STATE_BUFFER,
+ DW_VOLUME_MAP,
+ DW_1D_MAP,
+ DW_CONSTANT_BUFFER,
+ DW_CONSTANT_URB_ENTRY,
+ DW_INDEX_BUFFER,
+ DW_GENERAL_STATE,
+ DW_SURFACE_STATE,
+ DW_MEDIA_OBJECT_INDIRECT_DATA,
+ DW_MAX_TYPE
+};
+
+enum data_write_general_state_type {
+ DWGS_NOTYPE,
+ DWGS_VERTEX_SHADER_STATE,
+ DWGS_GEOMETRY_SHADER_STATE ,
+ DWGS_CLIPPER_STATE,
+ DWGS_STRIPS_FANS_STATE,
+ DWGS_WINDOWER_IZ_STATE,
+ DWGS_COLOR_CALC_STATE,
+ DWGS_CLIPPER_VIEWPORT_STATE, /* was 0x7 */
+ DWGS_STRIPS_FANS_VIEWPORT_STATE,
+ DWGS_COLOR_CALC_VIEWPORT_STATE, /* was 0x9 */
+ DWGS_SAMPLER_STATE,
+ DWGS_KERNEL_INSTRUCTIONS,
+ DWGS_SCRATCH_SPACE,
+ DWGS_SAMPLER_DEFAULT_COLOR,
+ DWGS_INTERFACE_DESCRIPTOR,
+ DWGS_VLD_STATE,
+ DWGS_VFE_STATE,
+ DWGS_MAX_TYPE
+};
+
+enum data_write_surface_state_type {
+ DWSS_NOTYPE,
+ DWSS_BINDING_TABLE_STATE,
+ DWSS_SURFACE_STATE,
+ DWSS_MAX_TYPE
+};
+
+enum memory_map_type {
+ MM_DEFAULT,
+ MM_DYNAMIC,
+ MM_MAX_TYPE
+};
+
+enum address_space {
+ ADDR_GTT,
+ ADDR_LOCAL,
+ ADDR_MAIN,
+ ADDR_MAX
+};
+
+
+#define AUB_FILE_HEADER 0xe085000b
+#define AUB_BLOCK_HEADER 0xe0c10003
+#define AUB_DUMP_BMP 0xe09e0004
+
+struct brw_context;
+struct intel_context;
+
+int brw_aub_init( struct brw_context *brw );
+void brw_aub_destroy( struct brw_context *brw );
+void brw_aub_wrap( struct intel_context *intel );
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/brw_cc.c b/src/mesa/drivers/dri/i965/brw_cc.c
new file mode 100644
index 0000000000..84a02f8a8c
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_cc.c
@@ -0,0 +1,172 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+#include "brw_util.h"
+#include "enums.h"
+
+static void upload_cc_vp( struct brw_context *brw )
+{
+ struct brw_cc_viewport ccv;
+
+ memset(&ccv, 0, sizeof(ccv));
+
+ ccv.min_depth = 0.0;
+ ccv.max_depth = 1.0;
+
+ brw->cc.vp_gs_offset = brw_cache_data( &brw->cache[BRW_CC_VP], &ccv );
+}
+
+const struct brw_tracked_state brw_cc_vp = {
+ .dirty = {
+ .mesa = 0,
+ .brw = BRW_NEW_CONTEXT,
+ .cache = 0
+ },
+ .update = upload_cc_vp
+};
+
+
+static void upload_cc_unit( struct brw_context *brw )
+{
+ struct brw_cc_unit_state cc;
+
+ memset(&cc, 0, sizeof(cc));
+
+ /* _NEW_STENCIL */
+ if (brw->attribs.Stencil->Enabled) {
+ cc.cc0.stencil_enable = brw->attribs.Stencil->Enabled;
+ cc.cc0.stencil_func = intel_translate_compare_func(brw->attribs.Stencil->Function[0]);
+ cc.cc0.stencil_fail_op = intel_translate_stencil_op(brw->attribs.Stencil->FailFunc[0]);
+ cc.cc0.stencil_pass_depth_fail_op = intel_translate_stencil_op(brw->attribs.Stencil->ZFailFunc[0]);
+ cc.cc0.stencil_pass_depth_pass_op = intel_translate_stencil_op(brw->attribs.Stencil->ZPassFunc[0]);
+ cc.cc1.stencil_ref = brw->attribs.Stencil->Ref[0];
+ cc.cc1.stencil_write_mask = brw->attribs.Stencil->WriteMask[0];
+ cc.cc1.stencil_test_mask = brw->attribs.Stencil->ValueMask[0];
+
+ if (brw->attribs.Stencil->TestTwoSide) {
+ cc.cc0.bf_stencil_enable = brw->attribs.Stencil->TestTwoSide;
+ cc.cc0.bf_stencil_func = intel_translate_compare_func(brw->attribs.Stencil->Function[1]);
+ cc.cc0.bf_stencil_fail_op = intel_translate_stencil_op(brw->attribs.Stencil->FailFunc[1]);
+ cc.cc0.bf_stencil_pass_depth_fail_op = intel_translate_stencil_op(brw->attribs.Stencil->ZFailFunc[1]);
+ cc.cc0.bf_stencil_pass_depth_pass_op = intel_translate_stencil_op(brw->attribs.Stencil->ZPassFunc[1]);
+ cc.cc1.bf_stencil_ref = brw->attribs.Stencil->Ref[1];
+ cc.cc2.bf_stencil_write_mask = brw->attribs.Stencil->WriteMask[1];
+ cc.cc2.bf_stencil_test_mask = brw->attribs.Stencil->ValueMask[1];
+ }
+
+ /* Not really sure about this:
+ */
+ if (brw->attribs.Stencil->WriteMask[0] ||
+ (brw->attribs.Stencil->TestTwoSide && brw->attribs.Stencil->WriteMask[1]))
+ cc.cc0.stencil_write_enable = 1;
+ }
+
+ /* _NEW_COLOR */
+ if (brw->attribs.Color->_LogicOpEnabled) {
+ cc.cc2.logicop_enable = 1;
+ cc.cc5.logicop_func = intel_translate_logic_op( brw->attribs.Color->LogicOp );
+ }
+ else if (brw->attribs.Color->BlendEnabled) {
+ GLenum eqRGB = brw->attribs.Color->BlendEquationRGB;
+ GLenum eqA = brw->attribs.Color->BlendEquationA;
+ GLenum srcRGB = brw->attribs.Color->BlendSrcRGB;
+ GLenum dstRGB = brw->attribs.Color->BlendDstRGB;
+ GLenum srcA = brw->attribs.Color->BlendSrcA;
+ GLenum dstA = brw->attribs.Color->BlendDstA;
+
+ if (eqRGB == GL_MIN || eqRGB == GL_MAX) {
+ srcRGB = dstRGB = GL_ONE;
+ }
+
+ if (eqA == GL_MIN || eqA == GL_MAX) {
+ srcA = dstA = GL_ONE;
+ }
+
+ cc.cc6.dest_blend_factor = brw_translate_blend_factor(dstRGB);
+ cc.cc6.src_blend_factor = brw_translate_blend_factor(srcRGB);
+ cc.cc6.blend_function = brw_translate_blend_equation( eqRGB );
+
+ cc.cc5.ia_dest_blend_factor = brw_translate_blend_factor(dstA);
+ cc.cc5.ia_src_blend_factor = brw_translate_blend_factor(srcA);
+ cc.cc5.ia_blend_function = brw_translate_blend_equation( eqA );
+
+ cc.cc3.blend_enable = 1;
+ cc.cc3.ia_blend_enable = (srcA != srcRGB ||
+ dstA != dstRGB ||
+ eqA != eqRGB);
+ }
+
+ if (brw->attribs.Color->AlphaEnabled) {
+ cc.cc3.alpha_test = 1;
+ cc.cc3.alpha_test_func = intel_translate_compare_func(brw->attribs.Color->AlphaFunc);
+
+ UNCLAMPED_FLOAT_TO_UBYTE(cc.cc7.alpha_ref.ub[0], brw->attribs.Color->AlphaRef);
+
+ cc.cc3.alpha_test_format = BRW_ALPHATEST_FORMAT_UNORM8;
+ }
+
+ if (brw->attribs.Color->DitherFlag) {
+ cc.cc5.dither_enable = 1;
+ cc.cc6.y_dither_offset = 0;
+ cc.cc6.x_dither_offset = 0;
+ }
+
+ /* _NEW_DEPTH */
+ if (brw->attribs.Depth->Test) {
+ cc.cc2.depth_test = brw->attribs.Depth->Test;
+ cc.cc2.depth_test_function = intel_translate_compare_func(brw->attribs.Depth->Func);
+ cc.cc2.depth_write_enable = brw->attribs.Depth->Mask;
+ }
+
+ /* CACHE_NEW_CC_VP */
+ cc.cc4.cc_viewport_state_offset = brw->cc.vp_gs_offset >> 5;
+
+ if (INTEL_DEBUG & DEBUG_STATS)
+ cc.cc5.statistics_enable = 1;
+
+ brw->cc.state_gs_offset = brw_cache_data( &brw->cache[BRW_CC_UNIT], &cc );
+}
+
+const struct brw_tracked_state brw_cc_unit = {
+ .dirty = {
+ .mesa = _NEW_STENCIL | _NEW_COLOR | _NEW_DEPTH,
+ .brw = 0,
+ .cache = CACHE_NEW_CC_VP
+ },
+ .update = upload_cc_unit
+};
+
+
+
diff --git a/src/mesa/drivers/dri/i965/brw_clip.c b/src/mesa/drivers/dri/i965/brw_clip.c
new file mode 100644
index 0000000000..0e8591aaa8
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_clip.c
@@ -0,0 +1,264 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "macros.h"
+#include "enums.h"
+
+#include "intel_batchbuffer.h"
+
+#include "brw_defines.h"
+#include "brw_context.h"
+#include "brw_eu.h"
+#include "brw_util.h"
+#include "brw_state.h"
+#include "brw_clip.h"
+
+
+#define FRONT_UNFILLED_BIT 0x1
+#define BACK_UNFILLED_BIT 0x2
+
+
+static void compile_clip_prog( struct brw_context *brw,
+ struct brw_clip_prog_key *key )
+{
+ struct brw_clip_compile c;
+ const GLuint *program;
+ GLuint program_size;
+ GLuint delta;
+ GLuint i;
+
+ memset(&c, 0, sizeof(c));
+
+ /* Begin the compilation:
+ */
+ brw_init_compile(&c.func);
+
+ c.key = *key;
+
+
+ /* Need to locate the two positions present in vertex + header.
+ * These are currently hardcoded:
+ */
+ c.header_position_offset = ATTR_SIZE;
+
+ for (i = 0, delta = REG_SIZE; i < VERT_RESULT_MAX; i++)
+ if (c.key.attrs & (1<<i)) {
+ c.offset[i] = delta;
+ delta += ATTR_SIZE;
+ }
+
+ c.nr_attrs = brw_count_bits(c.key.attrs);
+ c.nr_regs = (c.nr_attrs + 1) / 2 + 1; /* are vertices packed, or reg-aligned? */
+ c.nr_bytes = c.nr_regs * REG_SIZE;
+
+ c.prog_data.clip_mode = c.key.clip_mode; /* XXX */
+
+ /* For some reason the thread is spawned with only 4 channels
+ * unmasked.
+ */
+ brw_set_mask_control(&c.func, BRW_MASK_DISABLE);
+
+
+ /* Would ideally have the option of producing a program which could
+ * do all three:
+ */
+ switch (key->primitive) {
+ case GL_TRIANGLES:
+ if (key->do_unfilled)
+ brw_emit_unfilled_clip( &c );
+ else
+ brw_emit_tri_clip( &c );
+ break;
+ case GL_LINES:
+ brw_emit_line_clip( &c );
+ break;
+ case GL_POINTS:
+ brw_emit_point_clip( &c );
+ break;
+ default:
+ assert(0);
+ return;
+ }
+
+
+
+ /* get the program
+ */
+ program = brw_get_program(&c.func, &program_size);
+
+ /* Upload
+ */
+ brw->clip.prog_gs_offset = brw_upload_cache( &brw->cache[BRW_CLIP_PROG],
+ &c.key,
+ sizeof(c.key),
+ program,
+ program_size,
+ &c.prog_data,
+ &brw->clip.prog_data );
+}
+
+
+static GLboolean search_cache( struct brw_context *brw,
+ struct brw_clip_prog_key *key )
+{
+ return brw_search_cache(&brw->cache[BRW_CLIP_PROG],
+ key, sizeof(*key),
+ &brw->clip.prog_data,
+ &brw->clip.prog_gs_offset);
+}
+
+
+
+
+/* Calculate interpolants for triangle and line rasterization.
+ */
+static void upload_clip_prog( struct brw_context *brw )
+{
+ GLcontext *ctx = &brw->intel.ctx;
+ struct brw_clip_prog_key key;
+
+ memset(&key, 0, sizeof(key));
+
+ /* Populate the key:
+ */
+ /* BRW_NEW_REDUCED_PRIMITIVE */
+ key.primitive = brw->intel.reduced_primitive;
+ /* CACHE_NEW_VS_PROG */
+ key.attrs = brw->vs.prog_data->outputs_written;
+ /* _NEW_LIGHT */
+ key.do_flat_shading = (brw->attribs.Light->ShadeModel == GL_FLAT);
+ /* _NEW_TRANSFORM */
+ key.nr_userclip = brw_count_bits(brw->attribs.Transform->ClipPlanesEnabled);
+ key.clip_mode = BRW_CLIPMODE_NORMAL;
+
+ /* _NEW_POLYGON */
+ if (key.primitive == GL_TRIANGLES) {
+ if (brw->attribs.Polygon->CullFaceMode == GL_FRONT_AND_BACK)
+ key.clip_mode = BRW_CLIPMODE_REJECT_ALL;
+ else {
+ GLuint fill_front = CLIP_CULL;
+ GLuint fill_back = CLIP_CULL;
+ GLuint offset_front = 0;
+ GLuint offset_back = 0;
+
+ if (!brw->attribs.Polygon->CullFlag ||
+ brw->attribs.Polygon->CullFaceMode != GL_FRONT) {
+ switch (brw->attribs.Polygon->FrontMode) {
+ case GL_FILL:
+ fill_front = CLIP_FILL;
+ offset_front = 0;
+ break;
+ case GL_LINE:
+ key.do_unfilled = 1;
+ fill_front = CLIP_LINE;
+ offset_front = brw->attribs.Polygon->OffsetLine;
+ break;
+ case GL_POINT:
+ key.do_unfilled = 1;
+ fill_front = CLIP_POINT;
+ offset_front = brw->attribs.Polygon->OffsetPoint;
+ break;
+ }
+ }
+
+ if (!brw->attribs.Polygon->CullFlag ||
+ brw->attribs.Polygon->CullFaceMode != GL_BACK) {
+ switch (brw->attribs.Polygon->BackMode) {
+ case GL_FILL:
+ fill_back = CLIP_FILL;
+ offset_back = 0;
+ break;
+ case GL_LINE:
+ key.do_unfilled = 1;
+ fill_back = CLIP_LINE;
+ offset_back = brw->attribs.Polygon->OffsetLine;
+ break;
+ case GL_POINT:
+ key.do_unfilled = 1;
+ fill_back = CLIP_POINT;
+ offset_back = brw->attribs.Polygon->OffsetPoint;
+ break;
+ }
+ }
+
+ /* Most cases the fixed function units will handle. Cases where
+ * one or more polygon faces are unfilled will require help:
+ */
+ if (key.do_unfilled) {
+ key.clip_mode = BRW_CLIPMODE_CLIP_NON_REJECTED;
+
+ if (offset_back || offset_front) {
+ /* _NEW_POLYGON, _NEW_BUFFERS */
+ key.offset_units = brw->attribs.Polygon->OffsetUnits * brw->intel.polygon_offset_scale;
+ key.offset_factor = brw->attribs.Polygon->OffsetFactor * ctx->DrawBuffer->_MRD;
+ }
+
+ switch (brw->attribs.Polygon->FrontFace) {
+ case GL_CCW:
+ key.fill_ccw = fill_front;
+ key.fill_cw = fill_back;
+ key.offset_ccw = offset_front;
+ key.offset_cw = offset_back;
+ if (brw->attribs.Light->Model.TwoSide &&
+ key.fill_cw != CLIP_CULL)
+ key.copy_bfc_cw = 1;
+ break;
+ case GL_CW:
+ key.fill_cw = fill_front;
+ key.fill_ccw = fill_back;
+ key.offset_cw = offset_front;
+ key.offset_ccw = offset_back;
+ if (brw->attribs.Light->Model.TwoSide &&
+ key.fill_ccw != CLIP_CULL)
+ key.copy_bfc_ccw = 1;
+ break;
+ }
+ }
+ }
+ }
+
+ if (!search_cache(brw, &key))
+ compile_clip_prog( brw, &key );
+}
+
+
+const struct brw_tracked_state brw_clip_prog = {
+ .dirty = {
+ .mesa = (_NEW_LIGHT |
+ _NEW_TRANSFORM |
+ _NEW_POLYGON |
+ _NEW_BUFFERS),
+ .brw = (BRW_NEW_REDUCED_PRIMITIVE),
+ .cache = CACHE_NEW_VS_PROG
+ },
+ .update = upload_clip_prog
+};
diff --git a/src/mesa/drivers/dri/i965/brw_clip.h b/src/mesa/drivers/dri/i965/brw_clip.h
new file mode 100644
index 0000000000..c3967c8c61
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_clip.h
@@ -0,0 +1,170 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef BRW_CLIP_H
+#define BRW_CLIP_H
+
+
+#include "brw_context.h"
+#include "brw_eu.h"
+
+#define MAX_VERTS (3+6+6)
+
+/* Note that if unfilled primitives are being emitted, we have to fix
+ * up polygon offset and flatshading at this point:
+ */
+struct brw_clip_prog_key {
+ GLuint attrs:16;
+ GLuint primitive:4;
+ GLuint nr_userclip:3;
+ GLuint do_flat_shading:1;
+ GLuint do_unfilled:1;
+ GLuint fill_cw:2; /* includes cull information */
+ GLuint fill_ccw:2; /* includes cull information */
+ GLuint offset_cw:1;
+ GLuint offset_ccw:1;
+ GLuint pad0:1;
+
+ GLuint copy_bfc_cw:1;
+ GLuint copy_bfc_ccw:1;
+ GLuint clip_mode:3;
+ GLuint pad1:27;
+
+ GLfloat offset_factor;
+ GLfloat offset_units;
+};
+
+
+#define CLIP_LINE 0
+#define CLIP_POINT 1
+#define CLIP_FILL 2
+#define CLIP_CULL 3
+
+
+#define PRIM_MASK (0x1f)
+
+struct brw_clip_compile {
+ struct brw_compile func;
+ struct brw_clip_prog_key key;
+ struct brw_clip_prog_data prog_data;
+
+ struct {
+ struct brw_reg R0;
+ struct brw_reg vertex[MAX_VERTS];
+
+ struct brw_reg t;
+ struct brw_reg t0, t1;
+ struct brw_reg dp0, dp1;
+
+ struct brw_reg dpPrev;
+ struct brw_reg dp;
+ struct brw_reg loopcount;
+ struct brw_reg nr_verts;
+ struct brw_reg planemask;
+
+ struct brw_reg inlist;
+ struct brw_reg outlist;
+ struct brw_reg freelist;
+
+ struct brw_reg dir;
+ struct brw_reg tmp0, tmp1;
+ struct brw_reg offset;
+
+ struct brw_reg fixed_planes;
+ struct brw_reg plane_equation;
+ } reg;
+
+ /* 3 different ways of expressing vertex size:
+ */
+ GLuint nr_attrs;
+ GLuint nr_regs;
+ GLuint nr_bytes;
+
+ GLuint first_tmp;
+ GLuint last_tmp;
+
+ GLboolean need_direction;
+
+ GLuint last_mrf;
+
+ GLuint header_position_offset;
+ GLuint offset[BRW_ATTRIB_MAX];
+};
+
+#define ATTR_SIZE (4*4)
+
+/* Points are only culled, so no need for a clip routine, however it
+ * works out easier to have a dummy one.
+ */
+void brw_emit_unfilled_clip( struct brw_clip_compile *c );
+void brw_emit_tri_clip( struct brw_clip_compile *c );
+void brw_emit_line_clip( struct brw_clip_compile *c );
+void brw_emit_point_clip( struct brw_clip_compile *c );
+
+/* brw_clip_tri.c, for use by the unfilled clip routine:
+ */
+void brw_clip_tri_init_vertices( struct brw_clip_compile *c );
+void brw_clip_tri_flat_shade( struct brw_clip_compile *c );
+void brw_clip_tri( struct brw_clip_compile *c );
+void brw_clip_tri_emit_polygon( struct brw_clip_compile *c );
+void brw_clip_tri_alloc_regs( struct brw_clip_compile *c,
+ GLuint nr_verts );
+
+
+/* Utils:
+ */
+
+void brw_clip_interp_vertex( struct brw_clip_compile *c,
+ struct brw_indirect dest_ptr,
+ struct brw_indirect v0_ptr, /* from */
+ struct brw_indirect v1_ptr, /* to */
+ struct brw_reg t0,
+ GLboolean force_edgeflag );
+
+void brw_clip_init_planes( struct brw_clip_compile *c );
+
+void brw_clip_emit_vue(struct brw_clip_compile *c,
+ struct brw_indirect vert,
+ GLboolean allocate,
+ GLboolean eot,
+ GLuint header);
+
+void brw_clip_kill_thread(struct brw_clip_compile *c);
+
+struct brw_reg brw_clip_plane_stride( struct brw_clip_compile *c );
+struct brw_reg brw_clip_plane0_address( struct brw_clip_compile *c );
+
+void brw_clip_copy_colors( struct brw_clip_compile *c,
+ GLuint to, GLuint from );
+
+void brw_clip_init_clipmask( struct brw_clip_compile *c );
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/brw_clip_line.c b/src/mesa/drivers/dri/i965/brw_clip_line.c
new file mode 100644
index 0000000000..83182270ea
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_clip_line.c
@@ -0,0 +1,233 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "macros.h"
+#include "enums.h"
+
+#include "shader/program.h"
+#include "intel_batchbuffer.h"
+
+#include "brw_defines.h"
+#include "brw_context.h"
+#include "brw_eu.h"
+#include "brw_util.h"
+#include "brw_clip.h"
+
+
+
+static void brw_clip_line_alloc_regs( struct brw_clip_compile *c )
+{
+ GLuint i = 0,j;
+
+ /* Register usage is static, precompute here:
+ */
+ c->reg.R0 = retype(brw_vec8_grf(i, 0), BRW_REGISTER_TYPE_UD); i++;
+
+ if (c->key.nr_userclip) {
+ c->reg.fixed_planes = brw_vec4_grf(i, 0);
+ i += (6 + c->key.nr_userclip + 1) / 2;
+
+ c->prog_data.curb_read_length = (6 + c->key.nr_userclip + 1) / 2;
+ }
+ else
+ c->prog_data.curb_read_length = 0;
+
+
+ /* Payload vertices plus space for more generated vertices:
+ */
+ for (j = 0; j < 4; j++) {
+ c->reg.vertex[j] = brw_vec4_grf(i, 0);
+ i += c->nr_regs;
+ }
+
+ c->reg.t = brw_vec1_grf(i, 0);
+ c->reg.t0 = brw_vec1_grf(i, 1);
+ c->reg.t1 = brw_vec1_grf(i, 2);
+ c->reg.planemask = retype(brw_vec1_grf(i, 3), BRW_REGISTER_TYPE_UD);
+ c->reg.plane_equation = brw_vec4_grf(i, 4);
+ i++;
+
+ c->reg.dp0 = brw_vec1_grf(i, 0); /* fixme - dp4 will clobber r.1,2,3 */
+ c->reg.dp1 = brw_vec1_grf(i, 4);
+ i++;
+
+ if (!c->key.nr_userclip) {
+ c->reg.fixed_planes = brw_vec8_grf(i, 0);
+ i++;
+ }
+
+
+ c->first_tmp = i;
+ c->last_tmp = i;
+
+ c->prog_data.urb_read_length = c->nr_regs; /* ? */
+ c->prog_data.total_grf = i;
+}
+
+
+
+/* Line clipping, more or less following the following algorithm:
+ *
+ * for (p=0;p<MAX_PLANES;p++) {
+ * if (clipmask & (1 << p)) {
+ * GLfloat dp0 = DOTPROD( vtx0, plane[p] );
+ * GLfloat dp1 = DOTPROD( vtx1, plane[p] );
+ *
+ * if (IS_NEGATIVE(dp1)) {
+ * GLfloat t = dp1 / (dp1 - dp0);
+ * if (t > t1) t1 = t;
+ * } else {
+ * GLfloat t = dp0 / (dp0 - dp1);
+ * if (t > t0) t0 = t;
+ * }
+ *
+ * if (t0 + t1 >= 1.0)
+ * return;
+ * }
+ * }
+ *
+ * interp( ctx, newvtx0, vtx0, vtx1, t0 );
+ * interp( ctx, newvtx1, vtx1, vtx0, t1 );
+ *
+ */
+static void clip_and_emit_line( struct brw_clip_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_indirect vtx0 = brw_indirect(0, 0);
+ struct brw_indirect vtx1 = brw_indirect(1, 0);
+ struct brw_indirect newvtx0 = brw_indirect(2, 0);
+ struct brw_indirect newvtx1 = brw_indirect(3, 0);
+ struct brw_indirect plane_ptr = brw_indirect(4, 0);
+ struct brw_instruction *plane_loop;
+ struct brw_instruction *plane_active;
+ struct brw_instruction *is_negative;
+ struct brw_instruction *not_culled;
+ struct brw_reg v1_null_ud = retype(vec1(brw_null_reg()), BRW_REGISTER_TYPE_UD);
+
+ brw_MOV(p, get_addr_reg(vtx0), brw_address(c->reg.vertex[0]));
+ brw_MOV(p, get_addr_reg(vtx1), brw_address(c->reg.vertex[1]));
+ brw_MOV(p, get_addr_reg(newvtx0), brw_address(c->reg.vertex[2]));
+ brw_MOV(p, get_addr_reg(newvtx1), brw_address(c->reg.vertex[3]));
+ brw_MOV(p, get_addr_reg(plane_ptr), brw_clip_plane0_address(c));
+
+ /* Note: init t0, t1 together:
+ */
+ brw_MOV(p, vec2(c->reg.t0), brw_imm_f(0));
+
+ brw_clip_init_planes(c);
+ brw_clip_init_clipmask(c);
+
+ plane_loop = brw_DO(p, BRW_EXECUTE_1);
+ {
+ /* if (planemask & 1)
+ */
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
+ brw_AND(p, v1_null_ud, c->reg.planemask, brw_imm_ud(1));
+
+ plane_active = brw_IF(p, BRW_EXECUTE_1);
+ {
+ if (c->key.nr_userclip)
+ brw_MOV(p, c->reg.plane_equation, deref_4f(plane_ptr, 0));
+ else
+ brw_MOV(p, c->reg.plane_equation, deref_4b(plane_ptr, 0));
+
+ /* dp = DP4(vtx->position, plane)
+ */
+ brw_DP4(p, vec4(c->reg.dp0), deref_4f(vtx0, c->offset[VERT_RESULT_HPOS]), c->reg.plane_equation);
+
+ /* if (IS_NEGATIVE(dp1))
+ */
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_L);
+ brw_DP4(p, vec4(c->reg.dp1), deref_4f(vtx1, c->offset[VERT_RESULT_HPOS]), c->reg.plane_equation);
+ is_negative = brw_IF(p, BRW_EXECUTE_1);
+ {
+ brw_ADD(p, c->reg.t, c->reg.dp1, negate(c->reg.dp0));
+ brw_math_invert(p, c->reg.t, c->reg.t);
+ brw_MUL(p, c->reg.t, c->reg.t, c->reg.dp1);
+
+ brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_G, c->reg.t, c->reg.t1 );
+ brw_MOV(p, c->reg.t1, c->reg.t);
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ }
+ is_negative = brw_ELSE(p, is_negative);
+ {
+ /* Coming back in. We know that both cannot be negative
+ * because the line would have been culled in that case.
+ */
+ brw_ADD(p, c->reg.t, c->reg.dp0, negate(c->reg.dp1));
+ brw_math_invert(p, c->reg.t, c->reg.t);
+ brw_MUL(p, c->reg.t, c->reg.t, c->reg.dp0);
+
+ brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_G, c->reg.t, c->reg.t0 );
+ brw_MOV(p, c->reg.t0, c->reg.t);
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ }
+ brw_ENDIF(p, is_negative);
+ }
+ brw_ENDIF(p, plane_active);
+
+ /* plane_ptr++;
+ */
+ brw_ADD(p, get_addr_reg(plane_ptr), get_addr_reg(plane_ptr), brw_clip_plane_stride(c));
+
+ /* while (planemask>>=1) != 0
+ */
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
+ brw_SHR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(1));
+ }
+ brw_WHILE(p, plane_loop);
+
+ brw_ADD(p, c->reg.t, c->reg.t0, c->reg.t1);
+ brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_L, c->reg.t, brw_imm_f(1.0));
+ not_culled = brw_IF(p, BRW_EXECUTE_1);
+ {
+ brw_clip_interp_vertex(c, newvtx0, vtx0, vtx1, c->reg.t0, GL_FALSE);
+ brw_clip_interp_vertex(c, newvtx1, vtx1, vtx0, c->reg.t1, GL_FALSE);
+
+ brw_clip_emit_vue(c, newvtx0, 1, 0, (_3DPRIM_LINESTRIP << 2) | R02_PRIM_START);
+ brw_clip_emit_vue(c, newvtx1, 0, 1, (_3DPRIM_LINESTRIP << 2) | R02_PRIM_END);
+ }
+ brw_ENDIF(p, not_culled);
+ brw_clip_kill_thread(c);
+}
+
+
+
+void brw_emit_line_clip( struct brw_clip_compile *c )
+{
+ brw_clip_line_alloc_regs(c);
+
+ if (c->key.do_flat_shading)
+ brw_clip_copy_colors(c, 0, 1);
+
+ clip_and_emit_line(c);
+}
diff --git a/src/mesa/drivers/dri/i965/brw_clip_point.c b/src/mesa/drivers/dri/i965/brw_clip_point.c
new file mode 100644
index 0000000000..2346980a56
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_clip_point.c
@@ -0,0 +1,54 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "macros.h"
+#include "enums.h"
+
+#include "shader/program.h"
+#include "intel_batchbuffer.h"
+
+#include "brw_defines.h"
+#include "brw_context.h"
+#include "brw_eu.h"
+#include "brw_util.h"
+#include "brw_clip.h"
+
+
+/* Point clipping, nothing to do?
+ */
+void brw_emit_point_clip( struct brw_clip_compile *c )
+{
+ /* Send an empty message to kill the thread:
+ */
+ brw_clip_tri_alloc_regs(c, 0);
+ brw_clip_kill_thread(c);
+}
diff --git a/src/mesa/drivers/dri/i965/brw_clip_state.c b/src/mesa/drivers/dri/i965/brw_clip_state.c
new file mode 100644
index 0000000000..cb982850f2
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_clip_state.c
@@ -0,0 +1,96 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+#include "macros.h"
+
+
+
+static void upload_clip_unit( struct brw_context *brw )
+{
+ struct brw_clip_unit_state clip;
+
+ memset(&clip, 0, sizeof(clip));
+
+ /* CACHE_NEW_CLIP_PROG */
+ clip.thread0.grf_reg_count = ((brw->clip.prog_data->total_grf-1) & ~15) / 16;
+ clip.thread0.kernel_start_pointer = brw->clip.prog_gs_offset >> 6;
+ clip.thread3.urb_entry_read_length = brw->clip.prog_data->urb_read_length;
+ clip.thread3.const_urb_entry_read_length = brw->clip.prog_data->curb_read_length;
+ clip.clip5.clip_mode = brw->clip.prog_data->clip_mode;
+
+ /* BRW_NEW_CURBE_OFFSETS */
+ clip.thread3.const_urb_entry_read_offset = brw->curbe.clip_start * 2;
+
+ /* BRW_NEW_URB_FENCE */
+ clip.thread4.nr_urb_entries = brw->urb.nr_clip_entries;
+ clip.thread4.urb_entry_allocation_size = brw->urb.vsize - 1;
+ clip.thread4.max_threads = MIN2(brw->urb.nr_clip_entries, 16) - 1;
+
+ if (INTEL_DEBUG & DEBUG_SINGLE_THREAD)
+ clip.thread4.max_threads = 0;
+
+ if (INTEL_DEBUG & DEBUG_STATS)
+ clip.thread4.stats_enable = 1;
+
+ /* CONSTANT */
+ clip.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
+ clip.thread1.single_program_flow = 1;
+ clip.thread3.dispatch_grf_start_reg = 1;
+ clip.thread3.urb_entry_read_offset = 0;
+ clip.clip5.userclip_enable_flags = 0x7f;
+ clip.clip5.userclip_must_clip = 1;
+ clip.clip5.guard_band_enable = 0;
+ clip.clip5.viewport_z_clip_enable = 1;
+ clip.clip5.viewport_xy_clip_enable = 1;
+ clip.clip5.vertex_position_space = BRW_CLIP_NDCSPACE;
+ clip.clip5.api_mode = BRW_CLIP_API_OGL;
+ clip.clip6.clipper_viewport_state_ptr = 0;
+ clip.viewport_xmin = -1;
+ clip.viewport_xmax = 1;
+ clip.viewport_ymin = -1;
+ clip.viewport_ymax = 1;
+
+ brw->clip.state_gs_offset = brw_cache_data( &brw->cache[BRW_CLIP_UNIT], &clip );
+}
+
+
+const struct brw_tracked_state brw_clip_unit = {
+ .dirty = {
+ .mesa = 0,
+ .brw = (BRW_NEW_CURBE_OFFSETS |
+ BRW_NEW_URB_FENCE),
+ .cache = CACHE_NEW_CLIP_PROG
+ },
+ .update = upload_clip_unit
+};
diff --git a/src/mesa/drivers/dri/i965/brw_clip_tri.c b/src/mesa/drivers/dri/i965/brw_clip_tri.c
new file mode 100644
index 0000000000..f62b02cedf
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_clip_tri.c
@@ -0,0 +1,467 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "macros.h"
+#include "enums.h"
+
+#include "shader/program.h"
+#include "intel_batchbuffer.h"
+
+#include "brw_defines.h"
+#include "brw_context.h"
+#include "brw_eu.h"
+#include "brw_util.h"
+#include "brw_clip.h"
+
+
+
+void brw_clip_tri_alloc_regs( struct brw_clip_compile *c,
+ GLuint nr_verts )
+{
+ GLuint i = 0,j;
+
+ /* Register usage is static, precompute here:
+ */
+ c->reg.R0 = retype(brw_vec8_grf(i, 0), BRW_REGISTER_TYPE_UD); i++;
+
+ if (c->key.nr_userclip) {
+ c->reg.fixed_planes = brw_vec4_grf(i, 0);
+ i += (6 + c->key.nr_userclip + 1) / 2;
+
+ c->prog_data.curb_read_length = (6 + c->key.nr_userclip + 1) / 2;
+ }
+ else
+ c->prog_data.curb_read_length = 0;
+
+
+ /* Payload vertices plus space for more generated vertices:
+ */
+ for (j = 0; j < nr_verts; j++) {
+ c->reg.vertex[j] = brw_vec4_grf(i, 0);
+ i += c->nr_regs;
+ }
+
+ if (c->nr_attrs & 1) {
+ for (j = 0; j < 3; j++) {
+ GLuint delta = c->nr_attrs*16 + 32;
+ brw_MOV(&c->func, byte_offset(c->reg.vertex[j], delta), brw_imm_f(0));
+ }
+ }
+
+ c->reg.t = brw_vec1_grf(i, 0);
+ c->reg.loopcount = retype(brw_vec1_grf(i, 1), BRW_REGISTER_TYPE_UD);
+ c->reg.nr_verts = retype(brw_vec1_grf(i, 2), BRW_REGISTER_TYPE_UD);
+ c->reg.planemask = retype(brw_vec1_grf(i, 3), BRW_REGISTER_TYPE_UD);
+ c->reg.plane_equation = brw_vec4_grf(i, 4);
+ i++;
+
+ c->reg.dpPrev = brw_vec1_grf(i, 0); /* fixme - dp4 will clobber r.1,2,3 */
+ c->reg.dp = brw_vec1_grf(i, 4);
+ i++;
+
+ c->reg.inlist = brw_uw16_reg(BRW_GENERAL_REGISTER_FILE, i, 0);
+ i++;
+
+ c->reg.outlist = brw_uw16_reg(BRW_GENERAL_REGISTER_FILE, i, 0);
+ i++;
+
+ c->reg.freelist = brw_uw16_reg(BRW_GENERAL_REGISTER_FILE, i, 0);
+ i++;
+
+ if (!c->key.nr_userclip) {
+ c->reg.fixed_planes = brw_vec8_grf(i, 0);
+ i++;
+ }
+
+ if (c->key.do_unfilled) {
+ c->reg.dir = brw_vec4_grf(i, 0);
+ c->reg.offset = brw_vec4_grf(i, 4);
+ i++;
+ c->reg.tmp0 = brw_vec4_grf(i, 0);
+ c->reg.tmp1 = brw_vec4_grf(i, 4);
+ i++;
+ }
+
+ c->first_tmp = i;
+ c->last_tmp = i;
+
+ c->prog_data.urb_read_length = c->nr_regs; /* ? */
+ c->prog_data.total_grf = i;
+}
+
+
+
+void brw_clip_tri_init_vertices( struct brw_clip_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg tmp0 = c->reg.loopcount; /* handy temporary */
+ struct brw_instruction *is_rev;
+
+ /* Initial list of indices for incoming vertexes:
+ */
+ brw_AND(p, tmp0, get_element_ud(c->reg.R0, 2), brw_imm_ud(PRIM_MASK));
+ brw_CMP(p,
+ vec1(brw_null_reg()),
+ BRW_CONDITIONAL_EQ,
+ tmp0,
+ brw_imm_ud(_3DPRIM_TRISTRIP_REVERSE));
+
+ /* XXX: Is there an easier way to do this? Need to reverse every
+ * second tristrip element: Can ignore sometimes?
+ */
+ is_rev = brw_IF(p, BRW_EXECUTE_1);
+ {
+ brw_MOV(p, get_element(c->reg.inlist, 0), brw_address(c->reg.vertex[1]) );
+ brw_MOV(p, get_element(c->reg.inlist, 1), brw_address(c->reg.vertex[0]) );
+ if (c->need_direction)
+ brw_MOV(p, c->reg.dir, brw_imm_f(-1));
+ }
+ is_rev = brw_ELSE(p, is_rev);
+ {
+ brw_MOV(p, get_element(c->reg.inlist, 0), brw_address(c->reg.vertex[0]) );
+ brw_MOV(p, get_element(c->reg.inlist, 1), brw_address(c->reg.vertex[1]) );
+ if (c->need_direction)
+ brw_MOV(p, c->reg.dir, brw_imm_f(1));
+ }
+ brw_ENDIF(p, is_rev);
+
+ brw_MOV(p, get_element(c->reg.inlist, 2), brw_address(c->reg.vertex[2]) );
+ brw_MOV(p, brw_vec8_grf(c->reg.outlist.nr, 0), brw_imm_f(0));
+ brw_MOV(p, c->reg.nr_verts, brw_imm_ud(3));
+}
+
+
+
+void brw_clip_tri_flat_shade( struct brw_clip_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_instruction *is_poly;
+ struct brw_reg tmp0 = c->reg.loopcount; /* handy temporary */
+
+ brw_AND(p, tmp0, get_element_ud(c->reg.R0, 2), brw_imm_ud(PRIM_MASK));
+ brw_CMP(p,
+ vec1(brw_null_reg()),
+ BRW_CONDITIONAL_EQ,
+ tmp0,
+ brw_imm_ud(_3DPRIM_POLYGON));
+
+ is_poly = brw_IF(p, BRW_EXECUTE_1);
+ {
+ brw_clip_copy_colors(c, 1, 0);
+ brw_clip_copy_colors(c, 2, 0);
+ }
+ is_poly = brw_ELSE(p, is_poly);
+ {
+ brw_clip_copy_colors(c, 0, 2);
+ brw_clip_copy_colors(c, 1, 2);
+ }
+ brw_ENDIF(p, is_poly);
+}
+
+
+
+/* Use mesa's clipping algorithms, translated to GEN4 assembly.
+ */
+void brw_clip_tri( struct brw_clip_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_indirect vtx = brw_indirect(0, 0);
+ struct brw_indirect vtxPrev = brw_indirect(1, 0);
+ struct brw_indirect vtxOut = brw_indirect(2, 0);
+ struct brw_indirect plane_ptr = brw_indirect(3, 0);
+ struct brw_indirect inlist_ptr = brw_indirect(4, 0);
+ struct brw_indirect outlist_ptr = brw_indirect(5, 0);
+ struct brw_indirect freelist_ptr = brw_indirect(6, 0);
+ struct brw_instruction *plane_loop;
+ struct brw_instruction *plane_active;
+ struct brw_instruction *vertex_loop;
+ struct brw_instruction *next_test;
+ struct brw_instruction *prev_test;
+
+ brw_MOV(p, get_addr_reg(vtxPrev), brw_address(c->reg.vertex[2]) );
+ brw_MOV(p, get_addr_reg(plane_ptr), brw_clip_plane0_address(c));
+ brw_MOV(p, get_addr_reg(inlist_ptr), brw_address(c->reg.inlist));
+ brw_MOV(p, get_addr_reg(outlist_ptr), brw_address(c->reg.outlist));
+
+ brw_MOV(p, get_addr_reg(freelist_ptr), brw_address(c->reg.vertex[3]) );
+
+ plane_loop = brw_DO(p, BRW_EXECUTE_1);
+ {
+ /* if (planemask & 1)
+ */
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
+ brw_AND(p, vec1(brw_null_reg()), c->reg.planemask, brw_imm_ud(1));
+
+ plane_active = brw_IF(p, BRW_EXECUTE_1);
+ {
+ /* vtxOut = freelist_ptr++
+ */
+ brw_MOV(p, get_addr_reg(vtxOut), get_addr_reg(freelist_ptr) );
+ brw_ADD(p, get_addr_reg(freelist_ptr), get_addr_reg(freelist_ptr), brw_imm_uw(c->nr_regs * REG_SIZE));
+
+ if (c->key.nr_userclip)
+ brw_MOV(p, c->reg.plane_equation, deref_4f(plane_ptr, 0));
+ else
+ brw_MOV(p, c->reg.plane_equation, deref_4b(plane_ptr, 0));
+
+ brw_MOV(p, c->reg.loopcount, c->reg.nr_verts);
+ brw_MOV(p, c->reg.nr_verts, brw_imm_ud(0));
+
+ vertex_loop = brw_DO(p, BRW_EXECUTE_1);
+ {
+ /* vtx = *input_ptr;
+ */
+ brw_MOV(p, get_addr_reg(vtx), deref_1uw(inlist_ptr, 0));
+
+ /* IS_NEGATIVE(prev) */
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_L);
+ brw_DP4(p, vec4(c->reg.dpPrev), deref_4f(vtxPrev, c->offset[VERT_RESULT_HPOS]), c->reg.plane_equation);
+ prev_test = brw_IF(p, BRW_EXECUTE_1);
+ {
+ /* IS_POSITIVE(next)
+ */
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_GE);
+ brw_DP4(p, vec4(c->reg.dp), deref_4f(vtx, c->offset[VERT_RESULT_HPOS]), c->reg.plane_equation);
+ next_test = brw_IF(p, BRW_EXECUTE_1);
+ {
+
+ /* Coming back in.
+ */
+ brw_ADD(p, c->reg.t, c->reg.dpPrev, negate(c->reg.dp));
+ brw_math_invert(p, c->reg.t, c->reg.t);
+ brw_MUL(p, c->reg.t, c->reg.t, c->reg.dpPrev);
+
+ /* If (vtxOut == 0) vtxOut = vtxPrev
+ */
+ brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_EQ, get_addr_reg(vtxOut), brw_imm_uw(0) );
+ brw_MOV(p, get_addr_reg(vtxOut), get_addr_reg(vtxPrev) );
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+
+ brw_clip_interp_vertex(c, vtxOut, vtxPrev, vtx, c->reg.t, GL_FALSE);
+
+ /* *outlist_ptr++ = vtxOut;
+ * nr_verts++;
+ * vtxOut = 0;
+ */
+ brw_MOV(p, deref_1uw(outlist_ptr, 0), get_addr_reg(vtxOut));
+ brw_ADD(p, get_addr_reg(outlist_ptr), get_addr_reg(outlist_ptr), brw_imm_uw(sizeof(short)));
+ brw_ADD(p, c->reg.nr_verts, c->reg.nr_verts, brw_imm_ud(1));
+ brw_MOV(p, get_addr_reg(vtxOut), brw_imm_uw(0) );
+ }
+ brw_ENDIF(p, next_test);
+
+ }
+ prev_test = brw_ELSE(p, prev_test);
+ {
+ /* *outlist_ptr++ = vtxPrev;
+ * nr_verts++;
+ */
+ brw_MOV(p, deref_1uw(outlist_ptr, 0), get_addr_reg(vtxPrev));
+ brw_ADD(p, get_addr_reg(outlist_ptr), get_addr_reg(outlist_ptr), brw_imm_uw(sizeof(short)));
+ brw_ADD(p, c->reg.nr_verts, c->reg.nr_verts, brw_imm_ud(1));
+
+ /* IS_NEGATIVE(next)
+ */
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_L);
+ brw_DP4(p, vec4(c->reg.dp), deref_4f(vtx, c->offset[VERT_RESULT_HPOS]), c->reg.plane_equation);
+ next_test = brw_IF(p, BRW_EXECUTE_1);
+ {
+ /* Going out of bounds. Avoid division by zero as we
+ * know dp != dpPrev from DIFFERENT_SIGNS, above.
+ */
+ brw_ADD(p, c->reg.t, c->reg.dp, negate(c->reg.dpPrev));
+ brw_math_invert(p, c->reg.t, c->reg.t);
+ brw_MUL(p, c->reg.t, c->reg.t, c->reg.dp);
+
+ /* If (vtxOut == 0) vtxOut = vtx
+ */
+ brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_EQ, get_addr_reg(vtxOut), brw_imm_uw(0) );
+ brw_MOV(p, get_addr_reg(vtxOut), get_addr_reg(vtx) );
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+
+ brw_clip_interp_vertex(c, vtxOut, vtx, vtxPrev, c->reg.t, GL_TRUE);
+
+ /* *outlist_ptr++ = vtxOut;
+ * nr_verts++;
+ * vtxOut = 0;
+ */
+ brw_MOV(p, deref_1uw(outlist_ptr, 0), get_addr_reg(vtxOut));
+ brw_ADD(p, get_addr_reg(outlist_ptr), get_addr_reg(outlist_ptr), brw_imm_uw(sizeof(short)));
+ brw_ADD(p, c->reg.nr_verts, c->reg.nr_verts, brw_imm_ud(1));
+ brw_MOV(p, get_addr_reg(vtxOut), brw_imm_uw(0) );
+ }
+ brw_ENDIF(p, next_test);
+ }
+ brw_ENDIF(p, prev_test);
+
+ /* vtxPrev = vtx;
+ * inlist_ptr++;
+ */
+ brw_MOV(p, get_addr_reg(vtxPrev), get_addr_reg(vtx));
+ brw_ADD(p, get_addr_reg(inlist_ptr), get_addr_reg(inlist_ptr), brw_imm_uw(sizeof(short)));
+
+ /* while (--loopcount != 0)
+ */
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
+ brw_ADD(p, c->reg.loopcount, c->reg.loopcount, brw_imm_d(-1));
+ }
+ brw_WHILE(p, vertex_loop);
+
+ /* vtxPrev = *(outlist_ptr-1) OR: outlist[nr_verts-1]
+ * inlist = outlist
+ * inlist_ptr = &inlist[0]
+ * outlist_ptr = &outlist[0]
+ */
+ brw_ADD(p, get_addr_reg(outlist_ptr), get_addr_reg(outlist_ptr), brw_imm_w(-2));
+ brw_MOV(p, get_addr_reg(vtxPrev), deref_1uw(outlist_ptr, 0));
+ brw_MOV(p, brw_vec8_grf(c->reg.inlist.nr, 0), brw_vec8_grf(c->reg.outlist.nr, 0));
+ brw_MOV(p, get_addr_reg(inlist_ptr), brw_address(c->reg.inlist));
+ brw_MOV(p, get_addr_reg(outlist_ptr), brw_address(c->reg.outlist));
+ }
+ brw_ENDIF(p, plane_active);
+
+ /* plane_ptr++;
+ */
+ brw_ADD(p, get_addr_reg(plane_ptr), get_addr_reg(plane_ptr), brw_clip_plane_stride(c));
+
+ /* nr_verts >= 3
+ */
+ brw_CMP(p,
+ vec1(brw_null_reg()),
+ BRW_CONDITIONAL_GE,
+ c->reg.nr_verts,
+ brw_imm_ud(3));
+
+ /* && (planemask>>=1) != 0
+ */
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
+ brw_SHR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(1));
+ }
+ brw_WHILE(p, plane_loop);
+}
+
+
+
+void brw_clip_tri_emit_polygon(struct brw_clip_compile *c)
+{
+ struct brw_compile *p = &c->func;
+ struct brw_instruction *loop, *if_insn;
+
+ /* for (loopcount = nr_verts-2; loopcount > 0; loopcount--)
+ */
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_G);
+ brw_ADD(p,
+ c->reg.loopcount,
+ c->reg.nr_verts,
+ brw_imm_d(-2));
+
+ if_insn = brw_IF(p, BRW_EXECUTE_1);
+ {
+ struct brw_indirect v0 = brw_indirect(0, 0);
+ struct brw_indirect vptr = brw_indirect(1, 0);
+
+ brw_MOV(p, get_addr_reg(vptr), brw_address(c->reg.inlist));
+ brw_MOV(p, get_addr_reg(v0), deref_1uw(vptr, 0));
+
+ brw_clip_emit_vue(c, v0, 1, 0, ((_3DPRIM_TRIFAN << 2) | R02_PRIM_START));
+
+ brw_ADD(p, get_addr_reg(vptr), get_addr_reg(vptr), brw_imm_uw(2));
+ brw_MOV(p, get_addr_reg(v0), deref_1uw(vptr, 0));
+
+ loop = brw_DO(p, BRW_EXECUTE_1);
+ {
+ brw_clip_emit_vue(c, v0, 1, 0, (_3DPRIM_TRIFAN << 2));
+
+ brw_ADD(p, get_addr_reg(vptr), get_addr_reg(vptr), brw_imm_uw(2));
+ brw_MOV(p, get_addr_reg(v0), deref_1uw(vptr, 0));
+
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
+ brw_ADD(p, c->reg.loopcount, c->reg.loopcount, brw_imm_d(-1));
+ }
+ brw_WHILE(p, loop);
+
+ brw_clip_emit_vue(c, v0, 0, 1, ((_3DPRIM_TRIFAN << 2) | R02_PRIM_END));
+ }
+ brw_ENDIF(p, if_insn);
+}
+
+static void do_clip_tri( struct brw_clip_compile *c )
+{
+ brw_clip_init_planes(c);
+
+ brw_clip_tri(c);
+}
+
+
+static void maybe_do_clip_tri( struct brw_clip_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_instruction *do_clip;
+
+ brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_NZ, c->reg.planemask, brw_imm_ud(0));
+ do_clip = brw_IF(p, BRW_EXECUTE_1);
+ {
+ do_clip_tri(c);
+ }
+ brw_ENDIF(p, do_clip);
+}
+
+
+
+
+void brw_emit_tri_clip( struct brw_clip_compile *c )
+{
+ brw_clip_tri_alloc_regs(c, 3 + c->key.nr_userclip + 6);
+ brw_clip_tri_init_vertices(c);
+ brw_clip_init_clipmask(c);
+
+ /* Can't push into do_clip_tri because with polygon (or quad)
+ * flatshading, need to apply the flatshade here because we don't
+ * respect the PV when converting to trifan for emit:
+ */
+ if (c->key.do_flat_shading)
+ brw_clip_tri_flat_shade(c);
+
+ if (c->key.clip_mode == BRW_CLIPMODE_NORMAL)
+ do_clip_tri(c);
+ else
+ maybe_do_clip_tri(c);
+
+ brw_clip_tri_emit_polygon(c);
+
+ /* Send an empty message to kill the thread:
+ */
+ brw_clip_kill_thread(c);
+}
+
+
+
diff --git a/src/mesa/drivers/dri/i965/brw_clip_unfilled.c b/src/mesa/drivers/dri/i965/brw_clip_unfilled.c
new file mode 100644
index 0000000000..918e000187
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_clip_unfilled.c
@@ -0,0 +1,484 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "macros.h"
+#include "enums.h"
+
+#include "shader/program.h"
+#include "intel_batchbuffer.h"
+
+#include "brw_defines.h"
+#include "brw_context.h"
+#include "brw_eu.h"
+#include "brw_util.h"
+#include "brw_clip.h"
+
+
+
+/* This is performed against the original triangles, so no indirection
+ * required:
+BZZZT!
+ */
+static void compute_tri_direction( struct brw_clip_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg e = c->reg.tmp0;
+ struct brw_reg f = c->reg.tmp1;
+ struct brw_reg v0 = byte_offset(c->reg.vertex[0], c->offset[VERT_RESULT_HPOS]);
+ struct brw_reg v1 = byte_offset(c->reg.vertex[1], c->offset[VERT_RESULT_HPOS]);
+ struct brw_reg v2 = byte_offset(c->reg.vertex[2], c->offset[VERT_RESULT_HPOS]);
+
+
+ /* Calculate the vectors of two edges of the triangle:
+ */
+ brw_ADD(p, e, v0, negate(v2));
+ brw_ADD(p, f, v1, negate(v2));
+
+ /* Take their crossproduct:
+ */
+ brw_set_access_mode(p, BRW_ALIGN_16);
+ brw_MUL(p, vec4(brw_null_reg()), brw_swizzle(e, 1,2,0,3), brw_swizzle(f,2,0,1,3));
+ brw_MAC(p, vec4(e), negate(brw_swizzle(e, 2,0,1,3)), brw_swizzle(f,1,2,0,3));
+ brw_set_access_mode(p, BRW_ALIGN_1);
+
+ brw_MUL(p, c->reg.dir, c->reg.dir, vec4(e));
+}
+
+
+static void cull_direction( struct brw_clip_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_instruction *ccw;
+ GLuint conditional;
+
+ assert (!(c->key.fill_ccw == CLIP_CULL &&
+ c->key.fill_cw == CLIP_CULL));
+
+ if (c->key.fill_ccw == CLIP_CULL)
+ conditional = BRW_CONDITIONAL_GE;
+ else
+ conditional = BRW_CONDITIONAL_L;
+
+ brw_CMP(p,
+ vec1(brw_null_reg()),
+ conditional,
+ get_element(c->reg.dir, 2),
+ brw_imm_f(0));
+
+ ccw = brw_IF(p, BRW_EXECUTE_1);
+ {
+ brw_clip_kill_thread(c);
+ }
+ brw_ENDIF(p, ccw);
+}
+
+
+
+static void copy_bfc( struct brw_clip_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_instruction *ccw;
+ GLuint conditional;
+
+ /* Do we have any colors to copy?
+ */
+ if (!(c->offset[VERT_RESULT_COL0] && c->offset[VERT_RESULT_BFC0]) &&
+ !(c->offset[VERT_RESULT_COL1] && c->offset[VERT_RESULT_BFC1]))
+ return;
+
+ /* In some wierd degnerate cases we can end up testing the
+ * direction twice, once for culling and once for bfc copying. Oh
+ * well, that's what you get for setting wierd GL state.
+ */
+ if (c->key.copy_bfc_ccw)
+ conditional = BRW_CONDITIONAL_GE;
+ else
+ conditional = BRW_CONDITIONAL_L;
+
+ brw_CMP(p,
+ vec1(brw_null_reg()),
+ conditional,
+ get_element(c->reg.dir, 2),
+ brw_imm_f(0));
+
+ ccw = brw_IF(p, BRW_EXECUTE_1);
+ {
+ GLuint i;
+
+ for (i = 0; i < 3; i++) {
+ if (c->offset[VERT_RESULT_COL0] && c->offset[VERT_RESULT_BFC0])
+ brw_MOV(p,
+ byte_offset(c->reg.vertex[i], c->offset[VERT_RESULT_COL0]),
+ byte_offset(c->reg.vertex[i], c->offset[VERT_RESULT_BFC0]));
+
+ if (c->offset[VERT_RESULT_COL1] && c->offset[VERT_RESULT_BFC1])
+ brw_MOV(p,
+ byte_offset(c->reg.vertex[i], c->offset[VERT_RESULT_COL1]),
+ byte_offset(c->reg.vertex[i], c->offset[VERT_RESULT_BFC1]));
+ }
+ }
+ brw_ENDIF(p, ccw);
+}
+
+
+
+
+/*
+ GLfloat iz = 1.0 / dir.z;
+ GLfloat ac = dir.x * iz;
+ GLfloat bc = dir.y * iz;
+ offset = ctx->Polygon.OffsetUnits * DEPTH_SCALE;
+ offset += MAX2( abs(ac), abs(bc) ) * ctx->Polygon.OffsetFactor;
+ offset *= MRD;
+*/
+static void compute_offset( struct brw_clip_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg off = c->reg.offset;
+ struct brw_reg dir = c->reg.dir;
+
+ brw_math_invert(p, get_element(off, 2), get_element(dir, 2));
+ brw_MUL(p, vec2(off), dir, get_element(off, 2));
+
+ brw_CMP(p,
+ vec1(brw_null_reg()),
+ BRW_CONDITIONAL_GE,
+ brw_abs(get_element(off, 0)),
+ brw_abs(get_element(off, 1)));
+
+ brw_SEL(p, vec1(off), brw_abs(get_element(off, 0)), brw_abs(get_element(off, 1)));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+
+ brw_MUL(p, vec1(off), off, brw_imm_f(c->key.offset_factor));
+ brw_ADD(p, vec1(off), off, brw_imm_f(c->key.offset_units));
+}
+
+
+static void merge_edgeflags( struct brw_clip_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_instruction *is_poly;
+ struct brw_reg tmp0 = get_element_ud(c->reg.tmp0, 0);
+
+ brw_AND(p, tmp0, get_element_ud(c->reg.R0, 2), brw_imm_ud(PRIM_MASK));
+ brw_CMP(p,
+ vec1(brw_null_reg()),
+ BRW_CONDITIONAL_EQ,
+ tmp0,
+ brw_imm_ud(_3DPRIM_POLYGON));
+
+ /* Get away with using reg.vertex because we know that this is not
+ * a _3DPRIM_TRISTRIP_REVERSE:
+ */
+ is_poly = brw_IF(p, BRW_EXECUTE_1);
+ {
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_EQ);
+ brw_AND(p, vec1(brw_null_reg()), get_element_ud(c->reg.R0, 2), brw_imm_ud(1<<8));
+ brw_MOV(p, byte_offset(c->reg.vertex[0], c->offset[VERT_RESULT_EDGE]), brw_imm_f(0));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_EQ);
+ brw_AND(p, vec1(brw_null_reg()), get_element_ud(c->reg.R0, 2), brw_imm_ud(1<<9));
+ brw_MOV(p, byte_offset(c->reg.vertex[2], c->offset[VERT_RESULT_EDGE]), brw_imm_f(0));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ }
+ brw_ENDIF(p, is_poly);
+}
+
+
+
+static void apply_one_offset( struct brw_clip_compile *c,
+ struct brw_indirect vert )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg pos = deref_4f(vert, c->offset[VERT_RESULT_HPOS]);
+ struct brw_reg z = get_element(pos, 2);
+
+ brw_ADD(p, z, z, vec1(c->reg.offset));
+}
+
+
+
+/***********************************************************************
+ * Output clipped polygon as an unfilled primitive:
+ */
+static void emit_lines(struct brw_clip_compile *c,
+ GLboolean do_offset)
+{
+ struct brw_compile *p = &c->func;
+ struct brw_instruction *loop;
+ struct brw_instruction *draw_edge;
+ struct brw_indirect v0 = brw_indirect(0, 0);
+ struct brw_indirect v1 = brw_indirect(1, 0);
+ struct brw_indirect v0ptr = brw_indirect(2, 0);
+ struct brw_indirect v1ptr = brw_indirect(3, 0);
+
+ /* Need a seperate loop for offset:
+ */
+ if (do_offset) {
+ brw_MOV(p, c->reg.loopcount, c->reg.nr_verts);
+ brw_MOV(p, get_addr_reg(v0ptr), brw_address(c->reg.inlist));
+
+ loop = brw_DO(p, BRW_EXECUTE_1);
+ {
+ brw_MOV(p, get_addr_reg(v0), deref_1uw(v0ptr, 0));
+ brw_ADD(p, get_addr_reg(v0ptr), get_addr_reg(v0ptr), brw_imm_uw(2));
+
+ apply_one_offset(c, v0);
+
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_G);
+ brw_ADD(p, c->reg.loopcount, c->reg.loopcount, brw_imm_d(-1));
+ }
+ brw_WHILE(p, loop);
+ }
+
+ /* v1ptr = &inlist[nr_verts]
+ * *v1ptr = v0
+ */
+ brw_MOV(p, c->reg.loopcount, c->reg.nr_verts);
+ brw_MOV(p, get_addr_reg(v0ptr), brw_address(c->reg.inlist));
+ brw_ADD(p, get_addr_reg(v1ptr), get_addr_reg(v0ptr), retype(c->reg.nr_verts, BRW_REGISTER_TYPE_UW));
+ brw_ADD(p, get_addr_reg(v1ptr), get_addr_reg(v1ptr), retype(c->reg.nr_verts, BRW_REGISTER_TYPE_UW));
+ brw_MOV(p, deref_1uw(v1ptr, 0), deref_1uw(v0ptr, 0));
+
+ loop = brw_DO(p, BRW_EXECUTE_1);
+ {
+ brw_MOV(p, get_addr_reg(v0), deref_1uw(v0ptr, 0));
+ brw_MOV(p, get_addr_reg(v1), deref_1uw(v0ptr, 2));
+ brw_ADD(p, get_addr_reg(v0ptr), get_addr_reg(v0ptr), brw_imm_uw(2));
+
+ /* draw edge if edgeflag != 0 */
+ brw_CMP(p,
+ vec1(brw_null_reg()), BRW_CONDITIONAL_NZ,
+ deref_1f(v0, c->offset[VERT_RESULT_EDGE]),
+ brw_imm_f(0));
+ draw_edge = brw_IF(p, BRW_EXECUTE_1);
+ {
+ brw_clip_emit_vue(c, v0, 1, 0, (_3DPRIM_LINESTRIP << 2) | R02_PRIM_START);
+ brw_clip_emit_vue(c, v1, 1, 0, (_3DPRIM_LINESTRIP << 2) | R02_PRIM_END);
+ }
+ brw_ENDIF(p, draw_edge);
+
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
+ brw_ADD(p, c->reg.loopcount, c->reg.loopcount, brw_imm_d(-1));
+ }
+ brw_WHILE(p, loop);
+}
+
+
+
+static void emit_points(struct brw_clip_compile *c,
+ GLboolean do_offset )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_instruction *loop;
+ struct brw_instruction *draw_point;
+
+ struct brw_indirect v0 = brw_indirect(0, 0);
+ struct brw_indirect v0ptr = brw_indirect(2, 0);
+
+ brw_MOV(p, c->reg.loopcount, c->reg.nr_verts);
+ brw_MOV(p, get_addr_reg(v0ptr), brw_address(c->reg.inlist));
+
+ loop = brw_DO(p, BRW_EXECUTE_1);
+ {
+ brw_MOV(p, get_addr_reg(v0), deref_1uw(v0ptr, 0));
+ brw_ADD(p, get_addr_reg(v0ptr), get_addr_reg(v0ptr), brw_imm_uw(2));
+
+ /* draw if edgeflag != 0
+ */
+ brw_CMP(p,
+ vec1(brw_null_reg()), BRW_CONDITIONAL_NZ,
+ deref_1f(v0, c->offset[VERT_RESULT_EDGE]),
+ brw_imm_f(0));
+ draw_point = brw_IF(p, BRW_EXECUTE_1);
+ {
+ if (do_offset)
+ apply_one_offset(c, v0);
+
+ brw_clip_emit_vue(c, v0, 1, 0, (_3DPRIM_POINTLIST << 2) | R02_PRIM_START | R02_PRIM_END);
+ }
+ brw_ENDIF(p, draw_point);
+
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
+ brw_ADD(p, c->reg.loopcount, c->reg.loopcount, brw_imm_d(-1));
+ }
+ brw_WHILE(p, loop);
+}
+
+
+
+
+
+
+
+static void emit_primitives( struct brw_clip_compile *c,
+ GLuint mode,
+ GLboolean do_offset )
+{
+ switch (mode) {
+ case CLIP_FILL:
+ brw_clip_tri_emit_polygon(c);
+ break;
+
+ case CLIP_LINE:
+ emit_lines(c, do_offset);
+ break;
+
+ case CLIP_POINT:
+ emit_points(c, do_offset);
+ break;
+
+ case CLIP_CULL:
+ assert(0);
+ break;
+ }
+}
+
+
+
+static void emit_unfilled_primitives( struct brw_clip_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_instruction *ccw;
+
+ /* Direction culling has already been done.
+ */
+ if (c->key.fill_ccw != c->key.fill_cw &&
+ c->key.fill_ccw != CLIP_CULL &&
+ c->key.fill_cw != CLIP_CULL)
+ {
+ brw_CMP(p,
+ vec1(brw_null_reg()),
+ BRW_CONDITIONAL_GE,
+ get_element(c->reg.dir, 2),
+ brw_imm_f(0));
+
+ ccw = brw_IF(p, BRW_EXECUTE_1);
+ {
+ emit_primitives(c, c->key.fill_ccw, c->key.offset_ccw);
+ }
+ ccw = brw_ELSE(p, ccw);
+ {
+ emit_primitives(c, c->key.fill_cw, c->key.offset_cw);
+ }
+ brw_ENDIF(p, ccw);
+ }
+ else if (c->key.fill_cw != CLIP_CULL) {
+ emit_primitives(c, c->key.fill_cw, c->key.offset_cw);
+ }
+ else if (c->key.fill_ccw != CLIP_CULL) {
+ emit_primitives(c, c->key.fill_ccw, c->key.offset_ccw);
+ }
+}
+
+
+
+
+static void check_nr_verts( struct brw_clip_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_instruction *if_insn;
+
+ brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_L, c->reg.nr_verts, brw_imm_d(3));
+ if_insn = brw_IF(p, BRW_EXECUTE_1);
+ {
+ brw_clip_kill_thread(c);
+ }
+ brw_ENDIF(p, if_insn);
+}
+
+
+void brw_emit_unfilled_clip( struct brw_clip_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_instruction *do_clip;
+
+
+ c->need_direction = ((c->key.offset_ccw || c->key.offset_cw) ||
+ (c->key.fill_ccw != c->key.fill_cw) ||
+ c->key.fill_ccw == CLIP_CULL ||
+ c->key.fill_cw == CLIP_CULL ||
+ c->key.copy_bfc_cw ||
+ c->key.copy_bfc_ccw);
+
+ brw_clip_tri_alloc_regs(c, 3 + c->key.nr_userclip + 6);
+ brw_clip_tri_init_vertices(c);
+
+ assert(c->offset[VERT_RESULT_EDGE]);
+
+ if (c->key.fill_ccw == CLIP_CULL &&
+ c->key.fill_cw == CLIP_CULL) {
+ brw_clip_kill_thread(c);
+ return;
+ }
+
+ merge_edgeflags(c);
+
+ /* Need to use the inlist indirection here:
+ */
+ if (c->need_direction)
+ compute_tri_direction(c);
+
+ if (c->key.fill_ccw == CLIP_CULL ||
+ c->key.fill_cw == CLIP_CULL)
+ cull_direction(c);
+
+ if (c->key.offset_ccw ||
+ c->key.offset_cw)
+ compute_offset(c);
+
+ if (c->key.copy_bfc_ccw ||
+ c->key.copy_bfc_cw)
+ copy_bfc(c);
+
+ /* Need to do this whether we clip or not:
+ */
+ if (c->key.do_flat_shading)
+ brw_clip_tri_flat_shade(c);
+
+ brw_clip_init_clipmask(c);
+ brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_NZ, c->reg.planemask, brw_imm_ud(0));
+ do_clip = brw_IF(p, BRW_EXECUTE_1);
+ {
+ brw_clip_init_planes(c);
+ brw_clip_tri(c);
+ check_nr_verts(c);
+ }
+ brw_ENDIF(p, do_clip);
+
+ emit_unfilled_primitives(c);
+ brw_clip_kill_thread(c);
+}
+
+
+
diff --git a/src/mesa/drivers/dri/i965/brw_clip_util.c b/src/mesa/drivers/dri/i965/brw_clip_util.c
new file mode 100644
index 0000000000..19bef19801
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_clip_util.c
@@ -0,0 +1,354 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "glheader.h"
+#include "macros.h"
+#include "enums.h"
+
+#include "shader/program.h"
+#include "intel_batchbuffer.h"
+
+#include "brw_defines.h"
+#include "brw_context.h"
+#include "brw_eu.h"
+#include "brw_util.h"
+#include "brw_clip.h"
+
+
+
+
+
+static struct brw_reg get_tmp( struct brw_clip_compile *c )
+{
+ struct brw_reg tmp = brw_vec4_grf(c->last_tmp, 0);
+
+ if (++c->last_tmp > c->prog_data.total_grf)
+ c->prog_data.total_grf = c->last_tmp;
+
+ return tmp;
+}
+
+static void release_tmp( struct brw_clip_compile *c, struct brw_reg tmp )
+{
+ if (tmp.nr == c->last_tmp-1)
+ c->last_tmp--;
+}
+
+
+static struct brw_reg make_plane_ud(GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ return brw_imm_ud((w<<24) | (z<<16) | (y<<8) | x);
+}
+
+
+void brw_clip_init_planes( struct brw_clip_compile *c )
+{
+ struct brw_compile *p = &c->func;
+
+ if (!c->key.nr_userclip) {
+ brw_MOV(p, get_element_ud(c->reg.fixed_planes, 0), make_plane_ud( 0, 0, 0xff, 1));
+ brw_MOV(p, get_element_ud(c->reg.fixed_planes, 1), make_plane_ud( 0, 0, 1, 1));
+ brw_MOV(p, get_element_ud(c->reg.fixed_planes, 2), make_plane_ud( 0, 0xff, 0, 1));
+ brw_MOV(p, get_element_ud(c->reg.fixed_planes, 3), make_plane_ud( 0, 1, 0, 1));
+ brw_MOV(p, get_element_ud(c->reg.fixed_planes, 4), make_plane_ud(0xff, 0, 0, 1));
+ brw_MOV(p, get_element_ud(c->reg.fixed_planes, 5), make_plane_ud( 1, 0, 0, 1));
+ }
+}
+
+
+
+#define W 3
+
+/* Project 'pos' to screen space (or back again), overwrite with results:
+ */
+static void brw_clip_project_position(struct brw_clip_compile *c, struct brw_reg pos )
+{
+ struct brw_compile *p = &c->func;
+
+ /* calc rhw
+ */
+ brw_math_invert(p, get_element(pos, W), get_element(pos, W));
+
+ /* value.xyz *= value.rhw
+ */
+ brw_set_access_mode(p, BRW_ALIGN_16);
+ brw_MUL(p, brw_writemask(pos, WRITEMASK_XYZ), pos, brw_swizzle1(pos, W));
+ brw_set_access_mode(p, BRW_ALIGN_1);
+}
+
+
+static void brw_clip_project_vertex( struct brw_clip_compile *c,
+ struct brw_indirect vert_addr )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg tmp = get_tmp(c);
+
+ /* Fixup position. Extract from the original vertex and re-project
+ * to screen space:
+ */
+ brw_MOV(p, tmp, deref_4f(vert_addr, c->offset[VERT_RESULT_HPOS]));
+ brw_clip_project_position(c, tmp);
+ brw_MOV(p, deref_4f(vert_addr, c->header_position_offset), tmp);
+
+ release_tmp(c, tmp);
+}
+
+
+
+
+/* Interpolate between two vertices and put the result into a0.0.
+ * Increment a0.0 accordingly.
+ */
+void brw_clip_interp_vertex( struct brw_clip_compile *c,
+ struct brw_indirect dest_ptr,
+ struct brw_indirect v0_ptr, /* from */
+ struct brw_indirect v1_ptr, /* to */
+ struct brw_reg t0,
+ GLboolean force_edgeflag)
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg tmp = get_tmp(c);
+ GLuint i;
+
+ /* Just copy the vertex header:
+ */
+ brw_copy_indirect_to_indirect(p, dest_ptr, v0_ptr, 1);
+
+ /* Iterate over each attribute (could be done in pairs?)
+ */
+ for (i = 0; i < c->nr_attrs; i++) {
+ GLuint delta = i*16 + 32;
+
+ if (delta == c->offset[VERT_RESULT_EDGE]) {
+ if (force_edgeflag)
+ brw_MOV(p, deref_4f(dest_ptr, delta), brw_imm_f(1));
+ else
+ brw_MOV(p, deref_4f(dest_ptr, delta), deref_4f(v0_ptr, delta));
+ }
+ else {
+ /* Interpolate:
+ *
+ * New = attr0 + t*attr1 - t*attr0
+ */
+ brw_MUL(p,
+ vec4(brw_null_reg()),
+ deref_4f(v1_ptr, delta),
+ t0);
+
+ brw_MAC(p,
+ tmp,
+ negate(deref_4f(v0_ptr, delta)),
+ t0);
+
+ brw_ADD(p,
+ deref_4f(dest_ptr, delta),
+ deref_4f(v0_ptr, delta),
+ tmp);
+ }
+ }
+
+ if (i & 1) {
+ GLuint delta = i*16 + 32;
+ brw_MOV(p, deref_4f(dest_ptr, delta), brw_imm_f(0));
+ }
+
+ release_tmp(c, tmp);
+
+ /* Recreate the projected (NDC) coordinate in the new vertex
+ * header:
+ */
+ brw_clip_project_vertex(c, dest_ptr );
+}
+
+
+
+
+#define MAX_MRF 16
+
+void brw_clip_emit_vue(struct brw_clip_compile *c,
+ struct brw_indirect vert,
+ GLboolean allocate,
+ GLboolean eot,
+ GLuint header)
+{
+ struct brw_compile *p = &c->func;
+ GLuint start = c->last_mrf;
+
+ assert(!(allocate && eot));
+
+ /* Cycle through mrf regs - probably futile as we have to wait for
+ * the allocation response anyway. Also, the order this function
+ * is invoked doesn't correspond to the order the instructions will
+ * be executed, so it won't have any effect in many cases.
+ */
+#if 0
+ if (start + c->nr_regs + 1 >= MAX_MRF)
+ start = 0;
+
+ c->last_mrf = start + c->nr_regs + 1;
+#endif
+
+ /* Copy the vertex from vertn into m1..mN+1:
+ */
+ brw_copy_from_indirect(p, brw_message_reg(start+1), vert, c->nr_regs);
+
+ /* Overwrite PrimType and PrimStart in the message header, for
+ * each vertex in turn:
+ */
+ brw_MOV(p, get_element_ud(c->reg.R0, 2), brw_imm_ud(header));
+
+
+ /* Send each vertex as a seperate write to the urb. This
+ * is different to the concept in brw_sf_emit.c, where
+ * subsequent writes are used to build up a single urb
+ * entry. Each of these writes instantiates a seperate
+ * urb entry - (I think... what about 'allocate'?)
+ */
+ brw_urb_WRITE(p,
+ allocate ? c->reg.R0 : retype(brw_null_reg(), BRW_REGISTER_TYPE_UD),
+ start,
+ c->reg.R0,
+ allocate,
+ 1, /* used */
+ c->nr_regs + 1, /* msg length */
+ allocate ? 1 : 0, /* response_length */
+ eot, /* eot */
+ 1, /* writes_complete */
+ 0, /* urb offset */
+ BRW_URB_SWIZZLE_NONE);
+}
+
+
+
+void brw_clip_kill_thread(struct brw_clip_compile *c)
+{
+ struct brw_compile *p = &c->func;
+
+ /* Send an empty message to kill the thread and release any
+ * allocated urb entry:
+ */
+ brw_urb_WRITE(p,
+ retype(brw_null_reg(), BRW_REGISTER_TYPE_UD),
+ 0,
+ c->reg.R0,
+ 0, /* allocate */
+ 0, /* used */
+ 0, /* msg len */
+ 0, /* response len */
+ 1, /* eot */
+ 1, /* writes complete */
+ 0,
+ BRW_URB_SWIZZLE_NONE);
+}
+
+
+
+struct brw_reg brw_clip_plane0_address( struct brw_clip_compile *c )
+{
+ return brw_address(c->reg.fixed_planes);
+}
+
+
+struct brw_reg brw_clip_plane_stride( struct brw_clip_compile *c )
+{
+ if (c->key.nr_userclip) {
+ return brw_imm_uw(16);
+ }
+ else {
+ return brw_imm_uw(4);
+ }
+}
+
+
+/* If flatshading, distribute color from provoking vertex prior to
+ * clipping.
+ */
+void brw_clip_copy_colors( struct brw_clip_compile *c,
+ GLuint to, GLuint from )
+{
+ struct brw_compile *p = &c->func;
+
+ if (c->offset[VERT_RESULT_COL0])
+ brw_MOV(p,
+ byte_offset(c->reg.vertex[to], c->offset[VERT_RESULT_COL0]),
+ byte_offset(c->reg.vertex[from], c->offset[VERT_RESULT_COL0]));
+
+ if (c->offset[VERT_RESULT_COL1])
+ brw_MOV(p,
+ byte_offset(c->reg.vertex[to], c->offset[VERT_RESULT_COL1]),
+ byte_offset(c->reg.vertex[from], c->offset[VERT_RESULT_COL1]));
+
+ if (c->offset[VERT_RESULT_BFC0])
+ brw_MOV(p,
+ byte_offset(c->reg.vertex[to], c->offset[VERT_RESULT_BFC0]),
+ byte_offset(c->reg.vertex[from], c->offset[VERT_RESULT_BFC0]));
+
+ if (c->offset[VERT_RESULT_BFC1])
+ brw_MOV(p,
+ byte_offset(c->reg.vertex[to], c->offset[VERT_RESULT_BFC1]),
+ byte_offset(c->reg.vertex[from], c->offset[VERT_RESULT_BFC1]));
+}
+
+
+
+void brw_clip_init_clipmask( struct brw_clip_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg incoming = get_element_ud(c->reg.R0, 2);
+
+ /* Shift so that lowest outcode bit is rightmost:
+ */
+ brw_MOV(p, c->reg.planemask, incoming);
+ brw_SHR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(26));
+
+ if (c->key.nr_userclip) {
+ struct brw_reg tmp = retype(vec1(get_tmp(c)), BRW_REGISTER_TYPE_UD);
+
+ /* Rearrange userclip outcodes so that they come directly after
+ * the fixed plane bits.
+ */
+ brw_AND(p, tmp, incoming, brw_imm_ud(0x3f<<14));
+ brw_SHR(p, tmp, tmp, brw_imm_ud(8));
+ brw_OR(p, c->reg.planemask, c->reg.planemask, tmp);
+
+ release_tmp(c, tmp);
+ }
+
+ /* Test for -ve rhw workaround
+ */
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
+ brw_AND(p, vec1(brw_null_reg()), incoming, brw_imm_ud(1<<20));
+ brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(0x3f));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+
+}
+
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
new file mode 100644
index 0000000000..2b171cb651
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -0,0 +1,169 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+#include "brw_aub.h"
+#include "brw_defines.h"
+#include "brw_draw.h"
+#include "brw_exec.h"
+#include "brw_save.h"
+#include "brw_vs.h"
+#include "imports.h"
+#include "intel_tex.h"
+#include "intel_blit.h"
+#include "intel_batchbuffer.h"
+
+#include "utils.h"
+#include "api_noop.h"
+#include "vtxfmt.h"
+
+/***************************************
+ * Mesa's Driver Functions
+ ***************************************/
+
+static const struct dri_extension brw_extensions[] =
+{
+ { "GL_ARB_depth_texture", NULL },
+ { "GL_ARB_fragment_program", NULL },
+ { "GL_ARB_shadow", NULL },
+ { "GL_EXT_shadow_funcs", NULL },
+ /* ARB extn won't work if not enabled */
+ { "GL_SGIX_depth_texture", NULL },
+ { "GL_ARB_texture_env_crossbar", NULL },
+ { NULL, NULL }
+};
+
+
+static void brwInitDriverFunctions( struct dd_function_table *functions )
+{
+ intelInitDriverFunctions( functions );
+ brwInitTextureFuncs( functions );
+ brwInitFragProgFuncs( functions );
+}
+
+
+static void brw_init_attribs( struct brw_context *brw )
+{
+ GLcontext *ctx = &brw->intel.ctx;
+
+ brw->attribs.Color = &ctx->Color;
+ brw->attribs.Depth = &ctx->Depth;
+ brw->attribs.Fog = &ctx->Fog;
+ brw->attribs.Hint = &ctx->Hint;
+ brw->attribs.Light = &ctx->Light;
+ brw->attribs.Line = &ctx->Line;
+ brw->attribs.Point = &ctx->Point;
+ brw->attribs.Polygon = &ctx->Polygon;
+ brw->attribs.Scissor = &ctx->Scissor;
+ brw->attribs.Stencil = &ctx->Stencil;
+ brw->attribs.Texture = &ctx->Texture;
+ brw->attribs.Transform = &ctx->Transform;
+ brw->attribs.Viewport = &ctx->Viewport;
+ brw->attribs.VertexProgram = &ctx->VertexProgram;
+ brw->attribs.FragmentProgram = &ctx->FragmentProgram;
+ brw->attribs.PolygonStipple = &ctx->PolygonStipple[0];
+}
+
+
+GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
+ __DRIcontextPrivate *driContextPriv,
+ void *sharedContextPrivate)
+{
+ struct dd_function_table functions;
+ struct brw_context *brw = (struct brw_context *) CALLOC_STRUCT(brw_context);
+ struct intel_context *intel = &brw->intel;
+ GLcontext *ctx = &intel->ctx;
+
+ if (!brw) {
+ _mesa_printf("%s: failed to alloc context\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+
+ brwInitVtbl( brw );
+ brwInitDriverFunctions( &functions );
+
+ if (!intelInitContext( intel, mesaVis, driContextPriv,
+ sharedContextPrivate, &functions )) {
+ _mesa_printf("%s: failed to init intel context\n", __FUNCTION__);
+ FREE(brw);
+ return GL_FALSE;
+ }
+
+ ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT;
+ ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
+ ctx->Const.MaxTextureCoordUnits = BRW_MAX_TEX_UNIT;
+
+
+ /* Advertise the full hardware capabilities. The new memory
+ * manager should cope much better with overload situations:
+ */
+ ctx->Const.MaxTextureLevels = 12;
+ ctx->Const.Max3DTextureLevels = 9;
+ ctx->Const.MaxCubeTextureLevels = 12;
+ ctx->Const.MaxTextureRectSize = (1<<11);
+ ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT;
+
+/* ctx->Const.MaxNativeVertexProgramTemps = 32; */
+
+
+ driInitExtensions( ctx, brw_extensions, GL_FALSE );
+
+ brw_aub_init( brw );
+ brw->intel.vtbl.aub_wrap = brw_aub_wrap;
+
+
+ brw_init_attribs( brw );
+ brw_init_metaops( brw );
+ brw_init_state( brw );
+
+ brw->state.dirty.mesa = ~0;
+ brw->state.dirty.brw = ~0;
+
+ memset(&brw->wm.bind, ~0, sizeof(brw->wm.bind));
+
+ brw->emit_state_always = 0;
+
+ ctx->_MaintainTexEnvProgram = 1;
+
+ brw_draw_init( brw );
+
+ brw_ProgramCacheInit( ctx );
+
+ /* Hook our functions into exec and compile dispatch tables. Only
+ * fallback on out-of-memory situations.
+ */
+ brw_exec_init( ctx );
+ brw_save_init( ctx );
+
+ return GL_TRUE;
+}
+
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
new file mode 100644
index 0000000000..aa1cd58f69
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -0,0 +1,709 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#ifndef BRWCONTEXT_INC
+#define BRWCONTEXT_INC
+
+#include "intel_context.h"
+#include "brw_structs.h"
+#include "imports.h"
+#include "brw_attrib.h"
+
+
+/* Glossary:
+ *
+ * URB - uniform resource buffer. A mid-sized buffer which is
+ * partitioned between the fixed function units and used for passing
+ * values (vertices, primitives, constants) between them.
+ *
+ * CURBE - constant URB entry. An urb region (entry) used to hold
+ * constant values which the fixed function units can be instructed to
+ * preload into the GRF when spawining a thread.
+ *
+ * VUE - vertex URB entry. An urb entry holding a vertex and usually
+ * a vertex header. The header contains control information and
+ * things like primitive type, Begin/end flags and clip codes.
+ *
+ * PUE - primitive URB entry. An urb entry produced by the setup (SF)
+ * unit holding rasterization and interpolation parameters.
+ *
+ * GRF - general register file. One of several register files
+ * addressable by programmed threads. The inputs (r0, payload, curbe,
+ * urb) of the thread are preloaded to this area before the thread is
+ * spawned. The registers are individually 8 dwords wide and suitable
+ * for general usage. Registers holding thread input values are not
+ * special and may be overwritten.
+ *
+ * MRF - message register file. Threads communicate (and terminate)
+ * by sending messages. Message parameters are placed in contigous
+ * MRF registers. All program output is via these messages. URB
+ * entries are populated by sending a message to the shared URB
+ * function containing the new data, together with a control word,
+ * often an unmodified copy of R0.
+ *
+ * R0 - GRF register 0. Typically holds control information used when
+ * sending messages to other threads.
+ *
+ * EU or GEN4 EU: The name of the programmable subsystem of the
+ * i965 hardware. Threads are executed by the EU, the registers
+ * described above are part of the EU architecture.
+ *
+ * Fixed function units:
+ *
+ * CS - Command streamer. Notional first unit, little software
+ * interaction. Holds the URB entries used for constant data, ie the
+ * CURBEs.
+ *
+ * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
+ * this unit is responsible for pulling vertices out of vertex buffers
+ * in vram and injecting them into the processing pipe as VUEs. If
+ * enabled, it first passes them to a VS thread which is a good place
+ * for the driver to implement any active vertex shader.
+ *
+ * GS - Geometry Shader. This corresponds to a new DX10 concept. If
+ * enabled, incoming strips etc are passed to GS threads in individual
+ * line/triangle/point units. The GS thread may perform arbitary
+ * computation and emit whatever primtives with whatever vertices it
+ * chooses. This makes GS an excellent place to implement GL's
+ * unfilled polygon modes, though of course it is capable of much
+ * more. Additionally, GS is used to translate away primitives not
+ * handled by latter units, including Quads and Lineloops.
+ *
+ * CS - Clipper. Mesa's clipping algorithms are imported to run on
+ * this unit. The fixed function part performs cliptesting against
+ * the 6 fixed clipplanes and makes descisions on whether or not the
+ * incoming primitive needs to be passed to a thread for clipping.
+ * User clip planes are handled via cooperation with the VS thread.
+ *
+ * SF - Strips Fans or Setup: Triangles are prepared for
+ * rasterization. Interpolation coefficients are calculated.
+ * Flatshading and two-side lighting usually performed here.
+ *
+ * WM - Windower. Interpolation of vertex attributes performed here.
+ * Fragment shader implemented here. SIMD aspects of EU taken full
+ * advantage of, as pixels are processed in blocks of 16.
+ *
+ * CC - Color Calculator. No EU threads associated with this unit.
+ * Handles blending and (presumably) depth and stencil testing.
+ */
+
+#define BRW_FALLBACK_TEXTURE 0x1
+#define BRW_MAX_CURBE (32*16)
+
+struct brw_context;
+
+#define BRW_NEW_URB_FENCE 0x1
+#define BRW_NEW_FRAGMENT_PROGRAM 0x2
+#define BRW_NEW_VERTEX_PROGRAM 0x4
+#define BRW_NEW_INPUT_DIMENSIONS 0x8
+#define BRW_NEW_CURBE_OFFSETS 0x10
+#define BRW_NEW_REDUCED_PRIMITIVE 0x20
+#define BRW_NEW_PRIMITIVE 0x40
+#define BRW_NEW_CONTEXT 0x80
+#define BRW_NEW_WM_INPUT_DIMENSIONS 0x100
+#define BRW_NEW_INPUT_VARYING 0x200
+#define BRW_NEW_TNL_PROGRAM 0x400
+#define BRW_NEW_PSP 0x800
+#define BRW_NEW_METAOPS 0x1000
+#define BRW_NEW_FENCE 0x2000
+
+
+
+struct brw_state_flags {
+ GLuint mesa;
+ GLuint cache;
+ GLuint brw;
+};
+
+struct brw_vertex_program {
+ struct gl_vertex_program program;
+ GLuint id;
+ GLuint param_state; /* flags indicating state tracked by params */
+};
+
+
+
+struct brw_fragment_program {
+ struct gl_fragment_program program;
+ GLuint id;
+ GLuint param_state; /* flags indicating state tracked by params */
+};
+
+
+
+
+/* Data about a particular attempt to compile a program. Note that
+ * there can be many of these, each in a different GL state
+ * corresponding to a different brw_wm_prog_key struct, with different
+ * compiled programs:
+ */
+struct brw_wm_prog_data {
+ GLuint curb_read_length;
+ GLuint urb_read_length;
+
+ GLuint first_curbe_grf;
+ GLuint total_grf;
+ GLuint total_scratch;
+
+ GLuint nr_params;
+ GLboolean error;
+
+ /* Pointer to tracked values (only valid once
+ * _mesa_load_state_parameters has been called at runtime).
+ */
+ const GLfloat *param[BRW_MAX_CURBE];
+};
+
+struct brw_sf_prog_data {
+ GLuint urb_read_length;
+ GLuint total_grf;
+
+ /* Each vertex may have upto 12 attributes, 4 components each,
+ * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
+ * rows.
+ *
+ * Actually we use 4 for each, so call it 12 rows.
+ */
+ GLuint urb_entry_size;
+};
+
+struct brw_clip_prog_data {
+ GLuint curb_read_length; /* user planes? */
+ GLuint clip_mode;
+ GLuint urb_read_length;
+ GLuint total_grf;
+};
+
+struct brw_gs_prog_data {
+ GLuint urb_read_length;
+ GLuint total_grf;
+};
+
+struct brw_vs_prog_data {
+ GLuint curb_read_length;
+ GLuint urb_read_length;
+ GLuint total_grf;
+ GLuint outputs_written;
+ GLuint inputs_read;
+
+ /* Used for calculating urb partitions:
+ */
+ GLuint urb_entry_size;
+};
+
+
+/* Size == 0 if output either not written, or always [0,0,0,1]
+ */
+struct brw_vs_ouput_sizes {
+ GLubyte output_size[VERT_RESULT_MAX];
+};
+
+
+#define BRW_MAX_TEX_UNIT 8
+#define BRW_WM_MAX_SURF BRW_MAX_TEX_UNIT + 1
+
+/* Create a fixed sized struct for caching binding tables:
+ */
+struct brw_surface_binding_table {
+ GLuint surf_ss_offset[BRW_WM_MAX_SURF];
+};
+
+
+struct brw_cache;
+
+struct brw_mem_pool {
+ struct buffer *buffer;
+
+ GLuint size;
+ GLuint offset; /* offset of first free byte */
+
+ struct brw_context *brw;
+};
+
+struct brw_cache_item {
+ GLuint hash;
+ GLuint key_size; /* for variable-sized keys */
+ const void *key;
+
+ GLuint offset; /* offset within pool's buffer */
+ GLuint data_size;
+
+ struct brw_cache_item *next;
+};
+
+
+
+struct brw_cache {
+ GLuint id;
+
+ const char *name;
+
+ struct brw_context *brw;
+ struct brw_mem_pool *pool;
+
+ struct brw_cache_item **items;
+ GLuint size, n_items;
+
+ GLuint key_size; /* for fixed-size keys */
+ GLuint aux_size;
+
+ GLuint aub_type;
+ GLuint aub_sub_type;
+
+ GLuint last_addr; /* offset of active item */
+};
+
+
+
+struct brw_state_pointers {
+ struct gl_colorbuffer_attrib *Color;
+ struct gl_depthbuffer_attrib *Depth;
+ struct gl_fog_attrib *Fog;
+ struct gl_hint_attrib *Hint;
+ struct gl_light_attrib *Light;
+ struct gl_line_attrib *Line;
+ struct gl_point_attrib *Point;
+ struct gl_polygon_attrib *Polygon;
+ GLuint *PolygonStipple;
+ struct gl_scissor_attrib *Scissor;
+ struct gl_stencil_attrib *Stencil;
+ struct gl_texture_attrib *Texture;
+ struct gl_transform_attrib *Transform;
+ struct gl_viewport_attrib *Viewport;
+ struct gl_vertex_program_state *VertexProgram;
+ struct gl_fragment_program_state *FragmentProgram;
+};
+
+/* Considered adding a member to this struct to document which flags
+ * an update might raise so that ordering of the state atoms can be
+ * checked or derived at runtime. Dropped the idea in favor of having
+ * a debug mode where the state is monitored for flags which are
+ * raised that have already been tested against.
+ */
+struct brw_tracked_state {
+ struct brw_state_flags dirty;
+ void (*update)( struct brw_context *brw );
+};
+
+
+enum brw_cache_id {
+ BRW_CC_VP,
+ BRW_CC_UNIT,
+ BRW_WM_PROG,
+ BRW_SAMPLER_DEFAULT_COLOR,
+ BRW_SAMPLER,
+ BRW_WM_UNIT,
+ BRW_SF_PROG,
+ BRW_SF_VP,
+ BRW_SF_UNIT,
+ BRW_VS_UNIT,
+ BRW_VS_PROG,
+ BRW_GS_UNIT,
+ BRW_GS_PROG,
+ BRW_CLIP_VP,
+ BRW_CLIP_UNIT,
+ BRW_CLIP_PROG,
+
+ /* These two are in the SS pool:
+ */
+ BRW_SS_SURFACE,
+ BRW_SS_SURF_BIND,
+
+ BRW_MAX_CACHE
+};
+
+/* Flags for brw->state.cache.
+ */
+#define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
+#define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
+#define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
+#define CACHE_NEW_SAMPLER_DEFAULT_COLOR (1<<BRW_SAMPLER_DEFAULT_COLOR)
+#define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
+#define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
+#define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
+#define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
+#define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
+#define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
+#define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
+#define CACHE_NEW_GS_UNIT (1<<BRW_GS_UNIT)
+#define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
+#define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
+#define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
+#define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
+#define CACHE_NEW_SURFACE (1<<BRW_SS_SURFACE)
+#define CACHE_NEW_SURF_BIND (1<<BRW_SS_SURF_BIND)
+
+
+
+
+enum brw_mempool_id {
+ BRW_GS_POOL,
+ BRW_SS_POOL,
+ BRW_MAX_POOL
+};
+
+
+struct brw_cached_batch_item {
+ struct header *header;
+ GLuint sz;
+ struct brw_cached_batch_item *next;
+};
+
+
+
+/* Protect against a future where BRW_ATTRIB_MAX > 32. Wouldn't life
+ * be easier if C allowed arrays of packed elements?
+ */
+#define ATTRIB_BIT_DWORDS ((BRW_ATTRIB_MAX+31)/32)
+
+struct brw_vertex_element {
+ const struct gl_client_array *glarray;
+
+ struct brw_vertex_element_state *vep;
+
+ GLuint index;
+ GLuint element_size;
+ GLuint count;
+ GLuint vbo_rebase_offset;
+};
+
+
+
+struct brw_vertex_info {
+ GLuint varying[ATTRIB_BIT_DWORDS]; /* varying:1[BRW_ATTRIB_MAX] */
+ GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[BRW_ATTRIB_MAX] */
+};
+
+
+
+
+/* Cache for TNL programs.
+ */
+struct brw_tnl_cache_item {
+ GLuint hash;
+ void *key;
+ void *data;
+ struct brw_tnl_cache_item *next;
+};
+
+struct brw_tnl_cache {
+ struct brw_tnl_cache_item **items;
+ GLuint size, n_items;
+};
+
+
+
+struct brw_context
+{
+ struct intel_context intel;
+ GLuint primitive;
+
+ GLboolean emit_state_always;
+
+ GLboolean wrap;
+
+ struct {
+ struct brw_state_flags dirty;
+ struct brw_tracked_state **atoms;
+ GLuint nr_atoms;
+
+
+ struct intel_region *draw_region;
+ struct intel_region *depth_region;
+ } state;
+
+ struct brw_state_pointers attribs;
+
+ GLboolean tmp_fallback;
+
+ struct brw_mem_pool pool[BRW_MAX_POOL];
+ struct brw_cache cache[BRW_MAX_CACHE];
+ struct brw_cached_batch_item *cached_batch_items;
+
+ struct {
+ /* Fallback values for inputs not supplied:
+ */
+ struct gl_client_array current_values[BRW_ATTRIB_MAX];
+
+ /* Arrays with buffer objects to copy non-bufferobj arrays into
+ * for upload:
+ */
+ struct gl_client_array vbo_array[BRW_ATTRIB_MAX];
+
+#define BRW_NR_UPLOAD_BUFS 17
+#define BRW_UPLOAD_INIT_SIZE (128*1024)
+
+ struct {
+ struct gl_buffer_object *vbo[BRW_NR_UPLOAD_BUFS];
+ GLuint buf;
+ GLuint offset;
+ GLuint size;
+ GLuint wrap;
+ } upload;
+
+ /* Currenly bound arrays, including fallbacks to current_values
+ * above:
+ */
+ struct brw_vertex_element inputs[BRW_ATTRIB_MAX];
+
+ /* Summary of size and varying of active arrays, so we can check
+ * for changes to this state:
+ */
+ struct brw_vertex_info info;
+ } vb;
+
+ struct {
+ /* Will be allocated on demand if needed.
+ */
+ struct brw_state_pointers attribs;
+ struct gl_vertex_program *vp;
+ struct gl_fragment_program *fp;
+
+ struct gl_buffer_object *vbo;
+
+ struct intel_region *saved_draw_region;
+ struct intel_region *saved_depth_region;
+
+ GLuint restore_draw_mask;
+ GLboolean active;
+ } metaops;
+
+ /* Track fixed function t&l in a vertex program:
+ */
+ struct gl_vertex_program *tnl_program;
+ struct brw_tnl_cache tnl_program_cache;
+
+ /* Active vertex program:
+ */
+ struct gl_vertex_program *vertex_program;
+ struct gl_fragment_program *fragment_program;
+
+
+ /* For populating the gtt:
+ */
+ GLuint next_free_page;
+
+
+ /* BRW_NEW_URB_ALLOCATIONS:
+ */
+ struct {
+ GLuint vsize; /* vertex size plus header in urb registers */
+ GLuint csize; /* constant buffer size in urb registers */
+ GLuint sfsize; /* setup data size in urb registers */
+
+ GLboolean constrained;
+
+ GLuint nr_vs_entries;
+ GLuint nr_gs_entries;
+ GLuint nr_clip_entries;
+ GLuint nr_sf_entries;
+ GLuint nr_cs_entries;
+
+/* GLuint vs_size; */
+/* GLuint gs_size; */
+/* GLuint clip_size; */
+/* GLuint sf_size; */
+/* GLuint cs_size; */
+
+ GLuint vs_start;
+ GLuint gs_start;
+ GLuint clip_start;
+ GLuint sf_start;
+ GLuint cs_start;
+ } urb;
+
+
+ /* BRW_NEW_CURBE_OFFSETS:
+ */
+ struct {
+ GLuint wm_start;
+ GLuint wm_size;
+ GLuint clip_start;
+ GLuint clip_size;
+ GLuint vs_start;
+ GLuint vs_size;
+ GLuint total_size;
+
+ /* Dynamic tracker which changes to reflect the state referenced
+ * by active fp and vp program parameters:
+ */
+ struct brw_tracked_state tracked_state;
+
+ GLuint gs_offset;
+
+ GLfloat *last_buf;
+ GLuint last_bufsz;
+ } curbe;
+
+ struct {
+ struct brw_vs_prog_data *prog_data;
+
+ GLuint prog_gs_offset;
+ GLuint state_gs_offset;
+ } vs;
+
+ struct {
+ struct brw_gs_prog_data *prog_data;
+
+ GLboolean prog_active;
+ GLuint prog_gs_offset;
+ GLuint state_gs_offset;
+ } gs;
+
+ struct {
+ struct brw_clip_prog_data *prog_data;
+
+ GLuint prog_gs_offset;
+ GLuint vp_gs_offset;
+ GLuint state_gs_offset;
+ } clip;
+
+
+ struct {
+ struct brw_sf_prog_data *prog_data;
+
+ GLuint prog_gs_offset;
+ GLuint vp_gs_offset;
+ GLuint state_gs_offset;
+ } sf;
+
+ struct {
+ struct brw_wm_prog_data *prog_data;
+
+ /* Input sizes, calculated from active vertex program:
+ */
+ GLuint input_size_masks[4];
+
+
+ /* State structs
+ */
+ struct brw_sampler_default_color sdc[BRW_MAX_TEX_UNIT];
+ struct brw_sampler_state sampler[BRW_MAX_TEX_UNIT];
+
+ GLuint render_surf;
+ GLuint nr_surfaces;
+
+ GLuint max_threads;
+ struct buffer *scratch_buffer;
+ GLuint scratch_buffer_size;
+
+ GLuint sampler_count;
+ GLuint sampler_gs_offset;
+
+ struct brw_surface_binding_table bind;
+ GLuint bind_ss_offset;
+
+ GLuint prog_gs_offset;
+ GLuint state_gs_offset;
+ } wm;
+
+
+ struct {
+ GLuint vp_gs_offset;
+ GLuint state_gs_offset;
+ } cc;
+
+
+ /* Used to give every program string a unique id
+ */
+ GLuint program_id;
+};
+
+
+#define BRW_PACKCOLOR8888(r,g,b,a) ((r<<24) | (g<<16) | (b<<8) | a)
+
+
+
+/*======================================================================
+ * brw_vtbl.c
+ */
+void brwInitVtbl( struct brw_context *brw );
+void brw_do_flush( struct brw_context *brw,
+ GLuint flags );
+
+/*======================================================================
+ * brw_context.c
+ */
+GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
+ __DRIcontextPrivate *driContextPriv,
+ void *sharedContextPrivate);
+
+
+
+/*======================================================================
+ * brw_state.c
+ */
+void brw_validate_state( struct brw_context *brw );
+void brw_init_state( struct brw_context *brw );
+void brw_destroy_state( struct brw_context *brw );
+
+
+
+/*======================================================================
+ * brw_tex.c
+ */
+void brwUpdateTextureState( struct intel_context *intel );
+void brwInitTextureFuncs( struct dd_function_table *functions );
+
+/*======================================================================
+ * brw_metaops.c
+ */
+
+void brw_init_metaops( struct brw_context *brw );
+void brw_destroy_metaops( struct brw_context *brw );
+
+
+/*======================================================================
+ * brw_program.c
+ */
+void brwInitFragProgFuncs( struct dd_function_table *functions );
+
+
+/* brw_urb.c
+ */
+void brw_upload_urb_fence(struct brw_context *brw);
+
+void brw_upload_constant_buffer_state(struct brw_context *brw);
+
+
+/*======================================================================
+ * Inline conversion functions. These are better-typed than the
+ * macros used previously:
+ */
+static inline struct brw_context *
+brw_context( GLcontext *ctx )
+{
+ return (struct brw_context *)ctx;
+}
+
+#endif
+
diff --git a/src/mesa/drivers/dri/i965/brw_curbe.c b/src/mesa/drivers/dri/i965/brw_curbe.c
new file mode 100644
index 0000000000..4352c3bcb0
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_curbe.c
@@ -0,0 +1,379 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+
+#include "glheader.h"
+#include "context.h"
+#include "macros.h"
+#include "enums.h"
+#include "shader/program.h"
+#include "intel_batchbuffer.h"
+#include "brw_context.h"
+#include "brw_defines.h"
+#include "brw_state.h"
+#include "brw_util.h"
+#include "brw_aub.h"
+
+
+/* Partition the CURBE between the various users of constant values:
+ */
+static void calculate_curbe_offsets( struct brw_context *brw )
+{
+ /* CACHE_NEW_WM_PROG */
+ GLuint nr_fp_regs = (brw->wm.prog_data->nr_params + 15) / 16;
+
+ /* BRW_NEW_VERTEX_PROGRAM */
+ struct brw_vertex_program *vp = (struct brw_vertex_program *)brw->vertex_program;
+ GLuint nr_vp_regs = (vp->program.Base.Parameters->NumParameters * 4 + 15) / 16;
+ GLuint nr_clip_regs = 0;
+ GLuint total_regs;
+
+ /* _NEW_TRANSFORM */
+ if (brw->attribs.Transform->ClipPlanesEnabled) {
+ GLuint nr_planes = 6 + brw_count_bits(brw->attribs.Transform->ClipPlanesEnabled);
+ nr_clip_regs = (nr_planes * 4 + 15) / 16;
+ }
+
+
+ total_regs = nr_fp_regs + nr_vp_regs + nr_clip_regs;
+
+ /* This can happen - what to do? Probably rather than falling
+ * back, the best thing to do is emit programs which code the
+ * constants as immediate values. Could do this either as a static
+ * cap on WM and VS, or adaptively.
+ *
+ * Unfortunately, this is currently dependent on the results of the
+ * program generation process (in the case of wm), so this would
+ * introduce the need to re-generate programs in the event of a
+ * curbe allocation failure.
+ */
+ /* Max size is 32 - just large enough to
+ * hold the 128 parameters allowed by
+ * the fragment and vertex program
+ * api's. It's not clear what happens
+ * when both VP and FP want to use 128
+ * parameters, though.
+ */
+ assert(total_regs <= 32);
+
+ /* Lazy resize:
+ */
+ if (nr_fp_regs > brw->curbe.wm_size ||
+ nr_vp_regs > brw->curbe.vs_size ||
+ nr_clip_regs > brw->curbe.clip_size ||
+ (total_regs < brw->curbe.total_size / 4 &&
+ brw->curbe.total_size > 16)) {
+
+ GLuint reg = 0;
+
+ /* Calculate a new layout:
+ */
+ reg = 0;
+ brw->curbe.wm_start = reg;
+ brw->curbe.wm_size = nr_fp_regs; reg += nr_fp_regs;
+ brw->curbe.clip_start = reg;
+ brw->curbe.clip_size = nr_clip_regs; reg += nr_clip_regs;
+ brw->curbe.vs_start = reg;
+ brw->curbe.vs_size = nr_vp_regs; reg += nr_vp_regs;
+ brw->curbe.total_size = reg;
+
+ if (0)
+ _mesa_printf("curbe wm %d+%d clip %d+%d vs %d+%d\n",
+ brw->curbe.wm_start,
+ brw->curbe.wm_size,
+ brw->curbe.clip_start,
+ brw->curbe.clip_size,
+ brw->curbe.vs_start,
+ brw->curbe.vs_size );
+
+ brw->state.dirty.brw |= BRW_NEW_CURBE_OFFSETS;
+ }
+}
+
+
+const struct brw_tracked_state brw_curbe_offsets = {
+ .dirty = {
+ .mesa = _NEW_TRANSFORM,
+ .brw = BRW_NEW_VERTEX_PROGRAM,
+ .cache = CACHE_NEW_WM_PROG
+ },
+ .update = calculate_curbe_offsets
+};
+
+
+
+
+/* Define the number of curbes within CS's urb allocation. Multiple
+ * urb entries -> multiple curbes. These will be used by
+ * fixed-function hardware in a double-buffering scheme to avoid a
+ * pipeline stall each time the contents of the curbe is changed.
+ */
+void brw_upload_constant_buffer_state(struct brw_context *brw)
+{
+ struct brw_constant_buffer_state cbs;
+ memset(&cbs, 0, sizeof(cbs));
+
+ /* It appears that this is the state packet for the CS unit, ie. the
+ * urb entries detailed here are housed in the CS range from the
+ * URB_FENCE command.
+ */
+ cbs.header.opcode = CMD_CONST_BUFFER_STATE;
+ cbs.header.length = sizeof(cbs)/4 - 2;
+
+ /* BRW_NEW_URB_FENCE */
+ cbs.bits0.nr_urb_entries = brw->urb.nr_cs_entries;
+ cbs.bits0.urb_entry_size = brw->urb.csize - 1;
+
+ assert(brw->urb.nr_cs_entries);
+ BRW_CACHED_BATCH_STRUCT(brw, &cbs);
+}
+
+#if 0
+const struct brw_tracked_state brw_constant_buffer_state = {
+ .dirty = {
+ .mesa = 0,
+ .brw = BRW_NEW_URB_FENCE,
+ .cache = 0
+ },
+ .update = brw_upload_constant_buffer_state
+};
+#endif
+
+
+static GLfloat fixed_plane[6][4] = {
+ { 0, 0, -1, 1 },
+ { 0, 0, 1, 1 },
+ { 0, -1, 0, 1 },
+ { 0, 1, 0, 1 },
+ {-1, 0, 0, 1 },
+ { 1, 0, 0, 1 }
+};
+
+/* Upload a new set of constants. Too much variability to go into the
+ * cache mechanism, but maybe would benefit from a comparison against
+ * the current uploaded set of constants.
+ */
+static void upload_constant_buffer(struct brw_context *brw)
+{
+ GLcontext *ctx = &brw->intel.ctx;
+ struct brw_vertex_program *vp = (struct brw_vertex_program *)brw->vertex_program;
+ struct brw_fragment_program *fp = (struct brw_fragment_program *)brw->fragment_program;
+ struct brw_mem_pool *pool = &brw->pool[BRW_GS_POOL];
+ GLuint sz = brw->curbe.total_size;
+ GLuint bufsz = sz * 16 * sizeof(GLfloat);
+ GLfloat *buf;
+ GLuint i;
+
+ /* Update our own dependency flags. This works because this
+ * function will also be called whenever fp or vp changes.
+ */
+ brw->curbe.tracked_state.dirty.mesa = (_NEW_TRANSFORM|_NEW_PROJECTION);
+ brw->curbe.tracked_state.dirty.mesa |= vp->param_state;
+ brw->curbe.tracked_state.dirty.mesa |= fp->param_state;
+
+ if (sz == 0) {
+ struct brw_constant_buffer cb;
+ cb.header.opcode = CMD_CONST_BUFFER;
+ cb.header.length = sizeof(cb)/4 - 2;
+ cb.header.valid = 0;
+ cb.bits0.buffer_length = 0;
+ cb.bits0.buffer_address = 0;
+ BRW_BATCH_STRUCT(brw, &cb);
+
+ if (brw->curbe.last_buf) {
+ free(brw->curbe.last_buf);
+ brw->curbe.last_buf = NULL;
+ brw->curbe.last_bufsz = 0;
+ }
+
+ return;
+ }
+
+ buf = (GLfloat *)malloc(bufsz);
+
+ memset(buf, 0, bufsz);
+
+ if (brw->curbe.wm_size) {
+ GLuint offset = brw->curbe.wm_start * 16;
+
+ _mesa_load_state_parameters(ctx, fp->program.Base.Parameters);
+
+ for (i = 0; i < brw->wm.prog_data->nr_params; i++)
+ buf[offset + i] = brw->wm.prog_data->param[i][0];
+ }
+
+
+ /* The clipplanes are actually delivered to both CLIP and VS units.
+ * VS uses them to calculate the outcode bitmasks.
+ */
+ if (brw->curbe.clip_size) {
+ GLuint offset = brw->curbe.clip_start * 16;
+ GLuint j;
+
+ /* If any planes are going this way, send them all this way:
+ */
+ for (i = 0; i < 6; i++) {
+ buf[offset + i * 4 + 0] = fixed_plane[i][0];
+ buf[offset + i * 4 + 1] = fixed_plane[i][1];
+ buf[offset + i * 4 + 2] = fixed_plane[i][2];
+ buf[offset + i * 4 + 3] = fixed_plane[i][3];
+ }
+
+ /* Clip planes: _NEW_TRANSFORM plus _NEW_PROJECTION to get to
+ * clip-space:
+ */
+ assert(MAX_CLIP_PLANES == 6);
+ for (j = 0; j < MAX_CLIP_PLANES; j++) {
+ if (brw->attribs.Transform->ClipPlanesEnabled & (1<<j)) {
+ buf[offset + i * 4 + 0] = brw->attribs.Transform->_ClipUserPlane[j][0];
+ buf[offset + i * 4 + 1] = brw->attribs.Transform->_ClipUserPlane[j][1];
+ buf[offset + i * 4 + 2] = brw->attribs.Transform->_ClipUserPlane[j][2];
+ buf[offset + i * 4 + 3] = brw->attribs.Transform->_ClipUserPlane[j][3];
+ i++;
+ }
+ }
+ }
+
+
+ if (brw->curbe.vs_size) {
+ GLuint offset = brw->curbe.vs_start * 16;
+ GLuint nr = vp->program.Base.Parameters->NumParameters;
+
+ _mesa_load_state_parameters(ctx, vp->program.Base.Parameters);
+
+ for (i = 0; i < nr; i++) {
+ buf[offset + i * 4 + 0] = vp->program.Base.Parameters->ParameterValues[i][0];
+ buf[offset + i * 4 + 1] = vp->program.Base.Parameters->ParameterValues[i][1];
+ buf[offset + i * 4 + 2] = vp->program.Base.Parameters->ParameterValues[i][2];
+ buf[offset + i * 4 + 3] = vp->program.Base.Parameters->ParameterValues[i][3];
+ }
+ }
+
+ if (0) {
+ for (i = 0; i < sz*16; i+=4)
+ _mesa_printf("curbe %d.%d: %f %f %f %f\n", i/8, i&4,
+ buf[i+0], buf[i+1], buf[i+2], buf[i+3]);
+
+ _mesa_printf("last_buf %p buf %p sz %d/%d cmp %d\n",
+ brw->curbe.last_buf, buf,
+ bufsz, brw->curbe.last_bufsz,
+ brw->curbe.last_buf ? memcmp(buf, brw->curbe.last_buf, bufsz) : -1);
+ }
+
+ if (brw->curbe.last_buf &&
+ bufsz == brw->curbe.last_bufsz &&
+ memcmp(buf, brw->curbe.last_buf, bufsz) == 0) {
+ free(buf);
+/* return; */
+ }
+ else {
+ if (brw->curbe.last_buf)
+ free(brw->curbe.last_buf);
+ brw->curbe.last_buf = buf;
+ brw->curbe.last_bufsz = bufsz;
+
+
+ if (!brw_pool_alloc(pool,
+ bufsz,
+ 6,
+ &brw->curbe.gs_offset)) {
+ _mesa_printf("out of GS memory for curbe\n");
+ assert(0);
+ return;
+ }
+
+
+ /* Copy data to the buffer:
+ */
+ bmBufferSubDataAUB(&brw->intel,
+ pool->buffer,
+ brw->curbe.gs_offset,
+ bufsz,
+ buf,
+ DW_CONSTANT_BUFFER,
+ 0);
+ }
+
+ /* TODO: only emit the constant_buffer packet when necessary, ie:
+ - contents have changed
+ - offset has changed
+ - hw requirements due to other packets emitted.
+ */
+ {
+ struct brw_constant_buffer cb;
+
+ memset(&cb, 0, sizeof(cb));
+
+ cb.header.opcode = CMD_CONST_BUFFER;
+ cb.header.length = sizeof(cb)/4 - 2;
+ cb.header.valid = 1;
+ cb.bits0.buffer_length = sz - 1;
+ cb.bits0.buffer_address = brw->curbe.gs_offset >> 6;
+
+ /* Because this provokes an action (ie copy the constants into the
+ * URB), it shouldn't be shortcircuited if identical to the
+ * previous time - because eg. the urb destination may have
+ * changed, or the urb contents different to last time.
+ *
+ * Note that the data referred to is actually copied internally,
+ * not just used in place according to passed pointer.
+ *
+ * It appears that the CS unit takes care of using each available
+ * URB entry (Const URB Entry == CURBE) in turn, and issuing
+ * flushes as necessary when doublebuffering of CURBEs isn't
+ * possible.
+ */
+/* intel_batchbuffer_align(brw->intel.batch, 64, sizeof(cb)); */
+ BRW_BATCH_STRUCT(brw, &cb);
+/* intel_batchbuffer_align(brw->intel.batch, 64, 0); */
+ }
+}
+
+/* This tracked state is unique in that the state it monitors varies
+ * dynamically depending on the parameters tracked by the fragment and
+ * vertex programs. This is the template used as a starting point,
+ * each context will maintain a copy of this internally and update as
+ * required.
+ */
+const struct brw_tracked_state brw_constant_buffer = {
+ .dirty = {
+ .mesa = (_NEW_TRANSFORM|_NEW_PROJECTION), /* plus fp and vp flags */
+ .brw = (BRW_NEW_FRAGMENT_PROGRAM |
+ BRW_NEW_VERTEX_PROGRAM |
+ BRW_NEW_URB_FENCE | /* Implicit - hardware requires this, not used above */
+ BRW_NEW_PSP | /* Implicit - hardware requires this, not used above */
+ BRW_NEW_CURBE_OFFSETS),
+ .cache = (CACHE_NEW_WM_PROG)
+ },
+ .update = upload_constant_buffer
+};
+
diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h
new file mode 100644
index 0000000000..e8f878a701
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_defines.h
@@ -0,0 +1,850 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#ifndef BRW_DEFINES_H
+#define BRW_DEFINES_H
+
+/*
+ */
+#define MI_NOOP 0x00
+#define MI_USER_INTERRUPT 0x02
+#define MI_WAIT_FOR_EVENT 0x03
+#define MI_FLUSH 0x04
+#define MI_REPORT_HEAD 0x07
+#define MI_ARB_ON_OFF 0x08
+#define MI_BATCH_BUFFER_END 0x0A
+#define MI_OVERLAY_FLIP 0x11
+#define MI_LOAD_SCAN_LINES_INCL 0x12
+#define MI_LOAD_SCAN_LINES_EXCL 0x13
+#define MI_DISPLAY_BUFFER_INFO 0x14
+#define MI_SET_CONTEXT 0x18
+#define MI_STORE_DATA_IMM 0x20
+#define MI_STORE_DATA_INDEX 0x21
+#define MI_LOAD_REGISTER_IMM 0x22
+#define MI_STORE_REGISTER_MEM 0x24
+#define MI_BATCH_BUFFER_START 0x31
+
+#define MI_SYNCHRONOUS_FLIP 0x0
+#define MI_ASYNCHRONOUS_FLIP 0x1
+
+#define MI_BUFFER_SECURE 0x0
+#define MI_BUFFER_NONSECURE 0x1
+
+#define MI_ARBITRATE_AT_CHAIN_POINTS 0x0
+#define MI_ARBITRATE_BETWEEN_INSTS 0x1
+#define MI_NO_ARBITRATION 0x3
+
+#define MI_CONDITION_CODE_WAIT_DISABLED 0x0
+#define MI_CONDITION_CODE_WAIT_0 0x1
+#define MI_CONDITION_CODE_WAIT_1 0x2
+#define MI_CONDITION_CODE_WAIT_2 0x3
+#define MI_CONDITION_CODE_WAIT_3 0x4
+#define MI_CONDITION_CODE_WAIT_4 0x5
+
+#define MI_DISPLAY_PIPE_A 0x0
+#define MI_DISPLAY_PIPE_B 0x1
+
+#define MI_DISPLAY_PLANE_A 0x0
+#define MI_DISPLAY_PLANE_B 0x1
+#define MI_DISPLAY_PLANE_C 0x2
+
+#define MI_STANDARD_FLIP 0x0
+#define MI_ENQUEUE_FLIP_PERFORM_BASE_FRAME_NUMBER_LOAD 0x1
+#define MI_ENQUEUE_FLIP_TARGET_FRAME_NUMBER_RELATIVE 0x2
+#define MI_ENQUEUE_FLIP_ABSOLUTE_TARGET_FRAME_NUMBER 0x3
+
+#define MI_PHYSICAL_ADDRESS 0x0
+#define MI_VIRTUAL_ADDRESS 0x1
+
+#define MI_BUFFER_MEMORY_MAIN 0x0
+#define MI_BUFFER_MEMORY_GTT 0x2
+#define MI_BUFFER_MEMORY_PER_PROCESS_GTT 0x3
+
+#define MI_FLIP_CONTINUE 0x0
+#define MI_FLIP_ON 0x1
+#define MI_FLIP_OFF 0x2
+
+#define MI_UNTRUSTED_REGISTER_SPACE 0x0
+#define MI_TRUSTED_REGISTER_SPACE 0x1
+
+/* 3D state:
+ */
+#define _3DOP_3DSTATE_PIPELINED 0x0
+#define _3DOP_3DSTATE_NONPIPELINED 0x1
+#define _3DOP_3DCONTROL 0x2
+#define _3DOP_3DPRIMITIVE 0x3
+
+#define _3DSTATE_PIPELINED_POINTERS 0x00
+#define _3DSTATE_BINDING_TABLE_POINTERS 0x01
+#define _3DSTATE_VERTEX_BUFFERS 0x08
+#define _3DSTATE_VERTEX_ELEMENTS 0x09
+#define _3DSTATE_INDEX_BUFFER 0x0A
+#define _3DSTATE_VF_STATISTICS 0x0B
+#define _3DSTATE_DRAWING_RECTANGLE 0x00
+#define _3DSTATE_CONSTANT_COLOR 0x01
+#define _3DSTATE_SAMPLER_PALETTE_LOAD 0x02
+#define _3DSTATE_CHROMA_KEY 0x04
+#define _3DSTATE_DEPTH_BUFFER 0x05
+#define _3DSTATE_POLY_STIPPLE_OFFSET 0x06
+#define _3DSTATE_POLY_STIPPLE_PATTERN 0x07
+#define _3DSTATE_LINE_STIPPLE 0x08
+#define _3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP 0x09
+#define _3DCONTROL 0x00
+#define _3DPRIMITIVE 0x00
+
+#define PIPE_CONTROL_NOWRITE 0x00
+#define PIPE_CONTROL_WRITEIMMEDIATE 0x01
+#define PIPE_CONTROL_WRITEDEPTH 0x02
+#define PIPE_CONTROL_WRITETIMESTAMP 0x03
+
+#define PIPE_CONTROL_GTTWRITE_PROCESS_LOCAL 0x00
+#define PIPE_CONTROL_GTTWRITE_GLOBAL 0x01
+
+#define _3DPRIM_POINTLIST 0x01
+#define _3DPRIM_LINELIST 0x02
+#define _3DPRIM_LINESTRIP 0x03
+#define _3DPRIM_TRILIST 0x04
+#define _3DPRIM_TRISTRIP 0x05
+#define _3DPRIM_TRIFAN 0x06
+#define _3DPRIM_QUADLIST 0x07
+#define _3DPRIM_QUADSTRIP 0x08
+#define _3DPRIM_LINELIST_ADJ 0x09
+#define _3DPRIM_LINESTRIP_ADJ 0x0A
+#define _3DPRIM_TRILIST_ADJ 0x0B
+#define _3DPRIM_TRISTRIP_ADJ 0x0C
+#define _3DPRIM_TRISTRIP_REVERSE 0x0D
+#define _3DPRIM_POLYGON 0x0E
+#define _3DPRIM_RECTLIST 0x0F
+#define _3DPRIM_LINELOOP 0x10
+#define _3DPRIM_POINTLIST_BF 0x11
+#define _3DPRIM_LINESTRIP_CONT 0x12
+#define _3DPRIM_LINESTRIP_BF 0x13
+#define _3DPRIM_LINESTRIP_CONT_BF 0x14
+#define _3DPRIM_TRIFAN_NOSTIPPLE 0x15
+
+#define _3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL 0
+#define _3DPRIM_VERTEXBUFFER_ACCESS_RANDOM 1
+
+#define BRW_ANISORATIO_2 0
+#define BRW_ANISORATIO_4 1
+#define BRW_ANISORATIO_6 2
+#define BRW_ANISORATIO_8 3
+#define BRW_ANISORATIO_10 4
+#define BRW_ANISORATIO_12 5
+#define BRW_ANISORATIO_14 6
+#define BRW_ANISORATIO_16 7
+
+#define BRW_BLENDFACTOR_ONE 0x1
+#define BRW_BLENDFACTOR_SRC_COLOR 0x2
+#define BRW_BLENDFACTOR_SRC_ALPHA 0x3
+#define BRW_BLENDFACTOR_DST_ALPHA 0x4
+#define BRW_BLENDFACTOR_DST_COLOR 0x5
+#define BRW_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
+#define BRW_BLENDFACTOR_CONST_COLOR 0x7
+#define BRW_BLENDFACTOR_CONST_ALPHA 0x8
+#define BRW_BLENDFACTOR_SRC1_COLOR 0x9
+#define BRW_BLENDFACTOR_SRC1_ALPHA 0x0A
+#define BRW_BLENDFACTOR_ZERO 0x11
+#define BRW_BLENDFACTOR_INV_SRC_COLOR 0x12
+#define BRW_BLENDFACTOR_INV_SRC_ALPHA 0x13
+#define BRW_BLENDFACTOR_INV_DST_ALPHA 0x14
+#define BRW_BLENDFACTOR_INV_DST_COLOR 0x15
+#define BRW_BLENDFACTOR_INV_CONST_COLOR 0x17
+#define BRW_BLENDFACTOR_INV_CONST_ALPHA 0x18
+#define BRW_BLENDFACTOR_INV_SRC1_COLOR 0x19
+#define BRW_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
+
+#define BRW_BLENDFUNCTION_ADD 0
+#define BRW_BLENDFUNCTION_SUBTRACT 1
+#define BRW_BLENDFUNCTION_REVERSE_SUBTRACT 2
+#define BRW_BLENDFUNCTION_MIN 3
+#define BRW_BLENDFUNCTION_MAX 4
+
+#define BRW_ALPHATEST_FORMAT_UNORM8 0
+#define BRW_ALPHATEST_FORMAT_FLOAT32 1
+
+#define BRW_CHROMAKEY_KILL_ON_ANY_MATCH 0
+#define BRW_CHROMAKEY_REPLACE_BLACK 1
+
+#define BRW_CLIP_API_OGL 0
+#define BRW_CLIP_API_DX 1
+
+#define BRW_CLIPMODE_NORMAL 0
+#define BRW_CLIPMODE_CLIP_ALL 1
+#define BRW_CLIPMODE_CLIP_NON_REJECTED 2
+#define BRW_CLIPMODE_REJECT_ALL 3
+#define BRW_CLIPMODE_ACCEPT_ALL 4
+
+#define BRW_CLIP_NDCSPACE 0
+#define BRW_CLIP_SCREENSPACE 1
+
+#define BRW_COMPAREFUNCTION_ALWAYS 0
+#define BRW_COMPAREFUNCTION_NEVER 1
+#define BRW_COMPAREFUNCTION_LESS 2
+#define BRW_COMPAREFUNCTION_EQUAL 3
+#define BRW_COMPAREFUNCTION_LEQUAL 4
+#define BRW_COMPAREFUNCTION_GREATER 5
+#define BRW_COMPAREFUNCTION_NOTEQUAL 6
+#define BRW_COMPAREFUNCTION_GEQUAL 7
+
+#define BRW_COVERAGE_PIXELS_HALF 0
+#define BRW_COVERAGE_PIXELS_1 1
+#define BRW_COVERAGE_PIXELS_2 2
+#define BRW_COVERAGE_PIXELS_4 3
+
+#define BRW_CULLMODE_BOTH 0
+#define BRW_CULLMODE_NONE 1
+#define BRW_CULLMODE_FRONT 2
+#define BRW_CULLMODE_BACK 3
+
+#define BRW_DEFAULTCOLOR_R8G8B8A8_UNORM 0
+#define BRW_DEFAULTCOLOR_R32G32B32A32_FLOAT 1
+
+#define BRW_DEPTHFORMAT_D32_FLOAT_S8X24_UINT 0
+#define BRW_DEPTHFORMAT_D32_FLOAT 1
+#define BRW_DEPTHFORMAT_D24_UNORM_S8_UINT 2
+#define BRW_DEPTHFORMAT_D16_UNORM 5
+
+#define BRW_FLOATING_POINT_IEEE_754 0
+#define BRW_FLOATING_POINT_NON_IEEE_754 1
+
+#define BRW_FRONTWINDING_CW 0
+#define BRW_FRONTWINDING_CCW 1
+
+#define BRW_INDEX_BYTE 0
+#define BRW_INDEX_WORD 1
+#define BRW_INDEX_DWORD 2
+
+#define BRW_LOGICOPFUNCTION_CLEAR 0
+#define BRW_LOGICOPFUNCTION_NOR 1
+#define BRW_LOGICOPFUNCTION_AND_INVERTED 2
+#define BRW_LOGICOPFUNCTION_COPY_INVERTED 3
+#define BRW_LOGICOPFUNCTION_AND_REVERSE 4
+#define BRW_LOGICOPFUNCTION_INVERT 5
+#define BRW_LOGICOPFUNCTION_XOR 6
+#define BRW_LOGICOPFUNCTION_NAND 7
+#define BRW_LOGICOPFUNCTION_AND 8
+#define BRW_LOGICOPFUNCTION_EQUIV 9
+#define BRW_LOGICOPFUNCTION_NOOP 10
+#define BRW_LOGICOPFUNCTION_OR_INVERTED 11
+#define BRW_LOGICOPFUNCTION_COPY 12
+#define BRW_LOGICOPFUNCTION_OR_REVERSE 13
+#define BRW_LOGICOPFUNCTION_OR 14
+#define BRW_LOGICOPFUNCTION_SET 15
+
+#define BRW_MAPFILTER_NEAREST 0x0
+#define BRW_MAPFILTER_LINEAR 0x1
+#define BRW_MAPFILTER_ANISOTROPIC 0x2
+
+#define BRW_MIPFILTER_NONE 0
+#define BRW_MIPFILTER_NEAREST 1
+#define BRW_MIPFILTER_LINEAR 3
+
+#define BRW_POLYGON_FRONT_FACING 0
+#define BRW_POLYGON_BACK_FACING 1
+
+#define BRW_PREFILTER_ALWAYS 0x0
+#define BRW_PREFILTER_NEVER 0x1
+#define BRW_PREFILTER_LESS 0x2
+#define BRW_PREFILTER_EQUAL 0x3
+#define BRW_PREFILTER_LEQUAL 0x4
+#define BRW_PREFILTER_GREATER 0x5
+#define BRW_PREFILTER_NOTEQUAL 0x6
+#define BRW_PREFILTER_GEQUAL 0x7
+
+#define BRW_PROVOKING_VERTEX_0 0
+#define BRW_PROVOKING_VERTEX_1 1
+#define BRW_PROVOKING_VERTEX_2 2
+
+#define BRW_RASTRULE_UPPER_LEFT 0
+#define BRW_RASTRULE_UPPER_RIGHT 1
+
+#define BRW_RENDERTARGET_CLAMPRANGE_UNORM 0
+#define BRW_RENDERTARGET_CLAMPRANGE_SNORM 1
+#define BRW_RENDERTARGET_CLAMPRANGE_FORMAT 2
+
+#define BRW_STENCILOP_KEEP 0
+#define BRW_STENCILOP_ZERO 1
+#define BRW_STENCILOP_REPLACE 2
+#define BRW_STENCILOP_INCRSAT 3
+#define BRW_STENCILOP_DECRSAT 4
+#define BRW_STENCILOP_INCR 5
+#define BRW_STENCILOP_DECR 6
+#define BRW_STENCILOP_INVERT 7
+
+#define BRW_SURFACE_MIPMAPLAYOUT_BELOW 0
+#define BRW_SURFACE_MIPMAPLAYOUT_RIGHT 1
+
+#define BRW_SURFACEFORMAT_R32G32B32A32_FLOAT 0x000
+#define BRW_SURFACEFORMAT_R32G32B32A32_SINT 0x001
+#define BRW_SURFACEFORMAT_R32G32B32A32_UINT 0x002
+#define BRW_SURFACEFORMAT_R32G32B32A32_UNORM 0x003
+#define BRW_SURFACEFORMAT_R32G32B32A32_SNORM 0x004
+#define BRW_SURFACEFORMAT_R64G64_FLOAT 0x005
+#define BRW_SURFACEFORMAT_R32G32B32X32_FLOAT 0x006
+#define BRW_SURFACEFORMAT_R32G32B32A32_SSCALED 0x007
+#define BRW_SURFACEFORMAT_R32G32B32A32_USCALED 0x008
+#define BRW_SURFACEFORMAT_R32G32B32_FLOAT 0x040
+#define BRW_SURFACEFORMAT_R32G32B32_SINT 0x041
+#define BRW_SURFACEFORMAT_R32G32B32_UINT 0x042
+#define BRW_SURFACEFORMAT_R32G32B32_UNORM 0x043
+#define BRW_SURFACEFORMAT_R32G32B32_SNORM 0x044
+#define BRW_SURFACEFORMAT_R32G32B32_SSCALED 0x045
+#define BRW_SURFACEFORMAT_R32G32B32_USCALED 0x046
+#define BRW_SURFACEFORMAT_R16G16B16A16_UNORM 0x080
+#define BRW_SURFACEFORMAT_R16G16B16A16_SNORM 0x081
+#define BRW_SURFACEFORMAT_R16G16B16A16_SINT 0x082
+#define BRW_SURFACEFORMAT_R16G16B16A16_UINT 0x083
+#define BRW_SURFACEFORMAT_R16G16B16A16_FLOAT 0x084
+#define BRW_SURFACEFORMAT_R32G32_FLOAT 0x085
+#define BRW_SURFACEFORMAT_R32G32_SINT 0x086
+#define BRW_SURFACEFORMAT_R32G32_UINT 0x087
+#define BRW_SURFACEFORMAT_R32_FLOAT_X8X24_TYPELESS 0x088
+#define BRW_SURFACEFORMAT_X32_TYPELESS_G8X24_UINT 0x089
+#define BRW_SURFACEFORMAT_L32A32_FLOAT 0x08A
+#define BRW_SURFACEFORMAT_R32G32_UNORM 0x08B
+#define BRW_SURFACEFORMAT_R32G32_SNORM 0x08C
+#define BRW_SURFACEFORMAT_R64_FLOAT 0x08D
+#define BRW_SURFACEFORMAT_R16G16B16X16_UNORM 0x08E
+#define BRW_SURFACEFORMAT_R16G16B16X16_FLOAT 0x08F
+#define BRW_SURFACEFORMAT_A32X32_FLOAT 0x090
+#define BRW_SURFACEFORMAT_L32X32_FLOAT 0x091
+#define BRW_SURFACEFORMAT_I32X32_FLOAT 0x092
+#define BRW_SURFACEFORMAT_R16G16B16A16_SSCALED 0x093
+#define BRW_SURFACEFORMAT_R16G16B16A16_USCALED 0x094
+#define BRW_SURFACEFORMAT_R32G32_SSCALED 0x095
+#define BRW_SURFACEFORMAT_R32G32_USCALED 0x096
+#define BRW_SURFACEFORMAT_B8G8R8A8_UNORM 0x0C0
+#define BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB 0x0C1
+#define BRW_SURFACEFORMAT_R10G10B10A2_UNORM 0x0C2
+#define BRW_SURFACEFORMAT_R10G10B10A2_UNORM_SRGB 0x0C3
+#define BRW_SURFACEFORMAT_R10G10B10A2_UINT 0x0C4
+#define BRW_SURFACEFORMAT_R10G10B10_SNORM_A2_UNORM 0x0C5
+#define BRW_SURFACEFORMAT_R8G8B8A8_UNORM 0x0C7
+#define BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB 0x0C8
+#define BRW_SURFACEFORMAT_R8G8B8A8_SNORM 0x0C9
+#define BRW_SURFACEFORMAT_R8G8B8A8_SINT 0x0CA
+#define BRW_SURFACEFORMAT_R8G8B8A8_UINT 0x0CB
+#define BRW_SURFACEFORMAT_R16G16_UNORM 0x0CC
+#define BRW_SURFACEFORMAT_R16G16_SNORM 0x0CD
+#define BRW_SURFACEFORMAT_R16G16_SINT 0x0CE
+#define BRW_SURFACEFORMAT_R16G16_UINT 0x0CF
+#define BRW_SURFACEFORMAT_R16G16_FLOAT 0x0D0
+#define BRW_SURFACEFORMAT_B10G10R10A2_UNORM 0x0D1
+#define BRW_SURFACEFORMAT_B10G10R10A2_UNORM_SRGB 0x0D2
+#define BRW_SURFACEFORMAT_R11G11B10_FLOAT 0x0D3
+#define BRW_SURFACEFORMAT_R32_SINT 0x0D6
+#define BRW_SURFACEFORMAT_R32_UINT 0x0D7
+#define BRW_SURFACEFORMAT_R32_FLOAT 0x0D8
+#define BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS 0x0D9
+#define BRW_SURFACEFORMAT_X24_TYPELESS_G8_UINT 0x0DA
+#define BRW_SURFACEFORMAT_L16A16_UNORM 0x0DF
+#define BRW_SURFACEFORMAT_I24X8_UNORM 0x0E0
+#define BRW_SURFACEFORMAT_L24X8_UNORM 0x0E1
+#define BRW_SURFACEFORMAT_A24X8_UNORM 0x0E2
+#define BRW_SURFACEFORMAT_I32_FLOAT 0x0E3
+#define BRW_SURFACEFORMAT_L32_FLOAT 0x0E4
+#define BRW_SURFACEFORMAT_A32_FLOAT 0x0E5
+#define BRW_SURFACEFORMAT_B8G8R8X8_UNORM 0x0E9
+#define BRW_SURFACEFORMAT_B8G8R8X8_UNORM_SRGB 0x0EA
+#define BRW_SURFACEFORMAT_R8G8B8X8_UNORM 0x0EB
+#define BRW_SURFACEFORMAT_R8G8B8X8_UNORM_SRGB 0x0EC
+#define BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP 0x0ED
+#define BRW_SURFACEFORMAT_B10G10R10X2_UNORM 0x0EE
+#define BRW_SURFACEFORMAT_L16A16_FLOAT 0x0F0
+#define BRW_SURFACEFORMAT_R32_UNORM 0x0F1
+#define BRW_SURFACEFORMAT_R32_SNORM 0x0F2
+#define BRW_SURFACEFORMAT_R10G10B10X2_USCALED 0x0F3
+#define BRW_SURFACEFORMAT_R8G8B8A8_SSCALED 0x0F4
+#define BRW_SURFACEFORMAT_R8G8B8A8_USCALED 0x0F5
+#define BRW_SURFACEFORMAT_R16G16_SSCALED 0x0F6
+#define BRW_SURFACEFORMAT_R16G16_USCALED 0x0F7
+#define BRW_SURFACEFORMAT_R32_SSCALED 0x0F8
+#define BRW_SURFACEFORMAT_R32_USCALED 0x0F9
+#define BRW_SURFACEFORMAT_B5G6R5_UNORM 0x100
+#define BRW_SURFACEFORMAT_B5G6R5_UNORM_SRGB 0x101
+#define BRW_SURFACEFORMAT_B5G5R5A1_UNORM 0x102
+#define BRW_SURFACEFORMAT_B5G5R5A1_UNORM_SRGB 0x103
+#define BRW_SURFACEFORMAT_B4G4R4A4_UNORM 0x104
+#define BRW_SURFACEFORMAT_B4G4R4A4_UNORM_SRGB 0x105
+#define BRW_SURFACEFORMAT_R8G8_UNORM 0x106
+#define BRW_SURFACEFORMAT_R8G8_SNORM 0x107
+#define BRW_SURFACEFORMAT_R8G8_SINT 0x108
+#define BRW_SURFACEFORMAT_R8G8_UINT 0x109
+#define BRW_SURFACEFORMAT_R16_UNORM 0x10A
+#define BRW_SURFACEFORMAT_R16_SNORM 0x10B
+#define BRW_SURFACEFORMAT_R16_SINT 0x10C
+#define BRW_SURFACEFORMAT_R16_UINT 0x10D
+#define BRW_SURFACEFORMAT_R16_FLOAT 0x10E
+#define BRW_SURFACEFORMAT_I16_UNORM 0x111
+#define BRW_SURFACEFORMAT_L16_UNORM 0x112
+#define BRW_SURFACEFORMAT_A16_UNORM 0x113
+#define BRW_SURFACEFORMAT_L8A8_UNORM 0x114
+#define BRW_SURFACEFORMAT_I16_FLOAT 0x115
+#define BRW_SURFACEFORMAT_L16_FLOAT 0x116
+#define BRW_SURFACEFORMAT_A16_FLOAT 0x117
+#define BRW_SURFACEFORMAT_R5G5_SNORM_B6_UNORM 0x119
+#define BRW_SURFACEFORMAT_B5G5R5X1_UNORM 0x11A
+#define BRW_SURFACEFORMAT_B5G5R5X1_UNORM_SRGB 0x11B
+#define BRW_SURFACEFORMAT_R8G8_SSCALED 0x11C
+#define BRW_SURFACEFORMAT_R8G8_USCALED 0x11D
+#define BRW_SURFACEFORMAT_R16_SSCALED 0x11E
+#define BRW_SURFACEFORMAT_R16_USCALED 0x11F
+#define BRW_SURFACEFORMAT_R8_UNORM 0x140
+#define BRW_SURFACEFORMAT_R8_SNORM 0x141
+#define BRW_SURFACEFORMAT_R8_SINT 0x142
+#define BRW_SURFACEFORMAT_R8_UINT 0x143
+#define BRW_SURFACEFORMAT_A8_UNORM 0x144
+#define BRW_SURFACEFORMAT_I8_UNORM 0x145
+#define BRW_SURFACEFORMAT_L8_UNORM 0x146
+#define BRW_SURFACEFORMAT_P4A4_UNORM 0x147
+#define BRW_SURFACEFORMAT_A4P4_UNORM 0x148
+#define BRW_SURFACEFORMAT_R8_SSCALED 0x149
+#define BRW_SURFACEFORMAT_R8_USCALED 0x14A
+#define BRW_SURFACEFORMAT_R1_UINT 0x181
+#define BRW_SURFACEFORMAT_YCRCB_NORMAL 0x182
+#define BRW_SURFACEFORMAT_YCRCB_SWAPUVY 0x183
+#define BRW_SURFACEFORMAT_BC1_UNORM 0x186
+#define BRW_SURFACEFORMAT_BC2_UNORM 0x187
+#define BRW_SURFACEFORMAT_BC3_UNORM 0x188
+#define BRW_SURFACEFORMAT_BC4_UNORM 0x189
+#define BRW_SURFACEFORMAT_BC5_UNORM 0x18A
+#define BRW_SURFACEFORMAT_BC1_UNORM_SRGB 0x18B
+#define BRW_SURFACEFORMAT_BC2_UNORM_SRGB 0x18C
+#define BRW_SURFACEFORMAT_BC3_UNORM_SRGB 0x18D
+#define BRW_SURFACEFORMAT_MONO8 0x18E
+#define BRW_SURFACEFORMAT_YCRCB_SWAPUV 0x18F
+#define BRW_SURFACEFORMAT_YCRCB_SWAPY 0x190
+#define BRW_SURFACEFORMAT_DXT1_RGB 0x191
+#define BRW_SURFACEFORMAT_FXT1 0x192
+#define BRW_SURFACEFORMAT_R8G8B8_UNORM 0x193
+#define BRW_SURFACEFORMAT_R8G8B8_SNORM 0x194
+#define BRW_SURFACEFORMAT_R8G8B8_SSCALED 0x195
+#define BRW_SURFACEFORMAT_R8G8B8_USCALED 0x196
+#define BRW_SURFACEFORMAT_R64G64B64A64_FLOAT 0x197
+#define BRW_SURFACEFORMAT_R64G64B64_FLOAT 0x198
+#define BRW_SURFACEFORMAT_BC4_SNORM 0x199
+#define BRW_SURFACEFORMAT_BC5_SNORM 0x19A
+#define BRW_SURFACEFORMAT_R16G16B16_UNORM 0x19C
+#define BRW_SURFACEFORMAT_R16G16B16_SNORM 0x19D
+#define BRW_SURFACEFORMAT_R16G16B16_SSCALED 0x19E
+#define BRW_SURFACEFORMAT_R16G16B16_USCALED 0x19F
+
+#define BRW_SURFACERETURNFORMAT_FLOAT32 0
+#define BRW_SURFACERETURNFORMAT_S1 1
+
+#define BRW_SURFACE_1D 0
+#define BRW_SURFACE_2D 1
+#define BRW_SURFACE_3D 2
+#define BRW_SURFACE_CUBE 3
+#define BRW_SURFACE_BUFFER 4
+#define BRW_SURFACE_NULL 7
+
+#define BRW_TEXCOORDMODE_WRAP 0
+#define BRW_TEXCOORDMODE_MIRROR 1
+#define BRW_TEXCOORDMODE_CLAMP 2
+#define BRW_TEXCOORDMODE_CUBE 3
+#define BRW_TEXCOORDMODE_CLAMP_BORDER 4
+#define BRW_TEXCOORDMODE_MIRROR_ONCE 5
+
+#define BRW_THREAD_PRIORITY_NORMAL 0
+#define BRW_THREAD_PRIORITY_HIGH 1
+
+#define BRW_TILEWALK_XMAJOR 0
+#define BRW_TILEWALK_YMAJOR 1
+
+#define BRW_VERTEX_SUBPIXEL_PRECISION_8BITS 0
+#define BRW_VERTEX_SUBPIXEL_PRECISION_4BITS 1
+
+#define BRW_VERTEXBUFFER_ACCESS_VERTEXDATA 0
+#define BRW_VERTEXBUFFER_ACCESS_INSTANCEDATA 1
+
+#define BRW_VFCOMPONENT_NOSTORE 0
+#define BRW_VFCOMPONENT_STORE_SRC 1
+#define BRW_VFCOMPONENT_STORE_0 2
+#define BRW_VFCOMPONENT_STORE_1_FLT 3
+#define BRW_VFCOMPONENT_STORE_1_INT 4
+#define BRW_VFCOMPONENT_STORE_VID 5
+#define BRW_VFCOMPONENT_STORE_IID 6
+#define BRW_VFCOMPONENT_STORE_PID 7
+
+
+
+/* Execution Unit (EU) defines
+ */
+
+#define BRW_ALIGN_1 0
+#define BRW_ALIGN_16 1
+
+#define BRW_ADDRESS_DIRECT 0
+#define BRW_ADDRESS_REGISTER_INDIRECT_REGISTER 1
+
+#define BRW_CHANNEL_X 0
+#define BRW_CHANNEL_Y 1
+#define BRW_CHANNEL_Z 2
+#define BRW_CHANNEL_W 3
+
+#define BRW_COMPRESSION_NONE 0
+#define BRW_COMPRESSION_2NDHALF 1
+#define BRW_COMPRESSION_COMPRESSED 2
+
+#define BRW_CONDITIONAL_NONE 0
+#define BRW_CONDITIONAL_Z 1
+#define BRW_CONDITIONAL_NZ 2
+#define BRW_CONDITIONAL_EQ 1 /* Z */
+#define BRW_CONDITIONAL_NEQ 2 /* NZ */
+#define BRW_CONDITIONAL_G 3
+#define BRW_CONDITIONAL_GE 4
+#define BRW_CONDITIONAL_L 5
+#define BRW_CONDITIONAL_LE 6
+#define BRW_CONDITIONAL_C 7
+#define BRW_CONDITIONAL_O 8
+
+#define BRW_DEBUG_NONE 0
+#define BRW_DEBUG_BREAKPOINT 1
+
+#define BRW_DEPENDENCY_NORMAL 0
+#define BRW_DEPENDENCY_NOTCLEARED 1
+#define BRW_DEPENDENCY_NOTCHECKED 2
+#define BRW_DEPENDENCY_DISABLE 3
+
+#define BRW_EXECUTE_1 0
+#define BRW_EXECUTE_2 1
+#define BRW_EXECUTE_4 2
+#define BRW_EXECUTE_8 3
+#define BRW_EXECUTE_16 4
+#define BRW_EXECUTE_32 5
+
+#define BRW_HORIZONTAL_STRIDE_0 0
+#define BRW_HORIZONTAL_STRIDE_1 1
+#define BRW_HORIZONTAL_STRIDE_2 2
+#define BRW_HORIZONTAL_STRIDE_4 3
+
+#define BRW_INSTRUCTION_NORMAL 0
+#define BRW_INSTRUCTION_SATURATE 1
+
+#define BRW_MASK_ENABLE 0
+#define BRW_MASK_DISABLE 1
+
+#define BRW_OPCODE_MOV 1
+#define BRW_OPCODE_SEL 2
+#define BRW_OPCODE_NOT 4
+#define BRW_OPCODE_AND 5
+#define BRW_OPCODE_OR 6
+#define BRW_OPCODE_XOR 7
+#define BRW_OPCODE_SHR 8
+#define BRW_OPCODE_SHL 9
+#define BRW_OPCODE_RSR 10
+#define BRW_OPCODE_RSL 11
+#define BRW_OPCODE_ASR 12
+#define BRW_OPCODE_CMP 16
+#define BRW_OPCODE_JMPI 32
+#define BRW_OPCODE_IF 34
+#define BRW_OPCODE_IFF 35
+#define BRW_OPCODE_ELSE 36
+#define BRW_OPCODE_ENDIF 37
+#define BRW_OPCODE_DO 38
+#define BRW_OPCODE_WHILE 39
+#define BRW_OPCODE_BREAK 40
+#define BRW_OPCODE_CONTINUE 41
+#define BRW_OPCODE_HALT 42
+#define BRW_OPCODE_MSAVE 44
+#define BRW_OPCODE_MRESTORE 45
+#define BRW_OPCODE_PUSH 46
+#define BRW_OPCODE_POP 47
+#define BRW_OPCODE_WAIT 48
+#define BRW_OPCODE_SEND 49
+#define BRW_OPCODE_ADD 64
+#define BRW_OPCODE_MUL 65
+#define BRW_OPCODE_AVG 66
+#define BRW_OPCODE_FRC 67
+#define BRW_OPCODE_RNDU 68
+#define BRW_OPCODE_RNDD 69
+#define BRW_OPCODE_RNDE 70
+#define BRW_OPCODE_RNDZ 71
+#define BRW_OPCODE_MAC 72
+#define BRW_OPCODE_MACH 73
+#define BRW_OPCODE_LZD 74
+#define BRW_OPCODE_SAD2 80
+#define BRW_OPCODE_SADA2 81
+#define BRW_OPCODE_DP4 84
+#define BRW_OPCODE_DPH 85
+#define BRW_OPCODE_DP3 86
+#define BRW_OPCODE_DP2 87
+#define BRW_OPCODE_DPA2 88
+#define BRW_OPCODE_LINE 89
+#define BRW_OPCODE_NOP 126
+
+#define BRW_PREDICATE_NONE 0
+#define BRW_PREDICATE_NORMAL 1
+#define BRW_PREDICATE_ALIGN1_ANYV 2
+#define BRW_PREDICATE_ALIGN1_ALLV 3
+#define BRW_PREDICATE_ALIGN1_ANY2H 4
+#define BRW_PREDICATE_ALIGN1_ALL2H 5
+#define BRW_PREDICATE_ALIGN1_ANY4H 6
+#define BRW_PREDICATE_ALIGN1_ALL4H 7
+#define BRW_PREDICATE_ALIGN1_ANY8H 8
+#define BRW_PREDICATE_ALIGN1_ALL8H 9
+#define BRW_PREDICATE_ALIGN1_ANY16H 10
+#define BRW_PREDICATE_ALIGN1_ALL16H 11
+#define BRW_PREDICATE_ALIGN16_REPLICATE_X 2
+#define BRW_PREDICATE_ALIGN16_REPLICATE_Y 3
+#define BRW_PREDICATE_ALIGN16_REPLICATE_Z 4
+#define BRW_PREDICATE_ALIGN16_REPLICATE_W 5
+#define BRW_PREDICATE_ALIGN16_ANY4H 6
+#define BRW_PREDICATE_ALIGN16_ALL4H 7
+
+#define BRW_ARCHITECTURE_REGISTER_FILE 0
+#define BRW_GENERAL_REGISTER_FILE 1
+#define BRW_MESSAGE_REGISTER_FILE 2
+#define BRW_IMMEDIATE_VALUE 3
+
+#define BRW_REGISTER_TYPE_UD 0
+#define BRW_REGISTER_TYPE_D 1
+#define BRW_REGISTER_TYPE_UW 2
+#define BRW_REGISTER_TYPE_W 3
+#define BRW_REGISTER_TYPE_UB 4
+#define BRW_REGISTER_TYPE_B 5
+#define BRW_REGISTER_TYPE_VF 5 /* packed float vector, immediates only? */
+#define BRW_REGISTER_TYPE_HF 6
+#define BRW_REGISTER_TYPE_V 6 /* packed int vector, immediates only, uword dest only */
+#define BRW_REGISTER_TYPE_F 7
+
+#define BRW_ARF_NULL 0x00
+#define BRW_ARF_ADDRESS 0x10
+#define BRW_ARF_ACCUMULATOR 0x20
+#define BRW_ARF_FLAG 0x30
+#define BRW_ARF_MASK 0x40
+#define BRW_ARF_MASK_STACK 0x50
+#define BRW_ARF_MASK_STACK_DEPTH 0x60
+#define BRW_ARF_STATE 0x70
+#define BRW_ARF_CONTROL 0x80
+#define BRW_ARF_NOTIFICATION_COUNT 0x90
+#define BRW_ARF_IP 0xA0
+
+#define BRW_AMASK 0
+#define BRW_IMASK 1
+#define BRW_LMASK 2
+#define BRW_CMASK 3
+
+
+
+#define BRW_THREAD_NORMAL 0
+#define BRW_THREAD_ATOMIC 1
+#define BRW_THREAD_SWITCH 2
+
+#define BRW_VERTICAL_STRIDE_0 0
+#define BRW_VERTICAL_STRIDE_1 1
+#define BRW_VERTICAL_STRIDE_2 2
+#define BRW_VERTICAL_STRIDE_4 3
+#define BRW_VERTICAL_STRIDE_8 4
+#define BRW_VERTICAL_STRIDE_16 5
+#define BRW_VERTICAL_STRIDE_32 6
+#define BRW_VERTICAL_STRIDE_64 7
+#define BRW_VERTICAL_STRIDE_128 8
+#define BRW_VERTICAL_STRIDE_256 9
+#define BRW_VERTICAL_STRIDE_ONE_DIMENSIONAL 0xF
+
+#define BRW_WIDTH_1 0
+#define BRW_WIDTH_2 1
+#define BRW_WIDTH_4 2
+#define BRW_WIDTH_8 3
+#define BRW_WIDTH_16 4
+
+#define BRW_STATELESS_BUFFER_BOUNDARY_1K 0
+#define BRW_STATELESS_BUFFER_BOUNDARY_2K 1
+#define BRW_STATELESS_BUFFER_BOUNDARY_4K 2
+#define BRW_STATELESS_BUFFER_BOUNDARY_8K 3
+#define BRW_STATELESS_BUFFER_BOUNDARY_16K 4
+#define BRW_STATELESS_BUFFER_BOUNDARY_32K 5
+#define BRW_STATELESS_BUFFER_BOUNDARY_64K 6
+#define BRW_STATELESS_BUFFER_BOUNDARY_128K 7
+#define BRW_STATELESS_BUFFER_BOUNDARY_256K 8
+#define BRW_STATELESS_BUFFER_BOUNDARY_512K 9
+#define BRW_STATELESS_BUFFER_BOUNDARY_1M 10
+#define BRW_STATELESS_BUFFER_BOUNDARY_2M 11
+
+#define BRW_POLYGON_FACING_FRONT 0
+#define BRW_POLYGON_FACING_BACK 1
+
+#define BRW_MESSAGE_TARGET_NULL 0
+#define BRW_MESSAGE_TARGET_MATH 1
+#define BRW_MESSAGE_TARGET_SAMPLER 2
+#define BRW_MESSAGE_TARGET_GATEWAY 3
+#define BRW_MESSAGE_TARGET_DATAPORT_READ 4
+#define BRW_MESSAGE_TARGET_DATAPORT_WRITE 5
+#define BRW_MESSAGE_TARGET_URB 6
+#define BRW_MESSAGE_TARGET_THREAD_SPAWNER 7
+
+#define BRW_SAMPLER_RETURN_FORMAT_FLOAT32 0
+#define BRW_SAMPLER_RETURN_FORMAT_UINT32 2
+#define BRW_SAMPLER_RETURN_FORMAT_SINT32 3
+
+#define BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE 0
+#define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE 0
+#define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_BIAS 0
+#define BRW_SAMPLER_MESSAGE_SIMD8_KILLPIX 1
+#define BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_LOD 1
+#define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_LOD 1
+#define BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_GRADIENTS 2
+#define BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE_GRADIENTS 2
+#define BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_COMPARE 0
+#define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_COMPARE 2
+#define BRW_SAMPLER_MESSAGE_SIMD4X2_RESINFO 2
+#define BRW_SAMPLER_MESSAGE_SIMD8_RESINFO 2
+#define BRW_SAMPLER_MESSAGE_SIMD16_RESINFO 2
+#define BRW_SAMPLER_MESSAGE_SIMD4X2_LD 3
+#define BRW_SAMPLER_MESSAGE_SIMD8_LD 3
+#define BRW_SAMPLER_MESSAGE_SIMD16_LD 3
+
+#define BRW_DATAPORT_OWORD_BLOCK_1_OWORDLOW 0
+#define BRW_DATAPORT_OWORD_BLOCK_1_OWORDHIGH 1
+#define BRW_DATAPORT_OWORD_BLOCK_2_OWORDS 2
+#define BRW_DATAPORT_OWORD_BLOCK_4_OWORDS 3
+#define BRW_DATAPORT_OWORD_BLOCK_8_OWORDS 4
+
+#define BRW_DATAPORT_OWORD_DUAL_BLOCK_1OWORD 0
+#define BRW_DATAPORT_OWORD_DUAL_BLOCK_4OWORDS 2
+
+#define BRW_DATAPORT_DWORD_SCATTERED_BLOCK_8DWORDS 2
+#define BRW_DATAPORT_DWORD_SCATTERED_BLOCK_16DWORDS 3
+
+#define BRW_DATAPORT_READ_MESSAGE_OWORD_BLOCK_READ 0
+#define BRW_DATAPORT_READ_MESSAGE_OWORD_DUAL_BLOCK_READ 1
+#define BRW_DATAPORT_READ_MESSAGE_DWORD_BLOCK_READ 2
+#define BRW_DATAPORT_READ_MESSAGE_DWORD_SCATTERED_READ 3
+
+#define BRW_DATAPORT_READ_TARGET_DATA_CACHE 0
+#define BRW_DATAPORT_READ_TARGET_RENDER_CACHE 1
+#define BRW_DATAPORT_READ_TARGET_SAMPLER_CACHE 2
+
+#define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE 0
+#define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE_REPLICATED 1
+#define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_DUAL_SOURCE_SUBSPAN01 2
+#define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_DUAL_SOURCE_SUBSPAN23 3
+#define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_SINGLE_SOURCE_SUBSPAN01 4
+
+#define BRW_DATAPORT_WRITE_MESSAGE_OWORD_BLOCK_WRITE 0
+#define BRW_DATAPORT_WRITE_MESSAGE_OWORD_DUAL_BLOCK_WRITE 1
+#define BRW_DATAPORT_WRITE_MESSAGE_DWORD_BLOCK_WRITE 2
+#define BRW_DATAPORT_WRITE_MESSAGE_DWORD_SCATTERED_WRITE 3
+#define BRW_DATAPORT_WRITE_MESSAGE_RENDER_TARGET_WRITE 4
+#define BRW_DATAPORT_WRITE_MESSAGE_STREAMED_VERTEX_BUFFER_WRITE 5
+#define BRW_DATAPORT_WRITE_MESSAGE_FLUSH_RENDER_CACHE 7
+
+#define BRW_MATH_FUNCTION_INV 1
+#define BRW_MATH_FUNCTION_LOG 2
+#define BRW_MATH_FUNCTION_EXP 3
+#define BRW_MATH_FUNCTION_SQRT 4
+#define BRW_MATH_FUNCTION_RSQ 5
+#define BRW_MATH_FUNCTION_SIN 6 /* was 7 */
+#define BRW_MATH_FUNCTION_COS 7 /* was 8 */
+#define BRW_MATH_FUNCTION_SINCOS 8 /* was 6 */
+#define BRW_MATH_FUNCTION_TAN 9
+#define BRW_MATH_FUNCTION_POW 10
+#define BRW_MATH_FUNCTION_INT_DIV_QUOTIENT_AND_REMAINDER 11
+#define BRW_MATH_FUNCTION_INT_DIV_QUOTIENT 12
+#define BRW_MATH_FUNCTION_INT_DIV_REMAINDER 13
+
+#define BRW_MATH_INTEGER_UNSIGNED 0
+#define BRW_MATH_INTEGER_SIGNED 1
+
+#define BRW_MATH_PRECISION_FULL 0
+#define BRW_MATH_PRECISION_PARTIAL 1
+
+#define BRW_MATH_SATURATE_NONE 0
+#define BRW_MATH_SATURATE_SATURATE 1
+
+#define BRW_MATH_DATA_VECTOR 0
+#define BRW_MATH_DATA_SCALAR 1
+
+#define BRW_URB_OPCODE_WRITE 0
+
+#define BRW_URB_SWIZZLE_NONE 0
+#define BRW_URB_SWIZZLE_INTERLEAVE 1
+#define BRW_URB_SWIZZLE_TRANSPOSE 2
+
+#define BRW_SCRATCH_SPACE_SIZE_1K 0
+#define BRW_SCRATCH_SPACE_SIZE_2K 1
+#define BRW_SCRATCH_SPACE_SIZE_4K 2
+#define BRW_SCRATCH_SPACE_SIZE_8K 3
+#define BRW_SCRATCH_SPACE_SIZE_16K 4
+#define BRW_SCRATCH_SPACE_SIZE_32K 5
+#define BRW_SCRATCH_SPACE_SIZE_64K 6
+#define BRW_SCRATCH_SPACE_SIZE_128K 7
+#define BRW_SCRATCH_SPACE_SIZE_256K 8
+#define BRW_SCRATCH_SPACE_SIZE_512K 9
+#define BRW_SCRATCH_SPACE_SIZE_1M 10
+#define BRW_SCRATCH_SPACE_SIZE_2M 11
+
+
+
+
+#define CMD_URB_FENCE 0x6000
+#define CMD_CONST_BUFFER_STATE 0x6001
+#define CMD_CONST_BUFFER 0x6002
+
+#define CMD_STATE_BASE_ADDRESS 0x6101
+#define CMD_STATE_INSN_POINTER 0x6102
+#define CMD_PIPELINE_SELECT 0x6104
+
+#define CMD_PIPELINED_STATE_POINTERS 0x7800
+#define CMD_BINDING_TABLE_PTRS 0x7801
+#define CMD_VERTEX_BUFFER 0x7808
+#define CMD_VERTEX_ELEMENT 0x7809
+#define CMD_INDEX_BUFFER 0x780a
+#define CMD_VF_STATISTICS 0x780b
+
+#define CMD_DRAW_RECT 0x7900
+#define CMD_BLEND_CONSTANT_COLOR 0x7901
+#define CMD_CHROMA_KEY 0x7904
+#define CMD_DEPTH_BUFFER 0x7905
+#define CMD_POLY_STIPPLE_OFFSET 0x7906
+#define CMD_POLY_STIPPLE_PATTERN 0x7907
+#define CMD_LINE_STIPPLE_PATTERN 0x7908
+#define CMD_GLOBAL_DEPTH_OFFSET_CLAMP 0x7909
+
+#define CMD_PIPE_CONTROL 0x7a00
+
+#define CMD_3D_PRIM 0x7b00
+
+#define CMD_MI_FLUSH 0x0200
+
+
+/* Various values from the R0 vertex header:
+ */
+#define R02_PRIM_END 0x1
+#define R02_PRIM_START 0x2
+
+
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
new file mode 100644
index 0000000000..a98e08e363
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -0,0 +1,414 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <stdlib.h>
+
+#include "glheader.h"
+#include "context.h"
+#include "state.h"
+#include "api_validate.h"
+#include "enums.h"
+
+#include "brw_draw.h"
+#include "brw_defines.h"
+#include "brw_attrib.h"
+#include "brw_context.h"
+#include "brw_aub.h"
+#include "brw_state.h"
+#include "brw_fallback.h"
+
+#include "intel_ioctl.h"
+#include "intel_batchbuffer.h"
+#include "intel_buffer_objects.h"
+
+
+
+
+
+
+static GLuint hw_prim[GL_POLYGON+1] = {
+ _3DPRIM_POINTLIST,
+ _3DPRIM_LINELIST,
+ _3DPRIM_LINELOOP,
+ _3DPRIM_LINESTRIP,
+ _3DPRIM_TRILIST,
+ _3DPRIM_TRISTRIP,
+ _3DPRIM_TRIFAN,
+ _3DPRIM_QUADLIST,
+ _3DPRIM_QUADSTRIP,
+ _3DPRIM_POLYGON
+};
+
+
+static const GLenum reduced_prim[GL_POLYGON+1] = {
+ GL_POINTS,
+ GL_LINES,
+ GL_LINES,
+ GL_LINES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES
+};
+
+
+/* When the primitive changes, set a state bit and re-validate. Not
+ * the nicest and would rather deal with this by having all the
+ * programs be immune to the active primitive (ie. cope with all
+ * possibilities). That may not be realistic however.
+ */
+static GLuint brw_set_prim(struct brw_context *brw, GLenum prim)
+{
+ if (INTEL_DEBUG & DEBUG_PRIMS)
+ _mesa_printf("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim));
+
+ /* Slight optimization to avoid the GS program when not needed:
+ */
+ if (prim == GL_QUAD_STRIP &&
+ brw->attribs.Light->ShadeModel != GL_FLAT &&
+ brw->attribs.Polygon->FrontMode == GL_FILL &&
+ brw->attribs.Polygon->BackMode == GL_FILL)
+ prim = GL_TRIANGLE_STRIP;
+
+ if (prim != brw->primitive) {
+ brw->primitive = prim;
+ brw->state.dirty.brw |= BRW_NEW_PRIMITIVE;
+
+ if (reduced_prim[prim] != brw->intel.reduced_primitive) {
+ brw->intel.reduced_primitive = reduced_prim[prim];
+ brw->state.dirty.brw |= BRW_NEW_REDUCED_PRIMITIVE;
+ }
+
+ brw_validate_state(brw);
+ }
+
+ return hw_prim[prim];
+}
+
+
+static GLuint trim(GLenum prim, GLuint length)
+{
+ if (prim == GL_QUAD_STRIP)
+ return length > 3 ? (length - length % 2) : 0;
+ else if (prim == GL_QUADS)
+ return length - length % 4;
+ else
+ return length;
+}
+
+
+
+
+static void brw_emit_prim( struct brw_context *brw,
+ const struct brw_draw_prim *prim )
+
+{
+ struct brw_3d_primitive prim_packet;
+
+ if (INTEL_DEBUG & DEBUG_PRIMS)
+ _mesa_printf("PRIM: %s %d %d\n", _mesa_lookup_enum_by_nr(prim->mode),
+ prim->start, prim->count);
+
+ prim_packet.header.opcode = CMD_3D_PRIM;
+ prim_packet.header.length = sizeof(prim_packet)/4 - 2;
+ prim_packet.header.pad = 0;
+ prim_packet.header.topology = brw_set_prim(brw, prim->mode);
+ prim_packet.header.indexed = prim->indexed;
+
+ prim_packet.verts_per_instance = trim(prim->mode, prim->count);
+ prim_packet.start_vert_location = prim->start;
+ prim_packet.instance_count = 1;
+ prim_packet.start_instance_location = 0;
+ prim_packet.base_vert_location = 0;
+
+ if (prim_packet.verts_per_instance) {
+ intel_batchbuffer_data( brw->intel.batch, &prim_packet, sizeof(prim_packet),
+ INTEL_BATCH_CLIPRECTS);
+ }
+}
+
+
+
+static void update_current_size( struct gl_client_array *array)
+{
+ const GLfloat *ptr = (const GLfloat *)array->Ptr;
+
+ assert(array->StrideB == 0);
+ assert(array->Type == GL_FLOAT);
+
+ if (ptr[3] != 1.0)
+ array->Size = 4;
+ else if (ptr[2] != 0.0)
+ array->Size = 3;
+ else if (ptr[1] != 0.0)
+ array->Size = 2;
+ else
+ array->Size = 1;
+}
+
+
+
+/* Fill in any gaps in passed arrays with pointers to current
+ * attributes:
+ */
+static void brw_merge_inputs( struct brw_context *brw,
+ const struct gl_client_array *arrays[])
+{
+ struct gl_client_array *current_values = brw->vb.current_values;
+ struct brw_vertex_element *inputs = brw->vb.inputs;
+ struct brw_vertex_info old = brw->vb.info;
+ GLuint i;
+
+ memset(inputs, 0, sizeof(*inputs));
+ memset(&brw->vb.info, 0, sizeof(brw->vb.info));
+
+ for (i = 0; i < BRW_ATTRIB_MAX; i++) {
+ if (arrays[i] && arrays[i]->Enabled)
+ {
+ brw->vb.inputs[i].glarray = arrays[i];
+ brw->vb.info.varying[i/32] |= 1 << (i%32);
+ }
+ else
+ {
+ brw->vb.inputs[i].glarray = &current_values[i];
+
+ /* XXX: This will change on the Mesa trunk as Brian has moved
+ * edgeflag, index into this range:
+ */
+ if (i < VERT_ATTRIB_GENERIC0)
+ update_current_size(&current_values[i]);
+ }
+
+ brw->vb.info.sizes[i/16] |= (inputs[i].glarray->Size - 1) << ((i%16) * 2);
+ }
+
+ /* Raise statechanges if input sizes and varying have changed:
+ */
+ if (memcmp(brw->vb.info.sizes, old.sizes, sizeof(old.sizes)) != 0)
+ brw->state.dirty.brw |= BRW_NEW_INPUT_DIMENSIONS;
+
+ if (memcmp(brw->vb.info.varying, old.varying, sizeof(old.varying)) != 0)
+ brw->state.dirty.brw |= BRW_NEW_INPUT_VARYING;
+}
+
+static GLboolean check_fallbacks( struct brw_context *brw,
+ const struct brw_draw_prim *prim,
+ GLuint nr_prims )
+{
+ GLuint i;
+
+ if (!brw->intel.strict_conformance)
+ return GL_FALSE;
+
+ if (brw->attribs.Polygon->SmoothFlag) {
+ for (i = 0; i < nr_prims; i++)
+ if (reduced_prim[prim[i].mode] == GL_TRIANGLES)
+ return GL_TRUE;
+ }
+
+ /* BRW hardware will do AA lines, but they are non-conformant it
+ * seems. TBD whether we keep this fallback:
+ */
+ if (brw->attribs.Line->SmoothFlag) {
+ for (i = 0; i < nr_prims; i++)
+ if (reduced_prim[prim[i].mode] == GL_LINES)
+ return GL_TRUE;
+ }
+
+ /* Stipple -- these fallbacks could be resolved with a little
+ * bit of work?
+ */
+ if (brw->attribs.Line->StippleFlag) {
+ for (i = 0; i < nr_prims; i++) {
+ /* GS doesn't get enough information to know when to reset
+ * the stipple counter?!?
+ */
+ if (prim[i].mode == GL_LINE_LOOP)
+ return GL_TRUE;
+
+ if (prim[i].mode == GL_POLYGON &&
+ (brw->attribs.Polygon->FrontMode == GL_LINE ||
+ brw->attribs.Polygon->BackMode == GL_LINE))
+ return GL_TRUE;
+ }
+ }
+
+
+ if (brw->attribs.Point->SmoothFlag) {
+ for (i = 0; i < nr_prims; i++)
+ if (prim[i].mode == GL_POINTS)
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+
+GLboolean brw_draw_prims( GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct brw_draw_prim *prim,
+ GLuint nr_prims,
+ const struct brw_draw_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index,
+ GLuint flags )
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct brw_context *brw = brw_context(ctx);
+ GLboolean retval = GL_FALSE;
+ GLuint i;
+
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ /* Bind all inputs, derive varying and size information:
+ */
+ brw_merge_inputs( brw, arrays );
+
+ /* Have to validate state quite late. Will rebuild tnl_program,
+ * which depends on varying information.
+ *
+ * Note this is where brw->vs->prog_data.inputs_read is calculated,
+ * so can't access it earlier.
+ */
+
+ LOCK_HARDWARE(intel);
+ {
+ assert(intel->locked);
+
+ /* Set the first primitive early, ahead of validate_state:
+ */
+ brw_set_prim(brw, prim[0].mode);
+
+ /* XXX: Need to separate validate and upload of state.
+ */
+ brw_validate_state( brw );
+
+ /* Various fallback checks:
+ */
+ if (brw->intel.Fallback)
+ goto out;
+
+ if (check_fallbacks( brw, prim, nr_prims ))
+ goto out;
+
+ /* Upload index, vertex data:
+ */
+ if (ib)
+ brw_upload_indices( brw, ib );
+
+ if (!brw_upload_vertices( brw, min_index, max_index)) {
+ goto out;
+ }
+
+ /* Emit prims to batchbuffer:
+ */
+ for (i = 0; i < nr_prims; i++) {
+ brw_emit_prim(brw, &prim[i]);
+ }
+
+ retval = GL_TRUE;
+ }
+
+ out:
+
+ /* Currently have to do this to synchronize with the map/unmap of
+ * the vertex buffer in brw_exec_api.c. Not sure if there is any
+ * way around this, as not every flush is due to a buffer filling
+ * up.
+ */
+ intel_batchbuffer_flush( brw->intel.batch );
+
+ if (intel->thrashing) {
+ bmSetFence(intel);
+ }
+
+ /* Free any old data so it doesn't clog up texture memory - we
+ * won't be referencing it again.
+ */
+ while (brw->vb.upload.wrap != brw->vb.upload.buf) {
+ ctx->Driver.BufferData(ctx,
+ GL_ARRAY_BUFFER_ARB,
+ BRW_UPLOAD_INIT_SIZE,
+ NULL,
+ GL_DYNAMIC_DRAW_ARB,
+ brw->vb.upload.vbo[brw->vb.upload.wrap]);
+ brw->vb.upload.wrap++;
+ brw->vb.upload.wrap %= BRW_NR_UPLOAD_BUFS;
+ }
+
+ UNLOCK_HARDWARE(intel);
+ return retval;
+}
+
+static void brw_invalidate_vbo_cb( struct intel_context *intel, void *ptr )
+{
+ /* nothing to do, we don't rely on the contents being preserved */
+}
+
+
+void brw_draw_init( struct brw_context *brw )
+{
+ GLcontext *ctx = &brw->intel.ctx;
+ GLuint i;
+
+ brw->vb.upload.size = BRW_UPLOAD_INIT_SIZE;
+
+ for (i = 0; i < BRW_NR_UPLOAD_BUFS; i++) {
+ brw->vb.upload.vbo[i] = ctx->Driver.NewBufferObject(ctx, 1, GL_ARRAY_BUFFER_ARB);
+
+ /* XXX: Set these to no-backing-store
+ */
+ bmBufferSetInvalidateCB(&brw->intel,
+ intel_bufferobj_buffer(intel_buffer_object(brw->vb.upload.vbo[i])),
+ brw_invalidate_vbo_cb,
+ &brw->intel,
+ GL_TRUE);
+
+ }
+
+ ctx->Driver.BufferData( ctx,
+ GL_ARRAY_BUFFER_ARB,
+ BRW_UPLOAD_INIT_SIZE,
+ NULL,
+ GL_DYNAMIC_DRAW_ARB,
+ brw->vb.upload.vbo[0] );
+
+
+ brw_init_current_values(ctx, brw->vb.current_values);
+}
+
+void brw_draw_destroy( struct brw_context *brw )
+{
+ GLcontext *ctx = &brw->intel.ctx;
+ GLuint i;
+
+ for (i = 0; i < BRW_NR_UPLOAD_BUFS; i++)
+ ctx->Driver.DeleteBuffer(ctx, brw->vb.upload.vbo[i]);
+}
diff --git a/src/mesa/drivers/dri/i965/brw_draw.h b/src/mesa/drivers/dri/i965/brw_draw.h
new file mode 100644
index 0000000000..92640bf725
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_draw.h
@@ -0,0 +1,104 @@
+ /**************************************************************************
+ *
+ * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef BRW_DRAW_H
+#define BRW_DRAW_H
+
+#include "mtypes.h" /* for GLcontext... */
+#include "brw_attrib.h"
+
+struct brw_context;
+
+struct brw_draw_prim {
+ GLuint mode:8;
+ GLuint indexed:1;
+ GLuint begin:1;
+ GLuint end:1;
+ GLuint weak:1;
+ GLuint pad:20;
+
+ GLuint start;
+ GLuint count;
+};
+
+struct brw_draw_index_buffer {
+ GLuint count;
+ GLenum type;
+ struct gl_buffer_object *obj;
+ const void *ptr;
+ GLuint rebase;
+};
+
+
+#define BRW_DRAW_SORTED 0x1
+#define BRW_DRAW_ALL_INTERLEAVED 0x2
+#define BRW_DRAW_NON_INTERLEAVED 0x4
+#define BRW_DRAW_LOCKED 0x8
+
+GLboolean brw_draw_prims( GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct brw_draw_prim *prims,
+ GLuint nr_prims,
+ const struct brw_draw_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index,
+ GLuint flags );
+
+void brw_draw_init( struct brw_context *brw );
+void brw_draw_destroy( struct brw_context *brw );
+
+/* brw_draw_current.c
+ */
+void brw_init_current_values(GLcontext *ctx,
+ struct gl_client_array *arrays);
+
+
+/* brw_draw_upload.c
+ */
+void brw_upload_indices( struct brw_context *brw,
+ const struct brw_draw_index_buffer *index_buffer);
+
+GLboolean brw_upload_vertices( struct brw_context *brw,
+ GLuint min_index,
+ GLuint max_index );
+
+
+/* Helpers for save, exec. Should probably have their own file:
+ */
+struct brw_exec_context;
+struct brw_save_context;
+
+struct brw_exec_save {
+ struct brw_exec_context *exec;
+ struct brw_save_context *save;
+};
+
+/* Doesn't really belong here:
+ */
+#define IMM_CONTEXT(ctx) ((struct brw_exec_save *)((ctx)->swtnl_im))
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/brw_draw_current.c b/src/mesa/drivers/dri/i965/brw_draw_current.c
new file mode 100644
index 0000000000..98d930738e
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_draw_current.c
@@ -0,0 +1,103 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <stdlib.h>
+
+#include "glheader.h"
+#include "context.h"
+#include "state.h"
+#include "api_validate.h"
+#include "enums.h"
+
+#include "brw_context.h"
+#include "brw_draw.h"
+
+#include "bufmgr.h"
+#include "intel_buffer_objects.h"
+
+
+void brw_init_current_values(GLcontext *ctx,
+ struct gl_client_array *arrays)
+{
+ GLuint i;
+
+ memset(arrays, 0, sizeof(*arrays) * BRW_ATTRIB_MAX);
+
+ /* Set up a constant (StrideB == 0) array for each current
+ * attribute:
+ */
+ for (i = 0; i < BRW_ATTRIB_MAX; i++) {
+ struct gl_client_array *cl = &arrays[i];
+
+ switch (i) {
+ case BRW_ATTRIB_MAT_FRONT_SHININESS:
+ case BRW_ATTRIB_MAT_BACK_SHININESS:
+ case BRW_ATTRIB_INDEX:
+ case BRW_ATTRIB_EDGEFLAG:
+ cl->Size = 1;
+ break;
+ case BRW_ATTRIB_MAT_FRONT_INDEXES:
+ case BRW_ATTRIB_MAT_BACK_INDEXES:
+ cl->Size = 3;
+ break;
+ default:
+ /* This is fixed for the material attributes, for others will
+ * be determined at runtime:
+ */
+ if (i >= BRW_ATTRIB_MAT_FRONT_AMBIENT)
+ cl->Size = 4;
+ else
+ cl->Size = 1;
+ break;
+ }
+
+ switch (i) {
+ case BRW_ATTRIB_EDGEFLAG:
+ cl->Type = GL_UNSIGNED_BYTE;
+ cl->Ptr = (const void *)&ctx->Current.EdgeFlag;
+ break;
+ case BRW_ATTRIB_INDEX:
+ cl->Type = GL_FLOAT;
+ cl->Ptr = (const void *)&ctx->Current.Index;
+ break;
+ default:
+ cl->Type = GL_FLOAT;
+ if (i < BRW_ATTRIB_FIRST_MATERIAL)
+ cl->Ptr = (const void *)ctx->Current.Attrib[i];
+ else
+ cl->Ptr = (const void *)ctx->Light.Material.Attrib[i - BRW_ATTRIB_FIRST_MATERIAL];
+ break;
+ }
+
+ cl->Stride = 0;
+ cl->StrideB = 0;
+ cl->Enabled = 1;
+ cl->Flags = 0;
+ cl->BufferObj = ctx->Array.NullBufferObj;
+ }
+}
+
diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c
new file mode 100644
index 0000000000..8c6b5a6d2c
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c
@@ -0,0 +1,678 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <stdlib.h>
+
+#include "glheader.h"
+#include "context.h"
+#include "state.h"
+#include "api_validate.h"
+#include "enums.h"
+
+#include "brw_draw.h"
+#include "brw_defines.h"
+#include "brw_attrib.h"
+#include "brw_context.h"
+#include "brw_aub.h"
+#include "brw_state.h"
+#include "brw_fallback.h"
+
+#include "intel_ioctl.h"
+#include "intel_batchbuffer.h"
+#include "intel_buffer_objects.h"
+
+
+struct brw_array_state {
+ union header_union header;
+
+ struct {
+ union {
+ struct {
+ GLuint pitch:11;
+ GLuint pad:15;
+ GLuint access_type:1;
+ GLuint vb_index:5;
+ } bits;
+ GLuint dword;
+ } vb0;
+
+ struct buffer *buffer;
+ GLuint offset;
+
+ GLuint max_index;
+ GLuint instance_data_step_rate;
+
+ } vb[BRW_VBP_MAX];
+};
+
+
+static struct buffer *array_buffer( const struct gl_client_array *array )
+{
+ return intel_bufferobj_buffer(intel_buffer_object(array->BufferObj));
+}
+
+static GLuint double_types[5] = {
+ 0,
+ BRW_SURFACEFORMAT_R64_FLOAT,
+ BRW_SURFACEFORMAT_R64G64_FLOAT,
+ BRW_SURFACEFORMAT_R64G64B64_FLOAT,
+ BRW_SURFACEFORMAT_R64G64B64A64_FLOAT
+};
+
+static GLuint float_types[5] = {
+ 0,
+ BRW_SURFACEFORMAT_R32_FLOAT,
+ BRW_SURFACEFORMAT_R32G32_FLOAT,
+ BRW_SURFACEFORMAT_R32G32B32_FLOAT,
+ BRW_SURFACEFORMAT_R32G32B32A32_FLOAT
+};
+
+static GLuint uint_types_norm[5] = {
+ 0,
+ BRW_SURFACEFORMAT_R32_UNORM,
+ BRW_SURFACEFORMAT_R32G32_UNORM,
+ BRW_SURFACEFORMAT_R32G32B32_UNORM,
+ BRW_SURFACEFORMAT_R32G32B32A32_UNORM
+};
+
+static GLuint uint_types_scale[5] = {
+ 0,
+ BRW_SURFACEFORMAT_R32_USCALED,
+ BRW_SURFACEFORMAT_R32G32_USCALED,
+ BRW_SURFACEFORMAT_R32G32B32_USCALED,
+ BRW_SURFACEFORMAT_R32G32B32A32_USCALED
+};
+
+static GLuint int_types_norm[5] = {
+ 0,
+ BRW_SURFACEFORMAT_R32_SNORM,
+ BRW_SURFACEFORMAT_R32G32_SNORM,
+ BRW_SURFACEFORMAT_R32G32B32_SNORM,
+ BRW_SURFACEFORMAT_R32G32B32A32_SNORM
+};
+
+static GLuint int_types_scale[5] = {
+ 0,
+ BRW_SURFACEFORMAT_R32_SSCALED,
+ BRW_SURFACEFORMAT_R32G32_SSCALED,
+ BRW_SURFACEFORMAT_R32G32B32_SSCALED,
+ BRW_SURFACEFORMAT_R32G32B32A32_SSCALED
+};
+
+static GLuint ushort_types_norm[5] = {
+ 0,
+ BRW_SURFACEFORMAT_R16_UNORM,
+ BRW_SURFACEFORMAT_R16G16_UNORM,
+ BRW_SURFACEFORMAT_R16G16B16_UNORM,
+ BRW_SURFACEFORMAT_R16G16B16A16_UNORM
+};
+
+static GLuint ushort_types_scale[5] = {
+ 0,
+ BRW_SURFACEFORMAT_R16_USCALED,
+ BRW_SURFACEFORMAT_R16G16_USCALED,
+ BRW_SURFACEFORMAT_R16G16B16_USCALED,
+ BRW_SURFACEFORMAT_R16G16B16A16_USCALED
+};
+
+static GLuint short_types_norm[5] = {
+ 0,
+ BRW_SURFACEFORMAT_R16_SNORM,
+ BRW_SURFACEFORMAT_R16G16_SNORM,
+ BRW_SURFACEFORMAT_R16G16B16_SNORM,
+ BRW_SURFACEFORMAT_R16G16B16A16_SNORM
+};
+
+static GLuint short_types_scale[5] = {
+ 0,
+ BRW_SURFACEFORMAT_R16_SSCALED,
+ BRW_SURFACEFORMAT_R16G16_SSCALED,
+ BRW_SURFACEFORMAT_R16G16B16_SSCALED,
+ BRW_SURFACEFORMAT_R16G16B16A16_SSCALED
+};
+
+static GLuint ubyte_types_norm[5] = {
+ 0,
+ BRW_SURFACEFORMAT_R8_UNORM,
+ BRW_SURFACEFORMAT_R8G8_UNORM,
+ BRW_SURFACEFORMAT_R8G8B8_UNORM,
+ BRW_SURFACEFORMAT_R8G8B8A8_UNORM
+};
+
+static GLuint ubyte_types_scale[5] = {
+ 0,
+ BRW_SURFACEFORMAT_R8_USCALED,
+ BRW_SURFACEFORMAT_R8G8_USCALED,
+ BRW_SURFACEFORMAT_R8G8B8_USCALED,
+ BRW_SURFACEFORMAT_R8G8B8A8_USCALED
+};
+
+static GLuint byte_types_norm[5] = {
+ 0,
+ BRW_SURFACEFORMAT_R8_SNORM,
+ BRW_SURFACEFORMAT_R8G8_SNORM,
+ BRW_SURFACEFORMAT_R8G8B8_SNORM,
+ BRW_SURFACEFORMAT_R8G8B8A8_SNORM
+};
+
+static GLuint byte_types_scale[5] = {
+ 0,
+ BRW_SURFACEFORMAT_R8_SSCALED,
+ BRW_SURFACEFORMAT_R8G8_SSCALED,
+ BRW_SURFACEFORMAT_R8G8B8_SSCALED,
+ BRW_SURFACEFORMAT_R8G8B8A8_SSCALED
+};
+
+
+static GLuint get_surface_type( GLenum type, GLuint size, GLboolean normalized )
+{
+ if (INTEL_DEBUG & DEBUG_VERTS)
+ _mesa_printf("type %s size %d normalized %d\n",
+ _mesa_lookup_enum_by_nr(type), size, normalized);
+
+ if (normalized) {
+ switch (type) {
+ case GL_DOUBLE: return double_types[size];
+ case GL_FLOAT: return float_types[size];
+ case GL_INT: return int_types_norm[size];
+ case GL_SHORT: return short_types_norm[size];
+ case GL_BYTE: return byte_types_norm[size];
+ case GL_UNSIGNED_INT: return uint_types_norm[size];
+ case GL_UNSIGNED_SHORT: return ushort_types_norm[size];
+ case GL_UNSIGNED_BYTE: return ubyte_types_norm[size];
+ default: assert(0); return 0;
+ }
+ }
+ else {
+ switch (type) {
+ case GL_DOUBLE: return double_types[size];
+ case GL_FLOAT: return float_types[size];
+ case GL_INT: return int_types_scale[size];
+ case GL_SHORT: return short_types_scale[size];
+ case GL_BYTE: return byte_types_scale[size];
+ case GL_UNSIGNED_INT: return uint_types_scale[size];
+ case GL_UNSIGNED_SHORT: return ushort_types_scale[size];
+ case GL_UNSIGNED_BYTE: return ubyte_types_scale[size];
+ default: assert(0); return 0;
+ }
+ }
+}
+
+
+static GLuint get_size( GLenum type )
+{
+ switch (type) {
+ case GL_DOUBLE: return sizeof(GLdouble);
+ case GL_FLOAT: return sizeof(GLfloat);
+ case GL_INT: return sizeof(GLint);
+ case GL_SHORT: return sizeof(GLshort);
+ case GL_BYTE: return sizeof(GLbyte);
+ case GL_UNSIGNED_INT: return sizeof(GLuint);
+ case GL_UNSIGNED_SHORT: return sizeof(GLushort);
+ case GL_UNSIGNED_BYTE: return sizeof(GLubyte);
+ default: return 0;
+ }
+}
+
+static GLuint get_index_type(GLenum type)
+{
+ switch (type) {
+ case GL_UNSIGNED_BYTE: return BRW_INDEX_BYTE;
+ case GL_UNSIGNED_SHORT: return BRW_INDEX_WORD;
+ case GL_UNSIGNED_INT: return BRW_INDEX_DWORD;
+ default: assert(0); return 0;
+ }
+}
+
+static void copy_strided_array( GLubyte *dest,
+ const GLubyte *src,
+ GLuint size,
+ GLuint stride,
+ GLuint count )
+{
+ if (size == stride)
+ do_memcpy(dest, src, count * size);
+ else {
+ GLuint i,j;
+
+ for (i = 0; i < count; i++) {
+ for (j = 0; j < size; j++)
+ *dest++ = *src++;
+ src += (stride - size);
+ }
+ }
+}
+
+static void wrap_buffers( struct brw_context *brw,
+ GLuint size )
+{
+ GLcontext *ctx = &brw->intel.ctx;
+
+ if (size < BRW_UPLOAD_INIT_SIZE)
+ size = BRW_UPLOAD_INIT_SIZE;
+
+ brw->vb.upload.buf++;
+ brw->vb.upload.buf %= BRW_NR_UPLOAD_BUFS;
+ brw->vb.upload.offset = 0;
+
+ ctx->Driver.BufferData(ctx,
+ GL_ARRAY_BUFFER_ARB,
+ size,
+ NULL,
+ GL_DYNAMIC_DRAW_ARB,
+ brw->vb.upload.vbo[brw->vb.upload.buf]);
+}
+
+static void get_space( struct brw_context *brw,
+ GLuint size,
+ struct gl_buffer_object **vbo_return,
+ GLuint *offset_return )
+{
+ size = (size + 63) & ~63;
+
+ if (brw->vb.upload.offset + size > BRW_UPLOAD_INIT_SIZE)
+ wrap_buffers(brw, size);
+
+ *vbo_return = brw->vb.upload.vbo[brw->vb.upload.buf];
+ *offset_return = brw->vb.upload.offset;
+
+ brw->vb.upload.offset += size;
+}
+
+
+
+static struct gl_client_array *
+copy_array_to_vbo_array( struct brw_context *brw,
+ GLuint i,
+ const struct gl_client_array *array,
+ GLuint element_size,
+ GLuint min_index,
+ GLuint count)
+{
+ GLcontext *ctx = &brw->intel.ctx;
+ struct gl_client_array *vbo_array = &brw->vb.vbo_array[i];
+ GLuint size = count * element_size;
+ struct gl_buffer_object *vbo;
+ GLuint offset;
+ GLuint new_stride;
+
+ get_space(brw, size, &vbo, &offset);
+
+ if (array->StrideB == 0) {
+ assert(count == 1);
+ new_stride = 0;
+ }
+ else
+ new_stride = element_size;
+
+ vbo_array->Size = array->Size;
+ vbo_array->Type = array->Type;
+ vbo_array->Stride = new_stride;
+ vbo_array->StrideB = new_stride;
+ vbo_array->Ptr = (const void *)offset;
+ vbo_array->Enabled = 1;
+ vbo_array->Normalized = array->Normalized;
+ vbo_array->_MaxElement = array->_MaxElement; /* ? */
+ vbo_array->Flags = array->Flags; /* ? */
+ vbo_array->BufferObj = vbo;
+
+ {
+ GLubyte *map = ctx->Driver.MapBuffer(ctx,
+ GL_ARRAY_BUFFER_ARB,
+ GL_DYNAMIC_DRAW_ARB,
+ vbo);
+
+ map += offset;
+
+ copy_strided_array( map,
+ array->Ptr + min_index * array->StrideB,
+ element_size,
+ array->StrideB,
+ count);
+
+ ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, vbo_array->BufferObj);
+ }
+
+ return vbo_array;
+}
+
+
+
+static struct gl_client_array *
+interleaved_vbo_array( struct brw_context *brw,
+ GLuint i,
+ const struct gl_client_array *uploaded_array,
+ const struct gl_client_array *array,
+ const char *ptr)
+{
+ struct gl_client_array *vbo_array = &brw->vb.vbo_array[i];
+
+ vbo_array->Size = array->Size;
+ vbo_array->Type = array->Type;
+ vbo_array->Stride = array->Stride;
+ vbo_array->StrideB = array->StrideB;
+ vbo_array->Ptr = (const void *)((const char *)uploaded_array->Ptr +
+ ((const char *)array->Ptr - ptr));
+ vbo_array->Enabled = 1;
+ vbo_array->Normalized = array->Normalized;
+ vbo_array->_MaxElement = array->_MaxElement;
+ vbo_array->Flags = array->Flags; /* ? */
+ vbo_array->BufferObj = uploaded_array->BufferObj;
+
+ return vbo_array;
+}
+
+
+GLboolean brw_upload_vertices( struct brw_context *brw,
+ GLuint min_index,
+ GLuint max_index )
+{
+ GLcontext *ctx = &brw->intel.ctx;
+ struct intel_context *intel = intel_context(ctx);
+ GLuint tmp = brw->vs.prog_data->inputs_read;
+ struct brw_vertex_element_packet vep;
+ struct brw_array_state vbp;
+ GLuint i;
+ const void *ptr = NULL;
+ GLuint interleave = 0;
+
+ struct brw_vertex_element *enabled[BRW_ATTRIB_MAX];
+ GLuint nr_enabled = 0;
+
+ struct brw_vertex_element *upload[BRW_ATTRIB_MAX];
+ GLuint nr_uploads = 0;
+
+
+ memset(&vbp, 0, sizeof(vbp));
+ memset(&vep, 0, sizeof(vep));
+
+ /* First build an array of pointers to ve's in vb.inputs_read
+ */
+
+ while (tmp) {
+ GLuint i = ffs(tmp)-1;
+ struct brw_vertex_element *input = &brw->vb.inputs[i];
+
+ tmp &= ~(1<<i);
+ enabled[nr_enabled++] = input;
+
+ input->index = i;
+ input->element_size = get_size(input->glarray->Type) * input->glarray->Size;
+ input->count = input->glarray->StrideB ? max_index - min_index : 1;
+
+ if (!input->glarray->BufferObj->Name) {
+ if (i == 0) {
+ /* Position array not properly enabled:
+ */
+ if (input->glarray->StrideB == 0)
+ return GL_FALSE;
+
+ interleave = input->glarray->StrideB;
+ ptr = input->glarray->Ptr;
+ }
+ else if (interleave != input->glarray->StrideB ||
+ (const char *)input->glarray->Ptr - (const char *)ptr > interleave) {
+ interleave = 0;
+ }
+
+ upload[nr_uploads++] = input;
+ input->vbo_rebase_offset = 0;
+ }
+ else
+ input->vbo_rebase_offset = min_index * input->glarray->StrideB;
+ }
+
+ /* Upload interleaved arrays if all uploads are interleaved
+ */
+ if (nr_uploads > 1 &&
+ interleave &&
+ interleave <= 256) {
+ struct brw_vertex_element *input0 = upload[0];
+
+ input0->glarray = copy_array_to_vbo_array(brw, 0,
+ input0->glarray,
+ interleave,
+ min_index,
+ input0->count);
+
+ for (i = 1; i < nr_uploads; i++) {
+ upload[i]->glarray = interleaved_vbo_array(brw,
+ i,
+ input0->glarray,
+ upload[i]->glarray,
+ ptr);
+ }
+ }
+ else {
+ for (i = 0; i < nr_uploads; i++) {
+ struct brw_vertex_element *input = upload[i];
+
+ input->glarray = copy_array_to_vbo_array(brw, i,
+ input->glarray,
+ input->element_size,
+ min_index,
+ input->count);
+
+ }
+ }
+
+ /* XXX: In the rare cases where this happens we fallback all
+ * the way to software rasterization, although a tnl fallback
+ * would be sufficient. I don't know of *any* real world
+ * cases with > 17 vertex attributes enabled, so it probably
+ * isn't an issue at this point.
+ */
+ if (nr_enabled >= BRW_VEP_MAX)
+ return GL_FALSE;
+
+ /* This still defines a hardware VB for each input, even if they
+ * are interleaved or from the same VBO. TBD if this makes a
+ * performance difference.
+ */
+ for (i = 0; i < nr_enabled; i++) {
+ struct brw_vertex_element *input = enabled[i];
+
+ input->vep = &vep.ve[i];
+ input->vep->ve0.src_format = get_surface_type(input->glarray->Type,
+ input->glarray->Size,
+ input->glarray->Normalized);
+ input->vep->ve0.valid = 1;
+ input->vep->ve1.dst_offset = (i) * 4;
+ input->vep->ve1.vfcomponent3 = BRW_VFCOMPONENT_STORE_SRC;
+ input->vep->ve1.vfcomponent2 = BRW_VFCOMPONENT_STORE_SRC;
+ input->vep->ve1.vfcomponent1 = BRW_VFCOMPONENT_STORE_SRC;
+ input->vep->ve1.vfcomponent0 = BRW_VFCOMPONENT_STORE_SRC;
+
+ switch (input->glarray->Size) {
+ case 0: input->vep->ve1.vfcomponent0 = BRW_VFCOMPONENT_STORE_0;
+ case 1: input->vep->ve1.vfcomponent1 = BRW_VFCOMPONENT_STORE_0;
+ case 2: input->vep->ve1.vfcomponent2 = BRW_VFCOMPONENT_STORE_0;
+ case 3: input->vep->ve1.vfcomponent3 = BRW_VFCOMPONENT_STORE_1_FLT;
+ break;
+ }
+
+ input->vep->ve0.vertex_buffer_index = i;
+ input->vep->ve0.src_offset = 0;
+
+ vbp.vb[i].vb0.bits.pitch = input->glarray->StrideB;
+ vbp.vb[i].vb0.bits.pad = 0;
+ vbp.vb[i].vb0.bits.access_type = BRW_VERTEXBUFFER_ACCESS_VERTEXDATA;
+ vbp.vb[i].vb0.bits.vb_index = i;
+ vbp.vb[i].offset = (GLuint)input->glarray->Ptr + input->vbo_rebase_offset;
+ vbp.vb[i].buffer = array_buffer(input->glarray);
+ vbp.vb[i].max_index = max_index - min_index;
+ }
+
+
+
+ /* Now emit VB and VEP state packets:
+ */
+ vbp.header.bits.length = (1 + nr_enabled * 4) - 2;
+ vbp.header.bits.opcode = CMD_VERTEX_BUFFER;
+
+ BEGIN_BATCH(vbp.header.bits.length+2, 0);
+ OUT_BATCH( vbp.header.dword );
+
+ for (i = 0; i < nr_enabled; i++) {
+ OUT_BATCH( vbp.vb[i].vb0.dword );
+ OUT_BATCH( bmBufferOffset(&brw->intel, vbp.vb[i].buffer) + vbp.vb[i].offset);
+ OUT_BATCH( vbp.vb[i].max_index );
+ OUT_BATCH( vbp.vb[i].instance_data_step_rate );
+ }
+ ADVANCE_BATCH();
+
+ vep.header.length = (1 + nr_enabled * sizeof(vep.ve[0])/4) - 2;
+ vep.header.opcode = CMD_VERTEX_ELEMENT;
+ brw_cached_batch_struct(brw, &vep, 4 + nr_enabled * sizeof(vep.ve[0]));
+
+ return GL_TRUE;
+}
+
+
+static GLuint element_size( GLenum type )
+{
+ switch(type) {
+ case GL_UNSIGNED_INT: return 4;
+ case GL_UNSIGNED_SHORT: return 2;
+ case GL_UNSIGNED_BYTE: return 1;
+ default: assert(0); return 0;
+ }
+}
+
+
+
+
+static void rebase_indices_to_vbo_indices( struct brw_context *brw,
+ const struct brw_draw_index_buffer *index_buffer,
+ struct gl_buffer_object **vbo_return,
+ GLuint *offset_return )
+{
+ GLcontext *ctx = &brw->intel.ctx;
+ GLuint min_index = index_buffer->rebase;
+ const void *indices = index_buffer->ptr;
+ GLsizei count = index_buffer->count;
+ GLenum type = index_buffer->type;
+ GLuint size = element_size(type) * count;
+ struct gl_buffer_object *bufferobj;
+ GLuint offset;
+ GLuint i;
+
+ get_space(brw, size, &bufferobj, &offset);
+
+ *vbo_return = bufferobj;
+ *offset_return = offset;
+
+ if (min_index == 0) {
+ /* Straight upload
+ */
+ ctx->Driver.BufferSubData( ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ offset,
+ size,
+ indices,
+ bufferobj);
+ }
+ else {
+ void *map = ctx->Driver.MapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ GL_DYNAMIC_DRAW_ARB,
+ bufferobj);
+
+ map += offset;
+
+ switch (type) {
+ case GL_UNSIGNED_INT: {
+ GLuint *ui_map = (GLuint *)map;
+ const GLuint *ui_indices = (const GLuint *)indices;
+
+ for (i = 0; i < count; i++)
+ ui_map[i] = ui_indices[i] - min_index;
+ break;
+ }
+ case GL_UNSIGNED_SHORT: {
+ GLushort *us_map = (GLushort *)map;
+ const GLushort *us_indices = (const GLushort *)indices;
+
+ for (i = 0; i < count; i++)
+ us_map[i] = us_indices[i] - min_index;
+ break;
+ }
+ case GL_UNSIGNED_BYTE: {
+ GLubyte *ub_map = (GLubyte *)map;
+ const GLubyte *ub_indices = (const GLubyte *)indices;
+
+ for (i = 0; i < count; i++)
+ ub_map[i] = ub_indices[i] - min_index;
+ break;
+ }
+ }
+
+ ctx->Driver.UnmapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ bufferobj);
+
+ }
+}
+
+
+
+void brw_upload_indices( struct brw_context *brw,
+ const struct brw_draw_index_buffer *index_buffer)
+{
+ struct intel_context *intel = &brw->intel;
+ GLuint ib_size = get_size(index_buffer->type) * index_buffer->count;
+ struct gl_buffer_object *bufferobj = index_buffer->obj;
+ GLuint offset = (GLuint)index_buffer->ptr;
+
+ /* Already turned into a proper VBO:
+ */
+ if (!index_buffer->obj->Name) {
+ rebase_indices_to_vbo_indices(brw, index_buffer, &bufferobj, &offset );
+ }
+
+ /* Emit the indexbuffer packet:
+ */
+ {
+ struct brw_indexbuffer ib;
+ struct buffer *buffer = intel_bufferobj_buffer(intel_buffer_object(bufferobj));
+
+ memset(&ib, 0, sizeof(ib));
+
+ ib.header.bits.opcode = CMD_INDEX_BUFFER;
+ ib.header.bits.length = sizeof(ib)/4 - 2;
+ ib.header.bits.index_format = get_index_type(index_buffer->type);
+ ib.header.bits.cut_index_enable = 0;
+
+
+ BEGIN_BATCH(4, 0);
+ OUT_BATCH( ib.header.dword );
+ OUT_BATCH( bmBufferOffset(intel, buffer) + offset );
+ OUT_BATCH( bmBufferOffset(intel, buffer) + offset + ib_size );
+ OUT_BATCH( 0 );
+ ADVANCE_BATCH();
+ }
+}
diff --git a/src/mesa/drivers/dri/i965/brw_eu.c b/src/mesa/drivers/dri/i965/brw_eu.c
new file mode 100644
index 0000000000..d1244befd7
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_eu.c
@@ -0,0 +1,130 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+#include "brw_defines.h"
+#include "brw_eu.h"
+
+
+
+/* How does predicate control work when execution_size != 8? Do I
+ * need to test/set for 0xffff when execution_size is 16?
+ */
+void brw_set_predicate_control_flag_value( struct brw_compile *p, GLuint value )
+{
+ p->current->header.predicate_control = BRW_PREDICATE_NONE;
+
+ if (value != 0xff) {
+ if (value != p->flag_value) {
+ brw_push_insn_state(p);
+ brw_MOV(p, brw_flag_reg(), brw_imm_uw(value));
+ p->flag_value = value;
+ brw_pop_insn_state(p);
+ }
+
+ p->current->header.predicate_control = BRW_PREDICATE_NORMAL;
+ }
+}
+
+void brw_set_predicate_control( struct brw_compile *p, GLuint pc )
+{
+ p->current->header.predicate_control = pc;
+}
+
+void brw_set_conditionalmod( struct brw_compile *p, GLuint conditional )
+{
+ p->current->header.destreg__conditonalmod = conditional;
+}
+
+void brw_set_access_mode( struct brw_compile *p, GLuint access_mode )
+{
+ p->current->header.access_mode = access_mode;
+}
+
+void brw_set_compression_control( struct brw_compile *p, GLboolean compression_control )
+{
+ p->current->header.compression_control = compression_control;
+}
+
+void brw_set_mask_control( struct brw_compile *p, GLuint value )
+{
+ p->current->header.mask_control = value;
+}
+
+void brw_set_saturate( struct brw_compile *p, GLuint value )
+{
+ p->current->header.saturate = value;
+}
+
+void brw_push_insn_state( struct brw_compile *p )
+{
+ assert(p->current != &p->stack[BRW_EU_MAX_INSN_STACK-1]);
+ memcpy(p->current+1, p->current, sizeof(struct brw_instruction));
+ p->current++;
+}
+
+void brw_pop_insn_state( struct brw_compile *p )
+{
+ assert(p->current != p->stack);
+ p->current--;
+}
+
+
+/***********************************************************************
+ */
+void brw_init_compile( struct brw_compile *p )
+{
+ p->nr_insn = 0;
+ p->current = p->stack;
+ memset(p->current, 0, sizeof(p->current[0]));
+
+ /* Some defaults?
+ */
+ brw_set_mask_control(p, BRW_MASK_ENABLE); /* what does this do? */
+ brw_set_saturate(p, 0);
+ brw_set_compression_control(p, BRW_COMPRESSION_NONE);
+ brw_set_predicate_control_flag_value(p, 0xff);
+}
+
+
+const GLuint *brw_get_program( struct brw_compile *p,
+ GLuint *sz )
+{
+ GLuint i;
+
+ for (i = 0; i < 8; i++)
+ brw_NOP(p);
+
+ *sz = p->nr_insn * sizeof(struct brw_instruction);
+ return (const GLuint *)p->store;
+}
+
diff --git a/src/mesa/drivers/dri/i965/brw_eu.h b/src/mesa/drivers/dri/i965/brw_eu.h
new file mode 100644
index 0000000000..1afa0f816b
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_eu.h
@@ -0,0 +1,863 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#ifndef BRW_EU_H
+#define BRW_EU_H
+
+#include "brw_structs.h"
+#include "brw_defines.h"
+#include "shader/program.h"
+
+#define BRW_SWIZZLE4(a,b,c,d) (((a)<<0) | ((b)<<2) | ((c)<<4) | ((d)<<6))
+#define BRW_GET_SWZ(swz, idx) (((swz) >> ((idx)*2)) & 0x3)
+
+#define BRW_SWIZZLE_NOOP BRW_SWIZZLE4(0,1,2,3)
+#define BRW_SWIZZLE_XYZW BRW_SWIZZLE4(0,1,2,3)
+#define BRW_SWIZZLE_XXXX BRW_SWIZZLE4(0,0,0,0)
+#define BRW_SWIZZLE_XYXY BRW_SWIZZLE4(0,1,0,1)
+
+
+#define REG_SIZE (8*4)
+
+
+/* These aren't hardware structs, just something useful for us to pass around:
+ *
+ * Align1 operation has a lot of control over input ranges. Used in
+ * WM programs to implement shaders decomposed into "channel serial"
+ * or "structure of array" form:
+ */
+struct brw_reg
+{
+ GLuint type:4;
+ GLuint file:2;
+ GLuint nr:8;
+ GLuint subnr:5; /* :1 in align16 */
+ GLuint negate:1; /* source only */
+ GLuint abs:1; /* source only */
+ GLuint vstride:4; /* source only */
+ GLuint width:3; /* src only, align1 only */
+ GLuint hstride:2; /* src only, align1 only */
+ GLuint address_mode:1; /* relative addressing, hopefully! */
+ GLuint pad0:1;
+
+ union {
+ struct {
+ GLuint swizzle:8; /* src only, align16 only */
+ GLuint writemask:4; /* dest only, align16 only */
+ GLint indirect_offset:10; /* relative addressing offset */
+ GLuint pad1:10; /* two dwords total */
+ } bits;
+
+ GLfloat f;
+ GLint d;
+ GLuint ud;
+ } dw1;
+};
+
+
+struct brw_indirect {
+ GLuint addr_subnr:4;
+ GLint addr_offset:10;
+ GLuint pad:18;
+};
+
+
+#define BRW_EU_MAX_INSN_STACK 5
+#define BRW_EU_MAX_INSN 1200
+
+struct brw_compile {
+ struct brw_instruction store[BRW_EU_MAX_INSN];
+ GLuint nr_insn;
+
+ /* Allow clients to push/pop instruction state:
+ */
+ struct brw_instruction stack[BRW_EU_MAX_INSN_STACK];
+ struct brw_instruction *current;
+
+ GLuint flag_value;
+};
+
+
+
+static __inline int type_sz( GLuint type )
+{
+ switch( type ) {
+ case BRW_REGISTER_TYPE_UD:
+ case BRW_REGISTER_TYPE_D:
+ case BRW_REGISTER_TYPE_F:
+ return 4;
+ case BRW_REGISTER_TYPE_HF:
+ case BRW_REGISTER_TYPE_UW:
+ case BRW_REGISTER_TYPE_W:
+ return 2;
+ case BRW_REGISTER_TYPE_UB:
+ case BRW_REGISTER_TYPE_B:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+static __inline struct brw_reg brw_reg( GLuint file,
+ GLuint nr,
+ GLuint subnr,
+ GLuint type,
+ GLuint vstride,
+ GLuint width,
+ GLuint hstride,
+ GLuint swizzle,
+ GLuint writemask)
+{
+
+ struct brw_reg reg;
+ reg.type = type;
+ reg.file = file;
+ reg.nr = nr;
+ reg.subnr = subnr * type_sz(type);
+ reg.negate = 0;
+ reg.abs = 0;
+ reg.vstride = vstride;
+ reg.width = width;
+ reg.hstride = hstride;
+ reg.address_mode = BRW_ADDRESS_DIRECT;
+ reg.pad0 = 0;
+
+ /* Could do better: If the reg is r5.3<0;1,0>, we probably want to
+ * set swizzle and writemask to W, as the lower bits of subnr will
+ * be lost when converted to align16. This is probably too much to
+ * keep track of as you'd want it adjusted by suboffset(), etc.
+ * Perhaps fix up when converting to align16?
+ */
+ reg.dw1.bits.swizzle = swizzle;
+ reg.dw1.bits.writemask = writemask;
+ reg.dw1.bits.indirect_offset = 0;
+ reg.dw1.bits.pad1 = 0;
+ return reg;
+}
+
+static __inline struct brw_reg brw_vec16_reg( GLuint file,
+ GLuint nr,
+ GLuint subnr )
+{
+ return brw_reg(file,
+ nr,
+ subnr,
+ BRW_REGISTER_TYPE_F,
+ BRW_VERTICAL_STRIDE_16,
+ BRW_WIDTH_16,
+ BRW_HORIZONTAL_STRIDE_1,
+ BRW_SWIZZLE_XYZW,
+ WRITEMASK_XYZW);
+}
+
+static __inline struct brw_reg brw_vec8_reg( GLuint file,
+ GLuint nr,
+ GLuint subnr )
+{
+ return brw_reg(file,
+ nr,
+ subnr,
+ BRW_REGISTER_TYPE_F,
+ BRW_VERTICAL_STRIDE_8,
+ BRW_WIDTH_8,
+ BRW_HORIZONTAL_STRIDE_1,
+ BRW_SWIZZLE_XYZW,
+ WRITEMASK_XYZW);
+}
+
+
+static __inline struct brw_reg brw_vec4_reg( GLuint file,
+ GLuint nr,
+ GLuint subnr )
+{
+ return brw_reg(file,
+ nr,
+ subnr,
+ BRW_REGISTER_TYPE_F,
+ BRW_VERTICAL_STRIDE_4,
+ BRW_WIDTH_4,
+ BRW_HORIZONTAL_STRIDE_1,
+ BRW_SWIZZLE_XYZW,
+ WRITEMASK_XYZW);
+}
+
+
+static __inline struct brw_reg brw_vec2_reg( GLuint file,
+ GLuint nr,
+ GLuint subnr )
+{
+ return brw_reg(file,
+ nr,
+ subnr,
+ BRW_REGISTER_TYPE_F,
+ BRW_VERTICAL_STRIDE_2,
+ BRW_WIDTH_2,
+ BRW_HORIZONTAL_STRIDE_1,
+ BRW_SWIZZLE_XYXY,
+ WRITEMASK_XY);
+}
+
+static __inline struct brw_reg brw_vec1_reg( GLuint file,
+ GLuint nr,
+ GLuint subnr )
+{
+ return brw_reg(file,
+ nr,
+ subnr,
+ BRW_REGISTER_TYPE_F,
+ BRW_VERTICAL_STRIDE_0,
+ BRW_WIDTH_1,
+ BRW_HORIZONTAL_STRIDE_0,
+ BRW_SWIZZLE_XXXX,
+ WRITEMASK_X);
+}
+
+
+static __inline struct brw_reg retype( struct brw_reg reg,
+ GLuint type )
+{
+ reg.type = type;
+ return reg;
+}
+
+static __inline struct brw_reg suboffset( struct brw_reg reg,
+ GLuint delta )
+{
+ reg.subnr += delta * type_sz(reg.type);
+ return reg;
+}
+
+
+static __inline struct brw_reg offset( struct brw_reg reg,
+ GLuint delta )
+{
+ reg.nr += delta;
+ return reg;
+}
+
+
+static __inline struct brw_reg byte_offset( struct brw_reg reg,
+ GLuint bytes )
+{
+ GLuint newoffset = reg.nr * REG_SIZE + reg.subnr + bytes;
+ reg.nr = newoffset / REG_SIZE;
+ reg.subnr = newoffset % REG_SIZE;
+ return reg;
+}
+
+
+static __inline struct brw_reg brw_uw16_reg( GLuint file,
+ GLuint nr,
+ GLuint subnr )
+{
+ return suboffset(retype(brw_vec16_reg(file, nr, 0), BRW_REGISTER_TYPE_UW), subnr);
+}
+
+static __inline struct brw_reg brw_uw8_reg( GLuint file,
+ GLuint nr,
+ GLuint subnr )
+{
+ return suboffset(retype(brw_vec8_reg(file, nr, 0), BRW_REGISTER_TYPE_UW), subnr);
+}
+
+static __inline struct brw_reg brw_uw1_reg( GLuint file,
+ GLuint nr,
+ GLuint subnr )
+{
+ return suboffset(retype(brw_vec1_reg(file, nr, 0), BRW_REGISTER_TYPE_UW), subnr);
+}
+
+static __inline struct brw_reg brw_imm_reg( GLuint type )
+{
+ return brw_reg( BRW_IMMEDIATE_VALUE,
+ 0,
+ 0,
+ type,
+ BRW_VERTICAL_STRIDE_0,
+ BRW_WIDTH_1,
+ BRW_HORIZONTAL_STRIDE_0,
+ 0,
+ 0);
+}
+
+static __inline struct brw_reg brw_imm_f( GLfloat f )
+{
+ struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_F);
+ imm.dw1.f = f;
+ return imm;
+}
+
+static __inline struct brw_reg brw_imm_d( GLint d )
+{
+ struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_D);
+ imm.dw1.d = d;
+ return imm;
+}
+
+static __inline struct brw_reg brw_imm_ud( GLuint ud )
+{
+ struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_UD);
+ imm.dw1.ud = ud;
+ return imm;
+}
+
+static __inline struct brw_reg brw_imm_uw( GLushort uw )
+{
+ struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_UW);
+ imm.dw1.ud = uw;
+ return imm;
+}
+
+static __inline struct brw_reg brw_imm_w( GLshort w )
+{
+ struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_W);
+ imm.dw1.d = w;
+ return imm;
+}
+
+/* brw_imm_b and brw_imm_ub aren't supported by hardware - the type
+ * numbers alias with _V and _VF below:
+ */
+
+/* Vector of eight signed half-byte values:
+ */
+static __inline struct brw_reg brw_imm_v( GLuint v )
+{
+ struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_V);
+ imm.vstride = BRW_VERTICAL_STRIDE_0;
+ imm.width = BRW_WIDTH_8;
+ imm.hstride = BRW_HORIZONTAL_STRIDE_1;
+ imm.dw1.ud = v;
+ return imm;
+}
+
+/* Vector of four 8-bit float values:
+ */
+static __inline struct brw_reg brw_imm_vf( GLuint v )
+{
+ struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_VF);
+ imm.vstride = BRW_VERTICAL_STRIDE_0;
+ imm.width = BRW_WIDTH_4;
+ imm.hstride = BRW_HORIZONTAL_STRIDE_1;
+ imm.dw1.ud = v;
+ return imm;
+}
+
+#define VF_ZERO 0x0
+#define VF_ONE 0x30
+#define VF_NEG (1<<7)
+
+static __inline struct brw_reg brw_imm_vf4( GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3)
+{
+ struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_VF);
+ imm.vstride = BRW_VERTICAL_STRIDE_0;
+ imm.width = BRW_WIDTH_4;
+ imm.hstride = BRW_HORIZONTAL_STRIDE_1;
+ imm.dw1.ud = ((v0 << 0) |
+ (v1 << 8) |
+ (v2 << 16) |
+ (v3 << 24));
+ return imm;
+}
+
+
+static __inline struct brw_reg brw_address( struct brw_reg reg )
+{
+ return brw_imm_uw(reg.nr * REG_SIZE + reg.subnr);
+}
+
+
+static __inline struct brw_reg brw_vec1_grf( GLuint nr,
+ GLuint subnr )
+{
+ return brw_vec1_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr);
+}
+
+static __inline struct brw_reg brw_vec8_grf( GLuint nr,
+ GLuint subnr )
+{
+ return brw_vec8_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr);
+}
+
+static __inline struct brw_reg brw_vec4_grf( GLuint nr,
+ GLuint subnr )
+{
+ return brw_vec4_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr);
+}
+
+
+static __inline struct brw_reg brw_vec2_grf( GLuint nr,
+ GLuint subnr )
+{
+ return brw_vec2_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr);
+}
+
+static __inline struct brw_reg brw_uw8_grf( GLuint nr,
+ GLuint subnr )
+{
+ return brw_uw8_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr);
+}
+
+static __inline struct brw_reg brw_null_reg( void )
+{
+ return brw_vec8_reg(BRW_ARCHITECTURE_REGISTER_FILE,
+ BRW_ARF_NULL,
+ 0);
+}
+
+static __inline struct brw_reg brw_address_reg( GLuint subnr )
+{
+ return brw_uw1_reg(BRW_ARCHITECTURE_REGISTER_FILE,
+ BRW_ARF_ADDRESS,
+ subnr);
+}
+
+/* If/else instructions break in align16 mode if writemask & swizzle
+ * aren't xyzw. This goes against the convention for other scalar
+ * regs:
+ */
+static __inline struct brw_reg brw_ip_reg( void )
+{
+ return brw_reg(BRW_ARCHITECTURE_REGISTER_FILE,
+ BRW_ARF_IP,
+ 0,
+ BRW_REGISTER_TYPE_UD,
+ BRW_VERTICAL_STRIDE_4, /* ? */
+ BRW_WIDTH_1,
+ BRW_HORIZONTAL_STRIDE_0,
+ BRW_SWIZZLE_XYZW, /* NOTE! */
+ WRITEMASK_XYZW); /* NOTE! */
+}
+
+static __inline struct brw_reg brw_acc_reg( void )
+{
+ return brw_vec8_reg(BRW_ARCHITECTURE_REGISTER_FILE,
+ BRW_ARF_ACCUMULATOR,
+ 0);
+}
+
+
+static __inline struct brw_reg brw_flag_reg( void )
+{
+ return brw_uw1_reg(BRW_ARCHITECTURE_REGISTER_FILE,
+ BRW_ARF_FLAG,
+ 0);
+}
+
+
+static __inline struct brw_reg brw_mask_reg( GLuint subnr )
+{
+ return brw_uw1_reg(BRW_ARCHITECTURE_REGISTER_FILE,
+ BRW_ARF_MASK,
+ subnr);
+}
+
+static __inline struct brw_reg brw_message_reg( GLuint nr )
+{
+ return brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE,
+ nr,
+ 0);
+}
+
+
+
+
+/* This is almost always called with a numeric constant argument, so
+ * make things easy to evaluate at compile time:
+ */
+static __inline GLuint cvt( GLuint val )
+{
+ switch (val) {
+ case 0: return 0;
+ case 1: return 1;
+ case 2: return 2;
+ case 4: return 3;
+ case 8: return 4;
+ case 16: return 5;
+ case 32: return 6;
+ }
+ return 0;
+}
+
+static __inline struct brw_reg stride( struct brw_reg reg,
+ GLuint vstride,
+ GLuint width,
+ GLuint hstride )
+{
+
+ reg.vstride = cvt(vstride);
+ reg.width = cvt(width) - 1;
+ reg.hstride = cvt(hstride);
+ return reg;
+}
+
+static __inline struct brw_reg vec16( struct brw_reg reg )
+{
+ return stride(reg, 16,16,1);
+}
+
+static __inline struct brw_reg vec8( struct brw_reg reg )
+{
+ return stride(reg, 8,8,1);
+}
+
+static __inline struct brw_reg vec4( struct brw_reg reg )
+{
+ return stride(reg, 4,4,1);
+}
+
+static __inline struct brw_reg vec2( struct brw_reg reg )
+{
+ return stride(reg, 2,2,1);
+}
+
+static __inline struct brw_reg vec1( struct brw_reg reg )
+{
+ return stride(reg, 0,1,0);
+}
+
+static __inline struct brw_reg get_element( struct brw_reg reg, GLuint elt )
+{
+ return vec1(suboffset(reg, elt));
+}
+
+static __inline struct brw_reg get_element_ud( struct brw_reg reg, GLuint elt )
+{
+ return vec1(suboffset(retype(reg, BRW_REGISTER_TYPE_UD), elt));
+}
+
+
+static __inline struct brw_reg brw_swizzle( struct brw_reg reg,
+ GLuint x,
+ GLuint y,
+ GLuint z,
+ GLuint w)
+{
+ reg.dw1.bits.swizzle = BRW_SWIZZLE4(BRW_GET_SWZ(reg.dw1.bits.swizzle, x),
+ BRW_GET_SWZ(reg.dw1.bits.swizzle, y),
+ BRW_GET_SWZ(reg.dw1.bits.swizzle, z),
+ BRW_GET_SWZ(reg.dw1.bits.swizzle, w));
+ return reg;
+}
+
+
+static __inline struct brw_reg brw_swizzle1( struct brw_reg reg,
+ GLuint x )
+{
+ return brw_swizzle(reg, x, x, x, x);
+}
+
+static __inline struct brw_reg brw_writemask( struct brw_reg reg,
+ GLuint mask )
+{
+ reg.dw1.bits.writemask &= mask;
+ return reg;
+}
+
+static __inline struct brw_reg brw_set_writemask( struct brw_reg reg,
+ GLuint mask )
+{
+ reg.dw1.bits.writemask = mask;
+ return reg;
+}
+
+static __inline struct brw_reg negate( struct brw_reg reg )
+{
+ reg.negate ^= 1;
+ return reg;
+}
+
+static __inline struct brw_reg brw_abs( struct brw_reg reg )
+{
+ reg.abs = 1;
+ return reg;
+}
+
+/***********************************************************************
+ */
+static __inline struct brw_reg brw_vec4_indirect( GLuint subnr,
+ GLint offset )
+{
+ struct brw_reg reg = brw_vec4_grf(0, 0);
+ reg.subnr = subnr;
+ reg.address_mode = BRW_ADDRESS_REGISTER_INDIRECT_REGISTER;
+ reg.dw1.bits.indirect_offset = offset;
+ return reg;
+}
+
+static __inline struct brw_reg brw_vec1_indirect( GLuint subnr,
+ GLint offset )
+{
+ struct brw_reg reg = brw_vec1_grf(0, 0);
+ reg.subnr = subnr;
+ reg.address_mode = BRW_ADDRESS_REGISTER_INDIRECT_REGISTER;
+ reg.dw1.bits.indirect_offset = offset;
+ return reg;
+}
+
+static __inline struct brw_reg deref_4f(struct brw_indirect ptr, GLint offset)
+{
+ return brw_vec4_indirect(ptr.addr_subnr, ptr.addr_offset + offset);
+}
+
+static __inline struct brw_reg deref_1f(struct brw_indirect ptr, GLint offset)
+{
+ return brw_vec1_indirect(ptr.addr_subnr, ptr.addr_offset + offset);
+}
+
+static __inline struct brw_reg deref_4b(struct brw_indirect ptr, GLint offset)
+{
+ return retype(deref_4f(ptr, offset), BRW_REGISTER_TYPE_B);
+}
+
+static __inline struct brw_reg deref_1uw(struct brw_indirect ptr, GLint offset)
+{
+ return retype(deref_1f(ptr, offset), BRW_REGISTER_TYPE_UW);
+}
+
+static __inline struct brw_reg get_addr_reg(struct brw_indirect ptr)
+{
+ return brw_address_reg(ptr.addr_subnr);
+}
+
+static __inline struct brw_indirect brw_indirect_offset( struct brw_indirect ptr, GLint offset )
+{
+ ptr.addr_offset += offset;
+ return ptr;
+}
+
+static __inline struct brw_indirect brw_indirect( GLuint addr_subnr, GLint offset )
+{
+ struct brw_indirect ptr;
+ ptr.addr_subnr = addr_subnr;
+ ptr.addr_offset = offset;
+ ptr.pad = 0;
+ return ptr;
+}
+
+
+
+void brw_pop_insn_state( struct brw_compile *p );
+void brw_push_insn_state( struct brw_compile *p );
+void brw_set_mask_control( struct brw_compile *p, GLuint value );
+void brw_set_saturate( struct brw_compile *p, GLuint value );
+void brw_set_access_mode( struct brw_compile *p, GLuint access_mode );
+void brw_set_compression_control( struct brw_compile *p, GLboolean control );
+void brw_set_predicate_control_flag_value( struct brw_compile *p, GLuint value );
+void brw_set_predicate_control( struct brw_compile *p, GLuint pc );
+void brw_set_conditionalmod( struct brw_compile *p, GLuint conditional );
+
+void brw_init_compile( struct brw_compile *p );
+const GLuint *brw_get_program( struct brw_compile *p, GLuint *sz );
+
+
+/* Helpers for regular instructions:
+ */
+#define ALU1(OP) \
+struct brw_instruction *brw_##OP(struct brw_compile *p, \
+ struct brw_reg dest, \
+ struct brw_reg src0);
+
+#define ALU2(OP) \
+struct brw_instruction *brw_##OP(struct brw_compile *p, \
+ struct brw_reg dest, \
+ struct brw_reg src0, \
+ struct brw_reg src1);
+
+ALU1(MOV)
+ALU2(SEL)
+ALU1(NOT)
+ALU2(AND)
+ALU2(OR)
+ALU2(XOR)
+ALU2(SHR)
+ALU2(SHL)
+ALU2(RSR)
+ALU2(RSL)
+ALU2(ASR)
+ALU2(JMPI)
+ALU2(ADD)
+ALU2(MUL)
+ALU1(FRC)
+ALU1(RNDD)
+ALU2(MAC)
+ALU2(MACH)
+ALU1(LZD)
+ALU2(DP4)
+ALU2(DPH)
+ALU2(DP3)
+ALU2(DP2)
+ALU2(LINE)
+
+#undef ALU1
+#undef ALU2
+
+
+
+/* Helpers for SEND instruction:
+ */
+void brw_urb_WRITE(struct brw_compile *p,
+ struct brw_reg dest,
+ GLuint msg_reg_nr,
+ struct brw_reg src0,
+ GLboolean allocate,
+ GLboolean used,
+ GLuint msg_length,
+ GLuint response_length,
+ GLboolean eot,
+ GLboolean writes_complete,
+ GLuint offset,
+ GLuint swizzle);
+
+void brw_fb_WRITE(struct brw_compile *p,
+ struct brw_reg dest,
+ GLuint msg_reg_nr,
+ struct brw_reg src0,
+ GLuint binding_table_index,
+ GLuint msg_length,
+ GLuint response_length,
+ GLboolean eot);
+
+void brw_SAMPLE(struct brw_compile *p,
+ struct brw_reg dest,
+ GLuint msg_reg_nr,
+ struct brw_reg src0,
+ GLuint binding_table_index,
+ GLuint sampler,
+ GLuint writemask,
+ GLuint msg_type,
+ GLuint response_length,
+ GLuint msg_length,
+ GLboolean eot);
+
+void brw_math_16( struct brw_compile *p,
+ struct brw_reg dest,
+ GLuint function,
+ GLuint saturate,
+ GLuint msg_reg_nr,
+ struct brw_reg src,
+ GLuint precision );
+
+void brw_math( struct brw_compile *p,
+ struct brw_reg dest,
+ GLuint function,
+ GLuint saturate,
+ GLuint msg_reg_nr,
+ struct brw_reg src,
+ GLuint data_type,
+ GLuint precision );
+
+void brw_dp_READ_16( struct brw_compile *p,
+ struct brw_reg dest,
+ GLuint msg_reg_nr,
+ GLuint scratch_offset );
+
+void brw_dp_WRITE_16( struct brw_compile *p,
+ struct brw_reg src,
+ GLuint msg_reg_nr,
+ GLuint scratch_offset );
+
+/* If/else/endif. Works by manipulating the execution flags on each
+ * channel.
+ */
+struct brw_instruction *brw_IF(struct brw_compile *p,
+ GLuint execute_size);
+
+struct brw_instruction *brw_ELSE(struct brw_compile *p,
+ struct brw_instruction *if_insn);
+
+void brw_ENDIF(struct brw_compile *p,
+ struct brw_instruction *if_or_else_insn);
+
+
+/* DO/WHILE loops:
+ */
+struct brw_instruction *brw_DO(struct brw_compile *p,
+ GLuint execute_size);
+
+void brw_WHILE(struct brw_compile *p,
+ struct brw_instruction *patch_insn);
+
+/* Forward jumps:
+ */
+void brw_land_fwd_jump(struct brw_compile *p,
+ struct brw_instruction *jmp_insn);
+
+
+
+void brw_NOP(struct brw_compile *p);
+
+/* Special case: there is never a destination, execution size will be
+ * taken from src0:
+ */
+void brw_CMP(struct brw_compile *p,
+ struct brw_reg dest,
+ GLuint conditional,
+ struct brw_reg src0,
+ struct brw_reg src1);
+
+void brw_print_reg( struct brw_reg reg );
+
+
+/***********************************************************************
+ * brw_eu_util.c:
+ */
+
+void brw_copy_indirect_to_indirect(struct brw_compile *p,
+ struct brw_indirect dst_ptr,
+ struct brw_indirect src_ptr,
+ GLuint count);
+
+void brw_copy_from_indirect(struct brw_compile *p,
+ struct brw_reg dst,
+ struct brw_indirect ptr,
+ GLuint count);
+
+void brw_copy4(struct brw_compile *p,
+ struct brw_reg dst,
+ struct brw_reg src,
+ GLuint count);
+
+void brw_copy8(struct brw_compile *p,
+ struct brw_reg dst,
+ struct brw_reg src,
+ GLuint count);
+
+void brw_math_invert( struct brw_compile *p,
+ struct brw_reg dst,
+ struct brw_reg src);
+
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/brw_eu_debug.c b/src/mesa/drivers/dri/i965/brw_eu_debug.c
new file mode 100644
index 0000000000..2dff1ad224
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_eu_debug.c
@@ -0,0 +1,90 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "mtypes.h"
+#include "brw_eu.h"
+#include "imports.h"
+
+void brw_print_reg( struct brw_reg hwreg )
+{
+ static const char *file[] = {
+ "arf",
+ "grf",
+ "msg",
+ "imm"
+ };
+
+ static const char *type[] = {
+ "ud",
+ "d",
+ "uw",
+ "w",
+ "ub",
+ "vf",
+ "hf",
+ "f"
+ };
+
+ _mesa_printf("%s%s",
+ hwreg.abs ? "abs/" : "",
+ hwreg.negate ? "-" : "");
+
+ if (hwreg.file == BRW_GENERAL_REGISTER_FILE &&
+ hwreg.nr % 2 == 0 &&
+ hwreg.subnr == 0 &&
+ hwreg.vstride == BRW_VERTICAL_STRIDE_8 &&
+ hwreg.width == BRW_WIDTH_8 &&
+ hwreg.hstride == BRW_HORIZONTAL_STRIDE_1 &&
+ hwreg.type == BRW_REGISTER_TYPE_F) {
+ _mesa_printf("vec%d", hwreg.nr);
+ }
+ else if (hwreg.file == BRW_GENERAL_REGISTER_FILE &&
+ hwreg.vstride == BRW_VERTICAL_STRIDE_0 &&
+ hwreg.width == BRW_WIDTH_1 &&
+ hwreg.hstride == BRW_HORIZONTAL_STRIDE_0 &&
+ hwreg.type == BRW_REGISTER_TYPE_F) {
+ _mesa_printf("scl%d.%d", hwreg.nr, hwreg.subnr / 4);
+ }
+ else {
+ _mesa_printf("%s%d.%d<%d;%d,%d>:%s",
+ file[hwreg.file],
+ hwreg.nr,
+ hwreg.subnr / type_sz(hwreg.type),
+ hwreg.vstride ? (1<<(hwreg.vstride-1)) : 0,
+ 1<<hwreg.width,
+ hwreg.hstride ? (1<<(hwreg.hstride-1)) : 0,
+ type[hwreg.type]);
+ }
+}
+
+
+
diff --git a/src/mesa/drivers/dri/i965/brw_eu_emit.c b/src/mesa/drivers/dri/i965/brw_eu_emit.c
new file mode 100644
index 0000000000..791eaab0cc
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_eu_emit.c
@@ -0,0 +1,999 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+#include "brw_defines.h"
+#include "brw_eu.h"
+
+
+
+
+/***********************************************************************
+ * Internal helper for constructing instructions
+ */
+
+static void guess_execution_size( struct brw_instruction *insn,
+ struct brw_reg reg )
+{
+ if (reg.width == BRW_WIDTH_8 &&
+ insn->header.compression_control == BRW_COMPRESSION_COMPRESSED)
+ insn->header.execution_size = BRW_EXECUTE_16;
+ else
+ insn->header.execution_size = reg.width; /* note - definitions are compatible */
+}
+
+
+static void brw_set_dest( struct brw_instruction *insn,
+ struct brw_reg dest )
+{
+ insn->bits1.da1.dest_reg_file = dest.file;
+ insn->bits1.da1.dest_reg_type = dest.type;
+ insn->bits1.da1.dest_address_mode = dest.address_mode;
+
+ if (dest.address_mode == BRW_ADDRESS_DIRECT) {
+ insn->bits1.da1.dest_reg_nr = dest.nr;
+
+ if (insn->header.access_mode == BRW_ALIGN_1) {
+ insn->bits1.da1.dest_subreg_nr = dest.subnr;
+ insn->bits1.da1.dest_horiz_stride = BRW_HORIZONTAL_STRIDE_1;
+ }
+ else {
+ insn->bits1.da16.dest_subreg_nr = dest.subnr / 16;
+ insn->bits1.da16.dest_writemask = dest.dw1.bits.writemask;
+ }
+ }
+ else {
+ insn->bits1.ia1.dest_subreg_nr = dest.subnr;
+
+ /* These are different sizes in align1 vs align16:
+ */
+ if (insn->header.access_mode == BRW_ALIGN_1) {
+ insn->bits1.ia1.dest_indirect_offset = dest.dw1.bits.indirect_offset;
+ insn->bits1.ia1.dest_horiz_stride = BRW_HORIZONTAL_STRIDE_1;
+ }
+ else {
+ insn->bits1.ia16.dest_indirect_offset = dest.dw1.bits.indirect_offset;
+ }
+ }
+
+ /* NEW: Set the execution size based on dest.width and
+ * insn->compression_control:
+ */
+ guess_execution_size(insn, dest);
+}
+
+static void brw_set_src0( struct brw_instruction *insn,
+ struct brw_reg reg )
+{
+ insn->bits1.da1.src0_reg_file = reg.file;
+ insn->bits1.da1.src0_reg_type = reg.type;
+ insn->bits2.da1.src0_abs = reg.abs;
+ insn->bits2.da1.src0_negate = reg.negate;
+ insn->bits2.da1.src0_address_mode = reg.address_mode;
+
+ if (reg.file == BRW_IMMEDIATE_VALUE) {
+ insn->bits3.ud = reg.dw1.ud;
+
+ /* Required to set some fields in src1 as well:
+ */
+ insn->bits1.da1.src1_reg_file = 0; /* arf */
+ insn->bits1.da1.src1_reg_type = reg.type;
+ }
+ else
+ {
+ if (reg.address_mode == BRW_ADDRESS_DIRECT) {
+ if (insn->header.access_mode == BRW_ALIGN_1) {
+ insn->bits2.da1.src0_subreg_nr = reg.subnr;
+ insn->bits2.da1.src0_reg_nr = reg.nr;
+ }
+ else {
+ insn->bits2.da16.src0_subreg_nr = reg.subnr / 16;
+ insn->bits2.da16.src0_reg_nr = reg.nr;
+ }
+ }
+ else {
+ insn->bits2.ia1.src0_subreg_nr = reg.subnr;
+
+ if (insn->header.access_mode == BRW_ALIGN_1) {
+ insn->bits2.ia1.src0_indirect_offset = reg.dw1.bits.indirect_offset;
+ }
+ else {
+ insn->bits2.ia16.src0_subreg_nr = reg.dw1.bits.indirect_offset;
+ }
+ }
+
+ if (insn->header.access_mode == BRW_ALIGN_1) {
+ if (reg.width == BRW_WIDTH_1 &&
+ insn->header.execution_size == BRW_EXECUTE_1) {
+ insn->bits2.da1.src0_horiz_stride = BRW_HORIZONTAL_STRIDE_0;
+ insn->bits2.da1.src0_width = BRW_WIDTH_1;
+ insn->bits2.da1.src0_vert_stride = BRW_VERTICAL_STRIDE_0;
+ }
+ else {
+ insn->bits2.da1.src0_horiz_stride = reg.hstride;
+ insn->bits2.da1.src0_width = reg.width;
+ insn->bits2.da1.src0_vert_stride = reg.vstride;
+ }
+ }
+ else {
+ insn->bits2.da16.src0_swz_x = BRW_GET_SWZ(reg.dw1.bits.swizzle, BRW_CHANNEL_X);
+ insn->bits2.da16.src0_swz_y = BRW_GET_SWZ(reg.dw1.bits.swizzle, BRW_CHANNEL_Y);
+ insn->bits2.da16.src0_swz_z = BRW_GET_SWZ(reg.dw1.bits.swizzle, BRW_CHANNEL_Z);
+ insn->bits2.da16.src0_swz_w = BRW_GET_SWZ(reg.dw1.bits.swizzle, BRW_CHANNEL_W);
+
+ /* This is an oddity of the fact we're using the same
+ * descriptions for registers in align_16 as align_1:
+ */
+ if (reg.vstride == BRW_VERTICAL_STRIDE_8)
+ insn->bits2.da16.src0_vert_stride = BRW_VERTICAL_STRIDE_4;
+ else
+ insn->bits2.da16.src0_vert_stride = reg.vstride;
+ }
+ }
+}
+
+
+static void brw_set_src1( struct brw_instruction *insn,
+ struct brw_reg reg )
+{
+ insn->bits1.da1.src1_reg_file = reg.file;
+ insn->bits1.da1.src1_reg_type = reg.type;
+ insn->bits3.da1.src1_abs = reg.abs;
+ insn->bits3.da1.src1_negate = reg.negate;
+
+ /* Only src1 can be immediate in two-argument instructions.
+ */
+ assert(insn->bits1.da1.src0_reg_file != BRW_IMMEDIATE_VALUE);
+
+ if (reg.file == BRW_IMMEDIATE_VALUE) {
+ insn->bits3.ud = reg.dw1.ud;
+ }
+ else {
+ /* This is a hardware restriction, which may or may not be lifted
+ * in the future:
+ */
+ assert (reg.address_mode == BRW_ADDRESS_DIRECT);
+ assert (reg.file == BRW_GENERAL_REGISTER_FILE);
+
+ if (insn->header.access_mode == BRW_ALIGN_1) {
+ insn->bits3.da1.src1_subreg_nr = reg.subnr;
+ insn->bits3.da1.src1_reg_nr = reg.nr;
+ }
+ else {
+ insn->bits3.da16.src1_subreg_nr = reg.subnr / 16;
+ insn->bits3.da16.src1_reg_nr = reg.nr;
+ }
+
+ if (insn->header.access_mode == BRW_ALIGN_1) {
+ if (reg.width == BRW_WIDTH_1 &&
+ insn->header.execution_size == BRW_EXECUTE_1) {
+ insn->bits3.da1.src1_horiz_stride = BRW_HORIZONTAL_STRIDE_0;
+ insn->bits3.da1.src1_width = BRW_WIDTH_1;
+ insn->bits3.da1.src1_vert_stride = BRW_VERTICAL_STRIDE_0;
+ }
+ else {
+ insn->bits3.da1.src1_horiz_stride = reg.hstride;
+ insn->bits3.da1.src1_width = reg.width;
+ insn->bits3.da1.src1_vert_stride = reg.vstride;
+ }
+ }
+ else {
+ insn->bits3.da16.src1_swz_x = BRW_GET_SWZ(reg.dw1.bits.swizzle, BRW_CHANNEL_X);
+ insn->bits3.da16.src1_swz_y = BRW_GET_SWZ(reg.dw1.bits.swizzle, BRW_CHANNEL_Y);
+ insn->bits3.da16.src1_swz_z = BRW_GET_SWZ(reg.dw1.bits.swizzle, BRW_CHANNEL_Z);
+ insn->bits3.da16.src1_swz_w = BRW_GET_SWZ(reg.dw1.bits.swizzle, BRW_CHANNEL_W);
+
+ /* This is an oddity of the fact we're using the same
+ * descriptions for registers in align_16 as align_1:
+ */
+ if (reg.vstride == BRW_VERTICAL_STRIDE_8)
+ insn->bits3.da16.src1_vert_stride = BRW_VERTICAL_STRIDE_4;
+ else
+ insn->bits3.da16.src1_vert_stride = reg.vstride;
+ }
+ }
+}
+
+
+
+static void brw_set_math_message( struct brw_instruction *insn,
+ GLuint msg_length,
+ GLuint response_length,
+ GLuint function,
+ GLuint integer_type,
+ GLboolean low_precision,
+ GLboolean saturate,
+ GLuint dataType )
+{
+ brw_set_src1(insn, brw_imm_d(0));
+
+ insn->bits3.math.function = function;
+ insn->bits3.math.int_type = integer_type;
+ insn->bits3.math.precision = low_precision;
+ insn->bits3.math.saturate = saturate;
+ insn->bits3.math.data_type = dataType;
+ insn->bits3.math.response_length = response_length;
+ insn->bits3.math.msg_length = msg_length;
+ insn->bits3.math.msg_target = BRW_MESSAGE_TARGET_MATH;
+ insn->bits3.math.end_of_thread = 0;
+}
+
+static void brw_set_urb_message( struct brw_instruction *insn,
+ GLboolean allocate,
+ GLboolean used,
+ GLuint msg_length,
+ GLuint response_length,
+ GLboolean end_of_thread,
+ GLboolean complete,
+ GLuint offset,
+ GLuint swizzle_control )
+{
+ brw_set_src1(insn, brw_imm_d(0));
+
+ insn->bits3.urb.opcode = 0; /* ? */
+ insn->bits3.urb.offset = offset;
+ insn->bits3.urb.swizzle_control = swizzle_control;
+ insn->bits3.urb.allocate = allocate;
+ insn->bits3.urb.used = used; /* ? */
+ insn->bits3.urb.complete = complete;
+ insn->bits3.urb.response_length = response_length;
+ insn->bits3.urb.msg_length = msg_length;
+ insn->bits3.urb.msg_target = BRW_MESSAGE_TARGET_URB;
+ insn->bits3.urb.end_of_thread = end_of_thread;
+}
+
+static void brw_set_dp_write_message( struct brw_instruction *insn,
+ GLuint binding_table_index,
+ GLuint msg_control,
+ GLuint msg_type,
+ GLuint msg_length,
+ GLuint pixel_scoreboard_clear,
+ GLuint response_length,
+ GLuint end_of_thread )
+{
+ brw_set_src1(insn, brw_imm_d(0));
+
+ insn->bits3.dp_write.binding_table_index = binding_table_index;
+ insn->bits3.dp_write.msg_control = msg_control;
+ insn->bits3.dp_write.pixel_scoreboard_clear = pixel_scoreboard_clear;
+ insn->bits3.dp_write.msg_type = msg_type;
+ insn->bits3.dp_write.send_commit_msg = 0;
+ insn->bits3.dp_write.response_length = response_length;
+ insn->bits3.dp_write.msg_length = msg_length;
+ insn->bits3.dp_write.msg_target = BRW_MESSAGE_TARGET_DATAPORT_WRITE;
+ insn->bits3.urb.end_of_thread = end_of_thread;
+}
+
+static void brw_set_dp_read_message( struct brw_instruction *insn,
+ GLuint binding_table_index,
+ GLuint msg_control,
+ GLuint msg_type,
+ GLuint target_cache,
+ GLuint msg_length,
+ GLuint response_length,
+ GLuint end_of_thread )
+{
+ brw_set_src1(insn, brw_imm_d(0));
+
+ insn->bits3.dp_read.binding_table_index = binding_table_index;
+ insn->bits3.dp_read.msg_control = msg_control;
+ insn->bits3.dp_read.msg_type = msg_type;
+ insn->bits3.dp_read.target_cache = target_cache;
+ insn->bits3.dp_read.response_length = response_length;
+ insn->bits3.dp_read.msg_length = msg_length;
+ insn->bits3.dp_read.msg_target = BRW_MESSAGE_TARGET_DATAPORT_READ;
+ insn->bits3.dp_read.end_of_thread = end_of_thread;
+}
+
+static void brw_set_sampler_message( struct brw_instruction *insn,
+ GLuint binding_table_index,
+ GLuint sampler,
+ GLuint msg_type,
+ GLuint response_length,
+ GLuint msg_length,
+ GLboolean eot)
+{
+ brw_set_src1(insn, brw_imm_d(0));
+
+ insn->bits3.sampler.binding_table_index = binding_table_index;
+ insn->bits3.sampler.sampler = sampler;
+ insn->bits3.sampler.msg_type = msg_type;
+ insn->bits3.sampler.return_format = BRW_SAMPLER_RETURN_FORMAT_FLOAT32;
+ insn->bits3.sampler.response_length = response_length;
+ insn->bits3.sampler.msg_length = msg_length;
+ insn->bits3.sampler.end_of_thread = eot;
+ insn->bits3.sampler.msg_target = BRW_MESSAGE_TARGET_SAMPLER;
+}
+
+
+
+static struct brw_instruction *next_insn( struct brw_compile *p,
+ GLuint opcode )
+{
+ struct brw_instruction *insn;
+
+ assert(p->nr_insn + 1 < BRW_EU_MAX_INSN);
+
+ insn = &p->store[p->nr_insn++];
+ memcpy(insn, p->current, sizeof(*insn));
+
+ /* Reset this one-shot flag:
+ */
+
+ if (p->current->header.destreg__conditonalmod) {
+ p->current->header.destreg__conditonalmod = 0;
+ p->current->header.predicate_control = BRW_PREDICATE_NORMAL;
+ }
+
+ insn->header.opcode = opcode;
+ return insn;
+}
+
+
+static struct brw_instruction *brw_alu1( struct brw_compile *p,
+ GLuint opcode,
+ struct brw_reg dest,
+ struct brw_reg src )
+{
+ struct brw_instruction *insn = next_insn(p, opcode);
+ brw_set_dest(insn, dest);
+ brw_set_src0(insn, src);
+ return insn;
+}
+
+static struct brw_instruction *brw_alu2(struct brw_compile *p,
+ GLuint opcode,
+ struct brw_reg dest,
+ struct brw_reg src0,
+ struct brw_reg src1 )
+{
+ struct brw_instruction *insn = next_insn(p, opcode);
+ brw_set_dest(insn, dest);
+ brw_set_src0(insn, src0);
+ brw_set_src1(insn, src1);
+ return insn;
+}
+
+
+/***********************************************************************
+ * Convenience routines.
+ */
+#define ALU1(OP) \
+struct brw_instruction *brw_##OP(struct brw_compile *p, \
+ struct brw_reg dest, \
+ struct brw_reg src0) \
+{ \
+ return brw_alu1(p, BRW_OPCODE_##OP, dest, src0); \
+}
+
+#define ALU2(OP) \
+struct brw_instruction *brw_##OP(struct brw_compile *p, \
+ struct brw_reg dest, \
+ struct brw_reg src0, \
+ struct brw_reg src1) \
+{ \
+ return brw_alu2(p, BRW_OPCODE_##OP, dest, src0, src1); \
+}
+
+
+ALU1(MOV)
+ALU2(SEL)
+ALU1(NOT)
+ALU2(AND)
+ALU2(OR)
+ALU2(XOR)
+ALU2(SHR)
+ALU2(SHL)
+ALU2(RSR)
+ALU2(RSL)
+ALU2(ASR)
+ALU2(ADD)
+ALU2(MUL)
+ALU1(FRC)
+ALU1(RNDD)
+ALU2(MAC)
+ALU2(MACH)
+ALU1(LZD)
+ALU2(DP4)
+ALU2(DPH)
+ALU2(DP3)
+ALU2(DP2)
+ALU2(LINE)
+
+
+
+
+void brw_NOP(struct brw_compile *p)
+{
+ struct brw_instruction *insn = next_insn(p, BRW_OPCODE_NOP);
+ brw_set_dest(insn, retype(brw_vec4_grf(0,0), BRW_REGISTER_TYPE_UD));
+ brw_set_src0(insn, retype(brw_vec4_grf(0,0), BRW_REGISTER_TYPE_UD));
+ brw_set_src1(insn, brw_imm_ud(0x0));
+}
+
+
+
+
+
+/***********************************************************************
+ * Comparisons, if/else/endif
+ */
+
+struct brw_instruction *brw_JMPI(struct brw_compile *p,
+ struct brw_reg dest,
+ struct brw_reg src0,
+ struct brw_reg src1)
+{
+ struct brw_instruction *insn = brw_alu2(p, BRW_OPCODE_JMPI, dest, src0, src1);
+
+ p->current->header.predicate_control = BRW_PREDICATE_NONE;
+
+ return insn;
+}
+
+
+/* EU takes the value from the flag register and pushes it onto some
+ * sort of a stack (presumably merging with any flag value already on
+ * the stack). Within an if block, the flags at the top of the stack
+ * control execution on each channel of the unit, eg. on each of the
+ * 16 pixel values in our wm programs.
+ *
+ * When the matching 'else' instruction is reached (presumably by
+ * countdown of the instruction count patched in by our ELSE/ENDIF
+ * functions), the relevent flags are inverted.
+ *
+ * When the matching 'endif' instruction is reached, the flags are
+ * popped off. If the stack is now empty, normal execution resumes.
+ *
+ * No attempt is made to deal with stack overflow (14 elements?).
+ */
+struct brw_instruction *brw_IF(struct brw_compile *p, GLuint execute_size)
+{
+ struct brw_instruction *insn = next_insn(p, BRW_OPCODE_IF);
+
+ /* Override the defaults for this instruction:
+ */
+ brw_set_dest(insn, brw_ip_reg());
+ brw_set_src0(insn, brw_ip_reg());
+ brw_set_src1(insn, brw_imm_d(0x0));
+
+ insn->header.execution_size = execute_size;
+ insn->header.compression_control = BRW_COMPRESSION_NONE;
+ insn->header.predicate_control = BRW_PREDICATE_NORMAL;
+ insn->header.mask_control = BRW_MASK_ENABLE;
+
+ p->current->header.predicate_control = BRW_PREDICATE_NONE;
+
+ return insn;
+}
+
+
+struct brw_instruction *brw_ELSE(struct brw_compile *p,
+ struct brw_instruction *if_insn)
+{
+ struct brw_instruction *insn = next_insn(p, BRW_OPCODE_ELSE);
+
+ brw_set_dest(insn, brw_ip_reg());
+ brw_set_src0(insn, brw_ip_reg());
+ brw_set_src1(insn, brw_imm_d(0x0));
+
+ insn->header.compression_control = BRW_COMPRESSION_NONE;
+ insn->header.execution_size = if_insn->header.execution_size;
+ insn->header.mask_control = BRW_MASK_ENABLE;
+
+ /* Patch the if instruction to point at this instruction.
+ */
+ assert(if_insn->header.opcode == BRW_OPCODE_IF);
+
+ if_insn->bits3.if_else.jump_count = insn - if_insn;
+ if_insn->bits3.if_else.pop_count = 1;
+ if_insn->bits3.if_else.pad0 = 0;
+
+ return insn;
+}
+
+void brw_ENDIF(struct brw_compile *p,
+ struct brw_instruction *patch_insn)
+{
+ struct brw_instruction *insn = next_insn(p, BRW_OPCODE_ENDIF);
+
+ brw_set_dest(insn, retype(brw_vec4_grf(0,0), BRW_REGISTER_TYPE_UD));
+ brw_set_src0(insn, retype(brw_vec4_grf(0,0), BRW_REGISTER_TYPE_UD));
+ brw_set_src1(insn, brw_imm_d(0x0));
+
+ insn->header.compression_control = BRW_COMPRESSION_NONE;
+ insn->header.execution_size = patch_insn->header.execution_size;
+ insn->header.mask_control = BRW_MASK_ENABLE;
+
+ assert(patch_insn->bits3.if_else.jump_count == 0);
+
+ /* Patch the if or else instructions to point at this or the next
+ * instruction respectively.
+ */
+ if (patch_insn->header.opcode == BRW_OPCODE_IF) {
+ /* Automagically turn it into an IFF:
+ */
+ patch_insn->header.opcode = BRW_OPCODE_IFF;
+ patch_insn->bits3.if_else.jump_count = insn - patch_insn + 1;
+ patch_insn->bits3.if_else.pop_count = 0;
+ patch_insn->bits3.if_else.pad0 = 0;
+
+ }
+ else if (patch_insn->header.opcode == BRW_OPCODE_ELSE) {
+ patch_insn->bits3.if_else.jump_count = insn - patch_insn + 1;
+ patch_insn->bits3.if_else.pop_count = 1;
+ patch_insn->bits3.if_else.pad0 = 0;
+ }
+ else {
+ assert(0);
+ }
+
+ /* Also pop item off the stack in the endif instruction:
+ */
+ insn->bits3.if_else.jump_count = 0;
+ insn->bits3.if_else.pop_count = 1;
+ insn->bits3.if_else.pad0 = 0;
+}
+
+/* DO/WHILE loop:
+ */
+struct brw_instruction *brw_DO(struct brw_compile *p, GLuint execute_size)
+{
+ struct brw_instruction *insn = next_insn(p, BRW_OPCODE_DO);
+
+ /* Override the defaults for this instruction:
+ */
+ brw_set_dest(insn, retype(brw_vec1_grf(0,0), BRW_REGISTER_TYPE_UD));
+ brw_set_src0(insn, retype(brw_vec1_grf(0,0), BRW_REGISTER_TYPE_UD));
+ brw_set_src1(insn, retype(brw_vec1_grf(0,0), BRW_REGISTER_TYPE_UD));
+
+ insn->header.compression_control = BRW_COMPRESSION_NONE;
+ insn->header.execution_size = execute_size;
+/* insn->header.mask_control = BRW_MASK_ENABLE; */
+
+ return insn;
+}
+
+
+
+void brw_WHILE(struct brw_compile *p,
+ struct brw_instruction *do_insn)
+{
+ struct brw_instruction *insn = next_insn(p, BRW_OPCODE_WHILE);
+
+ brw_set_dest(insn, brw_ip_reg());
+ brw_set_src0(insn, brw_ip_reg());
+ brw_set_src1(insn, brw_imm_d(0x0));
+
+ insn->header.compression_control = BRW_COMPRESSION_NONE;
+ insn->header.execution_size = do_insn->header.execution_size;
+
+ assert(do_insn->header.opcode == BRW_OPCODE_DO);
+ insn->bits3.if_else.jump_count = do_insn - insn;
+ insn->bits3.if_else.pop_count = 0;
+ insn->bits3.if_else.pad0 = 0;
+
+/* insn->header.mask_control = BRW_MASK_ENABLE; */
+
+ p->current->header.predicate_control = BRW_PREDICATE_NONE;
+}
+
+
+/* FORWARD JUMPS:
+ */
+void brw_land_fwd_jump(struct brw_compile *p,
+ struct brw_instruction *jmp_insn)
+{
+ struct brw_instruction *landing = &p->store[p->nr_insn];
+
+ assert(jmp_insn->header.opcode == BRW_OPCODE_JMPI);
+ assert(jmp_insn->bits1.da1.src1_reg_file = BRW_IMMEDIATE_VALUE);
+
+ jmp_insn->bits3.ud = (landing - jmp_insn) - 1;
+}
+
+
+
+/* To integrate with the above, it makes sense that the comparison
+ * instruction should populate the flag register. It might be simpler
+ * just to use the flag reg for most WM tasks?
+ */
+void brw_CMP(struct brw_compile *p,
+ struct brw_reg dest,
+ GLuint conditional,
+ struct brw_reg src0,
+ struct brw_reg src1)
+{
+ struct brw_instruction *insn = next_insn(p, BRW_OPCODE_CMP);
+
+ insn->header.destreg__conditonalmod = conditional;
+ brw_set_dest(insn, dest);
+ brw_set_src0(insn, src0);
+ brw_set_src1(insn, src1);
+
+/* guess_execution_size(insn, src0); */
+
+
+ /* Make it so that future instructions will use the computed flag
+ * value until brw_set_predicate_control_flag_value() is called
+ * again.
+ */
+ if (dest.file == BRW_ARCHITECTURE_REGISTER_FILE &&
+ dest.nr == 0) {
+ p->current->header.predicate_control = BRW_PREDICATE_NORMAL;
+ p->flag_value = 0xff;
+ }
+}
+
+
+
+/***********************************************************************
+ * Helpers for the various SEND message types:
+ */
+
+/* Invert 8 values
+ */
+void brw_math( struct brw_compile *p,
+ struct brw_reg dest,
+ GLuint function,
+ GLuint saturate,
+ GLuint msg_reg_nr,
+ struct brw_reg src,
+ GLuint data_type,
+ GLuint precision )
+{
+ struct brw_instruction *insn = next_insn(p, BRW_OPCODE_SEND);
+ GLuint msg_length = (function == BRW_MATH_FUNCTION_POW) ? 2 : 1;
+ GLuint response_length = (function == BRW_MATH_FUNCTION_SINCOS) ? 2 : 1;
+
+ /* Example code doesn't set predicate_control for send
+ * instructions.
+ */
+ insn->header.predicate_control = 0;
+ insn->header.destreg__conditonalmod = msg_reg_nr;
+
+ brw_set_dest(insn, dest);
+ brw_set_src0(insn, src);
+ brw_set_math_message(insn,
+ msg_length, response_length,
+ function,
+ BRW_MATH_INTEGER_UNSIGNED,
+ precision,
+ saturate,
+ data_type);
+}
+
+/* Use 2 send instructions to invert 16 elements
+ */
+void brw_math_16( struct brw_compile *p,
+ struct brw_reg dest,
+ GLuint function,
+ GLuint saturate,
+ GLuint msg_reg_nr,
+ struct brw_reg src,
+ GLuint precision )
+{
+ struct brw_instruction *insn;
+ GLuint msg_length = (function == BRW_MATH_FUNCTION_POW) ? 2 : 1;
+ GLuint response_length = (function == BRW_MATH_FUNCTION_SINCOS) ? 2 : 1;
+
+ /* First instruction:
+ */
+ brw_push_insn_state(p);
+ brw_set_predicate_control_flag_value(p, 0xff);
+ brw_set_compression_control(p, BRW_COMPRESSION_NONE);
+
+ insn = next_insn(p, BRW_OPCODE_SEND);
+ insn->header.destreg__conditonalmod = msg_reg_nr;
+
+ brw_set_dest(insn, dest);
+ brw_set_src0(insn, src);
+ brw_set_math_message(insn,
+ msg_length, response_length,
+ function,
+ BRW_MATH_INTEGER_UNSIGNED,
+ precision,
+ saturate,
+ BRW_MATH_DATA_VECTOR);
+
+ /* Second instruction:
+ */
+ insn = next_insn(p, BRW_OPCODE_SEND);
+ insn->header.compression_control = BRW_COMPRESSION_2NDHALF;
+ insn->header.destreg__conditonalmod = msg_reg_nr+1;
+
+ brw_set_dest(insn, offset(dest,1));
+ brw_set_src0(insn, src);
+ brw_set_math_message(insn,
+ msg_length, response_length,
+ function,
+ BRW_MATH_INTEGER_UNSIGNED,
+ precision,
+ saturate,
+ BRW_MATH_DATA_VECTOR);
+
+ brw_pop_insn_state(p);
+}
+
+
+
+
+void brw_dp_WRITE_16( struct brw_compile *p,
+ struct brw_reg src,
+ GLuint msg_reg_nr,
+ GLuint scratch_offset )
+{
+ {
+ brw_push_insn_state(p);
+ brw_set_mask_control(p, BRW_MASK_DISABLE);
+ brw_set_compression_control(p, BRW_COMPRESSION_NONE);
+
+ brw_MOV(p,
+ retype(brw_vec1_grf(0, 2), BRW_REGISTER_TYPE_D),
+ brw_imm_d(scratch_offset));
+
+ brw_pop_insn_state(p);
+ }
+
+ {
+ GLuint msg_length = 3;
+ struct brw_reg dest = retype(brw_null_reg(), BRW_REGISTER_TYPE_UW);
+ struct brw_instruction *insn = next_insn(p, BRW_OPCODE_SEND);
+
+ insn->header.predicate_control = 0; /* XXX */
+ insn->header.compression_control = BRW_COMPRESSION_NONE;
+ insn->header.destreg__conditonalmod = msg_reg_nr;
+
+ brw_set_dest(insn, dest);
+ brw_set_src0(insn, src);
+
+ brw_set_dp_write_message(insn,
+ 255, /* bti */
+ BRW_DATAPORT_OWORD_BLOCK_4_OWORDS, /* msg_control */
+ BRW_DATAPORT_WRITE_MESSAGE_OWORD_BLOCK_WRITE, /* msg_type */
+ msg_length,
+ 0, /* pixel scoreboard */
+ 0, /* response_length */
+ 0); /* eot */
+ }
+
+}
+
+
+void brw_dp_READ_16( struct brw_compile *p,
+ struct brw_reg dest,
+ GLuint msg_reg_nr,
+ GLuint scratch_offset )
+{
+ {
+ brw_push_insn_state(p);
+ brw_set_compression_control(p, BRW_COMPRESSION_NONE);
+ brw_set_mask_control(p, BRW_MASK_DISABLE);
+
+ brw_MOV(p,
+ retype(brw_vec1_grf(0, 2), BRW_REGISTER_TYPE_D),
+ brw_imm_d(scratch_offset));
+
+ brw_pop_insn_state(p);
+ }
+
+ {
+ struct brw_instruction *insn = next_insn(p, BRW_OPCODE_SEND);
+
+ insn->header.predicate_control = 0; /* XXX */
+ insn->header.compression_control = BRW_COMPRESSION_NONE;
+ insn->header.destreg__conditonalmod = msg_reg_nr;
+
+ brw_set_dest(insn, dest); /* UW? */
+ brw_set_src0(insn, retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UW));
+
+ brw_set_dp_read_message(insn,
+ 255, /* bti */
+ 3, /* msg_control */
+ BRW_DATAPORT_READ_MESSAGE_OWORD_BLOCK_READ, /* msg_type */
+ 1, /* target cache */
+ 1, /* msg_length */
+ 2, /* response_length */
+ 0); /* eot */
+ }
+}
+
+
+void brw_fb_WRITE(struct brw_compile *p,
+ struct brw_reg dest,
+ GLuint msg_reg_nr,
+ struct brw_reg src0,
+ GLuint binding_table_index,
+ GLuint msg_length,
+ GLuint response_length,
+ GLboolean eot)
+{
+ struct brw_instruction *insn = next_insn(p, BRW_OPCODE_SEND);
+
+ insn->header.predicate_control = 0; /* XXX */
+ insn->header.compression_control = BRW_COMPRESSION_NONE;
+ insn->header.destreg__conditonalmod = msg_reg_nr;
+
+ brw_set_dest(insn, dest);
+ brw_set_src0(insn, src0);
+ brw_set_dp_write_message(insn,
+ binding_table_index,
+ BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE, /* msg_control */
+ BRW_DATAPORT_WRITE_MESSAGE_RENDER_TARGET_WRITE, /* msg_type */
+ msg_length,
+ 1, /* pixel scoreboard */
+ response_length,
+ eot);
+}
+
+
+
+void brw_SAMPLE(struct brw_compile *p,
+ struct brw_reg dest,
+ GLuint msg_reg_nr,
+ struct brw_reg src0,
+ GLuint binding_table_index,
+ GLuint sampler,
+ GLuint writemask,
+ GLuint msg_type,
+ GLuint response_length,
+ GLuint msg_length,
+ GLboolean eot)
+{
+ GLboolean need_stall = 0;
+
+ if(writemask == 0) {
+/* _mesa_printf("%s: zero writemask??\n", __FUNCTION__); */
+ return;
+ }
+
+ /* Hardware doesn't do destination dependency checking on send
+ * instructions properly. Add a workaround which generates the
+ * dependency by other means. In practice it seems like this bug
+ * only crops up for texture samples, and only where registers are
+ * written by the send and then written again later without being
+ * read in between. Luckily for us, we already track that
+ * information and use it to modify the writemask for the
+ * instruction, so that is a guide for whether a workaround is
+ * needed.
+ */
+ if (writemask != WRITEMASK_XYZW) {
+ GLuint dst_offset = 0;
+ GLuint i, newmask = 0, len = 0;
+
+ for (i = 0; i < 4; i++) {
+ if (writemask & (1<<i))
+ break;
+ dst_offset += 2;
+ }
+ for (; i < 4; i++) {
+ if (!(writemask & (1<<i)))
+ break;
+ newmask |= 1<<i;
+ len++;
+ }
+
+ if (newmask != writemask) {
+ need_stall = 1;
+/* _mesa_printf("need stall %x %x\n", newmask , writemask); */
+ }
+ else {
+ struct brw_reg m1 = brw_message_reg(msg_reg_nr);
+
+ newmask = ~newmask & WRITEMASK_XYZW;
+
+ brw_push_insn_state(p);
+
+ brw_set_compression_control(p, BRW_COMPRESSION_NONE);
+ brw_set_mask_control(p, BRW_MASK_DISABLE);
+
+ brw_MOV(p, m1, brw_vec8_grf(0,0));
+ brw_MOV(p, get_element_ud(m1, 2), brw_imm_ud(newmask << 12));
+
+ brw_pop_insn_state(p);
+
+ src0 = retype(brw_null_reg(), BRW_REGISTER_TYPE_UW);
+ dest = offset(dest, dst_offset);
+ response_length = len * 2;
+ }
+ }
+
+ {
+ struct brw_instruction *insn = next_insn(p, BRW_OPCODE_SEND);
+
+ insn->header.predicate_control = 0; /* XXX */
+ insn->header.compression_control = BRW_COMPRESSION_NONE;
+ insn->header.destreg__conditonalmod = msg_reg_nr;
+
+ brw_set_dest(insn, dest);
+ brw_set_src0(insn, src0);
+ brw_set_sampler_message(insn,
+ binding_table_index,
+ sampler,
+ msg_type,
+ response_length,
+ msg_length,
+ eot);
+ }
+
+ if (need_stall)
+ {
+ struct brw_reg reg = vec8(offset(dest, response_length-1));
+
+ /* mov (8) r9.0<1>:f r9.0<8;8,1>:f { Align1 }
+ */
+ brw_push_insn_state(p);
+ brw_set_compression_control(p, GL_FALSE);
+ brw_MOV(p, reg, reg);
+ brw_pop_insn_state(p);
+ }
+
+}
+
+/* All these variables are pretty confusing - we might be better off
+ * using bitmasks and macros for this, in the old style. Or perhaps
+ * just having the caller instantiate the fields in dword3 itself.
+ */
+void brw_urb_WRITE(struct brw_compile *p,
+ struct brw_reg dest,
+ GLuint msg_reg_nr,
+ struct brw_reg src0,
+ GLboolean allocate,
+ GLboolean used,
+ GLuint msg_length,
+ GLuint response_length,
+ GLboolean eot,
+ GLboolean writes_complete,
+ GLuint offset,
+ GLuint swizzle)
+{
+ struct brw_instruction *insn = next_insn(p, BRW_OPCODE_SEND);
+
+ assert(msg_length < 16);
+
+ brw_set_dest(insn, dest);
+ brw_set_src0(insn, src0);
+ brw_set_src1(insn, brw_imm_d(0));
+
+ insn->header.destreg__conditonalmod = msg_reg_nr;
+
+ brw_set_urb_message(insn,
+ allocate,
+ used,
+ msg_length,
+ response_length,
+ eot,
+ writes_complete,
+ offset,
+ swizzle);
+}
+
diff --git a/src/mesa/drivers/dri/i965/brw_eu_util.c b/src/mesa/drivers/dri/i965/brw_eu_util.c
new file mode 100644
index 0000000000..5405cf17a4
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_eu_util.c
@@ -0,0 +1,126 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+#include "brw_defines.h"
+#include "brw_eu.h"
+
+
+void brw_math_invert( struct brw_compile *p,
+ struct brw_reg dst,
+ struct brw_reg src)
+{
+ brw_math( p,
+ dst,
+ BRW_MATH_FUNCTION_INV,
+ BRW_MATH_SATURATE_NONE,
+ 0,
+ src,
+ BRW_MATH_PRECISION_FULL,
+ BRW_MATH_DATA_VECTOR );
+}
+
+
+
+void brw_copy4(struct brw_compile *p,
+ struct brw_reg dst,
+ struct brw_reg src,
+ GLuint count)
+{
+ GLuint i;
+
+ dst = vec4(dst);
+ src = vec4(src);
+
+ for (i = 0; i < count; i++)
+ {
+ GLuint delta = i*32;
+ brw_MOV(p, byte_offset(dst, delta), byte_offset(src, delta));
+ brw_MOV(p, byte_offset(dst, delta+16), byte_offset(src, delta+16));
+ }
+}
+
+
+void brw_copy8(struct brw_compile *p,
+ struct brw_reg dst,
+ struct brw_reg src,
+ GLuint count)
+{
+ GLuint i;
+
+ dst = vec8(dst);
+ src = vec8(src);
+
+ for (i = 0; i < count; i++)
+ {
+ GLuint delta = i*32;
+ brw_MOV(p, byte_offset(dst, delta), byte_offset(src, delta));
+ }
+}
+
+
+void brw_copy_indirect_to_indirect(struct brw_compile *p,
+ struct brw_indirect dst_ptr,
+ struct brw_indirect src_ptr,
+ GLuint count)
+{
+ GLuint i;
+
+ for (i = 0; i < count; i++)
+ {
+ GLuint delta = i*32;
+ brw_MOV(p, deref_4f(dst_ptr, delta), deref_4f(src_ptr, delta));
+ brw_MOV(p, deref_4f(dst_ptr, delta+16), deref_4f(src_ptr, delta+16));
+ }
+}
+
+
+void brw_copy_from_indirect(struct brw_compile *p,
+ struct brw_reg dst,
+ struct brw_indirect ptr,
+ GLuint count)
+{
+ GLuint i;
+
+ dst = vec4(dst);
+
+ for (i = 0; i < count; i++)
+ {
+ GLuint delta = i*32;
+ brw_MOV(p, byte_offset(dst, delta), deref_4f(ptr, delta));
+ brw_MOV(p, byte_offset(dst, delta+16), deref_4f(ptr, delta+16));
+ }
+}
+
+
+
+
diff --git a/src/mesa/drivers/dri/i965/brw_exec.c b/src/mesa/drivers/dri/i965/brw_exec.c
new file mode 100644
index 0000000000..1be858f11b
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_exec.c
@@ -0,0 +1,129 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "api_arrayelt.h"
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "dlist.h"
+#include "vtxfmt.h"
+
+#include "brw_exec.h"
+
+
+void brw_exec_init( GLcontext *ctx )
+{
+ struct brw_exec_context *exec = CALLOC_STRUCT(brw_exec_context);
+
+ if (ctx->swtnl_im == NULL) {
+ ctx->swtnl_im = CALLOC_STRUCT(brw_exec_save);
+ }
+
+ exec->ctx = ctx;
+ IMM_CONTEXT(ctx)->exec = exec;
+
+ /* Initialize the arrayelt helper
+ */
+ if (!ctx->aelt_context &&
+ !_ae_create_context( ctx ))
+ return;
+
+ brw_exec_vtx_init( exec );
+ brw_exec_array_init( exec );
+
+ ctx->Driver.NeedFlush = 0;
+ ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
+ ctx->Driver.FlushVertices = brw_exec_FlushVertices;
+
+ exec->eval.recalculate_maps = 1;
+ exec->array.recalculate_inputs = 1;
+}
+
+
+void brw_exec_destroy( GLcontext *ctx )
+{
+ struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
+
+ if (ctx->aelt_context) {
+ _ae_destroy_context( ctx );
+ ctx->aelt_context = NULL;
+ }
+
+ brw_exec_vtx_destroy( exec );
+ brw_exec_array_destroy( exec );
+
+ if (exec) {
+ FREE(exec);
+ IMM_CONTEXT(ctx)->exec = NULL;
+ }
+
+ if (IMM_CONTEXT(ctx)->exec == NULL &&
+ IMM_CONTEXT(ctx)->save == NULL) {
+ FREE(IMM_CONTEXT(ctx));
+ ctx->swtnl_im = NULL;
+ }
+}
+
+/* Really want to install these callbacks to a central facility to be
+ * invoked according to the state flags. That will have to wait for a
+ * mesa rework:
+ */
+void brw_exec_invalidate_state( GLcontext *ctx, GLuint new_state )
+{
+ struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
+
+ if (new_state & (_NEW_PROGRAM|_NEW_EVAL))
+ exec->eval.recalculate_maps = 1;
+
+ if (new_state & (_NEW_PROGRAM|_NEW_ARRAY))
+ exec->array.recalculate_inputs = 1;
+
+ _ae_invalidate_state(ctx, new_state);
+}
+
+
+void brw_exec_wakeup( GLcontext *ctx )
+{
+ struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
+
+ ctx->Driver.FlushVertices = brw_exec_FlushVertices;
+ ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
+
+ /* Hook our functions into exec and compile dispatch tables.
+ */
+ _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt );
+
+ /* Assume we haven't been getting state updates either:
+ */
+ brw_exec_invalidate_state( ctx, ~0 );
+}
+
+
+
diff --git a/src/mesa/drivers/dri/i965/brw_exec.h b/src/mesa/drivers/dri/i965/brw_exec.h
new file mode 100644
index 0000000000..2fa111dc8b
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_exec.h
@@ -0,0 +1,160 @@
+/**************************************************************************
+
+Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ *
+ */
+
+#ifndef __BRW_EXEC_H__
+#define __BRW_EXEC_H__
+
+#include "mtypes.h"
+#include "brw_attrib.h"
+#include "brw_draw.h"
+
+
+#define BRW_MAX_PRIM 64
+
+/* Wierd implementation stuff:
+ */
+#define BRW_VERT_BUFFER_SIZE (1024*16) /* dwords == 64k */
+#define BRW_MAX_ATTR_CODEGEN 16
+#define ERROR_ATTRIB 16
+
+
+
+
+struct brw_exec_eval1_map {
+ struct gl_1d_map *map;
+ GLuint sz;
+};
+
+struct brw_exec_eval2_map {
+ struct gl_2d_map *map;
+ GLuint sz;
+};
+
+
+
+struct brw_exec_copied_vtx {
+ GLfloat buffer[BRW_ATTRIB_MAX * 4 * BRW_MAX_COPIED_VERTS];
+ GLuint nr;
+};
+
+
+typedef void (*brw_attrfv_func)( const GLfloat * );
+
+
+struct brw_exec_context
+{
+ GLcontext *ctx;
+ GLvertexformat vtxfmt;
+
+ struct {
+ struct gl_buffer_object *bufferobj;
+ GLubyte *buffer_map;
+
+ GLuint vertex_size;
+
+ struct brw_draw_prim prim[BRW_MAX_PRIM];
+ GLuint prim_count;
+
+ GLfloat *vbptr; /* cursor, points into buffer */
+ GLfloat vertex[BRW_ATTRIB_MAX*4]; /* current vertex */
+
+ GLfloat *current[BRW_ATTRIB_MAX]; /* points into ctx->Current, ctx->Light.Material */
+ GLfloat CurrentFloatEdgeFlag;
+
+ GLuint vert_count;
+ GLuint max_vert;
+ struct brw_exec_copied_vtx copied;
+
+ brw_attrfv_func tabfv[BRW_MAX_ATTR_CODEGEN+1][4]; /* plus 1 for ERROR_ATTRIB */
+
+ GLubyte attrsz[BRW_ATTRIB_MAX];
+ GLfloat *attrptr[BRW_ATTRIB_MAX];
+ struct gl_client_array arrays[BRW_ATTRIB_MAX];
+ const struct gl_client_array *inputs[BRW_ATTRIB_MAX];
+ } vtx;
+
+
+ struct {
+ GLboolean recalculate_maps;
+ struct brw_exec_eval1_map map1[BRW_ATTRIB_MAX];
+ struct brw_exec_eval2_map map2[BRW_ATTRIB_MAX];
+ } eval;
+
+ struct {
+ GLboolean recalculate_inputs;
+ const struct gl_client_array *inputs[BRW_ATTRIB_MAX];
+ const struct gl_client_array *attrib_arrays[BRW_ATTRIB_MAX];
+ const struct gl_client_array *legacy_arrays[BRW_ATTRIB_MAX];
+
+ struct gl_buffer_object *index_obj;
+ } array;
+};
+
+
+
+/* External API:
+ */
+void brw_exec_init( GLcontext *ctx );
+void brw_exec_destroy( GLcontext *ctx );
+void brw_exec_invalidate_state( GLcontext *ctx, GLuint new_state );
+void brw_exec_FlushVertices( GLcontext *ctx, GLuint flags );
+void brw_exec_wakeup( GLcontext *ctx );
+
+
+/* Internal functions:
+ */
+void brw_exec_array_init( struct brw_exec_context *exec );
+void brw_exec_array_destroy( struct brw_exec_context *exec );
+
+
+void brw_exec_vtx_init( struct brw_exec_context *exec );
+void brw_exec_vtx_destroy( struct brw_exec_context *exec );
+void brw_exec_vtx_flush( struct brw_exec_context *exec );
+void brw_exec_vtx_wrap( struct brw_exec_context *exec );
+
+void brw_exec_eval_update( struct brw_exec_context *exec );
+
+void brw_exec_do_EvalCoord2f( struct brw_exec_context *exec,
+ GLfloat u, GLfloat v );
+
+void brw_exec_do_EvalCoord1f( struct brw_exec_context *exec,
+ GLfloat u);
+
+
+
+void brw_exec_vtx_generic_init( struct brw_exec_context *exec );
+
+void brw_exec_generic_attr_table_init( brw_attrfv_func (*tab)[4] );
+
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/brw_exec_api.c b/src/mesa/drivers/dri/i965/brw_exec_api.c
new file mode 100644
index 0000000000..d42720286c
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_exec_api.c
@@ -0,0 +1,877 @@
+/**************************************************************************
+
+Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "context.h"
+#include "macros.h"
+#include "vtxfmt.h"
+#include "dlist.h"
+#include "state.h"
+#include "light.h"
+#include "api_arrayelt.h"
+#include "api_noop.h"
+#include "dispatch.h"
+
+#include "brw_exec.h"
+
+static void reset_attrfv( struct brw_exec_context *exec );
+
+static brw_attrfv_func choose[BRW_MAX_ATTR_CODEGEN+1][4]; /* +1 for ERROR_ATTRIB */
+static brw_attrfv_func generic_attr_func[BRW_MAX_ATTR_CODEGEN][4];
+
+
+/* Close off the last primitive, execute the buffer, restart the
+ * primitive.
+ */
+static void brw_exec_wrap_buffers( struct brw_exec_context *exec )
+{
+ if (exec->vtx.prim_count == 0) {
+ exec->vtx.copied.nr = 0;
+ exec->vtx.vert_count = 0;
+ exec->vtx.vbptr = (GLfloat *)exec->vtx.buffer_map;
+ }
+ else {
+ GLuint last_begin = exec->vtx.prim[exec->vtx.prim_count-1].begin;
+ GLuint last_count;
+
+ if (exec->ctx->Driver.CurrentExecPrimitive != GL_POLYGON+1) {
+ GLint i = exec->vtx.prim_count - 1;
+ assert(i >= 0);
+ exec->vtx.prim[i].count = (exec->vtx.vert_count -
+ exec->vtx.prim[i].start);
+ }
+
+ last_count = exec->vtx.prim[exec->vtx.prim_count-1].count;
+
+ /* Execute the buffer and save copied vertices.
+ */
+ if (exec->vtx.vert_count)
+ brw_exec_vtx_flush( exec );
+ else {
+ exec->vtx.prim_count = 0;
+ exec->vtx.copied.nr = 0;
+ }
+
+ /* Emit a glBegin to start the new list.
+ */
+ assert(exec->vtx.prim_count == 0);
+
+ if (exec->ctx->Driver.CurrentExecPrimitive != GL_POLYGON+1) {
+ exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
+ exec->vtx.prim[0].start = 0;
+ exec->vtx.prim[0].count = 0;
+ exec->vtx.prim_count++;
+
+ if (exec->vtx.copied.nr == last_count)
+ exec->vtx.prim[0].begin = last_begin;
+ }
+ }
+}
+
+
+/* Deal with buffer wrapping where provoked by the vertex buffer
+ * filling up, as opposed to upgrade_vertex().
+ */
+void brw_exec_vtx_wrap( struct brw_exec_context *exec )
+{
+ GLfloat *data = exec->vtx.copied.buffer;
+ GLuint i;
+
+ /* Run pipeline on current vertices, copy wrapped vertices
+ * to exec->vtx.copied.
+ */
+ brw_exec_wrap_buffers( exec );
+
+ /* Copy stored stored vertices to start of new list.
+ */
+ assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
+
+ for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
+ _mesa_memcpy( exec->vtx.vbptr, data,
+ exec->vtx.vertex_size * sizeof(GLfloat));
+ exec->vtx.vbptr += exec->vtx.vertex_size;
+ data += exec->vtx.vertex_size;
+ exec->vtx.vert_count++;
+ }
+
+ exec->vtx.copied.nr = 0;
+}
+
+
+/*
+ * Copy the active vertex's values to the ctx->Current fields.
+ */
+static void brw_exec_copy_to_current( struct brw_exec_context *exec )
+{
+ GLcontext *ctx = exec->ctx;
+ GLuint i;
+
+ for (i = BRW_ATTRIB_POS+1 ; i < BRW_ATTRIB_INDEX ; i++) {
+ if (exec->vtx.attrsz[i]) {
+ /* Note: the exec->vtx.current[i] pointers point into the
+ * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
+ */
+ COPY_CLEAN_4V(exec->vtx.current[i],
+ exec->vtx.attrsz[i],
+ exec->vtx.attrptr[i]);
+
+ /* This triggers rather too much recalculation of Mesa state
+ * that doesn't get used (eg light positions).
+ */
+ if (i >= BRW_ATTRIB_MAT_FRONT_AMBIENT &&
+ i <= BRW_ATTRIB_MAT_BACK_INDEXES)
+ ctx->NewState |= _NEW_LIGHT;
+ }
+ }
+
+ /* color index is special (it's not a float[4] so COPY_CLEAN_4V above
+ * will trash adjacent memory!)
+ */
+ if (exec->vtx.attrsz[BRW_ATTRIB_INDEX]) {
+ ctx->Current.Index = exec->vtx.attrptr[BRW_ATTRIB_INDEX][0];
+ }
+
+ /* Edgeflag requires additional treatment:
+ */
+ if (exec->vtx.attrsz[BRW_ATTRIB_EDGEFLAG]) {
+ ctx->Current.EdgeFlag = (exec->vtx.CurrentFloatEdgeFlag == 1.0);
+ }
+
+#if 1
+ /* Colormaterial -- this kindof sucks.
+ */
+ if (ctx->Light.ColorMaterialEnabled &&
+ exec->vtx.attrsz[VERT_ATTRIB_COLOR0]) {
+ _mesa_update_color_material(ctx,
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
+ }
+#endif
+
+ ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT;
+}
+
+
+static void brw_exec_copy_from_current( struct brw_exec_context *exec )
+{
+ GLcontext *ctx = exec->ctx;
+ GLint i;
+
+ /* Edgeflag requires additional treatment:
+ */
+ exec->vtx.CurrentFloatEdgeFlag =
+ (GLfloat)ctx->Current.EdgeFlag;
+
+ for (i = BRW_ATTRIB_POS+1 ; i < BRW_ATTRIB_MAX ; i++)
+ switch (exec->vtx.attrsz[i]) {
+ case 4: exec->vtx.attrptr[i][3] = exec->vtx.current[i][3];
+ case 3: exec->vtx.attrptr[i][2] = exec->vtx.current[i][2];
+ case 2: exec->vtx.attrptr[i][1] = exec->vtx.current[i][1];
+ case 1: exec->vtx.attrptr[i][0] = exec->vtx.current[i][0];
+ break;
+ }
+
+ ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
+}
+
+
+/* Flush existing data, set new attrib size, replay copied vertices.
+ */
+static void brw_exec_wrap_upgrade_vertex( struct brw_exec_context *exec,
+ GLuint attr,
+ GLuint newsz )
+{
+ GLcontext *ctx = exec->ctx;
+ GLint lastcount = exec->vtx.vert_count;
+ GLfloat *tmp;
+ GLuint oldsz;
+ GLuint i;
+
+ /* Run pipeline on current vertices, copy wrapped vertices
+ * to exec->vtx.copied.
+ */
+ brw_exec_wrap_buffers( exec );
+
+
+ /* Do a COPY_TO_CURRENT to ensure back-copying works for the case
+ * when the attribute already exists in the vertex and is having
+ * its size increased.
+ */
+ brw_exec_copy_to_current( exec );
+
+
+ /* Heuristic: Attempt to isolate attributes received outside
+ * begin/end so that they don't bloat the vertices.
+ */
+ if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END &&
+ exec->vtx.attrsz[attr] == 0 &&
+ lastcount > 8 &&
+ exec->vtx.vertex_size) {
+ reset_attrfv( exec );
+ }
+
+ /* Fix up sizes:
+ */
+ oldsz = exec->vtx.attrsz[attr];
+ exec->vtx.attrsz[attr] = newsz;
+
+ exec->vtx.vertex_size += newsz - oldsz;
+ exec->vtx.max_vert = BRW_VERT_BUFFER_SIZE / exec->vtx.vertex_size;
+ exec->vtx.vert_count = 0;
+ exec->vtx.vbptr = (GLfloat *)exec->vtx.buffer_map;
+
+
+ /* Recalculate all the attrptr[] values
+ */
+ for (i = 0, tmp = exec->vtx.vertex ; i < BRW_ATTRIB_MAX ; i++) {
+ if (exec->vtx.attrsz[i]) {
+ exec->vtx.attrptr[i] = tmp;
+ tmp += exec->vtx.attrsz[i];
+ }
+ else
+ exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
+ }
+
+ /* Copy from current to repopulate the vertex with correct values.
+ */
+ brw_exec_copy_from_current( exec );
+
+ /* Replay stored vertices to translate them
+ * to new format here.
+ *
+ * -- No need to replay - just copy piecewise
+ */
+ if (exec->vtx.copied.nr)
+ {
+ GLfloat *data = exec->vtx.copied.buffer;
+ GLfloat *dest = exec->vtx.vbptr;
+ GLuint j;
+
+ assert(exec->vtx.vbptr == (GLfloat *)exec->vtx.buffer_map);
+
+ for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
+ for (j = 0 ; j < BRW_ATTRIB_MAX ; j++) {
+ if (exec->vtx.attrsz[j]) {
+ if (j == attr) {
+ if (oldsz) {
+ COPY_CLEAN_4V( dest, oldsz, data );
+ data += oldsz;
+ dest += newsz;
+ } else {
+ COPY_SZ_4V( dest, newsz, exec->vtx.current[j] );
+ dest += newsz;
+ }
+ }
+ else {
+ GLuint sz = exec->vtx.attrsz[j];
+ COPY_SZ_4V( dest, sz, data );
+ dest += sz;
+ data += sz;
+ }
+ }
+ }
+ }
+
+ exec->vtx.vbptr = dest;
+ exec->vtx.vert_count += exec->vtx.copied.nr;
+ exec->vtx.copied.nr = 0;
+ }
+
+ /* For codegen - attrptr's may have changed, so need to redo
+ * codegen. Might be a reasonable place to try & detect attributes
+ * in the vertex which aren't being submitted any more.
+ */
+ for (i = 0 ; i < BRW_ATTRIB_MAX ; i++)
+ if (exec->vtx.attrsz[i]) {
+ GLuint j = exec->vtx.attrsz[i] - 1;
+
+ if (i < BRW_MAX_ATTR_CODEGEN)
+ exec->vtx.tabfv[i][j] = choose[i][j];
+ }
+
+}
+
+
+static void brw_exec_fixup_vertex( struct brw_exec_context *exec,
+ GLuint attr, GLuint sz )
+{
+ static const GLfloat id[4] = { 0, 0, 0, 1 };
+ int i;
+
+ if (exec->vtx.attrsz[attr] < sz) {
+ /* New size is larger. Need to flush existing vertices and get
+ * an enlarged vertex format.
+ */
+ brw_exec_wrap_upgrade_vertex( exec, attr, sz );
+ }
+ else if (exec->vtx.attrsz[attr] > sz) {
+ /* New size is smaller - just need to fill in some
+ * zeros. Don't need to flush or wrap.
+ */
+ for (i = sz ; i <= exec->vtx.attrsz[attr] ; i++)
+ exec->vtx.attrptr[attr][i-1] = id[i-1];
+ }
+
+ /* Does setting NeedFlush belong here? Necessitates resetting
+ * vtxfmt on each flush (otherwise flags won't get reset
+ * afterwards).
+ */
+ if (attr == 0)
+ exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
+ else
+ exec->ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
+}
+
+
+/* Helper function for 'CHOOSE' macro. Do what's necessary when an
+ * entrypoint is called for the first time.
+ */
+
+static brw_attrfv_func do_choose( GLuint attr, GLuint sz )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
+ GLuint oldsz = exec->vtx.attrsz[attr];
+
+ assert(attr < BRW_MAX_ATTR_CODEGEN);
+
+ if (oldsz != sz) {
+ /* Reset any active pointers for this attribute
+ */
+ if (oldsz)
+ exec->vtx.tabfv[attr][oldsz-1] = choose[attr][oldsz-1];
+
+ brw_exec_fixup_vertex( exec, attr, sz );
+
+ }
+
+ /* Codegen?
+ */
+
+ /* Else use generic version:
+ */
+ exec->vtx.tabfv[attr][sz-1] = generic_attr_func[attr][sz-1];
+
+ return exec->vtx.tabfv[attr][sz-1];
+}
+
+
+
+#define CHOOSE( ATTR, N ) \
+static void choose_##ATTR##_##N( const GLfloat *v ) \
+{ \
+ brw_attrfv_func f = do_choose(ATTR, N); \
+ f( v ); \
+}
+
+#define CHOOSERS( ATTRIB ) \
+ CHOOSE( ATTRIB, 1 ) \
+ CHOOSE( ATTRIB, 2 ) \
+ CHOOSE( ATTRIB, 3 ) \
+ CHOOSE( ATTRIB, 4 ) \
+
+
+#define INIT_CHOOSERS(ATTR) \
+ choose[ATTR][0] = choose_##ATTR##_1; \
+ choose[ATTR][1] = choose_##ATTR##_2; \
+ choose[ATTR][2] = choose_##ATTR##_3; \
+ choose[ATTR][3] = choose_##ATTR##_4;
+
+CHOOSERS( 0 )
+CHOOSERS( 1 )
+CHOOSERS( 2 )
+CHOOSERS( 3 )
+CHOOSERS( 4 )
+CHOOSERS( 5 )
+CHOOSERS( 6 )
+CHOOSERS( 7 )
+CHOOSERS( 8 )
+CHOOSERS( 9 )
+CHOOSERS( 10 )
+CHOOSERS( 11 )
+CHOOSERS( 12 )
+CHOOSERS( 13 )
+CHOOSERS( 14 )
+CHOOSERS( 15 )
+
+static void error_attrib( const GLfloat *unused )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ (void) unused;
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib" );
+}
+
+
+
+static void reset_attrfv( struct brw_exec_context *exec )
+{
+ GLuint i;
+
+ for (i = 0 ; i < BRW_ATTRIB_MAX ; i++)
+ if (exec->vtx.attrsz[i]) {
+ GLint j = exec->vtx.attrsz[i] - 1;
+ exec->vtx.attrsz[i] = 0;
+
+ if (i < BRW_MAX_ATTR_CODEGEN) {
+ while (j >= 0) {
+ exec->vtx.tabfv[i][j] = choose[i][j];
+ j--;
+ }
+ }
+ }
+
+ exec->vtx.vertex_size = 0;
+}
+
+
+
+/* Materials:
+ *
+ * These are treated as per-vertex attributes, at indices above where
+ * the NV_vertex_program leaves off. There are a lot of good things
+ * about treating materials this way.
+ *
+ * However: I don't want to double the number of generated functions
+ * just to cope with this, so I unroll the 'C' varients of CHOOSE and
+ * ATTRF into this function, and dispense with codegen and
+ * second-level dispatch.
+ *
+ * There is no aliasing of material attributes with other entrypoints.
+ */
+#define OTHER_ATTR( exec, A, N, params ) \
+do { \
+ if (exec->vtx.attrsz[A] != N) { \
+ brw_exec_fixup_vertex( exec, A, N ); \
+ } \
+ \
+ { \
+ GLfloat *dest = exec->vtx.attrptr[A]; \
+ if (N>0) dest[0] = (params)[0]; \
+ if (N>1) dest[1] = (params)[1]; \
+ if (N>2) dest[2] = (params)[2]; \
+ if (N>3) dest[3] = (params)[3]; \
+ } \
+} while (0)
+
+
+#define MAT( exec, ATTR, N, face, params ) \
+do { \
+ if (face != GL_BACK) \
+ OTHER_ATTR( exec, ATTR, N, params ); /* front */ \
+ if (face != GL_FRONT) \
+ OTHER_ATTR( exec, ATTR + 1, N, params ); /* back */ \
+} while (0)
+
+
+/* Colormaterial is dealt with later on.
+ */
+static void GLAPIENTRY brw_exec_Materialfv( GLenum face, GLenum pname,
+ const GLfloat *params )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
+
+ switch (face) {
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
+ break;
+
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glMaterialfv" );
+ return;
+ }
+
+ switch (pname) {
+ case GL_EMISSION:
+ MAT( exec, BRW_ATTRIB_MAT_FRONT_EMISSION, 4, face, params );
+ break;
+ case GL_AMBIENT:
+ MAT( exec, BRW_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
+ break;
+ case GL_DIFFUSE:
+ MAT( exec, BRW_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
+ break;
+ case GL_SPECULAR:
+ MAT( exec, BRW_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params );
+ break;
+ case GL_SHININESS:
+ MAT( exec, BRW_ATTRIB_MAT_FRONT_SHININESS, 1, face, params );
+ break;
+ case GL_COLOR_INDEXES:
+ MAT( exec, BRW_ATTRIB_MAT_FRONT_INDEXES, 3, face, params );
+ break;
+ case GL_AMBIENT_AND_DIFFUSE:
+ MAT( exec, BRW_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
+ MAT( exec, BRW_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glMaterialfv" );
+ return;
+ }
+}
+
+
+static void GLAPIENTRY brw_exec_EdgeFlag( GLboolean b )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
+ GLfloat f = (GLfloat)b;
+
+ OTHER_ATTR( exec, BRW_ATTRIB_EDGEFLAG, 1, &f );
+}
+
+#if 0
+static void GLAPIENTRY brw_exec_EdgeFlagv( const GLboolean *v )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
+ GLfloat f = (GLfloat)v[0];
+
+ OTHER_ATTR( exec, BRW_ATTRIB_EDGEFLAG, 1, &f );
+}
+#endif
+
+static void GLAPIENTRY brw_exec_Indexf( GLfloat f )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
+
+ OTHER_ATTR( exec, BRW_ATTRIB_INDEX, 1, &f );
+}
+
+static void GLAPIENTRY brw_exec_Indexfv( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
+
+ OTHER_ATTR( exec, BRW_ATTRIB_INDEX, 1, v );
+}
+
+/* Eval
+ */
+static void GLAPIENTRY brw_exec_EvalCoord1f( GLfloat u )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
+
+ /* TODO: use a CHOOSE() function for this: */
+ {
+ GLint i;
+ if (exec->eval.recalculate_maps)
+ brw_exec_eval_update( exec );
+
+ for (i = 0 ; i <= BRW_ATTRIB_INDEX ; i++) {
+ if (exec->eval.map1[i].map)
+ if (exec->vtx.attrsz[i] != exec->eval.map1[i].sz)
+ brw_exec_fixup_vertex( exec, i, exec->eval.map1[i].sz );
+ }
+ }
+
+
+ _mesa_memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
+ exec->vtx.vertex_size * sizeof(GLfloat));
+
+ brw_exec_do_EvalCoord1f( exec, u );
+
+ _mesa_memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
+ exec->vtx.vertex_size * sizeof(GLfloat));
+}
+
+static void GLAPIENTRY brw_exec_EvalCoord2f( GLfloat u, GLfloat v )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
+
+ /* TODO: use a CHOOSE() function for this: */
+ {
+ GLint i;
+ if (exec->eval.recalculate_maps)
+ brw_exec_eval_update( exec );
+
+ for (i = 0 ; i <= BRW_ATTRIB_INDEX ; i++) {
+ if (exec->eval.map2[i].map)
+ if (exec->vtx.attrsz[i] != exec->eval.map2[i].sz)
+ brw_exec_fixup_vertex( exec, i, exec->eval.map2[i].sz );
+ }
+
+ if (ctx->Eval.AutoNormal)
+ if (exec->vtx.attrsz[BRW_ATTRIB_NORMAL] != 3)
+ brw_exec_fixup_vertex( exec, BRW_ATTRIB_NORMAL, 3 );
+ }
+
+ _mesa_memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
+ exec->vtx.vertex_size * sizeof(GLfloat));
+
+ brw_exec_do_EvalCoord2f( exec, u, v );
+
+ _mesa_memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
+ exec->vtx.vertex_size * sizeof(GLfloat));
+}
+
+static void GLAPIENTRY brw_exec_EvalCoord1fv( const GLfloat *u )
+{
+ brw_exec_EvalCoord1f( u[0] );
+}
+
+static void GLAPIENTRY brw_exec_EvalCoord2fv( const GLfloat *u )
+{
+ brw_exec_EvalCoord2f( u[0], u[1] );
+}
+
+static void GLAPIENTRY brw_exec_EvalPoint1( GLint i )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
+ (GLfloat) ctx->Eval.MapGrid1un);
+ GLfloat u = i * du + ctx->Eval.MapGrid1u1;
+
+ brw_exec_EvalCoord1f( u );
+}
+
+
+static void GLAPIENTRY brw_exec_EvalPoint2( GLint i, GLint j )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
+ (GLfloat) ctx->Eval.MapGrid2un);
+ GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
+ (GLfloat) ctx->Eval.MapGrid2vn);
+ GLfloat u = i * du + ctx->Eval.MapGrid2u1;
+ GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
+
+ brw_exec_EvalCoord2f( u, v );
+}
+
+
+/* Build a list of primitives on the fly. Keep
+ * ctx->Driver.CurrentExecPrimitive uptodate as well.
+ */
+static void GLAPIENTRY brw_exec_Begin( GLenum mode )
+{
+ GET_CURRENT_CONTEXT( ctx );
+
+ if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1) {
+ struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
+ int i;
+
+ if (ctx->NewState) {
+ _mesa_update_state( ctx );
+
+ if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) ||
+ (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBegin (invalid vertex/fragment program)");
+ return;
+ }
+
+ CALL_Begin(ctx->Exec, (mode));
+ return;
+ }
+
+ /* Heuristic: attempt to isolate attributes occuring outside
+ * begin/end pairs.
+ */
+ if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
+ brw_exec_FlushVertices( ctx, ~0 );
+
+ i = exec->vtx.prim_count++;
+ exec->vtx.prim[i].mode = mode;
+ exec->vtx.prim[i].begin = 1;
+ exec->vtx.prim[i].end = 0;
+ exec->vtx.prim[i].indexed = 0;
+ exec->vtx.prim[i].weak = 0;
+ exec->vtx.prim[i].pad = 0;
+ exec->vtx.prim[i].start = exec->vtx.vert_count;
+ exec->vtx.prim[i].count = 0;
+
+ ctx->Driver.CurrentExecPrimitive = mode;
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" );
+
+}
+
+static void GLAPIENTRY brw_exec_End( void )
+{
+ GET_CURRENT_CONTEXT( ctx );
+
+ if (ctx->Driver.CurrentExecPrimitive != GL_POLYGON+1) {
+ struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
+ int idx = exec->vtx.vert_count;
+ int i = exec->vtx.prim_count - 1;
+
+ exec->vtx.prim[i].end = 1;
+ exec->vtx.prim[i].count = idx - exec->vtx.prim[i].start;
+
+ ctx->Driver.CurrentExecPrimitive = GL_POLYGON+1;
+
+ if (exec->vtx.prim_count == BRW_MAX_PRIM)
+ brw_exec_vtx_flush( exec );
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
+}
+
+
+static void brw_exec_vtxfmt_init( struct brw_exec_context *exec )
+{
+ GLvertexformat *vfmt = &exec->vtxfmt;
+
+ vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */
+ vfmt->Begin = brw_exec_Begin;
+ vfmt->CallList = _mesa_CallList;
+ vfmt->CallLists = _mesa_CallLists;
+ vfmt->EdgeFlag = brw_exec_EdgeFlag;
+/* vfmt->EdgeFlagv = brw_exec_EdgeFlagv; */
+ vfmt->End = brw_exec_End;
+ vfmt->EvalCoord1f = brw_exec_EvalCoord1f;
+ vfmt->EvalCoord1fv = brw_exec_EvalCoord1fv;
+ vfmt->EvalCoord2f = brw_exec_EvalCoord2f;
+ vfmt->EvalCoord2fv = brw_exec_EvalCoord2fv;
+ vfmt->EvalPoint1 = brw_exec_EvalPoint1;
+ vfmt->EvalPoint2 = brw_exec_EvalPoint2;
+ vfmt->Indexf = brw_exec_Indexf;
+ vfmt->Indexfv = brw_exec_Indexfv;
+ vfmt->Materialfv = brw_exec_Materialfv;
+
+ vfmt->Rectf = _mesa_noop_Rectf;
+ vfmt->EvalMesh1 = _mesa_noop_EvalMesh1;
+ vfmt->EvalMesh2 = _mesa_noop_EvalMesh2;
+}
+
+
+static void brw_exec_current_init( struct brw_exec_context *exec )
+{
+ GLcontext *ctx = exec->ctx;
+ GLint i;
+
+ /* setup the pointers for the typical 16 vertex attributes */
+ for (i = 0; i < BRW_ATTRIB_FIRST_MATERIAL; i++)
+ exec->vtx.current[i] = ctx->Current.Attrib[i];
+
+ /* setup pointers for the 12 material attributes */
+ for (i = 0; i < MAT_ATTRIB_MAX; i++)
+ exec->vtx.current[BRW_ATTRIB_FIRST_MATERIAL + i] =
+ ctx->Light.Material.Attrib[i];
+
+ exec->vtx.current[BRW_ATTRIB_INDEX] = &ctx->Current.Index;
+ exec->vtx.current[BRW_ATTRIB_EDGEFLAG] = &exec->vtx.CurrentFloatEdgeFlag;
+}
+
+void brw_exec_vtx_init( struct brw_exec_context *exec )
+{
+ GLcontext *ctx = exec->ctx;
+ GLuint i;
+ static int firsttime = 1;
+
+ if (firsttime) {
+ firsttime = 0;
+
+ INIT_CHOOSERS( 0 );
+ INIT_CHOOSERS( 1 );
+ INIT_CHOOSERS( 2 );
+ INIT_CHOOSERS( 3 );
+ INIT_CHOOSERS( 4 );
+ INIT_CHOOSERS( 5 );
+ INIT_CHOOSERS( 6 );
+ INIT_CHOOSERS( 7 );
+ INIT_CHOOSERS( 8 );
+ INIT_CHOOSERS( 9 );
+ INIT_CHOOSERS( 10 );
+ INIT_CHOOSERS( 11 );
+ INIT_CHOOSERS( 12 );
+ INIT_CHOOSERS( 13 );
+ INIT_CHOOSERS( 14 );
+ INIT_CHOOSERS( 15 );
+
+ choose[ERROR_ATTRIB][0] = error_attrib;
+ choose[ERROR_ATTRIB][1] = error_attrib;
+ choose[ERROR_ATTRIB][2] = error_attrib;
+ choose[ERROR_ATTRIB][3] = error_attrib;
+
+ brw_exec_generic_attr_table_init( generic_attr_func );
+ }
+
+ /* Allocate a buffer object. Will just reuse this object
+ * continuously.
+ */
+ exec->vtx.bufferobj = ctx->Array.NullBufferObj;
+ exec->vtx.buffer_map = ALIGN_MALLOC(BRW_VERT_BUFFER_SIZE * sizeof(GLfloat), 64);
+
+ brw_exec_current_init( exec );
+ brw_exec_vtxfmt_init( exec );
+ brw_exec_vtx_generic_init( exec );
+
+ /* Hook our functions into the dispatch table.
+ */
+ _mesa_install_exec_vtxfmt( exec->ctx, &exec->vtxfmt );
+
+ memcpy( exec->vtx.tabfv, choose, sizeof(choose) );
+
+ for (i = 0 ; i < BRW_ATTRIB_MAX ; i++) {
+ exec->vtx.attrsz[i] = 0;
+ exec->vtx.inputs[i] = &exec->vtx.arrays[i];
+ }
+
+ exec->vtx.vertex_size = 0;
+}
+
+
+void brw_exec_vtx_destroy( struct brw_exec_context *exec )
+{
+ if (exec->vtx.buffer_map) {
+ ALIGN_FREE(exec->vtx.buffer_map);
+ exec->vtx.buffer_map = NULL;
+ }
+}
+
+
+void brw_exec_FlushVertices( GLcontext *ctx, GLuint flags )
+{
+ struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
+
+ if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END)
+ return;
+
+ if (exec->vtx.vert_count) {
+ brw_exec_vtx_flush( exec );
+ }
+
+ if (exec->vtx.vertex_size) {
+ brw_exec_copy_to_current( exec );
+ reset_attrfv( exec );
+ }
+
+ exec->ctx->Driver.NeedFlush = 0;
+}
+
+
diff --git a/src/mesa/drivers/dri/i965/brw_exec_array.c b/src/mesa/drivers/dri/i965/brw_exec_array.c
new file mode 100644
index 0000000000..95ed7704f6
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_exec_array.c
@@ -0,0 +1,340 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "glheader.h"
+#include "context.h"
+#include "state.h"
+#include "api_validate.h"
+#include "api_noop.h"
+#include "dispatch.h"
+
+#include "brw_attrib.h"
+#include "brw_draw.h"
+#include "brw_exec.h"
+#include "brw_fallback.h"
+
+static GLboolean enabled( const struct gl_client_array *array )
+{
+ return array && array->Enabled;
+}
+
+static void merge_enabled_arrays( const struct gl_client_array *inputs[],
+ const struct gl_client_array *arrays[],
+ GLuint nr )
+{
+ GLuint i;
+ for (i = 0; i < nr; i++)
+ if (!enabled(inputs[i]) && enabled(arrays[i]))
+ inputs[i] = arrays[i];
+}
+
+
+/* _NEW_PROGRAM, _NEW_CLIENT */
+static void recalculate_inputs( struct brw_exec_context *exec )
+{
+ if (exec->ctx->VertexProgram._Enabled) {
+ memcpy( exec->array.inputs,
+ exec->array.attrib_arrays,
+ sizeof(exec->array.inputs) );
+
+ merge_enabled_arrays( exec->array.inputs,
+ exec->array.legacy_arrays,
+ BRW_ATTRIB_MAX );
+ }
+ else {
+ memcpy( exec->array.inputs,
+ exec->array.legacy_arrays,
+ sizeof(exec->array.inputs) );
+ }
+
+ exec->array.recalculate_inputs = 0;
+}
+
+
+static GLuint get_max_index( GLuint count, GLuint type,
+ const GLvoid *indices )
+{
+ GLint i;
+
+ /* Compute max element. This is only needed for upload of non-VBO,
+ * non-constant data elements.
+ *
+ * XXX: Postpone this calculation until it is known that it is
+ * needed. Otherwise could scan this pointlessly in the all-vbo
+ * case.
+ */
+ switch(type) {
+ case GL_UNSIGNED_INT: {
+ const GLuint *ui_indices = (const GLuint *)indices;
+ GLuint max_ui = 0;
+ for (i = 0; i < count; i++)
+ if (ui_indices[i] > max_ui)
+ max_ui = ui_indices[i];
+ return max_ui;
+ }
+ case GL_UNSIGNED_SHORT: {
+ const GLushort *us_indices = (const GLushort *)indices;
+ GLuint max_us = 0;
+ for (i = 0; i < count; i++)
+ if (us_indices[i] > max_us)
+ max_us = us_indices[i];
+ return max_us;
+ }
+ case GL_UNSIGNED_BYTE: {
+ const GLubyte *ub_indices = (const GLubyte *)indices;
+ GLuint max_ub = 0;
+ for (i = 0; i < count; i++)
+ if (ub_indices[i] > max_ub)
+ max_ub = ub_indices[i];
+ return max_ub;
+ }
+ default:
+ return 0;
+ }
+}
+
+
+
+
+/***********************************************************************
+ * API functions.
+ */
+
+static void GLAPIENTRY
+brw_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
+ struct brw_draw_prim prim[1];
+ GLboolean ok;
+
+ if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
+ return;
+
+ FLUSH_CURRENT( ctx, 0 );
+
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ /* Bind all inputs, derive varying and size information:
+ */
+ if (exec->array.recalculate_inputs)
+ recalculate_inputs( exec );
+
+ prim[0].begin = 1;
+ prim[0].end = 1;
+ prim[0].weak = 0;
+ prim[0].pad = 0;
+
+ if (exec->array.inputs[0]->BufferObj->Name) {
+ /* Use vertex attribute as a hint to tell us if we expect all
+ * arrays to be in VBO's and if so, don't worry about avoiding
+ * the upload of elements < start.
+ */
+ prim[0].mode = mode;
+ prim[0].start = start;
+ prim[0].count = count;
+ prim[0].indexed = 0;
+
+ ok = brw_draw_prims( ctx, exec->array.inputs, prim, 1, NULL, 0, start + count, 0 );
+ }
+ else {
+ /* If not using VBO's, we don't want to upload any more elements
+ * than necessary from the arrays as they will not be valid next
+ * time the application tries to draw with them.
+ */
+ prim[0].mode = mode;
+ prim[0].start = 0;
+ prim[0].count = count;
+ prim[0].indexed = 0;
+
+ ok = brw_draw_prims( ctx, exec->array.inputs, prim, 1, NULL, start, start + count, 0 );
+ }
+
+ if (!ok) {
+ brw_fallback(ctx);
+ CALL_DrawArrays(ctx->Exec, ( mode, start, count ));
+ brw_unfallback(ctx);
+ }
+}
+
+
+
+static void GLAPIENTRY
+brw_exec_DrawRangeElements(GLenum mode,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type, const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
+ struct brw_draw_index_buffer ib;
+ struct brw_draw_prim prim[1];
+
+ if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, type, indices ))
+ return;
+
+ FLUSH_CURRENT( ctx, 0 );
+
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ if (exec->array.recalculate_inputs)
+ recalculate_inputs( exec );
+
+ ib.count = count;
+ ib.type = type;
+ ib.obj = ctx->Array.ElementArrayBufferObj;
+ ib.ptr = indices;
+
+ if (ctx->Array.ElementArrayBufferObj->Name) {
+ /* Use the fact that indices are in a VBO as a hint that the
+ * program has put all the arrays in VBO's and we don't have to
+ * worry about performance implications of start > 0.
+ *
+ * XXX: consider passing start as min_index to draw_prims instead.
+ */
+ ib.rebase = 0;
+ }
+ else {
+ ib.rebase = start;
+ }
+
+ prim[0].begin = 1;
+ prim[0].end = 1;
+ prim[0].weak = 0;
+ prim[0].pad = 0;
+ prim[0].mode = mode;
+ prim[0].start = 0;
+ prim[0].count = count;
+ prim[0].indexed = 1;
+
+ if (!brw_draw_prims( ctx, exec->array.inputs, prim, 1, &ib, ib.rebase, end+1, 0 )) {
+ brw_fallback(ctx);
+ CALL_DrawRangeElements(ctx->Exec, (mode, start, end, count, type, indices));
+ brw_unfallback(ctx);
+ }
+}
+
+
+static void GLAPIENTRY
+brw_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint max_index;
+
+ if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
+ return;
+
+ if (ctx->Array.ElementArrayBufferObj->Name) {
+ const GLvoid *map = ctx->Driver.MapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ GL_DYNAMIC_READ_ARB,
+ ctx->Array.ElementArrayBufferObj);
+
+ max_index = get_max_index(count, type, ADD_POINTERS(map, indices));
+
+ ctx->Driver.UnmapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ ctx->Array.ElementArrayBufferObj);
+ }
+ else {
+ max_index = get_max_index(count, type, indices);
+ }
+
+ brw_exec_DrawRangeElements(mode, 0, max_index, count, type, indices);
+}
+
+
+/***********************************************************************
+ * Initialization
+ */
+
+
+static void init_legacy_arrays( GLcontext *ctx,
+ const struct gl_client_array *arrays[] )
+{
+ struct gl_array_object *obj = ctx->Array.ArrayObj;
+ GLuint i;
+
+ memset(arrays, 0, sizeof(*arrays) * BRW_ATTRIB_MAX);
+
+ arrays[BRW_ATTRIB_POS] = &obj->Vertex;
+ arrays[BRW_ATTRIB_NORMAL] = &obj->Normal;
+ arrays[BRW_ATTRIB_COLOR0] = &obj->Color;
+ arrays[BRW_ATTRIB_COLOR1] = &obj->SecondaryColor;
+ arrays[BRW_ATTRIB_FOG] = &obj->FogCoord;
+
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
+ arrays[BRW_ATTRIB_TEX0 + i] = &obj->TexCoord[i];
+
+ arrays[BRW_ATTRIB_INDEX] = &obj->Index;
+ arrays[BRW_ATTRIB_EDGEFLAG] = &obj->EdgeFlag;
+}
+
+
+static void init_attrib_arrays( GLcontext *ctx,
+ const struct gl_client_array *arrays[] )
+{
+ struct gl_array_object *obj = ctx->Array.ArrayObj;
+ GLuint i;
+
+ for (i = 0; i < BRW_ATTRIB_FIRST_MATERIAL; i++)
+ arrays[i] = &obj->VertexAttrib[i];
+}
+
+
+
+
+void brw_exec_array_init( struct brw_exec_context *exec )
+{
+ GLcontext *ctx = exec->ctx;
+
+ init_legacy_arrays(ctx, exec->array.legacy_arrays);
+ init_attrib_arrays(ctx, exec->array.attrib_arrays);
+
+#if 1
+ exec->vtxfmt.DrawArrays = brw_exec_DrawArrays;
+ exec->vtxfmt.DrawElements = brw_exec_DrawElements;
+ exec->vtxfmt.DrawRangeElements = brw_exec_DrawRangeElements;
+#else
+ exec->vtxfmt.DrawArrays = _mesa_noop_DrawArrays;
+ exec->vtxfmt.DrawElements = _mesa_noop_DrawElements;
+ exec->vtxfmt.DrawRangeElements = _mesa_noop_DrawRangeElements;
+#endif
+
+ exec->array.recalculate_inputs = 1;
+
+ exec->array.index_obj = ctx->Driver.NewBufferObject(ctx, 1, GL_ARRAY_BUFFER_ARB);
+}
+
+
+void brw_exec_array_destroy( struct brw_exec_context *exec )
+{
+ GLcontext *ctx = exec->ctx;
+
+ ctx->Driver.DeleteBuffer(ctx, exec->array.index_obj);
+}
diff --git a/src/mesa/drivers/dri/i965/brw_exec_draw.c b/src/mesa/drivers/dri/i965/brw_exec_draw.c
new file mode 100644
index 0000000000..62bda9845b
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_exec_draw.c
@@ -0,0 +1,227 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 5.1
+ *
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "context.h"
+#include "enums.h"
+#include "state.h"
+#include "macros.h"
+
+#include "brw_exec.h"
+#include "brw_draw.h"
+#include "brw_fallback.h"
+
+
+static void brw_exec_debug_verts( struct brw_exec_context *exec )
+{
+ GLuint count = exec->vtx.vert_count;
+ GLuint i;
+
+ _mesa_printf("%s: %u vertices %d primitives, %d vertsize\n",
+ __FUNCTION__,
+ count,
+ exec->vtx.prim_count,
+ exec->vtx.vertex_size);
+
+ for (i = 0 ; i < exec->vtx.prim_count ; i++) {
+ struct brw_draw_prim *prim = &exec->vtx.prim[i];
+ _mesa_printf(" prim %d: %s%s %d..%d %s %s\n",
+ i,
+ _mesa_lookup_enum_by_nr(prim->mode),
+ prim->weak ? " (weak)" : "",
+ prim->start,
+ prim->start + prim->count,
+ prim->begin ? "BEGIN" : "(wrap)",
+ prim->end ? "END" : "(wrap)");
+ }
+}
+
+
+/*
+ * NOTE: Need to have calculated primitives by this point -- do it on the fly.
+ * NOTE: Old 'parity' issue is gone.
+ */
+static GLuint brw_copy_vertices( struct brw_exec_context *exec )
+{
+ GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count;
+ GLuint ovf, i;
+ GLuint sz = exec->vtx.vertex_size;
+ GLfloat *dst = exec->vtx.copied.buffer;
+ GLfloat *src = ((GLfloat *)exec->vtx.buffer_map +
+ exec->vtx.prim[exec->vtx.prim_count-1].start *
+ exec->vtx.vertex_size);
+
+
+ switch( exec->ctx->Driver.CurrentExecPrimitive )
+ {
+ case GL_POINTS:
+ return 0;
+ case GL_LINES:
+ ovf = nr&1;
+ for (i = 0 ; i < ovf ; i++)
+ _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
+ return i;
+ case GL_TRIANGLES:
+ ovf = nr%3;
+ for (i = 0 ; i < ovf ; i++)
+ _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
+ return i;
+ case GL_QUADS:
+ ovf = nr&3;
+ for (i = 0 ; i < ovf ; i++)
+ _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
+ return i;
+ case GL_LINE_STRIP:
+ if (nr == 0)
+ return 0;
+ else {
+ _mesa_memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) );
+ return 1;
+ }
+ case GL_LINE_LOOP:
+ case GL_TRIANGLE_FAN:
+ case GL_POLYGON:
+ if (nr == 0)
+ return 0;
+ else if (nr == 1) {
+ _mesa_memcpy( dst, src+0, sz * sizeof(GLfloat) );
+ return 1;
+ } else {
+ _mesa_memcpy( dst, src+0, sz * sizeof(GLfloat) );
+ _mesa_memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) );
+ return 2;
+ }
+ case GL_TRIANGLE_STRIP:
+ case GL_QUAD_STRIP:
+ switch (nr) {
+ case 0: ovf = 0; break;
+ case 1: ovf = 1; break;
+ default: ovf = 2 + (nr&1); break;
+ }
+ for (i = 0 ; i < ovf ; i++)
+ _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
+ return i;
+ case GL_POLYGON+1:
+ return 0;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+
+/* TODO: populate these as the vertex is defined:
+ */
+static void brw_exec_bind_arrays( struct brw_exec_context *exec )
+{
+ struct gl_client_array *arrays = exec->vtx.arrays;
+ GLuint count = exec->vtx.vert_count;
+ GLubyte *data = exec->vtx.buffer_map;
+ GLuint attr;
+
+ memset(arrays, 0, BRW_ATTRIB_MAX * sizeof(arrays[0]));
+
+ /* Make all active attributes (including edgeflag) available as
+ * arrays of floats.
+ */
+ for (attr = 0; attr < BRW_ATTRIB_MAX ; attr++) {
+ if (exec->vtx.attrsz[attr]) {
+ arrays[attr].Ptr = (void *)data;
+ arrays[attr].Size = exec->vtx.attrsz[attr];
+ arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
+ arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat);
+ arrays[attr].Type = GL_FLOAT;
+ arrays[attr].Enabled = 1;
+ arrays[attr].BufferObj = exec->vtx.bufferobj; /* NullBufferObj */
+ arrays[attr]._MaxElement = count; /* ??? */
+
+ data += exec->vtx.attrsz[attr] * sizeof(GLfloat);
+ }
+ }
+}
+
+
+static
+void brw_exec_loopback_vertex_list( GLcontext *ctx,
+ struct brw_exec_context *exec )
+{
+ const GLfloat *buffer = (const GLfloat *)exec->vtx.buffer_map;
+
+ brw_fallback(ctx);
+
+ brw_loopback_vertex_list( ctx,
+ buffer,
+ exec->vtx.attrsz,
+ exec->vtx.prim,
+ exec->vtx.prim_count,
+ 0, /* XXX - copied.nr */
+ exec->vtx.vertex_size);
+
+
+ brw_unfallback(ctx);
+}
+
+
+/**
+ * Execute the buffer and save copied verts.
+ */
+void brw_exec_vtx_flush( struct brw_exec_context *exec )
+{
+ if (0)
+ brw_exec_debug_verts( exec );
+
+
+ if (exec->vtx.prim_count &&
+ exec->vtx.vert_count) {
+
+ exec->vtx.copied.nr = brw_copy_vertices( exec );
+
+ if (exec->vtx.copied.nr != exec->vtx.vert_count) {
+ GLcontext *ctx = exec->ctx;
+
+ brw_exec_bind_arrays( exec );
+
+
+ if (!brw_draw_prims( ctx,
+ exec->vtx.inputs,
+ exec->vtx.prim,
+ exec->vtx.prim_count,
+ NULL,
+ 0,
+ exec->vtx.vert_count,
+ 0 )) {
+ /* Fallback path:
+ */
+ brw_exec_loopback_vertex_list(ctx, exec);
+ }
+ }
+ }
+
+ exec->vtx.prim_count = 0;
+ exec->vtx.vert_count = 0;
+ exec->vtx.vbptr = (GLfloat *)exec->vtx.buffer_map;
+}
diff --git a/src/mesa/drivers/dri/i965/brw_exec_eval.c b/src/mesa/drivers/dri/i965/brw_exec_eval.c
new file mode 100644
index 0000000000..5b6d154b70
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_exec_eval.c
@@ -0,0 +1,255 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.1
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "api_eval.h"
+#include "context.h"
+#include "macros.h"
+#include "math/m_eval.h"
+#include "brw_exec.h"
+#include "dispatch.h"
+
+
+static void clear_active_eval1( struct brw_exec_context *exec, GLuint attr )
+{
+ exec->eval.map1[attr].map = NULL;
+}
+
+static void clear_active_eval2( struct brw_exec_context *exec, GLuint attr )
+{
+ exec->eval.map2[attr].map = NULL;
+}
+
+static void set_active_eval1( struct brw_exec_context *exec, GLuint attr, GLuint dim,
+ struct gl_1d_map *map )
+{
+ if (!exec->eval.map1[attr].map) {
+ exec->eval.map1[attr].map = map;
+ exec->eval.map1[attr].sz = dim;
+ }
+}
+
+static void set_active_eval2( struct brw_exec_context *exec, GLuint attr, GLuint dim,
+ struct gl_2d_map *map )
+{
+ if (!exec->eval.map2[attr].map) {
+ exec->eval.map2[attr].map = map;
+ exec->eval.map2[attr].sz = dim;
+ }
+}
+
+void brw_exec_eval_update( struct brw_exec_context *exec )
+{
+ GLcontext *ctx = exec->ctx;
+ GLuint attr;
+
+ /* Vertex program maps have priority over conventional attribs */
+
+ for (attr = 0; attr < BRW_ATTRIB_FIRST_MATERIAL; attr++) {
+ clear_active_eval1( exec, attr );
+ clear_active_eval2( exec, attr );
+ }
+
+ /* _NEW_PROGRAM */
+ if (ctx->VertexProgram._Enabled) {
+ for (attr = 0; attr < BRW_ATTRIB_FIRST_MATERIAL; attr++) {
+ /* _NEW_EVAL */
+ if (ctx->Eval.Map1Attrib[attr])
+ set_active_eval1( exec, attr, 4, &ctx->EvalMap.Map1Attrib[attr] );
+
+ if (ctx->Eval.Map2Attrib[attr])
+ set_active_eval2( exec, attr, 4, &ctx->EvalMap.Map2Attrib[attr] );
+ }
+ }
+
+ if (ctx->Eval.Map1Color4)
+ set_active_eval1( exec, VERT_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map1Color4 );
+
+ if (ctx->Eval.Map2Color4)
+ set_active_eval2( exec, VERT_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map2Color4 );
+
+ if (ctx->Eval.Map1TextureCoord4)
+ set_active_eval1( exec, VERT_ATTRIB_TEX0, 4, &ctx->EvalMap.Map1Texture4 );
+ else if (ctx->Eval.Map1TextureCoord3)
+ set_active_eval1( exec, VERT_ATTRIB_TEX0, 3, &ctx->EvalMap.Map1Texture3 );
+ else if (ctx->Eval.Map1TextureCoord2)
+ set_active_eval1( exec, VERT_ATTRIB_TEX0, 2, &ctx->EvalMap.Map1Texture2 );
+ else if (ctx->Eval.Map1TextureCoord1)
+ set_active_eval1( exec, VERT_ATTRIB_TEX0, 1, &ctx->EvalMap.Map1Texture1 );
+
+ if (ctx->Eval.Map2TextureCoord4)
+ set_active_eval2( exec, VERT_ATTRIB_TEX0, 4, &ctx->EvalMap.Map2Texture4 );
+ else if (ctx->Eval.Map2TextureCoord3)
+ set_active_eval2( exec, VERT_ATTRIB_TEX0, 3, &ctx->EvalMap.Map2Texture3 );
+ else if (ctx->Eval.Map2TextureCoord2)
+ set_active_eval2( exec, VERT_ATTRIB_TEX0, 2, &ctx->EvalMap.Map2Texture2 );
+ else if (ctx->Eval.Map2TextureCoord1)
+ set_active_eval2( exec, VERT_ATTRIB_TEX0, 1, &ctx->EvalMap.Map2Texture1 );
+
+ if (ctx->Eval.Map1Normal)
+ set_active_eval1( exec, VERT_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map1Normal );
+
+ if (ctx->Eval.Map2Normal)
+ set_active_eval2( exec, VERT_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map2Normal );
+
+ if (ctx->Eval.Map1Vertex4)
+ set_active_eval1( exec, VERT_ATTRIB_POS, 4, &ctx->EvalMap.Map1Vertex4 );
+ else if (ctx->Eval.Map1Vertex3)
+ set_active_eval1( exec, VERT_ATTRIB_POS, 3, &ctx->EvalMap.Map1Vertex3 );
+
+ if (ctx->Eval.Map2Vertex4)
+ set_active_eval2( exec, VERT_ATTRIB_POS, 4, &ctx->EvalMap.Map2Vertex4 );
+ else if (ctx->Eval.Map2Vertex3)
+ set_active_eval2( exec, VERT_ATTRIB_POS, 3, &ctx->EvalMap.Map2Vertex3 );
+
+ exec->eval.recalculate_maps = 0;
+}
+
+
+
+void brw_exec_do_EvalCoord1f(struct brw_exec_context *exec, GLfloat u)
+{
+ GLuint attr;
+
+ for (attr = 1; attr <= BRW_ATTRIB_INDEX; attr++) {
+ struct gl_1d_map *map = exec->eval.map1[attr].map;
+ if (map) {
+ GLfloat uu = (u - map->u1) * map->du;
+ GLfloat data[4];
+
+ ASSIGN_4V(data, 0, 0, 0, 1);
+
+ _math_horner_bezier_curve(map->Points, data, uu,
+ exec->eval.map1[attr].sz,
+ map->Order);
+
+ COPY_SZ_4V( exec->vtx.attrptr[attr],
+ exec->vtx.attrsz[attr],
+ data );
+ }
+ }
+
+ /** Vertex -- EvalCoord1f is a noop if this map not enabled:
+ **/
+ if (exec->eval.map1[0].map) {
+ struct gl_1d_map *map = exec->eval.map1[0].map;
+ GLfloat uu = (u - map->u1) * map->du;
+ GLfloat vertex[4];
+
+ ASSIGN_4V(vertex, 0, 0, 0, 1);
+
+ _math_horner_bezier_curve(map->Points, vertex, uu,
+ exec->eval.map1[0].sz,
+ map->Order);
+
+ if (exec->eval.map1[0].sz == 4)
+ CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
+ else
+ CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
+ }
+}
+
+
+
+void brw_exec_do_EvalCoord2f( struct brw_exec_context *exec,
+ GLfloat u, GLfloat v )
+{
+ GLuint attr;
+
+ for (attr = 1; attr <= BRW_ATTRIB_INDEX; attr++) {
+ struct gl_2d_map *map = exec->eval.map2[attr].map;
+ if (map) {
+ GLfloat uu = (u - map->u1) * map->du;
+ GLfloat vv = (v - map->v1) * map->dv;
+ GLfloat data[4];
+
+ ASSIGN_4V(data, 0, 0, 0, 1);
+
+ _math_horner_bezier_surf(map->Points,
+ data,
+ uu, vv,
+ exec->eval.map2[attr].sz,
+ map->Uorder, map->Vorder);
+
+ COPY_SZ_4V( exec->vtx.attrptr[attr],
+ exec->vtx.attrsz[attr],
+ data );
+ }
+ }
+
+ /** Vertex -- EvalCoord2f is a noop if this map not enabled:
+ **/
+ if (exec->eval.map2[0].map) {
+ struct gl_2d_map *map = exec->eval.map2[0].map;
+ GLfloat uu = (u - map->u1) * map->du;
+ GLfloat vv = (v - map->v1) * map->dv;
+ GLfloat vertex[4];
+
+ ASSIGN_4V(vertex, 0, 0, 0, 1);
+
+ if (exec->ctx->Eval.AutoNormal) {
+ GLfloat normal[4];
+ GLfloat du[4], dv[4];
+
+ _math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv,
+ exec->eval.map2[0].sz,
+ map->Uorder, map->Vorder);
+
+ if (exec->eval.map2[0].sz == 4) {
+ du[0] = du[0]*vertex[3] - du[3]*vertex[0];
+ du[1] = du[1]*vertex[3] - du[3]*vertex[1];
+ du[2] = du[2]*vertex[3] - du[3]*vertex[2];
+
+ dv[0] = dv[0]*vertex[3] - dv[3]*vertex[0];
+ dv[1] = dv[1]*vertex[3] - dv[3]*vertex[1];
+ dv[2] = dv[2]*vertex[3] - dv[3]*vertex[2];
+ }
+
+
+ CROSS3(normal, du, dv);
+ NORMALIZE_3FV(normal);
+ normal[3] = 1.0;
+
+ COPY_SZ_4V( exec->vtx.attrptr[BRW_ATTRIB_NORMAL],
+ exec->vtx.attrsz[BRW_ATTRIB_NORMAL],
+ normal );
+
+ }
+ else {
+ _math_horner_bezier_surf(map->Points, vertex, uu, vv,
+ exec->eval.map2[0].sz,
+ map->Uorder, map->Vorder);
+ }
+
+ if (exec->vtx.attrsz[0] == 4)
+ CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
+ else
+ CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
+ }
+}
+
+
diff --git a/src/mesa/drivers/dri/i965/brw_exec_generic.c b/src/mesa/drivers/dri/i965/brw_exec_generic.c
new file mode 100644
index 0000000000..11d1ef76f5
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_exec_generic.c
@@ -0,0 +1,530 @@
+/**************************************************************************
+
+Copyright 2004 Tungsten Graphics Inc., Cedar Park, Texas.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "context.h"
+#include "macros.h"
+#include "vtxfmt.h"
+#include "dlist.h"
+#include "state.h"
+#include "light.h"
+#include "api_arrayelt.h"
+#include "api_noop.h"
+
+#include "brw_exec.h"
+
+
+/* Versions of all the entrypoints for situations where codegen isn't
+ * available.
+ *
+ * Note: Only one size for each attribute may be active at once.
+ * Eg. if Color3f is installed/active, then Color4f may not be, even
+ * if the vertex actually contains 4 color coordinates. This is
+ * because the 3f version won't otherwise set color[3] to 1.0 -- this
+ * is the job of the chooser function when switching between Color4f
+ * and Color3f.
+ */
+#define ATTRFV( ATTR, N ) \
+static void attrib_##ATTR##_##N( const GLfloat *v ) \
+{ \
+ GET_CURRENT_CONTEXT( ctx ); \
+ struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; \
+ \
+ if ((ATTR) == 0) { \
+ GLuint i; \
+ \
+ if (N>0) exec->vtx.vbptr[0] = v[0]; \
+ if (N>1) exec->vtx.vbptr[1] = v[1]; \
+ if (N>2) exec->vtx.vbptr[2] = v[2]; \
+ if (N>3) exec->vtx.vbptr[3] = v[3]; \
+ \
+ for (i = N; i < exec->vtx.vertex_size; i++) \
+ exec->vtx.vbptr[i] = exec->vtx.vertex[i]; \
+ \
+ exec->vtx.vbptr += exec->vtx.vertex_size; \
+ exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
+ \
+ if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
+ brw_exec_vtx_wrap( exec ); \
+ } \
+ else { \
+ GLfloat *dest = exec->vtx.attrptr[ATTR]; \
+ if (N>0) dest[0] = v[0]; \
+ if (N>1) dest[1] = v[1]; \
+ if (N>2) dest[2] = v[2]; \
+ if (N>3) dest[3] = v[3]; \
+ } \
+}
+
+#define INIT(TAB, ATTR) \
+ TAB[ATTR][0] = attrib_##ATTR##_1; \
+ TAB[ATTR][1] = attrib_##ATTR##_2; \
+ TAB[ATTR][2] = attrib_##ATTR##_3; \
+ TAB[ATTR][3] = attrib_##ATTR##_4;
+
+
+#define ATTRS( ATTRIB ) \
+ ATTRFV( ATTRIB, 1 ) \
+ ATTRFV( ATTRIB, 2 ) \
+ ATTRFV( ATTRIB, 3 ) \
+ ATTRFV( ATTRIB, 4 )
+
+ATTRS( 0 )
+ATTRS( 1 )
+ATTRS( 2 )
+ATTRS( 3 )
+ATTRS( 4 )
+ATTRS( 5 )
+ATTRS( 6 )
+ATTRS( 7 )
+ATTRS( 8 )
+ATTRS( 9 )
+ATTRS( 10 )
+ATTRS( 11 )
+ATTRS( 12 )
+ATTRS( 13 )
+ATTRS( 14 )
+ATTRS( 15 )
+
+void brw_exec_generic_attr_table_init( brw_attrfv_func (*tab)[4] )
+{
+ INIT( tab, 0 );
+ INIT( tab, 1 );
+ INIT( tab, 2 );
+ INIT( tab, 3 );
+ INIT( tab, 4 );
+ INIT( tab, 5 );
+ INIT( tab, 6 );
+ INIT( tab, 7 );
+ INIT( tab, 8 );
+ INIT( tab, 9 );
+ INIT( tab, 10 );
+ INIT( tab, 11 );
+ INIT( tab, 12 );
+ INIT( tab, 13 );
+ INIT( tab, 14 );
+ INIT( tab, 15 );
+}
+
+/* These can be made efficient with codegen. Further, by adding more
+ * logic to do_choose(), the double-dispatch for legacy entrypoints
+ * like glVertex3f() can be removed.
+ */
+#define DISPATCH_ATTRFV( ATTR, COUNT, P ) \
+do { \
+ GET_CURRENT_CONTEXT( ctx ); \
+ struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; \
+ exec->vtx.tabfv[ATTR][COUNT-1]( P ); \
+} while (0)
+
+#define DISPATCH_ATTR1FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 1, V )
+#define DISPATCH_ATTR2FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 2, V )
+#define DISPATCH_ATTR3FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 3, V )
+#define DISPATCH_ATTR4FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 4, V )
+
+#define DISPATCH_ATTR1F( ATTR, S ) DISPATCH_ATTRFV( ATTR, 1, &(S) )
+
+#define DISPATCH_ATTR2F( ATTR, S,T ) \
+do { \
+ GLfloat v[2]; \
+ v[0] = S; v[1] = T; \
+ DISPATCH_ATTR2FV( ATTR, v ); \
+} while (0)
+#define DISPATCH_ATTR3F( ATTR, S,T,R ) \
+do { \
+ GLfloat v[3]; \
+ v[0] = S; v[1] = T; v[2] = R; \
+ DISPATCH_ATTR3FV( ATTR, v ); \
+} while (0)
+#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) \
+do { \
+ GLfloat v[4]; \
+ v[0] = S; v[1] = T; v[2] = R; v[3] = Q; \
+ DISPATCH_ATTR4FV( ATTR, v ); \
+} while (0)
+
+
+static void GLAPIENTRY brw_Vertex2f( GLfloat x, GLfloat y )
+{
+ DISPATCH_ATTR2F( BRW_ATTRIB_POS, x, y );
+}
+
+static void GLAPIENTRY brw_Vertex2fv( const GLfloat *v )
+{
+ DISPATCH_ATTR2FV( BRW_ATTRIB_POS, v );
+}
+
+static void GLAPIENTRY brw_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
+{
+ DISPATCH_ATTR3F( BRW_ATTRIB_POS, x, y, z );
+}
+
+static void GLAPIENTRY brw_Vertex3fv( const GLfloat *v )
+{
+ DISPATCH_ATTR3FV( BRW_ATTRIB_POS, v );
+}
+
+static void GLAPIENTRY brw_Vertex4f( GLfloat x, GLfloat y, GLfloat z,
+ GLfloat w )
+{
+ DISPATCH_ATTR4F( BRW_ATTRIB_POS, x, y, z, w );
+}
+
+static void GLAPIENTRY brw_Vertex4fv( const GLfloat *v )
+{
+ DISPATCH_ATTR4FV( BRW_ATTRIB_POS, v );
+}
+
+static void GLAPIENTRY brw_TexCoord1f( GLfloat x )
+{
+ DISPATCH_ATTR1F( BRW_ATTRIB_TEX0, x );
+}
+
+static void GLAPIENTRY brw_TexCoord1fv( const GLfloat *v )
+{
+ DISPATCH_ATTR1FV( BRW_ATTRIB_TEX0, v );
+}
+
+static void GLAPIENTRY brw_TexCoord2f( GLfloat x, GLfloat y )
+{
+ DISPATCH_ATTR2F( BRW_ATTRIB_TEX0, x, y );
+}
+
+static void GLAPIENTRY brw_TexCoord2fv( const GLfloat *v )
+{
+ DISPATCH_ATTR2FV( BRW_ATTRIB_TEX0, v );
+}
+
+static void GLAPIENTRY brw_TexCoord3f( GLfloat x, GLfloat y, GLfloat z )
+{
+ DISPATCH_ATTR3F( BRW_ATTRIB_TEX0, x, y, z );
+}
+
+static void GLAPIENTRY brw_TexCoord3fv( const GLfloat *v )
+{
+ DISPATCH_ATTR3FV( BRW_ATTRIB_TEX0, v );
+}
+
+static void GLAPIENTRY brw_TexCoord4f( GLfloat x, GLfloat y, GLfloat z,
+ GLfloat w )
+{
+ DISPATCH_ATTR4F( BRW_ATTRIB_TEX0, x, y, z, w );
+}
+
+static void GLAPIENTRY brw_TexCoord4fv( const GLfloat *v )
+{
+ DISPATCH_ATTR4FV( BRW_ATTRIB_TEX0, v );
+}
+
+static void GLAPIENTRY brw_Normal3f( GLfloat x, GLfloat y, GLfloat z )
+{
+ DISPATCH_ATTR3F( BRW_ATTRIB_NORMAL, x, y, z );
+}
+
+static void GLAPIENTRY brw_Normal3fv( const GLfloat *v )
+{
+ DISPATCH_ATTR3FV( BRW_ATTRIB_NORMAL, v );
+}
+
+static void GLAPIENTRY brw_FogCoordfEXT( GLfloat x )
+{
+ DISPATCH_ATTR1F( BRW_ATTRIB_FOG, x );
+}
+
+static void GLAPIENTRY brw_FogCoordfvEXT( const GLfloat *v )
+{
+ DISPATCH_ATTR1FV( BRW_ATTRIB_FOG, v );
+}
+
+static void GLAPIENTRY brw_Color3f( GLfloat x, GLfloat y, GLfloat z )
+{
+ DISPATCH_ATTR3F( BRW_ATTRIB_COLOR0, x, y, z );
+}
+
+static void GLAPIENTRY brw_Color3fv( const GLfloat *v )
+{
+ DISPATCH_ATTR3FV( BRW_ATTRIB_COLOR0, v );
+}
+
+static void GLAPIENTRY brw_Color4f( GLfloat x, GLfloat y, GLfloat z,
+ GLfloat w )
+{
+ DISPATCH_ATTR4F( BRW_ATTRIB_COLOR0, x, y, z, w );
+}
+
+static void GLAPIENTRY brw_Color4fv( const GLfloat *v )
+{
+ DISPATCH_ATTR4FV( BRW_ATTRIB_COLOR0, v );
+}
+
+static void GLAPIENTRY brw_SecondaryColor3fEXT( GLfloat x, GLfloat y,
+ GLfloat z )
+{
+ DISPATCH_ATTR3F( BRW_ATTRIB_COLOR1, x, y, z );
+}
+
+static void GLAPIENTRY brw_SecondaryColor3fvEXT( const GLfloat *v )
+{
+ DISPATCH_ATTR3FV( BRW_ATTRIB_COLOR1, v );
+}
+
+static void GLAPIENTRY brw_MultiTexCoord1f( GLenum target, GLfloat x )
+{
+ GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
+ DISPATCH_ATTR1F( attr, x );
+}
+
+static void GLAPIENTRY brw_MultiTexCoord1fv( GLenum target,
+ const GLfloat *v )
+{
+ GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
+ DISPATCH_ATTR1FV( attr, v );
+}
+
+static void GLAPIENTRY brw_MultiTexCoord2f( GLenum target, GLfloat x,
+ GLfloat y )
+{
+ GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
+ DISPATCH_ATTR2F( attr, x, y );
+}
+
+static void GLAPIENTRY brw_MultiTexCoord2fv( GLenum target,
+ const GLfloat *v )
+{
+ GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
+ DISPATCH_ATTR2FV( attr, v );
+}
+
+static void GLAPIENTRY brw_MultiTexCoord3f( GLenum target, GLfloat x,
+ GLfloat y, GLfloat z)
+{
+ GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
+ DISPATCH_ATTR3F( attr, x, y, z );
+}
+
+static void GLAPIENTRY brw_MultiTexCoord3fv( GLenum target,
+ const GLfloat *v )
+{
+ GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
+ DISPATCH_ATTR3FV( attr, v );
+}
+
+static void GLAPIENTRY brw_MultiTexCoord4f( GLenum target, GLfloat x,
+ GLfloat y, GLfloat z,
+ GLfloat w )
+{
+ GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
+ DISPATCH_ATTR4F( attr, x, y, z, w );
+}
+
+static void GLAPIENTRY brw_MultiTexCoord4fv( GLenum target,
+ const GLfloat *v )
+{
+ GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
+ DISPATCH_ATTR4FV( attr, v );
+}
+
+
+static void GLAPIENTRY brw_VertexAttrib1fNV( GLuint index, GLfloat x )
+{
+ if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB;
+ DISPATCH_ATTR1F( index, x );
+}
+
+static void GLAPIENTRY brw_VertexAttrib1fvNV( GLuint index,
+ const GLfloat *v )
+{
+ if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB;
+ DISPATCH_ATTR1FV( index, v );
+}
+
+static void GLAPIENTRY brw_VertexAttrib2fNV( GLuint index, GLfloat x,
+ GLfloat y )
+{
+ if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB;
+ DISPATCH_ATTR2F( index, x, y );
+}
+
+static void GLAPIENTRY brw_VertexAttrib2fvNV( GLuint index,
+ const GLfloat *v )
+{
+ if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB;
+ DISPATCH_ATTR2FV( index, v );
+}
+
+static void GLAPIENTRY brw_VertexAttrib3fNV( GLuint index, GLfloat x,
+ GLfloat y, GLfloat z )
+{
+ if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB;
+ DISPATCH_ATTR3F( index, x, y, z );
+}
+
+static void GLAPIENTRY brw_VertexAttrib3fvNV( GLuint index,
+ const GLfloat *v )
+{
+ if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB;
+ DISPATCH_ATTR3FV( index, v );
+}
+
+static void GLAPIENTRY brw_VertexAttrib4fNV( GLuint index, GLfloat x,
+ GLfloat y, GLfloat z,
+ GLfloat w )
+{
+ if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB;
+ DISPATCH_ATTR4F( index, x, y, z, w );
+}
+
+static void GLAPIENTRY brw_VertexAttrib4fvNV( GLuint index,
+ const GLfloat *v )
+{
+ if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB;
+ DISPATCH_ATTR4FV( index, v );
+}
+
+
+/*
+ * XXX adjust index
+ */
+
+static void GLAPIENTRY brw_VertexAttrib1fARB( GLuint index, GLfloat x )
+{
+ if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB;
+ DISPATCH_ATTR1F( index, x );
+}
+
+static void GLAPIENTRY brw_VertexAttrib1fvARB( GLuint index,
+ const GLfloat *v )
+{
+ if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB;
+ DISPATCH_ATTR1FV( index, v );
+}
+
+static void GLAPIENTRY brw_VertexAttrib2fARB( GLuint index, GLfloat x,
+ GLfloat y )
+{
+ if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB;
+ DISPATCH_ATTR2F( index, x, y );
+}
+
+static void GLAPIENTRY brw_VertexAttrib2fvARB( GLuint index,
+ const GLfloat *v )
+{
+ if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB;
+ DISPATCH_ATTR2FV( index, v );
+}
+
+static void GLAPIENTRY brw_VertexAttrib3fARB( GLuint index, GLfloat x,
+ GLfloat y, GLfloat z )
+{
+ if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB;
+ DISPATCH_ATTR3F( index, x, y, z );
+}
+
+static void GLAPIENTRY brw_VertexAttrib3fvARB( GLuint index,
+ const GLfloat *v )
+{
+ if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB;
+ DISPATCH_ATTR3FV( index, v );
+}
+
+static void GLAPIENTRY brw_VertexAttrib4fARB( GLuint index, GLfloat x,
+ GLfloat y, GLfloat z,
+ GLfloat w )
+{
+ if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB;
+ DISPATCH_ATTR4F( index, x, y, z, w );
+}
+
+static void GLAPIENTRY brw_VertexAttrib4fvARB( GLuint index,
+ const GLfloat *v )
+{
+ if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB;
+ DISPATCH_ATTR4FV( index, v );
+}
+
+
+/* Install the generic versions of the 2nd level dispatch
+ * functions. Some of these have a codegen alternative.
+ */
+void brw_exec_vtx_generic_init( struct brw_exec_context *exec )
+{
+ GLvertexformat *vfmt = &exec->vtxfmt;
+
+ vfmt->Color3f = brw_Color3f;
+ vfmt->Color3fv = brw_Color3fv;
+ vfmt->Color4f = brw_Color4f;
+ vfmt->Color4fv = brw_Color4fv;
+ vfmt->FogCoordfEXT = brw_FogCoordfEXT;
+ vfmt->FogCoordfvEXT = brw_FogCoordfvEXT;
+ vfmt->MultiTexCoord1fARB = brw_MultiTexCoord1f;
+ vfmt->MultiTexCoord1fvARB = brw_MultiTexCoord1fv;
+ vfmt->MultiTexCoord2fARB = brw_MultiTexCoord2f;
+ vfmt->MultiTexCoord2fvARB = brw_MultiTexCoord2fv;
+ vfmt->MultiTexCoord3fARB = brw_MultiTexCoord3f;
+ vfmt->MultiTexCoord3fvARB = brw_MultiTexCoord3fv;
+ vfmt->MultiTexCoord4fARB = brw_MultiTexCoord4f;
+ vfmt->MultiTexCoord4fvARB = brw_MultiTexCoord4fv;
+ vfmt->Normal3f = brw_Normal3f;
+ vfmt->Normal3fv = brw_Normal3fv;
+ vfmt->SecondaryColor3fEXT = brw_SecondaryColor3fEXT;
+ vfmt->SecondaryColor3fvEXT = brw_SecondaryColor3fvEXT;
+ vfmt->TexCoord1f = brw_TexCoord1f;
+ vfmt->TexCoord1fv = brw_TexCoord1fv;
+ vfmt->TexCoord2f = brw_TexCoord2f;
+ vfmt->TexCoord2fv = brw_TexCoord2fv;
+ vfmt->TexCoord3f = brw_TexCoord3f;
+ vfmt->TexCoord3fv = brw_TexCoord3fv;
+ vfmt->TexCoord4f = brw_TexCoord4f;
+ vfmt->TexCoord4fv = brw_TexCoord4fv;
+ vfmt->Vertex2f = brw_Vertex2f;
+ vfmt->Vertex2fv = brw_Vertex2fv;
+ vfmt->Vertex3f = brw_Vertex3f;
+ vfmt->Vertex3fv = brw_Vertex3fv;
+ vfmt->Vertex4f = brw_Vertex4f;
+ vfmt->Vertex4fv = brw_Vertex4fv;
+ vfmt->VertexAttrib1fNV = brw_VertexAttrib1fNV;
+ vfmt->VertexAttrib1fvNV = brw_VertexAttrib1fvNV;
+ vfmt->VertexAttrib2fNV = brw_VertexAttrib2fNV;
+ vfmt->VertexAttrib2fvNV = brw_VertexAttrib2fvNV;
+ vfmt->VertexAttrib3fNV = brw_VertexAttrib3fNV;
+ vfmt->VertexAttrib3fvNV = brw_VertexAttrib3fvNV;
+ vfmt->VertexAttrib4fNV = brw_VertexAttrib4fNV;
+ vfmt->VertexAttrib4fvNV = brw_VertexAttrib4fvNV;
+ vfmt->VertexAttrib1fARB = brw_VertexAttrib1fARB;
+ vfmt->VertexAttrib1fvARB = brw_VertexAttrib1fvARB;
+ vfmt->VertexAttrib2fARB = brw_VertexAttrib2fARB;
+ vfmt->VertexAttrib2fvARB = brw_VertexAttrib2fvARB;
+ vfmt->VertexAttrib3fARB = brw_VertexAttrib3fARB;
+ vfmt->VertexAttrib3fvARB = brw_VertexAttrib3fvARB;
+ vfmt->VertexAttrib4fARB = brw_VertexAttrib4fARB;
+ vfmt->VertexAttrib4fvARB = brw_VertexAttrib4fvARB;
+}
diff --git a/src/mesa/drivers/dri/i965/brw_fallback.c b/src/mesa/drivers/dri/i965/brw_fallback.c
new file mode 100644
index 0000000000..6bb3dd2217
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_fallback.c
@@ -0,0 +1,468 @@
+/**************************************************************************
+ *
+ * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "swrast_setup/swrast_setup.h"
+#include "swrast/swrast.h"
+#include "tnl/tnl.h"
+#include "context.h"
+#include "brw_context.h"
+#include "brw_exec.h"
+#include "brw_save.h"
+#include "brw_fallback.h"
+
+#include "glheader.h"
+#include "enums.h"
+#include "glapi.h"
+#include "imports.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "dispatch.h"
+
+
+typedef void (*attr_func)( GLcontext *ctx, GLint target, const GLfloat * );
+
+
+/* Wrapper functions in case glVertexAttrib*fvNV doesn't exist */
+static void VertexAttrib1fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
+{
+ CALL_VertexAttrib1fvNV(ctx->Exec, (target, v));
+}
+
+static void VertexAttrib2fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
+{
+ CALL_VertexAttrib2fvNV(ctx->Exec, (target, v));
+}
+
+static void VertexAttrib3fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
+{
+ CALL_VertexAttrib3fvNV(ctx->Exec, (target, v));
+}
+
+static void VertexAttrib4fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
+{
+ CALL_VertexAttrib4fvNV(ctx->Exec, (target, v));
+}
+
+static attr_func vert_attrfunc[4] = {
+ VertexAttrib1fvNV,
+ VertexAttrib2fvNV,
+ VertexAttrib3fvNV,
+ VertexAttrib4fvNV
+};
+
+#if 0
+static void VertexAttrib1fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
+{
+ CALL_VertexAttrib1fvARB(ctx->Exec, (target, v));
+}
+
+static void VertexAttrib2fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
+{
+ CALL_VertexAttrib2fvARB(ctx->Exec, (target, v));
+}
+
+static void VertexAttrib3fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
+{
+ CALL_VertexAttrib3fvARB(ctx->Exec, (target, v));
+}
+
+static void VertexAttrib4fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
+{
+ CALL_VertexAttrib4fvARB(ctx->Exec, (target, v));
+}
+
+
+static attr_func vert_attrfunc_arb[4] = {
+ VertexAttrib1fvARB,
+ VertexAttrib2fvARB,
+ VertexAttrib3fvARB,
+ VertexAttrib4fvARB
+};
+#endif
+
+
+
+
+
+
+static void mat_attr1fv( GLcontext *ctx, GLint target, const GLfloat *v )
+{
+ switch (target) {
+ case BRW_ATTRIB_MAT_FRONT_SHININESS:
+ CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_SHININESS, v ));
+ break;
+ case BRW_ATTRIB_MAT_BACK_SHININESS:
+ CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_SHININESS, v ));
+ break;
+ }
+}
+
+
+static void mat_attr3fv( GLcontext *ctx, GLint target, const GLfloat *v )
+{
+ switch (target) {
+ case BRW_ATTRIB_MAT_FRONT_INDEXES:
+ CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_COLOR_INDEXES, v ));
+ break;
+ case BRW_ATTRIB_MAT_BACK_INDEXES:
+ CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_COLOR_INDEXES, v ));
+ break;
+ }
+}
+
+
+static void mat_attr4fv( GLcontext *ctx, GLint target, const GLfloat *v )
+{
+ switch (target) {
+ case BRW_ATTRIB_MAT_FRONT_EMISSION:
+ CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_EMISSION, v ));
+ break;
+ case BRW_ATTRIB_MAT_BACK_EMISSION:
+ CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_EMISSION, v ));
+ break;
+ case BRW_ATTRIB_MAT_FRONT_AMBIENT:
+ CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_AMBIENT, v ));
+ break;
+ case BRW_ATTRIB_MAT_BACK_AMBIENT:
+ CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_AMBIENT, v ));
+ break;
+ case BRW_ATTRIB_MAT_FRONT_DIFFUSE:
+ CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_DIFFUSE, v ));
+ break;
+ case BRW_ATTRIB_MAT_BACK_DIFFUSE:
+ CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_DIFFUSE, v ));
+ break;
+ case BRW_ATTRIB_MAT_FRONT_SPECULAR:
+ CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_SPECULAR, v ));
+ break;
+ case BRW_ATTRIB_MAT_BACK_SPECULAR:
+ CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_SPECULAR, v ));
+ break;
+ }
+}
+
+
+static attr_func mat_attrfunc[4] = {
+ mat_attr1fv,
+ NULL,
+ mat_attr3fv,
+ mat_attr4fv
+};
+
+
+static void index_attr1fv(GLcontext *ctx, GLint target, const GLfloat *v)
+{
+ (void) target;
+ CALL_Indexf(ctx->Exec, (v[0]));
+}
+
+static void edgeflag_attr1fv(GLcontext *ctx, GLint target, const GLfloat *v)
+{
+ (void) target;
+ CALL_EdgeFlag(ctx->Exec, ((GLboolean)(v[0] == 1.0)));
+}
+
+struct loopback_attr {
+ GLint target;
+ GLint sz;
+ attr_func func;
+};
+
+/* Don't emit ends and begins on wrapped primitives. Don't replay
+ * wrapped vertices. If we get here, it's probably because the the
+ * precalculated wrapping is wrong.
+ */
+static void loopback_prim( GLcontext *ctx,
+ const GLfloat *buffer,
+ const struct brw_draw_prim *prim,
+ GLuint wrap_count,
+ GLuint vertex_size,
+ const struct loopback_attr *la, GLuint nr )
+{
+ GLint start = prim->start;
+ GLint end = start + prim->count;
+ const GLfloat *data;
+ GLint j;
+ GLuint k;
+
+ if (0)
+ _mesa_printf("loopback prim %s(%s,%s) verts %d..%d\n",
+ _mesa_lookup_enum_by_nr(prim->mode),
+ prim->begin ? "begin" : "..",
+ prim->end ? "end" : "..",
+ start,
+ end);
+
+ if (prim->begin) {
+ CALL_Begin(GET_DISPATCH(), ( prim->mode ));
+ }
+ else {
+ assert(start == 0);
+ start += wrap_count;
+ }
+
+ data = buffer + start * vertex_size;
+
+ for (j = start ; j < end ; j++) {
+ const GLfloat *tmp = data + la[0].sz;
+
+ for (k = 1 ; k < nr ; k++) {
+ la[k].func( ctx, la[k].target, tmp );
+ tmp += la[k].sz;
+ }
+
+ /* Fire the vertex
+ */
+ la[0].func( ctx, VERT_ATTRIB_POS, data );
+ data = tmp;
+ }
+
+ if (prim->end) {
+ CALL_End(GET_DISPATCH(), ());
+ }
+}
+
+/* Primitives generated by DrawArrays/DrawElements/Rectf may be
+ * caught here. If there is no primitive in progress, execute them
+ * normally, otherwise need to track and discard the generated
+ * primitives.
+ */
+static void loopback_weak_prim( GLcontext *ctx,
+ const struct brw_draw_prim *prim )
+{
+ /* Use the prim_weak flag to ensure that if this primitive
+ * wraps, we don't mistake future vertex_lists for part of the
+ * surrounding primitive.
+ *
+ * While this flag is set, we are simply disposing of data
+ * generated by an operation now known to be a noop.
+ */
+ if (prim->begin)
+ ctx->Driver.CurrentExecPrimitive |= BRW_SAVE_PRIM_WEAK;
+ if (prim->end)
+ ctx->Driver.CurrentExecPrimitive &= ~BRW_SAVE_PRIM_WEAK;
+}
+
+
+void brw_loopback_vertex_list( GLcontext *ctx,
+ const GLfloat *buffer,
+ const GLubyte *attrsz,
+ const struct brw_draw_prim *prim,
+ GLuint prim_count,
+ GLuint wrap_count,
+ GLuint vertex_size)
+{
+ struct loopback_attr la[BRW_ATTRIB_MAX];
+ GLuint i, nr = 0;
+
+ for (i = 0 ; i <= BRW_ATTRIB_TEX7 ; i++) {
+ if (attrsz[i]) {
+ la[nr].target = i;
+ la[nr].sz = attrsz[i];
+ la[nr].func = vert_attrfunc[attrsz[i]-1];
+ nr++;
+ }
+ }
+
+ for (i = BRW_ATTRIB_MAT_FRONT_AMBIENT ;
+ i <= BRW_ATTRIB_MAT_BACK_INDEXES ;
+ i++) {
+ if (attrsz[i]) {
+ la[nr].target = i;
+ la[nr].sz = attrsz[i];
+ la[nr].func = mat_attrfunc[attrsz[i]-1];
+ nr++;
+ }
+ }
+
+ if (attrsz[BRW_ATTRIB_EDGEFLAG]) {
+ la[nr].target = BRW_ATTRIB_EDGEFLAG;
+ la[nr].sz = attrsz[BRW_ATTRIB_EDGEFLAG];
+ la[nr].func = edgeflag_attr1fv;
+ nr++;
+ }
+
+ if (attrsz[BRW_ATTRIB_INDEX]) {
+ la[nr].target = BRW_ATTRIB_INDEX;
+ la[nr].sz = attrsz[BRW_ATTRIB_INDEX];
+ la[nr].func = index_attr1fv;
+ nr++;
+ }
+
+ /* XXX ARB vertex attribs */
+
+ for (i = 0 ; i < prim_count ; i++) {
+ if ((prim[i].mode & BRW_SAVE_PRIM_WEAK) &&
+ (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END))
+ {
+ loopback_weak_prim( ctx, &prim[i] );
+ }
+ else
+ {
+ loopback_prim( ctx, buffer, &prim[i], wrap_count, vertex_size, la, nr );
+ }
+ }
+}
+
+
+
+
+
+
+
+
+static GLboolean do_check_fallback(struct brw_context *brw)
+{
+ GLcontext *ctx = &brw->intel.ctx;
+ GLuint i;
+
+ /* BRW_NEW_METAOPS
+ */
+ if (brw->metaops.active)
+ return GL_FALSE;
+
+ if (brw->intel.no_rast)
+ return GL_TRUE;
+
+ /* _NEW_BUFFERS
+ */
+ if (ctx->DrawBuffer->_ColorDrawBufferMask[0] != BUFFER_BIT_FRONT_LEFT &&
+ ctx->DrawBuffer->_ColorDrawBufferMask[0] != BUFFER_BIT_BACK_LEFT)
+ return GL_TRUE;
+
+ /* _NEW_RENDERMODE
+ *
+ * XXX: need to save/restore RenderMode in metaops state, or
+ * somehow move to a new attribs pointer:
+ */
+ if (ctx->RenderMode != GL_RENDER)
+ return GL_TRUE;
+
+ /* _NEW_TEXTURE:
+ */
+ for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
+ struct gl_texture_unit *texUnit = &brw->attribs.Texture->Unit[i];
+ if (texUnit->_ReallyEnabled) {
+ struct intel_texture_object *intelObj = intel_texture_object(texUnit->_Current);
+ struct gl_texture_image *texImage = intelObj->base.Image[0][intelObj->firstLevel];
+ if (texImage->Border)
+ return GL_TRUE;
+ }
+ }
+
+ /* _NEW_STENCIL
+ */
+ if (brw->attribs.Stencil->Enabled &&
+ !brw->intel.hw_stencil) {
+ return GL_TRUE;
+ }
+
+
+ return GL_FALSE;
+}
+
+static void check_fallback(struct brw_context *brw)
+{
+ brw->intel.Fallback = do_check_fallback(brw);
+}
+
+const struct brw_tracked_state brw_check_fallback = {
+ .dirty = {
+ .mesa = _NEW_BUFFERS | _NEW_RENDERMODE | _NEW_TEXTURE | _NEW_STENCIL,
+ .brw = BRW_NEW_METAOPS,
+ .cache = 0
+ },
+ .update = check_fallback
+};
+
+
+
+
+/* If there is a fallback, fallback to software rasterization and
+ * transformation together. There is never a requirement to have
+ * software t&l but hardware rasterization.
+ *
+ * Further, all fallbacks are based on GL state, not on eg. primitive
+ * or vertex data.
+ */
+
+static void do_fallback( struct brw_context *brw,
+ GLboolean fallback )
+{
+ GLcontext *ctx = &brw->intel.ctx;
+
+ /* flush:
+ */
+ ctx->Driver.Flush( ctx );
+
+ if (fallback) {
+ _swsetup_Wakeup( ctx );
+ _tnl_wakeup_exec( ctx );
+
+ /* Need this because tnl_wakeup_exec does too much:
+ */
+ brw_save_wakeup(ctx);
+ brw_save_fallback(ctx, GL_TRUE);
+ }
+ else {
+ /* Flush vertices and copy-to-current:
+ */
+ FLUSH_CURRENT(ctx, 0);
+
+ _swrast_flush( ctx );
+
+ brw_exec_wakeup(ctx);
+
+ /* Need this because tnl_wakeup_exec does too much:
+ */
+ brw_save_wakeup(ctx);
+ brw_save_fallback(ctx, GL_FALSE);
+ }
+}
+
+
+void brw_fallback( GLcontext *ctx )
+{
+ struct brw_context *brw = brw_context(ctx);
+ do_fallback(brw, 1);
+}
+
+
+void brw_unfallback( GLcontext *ctx )
+{
+ struct brw_context *brw = brw_context(ctx);
+ do_fallback(brw, 0);
+}
+
+/* Not used:
+ */
+void intelFallback( struct intel_context *intel, GLuint bit, GLboolean mode )
+{
+}
+
+
+
diff --git a/src/mesa/drivers/dri/i965/brw_fallback.h b/src/mesa/drivers/dri/i965/brw_fallback.h
new file mode 100644
index 0000000000..81a2d344b8
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_fallback.h
@@ -0,0 +1,47 @@
+ /**************************************************************************
+ *
+ * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef BRW_FALLBACK_H
+#define BRW_FALLBACK_H
+
+#include "mtypes.h" /* for GLcontext... */
+
+struct brw_context;
+struct brw_draw_prim;
+
+void brw_fallback( GLcontext *ctx );
+void brw_unfallback( GLcontext *ctx );
+
+void brw_loopback_vertex_list( GLcontext *ctx,
+ const GLfloat *buffer,
+ const GLubyte *attrsz,
+ const struct brw_draw_prim *prim,
+ GLuint prim_count,
+ GLuint wrap_count,
+ GLuint vertex_size);
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c
new file mode 100644
index 0000000000..7d3f9dd5e3
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_gs.c
@@ -0,0 +1,198 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "macros.h"
+#include "enums.h"
+
+#include "intel_batchbuffer.h"
+
+#include "brw_defines.h"
+#include "brw_context.h"
+#include "brw_eu.h"
+#include "brw_util.h"
+#include "brw_state.h"
+#include "brw_gs.h"
+
+
+
+static void compile_gs_prog( struct brw_context *brw,
+ struct brw_gs_prog_key *key )
+{
+ struct brw_gs_compile c;
+ const GLuint *program;
+ GLuint program_size;
+
+ memset(&c, 0, sizeof(c));
+
+ c.key = *key;
+
+ /* Need to locate the two positions present in vertex + header.
+ * These are currently hardcoded:
+ */
+ c.nr_attrs = brw_count_bits(c.key.attrs);
+ c.nr_regs = (c.nr_attrs + 1) / 2 + 1; /* are vertices packed, or reg-aligned? */
+ c.nr_bytes = c.nr_regs * REG_SIZE;
+
+
+ /* Begin the compilation:
+ */
+ brw_init_compile(&c.func);
+
+ /* For some reason the thread is spawned with only 4 channels
+ * unmasked.
+ */
+ brw_set_mask_control(&c.func, BRW_MASK_DISABLE);
+
+
+ /* Note that primitives which don't require a GS program have
+ * already been weeded out by this stage:
+ */
+ switch (key->primitive) {
+ case GL_QUADS:
+ brw_gs_quads( &c );
+ break;
+ case GL_LINE_LOOP:
+ brw_gs_lines( &c );
+ break;
+ case GL_LINES:
+ if (key->hint_gs_always)
+ brw_gs_lines( &c );
+ else {
+ return;
+ }
+ break;
+ case GL_TRIANGLES:
+ if (key->hint_gs_always)
+ brw_gs_tris( &c );
+ else {
+ return;
+ }
+ break;
+ case GL_POINTS:
+ if (key->hint_gs_always)
+ brw_gs_points( &c );
+ else {
+ return;
+ }
+ break;
+ default:
+ return;
+ }
+
+ /* get the program
+ */
+ program = brw_get_program(&c.func, &program_size);
+
+ /* Upload
+ */
+ brw->gs.prog_gs_offset = brw_upload_cache( &brw->cache[BRW_GS_PROG],
+ &c.key,
+ sizeof(c.key),
+ program,
+ program_size,
+ &c.prog_data,
+ &brw->gs.prog_data );
+}
+
+
+static GLboolean search_cache( struct brw_context *brw,
+ struct brw_gs_prog_key *key )
+{
+ return brw_search_cache(&brw->cache[BRW_GS_PROG],
+ key, sizeof(*key),
+ &brw->gs.prog_data,
+ &brw->gs.prog_gs_offset);
+}
+
+
+static const GLenum gs_prim[GL_POLYGON+1] = {
+ GL_POINTS,
+ GL_LINES,
+ GL_LINE_LOOP,
+ GL_LINES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_QUADS,
+ GL_QUADS,
+ GL_TRIANGLES
+};
+
+static void populate_key( struct brw_context *brw,
+ struct brw_gs_prog_key *key )
+{
+ memset(key, 0, sizeof(*key));
+
+ /* CACHE_NEW_VS_PROG */
+ key->attrs = brw->vs.prog_data->outputs_written;
+
+ /* BRW_NEW_PRIMITIVE */
+ key->primitive = gs_prim[brw->primitive];
+
+ key->hint_gs_always = 0; /* debug code? */
+
+ key->need_gs_prog = (key->hint_gs_always ||
+ brw->primitive == GL_QUADS ||
+ brw->primitive == GL_QUAD_STRIP ||
+ brw->primitive == GL_LINE_LOOP);
+}
+
+/* Calculate interpolants for triangle and line rasterization.
+ */
+static void upload_gs_prog( struct brw_context *brw )
+{
+ struct brw_gs_prog_key key;
+
+ /* Populate the key:
+ */
+ populate_key(brw, &key);
+
+ if (brw->gs.prog_active != key.need_gs_prog) {
+ brw->state.dirty.cache |= CACHE_NEW_GS_PROG;
+ brw->gs.prog_active = key.need_gs_prog;
+ }
+
+ if (brw->gs.prog_active) {
+ if (!search_cache(brw, &key))
+ compile_gs_prog( brw, &key );
+ }
+}
+
+
+const struct brw_tracked_state brw_gs_prog = {
+ .dirty = {
+ .mesa = 0,
+ .brw = BRW_NEW_PRIMITIVE,
+ .cache = CACHE_NEW_VS_PROG
+ },
+ .update = upload_gs_prog
+};
diff --git a/src/mesa/drivers/dri/i965/brw_gs.h b/src/mesa/drivers/dri/i965/brw_gs.h
new file mode 100644
index 0000000000..f9aa71d919
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_gs.h
@@ -0,0 +1,74 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#ifndef BRW_GS_H
+#define BRW_GS_H
+
+
+#include "brw_context.h"
+#include "brw_eu.h"
+
+#define MAX_GS_VERTS (4)
+
+struct brw_gs_prog_key {
+ GLuint primitive:4;
+ GLuint attrs:16;
+ GLuint hint_gs_always:1;
+ GLuint need_gs_prog:1;
+ GLuint pad:10;
+};
+
+struct brw_gs_compile {
+ struct brw_compile func;
+ struct brw_gs_prog_key key;
+ struct brw_gs_prog_data prog_data;
+
+ struct {
+ struct brw_reg R0;
+ struct brw_reg vertex[MAX_GS_VERTS];
+ } reg;
+
+ /* 3 different ways of expressing vertex size:
+ */
+ GLuint nr_attrs;
+ GLuint nr_regs;
+ GLuint nr_bytes;
+};
+
+#define ATTR_SIZE (4*4)
+
+void brw_gs_quads( struct brw_gs_compile *c );
+void brw_gs_tris( struct brw_gs_compile *c );
+void brw_gs_lines( struct brw_gs_compile *c );
+void brw_gs_points( struct brw_gs_compile *c );
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/brw_gs_emit.c b/src/mesa/drivers/dri/i965/brw_gs_emit.c
new file mode 100644
index 0000000000..e4eed36a46
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_gs_emit.c
@@ -0,0 +1,146 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "glheader.h"
+#include "macros.h"
+#include "enums.h"
+
+#include "shader/program.h"
+#include "intel_batchbuffer.h"
+
+#include "brw_defines.h"
+#include "brw_context.h"
+#include "brw_eu.h"
+#include "brw_util.h"
+#include "brw_gs.h"
+
+static void brw_gs_alloc_regs( struct brw_gs_compile *c,
+ GLuint nr_verts )
+{
+ GLuint i = 0,j;
+
+ /* Register usage is static, precompute here:
+ */
+ c->reg.R0 = retype(brw_vec8_grf(i, 0), BRW_REGISTER_TYPE_UD); i++;
+
+ /* Payload vertices plus space for more generated vertices:
+ */
+ for (j = 0; j < nr_verts; j++) {
+ c->reg.vertex[j] = brw_vec4_grf(i, 0);
+ i += c->nr_regs;
+ }
+
+ c->prog_data.urb_read_length = c->nr_regs;
+ c->prog_data.total_grf = i;
+}
+
+
+static void brw_gs_emit_vue(struct brw_gs_compile *c,
+ struct brw_reg vert,
+ GLboolean last,
+ GLuint header)
+{
+ struct brw_compile *p = &c->func;
+ GLboolean allocate = !last;
+
+ /* Overwrite PrimType and PrimStart in the message header, for
+ * each vertex in turn:
+ */
+ brw_MOV(p, get_element_ud(c->reg.R0, 2), brw_imm_ud(header));
+
+ /* Copy the vertex from vertn into m1..mN+1:
+ */
+ brw_copy8(p, brw_message_reg(1), vert, c->nr_regs);
+
+ /* Send each vertex as a seperate write to the urb. This is
+ * different to the concept in brw_sf_emit.c, where subsequent
+ * writes are used to build up a single urb entry. Each of these
+ * writes instantiates a seperate urb entry, and a new one must be
+ * allocated each time.
+ */
+ brw_urb_WRITE(p,
+ allocate ? c->reg.R0 : retype(brw_null_reg(), BRW_REGISTER_TYPE_UD),
+ 0,
+ c->reg.R0,
+ allocate,
+ 1, /* used */
+ c->nr_regs + 1, /* msg length */
+ allocate ? 1 : 0, /* response length */
+ allocate ? 0 : 1, /* eot */
+ 1, /* writes_complete */
+ 0, /* urb offset */
+ BRW_URB_SWIZZLE_NONE);
+}
+
+
+
+void brw_gs_quads( struct brw_gs_compile *c )
+{
+ brw_gs_alloc_regs(c, 4);
+
+ /* Use polygons for correct edgeflag behaviour. Note that vertex 3
+ * is the PV for quads, but vertex 0 for polygons:
+ */
+ brw_gs_emit_vue(c, c->reg.vertex[3], 0, ((_3DPRIM_POLYGON << 2) | R02_PRIM_START));
+ brw_gs_emit_vue(c, c->reg.vertex[0], 0, (_3DPRIM_POLYGON << 2));
+ brw_gs_emit_vue(c, c->reg.vertex[1], 0, (_3DPRIM_POLYGON << 2));
+ brw_gs_emit_vue(c, c->reg.vertex[2], 1, ((_3DPRIM_POLYGON << 2) | R02_PRIM_END));
+}
+
+void brw_gs_tris( struct brw_gs_compile *c )
+{
+ brw_gs_alloc_regs(c, 3);
+ brw_gs_emit_vue(c, c->reg.vertex[0], 0, ((_3DPRIM_TRILIST << 2) | R02_PRIM_START));
+ brw_gs_emit_vue(c, c->reg.vertex[1], 0, (_3DPRIM_TRILIST << 2));
+ brw_gs_emit_vue(c, c->reg.vertex[2], 1, ((_3DPRIM_TRILIST << 2) | R02_PRIM_END));
+}
+
+void brw_gs_lines( struct brw_gs_compile *c )
+{
+ brw_gs_alloc_regs(c, 2);
+ brw_gs_emit_vue(c, c->reg.vertex[0], 0, ((_3DPRIM_LINESTRIP << 2) | R02_PRIM_START));
+ brw_gs_emit_vue(c, c->reg.vertex[1], 1, ((_3DPRIM_LINESTRIP << 2) | R02_PRIM_END));
+}
+
+void brw_gs_points( struct brw_gs_compile *c )
+{
+ brw_gs_alloc_regs(c, 1);
+ brw_gs_emit_vue(c, c->reg.vertex[0], 1, ((_3DPRIM_POINTLIST << 2) | R02_PRIM_START | R02_PRIM_END));
+}
+
+
+
+
+
+
+
+
diff --git a/src/mesa/drivers/dri/i965/brw_gs_state.c b/src/mesa/drivers/dri/i965/brw_gs_state.c
new file mode 100644
index 0000000000..5826c01d4f
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_gs_state.c
@@ -0,0 +1,89 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+#include "macros.h"
+
+
+
+static void upload_gs_unit( struct brw_context *brw )
+{
+ struct brw_gs_unit_state gs;
+
+ memset(&gs, 0, sizeof(gs));
+
+ /* CACHE_NEW_GS_PROG */
+ if (brw->gs.prog_active) {
+ gs.thread0.grf_reg_count = ((brw->gs.prog_data->total_grf-1) & ~15) / 16;
+ gs.thread0.kernel_start_pointer = brw->gs.prog_gs_offset >> 6;
+ gs.thread3.urb_entry_read_length = brw->gs.prog_data->urb_read_length;
+ }
+ else {
+ gs.thread0.grf_reg_count = 0;
+ gs.thread0.kernel_start_pointer = 0;
+ gs.thread3.urb_entry_read_length = 1;
+ }
+
+ /* BRW_NEW_URB_FENCE */
+ gs.thread4.nr_urb_entries = brw->urb.nr_gs_entries;
+ gs.thread4.urb_entry_allocation_size = brw->urb.vsize - 1;
+
+ gs.thread4.max_threads = 0; /* Hardware requirement */
+
+ if (INTEL_DEBUG & DEBUG_STATS)
+ gs.thread4.stats_enable = 1;
+
+ /* CONSTANT */
+ gs.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
+ gs.thread1.single_program_flow = 1;
+ gs.thread3.dispatch_grf_start_reg = 1;
+ gs.thread3.const_urb_entry_read_offset = 0;
+ gs.thread3.const_urb_entry_read_length = 0;
+ gs.thread3.urb_entry_read_offset = 0;
+
+
+ brw->gs.state_gs_offset = brw_cache_data( &brw->cache[BRW_GS_UNIT], &gs );
+}
+
+
+const struct brw_tracked_state brw_gs_unit = {
+ .dirty = {
+ .mesa = 0,
+ .brw = (BRW_NEW_CURBE_OFFSETS |
+ BRW_NEW_URB_FENCE),
+ .cache = CACHE_NEW_GS_PROG
+ },
+ .update = upload_gs_unit
+};
diff --git a/src/mesa/drivers/dri/i965/brw_hal.c b/src/mesa/drivers/dri/i965/brw_hal.c
new file mode 100644
index 0000000000..3126102749
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_hal.c
@@ -0,0 +1,52 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+
+#include "intel_batchbuffer.h"
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+#include "brw_hal.h"
+#include <dlfcn.h>
+
+static void *brw_hal_lib;
+static GLboolean brw_hal_tried;
+
+void *
+brw_hal_find_symbol (char *symbol)
+{
+ if (!brw_hal_tried)
+ {
+ char *brw_hal_name = getenv ("INTEL_HAL");
+
+ if (!brw_hal_name)
+ brw_hal_name = "/usr/lib/xorg/modules/drivers/intel_hal.so";
+
+ brw_hal_lib = dlopen (brw_hal_name, RTLD_LAZY|RTLD_LOCAL);
+ brw_hal_tried = 1;
+ }
+ if (!brw_hal_lib)
+ return NULL;
+ return dlsym (brw_hal_lib, symbol);
+}
diff --git a/src/mesa/drivers/dri/i965/brw_hal.h b/src/mesa/drivers/dri/i965/brw_hal.h
new file mode 100644
index 0000000000..cd86e395b5
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_hal.h
@@ -0,0 +1,27 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+
+void *
+brw_hal_find_symbol (char *symbol);
diff --git a/src/mesa/drivers/dri/i965/brw_metaops.c b/src/mesa/drivers/dri/i965/brw_metaops.c
new file mode 100644
index 0000000000..18ca7b1341
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_metaops.c
@@ -0,0 +1,483 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+
+#include "glheader.h"
+#include "context.h"
+#include "macros.h"
+#include "enums.h"
+#include "dd.h"
+
+#include "shader/arbprogparse.h"
+
+#include "intel_screen.h"
+#include "intel_batchbuffer.h"
+#include "intel_regions.h"
+
+#include "brw_context.h"
+#include "brw_defines.h"
+#include "brw_draw.h"
+#include "brw_attrib.h"
+#include "brw_fallback.h"
+
+#define INIT(brw, STRUCT, ATTRIB) \
+do { \
+ brw->attribs.ATTRIB = &ctx->ATTRIB; \
+} while (0)
+
+#define DUP(brw, STRUCT, ATTRIB) \
+do { \
+ brw->metaops.attribs.ATTRIB = MALLOC_STRUCT(STRUCT); \
+ memcpy(brw->metaops.attribs.ATTRIB, \
+ brw->attribs.ATTRIB, \
+ sizeof(struct STRUCT)); \
+} while (0)
+
+
+#define INSTALL(brw, ATTRIB, STATE) \
+do { \
+ brw->attribs.ATTRIB = brw->metaops.attribs.ATTRIB; \
+ brw->state.dirty.mesa |= STATE; \
+} while (0)
+
+#define RESTORE(brw, ATTRIB, STATE) \
+do { \
+ brw->attribs.ATTRIB = &brw->intel.ctx.ATTRIB; \
+ brw->state.dirty.mesa |= STATE; \
+} while (0)
+
+static void init_attribs( struct brw_context *brw )
+{
+ DUP(brw, gl_colorbuffer_attrib, Color);
+ DUP(brw, gl_depthbuffer_attrib, Depth);
+ DUP(brw, gl_fog_attrib, Fog);
+ DUP(brw, gl_hint_attrib, Hint);
+ DUP(brw, gl_light_attrib, Light);
+ DUP(brw, gl_line_attrib, Line);
+ DUP(brw, gl_point_attrib, Point);
+ DUP(brw, gl_polygon_attrib, Polygon);
+ DUP(brw, gl_scissor_attrib, Scissor);
+ DUP(brw, gl_stencil_attrib, Stencil);
+ DUP(brw, gl_texture_attrib, Texture);
+ DUP(brw, gl_transform_attrib, Transform);
+ DUP(brw, gl_viewport_attrib, Viewport);
+ DUP(brw, gl_vertex_program_state, VertexProgram);
+ DUP(brw, gl_fragment_program_state, FragmentProgram);
+}
+
+static void install_attribs( struct brw_context *brw )
+{
+ INSTALL(brw, Color, _NEW_COLOR);
+ INSTALL(brw, Depth, _NEW_DEPTH);
+ INSTALL(brw, Fog, _NEW_FOG);
+ INSTALL(brw, Hint, _NEW_HINT);
+ INSTALL(brw, Light, _NEW_LIGHT);
+ INSTALL(brw, Line, _NEW_LINE);
+ INSTALL(brw, Point, _NEW_POINT);
+ INSTALL(brw, Polygon, _NEW_POLYGON);
+ INSTALL(brw, Scissor, _NEW_SCISSOR);
+ INSTALL(brw, Stencil, _NEW_STENCIL);
+ INSTALL(brw, Texture, _NEW_TEXTURE);
+ INSTALL(brw, Transform, _NEW_TRANSFORM);
+ INSTALL(brw, Viewport, _NEW_VIEWPORT);
+ INSTALL(brw, VertexProgram, _NEW_PROGRAM);
+ INSTALL(brw, FragmentProgram, _NEW_PROGRAM);
+}
+
+static void restore_attribs( struct brw_context *brw )
+{
+ RESTORE(brw, Color, _NEW_COLOR);
+ RESTORE(brw, Depth, _NEW_DEPTH);
+ RESTORE(brw, Fog, _NEW_FOG);
+ RESTORE(brw, Hint, _NEW_HINT);
+ RESTORE(brw, Light, _NEW_LIGHT);
+ RESTORE(brw, Line, _NEW_LINE);
+ RESTORE(brw, Point, _NEW_POINT);
+ RESTORE(brw, Polygon, _NEW_POLYGON);
+ RESTORE(brw, Scissor, _NEW_SCISSOR);
+ RESTORE(brw, Stencil, _NEW_STENCIL);
+ RESTORE(brw, Texture, _NEW_TEXTURE);
+ RESTORE(brw, Transform, _NEW_TRANSFORM);
+ RESTORE(brw, Viewport, _NEW_VIEWPORT);
+ RESTORE(brw, VertexProgram, _NEW_PROGRAM);
+ RESTORE(brw, FragmentProgram, _NEW_PROGRAM);
+}
+
+
+static const char *vp_prog =
+ "!!ARBvp1.0\n"
+ "MOV result.color, vertex.color;\n"
+ "MOV result.position, vertex.position;\n"
+ "END\n";
+
+static const char *fp_prog =
+ "!!ARBfp1.0\n"
+ "MOV result.color, fragment.color;\n"
+ "END\n";
+
+/* Derived values of importance:
+ *
+ * FragmentProgram->_Current
+ * VertexProgram->_Enabled
+ * brw->vertex_program
+ * DrawBuffer->_ColorDrawBufferMask[0]
+ *
+ *
+ * More if drawpixels-through-texture is added.
+ */
+static void init_metaops_state( struct brw_context *brw )
+{
+ GLcontext *ctx = &brw->intel.ctx;
+
+ brw->metaops.vbo = ctx->Driver.NewBufferObject(ctx, 1, GL_ARRAY_BUFFER_ARB);
+
+ ctx->Driver.BufferData(ctx,
+ GL_ARRAY_BUFFER_ARB,
+ 4096,
+ NULL,
+ GL_DYNAMIC_DRAW_ARB,
+ brw->metaops.vbo);
+
+ brw->metaops.fp = (struct gl_fragment_program *)
+ ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 1 );
+
+ brw->metaops.vp = (struct gl_vertex_program *)
+ ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 1 );
+
+ _mesa_parse_arb_fragment_program(ctx, GL_FRAGMENT_PROGRAM_ARB,
+ fp_prog, strlen(fp_prog),
+ brw->metaops.fp);
+
+ _mesa_parse_arb_vertex_program(ctx, GL_VERTEX_PROGRAM_ARB,
+ vp_prog, strlen(vp_prog),
+ brw->metaops.vp);
+
+ brw->metaops.attribs.VertexProgram->Current = brw->metaops.vp;
+ brw->metaops.attribs.VertexProgram->_Enabled = GL_TRUE;
+
+ brw->metaops.attribs.FragmentProgram->_Current = brw->metaops.fp;
+}
+
+static void meta_flat_shade( struct intel_context *intel )
+{
+ struct brw_context *brw = brw_context(&intel->ctx);
+
+ brw->metaops.attribs.Light->ShadeModel = GL_FLAT;
+ brw->state.dirty.mesa |= _NEW_LIGHT;
+}
+
+
+static void meta_no_stencil_write( struct intel_context *intel )
+{
+ struct brw_context *brw = brw_context(&intel->ctx);
+
+ brw->metaops.attribs.Stencil->Enabled = GL_FALSE;
+ brw->metaops.attribs.Stencil->WriteMask[0] = GL_FALSE;
+ brw->state.dirty.mesa |= _NEW_STENCIL;
+}
+
+static void meta_no_depth_write( struct intel_context *intel )
+{
+ struct brw_context *brw = brw_context(&intel->ctx);
+
+ brw->metaops.attribs.Depth->Test = GL_FALSE;
+ brw->metaops.attribs.Depth->Mask = GL_FALSE;
+ brw->state.dirty.mesa |= _NEW_DEPTH;
+}
+
+
+static void meta_depth_replace( struct intel_context *intel )
+{
+ struct brw_context *brw = brw_context(&intel->ctx);
+
+ /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_TRUE )
+ * ctx->Driver.DepthMask( ctx, GL_TRUE )
+ */
+ brw->metaops.attribs.Depth->Test = GL_TRUE;
+ brw->metaops.attribs.Depth->Mask = GL_TRUE;
+ brw->state.dirty.mesa |= _NEW_DEPTH;
+
+ /* ctx->Driver.DepthFunc( ctx, GL_ALWAYS )
+ */
+ brw->metaops.attribs.Depth->Func = GL_ALWAYS;
+
+ brw->state.dirty.mesa |= _NEW_DEPTH;
+}
+
+
+static void meta_stencil_replace( struct intel_context *intel,
+ GLuint s_mask,
+ GLuint s_clear)
+{
+ struct brw_context *brw = brw_context(&intel->ctx);
+
+ brw->metaops.attribs.Stencil->Enabled = GL_TRUE;
+ brw->metaops.attribs.Stencil->WriteMask[0] = s_mask;
+ brw->metaops.attribs.Stencil->ValueMask[0] = 0xff;
+ brw->metaops.attribs.Stencil->Ref[0] = s_clear;
+ brw->metaops.attribs.Stencil->Function[0] = GL_ALWAYS;
+ brw->metaops.attribs.Stencil->FailFunc[0] = GL_REPLACE;
+ brw->metaops.attribs.Stencil->ZPassFunc[0] = GL_REPLACE;
+ brw->metaops.attribs.Stencil->ZFailFunc[0] = GL_REPLACE;
+ brw->state.dirty.mesa |= _NEW_STENCIL;
+}
+
+
+static void meta_color_mask( struct intel_context *intel, GLboolean state )
+{
+ struct brw_context *brw = brw_context(&intel->ctx);
+
+ if (state)
+ COPY_4V(brw->metaops.attribs.Color->ColorMask,
+ brw->intel.ctx.Color.ColorMask);
+ else
+ ASSIGN_4V(brw->metaops.attribs.Color->ColorMask, 0, 0, 0, 0);
+
+ brw->state.dirty.mesa |= _NEW_COLOR;
+}
+
+static void meta_no_texture( struct intel_context *intel )
+{
+ /* Nothing to do */
+}
+
+
+static void meta_draw_region( struct intel_context *intel,
+ struct intel_region *draw_region,
+ struct intel_region *depth_region )
+{
+ struct brw_context *brw = brw_context(&intel->ctx);
+
+ if (!brw->metaops.saved_draw_region) {
+ brw->metaops.saved_draw_region = brw->state.draw_region;
+ brw->metaops.saved_depth_region = brw->state.depth_region;
+ }
+
+ brw->state.draw_region = draw_region;
+ brw->state.depth_region = depth_region;
+
+ brw->state.dirty.mesa |= _NEW_BUFFERS;
+}
+
+
+static void meta_draw_quad(struct intel_context *intel,
+ GLfloat x0, GLfloat x1,
+ GLfloat y0, GLfloat y1,
+ GLfloat z,
+ GLubyte red, GLubyte green,
+ GLubyte blue, GLubyte alpha,
+ GLfloat s0, GLfloat s1,
+ GLfloat t0, GLfloat t1)
+{
+ GLcontext *ctx = &intel->ctx;
+ struct brw_context *brw = brw_context(&intel->ctx);
+ struct gl_client_array pos_array;
+ struct gl_client_array color_array;
+ struct gl_client_array *attribs[BRW_ATTRIB_MAX];
+ struct brw_draw_prim prim[1];
+ GLfloat pos[4][3];
+ GLubyte color[4];
+
+ ctx->Driver.BufferData(ctx,
+ GL_ARRAY_BUFFER_ARB,
+ sizeof(pos) + sizeof(color),
+ NULL,
+ GL_DYNAMIC_DRAW_ARB,
+ brw->metaops.vbo);
+
+ pos[0][0] = x0;
+ pos[0][1] = y0;
+ pos[0][2] = z;
+
+ pos[1][0] = x1;
+ pos[1][1] = y0;
+ pos[1][2] = z;
+
+ pos[2][0] = x1;
+ pos[2][1] = y1;
+ pos[2][2] = z;
+
+ pos[3][0] = x0;
+ pos[3][1] = y1;
+ pos[3][2] = z;
+
+
+ ctx->Driver.BufferSubData(ctx,
+ GL_ARRAY_BUFFER_ARB,
+ 0,
+ sizeof(pos),
+ pos,
+ brw->metaops.vbo);
+
+ color[0] = red;
+ color[1] = green;
+ color[2] = blue;
+ color[3] = alpha;
+
+ ctx->Driver.BufferSubData(ctx,
+ GL_ARRAY_BUFFER_ARB,
+ sizeof(pos),
+ sizeof(color),
+ color,
+ brw->metaops.vbo);
+
+ /* Ignoring texture coords.
+ */
+
+ memset(attribs, 0, BRW_ATTRIB_MAX * sizeof(*attribs));
+
+ attribs[BRW_ATTRIB_POS] = &pos_array;
+ attribs[BRW_ATTRIB_POS]->Ptr = 0;
+ attribs[BRW_ATTRIB_POS]->Type = GL_FLOAT;
+ attribs[BRW_ATTRIB_POS]->Enabled = 1;
+ attribs[BRW_ATTRIB_POS]->Size = 3;
+ attribs[BRW_ATTRIB_POS]->StrideB = 3 * sizeof(GLfloat);
+ attribs[BRW_ATTRIB_POS]->Stride = 3 * sizeof(GLfloat);
+ attribs[BRW_ATTRIB_POS]->_MaxElement = 4;
+ attribs[BRW_ATTRIB_POS]->Normalized = 0;
+ attribs[BRW_ATTRIB_POS]->BufferObj = brw->metaops.vbo;
+
+ attribs[BRW_ATTRIB_COLOR0] = &color_array;
+ attribs[BRW_ATTRIB_COLOR0]->Ptr = (const GLubyte *)sizeof(pos);
+ attribs[BRW_ATTRIB_COLOR0]->Type = GL_UNSIGNED_BYTE;
+ attribs[BRW_ATTRIB_COLOR0]->Enabled = 1;
+ attribs[BRW_ATTRIB_COLOR0]->Size = 4;
+ attribs[BRW_ATTRIB_COLOR0]->StrideB = 0;
+ attribs[BRW_ATTRIB_COLOR0]->Stride = 0;
+ attribs[BRW_ATTRIB_COLOR0]->_MaxElement = 1;
+ attribs[BRW_ATTRIB_COLOR0]->Normalized = 1;
+ attribs[BRW_ATTRIB_COLOR0]->BufferObj = brw->metaops.vbo;
+
+ /* Just ignoring texture coordinates for now.
+ */
+
+ memset(prim, 0, sizeof(*prim));
+
+ prim[0].mode = GL_TRIANGLE_FAN;
+ prim[0].begin = 1;
+ prim[0].end = 1;
+ prim[0].weak = 0;
+ prim[0].pad = 0;
+ prim[0].start = 0;
+ prim[0].count = 4;
+
+ if (!brw_draw_prims(&brw->intel.ctx,
+ (const struct gl_client_array **)attribs,
+ prim, 1,
+ NULL,
+ 0,
+ 4,
+ BRW_DRAW_LOCKED ))
+ {
+ /* This should not be possible:
+ */
+ _mesa_printf("brw_draw_prims failed in metaops!\n");
+ assert(0);
+ }
+}
+
+
+static void install_meta_state( struct intel_context *intel )
+{
+ GLcontext *ctx = &intel->ctx;
+ struct brw_context *brw = brw_context(ctx);
+
+ if (!brw->metaops.vbo) {
+ init_metaops_state(brw);
+ }
+
+ install_attribs(brw);
+ meta_no_texture(&brw->intel);
+ meta_flat_shade(&brw->intel);
+ brw->metaops.restore_draw_mask = ctx->DrawBuffer->_ColorDrawBufferMask[0];
+
+ /* This works without adjusting refcounts. Fix later?
+ */
+ brw->metaops.saved_draw_region = brw->state.draw_region;
+ brw->metaops.saved_depth_region = brw->state.depth_region;
+ brw->metaops.active = 1;
+
+ brw->state.dirty.brw |= BRW_NEW_METAOPS;
+}
+
+static void leave_meta_state( struct intel_context *intel )
+{
+ GLcontext *ctx = &intel->ctx;
+ struct brw_context *brw = brw_context(ctx);
+
+ restore_attribs(brw);
+
+ ctx->DrawBuffer->_ColorDrawBufferMask[0] = brw->metaops.restore_draw_mask;
+
+ brw->state.draw_region = brw->metaops.saved_draw_region;
+ brw->state.depth_region = brw->metaops.saved_depth_region;
+ brw->metaops.saved_draw_region = NULL;
+ brw->metaops.saved_depth_region = NULL;
+ brw->metaops.active = 0;
+
+ brw->state.dirty.mesa |= _NEW_BUFFERS;
+ brw->state.dirty.brw |= BRW_NEW_METAOPS;
+}
+
+
+
+void brw_init_metaops( struct brw_context *brw )
+{
+ init_attribs(brw);
+
+
+ brw->intel.vtbl.install_meta_state = install_meta_state;
+ brw->intel.vtbl.leave_meta_state = leave_meta_state;
+ brw->intel.vtbl.meta_no_depth_write = meta_no_depth_write;
+ brw->intel.vtbl.meta_no_stencil_write = meta_no_stencil_write;
+ brw->intel.vtbl.meta_stencil_replace = meta_stencil_replace;
+ brw->intel.vtbl.meta_depth_replace = meta_depth_replace;
+ brw->intel.vtbl.meta_color_mask = meta_color_mask;
+ brw->intel.vtbl.meta_no_texture = meta_no_texture;
+ brw->intel.vtbl.meta_draw_region = meta_draw_region;
+ brw->intel.vtbl.meta_draw_quad = meta_draw_quad;
+
+/* brw->intel.vtbl.meta_texture_blend_replace = meta_texture_blend_replace; */
+/* brw->intel.vtbl.meta_tex_rect_source = meta_tex_rect_source; */
+/* brw->intel.vtbl.meta_draw_format = set_draw_format; */
+}
+
+void brw_destroy_metaops( struct brw_context *brw )
+{
+ GLcontext *ctx = &brw->intel.ctx;
+
+ if (brw->metaops.vbo)
+ ctx->Driver.DeleteBuffer( ctx, brw->metaops.vbo );
+
+/* ctx->Driver.DeleteProgram( ctx, brw->metaops.fp ); */
+/* ctx->Driver.DeleteProgram( ctx, brw->metaops.vp ); */
+}
diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c
new file mode 100644
index 0000000000..49a8a6e4a8
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_misc_state.c
@@ -0,0 +1,529 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+
+#include "intel_batchbuffer.h"
+#include "intel_regions.h"
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+
+
+
+
+
+/***********************************************************************
+ * Blend color
+ */
+
+static void upload_blend_constant_color(struct brw_context *brw)
+{
+ struct brw_blend_constant_color bcc;
+
+ memset(&bcc, 0, sizeof(bcc));
+ bcc.header.opcode = CMD_BLEND_CONSTANT_COLOR;
+ bcc.header.length = sizeof(bcc)/4-2;
+ bcc.blend_constant_color[0] = brw->attribs.Color->BlendColor[0];
+ bcc.blend_constant_color[1] = brw->attribs.Color->BlendColor[1];
+ bcc.blend_constant_color[2] = brw->attribs.Color->BlendColor[2];
+ bcc.blend_constant_color[3] = brw->attribs.Color->BlendColor[3];
+
+ BRW_CACHED_BATCH_STRUCT(brw, &bcc);
+}
+
+
+const struct brw_tracked_state brw_blend_constant_color = {
+ .dirty = {
+ .mesa = _NEW_COLOR,
+ .brw = 0,
+ .cache = 0
+ },
+ .update = upload_blend_constant_color
+};
+
+/***********************************************************************
+ * Drawing rectangle -- Need for AUB file only.
+ */
+
+static void upload_drawing_rect(struct brw_context *brw)
+{
+ struct intel_context *intel = &brw->intel;
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+ struct brw_drawrect bdr;
+ int x1, y1;
+ int x2, y2;
+
+ if (!brw->intel.aub_file)
+ return;
+
+ /* Basically calculate a single cliprect for the whole window.
+ * Don't bother iterating over cliprects at the moment.
+ */
+
+ x1 = dPriv->x;
+ y1 = dPriv->y;
+ x2 = dPriv->x + dPriv->w;
+ y2 = dPriv->y + dPriv->h;
+
+ if (x1 < 0) x1 = 0;
+ if (y1 < 0) y1 = 0;
+ if (x2 > intel->intelScreen->width) x2 = intel->intelScreen->width;
+ if (y2 > intel->intelScreen->height) y2 = intel->intelScreen->height;
+
+ memset(&bdr, 0, sizeof(bdr));
+ bdr.header.opcode = CMD_DRAW_RECT;
+ bdr.header.length = sizeof(bdr)/4 - 2;
+ bdr.xmin = x1;
+ bdr.ymin = y1;
+ bdr.xmax = x2;
+ bdr.ymax = y2;
+ bdr.xorg = dPriv->x;
+ bdr.yorg = dPriv->y;
+
+ BRW_CACHED_BATCH_STRUCT(brw, &bdr);
+}
+
+const struct brw_tracked_state brw_drawing_rect = {
+ .dirty = {
+ .mesa = _NEW_WINDOW_POS,
+ .brw = 0,
+ .cache = 0
+ },
+ .update = upload_drawing_rect
+};
+
+/***********************************************************************
+ * Binding table pointers
+ */
+
+static void upload_binding_table_pointers(struct brw_context *brw)
+{
+ struct brw_binding_table_pointers btp;
+ memset(&btp, 0, sizeof(btp));
+
+ /* The binding table has been emitted to the SS pool already, so we
+ * know what its offset is. When the batch buffer is fired, the
+ * binding table and surface structs will get fixed up to point to
+ * where the textures actually landed, but that won't change the
+ * value of the offsets here:
+ */
+ btp.header.opcode = CMD_BINDING_TABLE_PTRS;
+ btp.header.length = sizeof(btp)/4 - 2;
+ btp.vs = 0;
+ btp.gs = 0;
+ btp.clp = 0;
+ btp.sf = 0;
+ btp.wm = brw->wm.bind_ss_offset;
+
+ BRW_CACHED_BATCH_STRUCT(brw, &btp);
+}
+
+const struct brw_tracked_state brw_binding_table_pointers = {
+ .dirty = {
+ .mesa = 0,
+ .brw = 0,
+ .cache = CACHE_NEW_SURF_BIND
+ },
+ .update = upload_binding_table_pointers
+};
+
+
+/***********************************************************************
+ * Pipelined state pointers. This is the key state packet from which
+ * the hardware chases pointers to all the uploaded state in VRAM.
+ */
+
+static void upload_pipelined_state_pointers(struct brw_context *brw )
+{
+ struct brw_pipelined_state_pointers psp;
+ memset(&psp, 0, sizeof(psp));
+
+ psp.header.opcode = CMD_PIPELINED_STATE_POINTERS;
+ psp.header.length = sizeof(psp)/4 - 2;
+
+ psp.vs.offset = brw->vs.state_gs_offset >> 5;
+ psp.sf.offset = brw->sf.state_gs_offset >> 5;
+ psp.wm.offset = brw->wm.state_gs_offset >> 5;
+ psp.cc.offset = brw->cc.state_gs_offset >> 5;
+
+ /* GS gets turned on and off regularly. Need to re-emit URB fence
+ * after this occurs.
+ */
+ if (brw->gs.prog_active) {
+ psp.gs.offset = brw->gs.state_gs_offset >> 5;
+ psp.gs.enable = 1;
+ }
+
+ if (!brw->metaops.active) {
+ psp.clp.offset = brw->clip.state_gs_offset >> 5;
+ psp.clp.enable = 1;
+ }
+
+
+ if (BRW_CACHED_BATCH_STRUCT(brw, &psp))
+ brw->state.dirty.brw |= BRW_NEW_PSP;
+}
+
+const struct brw_tracked_state brw_pipelined_state_pointers = {
+ .dirty = {
+ .mesa = 0,
+ .brw = BRW_NEW_METAOPS,
+ .cache = (CACHE_NEW_VS_UNIT |
+ CACHE_NEW_GS_UNIT |
+ CACHE_NEW_GS_PROG |
+ CACHE_NEW_CLIP_UNIT |
+ CACHE_NEW_SF_UNIT |
+ CACHE_NEW_WM_UNIT |
+ CACHE_NEW_CC_UNIT)
+ },
+ .update = upload_pipelined_state_pointers
+};
+
+static void upload_psp_urb_cbs(struct brw_context *brw )
+{
+ upload_pipelined_state_pointers(brw);
+ brw_upload_urb_fence(brw);
+ brw_upload_constant_buffer_state(brw);
+}
+
+
+const struct brw_tracked_state brw_psp_urb_cbs = {
+ .dirty = {
+ .mesa = 0,
+ .brw = BRW_NEW_URB_FENCE | BRW_NEW_METAOPS,
+ .cache = (CACHE_NEW_VS_UNIT |
+ CACHE_NEW_GS_UNIT |
+ CACHE_NEW_GS_PROG |
+ CACHE_NEW_CLIP_UNIT |
+ CACHE_NEW_SF_UNIT |
+ CACHE_NEW_WM_UNIT |
+ CACHE_NEW_CC_UNIT)
+ },
+ .update = upload_psp_urb_cbs
+};
+
+
+
+
+/***********************************************************************
+ * Depthbuffer - currently constant, but rotation would change that.
+ */
+
+static void upload_depthbuffer(struct brw_context *brw)
+{
+ /* 0x79050003 Depth Buffer */
+ struct intel_context *intel = &brw->intel;
+ struct intel_region *region = brw->state.depth_region;
+ struct brw_depthbuffer bd;
+ memset(&bd, 0, sizeof(bd));
+
+ bd.header.bits.opcode = CMD_DEPTH_BUFFER;
+ bd.header.bits.length = sizeof(bd)/4-2;
+ bd.dword1.bits.pitch = (region->pitch * region->cpp) - 1;
+
+ switch (region->cpp) {
+ case 2:
+ bd.dword1.bits.format = BRW_DEPTHFORMAT_D16_UNORM;
+ break;
+ case 4:
+ if (intel->depth_buffer_is_float)
+ bd.dword1.bits.format = BRW_DEPTHFORMAT_D32_FLOAT;
+ else
+ bd.dword1.bits.format = BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
+ break;
+ default:
+ assert(0);
+ return;
+ }
+
+ bd.dword1.bits.depth_offset_disable = 0; /* coordinate offset */
+
+ /* The depthbuffer can only use YMAJOR tiling... This is a bit of
+ * a shame as it clashes with the 2d blitter which only supports
+ * XMAJOR tiling...
+ */
+ bd.dword1.bits.tile_walk = BRW_TILEWALK_YMAJOR;
+ bd.dword1.bits.tiled_surface = intel->depth_region->tiled;
+ bd.dword1.bits.surface_type = BRW_SURFACE_2D;
+
+ bd.dword2_base_addr = bmBufferOffset(intel, region->buffer);
+
+ bd.dword3.bits.mipmap_layout = BRW_SURFACE_MIPMAPLAYOUT_BELOW;
+ bd.dword3.bits.lod = 0;
+ bd.dword3.bits.width = region->pitch - 1; /* XXX: width ? */
+ bd.dword3.bits.height = region->height - 1;
+
+ bd.dword4.bits.min_array_element = 0;
+ bd.dword4.bits.depth = 0;
+
+ BRW_CACHED_BATCH_STRUCT(brw, &bd);
+}
+
+const struct brw_tracked_state brw_depthbuffer = {
+ .dirty = {
+ .mesa = 0,
+ .brw = BRW_NEW_CONTEXT | BRW_NEW_FENCE,
+ .cache = 0
+ },
+ .update = upload_depthbuffer
+};
+
+
+
+/***********************************************************************
+ * Polygon stipple packet
+ */
+
+static void upload_polygon_stipple(struct brw_context *brw)
+{
+ struct brw_polygon_stipple bps;
+ GLuint i;
+
+ memset(&bps, 0, sizeof(bps));
+ bps.header.opcode = CMD_POLY_STIPPLE_PATTERN;
+ bps.header.length = sizeof(bps)/4-2;
+
+ for (i = 0; i < 32; i++)
+ bps.stipple[i] = brw->attribs.PolygonStipple[31 - i]; /* invert */
+
+ BRW_CACHED_BATCH_STRUCT(brw, &bps);
+}
+
+const struct brw_tracked_state brw_polygon_stipple = {
+ .dirty = {
+ .mesa = _NEW_POLYGONSTIPPLE,
+ .brw = 0,
+ .cache = 0
+ },
+ .update = upload_polygon_stipple
+};
+
+
+/***********************************************************************
+ * Polygon stipple offset packet
+ */
+
+static void upload_polygon_stipple_offset(struct brw_context *brw)
+{
+ __DRIdrawablePrivate *dPriv = brw->intel.driDrawable;
+ struct brw_polygon_stipple_offset bpso;
+
+ memset(&bpso, 0, sizeof(bpso));
+ bpso.header.opcode = CMD_POLY_STIPPLE_OFFSET;
+ bpso.header.length = sizeof(bpso)/4-2;
+
+ bpso.bits0.x_offset = (32 - (dPriv->x & 31)) & 31;
+ bpso.bits0.y_offset = (32 - ((dPriv->y + dPriv->h) & 31)) & 31;
+
+ BRW_CACHED_BATCH_STRUCT(brw, &bpso);
+}
+
+const struct brw_tracked_state brw_polygon_stipple_offset = {
+ .dirty = {
+ .mesa = _NEW_WINDOW_POS,
+ .brw = 0,
+ .cache = 0
+ },
+ .update = upload_polygon_stipple_offset
+};
+
+/***********************************************************************
+ * Line stipple packet
+ */
+
+static void upload_line_stipple(struct brw_context *brw)
+{
+ struct brw_line_stipple bls;
+ GLfloat tmp;
+ GLint tmpi;
+
+ memset(&bls, 0, sizeof(bls));
+ bls.header.opcode = CMD_LINE_STIPPLE_PATTERN;
+ bls.header.length = sizeof(bls)/4 - 2;
+
+ bls.bits0.pattern = brw->attribs.Line->StipplePattern;
+ bls.bits1.repeat_count = brw->attribs.Line->StippleFactor;
+
+ tmp = 1.0 / (GLfloat) brw->attribs.Line->StippleFactor;
+ tmpi = tmp * (1<<13);
+
+
+ bls.bits1.inverse_repeat_count = tmpi;
+
+ BRW_CACHED_BATCH_STRUCT(brw, &bls);
+}
+
+const struct brw_tracked_state brw_line_stipple = {
+ .dirty = {
+ .mesa = _NEW_LINE,
+ .brw = 0,
+ .cache = 0
+ },
+ .update = upload_line_stipple
+};
+
+
+
+/***********************************************************************
+ * Misc constant state packets
+ */
+
+static void upload_pipe_control(struct brw_context *brw)
+{
+ struct brw_pipe_control pc;
+
+ return;
+
+ memset(&pc, 0, sizeof(pc));
+
+ pc.header.opcode = CMD_PIPE_CONTROL;
+ pc.header.length = sizeof(pc)/4 - 2;
+ pc.header.post_sync_operation = PIPE_CONTROL_NOWRITE;
+
+ pc.header.instruction_state_cache_flush_enable = 1;
+
+ pc.bits1.dest_addr_type = PIPE_CONTROL_GTTWRITE_GLOBAL;
+
+ BRW_BATCH_STRUCT(brw, &pc);
+}
+
+const struct brw_tracked_state brw_pipe_control = {
+ .dirty = {
+ .mesa = 0,
+ .brw = BRW_NEW_CONTEXT,
+ .cache = 0
+ },
+ .update = upload_pipe_control
+};
+
+
+/***********************************************************************
+ * Misc invarient state packets
+ */
+
+static void upload_invarient_state( struct brw_context *brw )
+{
+ {
+ /* 0x61040000 Pipeline Select */
+ /* PipelineSelect : 0 */
+ struct brw_pipeline_select ps;
+
+ memset(&ps, 0, sizeof(ps));
+ ps.header.opcode = CMD_PIPELINE_SELECT;
+ ps.header.pipeline_select = 0;
+ BRW_BATCH_STRUCT(brw, &ps);
+ }
+
+ {
+ struct brw_global_depth_offset_clamp gdo;
+ memset(&gdo, 0, sizeof(gdo));
+
+ /* Disable depth offset clamping.
+ */
+ gdo.header.opcode = CMD_GLOBAL_DEPTH_OFFSET_CLAMP;
+ gdo.header.length = sizeof(gdo)/4 - 2;
+ gdo.depth_offset_clamp = 0.0;
+
+ BRW_BATCH_STRUCT(brw, &gdo);
+ }
+
+
+ /* 0x61020000 State Instruction Pointer */
+ {
+ struct brw_system_instruction_pointer sip;
+ memset(&sip, 0, sizeof(sip));
+
+ sip.header.opcode = CMD_STATE_INSN_POINTER;
+ sip.header.length = 0;
+ sip.bits0.pad = 0;
+ sip.bits0.system_instruction_pointer = 0;
+ BRW_BATCH_STRUCT(brw, &sip);
+ }
+
+
+ {
+ struct brw_vf_statistics vfs;
+ memset(&vfs, 0, sizeof(vfs));
+
+ vfs.opcode = CMD_VF_STATISTICS;
+ if (INTEL_DEBUG & DEBUG_STATS)
+ vfs.statistics_enable = 1;
+
+ BRW_BATCH_STRUCT(brw, &vfs);
+ }
+}
+
+const struct brw_tracked_state brw_invarient_state = {
+ .dirty = {
+ .mesa = 0,
+ .brw = BRW_NEW_CONTEXT,
+ .cache = 0
+ },
+ .update = upload_invarient_state
+};
+
+
+/* State pool addresses:
+ */
+static void upload_state_base_address( struct brw_context *brw )
+{
+ struct intel_context *intel = &brw->intel;
+ struct brw_state_base_address sba;
+
+ memset(&sba, 0, sizeof(sba));
+
+ sba.header.opcode = CMD_STATE_BASE_ADDRESS;
+ sba.header.length = 0x4;
+
+ sba.bits0.general_state_address = bmBufferOffset(intel, brw->pool[BRW_GS_POOL].buffer) >> 5;
+ sba.bits0.modify_enable = 1;
+
+ sba.bits1.surface_state_address = bmBufferOffset(intel, brw->pool[BRW_SS_POOL].buffer) >> 5;
+ sba.bits1.modify_enable = 1;
+
+ sba.bits2.modify_enable = 1;
+ sba.bits3.modify_enable = 1;
+ sba.bits4.modify_enable = 1;
+
+ BRW_CACHED_BATCH_STRUCT(brw, &sba);
+}
+
+
+const struct brw_tracked_state brw_state_base_address = {
+ .dirty = {
+ .mesa = 0,
+ .brw = BRW_NEW_CONTEXT | BRW_NEW_FENCE,
+ .cache = 0
+ },
+ .update = upload_state_base_address
+};
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
new file mode 100644
index 0000000000..1ae065b10d
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -0,0 +1,147 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+#include "brw_aub.h"
+#include "brw_util.h"
+#include "program.h"
+#include "imports.h"
+#include "enums.h"
+#include "tnl/tnl.h"
+
+
+static void brwBindProgram( GLcontext *ctx,
+ GLenum target,
+ struct gl_program *prog )
+{
+ struct brw_context *brw = brw_context(ctx);
+
+ switch (target) {
+ case GL_VERTEX_PROGRAM_ARB:
+ brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
+ break;
+ }
+}
+
+static struct gl_program *brwNewProgram( GLcontext *ctx,
+ GLenum target,
+ GLuint id )
+{
+ struct brw_context *brw = brw_context(ctx);
+
+ switch (target) {
+ case GL_VERTEX_PROGRAM_ARB: {
+ struct brw_vertex_program *prog = CALLOC_STRUCT(brw_vertex_program);
+ if (prog) {
+ prog->id = brw->program_id++;
+
+ return _mesa_init_vertex_program( ctx, &prog->program,
+ target, id );
+ }
+ else
+ return NULL;
+ }
+
+ case GL_FRAGMENT_PROGRAM_ARB: {
+ struct brw_fragment_program *prog = CALLOC_STRUCT(brw_fragment_program);
+ if (prog) {
+ prog->id = brw->program_id++;
+
+ return _mesa_init_fragment_program( ctx, &prog->program,
+ target, id );
+ }
+ else
+ return NULL;
+ }
+
+ default:
+ return _mesa_new_program(ctx, target, id);
+ }
+}
+
+static void brwDeleteProgram( GLcontext *ctx,
+ struct gl_program *prog )
+{
+
+ _mesa_delete_program( ctx, prog );
+}
+
+
+static GLboolean brwIsProgramNative( GLcontext *ctx,
+ GLenum target,
+ struct gl_program *prog )
+{
+ return GL_TRUE;
+}
+
+static void brwProgramStringNotify( GLcontext *ctx,
+ GLenum target,
+ struct gl_program *prog )
+{
+ if (target == GL_FRAGMENT_PROGRAM_ARB) {
+ struct brw_context *brw = brw_context(ctx);
+ struct brw_fragment_program *p = (struct brw_fragment_program *)prog;
+ struct brw_fragment_program *fp = (struct brw_fragment_program *)brw->fragment_program;
+ if (p == fp)
+ brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
+ p->id = brw->program_id++;
+ p->param_state = brw_parameter_list_state_flags(p->program.Base.Parameters);
+ }
+ else if (target == GL_VERTEX_PROGRAM_ARB) {
+ struct brw_context *brw = brw_context(ctx);
+ struct brw_vertex_program *p = (struct brw_vertex_program *)prog;
+ struct brw_vertex_program *vp = (struct brw_vertex_program *)brw->vertex_program;
+ if (p == vp)
+ brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
+ p->id = brw->program_id++;
+ p->param_state = brw_parameter_list_state_flags(p->program.Base.Parameters);
+
+ /* Also tell tnl about it:
+ */
+ _tnl_program_string(ctx, target, prog);
+ }
+}
+
+void brwInitFragProgFuncs( struct dd_function_table *functions )
+{
+ assert(functions->ProgramStringNotify == _tnl_program_string);
+
+ functions->BindProgram = brwBindProgram;
+ functions->NewProgram = brwNewProgram;
+ functions->DeleteProgram = brwDeleteProgram;
+ functions->IsProgramNative = brwIsProgramNative;
+ functions->ProgramStringNotify = brwProgramStringNotify;
+}
+
diff --git a/src/mesa/drivers/dri/i965/brw_save.c b/src/mesa/drivers/dri/i965/brw_save.c
new file mode 100644
index 0000000000..1af7791c4d
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_save.c
@@ -0,0 +1,126 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "mtypes.h"
+#include "api_arrayelt.h"
+#include "dlist.h"
+#include "vtxfmt.h"
+#include "imports.h"
+
+#include "brw_save.h"
+
+
+
+void brw_save_init( GLcontext *ctx )
+{
+ struct brw_save_context *save = CALLOC_STRUCT(brw_save_context);
+
+ if (ctx->swtnl_im == NULL) {
+ ctx->swtnl_im = CALLOC_STRUCT(brw_exec_save);
+ }
+
+ save->ctx = ctx;
+ IMM_CONTEXT(ctx)->save = save;
+
+ /* Initialize the arrayelt helper
+ */
+ if (!ctx->aelt_context &&
+ !_ae_create_context( ctx ))
+ return;
+
+ brw_save_api_init( save );
+ brw_save_wakeup(ctx);
+
+ ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
+}
+
+
+void brw_save_destroy( GLcontext *ctx )
+{
+ struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ if (save) {
+ FREE(save);
+ IMM_CONTEXT(ctx)->save = NULL;
+ }
+
+ if (ctx->aelt_context) {
+ _ae_destroy_context( ctx );
+ ctx->aelt_context = NULL;
+ }
+
+ if (IMM_CONTEXT(ctx)->exec == NULL &&
+ IMM_CONTEXT(ctx)->save == NULL) {
+ FREE(IMM_CONTEXT(ctx));
+ ctx->swtnl_im = NULL;
+ }
+}
+
+
+void brw_save_invalidate_state( GLcontext *ctx, GLuint new_state )
+{
+ _ae_invalidate_state(ctx, new_state);
+}
+
+
+/* Note that this can occur during the playback of a display list:
+ */
+void brw_save_fallback( GLcontext *ctx, GLboolean fallback )
+{
+ struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+
+ if (fallback)
+ save->replay_flags |= BRW_SAVE_FALLBACK;
+ else
+ save->replay_flags &= ~BRW_SAVE_FALLBACK;
+}
+
+
+/* I don't see any reason to swap this code out on fallbacks. It
+ * wouldn't really mean anything to do so anyway as the old lists are
+ * still around from pre-fallback. Instead, the above code ensures
+ * that vertices are routed back through immediate mode dispatch on
+ * fallback.
+ *
+ * The below can be moved into init or removed:
+ */
+void brw_save_wakeup( GLcontext *ctx )
+{
+ ctx->Driver.NewList = brw_save_NewList;
+ ctx->Driver.EndList = brw_save_EndList;
+ ctx->Driver.SaveFlushVertices = brw_save_SaveFlushVertices;
+ ctx->Driver.BeginCallList = brw_save_BeginCallList;
+ ctx->Driver.EndCallList = brw_save_EndCallList;
+ ctx->Driver.NotifySaveBegin = brw_save_NotifyBegin;
+
+ /* Assume we haven't been getting state updates either:
+ */
+ brw_save_invalidate_state( ctx, ~0 );
+}
+
+
+
diff --git a/src/mesa/drivers/dri/i965/brw_save.h b/src/mesa/drivers/dri/i965/brw_save.h
new file mode 100644
index 0000000000..9b219393d5
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_save.h
@@ -0,0 +1,172 @@
+/**************************************************************************
+
+Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ *
+ */
+
+#ifndef BRW_SAVE_H
+#define BRW_SAVE_H
+
+#include "mtypes.h"
+#include "brw_attrib.h"
+#include "brw_draw.h"
+
+
+struct brw_save_copied_vtx {
+ GLfloat buffer[BRW_ATTRIB_MAX * 4 * BRW_MAX_COPIED_VERTS];
+ GLuint nr;
+};
+
+
+/* For display lists, this structure holds a run of vertices of the
+ * same format, and a strictly well-formed set of begin/end pairs,
+ * starting on the first vertex and ending at the last. Vertex
+ * copying on buffer breaks is precomputed according to these
+ * primitives, though there are situations where the copying will need
+ * correction at execute-time, perhaps by replaying the list as
+ * immediate mode commands.
+ *
+ * On executing this list, the 'current' values may be updated with
+ * the values of the final vertex, and often no fixup of the start of
+ * the vertex list is required.
+ *
+ * Eval and other commands that don't fit into these vertex lists are
+ * compiled using the fallback opcode mechanism provided by dlist.c.
+ */
+struct brw_save_vertex_list {
+ GLubyte attrsz[BRW_ATTRIB_MAX];
+ GLuint vertex_size;
+
+ GLuint buffer_offset;
+ GLuint count;
+ GLuint wrap_count; /* number of copied vertices at start */
+ GLboolean dangling_attr_ref; /* current attr implicitly referenced
+ outside the list */
+
+ struct brw_draw_prim *prim;
+ GLuint prim_count;
+
+ struct brw_save_vertex_store *vertex_store;
+ struct brw_save_primitive_store *prim_store;
+};
+
+/* These buffers should be a reasonable size to support upload to
+ * hardware. Current brw implementation will re-upload on any
+ * changes, so don't make too big or apps which dynamically create
+ * dlists and use only a few times will suffer.
+ *
+ * Consider stategy of uploading regions from the VBO on demand in the
+ * case of dynamic vbos. Then make the dlist code signal that
+ * likelyhood as it occurs. No reason we couldn't change usage
+ * internally even though this probably isn't allowed for client VBOs?
+ */
+#define BRW_SAVE_BUFFER_SIZE (8*1024) /* dwords */
+#define BRW_SAVE_PRIM_SIZE 128
+#define BRW_SAVE_PRIM_WEAK 0x40
+
+#define BRW_SAVE_FALLBACK 0x10000000
+
+/* Storage to be shared among several vertex_lists.
+ */
+struct brw_save_vertex_store {
+ struct gl_buffer_object *bufferobj;
+ GLfloat *buffer;
+ GLuint used;
+ GLuint refcount;
+};
+
+struct brw_save_primitive_store {
+ struct brw_draw_prim buffer[BRW_SAVE_PRIM_SIZE];
+ GLuint used;
+ GLuint refcount;
+};
+
+
+struct brw_save_context {
+ GLcontext *ctx;
+ GLvertexformat vtxfmt;
+ struct gl_client_array arrays[BRW_ATTRIB_MAX];
+ const struct gl_client_array *inputs[BRW_ATTRIB_MAX];
+
+ GLubyte attrsz[BRW_ATTRIB_MAX];
+ GLuint vertex_size;
+
+ GLfloat *buffer;
+ GLuint count;
+ GLuint wrap_count;
+ GLuint replay_flags;
+
+ struct brw_draw_prim *prim;
+ GLuint prim_count, prim_max;
+
+ struct brw_save_vertex_store *vertex_store;
+ struct brw_save_primitive_store *prim_store;
+
+ GLfloat *vbptr; /* cursor, points into buffer */
+ GLfloat vertex[BRW_ATTRIB_MAX*4]; /* current values */
+ GLfloat *attrptr[BRW_ATTRIB_MAX];
+ GLuint vert_count;
+ GLuint max_vert;
+ GLboolean dangling_attr_ref;
+ GLboolean have_materials;
+
+ GLuint opcode_vertex_list;
+
+ struct brw_save_copied_vtx copied;
+
+ GLfloat CurrentFloatEdgeFlag;
+
+ GLfloat *current[BRW_ATTRIB_MAX]; /* points into ctx->ListState */
+ GLubyte *currentsz[BRW_ATTRIB_MAX];
+
+ void (*tabfv[BRW_ATTRIB_MAX][4])( const GLfloat * );
+};
+
+
+void brw_save_init( GLcontext *ctx );
+void brw_save_destroy( GLcontext *ctx );
+void brw_save_wakeup( GLcontext *ctx );
+void brw_save_invalidate_state( GLcontext *ctx, GLuint new_state );
+void brw_save_fallback( GLcontext *ctx, GLboolean fallback );
+
+/* Callbacks:
+ */
+void brw_save_EndList( GLcontext *ctx );
+void brw_save_NewList( GLcontext *ctx, GLuint list, GLenum mode );
+void brw_save_EndCallList( GLcontext *ctx );
+void brw_save_BeginCallList( GLcontext *ctx, struct mesa_display_list *list );
+void brw_save_SaveFlushVertices( GLcontext *ctx );
+GLboolean brw_save_NotifyBegin( GLcontext *ctx, GLenum mode );
+
+void brw_save_playback_vertex_list( GLcontext *ctx, void *data );
+
+void brw_save_api_init( struct brw_save_context *save );
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/brw_save_api.c b/src/mesa/drivers/dri/i965/brw_save_api.c
new file mode 100644
index 0000000000..90ccd0a226
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_save_api.c
@@ -0,0 +1,1734 @@
+/**************************************************************************
+
+Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+
+/* Display list compiler attempts to store lists of vertices with the
+ * same vertex layout. Additionally it attempts to minimize the need
+ * for execute-time fixup of these vertex lists, allowing them to be
+ * cached on hardware.
+ *
+ * There are still some circumstances where this can be thwarted, for
+ * example by building a list that consists of one very long primitive
+ * (eg Begin(Triangles), 1000 vertices, End), and calling that list
+ * from inside a different begin/end object (Begin(Lines), CallList,
+ * End).
+ *
+ * In that case the code will have to replay the list as individual
+ * commands through the Exec dispatch table, or fix up the copied
+ * vertices at execute-time.
+ *
+ * The other case where fixup is required is when a vertex attribute
+ * is introduced in the middle of a primitive. Eg:
+ * Begin(Lines)
+ * TexCoord1f() Vertex2f()
+ * TexCoord1f() Color3f() Vertex2f()
+ * End()
+ *
+ * If the current value of Color isn't known at compile-time, this
+ * primitive will require fixup.
+ *
+ *
+ * The list compiler currently doesn't attempt to compile lists
+ * containing EvalCoord or EvalPoint commands. On encountering one of
+ * these, compilation falls back to opcodes.
+ *
+ * This could be improved to fallback only when a mix of EvalCoord and
+ * Vertex commands are issued within a single primitive.
+ */
+
+
+#include "glheader.h"
+#include "context.h"
+#include "dlist.h"
+#include "enums.h"
+#include "macros.h"
+#include "api_validate.h"
+#include "api_arrayelt.h"
+#include "vtxfmt.h"
+#include "dispatch.h"
+
+#include "brw_save.h"
+#include "brw_fallback.h"
+
+
+
+
+/*
+ * NOTE: Old 'parity' issue is gone, but copying can still be
+ * wrong-footed on replay.
+ */
+static GLuint _save_copy_vertices( GLcontext *ctx,
+ const struct brw_save_vertex_list *node,
+ const GLfloat *src_buffer)
+{
+ struct brw_save_context *save = IMM_CONTEXT( ctx )->save;
+ const struct brw_draw_prim *prim = &node->prim[node->prim_count-1];
+ GLuint nr = prim->count;
+ GLuint sz = save->vertex_size;
+ const GLfloat *src = src_buffer + prim->start * sz;
+ GLfloat *dst = save->copied.buffer;
+ GLuint ovf, i;
+
+ if (prim->end)
+ return 0;
+
+ switch( prim->mode )
+ {
+ case GL_POINTS:
+ return 0;
+ case GL_LINES:
+ ovf = nr&1;
+ for (i = 0 ; i < ovf ; i++)
+ _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
+ return i;
+ case GL_TRIANGLES:
+ ovf = nr%3;
+ for (i = 0 ; i < ovf ; i++)
+ _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
+ return i;
+ case GL_QUADS:
+ ovf = nr&3;
+ for (i = 0 ; i < ovf ; i++)
+ _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
+ return i;
+ case GL_LINE_STRIP:
+ if (nr == 0)
+ return 0;
+ else {
+ _mesa_memcpy( dst, src+(nr-1)*sz, sz*sizeof(GLfloat) );
+ return 1;
+ }
+ case GL_LINE_LOOP:
+ case GL_TRIANGLE_FAN:
+ case GL_POLYGON:
+ if (nr == 0)
+ return 0;
+ else if (nr == 1) {
+ _mesa_memcpy( dst, src+0, sz*sizeof(GLfloat) );
+ return 1;
+ } else {
+ _mesa_memcpy( dst, src+0, sz*sizeof(GLfloat) );
+ _mesa_memcpy( dst+sz, src+(nr-1)*sz, sz*sizeof(GLfloat) );
+ return 2;
+ }
+ case GL_TRIANGLE_STRIP:
+ case GL_QUAD_STRIP:
+ switch (nr) {
+ case 0: ovf = 0; break;
+ case 1: ovf = 1; break;
+ default: ovf = 2 + (nr&1); break;
+ }
+ for (i = 0 ; i < ovf ; i++)
+ _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
+ return i;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+
+static struct brw_save_vertex_store *alloc_vertex_store( GLcontext *ctx )
+{
+ struct brw_save_vertex_store *vertex_store = CALLOC_STRUCT(brw_save_vertex_store);
+
+ /* obj->Name needs to be non-zero, but won't ever be examined more
+ * closely than that. In particular these buffers won't be entered
+ * into the hash and can never be confused with ones visible to the
+ * user. Perhaps there could be a special number for internal
+ * buffers:
+ */
+ vertex_store->bufferobj = ctx->Driver.NewBufferObject(ctx, 1, GL_ARRAY_BUFFER_ARB);
+
+ ctx->Driver.BufferData( ctx,
+ GL_ARRAY_BUFFER_ARB,
+ BRW_SAVE_BUFFER_SIZE * sizeof(GLfloat),
+ NULL,
+ GL_STATIC_DRAW_ARB,
+ vertex_store->bufferobj);
+
+ vertex_store->buffer = NULL;
+ vertex_store->used = 0;
+ vertex_store->refcount = 1;
+
+ return vertex_store;
+}
+
+static void free_vertex_store( GLcontext *ctx, struct brw_save_vertex_store *vertex_store )
+{
+ assert(!vertex_store->buffer);
+
+ if (vertex_store->bufferobj)
+ ctx->Driver.DeleteBuffer( ctx, vertex_store->bufferobj );
+
+ FREE( vertex_store );
+}
+
+static GLfloat *map_vertex_store( GLcontext *ctx, struct brw_save_vertex_store *vertex_store )
+{
+ assert(vertex_store->bufferobj);
+ assert(!vertex_store->buffer);
+ vertex_store->buffer = (GLfloat *)ctx->Driver.MapBuffer(ctx,
+ GL_ARRAY_BUFFER_ARB, /* not used */
+ GL_STATIC_DRAW_ARB, /* not used */
+ vertex_store->bufferobj);
+
+ assert(vertex_store->buffer);
+ return vertex_store->buffer + vertex_store->used;
+}
+
+static void unmap_vertex_store( GLcontext *ctx, struct brw_save_vertex_store *vertex_store )
+{
+ ctx->Driver.UnmapBuffer( ctx, GL_ARRAY_BUFFER_ARB, vertex_store->bufferobj );
+ vertex_store->buffer = NULL;
+}
+
+
+static struct brw_save_primitive_store *alloc_prim_store( GLcontext *ctx )
+{
+ struct brw_save_primitive_store *store = CALLOC_STRUCT(brw_save_primitive_store);
+ (void) ctx;
+ store->used = 0;
+ store->refcount = 1;
+ return store;
+}
+
+static void _save_reset_counters( GLcontext *ctx )
+{
+ struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+
+ save->prim = save->prim_store->buffer + save->prim_store->used;
+ save->buffer = (save->vertex_store->buffer +
+ save->vertex_store->used);
+
+ assert(save->buffer == save->vbptr);
+
+ if (save->vertex_size)
+ save->max_vert = ((BRW_SAVE_BUFFER_SIZE - save->vertex_store->used) /
+ save->vertex_size);
+ else
+ save->max_vert = 0;
+
+ save->vert_count = 0;
+ save->prim_count = 0;
+ save->prim_max = BRW_SAVE_PRIM_SIZE - save->prim_store->used;
+ save->dangling_attr_ref = 0;
+}
+
+
+/* Insert the active immediate struct onto the display list currently
+ * being built.
+ */
+static void _save_compile_vertex_list( GLcontext *ctx )
+{
+ struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ struct brw_save_vertex_list *node;
+
+ /* Allocate space for this structure in the display list currently
+ * being compiled.
+ */
+ node = (struct brw_save_vertex_list *)
+ _mesa_alloc_instruction(ctx, save->opcode_vertex_list, sizeof(*node));
+
+ if (!node)
+ return;
+
+ /* Duplicate our template, increment refcounts to the storage structs:
+ */
+ _mesa_memcpy(node->attrsz, save->attrsz, sizeof(node->attrsz));
+ node->vertex_size = save->vertex_size;
+ node->buffer_offset = (save->buffer - save->vertex_store->buffer) * sizeof(GLfloat);
+ node->count = save->vert_count;
+ node->wrap_count = save->copied.nr;
+ node->dangling_attr_ref = save->dangling_attr_ref;
+ node->prim = save->prim;
+ node->prim_count = save->prim_count;
+ node->vertex_store = save->vertex_store;
+ node->prim_store = save->prim_store;
+
+ node->vertex_store->refcount++;
+ node->prim_store->refcount++;
+
+ assert(node->attrsz[BRW_ATTRIB_POS] != 0 ||
+ node->count == 0);
+
+ if (save->dangling_attr_ref)
+ ctx->ListState.CurrentList->flags |= MESA_DLIST_DANGLING_REFS;
+
+ save->vertex_store->used += save->vertex_size * node->count;
+ save->prim_store->used += node->prim_count;
+
+
+ /* Copy duplicated vertices
+ */
+ save->copied.nr = _save_copy_vertices( ctx, node, save->buffer );
+
+
+ /* Deal with GL_COMPILE_AND_EXECUTE:
+ */
+ if (ctx->ExecuteFlag) {
+ struct _glapi_table *dispatch = GET_DISPATCH();
+
+ _glapi_set_dispatch(ctx->Exec);
+
+ brw_loopback_vertex_list( ctx,
+ (const GLfloat *)((const char *)save->vertex_store->buffer +
+ node->buffer_offset),
+ node->attrsz,
+ node->prim,
+ node->prim_count,
+ node->wrap_count,
+ node->vertex_size);
+
+ _glapi_set_dispatch(dispatch);
+ }
+
+
+ /* Decide whether the storage structs are full, or can be used for
+ * the next vertex lists as well.
+ */
+ if (save->vertex_store->used >
+ BRW_SAVE_BUFFER_SIZE - 16 * (save->vertex_size + 4)) {
+
+ /* Unmap old store:
+ */
+ unmap_vertex_store( ctx, save->vertex_store );
+
+ /* Release old reference:
+ */
+ save->vertex_store->refcount--;
+ assert(save->vertex_store->refcount != 0);
+ save->vertex_store = NULL;
+
+ /* Allocate and map new store:
+ */
+ save->vertex_store = alloc_vertex_store( ctx );
+ save->vbptr = map_vertex_store( ctx, save->vertex_store );
+ }
+
+ if (save->prim_store->used > BRW_SAVE_PRIM_SIZE - 6) {
+ save->prim_store->refcount--;
+ assert(save->prim_store->refcount != 0);
+ save->prim_store = alloc_prim_store( ctx );
+ }
+
+ /* Reset our structures for the next run of vertices:
+ */
+ _save_reset_counters( ctx );
+}
+
+
+/* TODO -- If no new vertices have been stored, don't bother saving
+ * it.
+ */
+static void _save_wrap_buffers( GLcontext *ctx )
+{
+ struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ GLint i = save->prim_count - 1;
+ GLenum mode;
+ GLboolean weak;
+
+ assert(i < (GLint) save->prim_max);
+ assert(i >= 0);
+
+ /* Close off in-progress primitive.
+ */
+ save->prim[i].count = (save->vert_count -
+ save->prim[i].start);
+ mode = save->prim[i].mode;
+ weak = save->prim[i].weak;
+
+ /* store the copied vertices, and allocate a new list.
+ */
+ _save_compile_vertex_list( ctx );
+
+ /* Restart interrupted primitive
+ */
+ save->prim[0].mode = mode;
+ save->prim[0].weak = weak;
+ save->prim[0].begin = 0;
+ save->prim[0].end = 0;
+ save->prim[0].pad = 0;
+ save->prim[0].start = 0;
+ save->prim[0].count = 0;
+ save->prim_count = 1;
+}
+
+
+
+/* Called only when buffers are wrapped as the result of filling the
+ * vertex_store struct.
+ */
+static void _save_wrap_filled_vertex( GLcontext *ctx )
+{
+ struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ GLfloat *data = save->copied.buffer;
+ GLuint i;
+
+ /* Emit a glEnd to close off the last vertex list.
+ */
+ _save_wrap_buffers( ctx );
+
+ /* Copy stored stored vertices to start of new list.
+ */
+ assert(save->max_vert - save->vert_count > save->copied.nr);
+
+ for (i = 0 ; i < save->copied.nr ; i++) {
+ _mesa_memcpy( save->vbptr, data, save->vertex_size * sizeof(GLfloat));
+ data += save->vertex_size;
+ save->vbptr += save->vertex_size;
+ save->vert_count++;
+ }
+}
+
+
+static void _save_copy_to_current( GLcontext *ctx )
+{
+ struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ GLuint i;
+
+ for (i = BRW_ATTRIB_POS+1 ; i <= BRW_ATTRIB_INDEX ; i++) {
+ if (save->attrsz[i]) {
+ save->currentsz[i][0] = save->attrsz[i];
+ COPY_CLEAN_4V(save->current[i],
+ save->attrsz[i],
+ save->attrptr[i]);
+ }
+ }
+
+ /* Edgeflag requires special treatment:
+ *
+ * TODO: change edgeflag to GLfloat in Mesa.
+ */
+ if (save->attrsz[BRW_ATTRIB_EDGEFLAG]) {
+ ctx->ListState.ActiveEdgeFlag = 1;
+ save->CurrentFloatEdgeFlag =
+ save->attrptr[BRW_ATTRIB_EDGEFLAG][0];
+ ctx->ListState.CurrentEdgeFlag =
+ (save->CurrentFloatEdgeFlag == 1.0);
+ }
+}
+
+
+static void _save_copy_from_current( GLcontext *ctx )
+{
+ struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ GLint i;
+
+ for (i = BRW_ATTRIB_POS+1 ; i <= BRW_ATTRIB_INDEX ; i++)
+ switch (save->attrsz[i]) {
+ case 4: save->attrptr[i][3] = save->current[i][3];
+ case 3: save->attrptr[i][2] = save->current[i][2];
+ case 2: save->attrptr[i][1] = save->current[i][1];
+ case 1: save->attrptr[i][0] = save->current[i][0];
+ case 0: break;
+ }
+
+ /* Edgeflag requires special treatment:
+ */
+ if (save->attrsz[BRW_ATTRIB_EDGEFLAG]) {
+ save->CurrentFloatEdgeFlag = (GLfloat)ctx->ListState.CurrentEdgeFlag;
+ save->attrptr[BRW_ATTRIB_EDGEFLAG][0] = save->CurrentFloatEdgeFlag;
+ }
+}
+
+
+
+
+/* Flush existing data, set new attrib size, replay copied vertices.
+ */
+static void _save_upgrade_vertex( GLcontext *ctx,
+ GLuint attr,
+ GLuint newsz )
+{
+ struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ GLuint oldsz;
+ GLuint i;
+ GLfloat *tmp;
+
+ /* Store the current run of vertices, and emit a GL_END. Emit a
+ * BEGIN in the new buffer.
+ */
+ if (save->vert_count)
+ _save_wrap_buffers( ctx );
+ else
+ assert( save->copied.nr == 0 );
+
+ /* Do a COPY_TO_CURRENT to ensure back-copying works for the case
+ * when the attribute already exists in the vertex and is having
+ * its size increased.
+ */
+ _save_copy_to_current( ctx );
+
+ /* Fix up sizes:
+ */
+ oldsz = save->attrsz[attr];
+ save->attrsz[attr] = newsz;
+
+ save->vertex_size += newsz - oldsz;
+ save->max_vert = ((BRW_SAVE_BUFFER_SIZE - save->vertex_store->used) /
+ save->vertex_size);
+ save->vert_count = 0;
+
+ /* Recalculate all the attrptr[] values:
+ */
+ for (i = 0, tmp = save->vertex ; i < BRW_ATTRIB_MAX ; i++) {
+ if (save->attrsz[i]) {
+ save->attrptr[i] = tmp;
+ tmp += save->attrsz[i];
+ }
+ else
+ save->attrptr[i] = NULL; /* will not be dereferenced. */
+ }
+
+ /* Copy from current to repopulate the vertex with correct values.
+ */
+ _save_copy_from_current( ctx );
+
+ /* Replay stored vertices to translate them to new format here.
+ *
+ * If there are copied vertices and the new (upgraded) attribute
+ * has not been defined before, this list is somewhat degenerate,
+ * and will need fixup at runtime.
+ */
+ if (save->copied.nr)
+ {
+ GLfloat *data = save->copied.buffer;
+ GLfloat *dest = save->buffer;
+ GLuint j;
+
+ /* Need to note this and fix up at runtime (or loopback):
+ */
+ if (save->currentsz[attr][0] == 0) {
+ assert(oldsz == 0);
+ save->dangling_attr_ref = GL_TRUE;
+ }
+
+ for (i = 0 ; i < save->copied.nr ; i++) {
+ for (j = 0 ; j < BRW_ATTRIB_MAX ; j++) {
+ if (save->attrsz[j]) {
+ if (j == attr) {
+ if (oldsz) {
+ COPY_CLEAN_4V( dest, oldsz, data );
+ data += oldsz;
+ dest += newsz;
+ }
+ else {
+ COPY_SZ_4V( dest, newsz, save->current[attr] );
+ dest += newsz;
+ }
+ }
+ else {
+ GLint sz = save->attrsz[j];
+ COPY_SZ_4V( dest, sz, data );
+ data += sz;
+ dest += sz;
+ }
+ }
+ }
+ }
+
+ save->vbptr = dest;
+ save->vert_count += save->copied.nr;
+ }
+}
+
+
+
+
+/* Helper function for 'CHOOSE' macro. Do what's necessary when an
+ * entrypoint is called for the first time.
+ */
+static void do_choose( GLuint attr, GLuint sz,
+ void (*attr_func)( const GLfloat *),
+ void (*choose1)( const GLfloat *),
+ void (*choose2)( const GLfloat *),
+ void (*choose3)( const GLfloat *),
+ void (*choose4)( const GLfloat *),
+ const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ static GLfloat id[4] = { 0, 0, 0, 1 };
+ int i;
+
+ if (save->attrsz[attr] < sz) {
+ /* New size is larger. Need to flush existing vertices and get
+ * an enlarged vertex format.
+ */
+ _save_upgrade_vertex( ctx, attr, sz );
+ }
+ else {
+ /* New size is equal or smaller - just need to fill in some
+ * zeros.
+ */
+ for (i = sz ; i <= save->attrsz[attr] ; i++)
+ save->attrptr[attr][i-1] = id[i-1];
+ }
+
+ /* Reset any active pointers for this attribute
+ */
+ save->tabfv[attr][0] = choose1;
+ save->tabfv[attr][1] = choose2;
+ save->tabfv[attr][2] = choose3;
+ save->tabfv[attr][3] = choose4;
+
+ /* Update the secondary dispatch table with the new function
+ */
+ save->tabfv[attr][sz-1] = attr_func;
+
+ (*attr_func)(v);
+}
+
+
+
+/* Only one size for each attribute may be active at once. Eg. if
+ * Color3f is installed/active, then Color4f may not be, even if the
+ * vertex actually contains 4 color coordinates. This is because the
+ * 3f version won't otherwise set color[3] to 1.0 -- this is the job
+ * of the chooser function when switching between Color4f and Color3f.
+ */
+#define ATTRFV( ATTR, N ) \
+static void save_choose_##ATTR##_##N( const GLfloat *v ); \
+ \
+static void save_attrib_##ATTR##_##N( const GLfloat *v ) \
+{ \
+ GET_CURRENT_CONTEXT( ctx ); \
+ struct brw_save_context *save = IMM_CONTEXT(ctx)->save; \
+ \
+ if ((ATTR) == 0) { \
+ GLuint i; \
+ \
+ if (N>0) save->vbptr[0] = v[0]; \
+ if (N>1) save->vbptr[1] = v[1]; \
+ if (N>2) save->vbptr[2] = v[2]; \
+ if (N>3) save->vbptr[3] = v[3]; \
+ \
+ for (i = N; i < save->vertex_size; i++) \
+ save->vbptr[i] = save->vertex[i]; \
+ \
+ save->vbptr += save->vertex_size; \
+ \
+ if (++save->vert_count >= save->max_vert) \
+ _save_wrap_filled_vertex( ctx ); \
+ } \
+ else { \
+ GLfloat *dest = save->attrptr[ATTR]; \
+ if (N>0) dest[0] = v[0]; \
+ if (N>1) dest[1] = v[1]; \
+ if (N>2) dest[2] = v[2]; \
+ if (N>3) dest[3] = v[3]; \
+ } \
+}
+
+#define CHOOSE( ATTR, N ) \
+static void save_choose_##ATTR##_##N( const GLfloat *v ) \
+{ \
+ do_choose(ATTR, N, \
+ save_attrib_##ATTR##_##N, \
+ save_choose_##ATTR##_1, \
+ save_choose_##ATTR##_2, \
+ save_choose_##ATTR##_3, \
+ save_choose_##ATTR##_4, \
+ v ); \
+}
+
+#define INIT(ATTR) \
+static void save_init_##ATTR( struct brw_save_context *save ) \
+{ \
+ save->tabfv[ATTR][0] = save_choose_##ATTR##_1; \
+ save->tabfv[ATTR][1] = save_choose_##ATTR##_2; \
+ save->tabfv[ATTR][2] = save_choose_##ATTR##_3; \
+ save->tabfv[ATTR][3] = save_choose_##ATTR##_4; \
+}
+
+#define ATTRS( ATTRIB ) \
+ ATTRFV( ATTRIB, 1 ) \
+ ATTRFV( ATTRIB, 2 ) \
+ ATTRFV( ATTRIB, 3 ) \
+ ATTRFV( ATTRIB, 4 ) \
+ CHOOSE( ATTRIB, 1 ) \
+ CHOOSE( ATTRIB, 2 ) \
+ CHOOSE( ATTRIB, 3 ) \
+ CHOOSE( ATTRIB, 4 ) \
+ INIT( ATTRIB ) \
+
+
+/* Generate a lot of functions. These are the actual worker
+ * functions, which are equivalent to those generated via codegen
+ * elsewhere.
+ */
+ATTRS( 0 )
+ATTRS( 1 )
+ATTRS( 2 )
+ATTRS( 3 )
+ATTRS( 4 )
+ATTRS( 5 )
+ATTRS( 6 )
+ATTRS( 7 )
+ATTRS( 8 )
+ATTRS( 9 )
+ATTRS( 10 )
+ATTRS( 11 )
+ATTRS( 12 )
+ATTRS( 13 )
+ATTRS( 14 )
+ATTRS( 15 )
+
+
+static void _save_reset_vertex( GLcontext *ctx )
+{
+ struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ GLuint i;
+
+ save_init_0( save );
+ save_init_1( save );
+ save_init_2( save );
+ save_init_3( save );
+ save_init_4( save );
+ save_init_5( save );
+ save_init_6( save );
+ save_init_7( save );
+ save_init_8( save );
+ save_init_9( save );
+ save_init_10( save );
+ save_init_11( save );
+ save_init_12( save );
+ save_init_13( save );
+ save_init_14( save );
+ save_init_15( save );
+
+ for (i = 0 ; i < BRW_ATTRIB_MAX ; i++)
+ save->attrsz[i] = 0;
+
+ save->vertex_size = 0;
+}
+
+
+
+/* Cope with aliasing of classic Vertex, Normal, etc. and the fan-out
+ * of glMultTexCoord and glProgramParamterNV by routing all these
+ * through a second level dispatch table.
+ */
+#define DISPATCH_ATTRFV( ATTR, COUNT, P ) \
+do { \
+ GET_CURRENT_CONTEXT( ctx ); \
+ struct brw_save_context *save = IMM_CONTEXT(ctx)->save; \
+ save->tabfv[ATTR][COUNT-1]( P ); \
+} while (0)
+
+#define DISPATCH_ATTR1FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 1, V )
+#define DISPATCH_ATTR2FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 2, V )
+#define DISPATCH_ATTR3FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 3, V )
+#define DISPATCH_ATTR4FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 4, V )
+
+#define DISPATCH_ATTR1F( ATTR, S ) DISPATCH_ATTRFV( ATTR, 1, &(S) )
+
+#if defined(USE_X86_ASM) && 0 /* will break register calling convention */
+/* Naughty cheat:
+ */
+#define DISPATCH_ATTR2F( ATTR, S,T ) DISPATCH_ATTRFV( ATTR, 2, &(S) )
+#define DISPATCH_ATTR3F( ATTR, S,T,R ) DISPATCH_ATTRFV( ATTR, 3, &(S) )
+#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) DISPATCH_ATTRFV( ATTR, 4, &(S) )
+#else
+/* Safe:
+ */
+#define DISPATCH_ATTR2F( ATTR, S,T ) \
+do { \
+ GLfloat v[2]; \
+ v[0] = S; v[1] = T; \
+ DISPATCH_ATTR2FV( ATTR, v ); \
+} while (0)
+#define DISPATCH_ATTR3F( ATTR, S,T,R ) \
+do { \
+ GLfloat v[3]; \
+ v[0] = S; v[1] = T; v[2] = R; \
+ DISPATCH_ATTR3FV( ATTR, v ); \
+} while (0)
+#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) \
+do { \
+ GLfloat v[4]; \
+ v[0] = S; v[1] = T; v[2] = R; v[3] = Q; \
+ DISPATCH_ATTR4FV( ATTR, v ); \
+} while (0)
+#endif
+
+
+static void enum_error( void )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ _mesa_compile_error( ctx, GL_INVALID_ENUM, "glVertexAttrib" );
+}
+
+static void GLAPIENTRY _save_Vertex2f( GLfloat x, GLfloat y )
+{
+ DISPATCH_ATTR2F( BRW_ATTRIB_POS, x, y );
+}
+
+static void GLAPIENTRY _save_Vertex2fv( const GLfloat *v )
+{
+ DISPATCH_ATTR2FV( BRW_ATTRIB_POS, v );
+}
+
+static void GLAPIENTRY _save_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
+{
+ DISPATCH_ATTR3F( BRW_ATTRIB_POS, x, y, z );
+}
+
+static void GLAPIENTRY _save_Vertex3fv( const GLfloat *v )
+{
+ DISPATCH_ATTR3FV( BRW_ATTRIB_POS, v );
+}
+
+static void GLAPIENTRY _save_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+{
+ DISPATCH_ATTR4F( BRW_ATTRIB_POS, x, y, z, w );
+}
+
+static void GLAPIENTRY _save_Vertex4fv( const GLfloat *v )
+{
+ DISPATCH_ATTR4FV( BRW_ATTRIB_POS, v );
+}
+
+static void GLAPIENTRY _save_TexCoord1f( GLfloat x )
+{
+ DISPATCH_ATTR1F( BRW_ATTRIB_TEX0, x );
+}
+
+static void GLAPIENTRY _save_TexCoord1fv( const GLfloat *v )
+{
+ DISPATCH_ATTR1FV( BRW_ATTRIB_TEX0, v );
+}
+
+static void GLAPIENTRY _save_TexCoord2f( GLfloat x, GLfloat y )
+{
+ DISPATCH_ATTR2F( BRW_ATTRIB_TEX0, x, y );
+}
+
+static void GLAPIENTRY _save_TexCoord2fv( const GLfloat *v )
+{
+ DISPATCH_ATTR2FV( BRW_ATTRIB_TEX0, v );
+}
+
+static void GLAPIENTRY _save_TexCoord3f( GLfloat x, GLfloat y, GLfloat z )
+{
+ DISPATCH_ATTR3F( BRW_ATTRIB_TEX0, x, y, z );
+}
+
+static void GLAPIENTRY _save_TexCoord3fv( const GLfloat *v )
+{
+ DISPATCH_ATTR3FV( BRW_ATTRIB_TEX0, v );
+}
+
+static void GLAPIENTRY _save_TexCoord4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+{
+ DISPATCH_ATTR4F( BRW_ATTRIB_TEX0, x, y, z, w );
+}
+
+static void GLAPIENTRY _save_TexCoord4fv( const GLfloat *v )
+{
+ DISPATCH_ATTR4FV( BRW_ATTRIB_TEX0, v );
+}
+
+static void GLAPIENTRY _save_Normal3f( GLfloat x, GLfloat y, GLfloat z )
+{
+ DISPATCH_ATTR3F( BRW_ATTRIB_NORMAL, x, y, z );
+}
+
+static void GLAPIENTRY _save_Normal3fv( const GLfloat *v )
+{
+ DISPATCH_ATTR3FV( BRW_ATTRIB_NORMAL, v );
+}
+
+static void GLAPIENTRY _save_FogCoordfEXT( GLfloat x )
+{
+ DISPATCH_ATTR1F( BRW_ATTRIB_FOG, x );
+}
+
+static void GLAPIENTRY _save_FogCoordfvEXT( const GLfloat *v )
+{
+ DISPATCH_ATTR1FV( BRW_ATTRIB_FOG, v );
+}
+
+static void GLAPIENTRY _save_Color3f( GLfloat x, GLfloat y, GLfloat z )
+{
+ DISPATCH_ATTR3F( BRW_ATTRIB_COLOR0, x, y, z );
+}
+
+static void GLAPIENTRY _save_Color3fv( const GLfloat *v )
+{
+ DISPATCH_ATTR3FV( BRW_ATTRIB_COLOR0, v );
+}
+
+static void GLAPIENTRY _save_Color4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+{
+ DISPATCH_ATTR4F( BRW_ATTRIB_COLOR0, x, y, z, w );
+}
+
+static void GLAPIENTRY _save_Color4fv( const GLfloat *v )
+{
+ DISPATCH_ATTR4FV( BRW_ATTRIB_COLOR0, v );
+}
+
+static void GLAPIENTRY _save_SecondaryColor3fEXT( GLfloat x, GLfloat y, GLfloat z )
+{
+ DISPATCH_ATTR3F( BRW_ATTRIB_COLOR1, x, y, z );
+}
+
+static void GLAPIENTRY _save_SecondaryColor3fvEXT( const GLfloat *v )
+{
+ DISPATCH_ATTR3FV( BRW_ATTRIB_COLOR1, v );
+}
+
+static void GLAPIENTRY _save_MultiTexCoord1f( GLenum target, GLfloat x )
+{
+ GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
+ DISPATCH_ATTR1F( attr, x );
+}
+
+static void GLAPIENTRY _save_MultiTexCoord1fv( GLenum target, const GLfloat *v )
+{
+ GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
+ DISPATCH_ATTR1FV( attr, v );
+}
+
+static void GLAPIENTRY _save_MultiTexCoord2f( GLenum target, GLfloat x, GLfloat y )
+{
+ GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
+ DISPATCH_ATTR2F( attr, x, y );
+}
+
+static void GLAPIENTRY _save_MultiTexCoord2fv( GLenum target, const GLfloat *v )
+{
+ GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
+ DISPATCH_ATTR2FV( attr, v );
+}
+
+static void GLAPIENTRY _save_MultiTexCoord3f( GLenum target, GLfloat x, GLfloat y,
+ GLfloat z)
+{
+ GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
+ DISPATCH_ATTR3F( attr, x, y, z );
+}
+
+static void GLAPIENTRY _save_MultiTexCoord3fv( GLenum target, const GLfloat *v )
+{
+ GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
+ DISPATCH_ATTR3FV( attr, v );
+}
+
+static void GLAPIENTRY _save_MultiTexCoord4f( GLenum target, GLfloat x, GLfloat y,
+ GLfloat z, GLfloat w )
+{
+ GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
+ DISPATCH_ATTR4F( attr, x, y, z, w );
+}
+
+static void GLAPIENTRY _save_MultiTexCoord4fv( GLenum target, const GLfloat *v )
+{
+ GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
+ DISPATCH_ATTR4FV( attr, v );
+}
+
+static void GLAPIENTRY _save_VertexAttrib1fNV( GLuint index, GLfloat x )
+{
+ if (index < BRW_ATTRIB_FIRST_MATERIAL)
+ DISPATCH_ATTR1F( index, x );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY _save_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
+{
+ if (index < BRW_ATTRIB_FIRST_MATERIAL)
+ DISPATCH_ATTR1FV( index, v );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY _save_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y )
+{
+ if (index < BRW_ATTRIB_FIRST_MATERIAL)
+ DISPATCH_ATTR2F( index, x, y );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY _save_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
+{
+ if (index < BRW_ATTRIB_FIRST_MATERIAL)
+ DISPATCH_ATTR2FV( index, v );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY _save_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y,
+ GLfloat z )
+{
+ if (index < BRW_ATTRIB_FIRST_MATERIAL)
+ DISPATCH_ATTR3F( index, x, y, z );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY _save_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
+{
+ if (index < BRW_ATTRIB_FIRST_MATERIAL)
+ DISPATCH_ATTR3FV( index, v );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY _save_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y,
+ GLfloat z, GLfloat w )
+{
+ if (index < BRW_ATTRIB_FIRST_MATERIAL)
+ DISPATCH_ATTR4F( index, x, y, z, w );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY _save_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
+{
+ if (index < BRW_ATTRIB_FIRST_MATERIAL)
+ DISPATCH_ATTR4FV( index, v );
+ else
+ enum_error();
+}
+
+
+static void GLAPIENTRY
+_save_VertexAttrib1fARB( GLuint index, GLfloat x )
+{
+ if (index < BRW_ATTRIB_FIRST_MATERIAL)
+ DISPATCH_ATTR1F( index, x );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY
+_save_VertexAttrib1fvARB( GLuint index, const GLfloat *v )
+{
+ if (index < BRW_ATTRIB_FIRST_MATERIAL)
+ DISPATCH_ATTR1FV( index, v );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY
+_save_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y )
+{
+ if (index < BRW_ATTRIB_FIRST_MATERIAL)
+ DISPATCH_ATTR2F( index, x, y );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY
+_save_VertexAttrib2fvARB( GLuint index, const GLfloat *v )
+{
+ if (index < BRW_ATTRIB_FIRST_MATERIAL)
+ DISPATCH_ATTR2FV( index, v );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY
+_save_VertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z )
+{
+ if (index < BRW_ATTRIB_FIRST_MATERIAL)
+ DISPATCH_ATTR3F( index, x, y, z );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY
+_save_VertexAttrib3fvARB( GLuint index, const GLfloat *v )
+{
+ if (index < BRW_ATTRIB_FIRST_MATERIAL)
+ DISPATCH_ATTR3FV( index, v );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY
+_save_VertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+{
+ if (index < BRW_ATTRIB_FIRST_MATERIAL)
+ DISPATCH_ATTR4F( index, x, y, z, w );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY
+_save_VertexAttrib4fvARB( GLuint index, const GLfloat *v )
+{
+ if (index < BRW_ATTRIB_FIRST_MATERIAL)
+ DISPATCH_ATTR4FV( index, v );
+ else
+ enum_error();
+}
+
+
+/* Materials:
+ *
+ * These are treated as per-vertex attributes, at indices above where
+ * the NV_vertex_program leaves off. There are a lot of good things
+ * about treating materials this way.
+ *
+ * However: I don't want to double the number of generated functions
+ * just to cope with this, so I unroll the 'C' varients of CHOOSE and
+ * ATTRF into this function, and dispense with codegen and
+ * second-level dispatch.
+ *
+ * There is no aliasing of material attributes with other entrypoints.
+ */
+#define MAT_ATTR( A, N, params ) \
+do { \
+ if (save->attrsz[A] < N) { \
+ _save_upgrade_vertex( ctx, A, N ); \
+ } \
+ \
+ { \
+ GLfloat *dest = save->attrptr[A]; \
+ if (N>0) dest[0] = params[0]; \
+ if (N>1) dest[1] = params[1]; \
+ if (N>2) dest[2] = params[2]; \
+ if (N>3) dest[3] = params[3]; \
+ } \
+} while (0)
+
+
+#define MAT( ATTR, N, face, params ) \
+do { \
+ if (face != GL_BACK) \
+ MAT_ATTR( ATTR, N, params ); /* front */ \
+ if (face != GL_FRONT) \
+ MAT_ATTR( ATTR + 1, N, params ); /* back */ \
+} while (0)
+
+
+/* NOTE: Have to remove/deal-with colormaterial crossovers, probably
+ * later on - in the meantime just store everything.
+ */
+static void GLAPIENTRY _save_Materialfv( GLenum face, GLenum pname,
+ const GLfloat *params )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+
+ switch (pname) {
+ case GL_EMISSION:
+ MAT( BRW_ATTRIB_MAT_FRONT_EMISSION, 4, face, params );
+ break;
+ case GL_AMBIENT:
+ MAT( BRW_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
+ break;
+ case GL_DIFFUSE:
+ MAT( BRW_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
+ break;
+ case GL_SPECULAR:
+ MAT( BRW_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params );
+ break;
+ case GL_SHININESS:
+ MAT( BRW_ATTRIB_MAT_FRONT_SHININESS, 1, face, params );
+ break;
+ case GL_COLOR_INDEXES:
+ MAT( BRW_ATTRIB_MAT_FRONT_INDEXES, 3, face, params );
+ break;
+ case GL_AMBIENT_AND_DIFFUSE:
+ MAT( BRW_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
+ MAT( BRW_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
+ break;
+ default:
+ _mesa_compile_error( ctx, GL_INVALID_ENUM, "glMaterialfv" );
+ return;
+ }
+}
+
+
+#define IDX_ATTR( A, IDX ) \
+do { \
+ GET_CURRENT_CONTEXT( ctx ); \
+ struct brw_save_context *save = IMM_CONTEXT(ctx)->save; \
+ \
+ if (save->attrsz[A] < 1) { \
+ _save_upgrade_vertex( ctx, A, 1 ); \
+ } \
+ \
+ { \
+ GLfloat *dest = save->attrptr[A]; \
+ dest[0] = IDX; \
+ } \
+} while (0)
+
+
+static void GLAPIENTRY _save_EdgeFlag( GLboolean b )
+{
+ IDX_ATTR( BRW_ATTRIB_EDGEFLAG, (GLfloat)b );
+}
+
+#if 0
+static void GLAPIENTRY _save_EdgeFlagv( const GLboolean *v )
+{
+ IDX_ATTR( BRW_ATTRIB_EDGEFLAG, (GLfloat)(v[0]) );
+}
+#endif
+
+static void GLAPIENTRY _save_Indexf( GLfloat f )
+{
+ IDX_ATTR( BRW_ATTRIB_INDEX, f );
+}
+
+static void GLAPIENTRY _save_Indexfv( const GLfloat *f )
+{
+ IDX_ATTR( BRW_ATTRIB_INDEX, f[0] );
+}
+
+
+
+
+/* Cope with EvalCoord/CallList called within a begin/end object:
+ * -- Flush current buffer
+ * -- Fallback to opcodes for the rest of the begin/end object.
+ */
+#define DO_FALLBACK(ctx) \
+do { \
+ struct brw_save_context *save = IMM_CONTEXT(ctx)->save; \
+ \
+ if (save->vert_count || save->prim_count) \
+ _save_compile_vertex_list( ctx ); \
+ \
+ _save_copy_to_current( ctx ); \
+ _save_reset_vertex( ctx ); \
+ _save_reset_counters( ctx ); \
+ _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); \
+ ctx->Driver.SaveNeedFlush = 0; \
+} while (0)
+
+static void GLAPIENTRY _save_EvalCoord1f( GLfloat u )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ DO_FALLBACK(ctx);
+ ctx->Save->EvalCoord1f( u );
+}
+
+static void GLAPIENTRY _save_EvalCoord1fv( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ DO_FALLBACK(ctx);
+ ctx->Save->EvalCoord1fv( v );
+}
+
+static void GLAPIENTRY _save_EvalCoord2f( GLfloat u, GLfloat v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ DO_FALLBACK(ctx);
+ ctx->Save->EvalCoord2f( u, v );
+}
+
+static void GLAPIENTRY _save_EvalCoord2fv( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ DO_FALLBACK(ctx);
+ ctx->Save->EvalCoord2fv( v );
+}
+
+static void GLAPIENTRY _save_EvalPoint1( GLint i )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ DO_FALLBACK(ctx);
+ ctx->Save->EvalPoint1( i );
+}
+
+static void GLAPIENTRY _save_EvalPoint2( GLint i, GLint j )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ DO_FALLBACK(ctx);
+ ctx->Save->EvalPoint2( i, j );
+}
+
+static void GLAPIENTRY _save_CallList( GLuint l )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ DO_FALLBACK(ctx);
+ ctx->Save->CallList( l );
+}
+
+static void GLAPIENTRY _save_CallLists( GLsizei n, GLenum type, const GLvoid *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ DO_FALLBACK(ctx);
+ ctx->Save->CallLists( n, type, v );
+}
+
+
+
+
+/* This begin is hooked into ... Updating of
+ * ctx->Driver.CurrentSavePrimitive is already taken care of.
+ */
+GLboolean brw_save_NotifyBegin( GLcontext *ctx, GLenum mode )
+{
+ struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+
+ GLuint i = save->prim_count++;
+
+ assert(i < save->prim_max);
+ save->prim[i].mode = mode & ~BRW_SAVE_PRIM_WEAK;
+ save->prim[i].begin = 1;
+ save->prim[i].end = 0;
+ save->prim[i].weak = (mode & BRW_SAVE_PRIM_WEAK) ? 1 : 0;
+ save->prim[i].pad = 0;
+ save->prim[i].start = save->vert_count;
+ save->prim[i].count = 0;
+
+ _mesa_install_save_vtxfmt( ctx, &save->vtxfmt );
+ ctx->Driver.SaveNeedFlush = 1;
+ return GL_TRUE;
+}
+
+
+
+static void GLAPIENTRY _save_End( void )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ GLint i = save->prim_count - 1;
+
+ ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
+ save->prim[i].end = 1;
+ save->prim[i].count = (save->vert_count -
+ save->prim[i].start);
+
+ if (i == (GLint) save->prim_max - 1) {
+ _save_compile_vertex_list( ctx );
+ assert(save->copied.nr == 0);
+ }
+
+ /* Swap out this vertex format while outside begin/end. Any color,
+ * etc. received between here and the next begin will be compiled
+ * as opcodes.
+ */
+ _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
+}
+
+
+/* These are all errors as this vtxfmt is only installed inside
+ * begin/end pairs.
+ */
+static void GLAPIENTRY _save_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ (void) mode; (void) count; (void) type; (void) indices;
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawElements" );
+}
+
+
+static void GLAPIENTRY _save_DrawRangeElements(GLenum mode,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices;
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawRangeElements" );
+}
+
+static void GLAPIENTRY _save_DrawArrays(GLenum mode, GLint start, GLsizei count)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ (void) mode; (void) start; (void) count;
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawArrays" );
+}
+
+static void GLAPIENTRY _save_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ (void) x1; (void) y1; (void) x2; (void) y2;
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glRectf" );
+}
+
+static void GLAPIENTRY _save_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ (void) mode; (void) i1; (void) i2;
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glEvalMesh1" );
+}
+
+static void GLAPIENTRY _save_EvalMesh2( GLenum mode, GLint i1, GLint i2,
+ GLint j1, GLint j2 )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ (void) mode; (void) i1; (void) i2; (void) j1; (void) j2;
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glEvalMesh2" );
+}
+
+static void GLAPIENTRY _save_Begin( GLenum mode )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ (void) mode;
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "Recursive glBegin" );
+}
+
+
+/* Unlike the functions above, these are to be hooked into the vtxfmt
+ * maintained in ctx->ListState, active when the list is known or
+ * suspected to be outside any begin/end primitive.
+ */
+static void GLAPIENTRY _save_OBE_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ brw_save_NotifyBegin( ctx, GL_QUADS | BRW_SAVE_PRIM_WEAK );
+ CALL_Vertex2f(GET_DISPATCH(), ( x1, y1 ));
+ CALL_Vertex2f(GET_DISPATCH(), ( x2, y1 ));
+ CALL_Vertex2f(GET_DISPATCH(), ( x2, y2 ));
+ CALL_Vertex2f(GET_DISPATCH(), ( x1, y2 ));
+ CALL_End(GET_DISPATCH(), ());
+}
+
+
+static void GLAPIENTRY _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
+ return;
+
+ brw_save_NotifyBegin( ctx, mode | BRW_SAVE_PRIM_WEAK );
+ for (i = 0; i < count; i++)
+ CALL_ArrayElement(GET_DISPATCH(), (start + i));
+ CALL_End(GET_DISPATCH(), ());
+}
+
+/* Could do better by copying the arrays and element list intact and
+ * then emitting an indexed prim at runtime.
+ */
+static void GLAPIENTRY _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
+ return;
+
+ brw_save_NotifyBegin( ctx, mode | BRW_SAVE_PRIM_WEAK );
+
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ for (i = 0 ; i < count ; i++)
+ CALL_ArrayElement(GET_DISPATCH(), ( ((GLubyte *)indices)[i] ));
+ break;
+ case GL_UNSIGNED_SHORT:
+ for (i = 0 ; i < count ; i++)
+ CALL_ArrayElement(GET_DISPATCH(), ( ((GLushort *)indices)[i] ));
+ break;
+ case GL_UNSIGNED_INT:
+ for (i = 0 ; i < count ; i++)
+ CALL_ArrayElement(GET_DISPATCH(), ( ((GLuint *)indices)[i] ));
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
+ break;
+ }
+
+ CALL_End(GET_DISPATCH(), ());
+}
+
+static void GLAPIENTRY _save_OBE_DrawRangeElements(GLenum mode,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (_mesa_validate_DrawRangeElements( ctx, mode,
+ start, end,
+ count, type, indices ))
+ _save_OBE_DrawElements( mode, count, type, indices );
+}
+
+
+
+
+
+static void _save_vtxfmt_init( GLcontext *ctx )
+{
+ struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ GLvertexformat *vfmt = &save->vtxfmt;
+
+ vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */
+ vfmt->Begin = _save_Begin;
+ vfmt->Color3f = _save_Color3f;
+ vfmt->Color3fv = _save_Color3fv;
+ vfmt->Color4f = _save_Color4f;
+ vfmt->Color4fv = _save_Color4fv;
+ vfmt->EdgeFlag = _save_EdgeFlag;
+/* vfmt->EdgeFlagv = _save_EdgeFlagv; */
+ vfmt->End = _save_End;
+ vfmt->FogCoordfEXT = _save_FogCoordfEXT;
+ vfmt->FogCoordfvEXT = _save_FogCoordfvEXT;
+ vfmt->Indexf = _save_Indexf;
+ vfmt->Indexfv = _save_Indexfv;
+ vfmt->Materialfv = _save_Materialfv;
+ vfmt->MultiTexCoord1fARB = _save_MultiTexCoord1f;
+ vfmt->MultiTexCoord1fvARB = _save_MultiTexCoord1fv;
+ vfmt->MultiTexCoord2fARB = _save_MultiTexCoord2f;
+ vfmt->MultiTexCoord2fvARB = _save_MultiTexCoord2fv;
+ vfmt->MultiTexCoord3fARB = _save_MultiTexCoord3f;
+ vfmt->MultiTexCoord3fvARB = _save_MultiTexCoord3fv;
+ vfmt->MultiTexCoord4fARB = _save_MultiTexCoord4f;
+ vfmt->MultiTexCoord4fvARB = _save_MultiTexCoord4fv;
+ vfmt->Normal3f = _save_Normal3f;
+ vfmt->Normal3fv = _save_Normal3fv;
+ vfmt->SecondaryColor3fEXT = _save_SecondaryColor3fEXT;
+ vfmt->SecondaryColor3fvEXT = _save_SecondaryColor3fvEXT;
+ vfmt->TexCoord1f = _save_TexCoord1f;
+ vfmt->TexCoord1fv = _save_TexCoord1fv;
+ vfmt->TexCoord2f = _save_TexCoord2f;
+ vfmt->TexCoord2fv = _save_TexCoord2fv;
+ vfmt->TexCoord3f = _save_TexCoord3f;
+ vfmt->TexCoord3fv = _save_TexCoord3fv;
+ vfmt->TexCoord4f = _save_TexCoord4f;
+ vfmt->TexCoord4fv = _save_TexCoord4fv;
+ vfmt->Vertex2f = _save_Vertex2f;
+ vfmt->Vertex2fv = _save_Vertex2fv;
+ vfmt->Vertex3f = _save_Vertex3f;
+ vfmt->Vertex3fv = _save_Vertex3fv;
+ vfmt->Vertex4f = _save_Vertex4f;
+ vfmt->Vertex4fv = _save_Vertex4fv;
+ vfmt->VertexAttrib1fNV = _save_VertexAttrib1fNV;
+ vfmt->VertexAttrib1fvNV = _save_VertexAttrib1fvNV;
+ vfmt->VertexAttrib2fNV = _save_VertexAttrib2fNV;
+ vfmt->VertexAttrib2fvNV = _save_VertexAttrib2fvNV;
+ vfmt->VertexAttrib3fNV = _save_VertexAttrib3fNV;
+ vfmt->VertexAttrib3fvNV = _save_VertexAttrib3fvNV;
+ vfmt->VertexAttrib4fNV = _save_VertexAttrib4fNV;
+ vfmt->VertexAttrib4fvNV = _save_VertexAttrib4fvNV;
+ vfmt->VertexAttrib1fARB = _save_VertexAttrib1fARB;
+ vfmt->VertexAttrib1fvARB = _save_VertexAttrib1fvARB;
+ vfmt->VertexAttrib2fARB = _save_VertexAttrib2fARB;
+ vfmt->VertexAttrib2fvARB = _save_VertexAttrib2fvARB;
+ vfmt->VertexAttrib3fARB = _save_VertexAttrib3fARB;
+ vfmt->VertexAttrib3fvARB = _save_VertexAttrib3fvARB;
+ vfmt->VertexAttrib4fARB = _save_VertexAttrib4fARB;
+ vfmt->VertexAttrib4fvARB = _save_VertexAttrib4fvARB;
+
+ /* This will all require us to fallback to saving the list as opcodes:
+ */
+ vfmt->CallList = _save_CallList; /* inside begin/end */
+ vfmt->CallLists = _save_CallLists; /* inside begin/end */
+ vfmt->EvalCoord1f = _save_EvalCoord1f;
+ vfmt->EvalCoord1fv = _save_EvalCoord1fv;
+ vfmt->EvalCoord2f = _save_EvalCoord2f;
+ vfmt->EvalCoord2fv = _save_EvalCoord2fv;
+ vfmt->EvalPoint1 = _save_EvalPoint1;
+ vfmt->EvalPoint2 = _save_EvalPoint2;
+
+ /* These are all errors as we at least know we are in some sort of
+ * begin/end pair:
+ */
+ vfmt->EvalMesh1 = _save_EvalMesh1;
+ vfmt->EvalMesh2 = _save_EvalMesh2;
+ vfmt->Begin = _save_Begin;
+ vfmt->Rectf = _save_Rectf;
+ vfmt->DrawArrays = _save_DrawArrays;
+ vfmt->DrawElements = _save_DrawElements;
+ vfmt->DrawRangeElements = _save_DrawRangeElements;
+
+}
+
+
+void brw_save_SaveFlushVertices( GLcontext *ctx )
+{
+ struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+
+ /* Noop when we are actually active:
+ */
+ if (ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM ||
+ ctx->Driver.CurrentSavePrimitive <= GL_POLYGON)
+ return;
+
+ if (save->vert_count ||
+ save->prim_count)
+ _save_compile_vertex_list( ctx );
+
+ _save_copy_to_current( ctx );
+ _save_reset_vertex( ctx );
+ _save_reset_counters( ctx );
+ ctx->Driver.SaveNeedFlush = 0;
+}
+
+void brw_save_NewList( GLcontext *ctx, GLuint list, GLenum mode )
+{
+ struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+
+ (void) list; (void) mode;
+
+ if (!save->prim_store)
+ save->prim_store = alloc_prim_store( ctx );
+
+ if (!save->vertex_store)
+ save->vertex_store = alloc_vertex_store( ctx );
+
+ save->vbptr = map_vertex_store( ctx, save->vertex_store );
+
+ _save_reset_vertex( ctx );
+ _save_reset_counters( ctx );
+ ctx->Driver.SaveNeedFlush = 0;
+}
+
+void brw_save_EndList( GLcontext *ctx )
+{
+ struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ unmap_vertex_store( ctx, save->vertex_store );
+
+ assert(save->vertex_size == 0);
+}
+
+void brw_save_BeginCallList( GLcontext *ctx, struct mesa_display_list *dlist )
+{
+ struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ save->replay_flags |= dlist->flags;
+}
+
+void brw_save_EndCallList( GLcontext *ctx )
+{
+ struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+
+ if (ctx->ListState.CallDepth == 1) {
+ /* This is correct: want to keep only the BRW_SAVE_FALLBACK
+ * flag, if it is set:
+ */
+ save->replay_flags &= BRW_SAVE_FALLBACK;
+ }
+}
+
+
+static void brw_destroy_vertex_list( GLcontext *ctx, void *data )
+{
+ struct brw_save_vertex_list *node = (struct brw_save_vertex_list *)data;
+ (void) ctx;
+
+ if ( --node->vertex_store->refcount == 0 )
+ free_vertex_store( ctx, node->vertex_store );
+
+ if ( --node->prim_store->refcount == 0 )
+ FREE( node->prim_store );
+}
+
+
+static void brw_print_vertex_list( GLcontext *ctx, void *data )
+{
+ struct brw_save_vertex_list *node = (struct brw_save_vertex_list *)data;
+ GLuint i;
+ (void) ctx;
+
+ _mesa_debug(NULL, "BRW-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n",
+ node->count,
+ node->prim_count,
+ node->vertex_size);
+
+ for (i = 0 ; i < node->prim_count ; i++) {
+ struct brw_draw_prim *prim = &node->prim[i];
+ _mesa_debug(NULL, " prim %d: %s%s %d..%d %s %s\n",
+ i,
+ _mesa_lookup_enum_by_nr(prim->mode),
+ prim->weak ? " (weak)" : "",
+ prim->start,
+ prim->start + prim->count,
+ (prim->begin) ? "BEGIN" : "(wrap)",
+ (prim->end) ? "END" : "(wrap)");
+ }
+}
+
+
+static void _save_current_init( GLcontext *ctx )
+{
+ struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ GLint i;
+
+ for (i = 0; i < BRW_ATTRIB_FIRST_MATERIAL; i++) {
+ save->currentsz[i] = &ctx->ListState.ActiveAttribSize[i];
+ save->current[i] = ctx->ListState.CurrentAttrib[i];
+ }
+
+ for (i = BRW_ATTRIB_FIRST_MATERIAL; i < BRW_ATTRIB_INDEX; i++) {
+ const GLuint j = i - BRW_ATTRIB_FIRST_MATERIAL;
+ ASSERT(j < MAT_ATTRIB_MAX);
+ save->currentsz[i] = &ctx->ListState.ActiveMaterialSize[j];
+ save->current[i] = ctx->ListState.CurrentMaterial[j];
+ }
+
+ save->currentsz[BRW_ATTRIB_INDEX] = &ctx->ListState.ActiveIndex;
+ save->current[BRW_ATTRIB_INDEX] = &ctx->ListState.CurrentIndex;
+
+ save->currentsz[BRW_ATTRIB_EDGEFLAG] = &ctx->ListState.ActiveEdgeFlag;
+ save->current[BRW_ATTRIB_EDGEFLAG] = &save->CurrentFloatEdgeFlag;
+}
+
+/**
+ * Initialize the display list compiler
+ */
+void brw_save_api_init( struct brw_save_context *save )
+{
+ GLcontext *ctx = save->ctx;
+ GLuint i;
+
+ save->opcode_vertex_list =
+ _mesa_alloc_opcode( ctx,
+ sizeof(struct brw_save_vertex_list),
+ brw_save_playback_vertex_list,
+ brw_destroy_vertex_list,
+ brw_print_vertex_list );
+
+ ctx->Driver.NotifySaveBegin = brw_save_NotifyBegin;
+
+ _save_vtxfmt_init( ctx );
+ _save_current_init( ctx );
+
+ for (i = 0; i < BRW_ATTRIB_MAX; i++)
+ save->inputs[i] = &save->arrays[i];
+
+ /* Hook our array functions into the outside-begin-end vtxfmt in
+ * ctx->ListState.
+ */
+ ctx->ListState.ListVtxfmt.Rectf = _save_OBE_Rectf;
+ ctx->ListState.ListVtxfmt.DrawArrays = _save_OBE_DrawArrays;
+ ctx->ListState.ListVtxfmt.DrawElements = _save_OBE_DrawElements;
+ ctx->ListState.ListVtxfmt.DrawRangeElements = _save_OBE_DrawRangeElements;
+ _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
+}
+
diff --git a/src/mesa/drivers/dri/i965/brw_save_draw.c b/src/mesa/drivers/dri/i965/brw_save_draw.c
new file mode 100644
index 0000000000..244c2feb1e
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_save_draw.c
@@ -0,0 +1,209 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.1
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/* Author:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "context.h"
+#include "imports.h"
+#include "mtypes.h"
+#include "macros.h"
+#include "light.h"
+#include "state.h"
+
+#include "brw_save.h"
+#include "brw_draw.h"
+#include "brw_fallback.h"
+
+
+static void _playback_copy_to_current( GLcontext *ctx,
+ const struct brw_save_vertex_list *node )
+{
+ struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ GLfloat vertex[BRW_ATTRIB_MAX * 4], *data = vertex;
+ GLuint i, offset;
+
+ if (node->count)
+ offset = node->buffer_offset + (node->count-1) * node->vertex_size;
+ else
+ offset = node->buffer_offset;
+
+ ctx->Driver.GetBufferSubData( ctx, 0, offset, node->vertex_size,
+ data, node->vertex_store->bufferobj );
+
+ for (i = BRW_ATTRIB_POS+1 ; i <= BRW_ATTRIB_INDEX ; i++) {
+ if (node->attrsz[i]) {
+ COPY_CLEAN_4V(save->current[i], node->attrsz[i], data);
+ data += node->attrsz[i];
+
+ if (i >= BRW_ATTRIB_MAT_FRONT_AMBIENT &&
+ i <= BRW_ATTRIB_MAT_BACK_INDEXES)
+ ctx->NewState |= _NEW_LIGHT;
+ }
+ }
+
+ /* Edgeflag requires special treatment:
+ */
+ if (node->attrsz[BRW_ATTRIB_EDGEFLAG]) {
+ ctx->Current.EdgeFlag = (data[0] == 1.0);
+ }
+
+
+#if 1
+ /* Colormaterial -- this kindof sucks.
+ */
+ if (ctx->Light.ColorMaterialEnabled) {
+ _mesa_update_color_material(ctx, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
+ }
+#endif
+
+ /* CurrentExecPrimitive
+ */
+ if (node->prim_count) {
+ const struct brw_draw_prim *prim = &node->prim[node->prim_count - 1];
+ if (prim->end)
+ ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
+ else
+ ctx->Driver.CurrentExecPrimitive = prim->mode;
+ }
+}
+
+
+
+/* Treat the vertex storage as a VBO, define vertex arrays pointing
+ * into it:
+ */
+static void brw_bind_vertex_list( struct brw_save_context *save,
+ const struct brw_save_vertex_list *node )
+{
+ struct gl_client_array *arrays = save->arrays;
+ GLuint data = node->buffer_offset;
+ GLuint attr;
+
+ memset(arrays, 0, BRW_ATTRIB_MAX * sizeof(arrays[0]));
+
+ for (attr = 0; attr <= BRW_ATTRIB_INDEX; attr++) {
+ if (node->attrsz[attr]) {
+ arrays[attr].Ptr = (const GLubyte *)data;
+ arrays[attr].Size = node->attrsz[attr];
+ arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat);
+ arrays[attr].Stride = node->vertex_size * sizeof(GLfloat);
+ arrays[attr].Type = GL_FLOAT;
+ arrays[attr].Enabled = 1;
+ arrays[attr].BufferObj = node->vertex_store->bufferobj;
+ arrays[attr]._MaxElement = node->count; /* ??? */
+
+ assert(arrays[attr].BufferObj->Name);
+
+ data += node->attrsz[attr] * sizeof(GLfloat);
+ }
+ }
+}
+
+static void brw_save_loopback_vertex_list( GLcontext *ctx,
+ const struct brw_save_vertex_list *list )
+{
+ const char *buffer = ctx->Driver.MapBuffer(ctx,
+ GL_ARRAY_BUFFER_ARB,
+ GL_DYNAMIC_READ_ARB, /* ? */
+ list->vertex_store->bufferobj);
+
+ brw_loopback_vertex_list( ctx,
+ (const GLfloat *)(buffer + list->buffer_offset),
+ list->attrsz,
+ list->prim,
+ list->prim_count,
+ list->wrap_count,
+ list->vertex_size);
+
+ ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
+ list->vertex_store->bufferobj);
+}
+
+
+/**
+ * Execute the buffer and save copied verts.
+ */
+void brw_save_playback_vertex_list( GLcontext *ctx, void *data )
+{
+ const struct brw_save_vertex_list *node = (const struct brw_save_vertex_list *) data;
+ struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+
+ FLUSH_CURRENT(ctx, 0);
+
+ if (node->prim_count > 0 && node->count > 0) {
+
+ if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END &&
+ node->prim[0].begin) {
+
+ /* Degenerate case: list is called inside begin/end pair and
+ * includes operations such as glBegin or glDrawArrays.
+ */
+ if (0)
+ _mesa_printf("displaylist recursive begin");
+
+ brw_save_loopback_vertex_list( ctx, node );
+ return;
+ }
+ else if (save->replay_flags) {
+ /* Various degnerate cases: translate into immediate mode
+ * calls rather than trying to execute in place.
+ */
+ brw_save_loopback_vertex_list( ctx, node );
+ return;
+ }
+
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) ||
+ (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBegin (invalid vertex/fragment program)");
+ return;
+ }
+
+ brw_bind_vertex_list( save, node );
+
+ if (!brw_draw_prims( save->ctx,
+ save->inputs,
+ node->prim,
+ node->prim_count,
+ NULL,
+ 0, /* Node is a VBO, so this is ok */
+ node->count,
+ 0 )) {
+ brw_fallback(ctx);
+ brw_save_loopback_vertex_list( ctx, node );
+ brw_unfallback(ctx);
+ return;
+ }
+ }
+
+ /* Copy to current?
+ */
+ _playback_copy_to_current( ctx, node );
+}
diff --git a/src/mesa/drivers/dri/i965/brw_sf.c b/src/mesa/drivers/dri/i965/brw_sf.c
new file mode 100644
index 0000000000..d5175399d6
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_sf.c
@@ -0,0 +1,188 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "glheader.h"
+#include "macros.h"
+#include "enums.h"
+
+#include "intel_batchbuffer.h"
+
+#include "brw_defines.h"
+#include "brw_context.h"
+#include "brw_eu.h"
+#include "brw_util.h"
+#include "brw_sf.h"
+#include "brw_state.h"
+
+#define DO_SETUP_BITS ((1<<FRAG_ATTRIB_MAX)-1)
+
+static void compile_sf_prog( struct brw_context *brw,
+ struct brw_sf_prog_key *key )
+{
+ struct brw_sf_compile c;
+ const GLuint *program;
+ GLuint program_size;
+ GLuint i, idx;
+
+ memset(&c, 0, sizeof(c));
+
+ /* Begin the compilation:
+ */
+ brw_init_compile(&c.func);
+
+ c.key = *key;
+ c.nr_attrs = brw_count_bits(c.key.attrs);
+ c.nr_attr_regs = (c.nr_attrs+1)/2;
+ c.nr_setup_attrs = brw_count_bits(c.key.attrs & DO_SETUP_BITS);
+ c.nr_setup_regs = (c.nr_setup_attrs+1)/2;
+
+ c.prog_data.urb_read_length = c.nr_attr_regs;
+ c.prog_data.urb_entry_size = c.nr_setup_regs * 2;
+
+ /* Construct map from attribute number to position in the vertex.
+ */
+ for (i = idx = 0; i < VERT_RESULT_MAX; i++)
+ if (c.key.attrs & (1<<i)) {
+ c.attr_to_idx[i] = idx;
+ c.idx_to_attr[idx] = i;
+ idx++;
+ }
+
+ /* Which primitive? Or all three?
+ */
+ switch (key->primitive) {
+ case SF_TRIANGLES:
+ c.nr_verts = 3;
+ brw_emit_tri_setup( &c );
+ break;
+ case SF_LINES:
+ c.nr_verts = 2;
+ brw_emit_line_setup( &c );
+ break;
+ case SF_POINTS:
+ c.nr_verts = 1;
+ brw_emit_point_setup( &c );
+ break;
+ case SF_UNFILLED_TRIS:
+ c.nr_verts = 3;
+ brw_emit_anyprim_setup( &c );
+ break;
+ default:
+ assert(0);
+ return;
+ }
+
+
+ /* get the program
+ */
+ program = brw_get_program(&c.func, &program_size);
+
+ /* Upload
+ */
+ brw->sf.prog_gs_offset = brw_upload_cache( &brw->cache[BRW_SF_PROG],
+ &c.key,
+ sizeof(c.key),
+ program,
+ program_size,
+ &c.prog_data,
+ &brw->sf.prog_data );
+}
+
+
+static GLboolean search_cache( struct brw_context *brw,
+ struct brw_sf_prog_key *key )
+{
+ return brw_search_cache(&brw->cache[BRW_SF_PROG],
+ key, sizeof(*key),
+ &brw->sf.prog_data,
+ &brw->sf.prog_gs_offset);
+}
+
+
+/* Calculate interpolants for triangle and line rasterization.
+ */
+static void upload_sf_prog( struct brw_context *brw )
+{
+ struct brw_sf_prog_key key;
+
+ memset(&key, 0, sizeof(key));
+
+ /* Populate the key, noting state dependencies:
+ */
+ /* CACHE_NEW_VS_PROG */
+ key.attrs = brw->vs.prog_data->outputs_written;
+
+ /* BRW_NEW_REDUCED_PRIMITIVE */
+ switch (brw->intel.reduced_primitive) {
+ case GL_TRIANGLES:
+ /* NOTE: We just use the edgeflag attribute as an indicator that
+ * unfilled triangles are active. We don't actually do the
+ * edgeflag testing here, it is already done in the clip
+ * program.
+ */
+ if (key.attrs & (1<<VERT_RESULT_EDGE))
+ key.primitive = SF_UNFILLED_TRIS;
+ else
+ key.primitive = SF_TRIANGLES;
+ break;
+ case GL_LINES:
+ key.primitive = SF_LINES;
+ break;
+ case GL_POINTS:
+ key.primitive = SF_POINTS;
+ break;
+ }
+
+
+ /* _NEW_LIGHT */
+ key.do_flat_shading = (brw->attribs.Light->ShadeModel == GL_FLAT);
+ key.do_twoside_color = (brw->attribs.Light->Enabled && brw->attribs.Light->Model.TwoSide);
+
+ /* _NEW_POLYGON */
+ if (key.do_twoside_color)
+ key.frontface_ccw = (brw->attribs.Polygon->FrontFace == GL_CCW);
+
+
+ if (!search_cache(brw, &key))
+ compile_sf_prog( brw, &key );
+}
+
+
+const struct brw_tracked_state brw_sf_prog = {
+ .dirty = {
+ .mesa = (_NEW_LIGHT|_NEW_POLYGON),
+ .brw = (BRW_NEW_REDUCED_PRIMITIVE),
+ .cache = CACHE_NEW_VS_PROG
+ },
+ .update = upload_sf_prog
+};
+
diff --git a/src/mesa/drivers/dri/i965/brw_sf.h b/src/mesa/drivers/dri/i965/brw_sf.h
new file mode 100644
index 0000000000..fb72b84ba8
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_sf.h
@@ -0,0 +1,105 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#ifndef BRW_SF_H
+#define BRW_SF_H
+
+
+#include "brw_context.h"
+#include "brw_eu.h"
+#include "program.h"
+
+
+#define SF_POINTS 0
+#define SF_LINES 1
+#define SF_TRIANGLES 2
+#define SF_UNFILLED_TRIS 3
+
+struct brw_sf_prog_key {
+ GLuint primitive:2;
+ GLuint do_twoside_color:1;
+ GLuint do_flat_shading:1;
+ GLuint attrs:16;
+ GLuint frontface_ccw:1;
+ GLuint pad:11;
+};
+
+
+struct brw_sf_compile {
+ struct brw_compile func;
+ struct brw_sf_prog_key key;
+ struct brw_sf_prog_data prog_data;
+
+ struct brw_reg pv;
+ struct brw_reg det;
+ struct brw_reg dx0;
+ struct brw_reg dx2;
+ struct brw_reg dy0;
+ struct brw_reg dy2;
+
+ /* z and 1/w passed in seperately:
+ */
+ struct brw_reg z[3];
+ struct brw_reg inv_w[3];
+
+ /* The vertices:
+ */
+ struct brw_reg vert[3];
+
+ /* Temporaries, allocated after last vertex reg.
+ */
+ struct brw_reg inv_det;
+ struct brw_reg a1_sub_a0;
+ struct brw_reg a2_sub_a0;
+ struct brw_reg tmp;
+
+ struct brw_reg m1Cx;
+ struct brw_reg m2Cy;
+ struct brw_reg m3C0;
+
+ GLuint nr_verts;
+ GLuint nr_attrs;
+ GLuint nr_attr_regs;
+ GLuint nr_setup_attrs;
+ GLuint nr_setup_regs;
+
+ GLubyte attr_to_idx[VERT_RESULT_MAX];
+ GLubyte idx_to_attr[VERT_RESULT_MAX];
+};
+
+
+void brw_emit_tri_setup( struct brw_sf_compile *c );
+void brw_emit_line_setup( struct brw_sf_compile *c );
+void brw_emit_point_setup( struct brw_sf_compile *c );
+void brw_emit_anyprim_setup( struct brw_sf_compile *c );
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/brw_sf_emit.c b/src/mesa/drivers/dri/i965/brw_sf_emit.c
new file mode 100644
index 0000000000..cbaf018c44
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_sf_emit.c
@@ -0,0 +1,609 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "glheader.h"
+#include "macros.h"
+#include "enums.h"
+
+#include "intel_batchbuffer.h"
+
+#include "brw_defines.h"
+#include "brw_context.h"
+#include "brw_eu.h"
+#include "brw_util.h"
+#include "brw_sf.h"
+
+
+static struct brw_reg get_vert_attr(struct brw_sf_compile *c,
+ struct brw_reg vert,
+ GLuint attr)
+{
+ GLuint off = c->attr_to_idx[attr] / 2;
+ GLuint sub = c->attr_to_idx[attr] % 2;
+
+ return brw_vec4_grf(vert.nr + off, sub * 4);
+}
+
+static GLboolean have_attr(struct brw_sf_compile *c,
+ GLuint attr)
+{
+ return (c->key.attrs & (1<<attr)) ? 1 : 0;
+}
+
+
+
+/***********************************************************************
+ * Twoside lighting
+ */
+static void copy_bfc( struct brw_sf_compile *c,
+ struct brw_reg vert )
+{
+ struct brw_compile *p = &c->func;
+ GLuint i;
+
+ for (i = 0; i < 2; i++) {
+ if (have_attr(c, VERT_RESULT_COL0+i) &&
+ have_attr(c, VERT_RESULT_BFC0+i))
+ brw_MOV(p,
+ get_vert_attr(c, vert, VERT_RESULT_COL0+i),
+ get_vert_attr(c, vert, VERT_RESULT_BFC0+i));
+ }
+}
+
+
+static void do_twoside_color( struct brw_sf_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_instruction *if_insn;
+ GLuint backface_conditional = c->key.frontface_ccw ? BRW_CONDITIONAL_G : BRW_CONDITIONAL_L;
+
+ /* Already done in clip program:
+ */
+ if (c->key.primitive == SF_UNFILLED_TRIS)
+ return;
+
+ /* XXX: What happens if BFC isn't present? This could only happen
+ * for user-supplied vertex programs, as t_vp_build.c always does
+ * the right thing.
+ */
+ if (!(have_attr(c, VERT_RESULT_COL0) && have_attr(c, VERT_RESULT_BFC0)) &&
+ !(have_attr(c, VERT_RESULT_COL1) && have_attr(c, VERT_RESULT_BFC1)))
+ return;
+
+ /* Need to use BRW_EXECUTE_4 and also do an 4-wide compare in order
+ * to get all channels active inside the IF. In the clipping code
+ * we run with NoMask, so it's not an option and we can use
+ * BRW_EXECUTE_1 for all comparisions.
+ */
+ brw_push_insn_state(p);
+ brw_CMP(p, vec4(brw_null_reg()), backface_conditional, c->det, brw_imm_f(0));
+ if_insn = brw_IF(p, BRW_EXECUTE_4);
+ {
+ switch (c->nr_verts) {
+ case 3: copy_bfc(c, c->vert[2]);
+ case 2: copy_bfc(c, c->vert[1]);
+ case 1: copy_bfc(c, c->vert[0]);
+ }
+ }
+ brw_ENDIF(p, if_insn);
+ brw_pop_insn_state(p);
+}
+
+
+
+/***********************************************************************
+ * Flat shading
+ */
+
+#define VERT_RESULT_COLOR_BITS ((1<<VERT_RESULT_COL0) | \
+ (1<<VERT_RESULT_COL1))
+
+static void copy_colors( struct brw_sf_compile *c,
+ struct brw_reg dst,
+ struct brw_reg src)
+{
+ struct brw_compile *p = &c->func;
+ GLuint i;
+
+ for (i = VERT_RESULT_COL0; i <= VERT_RESULT_COL1; i++) {
+ if (have_attr(c,i))
+ brw_MOV(p,
+ get_vert_attr(c, dst, i),
+ get_vert_attr(c, src, i));
+ }
+}
+
+
+
+/* Need to use a computed jump to copy flatshaded attributes as the
+ * vertices are ordered according to y-coordinate before reaching this
+ * point, so the PV could be anywhere.
+ */
+static void do_flatshade_triangle( struct brw_sf_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg ip = brw_ip_reg();
+ GLuint nr = brw_count_bits(c->key.attrs & VERT_RESULT_COLOR_BITS);
+ if (!nr)
+ return;
+
+ /* Already done in clip program:
+ */
+ if (c->key.primitive == SF_UNFILLED_TRIS)
+ return;
+
+ brw_push_insn_state(p);
+
+ brw_MUL(p, c->pv, c->pv, brw_imm_ud(nr*2+1));
+ brw_JMPI(p, ip, ip, c->pv);
+
+ copy_colors(c, c->vert[1], c->vert[0]);
+ copy_colors(c, c->vert[2], c->vert[0]);
+ brw_JMPI(p, ip, ip, brw_imm_ud(nr*4+1));
+
+ copy_colors(c, c->vert[0], c->vert[1]);
+ copy_colors(c, c->vert[2], c->vert[1]);
+ brw_JMPI(p, ip, ip, brw_imm_ud(nr*2));
+
+ copy_colors(c, c->vert[0], c->vert[2]);
+ copy_colors(c, c->vert[1], c->vert[2]);
+
+ brw_pop_insn_state(p);
+}
+
+
+static void do_flatshade_line( struct brw_sf_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg ip = brw_ip_reg();
+ GLuint nr = brw_count_bits(c->key.attrs & VERT_RESULT_COLOR_BITS);
+
+ if (!nr)
+ return;
+
+ /* Already done in clip program:
+ */
+ if (c->key.primitive == SF_UNFILLED_TRIS)
+ return;
+
+ brw_push_insn_state(p);
+
+ brw_MUL(p, c->pv, c->pv, brw_imm_ud(nr+1));
+ brw_JMPI(p, ip, ip, c->pv);
+ copy_colors(c, c->vert[1], c->vert[0]);
+
+ brw_JMPI(p, ip, ip, brw_imm_ud(nr));
+ copy_colors(c, c->vert[0], c->vert[1]);
+
+ brw_pop_insn_state(p);
+}
+
+
+
+/***********************************************************************
+ * Triangle setup.
+ */
+
+
+static void alloc_regs( struct brw_sf_compile *c )
+{
+ GLuint reg, i;
+
+ /* Values computed by fixed function unit:
+ */
+ c->pv = retype(brw_vec1_grf(1, 1), BRW_REGISTER_TYPE_UD);
+ c->det = brw_vec1_grf(1, 2);
+ c->dx0 = brw_vec1_grf(1, 3);
+ c->dx2 = brw_vec1_grf(1, 4);
+ c->dy0 = brw_vec1_grf(1, 5);
+ c->dy2 = brw_vec1_grf(1, 6);
+
+ /* z and 1/w passed in seperately:
+ */
+ c->z[0] = brw_vec1_grf(2, 0);
+ c->inv_w[0] = brw_vec1_grf(2, 1);
+ c->z[1] = brw_vec1_grf(2, 2);
+ c->inv_w[1] = brw_vec1_grf(2, 3);
+ c->z[2] = brw_vec1_grf(2, 4);
+ c->inv_w[2] = brw_vec1_grf(2, 5);
+
+ /* The vertices:
+ */
+ reg = 3;
+ for (i = 0; i < c->nr_verts; i++) {
+ c->vert[i] = brw_vec8_grf(reg, 0);
+ reg += c->nr_attr_regs;
+ }
+
+ /* Temporaries, allocated after last vertex reg.
+ */
+ c->inv_det = brw_vec1_grf(reg, 0); reg++;
+ c->a1_sub_a0 = brw_vec8_grf(reg, 0); reg++;
+ c->a2_sub_a0 = brw_vec8_grf(reg, 0); reg++;
+ c->tmp = brw_vec8_grf(reg, 0); reg++;
+
+ /* Note grf allocation:
+ */
+ c->prog_data.total_grf = reg;
+
+
+ /* Outputs of this program - interpolation coefficients for
+ * rasterization:
+ */
+ c->m1Cx = brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE, 1, 0);
+ c->m2Cy = brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE, 2, 0);
+ c->m3C0 = brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE, 3, 0);
+}
+
+
+static void copy_z_inv_w( struct brw_sf_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ GLuint i;
+
+ brw_push_insn_state(p);
+
+ /* Copy both scalars with a single MOV:
+ */
+ for (i = 0; i < c->nr_verts; i++)
+ brw_MOV(p, vec2(suboffset(c->vert[i], 2)), vec2(c->z[i]));
+
+ brw_pop_insn_state(p);
+}
+
+
+static void invert_det( struct brw_sf_compile *c)
+{
+ /* Looks like we invert all 8 elements just to get 1/det in
+ * position 2 !?!
+ */
+ brw_math(&c->func,
+ c->inv_det,
+ BRW_MATH_FUNCTION_INV,
+ BRW_MATH_SATURATE_NONE,
+ 0,
+ c->det,
+ BRW_MATH_DATA_SCALAR,
+ BRW_MATH_PRECISION_FULL);
+
+}
+
+#define NON_PERPECTIVE_ATTRS (FRAG_BIT_WPOS | \
+ FRAG_BIT_COL0 | \
+ FRAG_BIT_COL1)
+
+static GLboolean calculate_masks( struct brw_sf_compile *c,
+ GLuint reg,
+ GLushort *pc,
+ GLushort *pc_persp,
+ GLushort *pc_linear)
+{
+ GLboolean is_last_attr = (reg == c->nr_setup_regs - 1);
+ GLuint persp_mask = c->key.attrs & ~NON_PERPECTIVE_ATTRS;
+ GLuint linear_mask;
+
+ if (c->key.do_flat_shading)
+ linear_mask = c->key.attrs & ~(FRAG_BIT_COL0|FRAG_BIT_COL1);
+ else
+ linear_mask = c->key.attrs;
+
+ *pc_persp = 0;
+ *pc_linear = 0;
+ *pc = 0xf;
+
+ if (persp_mask & (1 << c->idx_to_attr[reg*2]))
+ *pc_persp = 0xf;
+
+ if (linear_mask & (1 << c->idx_to_attr[reg*2]))
+ *pc_linear = 0xf;
+
+ /* Maybe only processs one attribute on the final round:
+ */
+ if (reg*2+1 < c->nr_setup_attrs) {
+ *pc |= 0xf0;
+
+ if (persp_mask & (1 << c->idx_to_attr[reg*2+1]))
+ *pc_persp |= 0xf0;
+
+ if (linear_mask & (1 << c->idx_to_attr[reg*2+1]))
+ *pc_linear |= 0xf0;
+ }
+
+ return is_last_attr;
+}
+
+
+
+void brw_emit_tri_setup( struct brw_sf_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ GLuint i;
+
+ c->nr_verts = 3;
+ alloc_regs(c);
+ invert_det(c);
+ copy_z_inv_w(c);
+
+ if (c->key.do_twoside_color)
+ do_twoside_color(c);
+
+ if (c->key.do_flat_shading)
+ do_flatshade_triangle(c);
+
+
+ for (i = 0; i < c->nr_setup_regs; i++)
+ {
+ /* Pair of incoming attributes:
+ */
+ struct brw_reg a0 = offset(c->vert[0], i);
+ struct brw_reg a1 = offset(c->vert[1], i);
+ struct brw_reg a2 = offset(c->vert[2], i);
+ GLushort pc, pc_persp, pc_linear;
+ GLboolean last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear);
+
+ if (pc_persp)
+ {
+ brw_set_predicate_control_flag_value(p, pc_persp);
+ brw_MUL(p, a0, a0, c->inv_w[0]);
+ brw_MUL(p, a1, a1, c->inv_w[1]);
+ brw_MUL(p, a2, a2, c->inv_w[2]);
+ }
+
+
+ /* Calculate coefficients for interpolated values:
+ */
+ if (pc_linear)
+ {
+ brw_set_predicate_control_flag_value(p, pc_linear);
+
+ brw_ADD(p, c->a1_sub_a0, a1, negate(a0));
+ brw_ADD(p, c->a2_sub_a0, a2, negate(a0));
+
+ /* calculate dA/dx
+ */
+ brw_MUL(p, brw_null_reg(), c->a1_sub_a0, c->dy2);
+ brw_MAC(p, c->tmp, c->a2_sub_a0, negate(c->dy0));
+ brw_MUL(p, c->m1Cx, c->tmp, c->inv_det);
+
+ /* calculate dA/dy
+ */
+ brw_MUL(p, brw_null_reg(), c->a2_sub_a0, c->dx0);
+ brw_MAC(p, c->tmp, c->a1_sub_a0, negate(c->dx2));
+ brw_MUL(p, c->m2Cy, c->tmp, c->inv_det);
+ }
+
+ {
+ brw_set_predicate_control_flag_value(p, pc);
+ /* start point for interpolation
+ */
+ brw_MOV(p, c->m3C0, a0);
+
+ /* Copy m0..m3 to URB. m0 is implicitly copied from r0 in
+ * the send instruction:
+ */
+ brw_urb_WRITE(p,
+ brw_null_reg(),
+ 0,
+ brw_vec8_grf(0, 0), /* r0, will be copied to m0 */
+ 0, /* allocate */
+ 1, /* used */
+ 4, /* msg len */
+ 0, /* response len */
+ last, /* eot */
+ last, /* writes complete */
+ i*4, /* offset */
+ BRW_URB_SWIZZLE_TRANSPOSE); /* XXX: Swizzle control "SF to windower" */
+ }
+ }
+}
+
+
+
+void brw_emit_line_setup( struct brw_sf_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ GLuint i;
+
+
+ c->nr_verts = 2;
+ alloc_regs(c);
+ invert_det(c);
+ copy_z_inv_w(c);
+
+ if (c->key.do_flat_shading)
+ do_flatshade_line(c);
+
+ for (i = 0; i < c->nr_setup_regs; i++)
+ {
+ /* Pair of incoming attributes:
+ */
+ struct brw_reg a0 = offset(c->vert[0], i);
+ struct brw_reg a1 = offset(c->vert[1], i);
+ GLushort pc, pc_persp, pc_linear;
+ GLboolean last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear);
+
+ if (pc_persp)
+ {
+ brw_set_predicate_control_flag_value(p, pc_persp);
+ brw_MUL(p, a0, a0, c->inv_w[0]);
+ brw_MUL(p, a1, a1, c->inv_w[1]);
+ }
+
+ /* Calculate coefficients for position, color:
+ */
+ if (pc_linear) {
+ brw_set_predicate_control_flag_value(p, pc_linear);
+
+ brw_ADD(p, c->a1_sub_a0, a1, negate(a0));
+
+ brw_MUL(p, c->tmp, c->a1_sub_a0, c->dx0);
+ brw_MUL(p, c->m1Cx, c->tmp, c->inv_det);
+
+ brw_MUL(p, c->tmp, c->a1_sub_a0, c->dy0);
+ brw_MUL(p, c->m2Cy, c->tmp, c->inv_det);
+ }
+
+ {
+ brw_set_predicate_control_flag_value(p, pc);
+
+ /* start point for interpolation
+ */
+ brw_MOV(p, c->m3C0, a0);
+
+ /* Copy m0..m3 to URB.
+ */
+ brw_urb_WRITE(p,
+ brw_null_reg(),
+ 0,
+ brw_vec8_grf(0, 0),
+ 0, /* allocate */
+ 1, /* used */
+ 4, /* msg len */
+ 0, /* response len */
+ last, /* eot */
+ last, /* writes complete */
+ i*4, /* urb destination offset */
+ BRW_URB_SWIZZLE_TRANSPOSE);
+ }
+ }
+}
+
+
+/* Points setup - several simplifications as all attributes are
+ * constant across the face of the point (point sprites excluded!)
+ */
+void brw_emit_point_setup( struct brw_sf_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ GLuint i;
+
+ c->nr_verts = 1;
+ alloc_regs(c);
+ copy_z_inv_w(c);
+
+ brw_MOV(p, c->m1Cx, brw_imm_ud(0)); /* zero - move out of loop */
+ brw_MOV(p, c->m2Cy, brw_imm_ud(0)); /* zero - move out of loop */
+
+ for (i = 0; i < c->nr_setup_regs; i++)
+ {
+ struct brw_reg a0 = offset(c->vert[0], i);
+ GLushort pc, pc_persp, pc_linear;
+ GLboolean last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear);
+
+ if (pc_persp)
+ {
+ /* This seems odd as the values are all constant, but the
+ * fragment shader will be expecting it:
+ */
+ brw_set_predicate_control_flag_value(p, pc_persp);
+ brw_MUL(p, a0, a0, c->inv_w[0]);
+ }
+
+
+ /* The delta values are always zero, just send the starting
+ * coordinate. Again, this is to fit in with the interpolation
+ * code in the fragment shader.
+ */
+ {
+ brw_set_predicate_control_flag_value(p, pc);
+
+ brw_MOV(p, c->m3C0, a0); /* constant value */
+
+ /* Copy m0..m3 to URB.
+ */
+ brw_urb_WRITE(p,
+ brw_null_reg(),
+ 0,
+ brw_vec8_grf(0, 0),
+ 0, /* allocate */
+ 1, /* used */
+ 4, /* msg len */
+ 0, /* response len */
+ last, /* eot */
+ last, /* writes complete */
+ i*4, /* urb destination offset */
+ BRW_URB_SWIZZLE_TRANSPOSE);
+ }
+ }
+}
+
+void brw_emit_anyprim_setup( struct brw_sf_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg ip = brw_ip_reg();
+ struct brw_reg payload_prim = brw_uw1_reg(BRW_GENERAL_REGISTER_FILE, 1, 0);
+ struct brw_reg primmask;
+ struct brw_instruction *jmp;
+ struct brw_reg v1_null_ud = vec1(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD));
+
+ alloc_regs(c);
+
+ primmask = retype(get_element(c->tmp, 0), BRW_REGISTER_TYPE_UD);
+
+ brw_MOV(p, primmask, brw_imm_ud(1));
+ brw_SHL(p, primmask, primmask, payload_prim);
+
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_Z);
+ brw_AND(p, v1_null_ud, primmask, brw_imm_ud((1<<_3DPRIM_TRILIST) |
+ (1<<_3DPRIM_TRISTRIP) |
+ (1<<_3DPRIM_TRIFAN) |
+ (1<<_3DPRIM_TRISTRIP_REVERSE) |
+ (1<<_3DPRIM_POLYGON) |
+ (1<<_3DPRIM_RECTLIST) |
+ (1<<_3DPRIM_TRIFAN_NOSTIPPLE)));
+ jmp = brw_JMPI(p, ip, ip, brw_imm_w(0));
+ {
+ brw_emit_tri_setup( c );
+ /* note - thread killed in subroutine */
+ }
+ brw_land_fwd_jump(p, jmp);
+
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_Z);
+ brw_AND(p, v1_null_ud, primmask, brw_imm_ud((1<<_3DPRIM_LINELIST) |
+ (1<<_3DPRIM_LINESTRIP) |
+ (1<<_3DPRIM_LINELOOP) |
+ (1<<_3DPRIM_LINESTRIP_CONT) |
+ (1<<_3DPRIM_LINESTRIP_BF) |
+ (1<<_3DPRIM_LINESTRIP_CONT_BF)));
+ jmp = brw_JMPI(p, ip, ip, brw_imm_w(0));
+ {
+ brw_emit_line_setup( c );
+ /* note - thread killed in subroutine */
+ }
+ brw_land_fwd_jump(p, jmp);
+
+ brw_emit_point_setup( c );
+}
+
+
+
+
diff --git a/src/mesa/drivers/dri/i965/brw_sf_state.c b/src/mesa/drivers/dri/i965/brw_sf_state.c
new file mode 100644
index 0000000000..bfac52d765
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_sf_state.c
@@ -0,0 +1,219 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+#include "macros.h"
+
+static void upload_sf_vp(struct brw_context *brw)
+{
+ struct brw_sf_viewport sfv;
+
+ memset(&sfv, 0, sizeof(sfv));
+
+ if (brw->intel.driDrawable)
+ {
+ /* _NEW_VIEWPORT, BRW_NEW_METAOPS */
+
+ if (!brw->metaops.active) {
+ const GLfloat *v = brw->intel.ctx.Viewport._WindowMap.m;
+
+ sfv.viewport.m00 = v[MAT_SX];
+ sfv.viewport.m11 = - v[MAT_SY];
+ sfv.viewport.m22 = v[MAT_SZ] * brw->intel.depth_scale;
+ sfv.viewport.m30 = v[MAT_TX];
+ sfv.viewport.m31 = - v[MAT_TY] + brw->intel.driDrawable->h;
+ sfv.viewport.m32 = v[MAT_TZ] * brw->intel.depth_scale;
+ }
+ else {
+ sfv.viewport.m00 = 1;
+ sfv.viewport.m11 = - 1;
+ sfv.viewport.m22 = 1;
+ sfv.viewport.m30 = 0;
+ sfv.viewport.m31 = brw->intel.driDrawable->h;
+ sfv.viewport.m32 = 0;
+ }
+ }
+
+ /* XXX: what state for this? */
+ if (brw->intel.driDrawable)
+ {
+ intelScreenPrivate *screen = brw->intel.intelScreen;
+ /* _NEW_SCISSOR */
+ GLint x = brw->attribs.Scissor->X;
+ GLint y = brw->attribs.Scissor->Y;
+ GLuint w = brw->attribs.Scissor->Width;
+ GLuint h = brw->attribs.Scissor->Height;
+
+ GLint x1 = x;
+ GLint y1 = brw->intel.driDrawable->h - (y + h);
+ GLint x2 = x + w - 1;
+ GLint y2 = y1 + h - 1;
+
+ if (x1 < 0) x1 = 0;
+ if (y1 < 0) y1 = 0;
+ if (x2 < 0) x2 = 0;
+ if (y2 < 0) y2 = 0;
+
+ if (x2 >= screen->width) x2 = screen->width-1;
+ if (y2 >= screen->height) y2 = screen->height-1;
+ if (x1 >= screen->width) x1 = screen->width-1;
+ if (y1 >= screen->height) y1 = screen->height-1;
+
+ sfv.scissor.xmin = x1;
+ sfv.scissor.xmax = x2;
+ sfv.scissor.ymin = y1;
+ sfv.scissor.ymax = y2;
+ }
+
+ brw->sf.vp_gs_offset = brw_cache_data( &brw->cache[BRW_SF_VP], &sfv );
+}
+
+const struct brw_tracked_state brw_sf_vp = {
+ .dirty = {
+ .mesa = (_NEW_VIEWPORT |
+ _NEW_SCISSOR),
+ .brw = BRW_NEW_METAOPS,
+ .cache = 0
+ },
+ .update = upload_sf_vp
+};
+
+
+
+static void upload_sf_unit( struct brw_context *brw )
+{
+ struct brw_sf_unit_state sf;
+ memset(&sf, 0, sizeof(sf));
+
+ /* CACHE_NEW_SF_PROG */
+ sf.thread0.grf_reg_count = ((brw->sf.prog_data->total_grf-1) & ~15) / 16;
+ sf.thread0.kernel_start_pointer = brw->sf.prog_gs_offset >> 6;
+ sf.thread3.urb_entry_read_length = brw->sf.prog_data->urb_read_length;
+
+ sf.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
+ sf.thread3.dispatch_grf_start_reg = 3;
+ sf.thread3.urb_entry_read_offset = 1;
+
+ /* BRW_NEW_URB_FENCE */
+ sf.thread4.nr_urb_entries = brw->urb.nr_sf_entries;
+ sf.thread4.urb_entry_allocation_size = brw->urb.sfsize - 1;
+ sf.thread4.max_threads = MIN2(12, brw->urb.nr_sf_entries / 2) - 1;
+
+ if (INTEL_DEBUG & DEBUG_SINGLE_THREAD)
+ sf.thread4.max_threads = 0;
+
+ if (INTEL_DEBUG & DEBUG_STATS)
+ sf.thread4.stats_enable = 1;
+
+ /* CACHE_NEW_SF_VP */
+ sf.sf5.sf_viewport_state_offset = brw->sf.vp_gs_offset >> 5;
+
+ sf.sf5.viewport_transform = 1;
+
+ /* _NEW_SCISSOR */
+ if (brw->attribs.Scissor->Enabled)
+ sf.sf6.scissor = 1;
+
+ /* _NEW_POLYGON */
+ if (brw->attribs.Polygon->FrontFace == GL_CCW)
+ sf.sf5.front_winding = BRW_FRONTWINDING_CCW;
+ else
+ sf.sf5.front_winding = BRW_FRONTWINDING_CW;
+
+ if (brw->attribs.Polygon->CullFlag) {
+ switch (brw->attribs.Polygon->CullFaceMode) {
+ case GL_FRONT:
+ sf.sf6.cull_mode = BRW_CULLMODE_FRONT;
+ break;
+ case GL_BACK:
+ sf.sf6.cull_mode = BRW_CULLMODE_BACK;
+ break;
+ case GL_FRONT_AND_BACK:
+ sf.sf6.cull_mode = BRW_CULLMODE_BOTH;
+ break;
+ default:
+ assert(0);
+ break;
+ }
+ }
+ else
+ sf.sf6.cull_mode = BRW_CULLMODE_NONE;
+
+
+ /* _NEW_LINE */
+ sf.sf6.line_width = brw->attribs.Line->_Width * (1<<1);
+
+ sf.sf6.line_endcap_aa_region_width = 1;
+ if (brw->attribs.Line->SmoothFlag)
+ sf.sf6.aa_enable = 1;
+ else if (sf.sf6.line_width <= 0x2)
+ sf.sf6.line_width = 0;
+
+ /* _NEW_POINT */
+ sf.sf6.point_rast_rule = 1; /* opengl conventions */
+ sf.sf7.point_size = brw->attribs.Point->_Size * (1<<3);
+ sf.sf7.use_point_size_state = !brw->attribs.Point->_Attenuated;
+
+ /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
+ */
+ sf.sf7.trifan_pv = 2;
+ sf.sf7.linestrip_pv = 1;
+ sf.sf7.tristrip_pv = 2;
+ sf.sf7.line_last_pixel_enable = 0;
+
+ /* Set bias for OpenGL rasterization rules:
+ */
+ sf.sf6.dest_org_vbias = 0x8;
+ sf.sf6.dest_org_hbias = 0x8;
+
+ brw->sf.state_gs_offset = brw_cache_data( &brw->cache[BRW_SF_UNIT], &sf );
+}
+
+
+const struct brw_tracked_state brw_sf_unit = {
+ .dirty = {
+ .mesa = (_NEW_POLYGON |
+ _NEW_LINE |
+ _NEW_POINT |
+ _NEW_SCISSOR),
+ .brw = (BRW_NEW_URB_FENCE |
+ BRW_NEW_METAOPS),
+ .cache = (CACHE_NEW_SF_VP |
+ CACHE_NEW_SF_PROG)
+ },
+ .update = upload_sf_unit
+};
+
+
diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h
new file mode 100644
index 0000000000..b4cbdd7a38
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_state.h
@@ -0,0 +1,146 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#ifndef BRW_STATE_H
+#define BRW_STATE_H
+
+#include "brw_context.h"
+
+
+const struct brw_tracked_state brw_blend_constant_color;
+const struct brw_tracked_state brw_cc_unit;
+const struct brw_tracked_state brw_cc_vp;
+const struct brw_tracked_state brw_check_fallback;
+const struct brw_tracked_state brw_clip_prog;
+const struct brw_tracked_state brw_clip_unit;
+const struct brw_tracked_state brw_constant_buffer_state;
+const struct brw_tracked_state brw_constant_buffer;
+const struct brw_tracked_state brw_curbe_offsets;
+const struct brw_tracked_state brw_invarient_state;
+const struct brw_tracked_state brw_gs_prog;
+const struct brw_tracked_state brw_gs_unit;
+const struct brw_tracked_state brw_drawing_rect;
+const struct brw_tracked_state brw_line_stipple;
+const struct brw_tracked_state brw_pipelined_state_pointers;
+const struct brw_tracked_state brw_binding_table_pointers;
+const struct brw_tracked_state brw_depthbuffer;
+const struct brw_tracked_state brw_polygon_stipple_offset;
+const struct brw_tracked_state brw_polygon_stipple;
+const struct brw_tracked_state brw_program_parameters;
+const struct brw_tracked_state brw_recalculate_urb_fence;
+const struct brw_tracked_state brw_sf_prog;
+const struct brw_tracked_state brw_sf_unit;
+const struct brw_tracked_state brw_sf_vp;
+const struct brw_tracked_state brw_state_base_address;
+const struct brw_tracked_state brw_urb_fence;
+const struct brw_tracked_state brw_vertex_state;
+const struct brw_tracked_state brw_vs_prog;
+const struct brw_tracked_state brw_vs_unit;
+const struct brw_tracked_state brw_wm_input_sizes;
+const struct brw_tracked_state brw_wm_prog;
+const struct brw_tracked_state brw_wm_samplers;
+const struct brw_tracked_state brw_wm_surfaces;
+const struct brw_tracked_state brw_wm_unit;
+
+const struct brw_tracked_state brw_psp_urb_cbs;
+
+const struct brw_tracked_state brw_active_vertprog;
+const struct brw_tracked_state brw_tnl_vertprog;
+const struct brw_tracked_state brw_pipe_control;
+
+const struct brw_tracked_state brw_clear_surface_cache;
+const struct brw_tracked_state brw_clear_batch_cache;
+
+/***********************************************************************
+ * brw_state_cache.c
+ */
+GLuint brw_cache_data(struct brw_cache *cache,
+ const void *data );
+
+GLuint brw_cache_data_sz(struct brw_cache *cache,
+ const void *data,
+ GLuint data_sz);
+
+GLuint brw_upload_cache( struct brw_cache *cache,
+ const void *key,
+ GLuint key_sz,
+ const void *data,
+ GLuint data_sz,
+ const void *aux,
+ void *aux_return );
+
+GLboolean brw_search_cache( struct brw_cache *cache,
+ const void *key,
+ GLuint key_size,
+ void *aux_return,
+ GLuint *offset_return);
+
+void brw_init_caches( struct brw_context *brw );
+void brw_destroy_caches( struct brw_context *brw );
+
+/***********************************************************************
+ * brw_state_batch.c
+ */
+#define BRW_BATCH_STRUCT(brw, s) intel_batchbuffer_data( brw->intel.batch, (s), sizeof(*(s)), 0)
+#define BRW_CACHED_BATCH_STRUCT(brw, s) brw_cached_batch_struct( brw, (s), sizeof(*(s)) )
+
+GLboolean brw_cached_batch_struct( struct brw_context *brw,
+ const void *data,
+ GLuint sz );
+
+void brw_destroy_batch_cache( struct brw_context *brw );
+
+
+/***********************************************************************
+ * brw_state_pool.c
+ */
+void brw_init_pools( struct brw_context *brw );
+void brw_destroy_pools( struct brw_context *brw );
+
+GLboolean brw_pool_alloc( struct brw_mem_pool *pool,
+ GLuint size,
+ GLuint alignment,
+ GLuint *offset_return);
+
+void brw_pool_fence( struct brw_context *brw,
+ struct brw_mem_pool *pool,
+ GLuint fence );
+
+
+void brw_pool_check_wrap( struct brw_context *brw,
+ struct brw_mem_pool *pool );
+
+void brw_clear_all_caches( struct brw_context *brw );
+void brw_invalidate_pools( struct brw_context *brw );
+void brw_clear_batch_cache_flush( struct brw_context *brw );
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/brw_state_batch.c b/src/mesa/drivers/dri/i965/brw_state_batch.c
new file mode 100644
index 0000000000..909b0acd12
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_state_batch.c
@@ -0,0 +1,122 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+
+#include "brw_state.h"
+#include "brw_aub.h"
+#include "intel_batchbuffer.h"
+#include "imports.h"
+
+
+
+/* A facility similar to the data caching code above, which aims to
+ * prevent identical commands being issued repeatedly.
+ */
+GLboolean brw_cached_batch_struct( struct brw_context *brw,
+ const void *data,
+ GLuint sz )
+{
+ struct brw_cached_batch_item *item = brw->cached_batch_items;
+ struct header *newheader = (struct header *)data;
+
+ if (brw->emit_state_always) {
+ intel_batchbuffer_data(brw->intel.batch, data, sz, 0);
+ return GL_TRUE;
+ }
+
+ while (item) {
+ if (item->header->opcode == newheader->opcode) {
+ if (item->sz == sz && memcmp(item->header, newheader, sz) == 0)
+ return GL_FALSE;
+ if (item->sz != sz) {
+ _mesa_free(item->header);
+ item->header = _mesa_malloc(sz);
+ item->sz = sz;
+ }
+ goto emit;
+ }
+ item = item->next;
+ }
+
+ assert(!item);
+ item = CALLOC_STRUCT(brw_cached_batch_item);
+ item->header = _mesa_malloc(sz);
+ item->sz = sz;
+ item->next = brw->cached_batch_items;
+ brw->cached_batch_items = item;
+
+ emit:
+ memcpy(item->header, newheader, sz);
+ intel_batchbuffer_data(brw->intel.batch, data, sz, 0);
+ return GL_TRUE;
+}
+
+static void clear_batch_cache( struct brw_context *brw )
+{
+ struct brw_cached_batch_item *item = brw->cached_batch_items;
+
+ while (item) {
+ struct brw_cached_batch_item *next = item->next;
+ free((void *)item->header);
+ free(item);
+ item = next;
+ }
+
+ brw->cached_batch_items = NULL;
+
+
+ brw_clear_all_caches(brw);
+
+ bmReleaseBuffers(&brw->intel);
+
+ brw_invalidate_pools(brw);
+}
+
+void brw_clear_batch_cache_flush( struct brw_context *brw )
+{
+ clear_batch_cache(brw);
+
+ brw->wrap = 0;
+
+/* brw_do_flush(brw, BRW_FLUSH_STATE_CACHE|BRW_FLUSH_READ_CACHE); */
+
+ brw->state.dirty.mesa |= ~0;
+ brw->state.dirty.brw |= ~0;
+ brw->state.dirty.cache |= ~0;
+}
+
+
+
+void brw_destroy_batch_cache( struct brw_context *brw )
+{
+ clear_batch_cache(brw);
+}
diff --git a/src/mesa/drivers/dri/i965/brw_state_cache.c b/src/mesa/drivers/dri/i965/brw_state_cache.c
new file mode 100644
index 0000000000..71c6938f9a
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_state_cache.c
@@ -0,0 +1,469 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_state.h"
+#include "brw_aub.h"
+#include "intel_batchbuffer.h"
+#include "imports.h"
+
+/* XXX: Fixme - have to include these to get the sizes of the prog_key
+ * structs:
+ */
+#include "brw_wm.h"
+#include "brw_vs.h"
+#include "brw_clip.h"
+#include "brw_sf.h"
+#include "brw_gs.h"
+
+
+/***********************************************************************
+ * Check cache for uploaded version of struct, else upload new one.
+ * Fail when memory is exhausted.
+ *
+ * XXX: FIXME: Currently search is so slow it would be quicker to
+ * regenerate the data every time...
+ */
+
+static GLuint hash_key( const void *key, GLuint key_size )
+{
+ GLuint *ikey = (GLuint *)key;
+ GLuint hash = 0, i;
+
+ assert(key_size % 4 == 0);
+
+ /* I'm sure this can be improved on:
+ */
+ for (i = 0; i < key_size/4; i++)
+ hash ^= ikey[i];
+
+ return hash;
+}
+
+static struct brw_cache_item *search_cache( struct brw_cache *cache,
+ GLuint hash,
+ const void *key,
+ GLuint key_size)
+{
+ struct brw_cache_item *c;
+
+ for (c = cache->items[hash % cache->size]; c; c = c->next) {
+ if (c->hash == hash &&
+ c->key_size == key_size &&
+ memcmp(c->key, key, key_size) == 0)
+ return c;
+ }
+
+ return NULL;
+}
+
+
+static void rehash( struct brw_cache *cache )
+{
+ struct brw_cache_item **items;
+ struct brw_cache_item *c, *next;
+ GLuint size, i;
+
+ size = cache->size * 3;
+ items = (struct brw_cache_item**) _mesa_malloc(size * sizeof(*items));
+ _mesa_memset(items, 0, size * sizeof(*items));
+
+ for (i = 0; i < cache->size; i++)
+ for (c = cache->items[i]; c; c = next) {
+ next = c->next;
+ c->next = items[c->hash % size];
+ items[c->hash % size] = c;
+ }
+
+ FREE(cache->items);
+ cache->items = items;
+ cache->size = size;
+}
+
+
+GLboolean brw_search_cache( struct brw_cache *cache,
+ const void *key,
+ GLuint key_size,
+ void *aux_return,
+ GLuint *offset_return)
+{
+ struct brw_cache_item *item;
+ GLuint addr = 0;
+ GLuint hash = hash_key(key, key_size);
+
+ item = search_cache(cache, hash, key, key_size);
+
+ if (item) {
+ if (aux_return)
+ *(void **)aux_return = (void *)((char *)item->key + item->key_size);
+
+ *offset_return = addr = item->offset;
+ }
+
+ if (item == NULL || addr != cache->last_addr) {
+ cache->brw->state.dirty.cache |= 1<<cache->id;
+ cache->last_addr = addr;
+ }
+
+ return item != NULL;
+}
+
+GLuint brw_upload_cache( struct brw_cache *cache,
+ const void *key,
+ GLuint key_size,
+ const void *data,
+ GLuint data_size,
+ const void *aux,
+ void *aux_return )
+{
+ GLuint offset;
+ struct brw_cache_item *item = CALLOC_STRUCT(brw_cache_item);
+ GLuint hash = hash_key(key, key_size);
+ void *tmp = _mesa_malloc(key_size + cache->aux_size);
+
+ if (!brw_pool_alloc(cache->pool, data_size, 6, &offset)) {
+ /* Should not be possible:
+ */
+ _mesa_printf("brw_pool_alloc failed\n");
+ exit(1);
+ }
+
+ memcpy(tmp, key, key_size);
+
+ if (cache->aux_size)
+ memcpy(tmp+key_size, aux, cache->aux_size);
+
+ item->key = tmp;
+ item->hash = hash;
+ item->key_size = key_size;
+ item->offset = offset;
+ item->data_size = data_size;
+
+ if (++cache->n_items > cache->size * 1.5)
+ rehash(cache);
+
+ hash %= cache->size;
+ item->next = cache->items[hash];
+ cache->items[hash] = item;
+
+ if (aux_return) {
+ assert(cache->aux_size);
+ *(void **)aux_return = (void *)((char *)item->key + item->key_size);
+ }
+
+ if (INTEL_DEBUG & DEBUG_STATE)
+ _mesa_printf("upload %s: %d bytes to pool buffer %d offset %x\n",
+ cache->name,
+ data_size,
+ cache->pool->buffer,
+ offset);
+
+ /* Copy data to the buffer:
+ */
+ bmBufferSubDataAUB(&cache->brw->intel,
+ cache->pool->buffer,
+ offset,
+ data_size,
+ data,
+ cache->aub_type,
+ cache->aub_sub_type);
+
+
+ cache->brw->state.dirty.cache |= 1<<cache->id;
+ cache->last_addr = offset;
+
+ return offset;
+}
+
+/* This doesn't really work with aux data. Use search/upload instead
+ */
+GLuint brw_cache_data_sz(struct brw_cache *cache,
+ const void *data,
+ GLuint data_size)
+{
+ GLuint addr;
+
+ if (!brw_search_cache(cache, data, data_size, NULL, &addr)) {
+ addr = brw_upload_cache(cache,
+ data, data_size,
+ data, data_size,
+ NULL, NULL);
+ }
+
+ return addr;
+}
+
+GLuint brw_cache_data(struct brw_cache *cache,
+ const void *data)
+{
+ return brw_cache_data_sz(cache, data, cache->key_size);
+}
+
+
+
+
+
+static void brw_init_cache( struct brw_context *brw,
+ const char *name,
+ GLuint id,
+ GLuint key_size,
+ GLuint aux_size,
+ GLuint aub_type,
+ GLuint aub_sub_type )
+{
+ struct brw_cache *cache = &brw->cache[id];
+ cache->brw = brw;
+ cache->id = id;
+ cache->name = name;
+ cache->items = NULL;
+
+ cache->size = 7;
+ cache->n_items = 0;
+ cache->items = (struct brw_cache_item **)
+ _mesa_calloc(cache->size *
+ sizeof(struct brw_cache_item));
+
+
+ cache->key_size = key_size;
+ cache->aux_size = aux_size;
+ cache->aub_type = aub_type;
+ cache->aub_sub_type = aub_sub_type;
+ switch (aub_type) {
+ case DW_GENERAL_STATE: cache->pool = &brw->pool[BRW_GS_POOL]; break;
+ case DW_SURFACE_STATE: cache->pool = &brw->pool[BRW_SS_POOL]; break;
+ default: assert(0); break;
+ }
+}
+
+void brw_init_caches( struct brw_context *brw )
+{
+
+ brw_init_cache(brw,
+ "CC_VP",
+ BRW_CC_VP,
+ sizeof(struct brw_cc_viewport),
+ 0,
+ DW_GENERAL_STATE,
+ DWGS_COLOR_CALC_VIEWPORT_STATE);
+
+ brw_init_cache(brw,
+ "CC_UNIT",
+ BRW_CC_UNIT,
+ sizeof(struct brw_cc_unit_state),
+ 0,
+ DW_GENERAL_STATE,
+ DWGS_COLOR_CALC_STATE);
+
+ brw_init_cache(brw,
+ "WM_PROG",
+ BRW_WM_PROG,
+ sizeof(struct brw_wm_prog_key),
+ sizeof(struct brw_wm_prog_data),
+ DW_GENERAL_STATE,
+ DWGS_KERNEL_INSTRUCTIONS);
+
+ brw_init_cache(brw,
+ "SAMPLER_DEFAULT_COLOR",
+ BRW_SAMPLER_DEFAULT_COLOR,
+ sizeof(struct brw_sampler_default_color),
+ 0,
+ DW_GENERAL_STATE,
+ DWGS_SAMPLER_DEFAULT_COLOR);
+
+ brw_init_cache(brw,
+ "SAMPLER",
+ BRW_SAMPLER,
+ 0, /* variable key/data size */
+ 0,
+ DW_GENERAL_STATE,
+ DWGS_SAMPLER_STATE);
+
+ brw_init_cache(brw,
+ "WM_UNIT",
+ BRW_WM_UNIT,
+ sizeof(struct brw_wm_unit_state),
+ 0,
+ DW_GENERAL_STATE,
+ DWGS_WINDOWER_IZ_STATE);
+
+ brw_init_cache(brw,
+ "SF_PROG",
+ BRW_SF_PROG,
+ sizeof(struct brw_sf_prog_key),
+ sizeof(struct brw_sf_prog_data),
+ DW_GENERAL_STATE,
+ DWGS_KERNEL_INSTRUCTIONS);
+
+ brw_init_cache(brw,
+ "SF_VP",
+ BRW_SF_VP,
+ sizeof(struct brw_sf_viewport),
+ 0,
+ DW_GENERAL_STATE,
+ DWGS_STRIPS_FANS_VIEWPORT_STATE);
+
+ brw_init_cache(brw,
+ "SF_UNIT",
+ BRW_SF_UNIT,
+ sizeof(struct brw_sf_unit_state),
+ 0,
+ DW_GENERAL_STATE,
+ DWGS_STRIPS_FANS_STATE);
+
+ brw_init_cache(brw,
+ "VS_UNIT",
+ BRW_VS_UNIT,
+ sizeof(struct brw_vs_unit_state),
+ 0,
+ DW_GENERAL_STATE,
+ DWGS_VERTEX_SHADER_STATE);
+
+ brw_init_cache(brw,
+ "VS_PROG",
+ BRW_VS_PROG,
+ sizeof(struct brw_vs_prog_key),
+ sizeof(struct brw_vs_prog_data),
+ DW_GENERAL_STATE,
+ DWGS_KERNEL_INSTRUCTIONS);
+
+ brw_init_cache(brw,
+ "CLIP_UNIT",
+ BRW_CLIP_UNIT,
+ sizeof(struct brw_clip_unit_state),
+ 0,
+ DW_GENERAL_STATE,
+ DWGS_CLIPPER_STATE);
+
+ brw_init_cache(brw,
+ "CLIP_PROG",
+ BRW_CLIP_PROG,
+ sizeof(struct brw_clip_prog_key),
+ sizeof(struct brw_clip_prog_data),
+ DW_GENERAL_STATE,
+ DWGS_KERNEL_INSTRUCTIONS);
+
+ brw_init_cache(brw,
+ "GS_UNIT",
+ BRW_GS_UNIT,
+ sizeof(struct brw_gs_unit_state),
+ 0,
+ DW_GENERAL_STATE,
+ DWGS_GEOMETRY_SHADER_STATE);
+
+ brw_init_cache(brw,
+ "GS_PROG",
+ BRW_GS_PROG,
+ sizeof(struct brw_gs_prog_key),
+ sizeof(struct brw_gs_prog_data),
+ DW_GENERAL_STATE,
+ DWGS_KERNEL_INSTRUCTIONS);
+
+ brw_init_cache(brw,
+ "SS_SURFACE",
+ BRW_SS_SURFACE,
+ sizeof(struct brw_surface_state),
+ 0,
+ DW_SURFACE_STATE,
+ DWSS_SURFACE_STATE);
+
+ brw_init_cache(brw,
+ "SS_SURF_BIND",
+ BRW_SS_SURF_BIND,
+ sizeof(struct brw_surface_binding_table),
+ 0,
+ DW_SURFACE_STATE,
+ DWSS_BINDING_TABLE_STATE);
+}
+
+
+/* When we lose hardware context, need to invalidate the surface cache
+ * as these structs must be explicitly re-uploaded. They are subject
+ * to fixup by the memory manager as they contain absolute agp
+ * offsets, so we need to ensure there is a fresh version of the
+ * struct available to receive the fixup.
+ *
+ * XXX: Need to ensure that there aren't two versions of a surface or
+ * bufferobj with different backing data active in the same buffer at
+ * once? Otherwise the cache could confuse them. Maybe better not to
+ * cache at all?
+ *
+ * --> Isn't this the same as saying need to ensure batch is flushed
+ * before new data is uploaded to an existing buffer? We
+ * already try to make sure of that.
+ */
+static void clear_cache( struct brw_cache *cache )
+{
+ struct brw_cache_item *c, *next;
+ GLuint i;
+
+ for (i = 0; i < cache->size; i++) {
+ for (c = cache->items[i]; c; c = next) {
+ next = c->next;
+ free((void *)c->key);
+ free(c);
+ }
+ cache->items[i] = NULL;
+ }
+
+ cache->n_items = 0;
+}
+
+void brw_clear_all_caches( struct brw_context *brw )
+{
+ GLint i;
+
+ if (INTEL_DEBUG & DEBUG_STATE)
+ _mesa_printf("%s\n", __FUNCTION__);
+
+ for (i = 0; i < BRW_MAX_CACHE; i++)
+ clear_cache(&brw->cache[i]);
+
+ if (brw->curbe.last_buf) {
+ _mesa_free(brw->curbe.last_buf);
+ brw->curbe.last_buf = NULL;
+ }
+
+ brw->state.dirty.mesa |= ~0;
+ brw->state.dirty.brw |= ~0;
+ brw->state.dirty.cache |= ~0;
+}
+
+
+
+
+
+void brw_destroy_caches( struct brw_context *brw )
+{
+ GLuint i;
+
+ for (i = 0; i < BRW_MAX_CACHE; i++)
+ clear_cache(&brw->cache[i]);
+}
diff --git a/src/mesa/drivers/dri/i965/brw_state_pool.c b/src/mesa/drivers/dri/i965/brw_state_pool.c
new file mode 100644
index 0000000000..60565bf83c
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_state_pool.c
@@ -0,0 +1,153 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_state.h"
+#include "imports.h"
+
+#include "intel_ioctl.h"
+#include "bufmgr.h"
+
+GLboolean brw_pool_alloc( struct brw_mem_pool *pool,
+ GLuint size,
+ GLuint align,
+ GLuint *offset_return)
+{
+ GLuint align_mask = (1<<align)-1;
+ GLuint fixup = ((pool->offset + align_mask) & ~align_mask) - pool->offset;
+
+ size = (size + 3) & ~3;
+
+ if (pool->offset + fixup + size >= pool->size) {
+ assert(0);
+ exit(0);
+ }
+
+ pool->offset += fixup;
+ *offset_return = pool->offset;
+ pool->offset += size;
+
+ return GL_TRUE;
+}
+
+static
+void brw_invalidate_pool( struct intel_context *intel,
+ struct brw_mem_pool *pool )
+{
+ if (INTEL_DEBUG & DEBUG_STATE)
+ _mesa_printf("\n\n\n %s \n\n\n", __FUNCTION__);
+
+ bmBufferData(intel,
+ pool->buffer,
+ pool->size,
+ NULL,
+ 0);
+
+ pool->offset = 0;
+
+ brw_clear_all_caches(pool->brw);
+}
+
+static void brw_invalidate_pool_cb( struct intel_context *intel, void *ptr )
+{
+ struct brw_mem_pool *pool = (struct brw_mem_pool *) ptr;
+
+ pool->offset = 0;
+ brw_clear_all_caches(pool->brw);
+}
+
+
+
+static void brw_init_pool( struct brw_context *brw,
+ GLuint pool_id,
+ GLuint size )
+{
+ struct brw_mem_pool *pool = &brw->pool[pool_id];
+
+ pool->size = size;
+ pool->brw = brw;
+
+ bmGenBuffers(&brw->intel, "pool", 1, &pool->buffer);
+
+ /* Also want to say not to wait on fences when data is presented
+ */
+ bmBufferSetInvalidateCB(&brw->intel, pool->buffer,
+ brw_invalidate_pool_cb,
+ pool,
+ GL_TRUE);
+
+ bmBufferData(&brw->intel,
+ pool->buffer,
+ pool->size,
+ NULL,
+ 0);
+
+}
+
+static void brw_destroy_pool( struct brw_context *brw,
+ GLuint pool_id )
+{
+ struct brw_mem_pool *pool = &brw->pool[pool_id];
+
+ bmDeleteBuffers(&brw->intel, 1, &pool->buffer);
+}
+
+
+void brw_pool_check_wrap( struct brw_context *brw,
+ struct brw_mem_pool *pool )
+{
+ if (pool->offset > (pool->size * 3) / 4) {
+ if (brw->intel.aub_file)
+ brw->intel.aub_wrap = 1;
+ else
+ brw->state.dirty.brw |= BRW_NEW_CONTEXT;
+ }
+
+}
+
+void brw_init_pools( struct brw_context *brw )
+{
+ brw_init_pool(brw, BRW_GS_POOL, 0x80000);
+ brw_init_pool(brw, BRW_SS_POOL, 0x80000);
+}
+
+void brw_destroy_pools( struct brw_context *brw )
+{
+ brw_destroy_pool(brw, BRW_GS_POOL);
+ brw_destroy_pool(brw, BRW_SS_POOL);
+}
+
+
+void brw_invalidate_pools( struct brw_context *brw )
+{
+ brw_invalidate_pool(&brw->intel, &brw->pool[BRW_GS_POOL]);
+ brw_invalidate_pool(&brw->intel, &brw->pool[BRW_SS_POOL]);
+}
diff --git a/src/mesa/drivers/dri/i965/brw_state_upload.c b/src/mesa/drivers/dri/i965/brw_state_upload.c
new file mode 100644
index 0000000000..92c07c2962
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_state_upload.c
@@ -0,0 +1,264 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "bufmgr.h"
+#include "intel_batchbuffer.h"
+
+/* This is used to initialize brw->state.atoms[]. We could use this
+ * list directly except for a single atom, brw_constant_buffer, which
+ * has a .dirty value which changes according to the parameters of the
+ * current fragment and vertex programs, and so cannot be a static
+ * value.
+ */
+const struct brw_tracked_state *atoms[] =
+{
+ &brw_check_fallback,
+
+ &brw_tnl_vertprog,
+ &brw_active_vertprog,
+ &brw_wm_input_sizes,
+ &brw_vs_prog,
+ &brw_gs_prog,
+ &brw_clip_prog,
+ &brw_sf_prog,
+ &brw_wm_prog,
+
+ /* Once all the programs are done, we know how large urb entry
+ * sizes need to be and can decide if we need to change the urb
+ * layout.
+ */
+ &brw_curbe_offsets,
+ &brw_recalculate_urb_fence,
+
+
+ &brw_cc_vp,
+ &brw_cc_unit,
+
+ &brw_wm_surfaces, /* must do before samplers */
+ &brw_wm_samplers,
+
+ &brw_wm_unit,
+ &brw_sf_vp,
+ &brw_sf_unit,
+ &brw_vs_unit, /* always required, enabled or not */
+ &brw_clip_unit,
+ &brw_gs_unit,
+
+ /* Command packets:
+ */
+ &brw_invarient_state,
+ &brw_state_base_address,
+ &brw_pipe_control,
+
+ &brw_binding_table_pointers,
+ &brw_blend_constant_color,
+
+ &brw_drawing_rect,
+ &brw_depthbuffer,
+
+ &brw_polygon_stipple,
+ &brw_polygon_stipple_offset,
+
+ &brw_line_stipple,
+
+ /* Ordering of the commands below is documented as fixed.
+ */
+#if 0
+ &brw_pipelined_state_pointers,
+ &brw_urb_fence,
+ &brw_constant_buffer_state,
+#else
+ &brw_psp_urb_cbs,
+#endif
+
+
+ NULL, /* brw_constant_buffer */
+};
+
+
+void brw_init_state( struct brw_context *brw )
+{
+ GLuint i;
+
+ brw_init_pools(brw);
+ brw_init_caches(brw);
+
+ brw->state.atoms = _mesa_malloc(sizeof(atoms));
+ brw->state.nr_atoms = sizeof(atoms)/sizeof(*atoms);
+ _mesa_memcpy(brw->state.atoms, atoms, sizeof(atoms));
+
+ /* Patch in a pointer to the dynamic state atom:
+ */
+ for (i = 0; i < brw->state.nr_atoms; i++)
+ if (brw->state.atoms[i] == NULL)
+ brw->state.atoms[i] = &brw->curbe.tracked_state;
+
+ _mesa_memcpy(&brw->curbe.tracked_state,
+ &brw_constant_buffer,
+ sizeof(brw_constant_buffer));
+}
+
+
+void brw_destroy_state( struct brw_context *brw )
+{
+ if (brw->state.atoms) {
+ _mesa_free(brw->state.atoms);
+ brw->state.atoms = NULL;
+ }
+
+ brw_destroy_caches(brw);
+ brw_destroy_batch_cache(brw);
+ brw_destroy_pools(brw);
+}
+
+/***********************************************************************
+ */
+
+static GLboolean check_state( const struct brw_state_flags *a,
+ const struct brw_state_flags *b )
+{
+ return ((a->mesa & b->mesa) ||
+ (a->brw & b->brw) ||
+ (a->cache & b->cache));
+}
+
+static void accumulate_state( struct brw_state_flags *a,
+ const struct brw_state_flags *b )
+{
+ a->mesa |= b->mesa;
+ a->brw |= b->brw;
+ a->cache |= b->cache;
+}
+
+
+static void xor_states( struct brw_state_flags *result,
+ const struct brw_state_flags *a,
+ const struct brw_state_flags *b )
+{
+ result->mesa = a->mesa ^ b->mesa;
+ result->brw = a->brw ^ b->brw;
+ result->cache = a->cache ^ b->cache;
+}
+
+
+/***********************************************************************
+ * Emit all state:
+ */
+void brw_validate_state( struct brw_context *brw )
+{
+ struct brw_state_flags *state = &brw->state.dirty;
+ GLuint i;
+
+ state->mesa |= brw->intel.NewGLState;
+ brw->intel.NewGLState = 0;
+
+ if (brw->wrap)
+ state->brw |= BRW_NEW_CONTEXT;
+
+ if (brw->emit_state_always) {
+ state->mesa |= ~0;
+ state->brw |= ~0;
+ }
+
+ /* texenv program needs to notify us somehow when this happens:
+ * Some confusion about which state flag should represent this change.
+ */
+ if (brw->fragment_program != brw->attribs.FragmentProgram->_Current) {
+ brw->fragment_program = brw->attribs.FragmentProgram->_Current;
+ brw->state.dirty.mesa |= _NEW_PROGRAM;
+ brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
+ }
+
+
+ if (state->mesa == 0 &&
+ state->cache == 0 &&
+ state->brw == 0)
+ return;
+
+ if (brw->state.dirty.brw & BRW_NEW_CONTEXT)
+ brw_clear_batch_cache_flush(brw);
+
+
+ /* Make an early reference to the state pools, as we don't cope
+ * well with them being evicted from here down.
+ */
+ (void)bmBufferOffset(&brw->intel, brw->pool[BRW_GS_POOL].buffer);
+ (void)bmBufferOffset(&brw->intel, brw->pool[BRW_SS_POOL].buffer);
+ (void)bmBufferOffset(&brw->intel, brw->intel.batch->buffer);
+
+ if (INTEL_DEBUG) {
+ /* Debug version which enforces various sanity checks on the
+ * state flags which are generated and checked to help ensure
+ * state atoms are ordered correctly in the list.
+ */
+ struct brw_state_flags examined, prev;
+ _mesa_memset(&examined, 0, sizeof(examined));
+ prev = *state;
+
+ for (i = 0; i < brw->state.nr_atoms; i++) {
+ const struct brw_tracked_state *atom = brw->state.atoms[i];
+ struct brw_state_flags generated;
+
+ assert(atom->dirty.mesa ||
+ atom->dirty.brw ||
+ atom->dirty.cache);
+ assert(atom->update);
+
+ if (check_state(state, &atom->dirty)) {
+ brw->state.atoms[i]->update( brw );
+
+/* emit_foo(brw); */
+ }
+
+ accumulate_state(&examined, &atom->dirty);
+
+ /* generated = (prev ^ state)
+ * if (examined & generated)
+ * fail;
+ */
+ xor_states(&generated, &prev, state);
+ assert(!check_state(&examined, &generated));
+ prev = *state;
+ }
+ }
+ else {
+ for (i = 0; i < Elements(atoms); i++) {
+ if (check_state(state, &brw->state.atoms[i]->dirty))
+ brw->state.atoms[i]->update( brw );
+ }
+ }
+
+ memset(state, 0, sizeof(*state));
+}
diff --git a/src/mesa/drivers/dri/i965/brw_structs.h b/src/mesa/drivers/dri/i965/brw_structs.h
new file mode 100644
index 0000000000..25acdcfe94
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_structs.h
@@ -0,0 +1,1330 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#ifndef BRW_STRUCTS_H
+#define BRW_STRUCTS_H
+
+/* Command packets:
+ */
+struct header
+{
+ GLuint length:16;
+ GLuint opcode:16;
+};
+
+
+union header_union
+{
+ struct header bits;
+ GLuint dword;
+};
+
+struct brw_3d_control
+{
+ struct
+ {
+ GLuint length:8;
+ GLuint notify_enable:1;
+ GLuint pad:3;
+ GLuint wc_flush_enable:1;
+ GLuint depth_stall_enable:1;
+ GLuint operation:2;
+ GLuint opcode:16;
+ } header;
+
+ struct
+ {
+ GLuint pad:2;
+ GLuint dest_addr_type:1;
+ GLuint dest_addr:29;
+ } dest;
+
+ GLuint dword2;
+ GLuint dword3;
+};
+
+
+struct brw_3d_primitive
+{
+ struct
+ {
+ GLuint length:8;
+ GLuint pad:2;
+ GLuint topology:5;
+ GLuint indexed:1;
+ GLuint opcode:16;
+ } header;
+
+ GLuint verts_per_instance;
+ GLuint start_vert_location;
+ GLuint instance_count;
+ GLuint start_instance_location;
+ GLuint base_vert_location;
+};
+
+/* These seem to be passed around as function args, so it works out
+ * better to keep them as #defines:
+ */
+#define BRW_FLUSH_READ_CACHE 0x1
+#define BRW_FLUSH_STATE_CACHE 0x2
+#define BRW_INHIBIT_FLUSH_RENDER_CACHE 0x4
+#define BRW_FLUSH_SNAPSHOT_COUNTERS 0x8
+
+struct brw_mi_flush
+{
+ GLuint flags:4;
+ GLuint pad:12;
+ GLuint opcode:16;
+};
+
+struct brw_vf_statistics
+{
+ GLuint statistics_enable:1;
+ GLuint pad:15;
+ GLuint opcode:16;
+};
+
+
+
+struct brw_binding_table_pointers
+{
+ struct header header;
+ GLuint vs;
+ GLuint gs;
+ GLuint clp;
+ GLuint sf;
+ GLuint wm;
+};
+
+
+struct brw_blend_constant_color
+{
+ struct header header;
+ GLfloat blend_constant_color[4];
+};
+
+
+struct brw_depthbuffer
+{
+ union header_union header;
+
+ union {
+ struct {
+ GLuint pitch:18;
+ GLuint format:3;
+ GLuint pad:4;
+ GLuint depth_offset_disable:1;
+ GLuint tile_walk:1;
+ GLuint tiled_surface:1;
+ GLuint pad2:1;
+ GLuint surface_type:3;
+ } bits;
+ GLuint dword;
+ } dword1;
+
+ GLuint dword2_base_addr;
+
+ union {
+ struct {
+ GLuint pad:1;
+ GLuint mipmap_layout:1;
+ GLuint lod:4;
+ GLuint width:13;
+ GLuint height:13;
+ } bits;
+ GLuint dword;
+ } dword3;
+
+ union {
+ struct {
+ GLuint pad:12;
+ GLuint min_array_element:9;
+ GLuint depth:11;
+ } bits;
+ GLuint dword;
+ } dword4;
+};
+
+struct brw_drawrect
+{
+ struct header header;
+ GLuint xmin:16;
+ GLuint ymin:16;
+ GLuint xmax:16;
+ GLuint ymax:16;
+ GLuint xorg:16;
+ GLuint yorg:16;
+};
+
+
+
+
+struct brw_global_depth_offset_clamp
+{
+ struct header header;
+ GLfloat depth_offset_clamp;
+};
+
+struct brw_indexbuffer
+{
+ union {
+ struct
+ {
+ GLuint length:8;
+ GLuint index_format:2;
+ GLuint cut_index_enable:1;
+ GLuint pad:5;
+ GLuint opcode:16;
+ } bits;
+ GLuint dword;
+
+ } header;
+
+ GLuint buffer_start;
+ GLuint buffer_end;
+};
+
+
+struct brw_line_stipple
+{
+ struct header header;
+
+ struct
+ {
+ GLuint pattern:16;
+ GLuint pad:16;
+ } bits0;
+
+ struct
+ {
+ GLuint repeat_count:9;
+ GLuint pad:7;
+ GLuint inverse_repeat_count:16;
+ } bits1;
+};
+
+
+struct brw_pipelined_state_pointers
+{
+ struct header header;
+
+ struct {
+ GLuint pad:5;
+ GLuint offset:27;
+ } vs;
+
+ struct
+ {
+ GLuint enable:1;
+ GLuint pad:4;
+ GLuint offset:27;
+ } gs;
+
+ struct
+ {
+ GLuint enable:1;
+ GLuint pad:4;
+ GLuint offset:27;
+ } clp;
+
+ struct
+ {
+ GLuint pad:5;
+ GLuint offset:27;
+ } sf;
+
+ struct
+ {
+ GLuint pad:5;
+ GLuint offset:27;
+ } wm;
+
+ struct
+ {
+ GLuint pad:5;
+ GLuint offset:27; /* KW: check me! */
+ } cc;
+};
+
+
+struct brw_polygon_stipple_offset
+{
+ struct header header;
+
+ struct {
+ GLuint y_offset:5;
+ GLuint pad:3;
+ GLuint x_offset:5;
+ GLuint pad0:19;
+ } bits0;
+};
+
+
+
+struct brw_polygon_stipple
+{
+ struct header header;
+ GLuint stipple[32];
+};
+
+
+
+struct brw_pipeline_select
+{
+ struct
+ {
+ GLuint pipeline_select:1;
+ GLuint pad:15;
+ GLuint opcode:16;
+ } header;
+};
+
+
+struct brw_pipe_control
+{
+ struct
+ {
+ GLuint length:8;
+ GLuint notify_enable:1;
+ GLuint pad:2;
+ GLuint instruction_state_cache_flush_enable:1;
+ GLuint write_cache_flush_enable:1;
+ GLuint depth_stall_enable:1;
+ GLuint post_sync_operation:2;
+
+ GLuint opcode:16;
+ } header;
+
+ struct
+ {
+ GLuint pad:2;
+ GLuint dest_addr_type:1;
+ GLuint dest_addr:29;
+ } bits1;
+
+ GLuint data0;
+ GLuint data1;
+};
+
+
+struct brw_urb_fence
+{
+ struct
+ {
+ GLuint length:8;
+ GLuint vs_realloc:1;
+ GLuint gs_realloc:1;
+ GLuint clp_realloc:1;
+ GLuint sf_realloc:1;
+ GLuint vfe_realloc:1;
+ GLuint cs_realloc:1;
+ GLuint pad:2;
+ GLuint opcode:16;
+ } header;
+
+ struct
+ {
+ GLuint vs_fence:10;
+ GLuint gs_fence:10;
+ GLuint clp_fence:10;
+ GLuint pad:2;
+ } bits0;
+
+ struct
+ {
+ GLuint sf_fence:10;
+ GLuint vf_fence:10;
+ GLuint cs_fence:10;
+ GLuint pad:2;
+ } bits1;
+};
+
+struct brw_constant_buffer_state /* previously brw_command_streamer */
+{
+ struct header header;
+
+ struct
+ {
+ GLuint nr_urb_entries:3;
+ GLuint pad:1;
+ GLuint urb_entry_size:5;
+ GLuint pad0:23;
+ } bits0;
+};
+
+struct brw_constant_buffer
+{
+ struct
+ {
+ GLuint length:8;
+ GLuint valid:1;
+ GLuint pad:7;
+ GLuint opcode:16;
+ } header;
+
+ struct
+ {
+ GLuint buffer_length:6;
+ GLuint buffer_address:26;
+ } bits0;
+};
+
+struct brw_state_base_address
+{
+ struct header header;
+
+ struct
+ {
+ GLuint modify_enable:1;
+ GLuint pad:4;
+ GLuint general_state_address:27;
+ } bits0;
+
+ struct
+ {
+ GLuint modify_enable:1;
+ GLuint pad:4;
+ GLuint surface_state_address:27;
+ } bits1;
+
+ struct
+ {
+ GLuint modify_enable:1;
+ GLuint pad:4;
+ GLuint indirect_object_state_address:27;
+ } bits2;
+
+ struct
+ {
+ GLuint modify_enable:1;
+ GLuint pad:11;
+ GLuint general_state_upper_bound:20;
+ } bits3;
+
+ struct
+ {
+ GLuint modify_enable:1;
+ GLuint pad:11;
+ GLuint indirect_object_state_upper_bound:20;
+ } bits4;
+};
+
+struct brw_state_prefetch
+{
+ struct header header;
+
+ struct
+ {
+ GLuint prefetch_count:3;
+ GLuint pad:3;
+ GLuint prefetch_pointer:26;
+ } bits0;
+};
+
+struct brw_system_instruction_pointer
+{
+ struct header header;
+
+ struct
+ {
+ GLuint pad:4;
+ GLuint system_instruction_pointer:28;
+ } bits0;
+};
+
+
+
+
+/* State structs for the various fixed function units:
+ */
+
+
+struct thread0
+{
+ GLuint pad0:1;
+ GLuint grf_reg_count:3;
+ GLuint pad1:2;
+ GLuint kernel_start_pointer:26;
+};
+
+struct thread1
+{
+ GLuint ext_halt_exception_enable:1;
+ GLuint sw_exception_enable:1;
+ GLuint mask_stack_exception_enable:1;
+ GLuint timeout_exception_enable:1;
+ GLuint illegal_op_exception_enable:1;
+ GLuint pad0:3;
+ GLuint depth_coef_urb_read_offset:6; /* WM only */
+ GLuint pad1:2;
+ GLuint floating_point_mode:1;
+ GLuint thread_priority:1;
+ GLuint binding_table_entry_count:8;
+ GLuint pad3:5;
+ GLuint single_program_flow:1;
+};
+
+struct thread2
+{
+ GLuint per_thread_scratch_space:4;
+ GLuint pad0:6;
+ GLuint scratch_space_base_pointer:22;
+};
+
+
+struct thread3
+{
+ GLuint dispatch_grf_start_reg:4;
+ GLuint urb_entry_read_offset:6;
+ GLuint pad0:1;
+ GLuint urb_entry_read_length:6;
+ GLuint pad1:1;
+ GLuint const_urb_entry_read_offset:6;
+ GLuint pad2:1;
+ GLuint const_urb_entry_read_length:6;
+ GLuint pad3:1;
+};
+
+
+
+struct brw_clip_unit_state
+{
+ struct thread0 thread0;
+ struct thread1 thread1;
+ struct thread2 thread2;
+ struct thread3 thread3;
+
+ struct
+ {
+ GLuint pad0:9;
+ GLuint gs_output_stats:1; /* not always */
+ GLuint stats_enable:1;
+ GLuint nr_urb_entries:7;
+ GLuint pad1:1;
+ GLuint urb_entry_allocation_size:5;
+ GLuint pad2:1;
+ GLuint max_threads:6; /* may be less */
+ GLuint pad3:1;
+ } thread4;
+
+ struct
+ {
+ GLuint pad0:13;
+ GLuint clip_mode:3;
+ GLuint userclip_enable_flags:8;
+ GLuint userclip_must_clip:1;
+ GLuint pad1:1;
+ GLuint guard_band_enable:1;
+ GLuint viewport_z_clip_enable:1;
+ GLuint viewport_xy_clip_enable:1;
+ GLuint vertex_position_space:1;
+ GLuint api_mode:1;
+ GLuint pad2:1;
+ } clip5;
+
+ struct
+ {
+ GLuint pad0:5;
+ GLuint clipper_viewport_state_ptr:27;
+ } clip6;
+
+
+ GLfloat viewport_xmin;
+ GLfloat viewport_xmax;
+ GLfloat viewport_ymin;
+ GLfloat viewport_ymax;
+};
+
+
+
+struct brw_cc_unit_state
+{
+ struct
+ {
+ GLuint pad0:3;
+ GLuint bf_stencil_pass_depth_pass_op:3;
+ GLuint bf_stencil_pass_depth_fail_op:3;
+ GLuint bf_stencil_fail_op:3;
+ GLuint bf_stencil_func:3;
+ GLuint bf_stencil_enable:1;
+ GLuint pad1:2;
+ GLuint stencil_write_enable:1;
+ GLuint stencil_pass_depth_pass_op:3;
+ GLuint stencil_pass_depth_fail_op:3;
+ GLuint stencil_fail_op:3;
+ GLuint stencil_func:3;
+ GLuint stencil_enable:1;
+ } cc0;
+
+
+ struct
+ {
+ GLuint bf_stencil_ref:8;
+ GLuint stencil_write_mask:8;
+ GLuint stencil_test_mask:8;
+ GLuint stencil_ref:8;
+ } cc1;
+
+
+ struct
+ {
+ GLuint logicop_enable:1;
+ GLuint pad0:10;
+ GLuint depth_write_enable:1;
+ GLuint depth_test_function:3;
+ GLuint depth_test:1;
+ GLuint bf_stencil_write_mask:8;
+ GLuint bf_stencil_test_mask:8;
+ } cc2;
+
+
+ struct
+ {
+ GLuint pad0:8;
+ GLuint alpha_test_func:3;
+ GLuint alpha_test:1;
+ GLuint blend_enable:1;
+ GLuint ia_blend_enable:1;
+ GLuint pad1:1;
+ GLuint alpha_test_format:1;
+ GLuint pad2:16;
+ } cc3;
+
+ struct
+ {
+ GLuint pad0:5;
+ GLuint cc_viewport_state_offset:27;
+ } cc4;
+
+ struct
+ {
+ GLuint pad0:2;
+ GLuint ia_dest_blend_factor:5;
+ GLuint ia_src_blend_factor:5;
+ GLuint ia_blend_function:3;
+ GLuint statistics_enable:1;
+ GLuint logicop_func:4;
+ GLuint pad1:11;
+ GLuint dither_enable:1;
+ } cc5;
+
+ struct
+ {
+ GLuint clamp_post_alpha_blend:1;
+ GLuint clamp_pre_alpha_blend:1;
+ GLuint clamp_range:2;
+ GLuint pad0:11;
+ GLuint y_dither_offset:2;
+ GLuint x_dither_offset:2;
+ GLuint dest_blend_factor:5;
+ GLuint src_blend_factor:5;
+ GLuint blend_function:3;
+ } cc6;
+
+ struct {
+ union {
+ GLfloat f;
+ GLubyte ub[4];
+ } alpha_ref;
+ } cc7;
+};
+
+
+
+struct brw_sf_unit_state
+{
+ struct thread0 thread0;
+ struct thread1 thread1;
+ struct thread2 thread2;
+ struct thread3 thread3;
+
+ struct
+ {
+ GLuint pad0:10;
+ GLuint stats_enable:1;
+ GLuint nr_urb_entries:7;
+ GLuint pad1:1;
+ GLuint urb_entry_allocation_size:5;
+ GLuint pad2:1;
+ GLuint max_threads:6;
+ GLuint pad3:1;
+ } thread4;
+
+ struct
+ {
+ GLuint front_winding:1;
+ GLuint viewport_transform:1;
+ GLuint pad0:3;
+ GLuint sf_viewport_state_offset:27;
+ } sf5;
+
+ struct
+ {
+ GLuint pad0:9;
+ GLuint dest_org_vbias:4;
+ GLuint dest_org_hbias:4;
+ GLuint scissor:1;
+ GLuint disable_2x2_trifilter:1;
+ GLuint disable_zero_pix_trifilter:1;
+ GLuint point_rast_rule:2;
+ GLuint line_endcap_aa_region_width:2;
+ GLuint line_width:4;
+ GLuint fast_scissor_disable:1;
+ GLuint cull_mode:2;
+ GLuint aa_enable:1;
+ } sf6;
+
+ struct
+ {
+ GLuint point_size:11;
+ GLuint use_point_size_state:1;
+ GLuint subpixel_precision:1;
+ GLuint sprite_point:1;
+ GLuint pad0:11;
+ GLuint trifan_pv:2;
+ GLuint linestrip_pv:2;
+ GLuint tristrip_pv:2;
+ GLuint line_last_pixel_enable:1;
+ } sf7;
+
+};
+
+
+struct brw_gs_unit_state
+{
+ struct thread0 thread0;
+ struct thread1 thread1;
+ struct thread2 thread2;
+ struct thread3 thread3;
+
+ struct
+ {
+ GLuint pad0:10;
+ GLuint stats_enable:1;
+ GLuint nr_urb_entries:7;
+ GLuint pad1:1;
+ GLuint urb_entry_allocation_size:5;
+ GLuint pad2:1;
+ GLuint max_threads:1;
+ GLuint pad3:6;
+ } thread4;
+
+ struct
+ {
+ GLuint sampler_count:3;
+ GLuint pad0:2;
+ GLuint sampler_state_pointer:27;
+ } gs5;
+
+
+ struct
+ {
+ GLuint max_vp_index:4;
+ GLuint pad0:26;
+ GLuint reorder_enable:1;
+ GLuint pad1:1;
+ } gs6;
+};
+
+
+struct brw_vs_unit_state
+{
+ struct thread0 thread0;
+ struct thread1 thread1;
+ struct thread2 thread2;
+ struct thread3 thread3;
+
+ struct
+ {
+ GLuint pad0:10;
+ GLuint stats_enable:1;
+ GLuint nr_urb_entries:7;
+ GLuint pad1:1;
+ GLuint urb_entry_allocation_size:5;
+ GLuint pad2:1;
+ GLuint max_threads:4;
+ GLuint pad3:3;
+ } thread4;
+
+ struct
+ {
+ GLuint sampler_count:3;
+ GLuint pad0:2;
+ GLuint sampler_state_pointer:27;
+ } vs5;
+
+ struct
+ {
+ GLuint vs_enable:1;
+ GLuint vert_cache_disable:1;
+ GLuint pad0:30;
+ } vs6;
+};
+
+
+struct brw_wm_unit_state
+{
+ struct thread0 thread0;
+ struct thread1 thread1;
+ struct thread2 thread2;
+ struct thread3 thread3;
+
+ struct {
+ GLuint stats_enable:1;
+ GLuint pad0:1;
+ GLuint sampler_count:3;
+ GLuint sampler_state_pointer:27;
+ } wm4;
+
+ struct
+ {
+ GLuint enable_8_pix:1;
+ GLuint enable_16_pix:1;
+ GLuint enable_32_pix:1;
+ GLuint pad0:7;
+ GLuint legacy_global_depth_bias:1;
+ GLuint line_stipple:1;
+ GLuint depth_offset:1;
+ GLuint polygon_stipple:1;
+ GLuint line_aa_region_width:2;
+ GLuint line_endcap_aa_region_width:2;
+ GLuint early_depth_test:1;
+ GLuint thread_dispatch_enable:1;
+ GLuint program_uses_depth:1;
+ GLuint program_computes_depth:1;
+ GLuint program_uses_killpixel:1;
+ GLuint legacy_line_rast: 1;
+ GLuint pad1:1;
+ GLuint max_threads:6;
+ GLuint pad2:1;
+ } wm5;
+
+ GLfloat global_depth_offset_constant;
+ GLfloat global_depth_offset_scale;
+};
+
+struct brw_sampler_default_color {
+ GLfloat color[4];
+};
+
+struct brw_sampler_state
+{
+
+ struct
+ {
+ GLuint shadow_function:3;
+ GLuint lod_bias:11;
+ GLuint min_filter:3;
+ GLuint mag_filter:3;
+ GLuint mip_filter:2;
+ GLuint base_level:5;
+ GLuint pad:1;
+ GLuint lod_preclamp:1;
+ GLuint default_color_mode:1;
+ GLuint pad0:1;
+ GLuint disable:1;
+ } ss0;
+
+ struct
+ {
+ GLuint r_wrap_mode:3;
+ GLuint t_wrap_mode:3;
+ GLuint s_wrap_mode:3;
+ GLuint pad:3;
+ GLuint max_lod:10;
+ GLuint min_lod:10;
+ } ss1;
+
+
+ struct
+ {
+ GLuint pad:5;
+ GLuint default_color_pointer:27;
+ } ss2;
+
+ struct
+ {
+ GLuint pad:19;
+ GLuint max_aniso:3;
+ GLuint chroma_key_mode:1;
+ GLuint chroma_key_index:2;
+ GLuint chroma_key_enable:1;
+ GLuint monochrome_filter_width:3;
+ GLuint monochrome_filter_height:3;
+ } ss3;
+};
+
+
+struct brw_clipper_viewport
+{
+ GLfloat xmin;
+ GLfloat xmax;
+ GLfloat ymin;
+ GLfloat ymax;
+};
+
+struct brw_cc_viewport
+{
+ GLfloat min_depth;
+ GLfloat max_depth;
+};
+
+struct brw_sf_viewport
+{
+ struct {
+ GLfloat m00;
+ GLfloat m11;
+ GLfloat m22;
+ GLfloat m30;
+ GLfloat m31;
+ GLfloat m32;
+ } viewport;
+
+ struct {
+ GLshort xmin;
+ GLshort ymin;
+ GLshort xmax;
+ GLshort ymax;
+ } scissor;
+};
+
+/* Documented in the subsystem/shared-functions/sampler chapter...
+ */
+struct brw_surface_state
+{
+ struct {
+ GLuint cube_pos_z:1;
+ GLuint cube_neg_z:1;
+ GLuint cube_pos_y:1;
+ GLuint cube_neg_y:1;
+ GLuint cube_pos_x:1;
+ GLuint cube_neg_x:1;
+ GLuint pad:4;
+ GLuint mipmap_layout_mode:1;
+ GLuint vert_line_stride_ofs:1;
+ GLuint vert_line_stride:1;
+ GLuint color_blend:1;
+ GLuint writedisable_blue:1;
+ GLuint writedisable_green:1;
+ GLuint writedisable_red:1;
+ GLuint writedisable_alpha:1;
+ GLuint surface_format:9;
+ GLuint data_return_format:1;
+ GLuint pad0:1;
+ GLuint surface_type:3;
+ } ss0;
+
+ struct {
+ GLuint base_addr;
+ } ss1;
+
+ struct {
+ GLuint pad:2;
+ GLuint mip_count:4;
+ GLuint width:13;
+ GLuint height:13;
+ } ss2;
+
+ struct {
+ GLuint tile_walk:1;
+ GLuint tiled_surface:1;
+ GLuint pad:1;
+ GLuint pitch:18;
+ GLuint depth:11;
+ } ss3;
+
+ struct {
+ GLuint pad:19;
+ GLuint min_array_elt:9;
+ GLuint min_lod:4;
+ } ss4;
+};
+
+
+
+struct brw_vertex_buffer_state
+{
+ struct {
+ GLuint pitch:11;
+ GLuint pad:15;
+ GLuint access_type:1;
+ GLuint vb_index:5;
+ } vb0;
+
+ GLuint start_addr;
+ GLuint max_index;
+#if 1
+ GLuint instance_data_step_rate; /* not included for sequential/random vertices? */
+#endif
+};
+
+#define BRW_VBP_MAX 17
+
+struct brw_vb_array_state {
+ struct header header;
+ struct brw_vertex_buffer_state vb[BRW_VBP_MAX];
+};
+
+
+struct brw_vertex_element_state
+{
+ struct
+ {
+ GLuint src_offset:11;
+ GLuint pad:5;
+ GLuint src_format:9;
+ GLuint pad0:1;
+ GLuint valid:1;
+ GLuint vertex_buffer_index:5;
+ } ve0;
+
+ struct
+ {
+ GLuint dst_offset:8;
+ GLuint pad:8;
+ GLuint vfcomponent3:4;
+ GLuint vfcomponent2:4;
+ GLuint vfcomponent1:4;
+ GLuint vfcomponent0:4;
+ } ve1;
+};
+
+#define BRW_VEP_MAX 18
+
+struct brw_vertex_element_packet {
+ struct header header;
+ struct brw_vertex_element_state ve[BRW_VEP_MAX]; /* note: less than _TNL_ATTRIB_MAX */
+};
+
+
+struct brw_urb_immediate {
+ GLuint opcode:4;
+ GLuint offset:6;
+ GLuint swizzle_control:2;
+ GLuint pad:1;
+ GLuint allocate:1;
+ GLuint used:1;
+ GLuint complete:1;
+ GLuint response_length:4;
+ GLuint msg_length:4;
+ GLuint msg_target:4;
+ GLuint pad1:3;
+ GLuint end_of_thread:1;
+};
+
+/* Instruction format for the execution units:
+ */
+
+struct brw_instruction
+{
+ struct
+ {
+ GLuint opcode:7;
+ GLuint pad:1;
+ GLuint access_mode:1;
+ GLuint mask_control:1;
+ GLuint dependency_control:2;
+ GLuint compression_control:2;
+ GLuint thread_control:2;
+ GLuint predicate_control:4;
+ GLuint predicate_inverse:1;
+ GLuint execution_size:3;
+ GLuint destreg__conditonalmod:4; /* destreg - send, conditionalmod - others */
+ GLuint pad0:2;
+ GLuint debug_control:1;
+ GLuint saturate:1;
+ } header;
+
+ union {
+ struct
+ {
+ GLuint dest_reg_file:2;
+ GLuint dest_reg_type:3;
+ GLuint src0_reg_file:2;
+ GLuint src0_reg_type:3;
+ GLuint src1_reg_file:2;
+ GLuint src1_reg_type:3;
+ GLuint pad:1;
+ GLuint dest_subreg_nr:5;
+ GLuint dest_reg_nr:8;
+ GLuint dest_horiz_stride:2;
+ GLuint dest_address_mode:1;
+ } da1;
+
+ struct
+ {
+ GLuint dest_reg_file:2;
+ GLuint dest_reg_type:3;
+ GLuint src0_reg_file:2;
+ GLuint src0_reg_type:3;
+ GLuint pad:6;
+ GLint dest_indirect_offset:10; /* offset against the deref'd address reg */
+ GLuint dest_subreg_nr:3; /* subnr for the address reg a0.x */
+ GLuint dest_horiz_stride:2;
+ GLuint dest_address_mode:1;
+ } ia1;
+
+ struct
+ {
+ GLuint dest_reg_file:2;
+ GLuint dest_reg_type:3;
+ GLuint src0_reg_file:2;
+ GLuint src0_reg_type:3;
+ GLuint src1_reg_file:2;
+ GLuint src1_reg_type:3;
+ GLuint pad0:1;
+ GLuint dest_writemask:4;
+ GLuint dest_subreg_nr:1;
+ GLuint dest_reg_nr:8;
+ GLuint pad1:2;
+ GLuint dest_address_mode:1;
+ } da16;
+
+ struct
+ {
+ GLuint dest_reg_file:2;
+ GLuint dest_reg_type:3;
+ GLuint src0_reg_file:2;
+ GLuint src0_reg_type:3;
+ GLuint pad0:6;
+ GLuint dest_writemask:4;
+ GLint dest_indirect_offset:6;
+ GLuint dest_subreg_nr:3;
+ GLuint pad1:2;
+ GLuint dest_address_mode:1;
+ } ia16;
+ } bits1;
+
+
+ union {
+ struct
+ {
+ GLuint src0_subreg_nr:5;
+ GLuint src0_reg_nr:8;
+ GLuint src0_abs:1;
+ GLuint src0_negate:1;
+ GLuint src0_address_mode:1;
+ GLuint src0_horiz_stride:2;
+ GLuint src0_width:3;
+ GLuint src0_vert_stride:4;
+ GLuint flag_reg_nr:1;
+ GLuint pad:6;
+ } da1;
+
+ struct
+ {
+ GLint src0_indirect_offset:10;
+ GLuint src0_subreg_nr:3;
+ GLuint src0_abs:1;
+ GLuint src0_negate:1;
+ GLuint src0_address_mode:1;
+ GLuint src0_horiz_stride:2;
+ GLuint src0_width:3;
+ GLuint src0_vert_stride:4;
+ GLuint flag_reg_nr:1;
+ GLuint pad:6;
+ } ia1;
+
+ struct
+ {
+ GLuint src0_swz_x:2;
+ GLuint src0_swz_y:2;
+ GLuint src0_subreg_nr:1;
+ GLuint src0_reg_nr:8;
+ GLuint src0_abs:1;
+ GLuint src0_negate:1;
+ GLuint src0_address_mode:1;
+ GLuint src0_swz_z:2;
+ GLuint src0_swz_w:2;
+ GLuint pad0:1;
+ GLuint src0_vert_stride:4;
+ GLuint flag_reg_nr:1;
+ GLuint pad1:6;
+ } da16;
+
+ struct
+ {
+ GLuint src0_swz_x:2;
+ GLuint src0_swz_y:2;
+ GLint src0_indirect_offset:6;
+ GLuint src0_subreg_nr:3;
+ GLuint src0_abs:1;
+ GLuint src0_negate:1;
+ GLuint src0_address_mode:1;
+ GLuint src0_swz_z:2;
+ GLuint src0_swz_w:2;
+ GLuint pad0:1;
+ GLuint src0_vert_stride:4;
+ GLuint flag_reg_nr:1;
+ GLuint pad1:6;
+ } ia16;
+
+ } bits2;
+
+ union
+ {
+ struct
+ {
+ GLuint src1_subreg_nr:5;
+ GLuint src1_reg_nr:8;
+ GLuint src1_abs:1;
+ GLuint src1_negate:1;
+ GLuint pad:1;
+ GLuint src1_horiz_stride:2;
+ GLuint src1_width:3;
+ GLuint src1_vert_stride:4;
+ GLuint pad0:7;
+ } da1;
+
+ struct
+ {
+ GLuint src1_swz_x:2;
+ GLuint src1_swz_y:2;
+ GLuint src1_subreg_nr:1;
+ GLuint src1_reg_nr:8;
+ GLuint src1_abs:1;
+ GLuint src1_negate:1;
+ GLuint pad0:1;
+ GLuint src1_swz_z:2;
+ GLuint src1_swz_w:2;
+ GLuint pad1:1;
+ GLuint src1_vert_stride:4;
+ GLuint pad2:7;
+ } da16;
+
+ struct
+ {
+ GLint src1_indirect_offset:10;
+ GLuint src1_subreg_nr:3;
+ GLuint src1_abs:1;
+ GLuint src1_negate:1;
+ GLuint pad0:1;
+ GLuint src1_horiz_stride:2;
+ GLuint src1_width:3;
+ GLuint src1_vert_stride:4;
+ GLuint flag_reg_nr:1;
+ GLuint pad1:6;
+ } ia1;
+
+ struct
+ {
+ GLuint src1_swz_x:2;
+ GLuint src1_swz_y:2;
+ GLint src1_indirect_offset:6;
+ GLuint src1_subreg_nr:3;
+ GLuint src1_abs:1;
+ GLuint src1_negate:1;
+ GLuint pad0:1;
+ GLuint src1_swz_z:2;
+ GLuint src1_swz_w:2;
+ GLuint pad1:1;
+ GLuint src1_vert_stride:4;
+ GLuint flag_reg_nr:1;
+ GLuint pad2:6;
+ } ia16;
+
+
+ struct
+ {
+ GLint jump_count:16; /* note: signed */
+ GLuint pop_count:4;
+ GLuint pad0:12;
+ } if_else;
+
+ struct {
+ GLuint function:4;
+ GLuint int_type:1;
+ GLuint precision:1;
+ GLuint saturate:1;
+ GLuint data_type:1;
+ GLuint pad0:8;
+ GLuint response_length:4;
+ GLuint msg_length:4;
+ GLuint msg_target:4;
+ GLuint pad1:3;
+ GLuint end_of_thread:1;
+ } math;
+
+ struct {
+ GLuint binding_table_index:8;
+ GLuint sampler:4;
+ GLuint return_format:2;
+ GLuint msg_type:2;
+ GLuint response_length:4;
+ GLuint msg_length:4;
+ GLuint msg_target:4;
+ GLuint pad1:3;
+ GLuint end_of_thread:1;
+ } sampler;
+
+ struct brw_urb_immediate urb;
+
+ struct {
+ GLuint binding_table_index:8;
+ GLuint msg_control:4;
+ GLuint msg_type:2;
+ GLuint target_cache:2;
+ GLuint response_length:4;
+ GLuint msg_length:4;
+ GLuint msg_target:4;
+ GLuint pad1:3;
+ GLuint end_of_thread:1;
+ } dp_read;
+
+ struct {
+ GLuint binding_table_index:8;
+ GLuint msg_control:3;
+ GLuint pixel_scoreboard_clear:1;
+ GLuint msg_type:3;
+ GLuint send_commit_msg:1;
+ GLuint response_length:4;
+ GLuint msg_length:4;
+ GLuint msg_target:4;
+ GLuint pad1:3;
+ GLuint end_of_thread:1;
+ } dp_write;
+
+ struct {
+ GLuint pad:16;
+ GLuint response_length:4;
+ GLuint msg_length:4;
+ GLuint msg_target:4;
+ GLuint pad1:3;
+ GLuint end_of_thread:1;
+ } generic;
+
+ GLuint ud;
+ } bits3;
+};
+
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/brw_tex.c b/src/mesa/drivers/dri/i965/brw_tex.c
new file mode 100644
index 0000000000..d70b2ea87a
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_tex.c
@@ -0,0 +1,158 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "glheader.h"
+#include "mtypes.h"
+#include "imports.h"
+#include "simple_list.h"
+#include "enums.h"
+#include "image.h"
+#include "texstore.h"
+#include "texformat.h"
+#include "texmem.h"
+
+#include "intel_ioctl.h"
+#include "brw_context.h"
+#include "brw_defines.h"
+
+
+
+
+static const struct gl_texture_format *
+brwChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
+ GLenum format, GLenum type )
+{
+ switch ( internalFormat ) {
+ case 4:
+ case GL_RGBA:
+ case GL_COMPRESSED_RGBA:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ case GL_RGBA4:
+ case GL_RGBA2:
+ case GL_RGB5_A1:
+ return &_mesa_texformat_argb8888;
+/* return &_mesa_texformat_rgba8888_rev; */
+
+ case 3:
+ case GL_RGB:
+ case GL_COMPRESSED_RGB:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ case GL_RGB5:
+ case GL_RGB4:
+ case GL_R3_G3_B2:
+/* return &_mesa_texformat_rgb888; */
+ return &_mesa_texformat_argb8888;
+
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ case GL_COMPRESSED_ALPHA:
+ return &_mesa_texformat_a8;
+
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ case GL_COMPRESSED_LUMINANCE:
+ return &_mesa_texformat_l8;
+
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ case GL_COMPRESSED_LUMINANCE_ALPHA:
+ return &_mesa_texformat_al88;
+
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ case GL_COMPRESSED_INTENSITY:
+ return &_mesa_texformat_i8;
+
+ case GL_YCBCR_MESA:
+ if (type == GL_UNSIGNED_SHORT_8_8_MESA ||
+ type == GL_UNSIGNED_BYTE)
+ return &_mesa_texformat_ycbcr;
+ else
+ return &_mesa_texformat_ycbcr_rev;
+
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ return &_mesa_texformat_rgb_fxt1;
+
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ return &_mesa_texformat_rgb_dxt1; /* there is no rgba support? */
+
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ return &_mesa_texformat_z16;
+
+ default:
+ fprintf(stderr, "unexpected texture format %s in %s\n",
+ _mesa_lookup_enum_by_nr(internalFormat),
+ __FUNCTION__);
+ return NULL;
+ }
+
+ return NULL; /* never get here */
+}
+
+
+void brwInitTextureFuncs( struct dd_function_table *functions )
+{
+ functions->ChooseTextureFormat = brwChooseTextureFormat;
+}
diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c
new file mode 100644
index 0000000000..f8aa068241
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c
@@ -0,0 +1,162 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+/* Code to layout images in a mipmap tree for i965.
+ */
+
+#include "intel_mipmap_tree.h"
+#include "macros.h"
+
+static GLuint minify( GLuint d )
+{
+ return MAX2(1, d>>1);
+}
+
+
+GLboolean brw_miptree_layout( struct intel_mipmap_tree *mt )
+{
+ /* XXX: these vary depending on image format:
+ */
+/* GLint align_w = 4; */
+ GLint align_h = 2;
+
+
+ switch (mt->target) {
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_3D: {
+ GLuint width = mt->width0;
+ GLuint height = mt->height0;
+ GLuint depth = mt->depth0;
+ GLuint pack_x_pitch, pack_x_nr;
+ GLuint pack_y_pitch;
+ GLuint level;
+
+ mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp;
+ mt->total_height = 0;
+
+ pack_y_pitch = MAX2(mt->height0, 2);
+ pack_x_pitch = mt->pitch;
+ pack_x_nr = 1;
+
+ for ( level = mt->first_level ; level <= mt->last_level ; level++ ) {
+ GLuint nr_images = mt->target == GL_TEXTURE_3D ? depth : 6;
+ GLint x = 0;
+ GLint y = 0;
+ GLint q, j;
+
+ intel_miptree_set_level_info(mt, level, nr_images,
+ 0, mt->total_height,
+ width, height, depth);
+
+ for (q = 0; q < nr_images;) {
+ for (j = 0; j < pack_x_nr && q < nr_images; j++, q++) {
+ intel_miptree_set_image_offset(mt, level, q, x, y);
+ x += pack_x_pitch;
+ }
+
+ x = 0;
+ y += pack_y_pitch;
+ }
+
+
+ mt->total_height += y;
+
+ if (pack_x_pitch > 4) {
+ pack_x_pitch >>= 1;
+ pack_x_nr <<= 1;
+ assert(pack_x_pitch * pack_x_nr <= mt->pitch);
+ }
+
+ if (pack_y_pitch > 2) {
+ pack_y_pitch >>= 1;
+ }
+
+ width = minify(width);
+ height = minify(height);
+ depth = minify(depth);
+ }
+ break;
+ }
+
+ default: {
+ GLuint level;
+ GLuint x = 0;
+ GLuint y = 0;
+ GLuint width = mt->width0;
+ GLuint height = mt->height0;
+
+ mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp;
+ mt->total_height = 0;
+
+ for ( level = mt->first_level ; level <= mt->last_level ; level++ ) {
+ GLuint img_height;
+
+ intel_miptree_set_level_info(mt, level, 1,
+ x, y,
+ width,
+ mt->compressed ? height/4 : height, 1);
+
+ if (mt->compressed)
+ img_height = MAX2(1, height/4);
+ else
+ img_height = MAX2(align_h, height);
+
+
+ /* Because the images are packed better, the final offset
+ * might not be the maximal one:
+ */
+ mt->total_height = MAX2(mt->total_height, y + img_height);
+
+ /* Layout_below: step right after second mipmap.
+ */
+ if (level == mt->first_level + 1)
+ x += mt->pitch / 2;
+ else {
+ y += img_height;
+ }
+
+
+ width = minify(width);
+ height = minify(height);
+ }
+ break;
+ }
+ }
+ DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__,
+ mt->pitch,
+ mt->total_height,
+ mt->cpp,
+ mt->pitch * mt->total_height * mt->cpp );
+
+ return GL_TRUE;
+}
+
diff --git a/src/mesa/drivers/dri/i965/brw_urb.c b/src/mesa/drivers/dri/i965/brw_urb.c
new file mode 100644
index 0000000000..40af0bfa93
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_urb.c
@@ -0,0 +1,215 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+
+#include "intel_batchbuffer.h"
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+#include "brw_hal.h"
+
+#define VS 0
+#define GS 1
+#define CLP 2
+#define SF 3
+#define CS 4
+
+/* XXX: Are the min_entry_size numbers useful?
+ * XXX: Verify min_nr_entries, esp for VS.
+ * XXX: Verify SF min_entry_size.
+ */
+static const struct {
+ GLuint min_nr_entries;
+ GLuint preferred_nr_entries;
+ GLuint min_entry_size;
+ GLuint max_entry_size;
+} limits[CS+1] = {
+ { 8, 16, 1, 5 }, /* vs */
+ { 4, 8, 1, 5 }, /* gs */
+ { 6, 12, 1, 5 }, /* clp */
+ { 1, 8, 1, 12 }, /* sf */
+ { 1, 4, 1, 32 } /* cs */
+};
+
+
+static GLboolean check_urb_layout( struct brw_context *brw )
+{
+ brw->urb.vs_start = 0;
+ brw->urb.gs_start = brw->urb.nr_vs_entries * brw->urb.vsize;
+ brw->urb.clip_start = brw->urb.gs_start + brw->urb.nr_gs_entries * brw->urb.vsize;
+ brw->urb.sf_start = brw->urb.clip_start + brw->urb.nr_clip_entries * brw->urb.vsize;
+ brw->urb.cs_start = brw->urb.sf_start + brw->urb.nr_sf_entries * brw->urb.sfsize;
+
+ return brw->urb.cs_start + brw->urb.nr_cs_entries * brw->urb.csize <= 256;
+}
+
+/* Most minimal update, forces re-emit of URB fence packet after GS
+ * unit turned on/off.
+ */
+static void recalculate_urb_fence( struct brw_context *brw )
+{
+ GLuint csize = brw->curbe.total_size;
+ GLuint vsize = brw->vs.prog_data->urb_entry_size;
+ GLuint sfsize = brw->sf.prog_data->urb_entry_size;
+
+ static GLboolean (*hal_recalculate_urb_fence) (struct brw_context *brw);
+ static GLboolean hal_tried;
+
+ if (!hal_tried)
+ {
+ hal_recalculate_urb_fence = brw_hal_find_symbol ("intel_hal_recalculate_urb_fence");
+ hal_tried = 1;
+ }
+ if (hal_recalculate_urb_fence)
+ {
+ if ((*hal_recalculate_urb_fence) (brw))
+ return;
+ }
+
+ if (csize < limits[CS].min_entry_size)
+ csize = limits[CS].min_entry_size;
+
+ if (vsize < limits[VS].min_entry_size)
+ vsize = limits[VS].min_entry_size;
+
+ if (sfsize < limits[SF].min_entry_size)
+ sfsize = limits[SF].min_entry_size;
+
+ if (brw->urb.vsize < vsize ||
+ brw->urb.sfsize < sfsize ||
+ brw->urb.csize < csize ||
+ (brw->urb.constrained && (brw->urb.vsize > brw->urb.vsize ||
+ brw->urb.sfsize > brw->urb.sfsize ||
+ brw->urb.csize > brw->urb.csize))) {
+
+
+ brw->urb.csize = csize;
+ brw->urb.sfsize = sfsize;
+ brw->urb.vsize = vsize;
+
+ brw->urb.nr_vs_entries = limits[VS].preferred_nr_entries;
+ brw->urb.nr_gs_entries = limits[GS].preferred_nr_entries;
+ brw->urb.nr_clip_entries = limits[CLP].preferred_nr_entries;
+ brw->urb.nr_sf_entries = limits[SF].preferred_nr_entries;
+ brw->urb.nr_cs_entries = limits[CS].preferred_nr_entries;
+
+ if (!check_urb_layout(brw)) {
+ brw->urb.nr_vs_entries = limits[VS].min_nr_entries;
+ brw->urb.nr_gs_entries = limits[GS].min_nr_entries;
+ brw->urb.nr_clip_entries = limits[CLP].min_nr_entries;
+ brw->urb.nr_sf_entries = limits[SF].min_nr_entries;
+ brw->urb.nr_cs_entries = limits[CS].min_nr_entries;
+
+ brw->urb.constrained = 1;
+
+ if (check_urb_layout(brw)) {
+ /* This is impossible, given the maximal sizes of urb
+ * entries and the values for minimum nr of entries
+ * provided above.
+ */
+ _mesa_printf("couldn't calculate URB layout!\n");
+ exit(1);
+ }
+
+ if (INTEL_DEBUG & (DEBUG_URB|DEBUG_FALLBACKS))
+ _mesa_printf("URB CONSTRAINED\n");
+ }
+ else
+ brw->urb.constrained = 0;
+
+ if (INTEL_DEBUG & DEBUG_URB)
+ _mesa_printf("URB fence: %d ..VS.. %d ..GS.. %d ..CLP.. %d ..SF.. %d ..CS.. %d\n",
+ brw->urb.vs_start,
+ brw->urb.gs_start,
+ brw->urb.clip_start,
+ brw->urb.sf_start,
+ brw->urb.cs_start,
+ 256);
+
+ brw->state.dirty.brw |= BRW_NEW_URB_FENCE;
+ }
+}
+
+
+const struct brw_tracked_state brw_recalculate_urb_fence = {
+ .dirty = {
+ .mesa = 0,
+ .brw = BRW_NEW_CURBE_OFFSETS,
+ .cache = (CACHE_NEW_VS_PROG |
+ CACHE_NEW_SF_PROG)
+ },
+ .update = recalculate_urb_fence
+};
+
+
+
+
+
+void brw_upload_urb_fence(struct brw_context *brw)
+{
+ struct brw_urb_fence uf;
+ memset(&uf, 0, sizeof(uf));
+
+ uf.header.opcode = CMD_URB_FENCE;
+ uf.header.length = sizeof(uf)/4-2;
+ uf.header.vs_realloc = 1;
+ uf.header.gs_realloc = 1;
+ uf.header.clp_realloc = 1;
+ uf.header.sf_realloc = 1;
+ uf.header.vfe_realloc = 1;
+ uf.header.cs_realloc = 1;
+
+ /* The ordering below is correct, not the layout in the
+ * instruction.
+ *
+ * There are 256 urb reg pairs in total.
+ */
+ uf.bits0.vs_fence = brw->urb.gs_start;
+ uf.bits0.gs_fence = brw->urb.clip_start;
+ uf.bits0.clp_fence = brw->urb.sf_start;
+ uf.bits1.sf_fence = brw->urb.cs_start;
+ uf.bits1.cs_fence = 256;
+
+ BRW_BATCH_STRUCT(brw, &uf);
+}
+
+
+#if 0
+const struct brw_tracked_state brw_urb_fence = {
+ .dirty = {
+ .mesa = 0,
+ .brw = BRW_NEW_URB_FENCE | BRW_NEW_PSP,
+ .cache = 0
+ },
+ .update = brw_upload_urb_fence
+};
+#endif
diff --git a/src/mesa/drivers/dri/i965/brw_util.c b/src/mesa/drivers/dri/i965/brw_util.c
new file mode 100644
index 0000000000..5957b71721
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_util.c
@@ -0,0 +1,188 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_util.h"
+#include "mtypes.h"
+#include "shader/program.h"
+#include "brw_defines.h"
+
+GLuint brw_count_bits( GLuint val )
+{
+ GLuint i;
+ for (i = 0; val ; val >>= 1)
+ if (val & 1)
+ i++;
+ return i;
+}
+
+
+static GLuint brw_parameter_state_flags(const enum state_index state[])
+{
+ switch (state[0]) {
+ case STATE_MATERIAL:
+ case STATE_LIGHT:
+ case STATE_LIGHTMODEL_AMBIENT:
+ case STATE_LIGHTMODEL_SCENECOLOR:
+ case STATE_LIGHTPROD:
+ return _NEW_LIGHT;
+
+ case STATE_TEXGEN:
+ case STATE_TEXENV_COLOR:
+ return _NEW_TEXTURE;
+
+ case STATE_FOG_COLOR:
+ case STATE_FOG_PARAMS:
+ return _NEW_FOG;
+
+ case STATE_CLIPPLANE:
+ return _NEW_TRANSFORM;
+
+ case STATE_POINT_SIZE:
+ case STATE_POINT_ATTENUATION:
+ return _NEW_POINT;
+
+ case STATE_MATRIX:
+ switch (state[1]) {
+ case STATE_MODELVIEW:
+ return _NEW_MODELVIEW;
+ case STATE_PROJECTION:
+ return _NEW_PROJECTION;
+ case STATE_MVP:
+ return _NEW_MODELVIEW | _NEW_PROJECTION;
+ case STATE_TEXTURE:
+ return _NEW_TEXTURE_MATRIX;
+ case STATE_PROGRAM:
+ return _NEW_TRACK_MATRIX;
+ default:
+ assert(0);
+ return 0;
+ }
+
+ case STATE_DEPTH_RANGE:
+ return _NEW_VIEWPORT;
+
+ case STATE_FRAGMENT_PROGRAM:
+ case STATE_VERTEX_PROGRAM:
+ return _NEW_PROGRAM;
+
+ case STATE_INTERNAL:
+ switch (state[1]) {
+ case STATE_NORMAL_SCALE:
+ return _NEW_MODELVIEW;
+ default:
+ assert(0);
+ return 0;
+ }
+
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+
+GLuint
+brw_parameter_list_state_flags(struct gl_program_parameter_list *paramList)
+{
+ GLuint i;
+ GLuint result = 0;
+
+ if (!paramList)
+ return 0;
+
+ for (i = 0; i < paramList->NumParameters; i++) {
+ if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) {
+ result |= brw_parameter_state_flags(paramList->Parameters[i].StateIndexes);
+ }
+ }
+
+ return result;
+}
+
+
+GLuint brw_translate_blend_equation( GLenum mode )
+{
+ switch (mode) {
+ case GL_FUNC_ADD:
+ return BRW_BLENDFUNCTION_ADD;
+ case GL_MIN:
+ return BRW_BLENDFUNCTION_MIN;
+ case GL_MAX:
+ return BRW_BLENDFUNCTION_MAX;
+ case GL_FUNC_SUBTRACT:
+ return BRW_BLENDFUNCTION_SUBTRACT;
+ case GL_FUNC_REVERSE_SUBTRACT:
+ return BRW_BLENDFUNCTION_REVERSE_SUBTRACT;
+ default:
+ assert(0);
+ return BRW_BLENDFUNCTION_ADD;
+ }
+}
+
+GLuint brw_translate_blend_factor( GLenum factor )
+{
+ switch(factor) {
+ case GL_ZERO:
+ return BRW_BLENDFACTOR_ZERO;
+ case GL_SRC_ALPHA:
+ return BRW_BLENDFACTOR_SRC_ALPHA;
+ case GL_ONE:
+ return BRW_BLENDFACTOR_ONE;
+ case GL_SRC_COLOR:
+ return BRW_BLENDFACTOR_SRC_COLOR;
+ case GL_ONE_MINUS_SRC_COLOR:
+ return BRW_BLENDFACTOR_INV_SRC_COLOR;
+ case GL_DST_COLOR:
+ return BRW_BLENDFACTOR_DST_COLOR;
+ case GL_ONE_MINUS_DST_COLOR:
+ return BRW_BLENDFACTOR_INV_DST_COLOR;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ return BRW_BLENDFACTOR_INV_SRC_ALPHA;
+ case GL_DST_ALPHA:
+ return BRW_BLENDFACTOR_DST_ALPHA;
+ case GL_ONE_MINUS_DST_ALPHA:
+ return BRW_BLENDFACTOR_INV_DST_ALPHA;
+ case GL_SRC_ALPHA_SATURATE:
+ return BRW_BLENDFACTOR_SRC_ALPHA_SATURATE;
+ case GL_CONSTANT_COLOR:
+ return BRW_BLENDFACTOR_CONST_COLOR;
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ return BRW_BLENDFACTOR_INV_CONST_COLOR;
+ case GL_CONSTANT_ALPHA:
+ return BRW_BLENDFACTOR_CONST_ALPHA;
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ return BRW_BLENDFACTOR_INV_CONST_ALPHA;
+ default:
+ assert(0);
+ return BRW_BLENDFACTOR_ZERO;
+ }
+}
diff --git a/src/mesa/drivers/dri/i965/brw_util.h b/src/mesa/drivers/dri/i965/brw_util.h
new file mode 100644
index 0000000000..bd6cc0a268
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_util.h
@@ -0,0 +1,45 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#ifndef BRW_UTIL_H
+#define BRW_UTIL_H
+
+#include "mtypes.h"
+
+extern GLuint brw_count_bits( GLuint val );
+extern GLuint brw_parameter_list_state_flags(struct gl_program_parameter_list *paramList);
+extern GLuint brw_translate_blend_factor( GLenum factor );
+extern GLuint brw_translate_blend_equation( GLenum mode );
+
+
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
new file mode 100644
index 0000000000..96b58cb0d9
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -0,0 +1,128 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+#include "brw_vs.h"
+#include "brw_util.h"
+#include "brw_state.h"
+#include "program.h"
+#include "shader/arbprogparse.h"
+
+
+
+static void do_vs_prog( struct brw_context *brw,
+ struct brw_vertex_program *vp,
+ struct brw_vs_prog_key *key )
+{
+ GLuint program_size;
+ const GLuint *program;
+ struct brw_vs_compile c;
+
+ memset(&c, 0, sizeof(c));
+ memcpy(&c.key, key, sizeof(*key));
+
+ brw_init_compile(&c.func);
+ c.vp = vp;
+
+ c.prog_data.outputs_written = vp->program.Base.OutputsWritten;
+ c.prog_data.inputs_read = vp->program.Base.InputsRead;
+
+ if (c.key.copy_edgeflag) {
+ c.prog_data.outputs_written |= 1<<VERT_RESULT_EDGE;
+ c.prog_data.inputs_read |= 1<<BRW_ATTRIB_EDGEFLAG;
+ }
+
+ if (0)
+ _mesa_print_program(&c.vp->program.Base);
+
+
+
+ /* Emit GEN4 code.
+ */
+ brw_vs_emit(&c);
+
+ /* get the program
+ */
+ program = brw_get_program(&c.func, &program_size);
+
+ /*
+ */
+ brw->vs.prog_gs_offset = brw_upload_cache( &brw->cache[BRW_VS_PROG],
+ &c.key,
+ sizeof(c.key),
+ program,
+ program_size,
+ &c.prog_data,
+ &brw->vs.prog_data);
+}
+
+
+static void brw_upload_vs_prog( struct brw_context *brw )
+{
+ struct brw_vs_prog_key key;
+ struct brw_vertex_program *vp =
+ (struct brw_vertex_program *)brw->vertex_program;
+
+ assert (vp && !vp->program.IsNVProgram);
+
+ memset(&key, 0, sizeof(key));
+
+ /* Just upload the program verbatim for now. Always send it all
+ * the inputs it asks for, whether they are varying or not.
+ */
+ key.program_string_id = vp->id;
+ key.nr_userclip = brw_count_bits(brw->attribs.Transform->ClipPlanesEnabled);
+ key.copy_edgeflag = (brw->attribs.Polygon->FrontMode != GL_FILL ||
+ brw->attribs.Polygon->BackMode != GL_FILL);
+
+ /* Make an early check for the key.
+ */
+ if (brw_search_cache(&brw->cache[BRW_VS_PROG],
+ &key, sizeof(key),
+ &brw->vs.prog_data,
+ &brw->vs.prog_gs_offset))
+ return;
+
+ do_vs_prog(brw, vp, &key);
+}
+
+
+/* See brw_vs.c:
+ */
+const struct brw_tracked_state brw_vs_prog = {
+ .dirty = {
+ .mesa = _NEW_TRANSFORM | _NEW_POLYGON,
+ .brw = BRW_NEW_VERTEX_PROGRAM,
+ .cache = 0
+ },
+ .update = brw_upload_vs_prog
+};
diff --git a/src/mesa/drivers/dri/i965/brw_vs.h b/src/mesa/drivers/dri/i965/brw_vs.h
new file mode 100644
index 0000000000..d355681b5e
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_vs.h
@@ -0,0 +1,80 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#ifndef BRW_VS_H
+#define BRW_VS_H
+
+
+#include "brw_context.h"
+#include "brw_eu.h"
+#include "program.h"
+
+
+struct brw_vs_prog_key {
+ GLuint program_string_id;
+ GLuint nr_userclip:4;
+ GLuint copy_edgeflag:1;
+ GLuint pad:27;
+};
+
+
+struct brw_vs_compile {
+ struct brw_compile func;
+ struct brw_vs_prog_key key;
+ struct brw_vs_prog_data prog_data;
+
+ struct brw_vertex_program *vp;
+
+ GLuint nr_inputs;
+
+ GLuint first_output;
+ GLuint nr_outputs;
+
+ GLuint first_tmp;
+ GLuint last_tmp;
+
+ struct brw_reg r0;
+ struct brw_reg r1;
+ struct brw_reg regs[PROGRAM_ADDRESS+1][128];
+ struct brw_reg tmp;
+
+ struct brw_reg userplane[6];
+
+};
+
+void brw_vs_emit( struct brw_vs_compile *c );
+
+
+void brw_ProgramCacheDestroy( GLcontext *ctx );
+void brw_ProgramCacheInit( GLcontext *ctx );
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/brw_vs_constval.c b/src/mesa/drivers/dri/i965/brw_vs_constval.c
new file mode 100644
index 0000000000..9407f9a1a8
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_vs_constval.c
@@ -0,0 +1,224 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+#include "program.h"
+#include "program_instruction.h"
+#include "macros.h"
+#include "brw_vs.h"
+
+/* Component is active if it may diverge from [0,0,0,1]. Undef values
+ * are promoted to [0,0,0,1] for the purposes of this analysis.
+ */
+struct tracker {
+ GLboolean twoside;
+ GLubyte active[PROGRAM_OUTPUT+1][128];
+ GLuint size_masks[4];
+};
+
+
+static void set_active_component( struct tracker *t,
+ GLuint file,
+ GLuint index,
+ GLubyte active )
+{
+ switch (file) {
+ case PROGRAM_TEMPORARY:
+ case PROGRAM_INPUT:
+ case PROGRAM_OUTPUT:
+ t->active[file][index] |= active;
+
+ default:
+ break;
+ }
+}
+
+static void set_active( struct tracker *t,
+ struct prog_dst_register dst,
+ GLuint active )
+{
+ set_active_component( t, dst.File, dst.Index, active & dst.WriteMask );
+}
+
+
+static GLubyte get_active_component( struct tracker *t,
+ GLuint file,
+ GLuint index,
+ GLuint component,
+ GLubyte swz )
+{
+ switch (swz) {
+ case SWIZZLE_ZERO:
+ return component < 3 ? 0 : (1<<component);
+ case SWIZZLE_ONE:
+ return component == 3 ? 0 : (1<<component);
+ default:
+ switch (file) {
+ case PROGRAM_TEMPORARY:
+ case PROGRAM_INPUT:
+ case PROGRAM_OUTPUT:
+ return t->active[file][index] & (1<<component);
+ default:
+ return 1 << component;
+ }
+ }
+}
+
+
+static GLubyte get_active( struct tracker *t,
+ struct prog_src_register src )
+{
+ GLuint i;
+ GLubyte active = src.NegateBase; /* NOTE! */
+
+ if (src.RelAddr)
+ return 0xf;
+
+ for (i = 0; i < 4; i++)
+ active |= get_active_component(t, src.File, src.Index, i,
+ GET_SWZ(src.Swizzle, i));
+
+ return active;
+}
+
+static GLubyte get_output_size( struct tracker *t,
+ GLuint idx )
+{
+ GLubyte active = t->active[PROGRAM_OUTPUT][idx];
+ if (active & (1<<3)) return 4;
+ if (active & (1<<2)) return 3;
+ if (active & (1<<1)) return 2;
+ if (active & (1<<0)) return 1;
+ return 0;
+}
+
+/* Note the potential copying that occurs in the setup program:
+ */
+static void calc_sizes( struct tracker *t )
+{
+ GLuint i;
+
+ if (t->twoside) {
+ t->active[PROGRAM_OUTPUT][VERT_RESULT_COL0] |=
+ t->active[PROGRAM_OUTPUT][VERT_RESULT_BFC0];
+
+ t->active[PROGRAM_OUTPUT][VERT_RESULT_COL1] |=
+ t->active[PROGRAM_OUTPUT][VERT_RESULT_BFC1];
+ }
+
+ for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
+ switch (get_output_size(t, i)) {
+ case 4: t->size_masks[4-1] |= 1<<i;
+ case 3: t->size_masks[3-1] |= 1<<i;
+ case 2: t->size_masks[2-1] |= 1<<i;
+ case 1: t->size_masks[1-1] |= 1<<i;
+ break;
+ }
+ }
+}
+
+static GLubyte szflag[4+1] = {
+ 0,
+ 0x1,
+ 0x3,
+ 0x7,
+ 0xf
+};
+
+/* Pull a size out of the packed array:
+ */
+static GLuint get_input_size(struct brw_context *brw,
+ GLuint attr)
+{
+ GLuint sizes_dword = brw->vb.info.sizes[attr/16];
+ GLuint sizes_bits = (sizes_dword>>((attr%16)*2)) & 0x3;
+ return sizes_bits + 1;
+}
+
+/* Calculate sizes of vertex program outputs. Size is the largest
+ * component index which might vary from [0,0,0,1]
+ */
+static void calc_wm_input_sizes( struct brw_context *brw )
+{
+ /* BRW_NEW_VERTEX_PROGRAM */
+ struct brw_vertex_program *vp =
+ (struct brw_vertex_program *)brw->vertex_program;
+ /* BRW_NEW_INPUT_DIMENSIONS */
+ struct tracker t;
+ GLuint insn;
+ GLuint i;
+
+ memset(&t, 0, sizeof(t));
+
+ /* _NEW_LIGHT */
+ if (brw->attribs.Light->Model.TwoSide)
+ t.twoside = 1;
+
+ for (i = 0; i < BRW_ATTRIB_MAX; i++)
+ if (vp->program.Base.InputsRead & (1<<i))
+ set_active_component(&t, PROGRAM_INPUT, i,
+ szflag[get_input_size(brw, i)]);
+
+ for (insn = 0; insn < vp->program.Base.NumInstructions; insn++) {
+ struct prog_instruction *inst = &vp->program.Base.Instructions[insn];
+
+ switch (inst->Opcode) {
+ case OPCODE_ARL:
+ break;
+
+ case OPCODE_MOV:
+ set_active(&t, inst->DstReg, get_active(&t, inst->SrcReg[0]));
+ break;
+
+ default:
+ set_active(&t, inst->DstReg, 0xf);
+ break;
+ }
+ }
+
+ calc_sizes(&t);
+
+ if (memcmp(brw->wm.input_size_masks, t.size_masks, sizeof(t.size_masks)) != 0) {
+ memcpy(brw->wm.input_size_masks, t.size_masks, sizeof(t.size_masks));
+ brw->state.dirty.brw |= BRW_NEW_WM_INPUT_DIMENSIONS;
+ }
+}
+
+const struct brw_tracked_state brw_wm_input_sizes = {
+ .dirty = {
+ .mesa = _NEW_LIGHT,
+ .brw = BRW_NEW_VERTEX_PROGRAM | BRW_NEW_INPUT_DIMENSIONS,
+ .cache = 0
+ },
+ .update = calc_wm_input_sizes
+};
+
diff --git a/src/mesa/drivers/dri/i965/brw_vs_emit.c b/src/mesa/drivers/dri/i965/brw_vs_emit.c
new file mode 100644
index 0000000000..96f9f5bd81
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_vs_emit.c
@@ -0,0 +1,989 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+#include "program.h"
+#include "program_instruction.h"
+#include "macros.h"
+#include "brw_vs.h"
+
+
+
+/* Do things as simply as possible. Allocate and populate all regs
+ * ahead of time.
+ */
+static void brw_vs_alloc_regs( struct brw_vs_compile *c )
+{
+ GLuint i, reg = 0, mrf;
+ GLuint nr_params;
+
+ /* r0 -- reserved as usual
+ */
+ c->r0 = brw_vec8_grf(reg, 0); reg++;
+
+ /* User clip planes from curbe:
+ */
+ if (c->key.nr_userclip) {
+ for (i = 0; i < c->key.nr_userclip; i++) {
+ c->userplane[i] = stride( brw_vec4_grf(reg+3+i/2, (i%2) * 4), 0, 4, 1);
+ }
+
+ /* Deal with curbe alignment:
+ */
+ reg += ((6+c->key.nr_userclip+3)/4)*2;
+ }
+
+ /* Vertex program parameters from curbe:
+ */
+ nr_params = c->vp->program.Base.Parameters->NumParameters;
+ for (i = 0; i < nr_params; i++) {
+ c->regs[PROGRAM_STATE_VAR][i] = stride( brw_vec4_grf(reg+i/2, (i%2) * 4), 0, 4, 1);
+ }
+ reg += (nr_params+1)/2;
+
+ c->prog_data.curb_read_length = reg - 1;
+
+
+
+ /* Allocate input regs:
+ */
+ c->nr_inputs = 0;
+ for (i = 0; i < BRW_ATTRIB_MAX; i++) {
+ if (c->prog_data.inputs_read & (1<<i)) {
+ c->nr_inputs++;
+ c->regs[PROGRAM_INPUT][i] = brw_vec8_grf(reg, 0);
+ reg++;
+ }
+ }
+
+
+ /* Allocate outputs: TODO: could organize the non-position outputs
+ * to go straight into message regs.
+ */
+ c->nr_outputs = 0;
+ c->first_output = reg;
+ mrf = 4;
+ for (i = 0; i < VERT_RESULT_MAX; i++) {
+ if (c->prog_data.outputs_written & (1<<i)) {
+ c->nr_outputs++;
+ if (i == VERT_RESULT_HPOS) {
+ c->regs[PROGRAM_OUTPUT][i] = brw_vec8_grf(reg, 0);
+ reg++;
+ }
+ else if (i == VERT_RESULT_PSIZ) {
+ c->regs[PROGRAM_OUTPUT][i] = brw_vec8_grf(reg, 0);
+ reg++;
+ mrf++; /* just a placeholder? XXX fix later stages & remove this */
+ }
+ else {
+ c->regs[PROGRAM_OUTPUT][i] = brw_message_reg(mrf);
+ mrf++;
+ }
+ }
+ }
+
+ /* Allocate program temporaries:
+ */
+ for (i = 0; i < c->vp->program.Base.NumTemporaries; i++) {
+ c->regs[PROGRAM_TEMPORARY][i] = brw_vec8_grf(reg, 0);
+ reg++;
+ }
+
+ /* Address reg(s). Don't try to use the internal address reg until
+ * deref time.
+ */
+ for (i = 0; i < c->vp->program.Base.NumAddressRegs; i++) {
+ c->regs[PROGRAM_ADDRESS][i] = brw_reg(BRW_GENERAL_REGISTER_FILE,
+ reg,
+ 0,
+ BRW_REGISTER_TYPE_D,
+ BRW_VERTICAL_STRIDE_8,
+ BRW_WIDTH_8,
+ BRW_HORIZONTAL_STRIDE_1,
+ BRW_SWIZZLE_XXXX,
+ WRITEMASK_X);
+ reg++;
+ }
+
+
+ /* Some opcodes need an internal temporary:
+ */
+ c->first_tmp = reg;
+ c->last_tmp = reg; /* for allocation purposes */
+
+ /* Each input reg holds data from two vertices. The
+ * urb_read_length is the number of registers read from *each*
+ * vertex urb, so is half the amount:
+ */
+ c->prog_data.urb_read_length = (c->nr_inputs+1)/2;
+
+ c->prog_data.urb_entry_size = (c->nr_outputs+2+3)/4;
+ c->prog_data.total_grf = reg;
+}
+
+
+static struct brw_reg get_tmp( struct brw_vs_compile *c )
+{
+ struct brw_reg tmp = brw_vec8_grf(c->last_tmp, 0);
+
+ if (++c->last_tmp > c->prog_data.total_grf)
+ c->prog_data.total_grf = c->last_tmp;
+
+ return tmp;
+}
+
+static void release_tmp( struct brw_vs_compile *c, struct brw_reg tmp )
+{
+ if (tmp.nr == c->last_tmp-1)
+ c->last_tmp--;
+}
+
+static void release_tmps( struct brw_vs_compile *c )
+{
+ c->last_tmp = c->first_tmp;
+}
+
+
+static void unalias1( struct brw_vs_compile *c,
+ struct brw_reg dst,
+ struct brw_reg arg0,
+ void (*func)( struct brw_vs_compile *,
+ struct brw_reg,
+ struct brw_reg ))
+{
+ if (dst.file == arg0.file && dst.nr == arg0.nr) {
+ struct brw_compile *p = &c->func;
+ struct brw_reg tmp = brw_writemask(get_tmp(c), dst.dw1.bits.writemask);
+ func(c, tmp, arg0);
+ brw_MOV(p, dst, tmp);
+ }
+ else {
+ func(c, dst, arg0);
+ }
+}
+
+static void unalias2( struct brw_vs_compile *c,
+ struct brw_reg dst,
+ struct brw_reg arg0,
+ struct brw_reg arg1,
+ void (*func)( struct brw_vs_compile *,
+ struct brw_reg,
+ struct brw_reg,
+ struct brw_reg ))
+{
+ if ((dst.file == arg0.file && dst.nr == arg0.nr) &&
+ (dst.file == arg1.file && dst.nr == arg1.nr)) {
+ struct brw_compile *p = &c->func;
+ struct brw_reg tmp = brw_writemask(get_tmp(c), dst.dw1.bits.writemask);
+ func(c, tmp, arg0, arg1);
+ brw_MOV(p, dst, tmp);
+ }
+ else {
+ func(c, dst, arg0, arg1);
+ }
+}
+
+
+
+
+static void emit_slt( struct brw_compile *p,
+ struct brw_reg dst,
+ struct brw_reg arg0,
+ struct brw_reg arg1 )
+{
+ /* Could be done with an if/else/endif, but this method uses half
+ * the instructions. Note that we are careful to reference the
+ * arguments before writing the dest. That means we emit the
+ * instructions in an odd order and have to play with the flag
+ * values.
+ */
+ brw_push_insn_state(p);
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_GE, arg0, arg1);
+
+ /* Write all values to 1:
+ */
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_MOV(p, dst, brw_imm_f(1.0));
+
+ /* Where the test succeeded, overwite with zero:
+ */
+ brw_set_predicate_control(p, BRW_PREDICATE_NORMAL);
+ brw_MOV(p, dst, brw_imm_f(0.0));
+ brw_pop_insn_state(p);
+}
+
+
+static void emit_sge( struct brw_compile *p,
+ struct brw_reg dst,
+ struct brw_reg arg0,
+ struct brw_reg arg1 )
+{
+ brw_push_insn_state(p);
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_GE, arg0, arg1);
+
+ /* Write all values to zero:
+ */
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_MOV(p, dst, brw_imm_f(0));
+
+ /* Where the test succeeded, overwite with 1:
+ */
+ brw_set_predicate_control(p, BRW_PREDICATE_NORMAL);
+ brw_MOV(p, dst, brw_imm_f(1.0));
+ brw_pop_insn_state(p);
+}
+
+
+static void emit_max( struct brw_compile *p,
+ struct brw_reg dst,
+ struct brw_reg arg0,
+ struct brw_reg arg1 )
+{
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, arg0, arg1);
+ brw_SEL(p, dst, arg1, arg0);
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+}
+
+static void emit_min( struct brw_compile *p,
+ struct brw_reg dst,
+ struct brw_reg arg0,
+ struct brw_reg arg1 )
+{
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, arg0, arg1);
+ brw_SEL(p, dst, arg0, arg1);
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+}
+
+
+static void emit_math1( struct brw_vs_compile *c,
+ GLuint function,
+ struct brw_reg dst,
+ struct brw_reg arg0,
+ GLuint precision)
+{
+ /* There are various odd behaviours with SEND on the simulator. In
+ * addition there are documented issues with the fact that the GEN4
+ * processor doesn't do dependency control properly on SEND
+ * results. So, on balance, this kludge to get around failures
+ * with writemasked math results looks like it might be necessary
+ * whether that turns out to be a simulator bug or not:
+ */
+ struct brw_compile *p = &c->func;
+ struct brw_reg tmp = dst;
+ GLboolean need_tmp = (dst.dw1.bits.writemask != 0xf ||
+ dst.file != BRW_GENERAL_REGISTER_FILE);
+
+ if (need_tmp)
+ tmp = get_tmp(c);
+
+ brw_math(p,
+ tmp,
+ function,
+ BRW_MATH_SATURATE_NONE,
+ 2,
+ arg0,
+ BRW_MATH_DATA_SCALAR,
+ precision);
+
+ if (need_tmp) {
+ brw_MOV(p, dst, tmp);
+ release_tmp(c, tmp);
+ }
+}
+
+static void emit_math2( struct brw_vs_compile *c,
+ GLuint function,
+ struct brw_reg dst,
+ struct brw_reg arg0,
+ struct brw_reg arg1,
+ GLuint precision)
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg tmp = dst;
+ GLboolean need_tmp = (dst.dw1.bits.writemask != 0xf ||
+ dst.file != BRW_GENERAL_REGISTER_FILE);
+
+ if (need_tmp)
+ tmp = get_tmp(c);
+
+ brw_MOV(p, brw_message_reg(3), arg1);
+
+ brw_math(p,
+ tmp,
+ function,
+ BRW_MATH_SATURATE_NONE,
+ 2,
+ arg0,
+ BRW_MATH_DATA_SCALAR,
+ precision);
+
+ if (need_tmp) {
+ brw_MOV(p, dst, tmp);
+ release_tmp(c, tmp);
+ }
+}
+
+
+
+static void emit_exp_noalias( struct brw_vs_compile *c,
+ struct brw_reg dst,
+ struct brw_reg arg0 )
+{
+ struct brw_compile *p = &c->func;
+
+
+ if (dst.dw1.bits.writemask & WRITEMASK_X) {
+ struct brw_reg tmp = get_tmp(c);
+ struct brw_reg tmp_d = retype(tmp, BRW_REGISTER_TYPE_D);
+
+ /* tmp_d = floor(arg0.x) */
+ brw_RNDD(p, tmp_d, brw_swizzle1(arg0, 0));
+
+ /* result[0] = 2.0 ^ tmp */
+
+ /* Adjust exponent for floating point:
+ * exp += 127
+ */
+ brw_ADD(p, brw_writemask(tmp_d, WRITEMASK_X), tmp_d, brw_imm_d(127));
+
+ /* Install exponent and sign.
+ * Excess drops off the edge:
+ */
+ brw_SHL(p, brw_writemask(retype(dst, BRW_REGISTER_TYPE_D), WRITEMASK_X),
+ tmp_d, brw_imm_d(23));
+
+ release_tmp(c, tmp);
+ }
+
+ if (dst.dw1.bits.writemask & WRITEMASK_Y) {
+ /* result[1] = arg0.x - floor(arg0.x) */
+ brw_FRC(p, brw_writemask(dst, WRITEMASK_Y), brw_swizzle1(arg0, 0));
+ }
+
+ if (dst.dw1.bits.writemask & WRITEMASK_Z) {
+ /* As with the LOG instruction, we might be better off just
+ * doing a taylor expansion here, seeing as we have to do all
+ * the prep work.
+ *
+ * If mathbox partial precision is too low, consider also:
+ * result[3] = result[0] * EXP(result[1])
+ */
+ emit_math1(c,
+ BRW_MATH_FUNCTION_EXP,
+ brw_writemask(dst, WRITEMASK_Z),
+ brw_swizzle1(arg0, 0),
+ BRW_MATH_PRECISION_PARTIAL);
+ }
+
+ if (dst.dw1.bits.writemask & WRITEMASK_W) {
+ /* result[3] = 1.0; */
+ brw_MOV(p, brw_writemask(dst, WRITEMASK_W), brw_imm_f(1));
+ }
+}
+
+
+static void emit_log_noalias( struct brw_vs_compile *c,
+ struct brw_reg dst,
+ struct brw_reg arg0 )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg dst_ud = retype(dst, BRW_REGISTER_TYPE_UD);
+ struct brw_reg arg0_ud = retype(arg0, BRW_REGISTER_TYPE_UD);
+
+ /* Perform mant = frexpf(fabsf(x), &exp), adjust exp and mnt
+ * according to spec:
+ *
+ * These almost look likey they could be joined up, but not really
+ * practical:
+ *
+ * result[0].f = (x.i & ((1<<31)-1) >> 23) - 127
+ * result[1].i = (x.i & ((1<<23)-1) + (127<<23)
+ */
+ if (dst.dw1.bits.writemask & WRITEMASK_XZ) {
+ brw_AND(p,
+ brw_writemask(dst_ud, WRITEMASK_X),
+ brw_swizzle1(arg0_ud, 0),
+ brw_imm_ud((1U<<31)-1));
+
+ brw_SHR(p,
+ brw_writemask(dst_ud, WRITEMASK_X),
+ dst_ud,
+ brw_imm_ud(23));
+
+ brw_ADD(p,
+ brw_writemask(dst, WRITEMASK_X),
+ retype(dst_ud, BRW_REGISTER_TYPE_D), /* does it matter? */
+ brw_imm_d(-127));
+ }
+
+ if (dst.dw1.bits.writemask & WRITEMASK_YZ) {
+ brw_AND(p,
+ brw_writemask(dst_ud, WRITEMASK_Y),
+ brw_swizzle1(arg0_ud, 0),
+ brw_imm_ud((1<<23)-1));
+
+ brw_OR(p,
+ brw_writemask(dst_ud, WRITEMASK_Y),
+ dst_ud,
+ brw_imm_ud(127<<23));
+ }
+
+ if (dst.dw1.bits.writemask & WRITEMASK_Z) {
+ /* result[2] = result[0] + LOG2(result[1]); */
+
+ /* Why bother? The above is just a hint how to do this with a
+ * taylor series. Maybe we *should* use a taylor series as by
+ * the time all the above has been done it's almost certainly
+ * quicker than calling the mathbox, even with low precision.
+ *
+ * Options are:
+ * - result[0] + mathbox.LOG2(result[1])
+ * - mathbox.LOG2(arg0.x)
+ * - result[0] + inline_taylor_approx(result[1])
+ */
+ emit_math1(c,
+ BRW_MATH_FUNCTION_LOG,
+ brw_writemask(dst, WRITEMASK_Z),
+ brw_swizzle1(dst, 1),
+ BRW_MATH_PRECISION_FULL);
+
+ brw_ADD(p,
+ brw_writemask(dst, WRITEMASK_Z),
+ brw_swizzle1(dst, 2),
+ brw_swizzle1(dst, 0));
+ }
+
+ if (dst.dw1.bits.writemask & WRITEMASK_W) {
+ /* result[3] = 1.0; */
+ brw_MOV(p, brw_writemask(dst, WRITEMASK_W), brw_imm_f(1));
+ }
+}
+
+
+
+
+/* Need to unalias - consider swizzles: r0 = DST r0.xxxx r1
+ */
+static void emit_dst_noalias( struct brw_vs_compile *c,
+ struct brw_reg dst,
+ struct brw_reg arg0,
+ struct brw_reg arg1)
+{
+ struct brw_compile *p = &c->func;
+
+ /* There must be a better way to do this:
+ */
+ if (dst.dw1.bits.writemask & WRITEMASK_X)
+ brw_MOV(p, brw_writemask(dst, WRITEMASK_X), brw_imm_f(1.0));
+ if (dst.dw1.bits.writemask & WRITEMASK_Y)
+ brw_MUL(p, brw_writemask(dst, WRITEMASK_Y), arg0, arg1);
+ if (dst.dw1.bits.writemask & WRITEMASK_Z)
+ brw_MOV(p, brw_writemask(dst, WRITEMASK_Z), arg0);
+ if (dst.dw1.bits.writemask & WRITEMASK_W)
+ brw_MOV(p, brw_writemask(dst, WRITEMASK_W), arg1);
+}
+
+static void emit_xpd( struct brw_compile *p,
+ struct brw_reg dst,
+ struct brw_reg t,
+ struct brw_reg u)
+{
+ brw_MUL(p, brw_null_reg(), brw_swizzle(t, 1,2,0,3), brw_swizzle(u,2,0,1,3));
+ brw_MAC(p, dst, negate(brw_swizzle(t, 2,0,1,3)), brw_swizzle(u,1,2,0,3));
+}
+
+
+
+static void emit_lit_noalias( struct brw_vs_compile *c,
+ struct brw_reg dst,
+ struct brw_reg arg0 )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_instruction *if_insn;
+
+ brw_MOV(p, brw_writemask(dst, WRITEMASK_YZ), brw_imm_f(0));
+ brw_MOV(p, brw_writemask(dst, WRITEMASK_XW), brw_imm_f(1));
+
+ /* Need to use BRW_EXECUTE_8 and also do an 8-wide compare in order
+ * to get all channels active inside the IF. In the clipping code
+ * we run with NoMask, so it's not an option and we can use
+ * BRW_EXECUTE_1 for all comparisions.
+ */
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_G, brw_swizzle1(arg0,0), brw_imm_f(0));
+ if_insn = brw_IF(p, BRW_EXECUTE_8);
+ {
+ brw_MOV(p, brw_writemask(dst, WRITEMASK_Y), brw_swizzle1(arg0,0));
+
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_G, brw_swizzle1(arg0,1), brw_imm_f(0));
+ brw_MOV(p, brw_writemask(dst, WRITEMASK_Z), brw_swizzle1(arg0,1));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+
+ emit_math2(c,
+ BRW_MATH_FUNCTION_POW,
+ brw_writemask(dst, WRITEMASK_Z),
+ brw_swizzle1(dst, 2),
+ brw_swizzle1(arg0, 3),
+ BRW_MATH_PRECISION_PARTIAL);
+ }
+
+ brw_ENDIF(p, if_insn);
+}
+
+
+
+
+
+/* TODO: relative addressing!
+ */
+static struct brw_reg get_reg( struct brw_vs_compile *c,
+ GLuint file,
+ GLuint index )
+{
+
+ switch (file) {
+ case PROGRAM_TEMPORARY:
+ case PROGRAM_INPUT:
+ case PROGRAM_OUTPUT:
+ case PROGRAM_STATE_VAR:
+ assert(c->regs[file][index].nr != 0);
+ return c->regs[file][index];
+ case PROGRAM_ADDRESS:
+ assert(index == 0);
+ return c->regs[file][index];
+
+ case PROGRAM_UNDEFINED: /* undef values */
+ return brw_null_reg();
+
+ case PROGRAM_LOCAL_PARAM:
+ case PROGRAM_ENV_PARAM:
+ case PROGRAM_WRITE_ONLY:
+ default:
+ assert(0);
+ return brw_null_reg();
+ }
+}
+
+
+
+static struct brw_reg deref( struct brw_vs_compile *c,
+ struct brw_reg arg,
+ GLint offset)
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg tmp = vec4(get_tmp(c));
+ struct brw_reg vp_address = retype(vec1(get_reg(c, PROGRAM_ADDRESS, 0)), BRW_REGISTER_TYPE_UW);
+ GLuint byte_offset = arg.nr * 32 + arg.subnr + offset * 16;
+ struct brw_reg indirect = brw_vec4_indirect(0,0);
+
+ {
+ brw_push_insn_state(p);
+ brw_set_access_mode(p, BRW_ALIGN_1);
+
+ /* This is pretty clunky - load the address register twice and
+ * fetch each 4-dword value in turn. There must be a way to do
+ * this in a single pass, but I couldn't get it to work.
+ */
+ brw_ADD(p, brw_address_reg(0), vp_address, brw_imm_d(byte_offset));
+ brw_MOV(p, tmp, indirect);
+
+ brw_ADD(p, brw_address_reg(0), suboffset(vp_address, 8), brw_imm_d(byte_offset));
+ brw_MOV(p, suboffset(tmp, 4), indirect);
+
+ brw_pop_insn_state(p);
+ }
+
+ return vec8(tmp);
+}
+
+
+static void emit_arl( struct brw_vs_compile *c,
+ struct brw_reg dst,
+ struct brw_reg arg0 )
+{
+ struct brw_compile *p = &c->func;
+
+ brw_RNDD(p, dst, arg0);
+
+ brw_MUL(p, dst, dst, brw_imm_d(16));
+}
+
+
+/* Will return mangled results for SWZ op. The emit_swz() function
+ * ignores this result and recalculates taking extended swizzles into
+ * account.
+ */
+static struct brw_reg get_arg( struct brw_vs_compile *c,
+ struct prog_src_register src )
+{
+ struct brw_reg reg;
+
+ if (src.File == PROGRAM_UNDEFINED)
+ return brw_null_reg();
+
+ if (src.RelAddr)
+ reg = deref(c, c->regs[PROGRAM_STATE_VAR][0], src.Index);
+ else
+ reg = get_reg(c, src.File, src.Index);
+
+ /* Convert 3-bit swizzle to 2-bit.
+ */
+ reg.dw1.bits.swizzle = BRW_SWIZZLE4(GET_SWZ(src.Swizzle, 0),
+ GET_SWZ(src.Swizzle, 1),
+ GET_SWZ(src.Swizzle, 2),
+ GET_SWZ(src.Swizzle, 3));
+
+ /* Note this is ok for non-swizzle instructions:
+ */
+ reg.negate = src.NegateBase ? 1 : 0;
+
+ return reg;
+}
+
+
+static struct brw_reg get_dst( struct brw_vs_compile *c,
+ struct prog_dst_register dst )
+{
+ struct brw_reg reg = get_reg(c, dst.File, dst.Index);
+
+ reg.dw1.bits.writemask = dst.WriteMask;
+
+ return reg;
+}
+
+
+
+
+static void emit_swz( struct brw_vs_compile *c,
+ struct brw_reg dst,
+ struct prog_src_register src )
+{
+ struct brw_compile *p = &c->func;
+ GLuint zeros_mask = 0;
+ GLuint ones_mask = 0;
+ GLuint src_mask = 0;
+ GLubyte src_swz[4];
+ GLuint i;
+
+ for (i = 0; i < 4; i++) {
+ if (dst.dw1.bits.writemask & (1<<i)) {
+ GLubyte s = GET_SWZ(src.Swizzle, i);
+ switch (s) {
+ case SWIZZLE_X:
+ case SWIZZLE_Y:
+ case SWIZZLE_Z:
+ case SWIZZLE_W:
+ src_mask |= 1<<i;
+ src_swz[i] = s;
+ break;
+ case SWIZZLE_ZERO:
+ zeros_mask |= 1<<i;
+ break;
+ case SWIZZLE_ONE:
+ ones_mask |= 1<<i;
+ break;
+ }
+ }
+ }
+
+ /* Do src first, in case dst aliases src:
+ */
+ if (src_mask) {
+ struct brw_reg arg0;
+
+ if (src.RelAddr)
+ arg0 = deref(c, c->regs[PROGRAM_STATE_VAR][0], src.Index);
+ else
+ arg0 = get_reg(c, src.File, src.Index);
+
+ arg0 = brw_swizzle(arg0,
+ src_swz[0], src_swz[1],
+ src_swz[2], src_swz[3]);
+
+ brw_MOV(p, brw_writemask(dst, src_mask), arg0);
+ }
+
+ if (zeros_mask)
+ brw_MOV(p, brw_writemask(dst, zeros_mask), brw_imm_f(0));
+
+ if (ones_mask)
+ brw_MOV(p, brw_writemask(dst, ones_mask), brw_imm_f(1));
+
+ if (src.NegateBase)
+ brw_MOV(p, brw_writemask(dst, src.NegateBase), negate(dst));
+}
+
+
+
+/* Post-vertex-program processing. Send the results to the URB.
+ */
+static void emit_vertex_write( struct brw_vs_compile *c)
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg m0 = brw_message_reg(0);
+ struct brw_reg pos = c->regs[PROGRAM_OUTPUT][VERT_RESULT_HPOS];
+ struct brw_reg ndc;
+
+ if (c->key.copy_edgeflag) {
+ brw_MOV(p,
+ get_reg(c, PROGRAM_OUTPUT, VERT_RESULT_EDGE),
+ get_reg(c, PROGRAM_INPUT, BRW_ATTRIB_EDGEFLAG));
+ }
+
+
+ /* Build ndc coords? TODO: Shortcircuit when w is known to be one.
+ */
+ ndc = get_tmp(c);
+ emit_math1(c, BRW_MATH_FUNCTION_INV, ndc, brw_swizzle1(pos, 3), BRW_MATH_PRECISION_FULL);
+ brw_MUL(p, brw_writemask(ndc, WRITEMASK_XYZ), pos, ndc);
+
+ /* This includes the workaround for -ve rhw, so is no longer an
+ * optional step:
+ */
+ {
+ struct brw_reg header1 = retype(get_tmp(c), BRW_REGISTER_TYPE_UD);
+ GLuint i;
+
+ brw_MOV(p, header1, brw_imm_ud(0));
+
+ brw_set_access_mode(p, BRW_ALIGN_16);
+
+ if (c->prog_data.outputs_written & (1<<VERT_RESULT_PSIZ)) {
+ struct brw_reg psiz = c->regs[PROGRAM_OUTPUT][VERT_RESULT_PSIZ];
+ brw_MUL(p, brw_writemask(header1, WRITEMASK_W), brw_swizzle1(psiz, 0), brw_imm_f(1<<11));
+ brw_AND(p, brw_writemask(header1, WRITEMASK_W), header1, brw_imm_ud(0x7ff<<8));
+ }
+
+
+ for (i = 0; i < c->key.nr_userclip; i++) {
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_L);
+ brw_DP4(p, brw_null_reg(), pos, c->userplane[i]);
+ brw_OR(p, brw_writemask(header1, WRITEMASK_W), header1, brw_imm_ud(1<<i));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ }
+
+
+ /* i965 clipping workaround:
+ * 1) Test for -ve rhw
+ * 2) If set,
+ * set ndc = (0,0,0,0)
+ * set ucp[6] = 1
+ *
+ * Later, clipping will detect ucp[6] and ensure the primitive is
+ * clipped against all fixed planes.
+ */
+ brw_CMP(p,
+ vec8(brw_null_reg()),
+ BRW_CONDITIONAL_L,
+ brw_swizzle1(ndc, 3),
+ brw_imm_f(0));
+
+ brw_OR(p, brw_writemask(header1, WRITEMASK_W), header1, brw_imm_ud(1<<6));
+ brw_MOV(p, ndc, brw_imm_f(0));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+
+
+
+
+
+
+ brw_set_access_mode(p, BRW_ALIGN_1); /* why? */
+ brw_MOV(p, retype(brw_message_reg(1), BRW_REGISTER_TYPE_UD), header1);
+ brw_set_access_mode(p, BRW_ALIGN_16);
+
+ release_tmp(c, header1);
+ }
+
+
+ /* Emit the (interleaved) headers for the two vertices - an 8-reg
+ * of zeros followed by two sets of NDC coordinates:
+ */
+ brw_set_access_mode(p, BRW_ALIGN_1);
+ brw_MOV(p, offset(m0, 2), ndc);
+ brw_MOV(p, offset(m0, 3), pos);
+
+
+ brw_urb_WRITE(p,
+ brw_null_reg(), /* dest */
+ 0, /* starting mrf reg nr */
+ c->r0, /* src */
+ 0, /* allocate */
+ 1, /* used */
+ c->nr_outputs + 3, /* msg len */
+ 0, /* response len */
+ 1, /* eot */
+ 1, /* writes complete */
+ 0, /* urb destination offset */
+ BRW_URB_SWIZZLE_INTERLEAVE);
+
+}
+
+
+
+
+/* Emit the fragment program instructions here.
+ */
+void brw_vs_emit( struct brw_vs_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ GLuint nr_insns = c->vp->program.Base.NumInstructions;
+ GLuint insn;
+
+ brw_set_compression_control(p, BRW_COMPRESSION_NONE);
+ brw_set_access_mode(p, BRW_ALIGN_16);
+
+ /* Static register allocation
+ */
+ brw_vs_alloc_regs(c);
+
+ for (insn = 0; insn < nr_insns; insn++) {
+
+ struct prog_instruction *inst = &c->vp->program.Base.Instructions[insn];
+ struct brw_reg args[3], dst;
+ GLuint i;
+
+ /* Get argument regs. SWZ is special and does this itself.
+ */
+ if (inst->Opcode != OPCODE_SWZ)
+ for (i = 0; i < 3; i++)
+ args[i] = get_arg(c, inst->SrcReg[i]);
+
+ /* Get dest regs. Note that it is possible for a reg to be both
+ * dst and arg, given the static allocation of registers. So
+ * care needs to be taken emitting multi-operation instructions.
+ */
+ dst = get_dst(c, inst->DstReg);
+
+
+ switch (inst->Opcode) {
+ case OPCODE_ABS:
+ brw_MOV(p, dst, brw_abs(args[0]));
+ break;
+ case OPCODE_ADD:
+ brw_ADD(p, dst, args[0], args[1]);
+ break;
+ case OPCODE_DP3:
+ brw_DP3(p, dst, args[0], args[1]);
+ break;
+ case OPCODE_DP4:
+ brw_DP4(p, dst, args[0], args[1]);
+ break;
+ case OPCODE_DPH:
+ brw_DPH(p, dst, args[0], args[1]);
+ break;
+ case OPCODE_DST:
+ unalias2(c, dst, args[0], args[1], emit_dst_noalias);
+ break;
+ case OPCODE_EXP:
+ unalias1(c, dst, args[0], emit_exp_noalias);
+ break;
+ case OPCODE_EX2:
+ emit_math1(c, BRW_MATH_FUNCTION_EXP, dst, args[0], BRW_MATH_PRECISION_FULL);
+ break;
+ case OPCODE_ARL:
+ emit_arl(c, dst, args[0]);
+ break;
+ case OPCODE_FLR:
+ brw_RNDD(p, dst, args[0]);
+ break;
+ case OPCODE_FRC:
+ brw_FRC(p, dst, args[0]);
+ break;
+ case OPCODE_LOG:
+ unalias1(c, dst, args[0], emit_log_noalias);
+ break;
+ case OPCODE_LG2:
+ emit_math1(c, BRW_MATH_FUNCTION_LOG, dst, args[0], BRW_MATH_PRECISION_FULL);
+ break;
+ case OPCODE_LIT:
+ unalias1(c, dst, args[0], emit_lit_noalias);
+ break;
+ case OPCODE_MAD:
+ brw_MOV(p, brw_acc_reg(), args[2]);
+ brw_MAC(p, dst, args[0], args[1]);
+ break;
+ case OPCODE_MAX:
+ emit_max(p, dst, args[0], args[1]);
+ break;
+ case OPCODE_MIN:
+ emit_min(p, dst, args[0], args[1]);
+ break;
+ case OPCODE_MOV:
+ brw_MOV(p, dst, args[0]);
+ break;
+ case OPCODE_MUL:
+ brw_MUL(p, dst, args[0], args[1]);
+ break;
+ case OPCODE_POW:
+ emit_math2(c, BRW_MATH_FUNCTION_POW, dst, args[0], args[1], BRW_MATH_PRECISION_FULL);
+ break;
+ case OPCODE_RCP:
+ emit_math1(c, BRW_MATH_FUNCTION_INV, dst, args[0], BRW_MATH_PRECISION_FULL);
+ break;
+ case OPCODE_RSQ:
+ emit_math1(c, BRW_MATH_FUNCTION_RSQ, dst, args[0], BRW_MATH_PRECISION_FULL);
+ break;
+ case OPCODE_SGE:
+ emit_sge(p, dst, args[0], args[1]);
+ break;
+ case OPCODE_SLT:
+ emit_slt(p, dst, args[0], args[1]);
+ break;
+ case OPCODE_SUB:
+ brw_ADD(p, dst, args[0], negate(args[1]));
+ break;
+ case OPCODE_SWZ:
+ /* The args[0] value can't be used here as it won't have
+ * correctly encoded the full swizzle:
+ */
+ emit_swz(c, dst, inst->SrcReg[0] );
+ break;
+ case OPCODE_XPD:
+ emit_xpd(p, dst, args[0], args[1]);
+ break;
+ case OPCODE_END:
+ case OPCODE_PRINT:
+ break;
+ default:
+ break;
+ }
+
+ release_tmps(c);
+ }
+
+ emit_vertex_write(c);
+
+}
+
+
+
+
+
diff --git a/src/mesa/drivers/dri/i965/brw_vs_state.c b/src/mesa/drivers/dri/i965/brw_vs_state.c
new file mode 100644
index 0000000000..70de0e8256
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_vs_state.c
@@ -0,0 +1,98 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+#include "macros.h"
+
+static void upload_vs_unit( struct brw_context *brw )
+{
+ struct brw_vs_unit_state vs;
+
+ memset(&vs, 0, sizeof(vs));
+
+ /* CACHE_NEW_VS_PROG */
+ vs.thread0.kernel_start_pointer = brw->vs.prog_gs_offset >> 6;
+ vs.thread0.grf_reg_count = ((brw->vs.prog_data->total_grf-1) & ~15) / 16;
+ vs.thread3.urb_entry_read_length = brw->vs.prog_data->urb_read_length;
+ vs.thread3.const_urb_entry_read_length = brw->vs.prog_data->curb_read_length;
+ vs.thread3.dispatch_grf_start_reg = 1;
+
+
+ /* BRW_NEW_URB_FENCE */
+ vs.thread4.nr_urb_entries = brw->urb.nr_vs_entries;
+ vs.thread4.urb_entry_allocation_size = brw->urb.vsize - 1;
+ vs.thread4.max_threads = MIN2(brw->urb.nr_vs_entries, 16) - 1;
+
+ if (INTEL_DEBUG & DEBUG_SINGLE_THREAD)
+ vs.thread4.max_threads = 0;
+
+ /* BRW_NEW_CURBE_OFFSETS, _NEW_TRANSFORM */
+ if (brw->attribs.Transform->ClipPlanesEnabled) {
+ /* Note that we read in the userclip planes as well, hence
+ * clip_start:
+ */
+ vs.thread3.const_urb_entry_read_offset = brw->curbe.clip_start * 2;
+ }
+ else {
+ vs.thread3.const_urb_entry_read_offset = brw->curbe.vs_start * 2;
+ }
+
+ vs.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
+ vs.thread3.urb_entry_read_offset = 0;
+
+ /* No samplers for ARB_vp programs:
+ */
+ vs.vs5.sampler_count = 0;
+
+ if (INTEL_DEBUG & DEBUG_STATS)
+ vs.thread4.stats_enable = 1;
+
+ /* Vertex program always enabled:
+ */
+ vs.vs6.vs_enable = 1;
+
+ brw->vs.state_gs_offset = brw_cache_data( &brw->cache[BRW_VS_UNIT], &vs );
+}
+
+
+const struct brw_tracked_state brw_vs_unit = {
+ .dirty = {
+ .mesa = _NEW_TRANSFORM,
+ .brw = (BRW_NEW_CURBE_OFFSETS |
+ BRW_NEW_URB_FENCE),
+ .cache = CACHE_NEW_VS_PROG
+ },
+ .update = upload_vs_unit
+};
diff --git a/src/mesa/drivers/dri/i965/brw_vs_tnl.c b/src/mesa/drivers/dri/i965/brw_vs_tnl.c
new file mode 100644
index 0000000000..b296883d3b
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_vs_tnl.c
@@ -0,0 +1,1663 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 2005 Tungsten Graphics All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file t_vp_build.c
+ * Create a vertex program to execute the current fixed function T&L pipeline.
+ * \author Keith Whitwell
+ */
+
+
+#include "glheader.h"
+#include "macros.h"
+#include "enums.h"
+#include "brw_vs.h"
+#include "brw_state.h"
+
+#include "shader/program.h"
+#include "shader/program_instruction.h"
+#include "shader/arbprogparse.h"
+
+struct state_key {
+ unsigned light_global_enabled:1;
+ unsigned light_local_viewer:1;
+ unsigned light_twoside:1;
+ unsigned light_color_material:1;
+ unsigned light_color_material_mask:12;
+ unsigned light_material_mask:12;
+ unsigned normalize:1;
+ unsigned rescale_normals:1;
+ unsigned fog_source_is_depth:1;
+ unsigned tnl_do_vertex_fog:1;
+ unsigned separate_specular:1;
+ unsigned fog_option:2;
+ unsigned point_attenuated:1;
+ unsigned texture_enabled_global:1;
+ unsigned fragprog_inputs_read:12;
+
+ struct {
+ unsigned light_enabled:1;
+ unsigned light_eyepos3_is_zero:1;
+ unsigned light_spotcutoff_is_180:1;
+ unsigned light_attenuated:1;
+ unsigned texunit_really_enabled:1;
+ unsigned texmat_enabled:1;
+ unsigned texgen_enabled:4;
+ unsigned texgen_mode0:4;
+ unsigned texgen_mode1:4;
+ unsigned texgen_mode2:4;
+ unsigned texgen_mode3:4;
+ } unit[8];
+};
+
+
+
+#define FOG_NONE 0
+#define FOG_LINEAR 1
+#define FOG_EXP 2
+#define FOG_EXP2 3
+
+static GLuint translate_fog_mode( GLenum mode )
+{
+ switch (mode) {
+ case GL_LINEAR: return FOG_LINEAR;
+ case GL_EXP: return FOG_EXP;
+ case GL_EXP2: return FOG_EXP2;
+ default: return FOG_NONE;
+ }
+}
+
+#define TXG_NONE 0
+#define TXG_OBJ_LINEAR 1
+#define TXG_EYE_LINEAR 2
+#define TXG_SPHERE_MAP 3
+#define TXG_REFLECTION_MAP 4
+#define TXG_NORMAL_MAP 5
+
+static GLuint translate_texgen( GLboolean enabled, GLenum mode )
+{
+ if (!enabled)
+ return TXG_NONE;
+
+ switch (mode) {
+ case GL_OBJECT_LINEAR: return TXG_OBJ_LINEAR;
+ case GL_EYE_LINEAR: return TXG_EYE_LINEAR;
+ case GL_SPHERE_MAP: return TXG_SPHERE_MAP;
+ case GL_REFLECTION_MAP_NV: return TXG_REFLECTION_MAP;
+ case GL_NORMAL_MAP_NV: return TXG_NORMAL_MAP;
+ default: return TXG_NONE;
+ }
+}
+
+static void make_state_key( GLcontext *ctx, struct state_key *key )
+{
+ struct brw_context *brw = brw_context(ctx);
+ struct gl_fragment_program *fp = brw->fragment_program;
+ GLuint i;
+
+ /* This now relies on texenvprogram.c being active:
+ */
+ assert(fp);
+
+ memset(key, 0, sizeof(*key));
+
+ /* BRW_NEW_FRAGMENT_PROGRAM */
+ key->fragprog_inputs_read = fp->Base.InputsRead;
+
+ /* _NEW_LIGHT */
+ key->separate_specular = (brw->attribs.Light->Model.ColorControl ==
+ GL_SEPARATE_SPECULAR_COLOR);
+
+ /* _NEW_LIGHT */
+ if (brw->attribs.Light->Enabled) {
+ key->light_global_enabled = 1;
+
+ if (brw->attribs.Light->Model.LocalViewer)
+ key->light_local_viewer = 1;
+
+ if (brw->attribs.Light->Model.TwoSide)
+ key->light_twoside = 1;
+
+ if (brw->attribs.Light->ColorMaterialEnabled) {
+ key->light_color_material = 1;
+ key->light_color_material_mask = brw->attribs.Light->ColorMaterialBitmask;
+ }
+
+ /* BRW_NEW_INPUT_VARYING */
+ for (i = BRW_ATTRIB_MAT_FRONT_AMBIENT ; i < BRW_ATTRIB_INDEX ; i++)
+ if (brw->vb.info.varying[0] & (1<<i))
+ key->light_material_mask |= 1<<(i-BRW_ATTRIB_MAT_FRONT_AMBIENT);
+
+ for (i = 0; i < MAX_LIGHTS; i++) {
+ struct gl_light *light = &brw->attribs.Light->Light[i];
+
+ if (light->Enabled) {
+ key->unit[i].light_enabled = 1;
+
+ if (light->EyePosition[3] == 0.0)
+ key->unit[i].light_eyepos3_is_zero = 1;
+
+ if (light->SpotCutoff == 180.0)
+ key->unit[i].light_spotcutoff_is_180 = 1;
+
+ if (light->ConstantAttenuation != 1.0 ||
+ light->LinearAttenuation != 0.0 ||
+ light->QuadraticAttenuation != 0.0)
+ key->unit[i].light_attenuated = 1;
+ }
+ }
+ }
+
+ /* _NEW_TRANSFORM */
+ if (brw->attribs.Transform->Normalize)
+ key->normalize = 1;
+
+ if (brw->attribs.Transform->RescaleNormals)
+ key->rescale_normals = 1;
+
+ /* BRW_NEW_FRAGMENT_PROGRAM */
+ key->fog_option = translate_fog_mode(fp->FogOption);
+ if (key->fog_option)
+ key->fragprog_inputs_read |= FRAG_BIT_FOGC;
+
+ /* _NEW_FOG */
+ if (brw->attribs.Fog->FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT)
+ key->fog_source_is_depth = 1;
+
+ /* _NEW_HINT, ??? */
+ if (1)
+ key->tnl_do_vertex_fog = 1;
+
+ /* _NEW_POINT */
+ if (brw->attribs.Point->_Attenuated)
+ key->point_attenuated = 1;
+
+ /* _NEW_TEXTURE */
+ if (brw->attribs.Texture->_TexGenEnabled ||
+ brw->attribs.Texture->_TexMatEnabled ||
+ brw->attribs.Texture->_EnabledUnits)
+ key->texture_enabled_global = 1;
+
+ for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
+ struct gl_texture_unit *texUnit = &brw->attribs.Texture->Unit[i];
+
+ if (texUnit->_ReallyEnabled)
+ key->unit[i].texunit_really_enabled = 1;
+
+ if (brw->attribs.Texture->_TexMatEnabled & ENABLE_TEXMAT(i))
+ key->unit[i].texmat_enabled = 1;
+
+ if (texUnit->TexGenEnabled) {
+ key->unit[i].texgen_enabled = 1;
+
+ key->unit[i].texgen_mode0 =
+ translate_texgen( texUnit->TexGenEnabled & (1<<0),
+ texUnit->GenModeS );
+ key->unit[i].texgen_mode1 =
+ translate_texgen( texUnit->TexGenEnabled & (1<<1),
+ texUnit->GenModeT );
+ key->unit[i].texgen_mode2 =
+ translate_texgen( texUnit->TexGenEnabled & (1<<2),
+ texUnit->GenModeR );
+ key->unit[i].texgen_mode3 =
+ translate_texgen( texUnit->TexGenEnabled & (1<<3),
+ texUnit->GenModeQ );
+ }
+ }
+}
+
+
+
+/* Very useful debugging tool - produces annotated listing of
+ * generated program with line/function references for each
+ * instruction back into this file:
+ */
+#define DISASSEM 0
+
+/* Should be tunable by the driver - do we want to do matrix
+ * multiplications with DP4's or with MUL/MAD's? SSE works better
+ * with the latter, drivers may differ.
+ */
+#define PREFER_DP4 1
+
+#define BRW_TNL_MAX_INSN 256
+
+/* Use uregs to represent registers internally, translate to Mesa's
+ * expected formats on emit.
+ *
+ * NOTE: These are passed by value extensively in this file rather
+ * than as usual by pointer reference. If this disturbs you, try
+ * remembering they are just 32bits in size.
+ *
+ * GCC is smart enough to deal with these dword-sized structures in
+ * much the same way as if I had defined them as dwords and was using
+ * macros to access and set the fields. This is much nicer and easier
+ * to evolve.
+ */
+struct ureg {
+ GLuint file:4;
+ GLint idx:8; /* relative addressing may be negative */
+ GLuint negate:1;
+ GLuint swz:12;
+ GLuint pad:7;
+};
+
+
+struct tnl_program {
+ const struct state_key *state;
+ struct gl_vertex_program *program;
+
+ GLuint temp_in_use;
+ GLuint temp_reserved;
+
+ struct ureg eye_position;
+ struct ureg eye_position_normalized;
+ struct ureg eye_normal;
+ struct ureg identity;
+
+ GLuint materials;
+ GLuint color_materials;
+};
+
+
+const static struct ureg undef = {
+ PROGRAM_UNDEFINED,
+ ~0,
+ 0,
+ 0,
+ 0
+};
+
+/* Local shorthand:
+ */
+#define X SWIZZLE_X
+#define Y SWIZZLE_Y
+#define Z SWIZZLE_Z
+#define W SWIZZLE_W
+
+
+/* Construct a ureg:
+ */
+static struct ureg make_ureg(GLuint file, GLint idx)
+{
+ struct ureg reg;
+ reg.file = file;
+ reg.idx = idx;
+ reg.negate = 0;
+ reg.swz = SWIZZLE_NOOP;
+ reg.pad = 0;
+ return reg;
+}
+
+
+
+static struct ureg ureg_negate( struct ureg reg )
+{
+ reg.negate ^= 1;
+ return reg;
+}
+
+
+static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w )
+{
+ reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x),
+ GET_SWZ(reg.swz, y),
+ GET_SWZ(reg.swz, z),
+ GET_SWZ(reg.swz, w));
+
+ return reg;
+}
+
+static struct ureg swizzle1( struct ureg reg, int x )
+{
+ return swizzle(reg, x, x, x, x);
+}
+
+static struct ureg get_temp( struct tnl_program *p )
+{
+ int bit = ffs( ~p->temp_in_use );
+ if (!bit) {
+ fprintf(stderr, "%s: out of temporaries\n", __FILE__);
+ abort();
+ }
+
+ if (bit > p->program->Base.NumTemporaries)
+ p->program->Base.NumTemporaries = bit;
+
+ p->temp_in_use |= 1<<(bit-1);
+ return make_ureg(PROGRAM_TEMPORARY, bit-1);
+}
+
+static struct ureg reserve_temp( struct tnl_program *p )
+{
+ struct ureg temp = get_temp( p );
+ p->temp_reserved |= 1<<temp.idx;
+ return temp;
+}
+
+static void release_temp( struct tnl_program *p, struct ureg reg )
+{
+ if (reg.file == PROGRAM_TEMPORARY) {
+ p->temp_in_use &= ~(1<<reg.idx);
+ p->temp_in_use |= p->temp_reserved; /* can't release reserved temps */
+ }
+}
+
+static void release_temps( struct tnl_program *p )
+{
+ p->temp_in_use = p->temp_reserved;
+}
+
+
+
+static struct ureg register_input( struct tnl_program *p, GLuint input )
+{
+ p->program->Base.InputsRead |= (1<<input);
+ return make_ureg(PROGRAM_INPUT, input);
+}
+
+static struct ureg register_output( struct tnl_program *p, GLuint output )
+{
+ p->program->Base.OutputsWritten |= (1<<output);
+ return make_ureg(PROGRAM_OUTPUT, output);
+}
+
+static struct ureg register_const4f( struct tnl_program *p,
+ GLfloat s0,
+ GLfloat s1,
+ GLfloat s2,
+ GLfloat s3)
+{
+ GLfloat values[4];
+ GLint idx;
+ values[0] = s0;
+ values[1] = s1;
+ values[2] = s2;
+ values[3] = s3;
+ idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values );
+ return make_ureg(PROGRAM_STATE_VAR, idx);
+}
+
+#define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1)
+#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0)
+#define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1)
+#define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1)
+
+static GLboolean is_undef( struct ureg reg )
+{
+ return reg.file == PROGRAM_UNDEFINED;
+}
+
+static struct ureg get_identity_param( struct tnl_program *p )
+{
+ if (is_undef(p->identity))
+ p->identity = register_const4f(p, 0,0,0,1);
+
+ return p->identity;
+}
+
+static struct ureg register_param6( struct tnl_program *p,
+ GLint s0,
+ GLint s1,
+ GLint s2,
+ GLint s3,
+ GLint s4,
+ GLint s5)
+{
+ GLint tokens[6];
+ GLint idx;
+ tokens[0] = s0;
+ tokens[1] = s1;
+ tokens[2] = s2;
+ tokens[3] = s3;
+ tokens[4] = s4;
+ tokens[5] = s5;
+ idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
+ return make_ureg(PROGRAM_STATE_VAR, idx);
+}
+
+
+#define register_param1(p,s0) register_param6(p,s0,0,0,0,0,0)
+#define register_param2(p,s0,s1) register_param6(p,s0,s1,0,0,0,0)
+#define register_param3(p,s0,s1,s2) register_param6(p,s0,s1,s2,0,0,0)
+#define register_param4(p,s0,s1,s2,s3) register_param6(p,s0,s1,s2,s3,0,0)
+
+
+static void register_matrix_param6( struct tnl_program *p,
+ GLint s0,
+ GLint s1,
+ GLint s2,
+ GLint s3,
+ GLint s4,
+ GLint s5,
+ struct ureg *matrix )
+{
+ GLint i;
+
+ /* This is a bit sad as the support is there to pull the whole
+ * matrix out in one go:
+ */
+ for (i = 0; i <= s4 - s3; i++)
+ matrix[i] = register_param6( p, s0, s1, s2, i, i, s5 );
+}
+
+
+static void emit_arg( struct prog_src_register *src,
+ struct ureg reg )
+{
+ src->File = reg.file;
+ src->Index = reg.idx;
+ src->Swizzle = reg.swz;
+ src->RelAddr = 0;
+ src->NegateBase = reg.negate;
+ src->Abs = 0;
+ src->NegateAbs = 0;
+}
+
+static void emit_dst( struct prog_dst_register *dst,
+ struct ureg reg, GLuint mask )
+{
+ dst->File = reg.file;
+ dst->Index = reg.idx;
+ /* allow zero as a shorthand for xyzw */
+ dst->WriteMask = mask ? mask : WRITEMASK_XYZW;
+ dst->CondMask = 0;
+ dst->CondSwizzle = 0;
+ dst->CondSrc = 0;
+ dst->pad = 0;
+}
+
+static void debug_insn( struct prog_instruction *inst, const char *fn,
+ GLuint line )
+{
+ if (DISASSEM) {
+ static const char *last_fn;
+
+ if (fn != last_fn) {
+ last_fn = fn;
+ _mesa_printf("%s:\n", fn);
+ }
+
+ _mesa_printf("%d:\t", line);
+ _mesa_print_instruction(inst);
+ }
+}
+
+
+static void emit_op3fn(struct tnl_program *p,
+ GLuint op,
+ struct ureg dest,
+ GLuint mask,
+ struct ureg src0,
+ struct ureg src1,
+ struct ureg src2,
+ const char *fn,
+ GLuint line)
+{
+ GLuint nr = p->program->Base.NumInstructions++;
+ struct prog_instruction *inst = &p->program->Base.Instructions[nr];
+
+ if (p->program->Base.NumInstructions > BRW_TNL_MAX_INSN) {
+ _mesa_problem(0, "Out of instructions in emit_op3fn\n");
+ return;
+ }
+
+ inst->Opcode = op;
+ inst->StringPos = 0;
+ inst->Data = 0;
+
+ emit_arg( &inst->SrcReg[0], src0 );
+ emit_arg( &inst->SrcReg[1], src1 );
+ emit_arg( &inst->SrcReg[2], src2 );
+
+ emit_dst( &inst->DstReg, dest, mask );
+
+ debug_insn(inst, fn, line);
+}
+
+
+
+#define emit_op3(p, op, dst, mask, src0, src1, src2) \
+ emit_op3fn(p, op, dst, mask, src0, src1, src2, __FUNCTION__, __LINE__)
+
+#define emit_op2(p, op, dst, mask, src0, src1) \
+ emit_op3fn(p, op, dst, mask, src0, src1, undef, __FUNCTION__, __LINE__)
+
+#define emit_op1(p, op, dst, mask, src0) \
+ emit_op3fn(p, op, dst, mask, src0, undef, undef, __FUNCTION__, __LINE__)
+
+
+static struct ureg make_temp( struct tnl_program *p, struct ureg reg )
+{
+ if (reg.file == PROGRAM_TEMPORARY &&
+ !(p->temp_reserved & (1<<reg.idx)))
+ return reg;
+ else {
+ struct ureg temp = get_temp(p);
+ emit_op1(p, OPCODE_MOV, temp, 0, reg);
+ return temp;
+ }
+}
+
+
+/* Currently no tracking performed of input/output/register size or
+ * active elements. Could be used to reduce these operations, as
+ * could the matrix type.
+ */
+static void emit_matrix_transform_vec4( struct tnl_program *p,
+ struct ureg dest,
+ const struct ureg *mat,
+ struct ureg src)
+{
+ emit_op2(p, OPCODE_DP4, dest, WRITEMASK_X, src, mat[0]);
+ emit_op2(p, OPCODE_DP4, dest, WRITEMASK_Y, src, mat[1]);
+ emit_op2(p, OPCODE_DP4, dest, WRITEMASK_Z, src, mat[2]);
+ emit_op2(p, OPCODE_DP4, dest, WRITEMASK_W, src, mat[3]);
+}
+
+/* This version is much easier to implement if writemasks are not
+ * supported natively on the target or (like SSE), the target doesn't
+ * have a clean/obvious dotproduct implementation.
+ */
+static void emit_transpose_matrix_transform_vec4( struct tnl_program *p,
+ struct ureg dest,
+ const struct ureg *mat,
+ struct ureg src)
+{
+ struct ureg tmp;
+
+ if (dest.file != PROGRAM_TEMPORARY)
+ tmp = get_temp(p);
+ else
+ tmp = dest;
+
+ emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]);
+ emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp);
+ emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp);
+ emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp);
+
+ if (dest.file != PROGRAM_TEMPORARY)
+ release_temp(p, tmp);
+}
+
+static void emit_matrix_transform_vec3( struct tnl_program *p,
+ struct ureg dest,
+ const struct ureg *mat,
+ struct ureg src)
+{
+ emit_op2(p, OPCODE_DP3, dest, WRITEMASK_X, src, mat[0]);
+ emit_op2(p, OPCODE_DP3, dest, WRITEMASK_Y, src, mat[1]);
+ emit_op2(p, OPCODE_DP3, dest, WRITEMASK_Z, src, mat[2]);
+}
+
+
+static void emit_normalize_vec3( struct tnl_program *p,
+ struct ureg dest,
+ struct ureg src )
+{
+ emit_op2(p, OPCODE_DP3, dest, WRITEMASK_W, src, src);
+ emit_op1(p, OPCODE_RSQ, dest, WRITEMASK_W, swizzle1(dest,W));
+ emit_op2(p, OPCODE_MUL, dest, WRITEMASK_XYZ, src, swizzle1(dest,W));
+}
+
+static void emit_passthrough( struct tnl_program *p,
+ GLuint input,
+ GLuint output )
+{
+ struct ureg out = register_output(p, output);
+ emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input));
+}
+
+static struct ureg get_eye_position( struct tnl_program *p )
+{
+ if (is_undef(p->eye_position)) {
+ struct ureg pos = register_input( p, VERT_ATTRIB_POS );
+ struct ureg modelview[4];
+
+ p->eye_position = reserve_temp(p);
+
+ if (PREFER_DP4) {
+ register_matrix_param6( p, STATE_MATRIX, STATE_MODELVIEW, 0, 0, 3,
+ STATE_MATRIX, modelview );
+
+ emit_matrix_transform_vec4(p, p->eye_position, modelview, pos);
+ }
+ else {
+ register_matrix_param6( p, STATE_MATRIX, STATE_MODELVIEW, 0, 0, 3,
+ STATE_MATRIX_TRANSPOSE, modelview );
+
+ emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos);
+ }
+ }
+
+ return p->eye_position;
+}
+
+
+#if 0
+static struct ureg get_eye_z( struct tnl_program *p )
+{
+ if (!is_undef(p->eye_position)) {
+ return swizzle1(p->eye_position, Z);
+ }
+ else if (!is_undef(p->eye_z)) {
+ struct ureg pos = register_input( p, VERT_ATTRIB_POS );
+ struct ureg modelview2;
+
+ p->eye_z = reserve_temp(p);
+
+ register_matrix_param6( p, STATE_MATRIX, STATE_MODELVIEW, 0, 2, 1,
+ STATE_MATRIX, &modelview2 );
+
+ emit_matrix_transform_vec4(p, p->eye_position, modelview, pos);
+ emit_op2(p, OPCODE_DP4, p->eye_z, WRITEMASK_Z, pos, modelview2);
+ }
+
+ return swizzle1(p->eye_z, Z)
+}
+#endif
+
+
+
+static struct ureg get_eye_position_normalized( struct tnl_program *p )
+{
+ if (is_undef(p->eye_position_normalized)) {
+ struct ureg eye = get_eye_position(p);
+ p->eye_position_normalized = reserve_temp(p);
+ emit_normalize_vec3(p, p->eye_position_normalized, eye);
+ }
+
+ return p->eye_position_normalized;
+}
+
+
+static struct ureg get_eye_normal( struct tnl_program *p )
+{
+ if (is_undef(p->eye_normal)) {
+ struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL );
+ struct ureg mvinv[3];
+
+ register_matrix_param6( p, STATE_MATRIX, STATE_MODELVIEW, 0, 0, 2,
+ STATE_MATRIX_INVTRANS, mvinv );
+
+ p->eye_normal = reserve_temp(p);
+
+ /* Transform to eye space:
+ */
+ emit_matrix_transform_vec3( p, p->eye_normal, mvinv, normal );
+
+ /* Normalize/Rescale:
+ */
+ if (p->state->normalize) {
+ emit_normalize_vec3( p, p->eye_normal, p->eye_normal );
+ }
+ else if (p->state->rescale_normals) {
+ struct ureg rescale = register_param2(p, STATE_INTERNAL,
+ STATE_NORMAL_SCALE);
+
+ emit_op2( p, OPCODE_MUL, p->eye_normal, 0, p->eye_normal,
+ swizzle1(rescale, X));
+ }
+ }
+
+ return p->eye_normal;
+}
+
+
+
+static void build_hpos( struct tnl_program *p )
+{
+ struct ureg pos = register_input( p, VERT_ATTRIB_POS );
+ struct ureg hpos = register_output( p, VERT_RESULT_HPOS );
+ struct ureg mvp[4];
+
+ if (PREFER_DP4) {
+ register_matrix_param6( p, STATE_MATRIX, STATE_MVP, 0, 0, 3,
+ STATE_MATRIX, mvp );
+ emit_matrix_transform_vec4( p, hpos, mvp, pos );
+ }
+ else {
+ register_matrix_param6( p, STATE_MATRIX, STATE_MVP, 0, 0, 3,
+ STATE_MATRIX_TRANSPOSE, mvp );
+ emit_transpose_matrix_transform_vec4( p, hpos, mvp, pos );
+ }
+}
+
+
+static GLuint material_attrib( GLuint side, GLuint property )
+{
+ return (property - STATE_AMBIENT) * 2 + side;
+}
+
+/* Get a bitmask of which material values vary on a per-vertex basis.
+ */
+static void set_material_flags( struct tnl_program *p )
+{
+ p->color_materials = 0;
+ p->materials = 0;
+
+ if (p->state->light_color_material) {
+ p->materials =
+ p->color_materials = p->state->light_color_material_mask;
+ }
+
+ p->materials |= p->state->light_material_mask;
+}
+
+
+static struct ureg get_material( struct tnl_program *p, GLuint side,
+ GLuint property )
+{
+ GLuint attrib = material_attrib(side, property);
+
+ if (p->color_materials & (1<<attrib))
+ return register_input(p, VERT_ATTRIB_COLOR0);
+ else if (p->materials & (1<<attrib))
+ return register_input( p, attrib + BRW_ATTRIB_MAT_FRONT_AMBIENT );
+ else
+ return register_param3( p, STATE_MATERIAL, side, property );
+}
+
+#define SCENE_COLOR_BITS(side) ((MAT_BIT_FRONT_EMISSION | \
+ MAT_BIT_FRONT_AMBIENT | \
+ MAT_BIT_FRONT_DIFFUSE) << (side))
+
+/* Either return a precalculated constant value or emit code to
+ * calculate these values dynamically in the case where material calls
+ * are present between begin/end pairs.
+ *
+ * Probably want to shift this to the program compilation phase - if
+ * we always emitted the calculation here, a smart compiler could
+ * detect that it was constant (given a certain set of inputs), and
+ * lift it out of the main loop. That way the programs created here
+ * would be independent of the vertex_buffer details.
+ */
+static struct ureg get_scenecolor( struct tnl_program *p, GLuint side )
+{
+ if (p->materials & SCENE_COLOR_BITS(side)) {
+ struct ureg lm_ambient = register_param1(p, STATE_LIGHTMODEL_AMBIENT);
+ struct ureg material_emission = get_material(p, side, STATE_EMISSION);
+ struct ureg material_ambient = get_material(p, side, STATE_AMBIENT);
+ struct ureg material_diffuse = get_material(p, side, STATE_DIFFUSE);
+ struct ureg tmp = make_temp(p, material_diffuse);
+ emit_op3(p, OPCODE_MAD, tmp, WRITEMASK_XYZ, lm_ambient,
+ material_ambient, material_emission);
+ return tmp;
+ }
+ else
+ return register_param2( p, STATE_LIGHTMODEL_SCENECOLOR, side );
+}
+
+
+static struct ureg get_lightprod( struct tnl_program *p, GLuint light,
+ GLuint side, GLuint property )
+{
+ GLuint attrib = material_attrib(side, property);
+ if (p->materials & (1<<attrib)) {
+ struct ureg light_value =
+ register_param3(p, STATE_LIGHT, light, property);
+ struct ureg material_value = get_material(p, side, property);
+ struct ureg tmp = get_temp(p);
+ emit_op2(p, OPCODE_MUL, tmp, 0, light_value, material_value);
+ return tmp;
+ }
+ else
+ return register_param4(p, STATE_LIGHTPROD, light, side, property);
+}
+
+static struct ureg calculate_light_attenuation( struct tnl_program *p,
+ GLuint i,
+ struct ureg VPpli,
+ struct ureg dist )
+{
+ struct ureg attenuation = register_param3(p, STATE_LIGHT, i,
+ STATE_ATTENUATION);
+ struct ureg att = get_temp(p);
+
+ /* Calculate spot attenuation:
+ */
+ if (!p->state->unit[i].light_spotcutoff_is_180) {
+ struct ureg spot_dir = register_param3(p, STATE_LIGHT, i,
+ STATE_SPOT_DIRECTION);
+ struct ureg spot = get_temp(p);
+ struct ureg slt = get_temp(p);
+
+ emit_normalize_vec3( p, spot, spot_dir ); /* XXX: precompute! */
+ emit_op2(p, OPCODE_DP3, spot, 0, ureg_negate(VPpli), spot);
+ emit_op2(p, OPCODE_SLT, slt, 0, swizzle1(spot_dir,W), spot);
+ emit_op2(p, OPCODE_POW, spot, 0, spot, swizzle1(attenuation, W));
+ emit_op2(p, OPCODE_MUL, att, 0, slt, spot);
+
+ release_temp(p, spot);
+ release_temp(p, slt);
+ }
+
+ /* Calculate distance attenuation:
+ */
+ if (p->state->unit[i].light_attenuated) {
+
+ /* 1/d,d,d,1/d */
+ emit_op1(p, OPCODE_RCP, dist, WRITEMASK_YZ, dist);
+ /* 1,d,d*d,1/d */
+ emit_op2(p, OPCODE_MUL, dist, WRITEMASK_XZ, dist, swizzle1(dist,Y));
+ /* 1/dist-atten */
+ emit_op2(p, OPCODE_DP3, dist, 0, attenuation, dist);
+
+ if (!p->state->unit[i].light_spotcutoff_is_180) {
+ /* dist-atten */
+ emit_op1(p, OPCODE_RCP, dist, 0, dist);
+ /* spot-atten * dist-atten */
+ emit_op2(p, OPCODE_MUL, att, 0, dist, att);
+ } else {
+ /* dist-atten */
+ emit_op1(p, OPCODE_RCP, att, 0, dist);
+ }
+ }
+
+ return att;
+}
+
+
+
+
+
+/* Need to add some addtional parameters to allow lighting in object
+ * space - STATE_SPOT_DIRECTION and STATE_HALF implicitly assume eye
+ * space lighting.
+ */
+static void build_lighting( struct tnl_program *p )
+{
+ const GLboolean twoside = p->state->light_twoside;
+ const GLboolean separate = p->state->separate_specular;
+ GLuint nr_lights = 0, count = 0;
+ struct ureg normal = get_eye_normal(p);
+ struct ureg lit = get_temp(p);
+ struct ureg dots = get_temp(p);
+ struct ureg _col0 = undef, _col1 = undef;
+ struct ureg _bfc0 = undef, _bfc1 = undef;
+ GLuint i;
+
+ for (i = 0; i < MAX_LIGHTS; i++)
+ if (p->state->unit[i].light_enabled)
+ nr_lights++;
+
+ set_material_flags(p);
+
+ {
+ struct ureg shininess = get_material(p, 0, STATE_SHININESS);
+ emit_op1(p, OPCODE_MOV, dots, WRITEMASK_W, swizzle1(shininess,X));
+ release_temp(p, shininess);
+
+ _col0 = make_temp(p, get_scenecolor(p, 0));
+ if (separate)
+ _col1 = make_temp(p, get_identity_param(p));
+ else
+ _col1 = _col0;
+
+ }
+
+ if (twoside) {
+ struct ureg shininess = get_material(p, 1, STATE_SHININESS);
+ emit_op1(p, OPCODE_MOV, dots, WRITEMASK_Z,
+ ureg_negate(swizzle1(shininess,X)));
+ release_temp(p, shininess);
+
+ _bfc0 = make_temp(p, get_scenecolor(p, 1));
+ if (separate)
+ _bfc1 = make_temp(p, get_identity_param(p));
+ else
+ _bfc1 = _bfc0;
+ }
+
+
+ /* If no lights, still need to emit the scenecolor.
+ */
+ /* KW: changed to do this always - v1.17 "Fix lighting alpha result"?
+ */
+ if (p->state->fragprog_inputs_read & FRAG_BIT_COL0)
+ {
+ struct ureg res0 = register_output( p, VERT_RESULT_COL0 );
+ emit_op1(p, OPCODE_MOV, res0, 0, _col0);
+
+ if (twoside) {
+ struct ureg res0 = register_output( p, VERT_RESULT_BFC0 );
+ emit_op1(p, OPCODE_MOV, res0, 0, _bfc0);
+ }
+ }
+
+ if (separate && (p->state->fragprog_inputs_read & FRAG_BIT_COL1)) {
+
+ struct ureg res1 = register_output( p, VERT_RESULT_COL1 );
+ emit_op1(p, OPCODE_MOV, res1, 0, _col1);
+
+ if (twoside) {
+ struct ureg res1 = register_output( p, VERT_RESULT_BFC1 );
+ emit_op1(p, OPCODE_MOV, res1, 0, _bfc1);
+ }
+ }
+
+ if (nr_lights == 0) {
+ release_temps(p);
+ return;
+ }
+
+
+ for (i = 0; i < MAX_LIGHTS; i++) {
+ if (p->state->unit[i].light_enabled) {
+ struct ureg half = undef;
+ struct ureg att = undef, VPpli = undef;
+
+ count++;
+
+ if (p->state->unit[i].light_eyepos3_is_zero) {
+ /* Can used precomputed constants in this case.
+ * Attenuation never applies to infinite lights.
+ */
+ VPpli = register_param3(p, STATE_LIGHT, i,
+ STATE_POSITION_NORMALIZED);
+ half = register_param3(p, STATE_LIGHT, i, STATE_HALF);
+ }
+ else {
+ struct ureg Ppli = register_param3(p, STATE_LIGHT, i,
+ STATE_POSITION);
+ struct ureg V = get_eye_position(p);
+ struct ureg dist = get_temp(p);
+
+ VPpli = get_temp(p);
+ half = get_temp(p);
+
+ /* Calulate VPpli vector
+ */
+ emit_op2(p, OPCODE_SUB, VPpli, 0, Ppli, V);
+
+ /* Normalize VPpli. The dist value also used in
+ * attenuation below.
+ */
+ emit_op2(p, OPCODE_DP3, dist, 0, VPpli, VPpli);
+ emit_op1(p, OPCODE_RSQ, dist, 0, dist);
+ emit_op2(p, OPCODE_MUL, VPpli, 0, VPpli, dist);
+
+
+ /* Calculate attenuation:
+ */
+ if (!p->state->unit[i].light_spotcutoff_is_180 ||
+ p->state->unit[i].light_attenuated) {
+ att = calculate_light_attenuation(p, i, VPpli, dist);
+ }
+
+
+ /* Calculate viewer direction, or use infinite viewer:
+ */
+ if (p->state->light_local_viewer) {
+ struct ureg eye_hat = get_eye_position_normalized(p);
+ emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat);
+ }
+ else {
+ struct ureg z_dir = swizzle(get_identity_param(p),X,Y,W,Z);
+ emit_op2(p, OPCODE_ADD, half, 0, VPpli, z_dir);
+ }
+
+ emit_normalize_vec3(p, half, half);
+
+ release_temp(p, dist);
+ }
+
+ /* Calculate dot products:
+ */
+ emit_op2(p, OPCODE_DP3, dots, WRITEMASK_X, normal, VPpli);
+ emit_op2(p, OPCODE_DP3, dots, WRITEMASK_Y, normal, half);
+
+
+ /* Front face lighting:
+ */
+ {
+ struct ureg ambient = get_lightprod(p, i, 0, STATE_AMBIENT);
+ struct ureg diffuse = get_lightprod(p, i, 0, STATE_DIFFUSE);
+ struct ureg specular = get_lightprod(p, i, 0, STATE_SPECULAR);
+ struct ureg res0, res1;
+ GLuint mask0, mask1;
+
+ emit_op1(p, OPCODE_LIT, lit, 0, dots);
+
+ if (!is_undef(att))
+ emit_op2(p, OPCODE_MUL, lit, 0, lit, att);
+
+
+ mask0 = 0;
+ mask1 = 0;
+ res0 = _col0;
+ res1 = _col1;
+
+ if (count == nr_lights) {
+ if (separate) {
+ mask0 = WRITEMASK_XYZ;
+ mask1 = WRITEMASK_XYZ;
+
+ if (p->state->fragprog_inputs_read & FRAG_BIT_COL0)
+ res0 = register_output( p, VERT_RESULT_COL0 );
+
+ if (p->state->fragprog_inputs_read & FRAG_BIT_COL1)
+ res1 = register_output( p, VERT_RESULT_COL1 );
+ }
+ else {
+ mask1 = WRITEMASK_XYZ;
+
+ if (p->state->fragprog_inputs_read & FRAG_BIT_COL0)
+ res1 = register_output( p, VERT_RESULT_COL0 );
+ }
+ }
+
+ emit_op3(p, OPCODE_MAD, _col0, 0, swizzle1(lit,X), ambient, _col0);
+ emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _col0);
+ emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _col1);
+
+ release_temp(p, ambient);
+ release_temp(p, diffuse);
+ release_temp(p, specular);
+ }
+
+ /* Back face lighting:
+ */
+ if (twoside) {
+ struct ureg ambient = get_lightprod(p, i, 1, STATE_AMBIENT);
+ struct ureg diffuse = get_lightprod(p, i, 1, STATE_DIFFUSE);
+ struct ureg specular = get_lightprod(p, i, 1, STATE_SPECULAR);
+ struct ureg res0, res1;
+ GLuint mask0, mask1;
+
+ emit_op1(p, OPCODE_LIT, lit, 0, ureg_negate(swizzle(dots,X,Y,W,Z)));
+
+ if (!is_undef(att))
+ emit_op2(p, OPCODE_MUL, lit, 0, lit, att);
+
+ mask0 = 0;
+ mask1 = 0;
+ res0 = _bfc0;
+ res1 = _bfc1;
+
+ if (count == nr_lights) {
+ if (separate) {
+ mask0 = WRITEMASK_XYZ;
+ mask1 = WRITEMASK_XYZ;
+ if (p->state->fragprog_inputs_read & FRAG_BIT_COL0)
+ res0 = register_output( p, VERT_RESULT_BFC0 );
+
+ if (p->state->fragprog_inputs_read & FRAG_BIT_COL1)
+ res1 = register_output( p, VERT_RESULT_BFC1 );
+ }
+ else {
+ mask1 = WRITEMASK_XYZ;
+
+ if (p->state->fragprog_inputs_read & FRAG_BIT_COL0)
+ res1 = register_output( p, VERT_RESULT_BFC0 );
+ }
+ }
+
+ emit_op3(p, OPCODE_MAD, _bfc0, 0, swizzle1(lit,X), ambient, _bfc0);
+ emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _bfc0);
+ emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _bfc1);
+
+ release_temp(p, ambient);
+ release_temp(p, diffuse);
+ release_temp(p, specular);
+ }
+
+ release_temp(p, half);
+ release_temp(p, VPpli);
+ release_temp(p, att);
+ }
+ }
+
+ release_temps( p );
+}
+
+
+static void build_fog( struct tnl_program *p )
+{
+ struct ureg fog = register_output(p, VERT_RESULT_FOGC);
+ struct ureg input;
+
+ if (p->state->fog_source_is_depth) {
+ input = swizzle1(get_eye_position(p), Z);
+ }
+ else {
+ input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X);
+ }
+
+ if (p->state->fog_option &&
+ p->state->tnl_do_vertex_fog) {
+ struct ureg params = register_param1(p, STATE_FOG_PARAMS);
+ struct ureg tmp = get_temp(p);
+ struct ureg id = get_identity_param(p);
+
+ emit_op1(p, OPCODE_MOV, fog, 0, id);
+
+ switch (p->state->fog_option) {
+ case FOG_LINEAR: {
+ emit_op1(p, OPCODE_ABS, tmp, 0, input);
+ emit_op2(p, OPCODE_SUB, tmp, 0, swizzle1(params,Z), tmp);
+ emit_op2(p, OPCODE_MUL, tmp, 0, tmp, swizzle1(params,W));
+ emit_op2(p, OPCODE_MAX, tmp, 0, tmp, swizzle1(id,X)); /* saturate */
+ emit_op2(p, OPCODE_MIN, fog, WRITEMASK_X, tmp, swizzle1(id,W));
+ break;
+ }
+ case FOG_EXP:
+ emit_op1(p, OPCODE_ABS, tmp, 0, input);
+ emit_op2(p, OPCODE_MUL, tmp, 0, tmp, swizzle1(params,X));
+ emit_op2(p, OPCODE_POW, fog, WRITEMASK_X,
+ register_const1f(p, M_E), ureg_negate(tmp));
+ break;
+ case FOG_EXP2:
+ emit_op2(p, OPCODE_MUL, tmp, 0, input, swizzle1(params,X));
+ emit_op2(p, OPCODE_MUL, tmp, 0, tmp, tmp);
+ emit_op2(p, OPCODE_POW, fog, WRITEMASK_X,
+ register_const1f(p, M_E), ureg_negate(tmp));
+ break;
+ }
+
+ release_temp(p, tmp);
+ }
+ else {
+ /* results = incoming fog coords (compute fog per-fragment later)
+ *
+ * KW: Is it really necessary to do anything in this case?
+ */
+ emit_op1(p, OPCODE_MOV, fog, 0, input);
+ }
+}
+
+static void build_reflect_texgen( struct tnl_program *p,
+ struct ureg dest,
+ GLuint writemask )
+{
+ struct ureg normal = get_eye_normal(p);
+ struct ureg eye_hat = get_eye_position_normalized(p);
+ struct ureg tmp = get_temp(p);
+
+ /* n.u */
+ emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat);
+ /* 2n.u */
+ emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp);
+ /* (-2n.u)n + u */
+ emit_op3(p, OPCODE_MAD, dest, writemask, ureg_negate(tmp), normal, eye_hat);
+
+ release_temp(p, tmp);
+}
+
+static void build_sphere_texgen( struct tnl_program *p,
+ struct ureg dest,
+ GLuint writemask )
+{
+ struct ureg normal = get_eye_normal(p);
+ struct ureg eye_hat = get_eye_position_normalized(p);
+ struct ureg tmp = get_temp(p);
+ struct ureg half = register_scalar_const(p, .5);
+ struct ureg r = get_temp(p);
+ struct ureg inv_m = get_temp(p);
+ struct ureg id = get_identity_param(p);
+
+ /* Could share the above calculations, but it would be
+ * a fairly odd state for someone to set (both sphere and
+ * reflection active for different texture coordinate
+ * components. Of course - if two texture units enable
+ * reflect and/or sphere, things start to tilt in favour
+ * of seperating this out:
+ */
+
+ /* n.u */
+ emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat);
+ /* 2n.u */
+ emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp);
+ /* (-2n.u)n + u */
+ emit_op3(p, OPCODE_MAD, r, 0, ureg_negate(tmp), normal, eye_hat);
+ /* r + 0,0,1 */
+ emit_op2(p, OPCODE_ADD, tmp, 0, r, swizzle(id,X,Y,W,Z));
+ /* rx^2 + ry^2 + (rz+1)^2 */
+ emit_op2(p, OPCODE_DP3, tmp, 0, tmp, tmp);
+ /* 2/m */
+ emit_op1(p, OPCODE_RSQ, tmp, 0, tmp);
+ /* 1/m */
+ emit_op2(p, OPCODE_MUL, inv_m, 0, tmp, half);
+ /* r/m + 1/2 */
+ emit_op3(p, OPCODE_MAD, dest, writemask, r, inv_m, half);
+
+ release_temp(p, tmp);
+ release_temp(p, r);
+ release_temp(p, inv_m);
+}
+
+
+static void build_texture_transform( struct tnl_program *p )
+{
+ GLuint i, j;
+
+ for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
+
+ if (!(p->state->fragprog_inputs_read & (FRAG_BIT_TEX0<<i)))
+ continue;
+
+ if (p->state->unit[i].texgen_enabled ||
+ p->state->unit[i].texmat_enabled) {
+
+ GLuint texmat_enabled = p->state->unit[i].texmat_enabled;
+ struct ureg out = register_output(p, VERT_RESULT_TEX0 + i);
+ struct ureg out_texgen = undef;
+
+ if (p->state->unit[i].texgen_enabled) {
+ GLuint copy_mask = 0;
+ GLuint sphere_mask = 0;
+ GLuint reflect_mask = 0;
+ GLuint normal_mask = 0;
+ GLuint modes[4];
+
+ if (texmat_enabled)
+ out_texgen = get_temp(p);
+ else
+ out_texgen = out;
+
+ modes[0] = p->state->unit[i].texgen_mode0;
+ modes[1] = p->state->unit[i].texgen_mode1;
+ modes[2] = p->state->unit[i].texgen_mode2;
+ modes[3] = p->state->unit[i].texgen_mode3;
+
+ for (j = 0; j < 4; j++) {
+ switch (modes[j]) {
+ case TXG_OBJ_LINEAR: {
+ struct ureg obj = register_input(p, VERT_ATTRIB_POS);
+ struct ureg plane =
+ register_param3(p, STATE_TEXGEN, i,
+ STATE_TEXGEN_OBJECT_S + j);
+
+ emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j,
+ obj, plane );
+ break;
+ }
+ case TXG_EYE_LINEAR: {
+ struct ureg eye = get_eye_position(p);
+ struct ureg plane =
+ register_param3(p, STATE_TEXGEN, i,
+ STATE_TEXGEN_EYE_S + j);
+
+ emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j,
+ eye, plane );
+ break;
+ }
+ case TXG_SPHERE_MAP:
+ sphere_mask |= WRITEMASK_X << j;
+ break;
+ case TXG_REFLECTION_MAP:
+ reflect_mask |= WRITEMASK_X << j;
+ break;
+ case TXG_NORMAL_MAP:
+ normal_mask |= WRITEMASK_X << j;
+ break;
+ case TXG_NONE:
+ copy_mask |= WRITEMASK_X << j;
+ }
+
+ }
+
+
+ if (sphere_mask) {
+ build_sphere_texgen(p, out_texgen, sphere_mask);
+ }
+
+ if (reflect_mask) {
+ build_reflect_texgen(p, out_texgen, reflect_mask);
+ }
+
+ if (normal_mask) {
+ struct ureg normal = get_eye_normal(p);
+ emit_op1(p, OPCODE_MOV, out_texgen, normal_mask, normal );
+ }
+
+ if (copy_mask) {
+ struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i);
+ emit_op1(p, OPCODE_MOV, out_texgen, copy_mask, in );
+ }
+ }
+
+ if (texmat_enabled) {
+ struct ureg texmat[4];
+ struct ureg in = (!is_undef(out_texgen) ?
+ out_texgen :
+ register_input(p, VERT_ATTRIB_TEX0+i));
+ if (PREFER_DP4) {
+ register_matrix_param6( p, STATE_MATRIX, STATE_TEXTURE, i,
+ 0, 3, STATE_MATRIX, texmat );
+ emit_matrix_transform_vec4( p, out, texmat, in );
+ }
+ else {
+ register_matrix_param6( p, STATE_MATRIX, STATE_TEXTURE, i,
+ 0, 3, STATE_MATRIX_TRANSPOSE, texmat );
+ emit_transpose_matrix_transform_vec4( p, out, texmat, in );
+ }
+ }
+
+ release_temps(p);
+ }
+ else {
+ emit_passthrough(p, VERT_ATTRIB_TEX0+i, VERT_RESULT_TEX0+i);
+ }
+ }
+}
+
+
+/* Seems like it could be tighter:
+ */
+static void build_pointsize( struct tnl_program *p )
+{
+ struct ureg eye = get_eye_position(p);
+ struct ureg state_size = register_param1(p, STATE_POINT_SIZE);
+ struct ureg state_attenuation = register_param1(p, STATE_POINT_ATTENUATION);
+ struct ureg out = register_output(p, VERT_RESULT_PSIZ);
+ struct ureg ut = get_temp(p);
+
+ /* 1, -Z, Z * Z, 1 */
+ emit_op1(p, OPCODE_MOV, ut, 0, swizzle1(get_identity_param(p), W));
+ emit_op2(p, OPCODE_MUL, ut, WRITEMASK_YZ, ut, ureg_negate(swizzle1(eye, Z)));
+ emit_op2(p, OPCODE_MUL, ut, WRITEMASK_Z, ut, ureg_negate(swizzle1(eye, Z)));
+
+
+ /* p1 + p2 * dist + p3 * dist * dist, 0 */
+ emit_op2(p, OPCODE_DP3, ut, 0, ut, state_attenuation);
+
+ /* 1 / factor */
+ emit_op1(p, OPCODE_RCP, ut, 0, ut );
+
+ /* out = pointSize / factor */
+ emit_op2(p, OPCODE_MUL, out, WRITEMASK_X, ut, state_size);
+
+ release_temp(p, ut);
+}
+
+static void build_tnl_program( struct tnl_program *p )
+{
+ /* Emit the program, starting with modelviewproject:
+ */
+ build_hpos(p);
+
+ /* Lighting calculations:
+ */
+ if (p->state->fragprog_inputs_read & (FRAG_BIT_COL0|FRAG_BIT_COL1)) {
+ if (p->state->light_global_enabled)
+ build_lighting(p);
+ else {
+ if (p->state->fragprog_inputs_read & FRAG_BIT_COL0)
+ emit_passthrough(p, VERT_ATTRIB_COLOR0, VERT_RESULT_COL0);
+
+ if (p->state->fragprog_inputs_read & FRAG_BIT_COL1)
+ emit_passthrough(p, VERT_ATTRIB_COLOR1, VERT_RESULT_COL1);
+ }
+ }
+
+ if ((p->state->fragprog_inputs_read & FRAG_BIT_FOGC) ||
+ p->state->fog_option != FOG_NONE)
+ build_fog(p);
+
+ if (p->state->fragprog_inputs_read & FRAG_BITS_TEX_ANY)
+ build_texture_transform(p);
+
+ if (p->state->point_attenuated)
+ build_pointsize(p);
+
+ /* Finish up:
+ */
+ emit_op1(p, OPCODE_END, undef, 0, undef);
+
+ /* Disassemble:
+ */
+ if (DISASSEM) {
+ _mesa_printf ("\n");
+ }
+}
+
+
+static void build_new_tnl_program( const struct state_key *key,
+ struct gl_vertex_program *program,
+ GLuint max_temps)
+{
+ struct tnl_program p;
+
+ _mesa_memset(&p, 0, sizeof(p));
+ p.state = key;
+ p.program = program;
+ p.eye_position = undef;
+ p.eye_position_normalized = undef;
+ p.eye_normal = undef;
+ p.identity = undef;
+ p.temp_in_use = 0;
+
+ if (max_temps >= sizeof(int) * 8)
+ p.temp_reserved = 0;
+ else
+ p.temp_reserved = ~((1<<max_temps)-1);
+
+ p.program->Base.Instructions = MALLOC(sizeof(struct prog_instruction) * BRW_TNL_MAX_INSN);
+ p.program->Base.String = 0;
+ p.program->Base.NumInstructions =
+ p.program->Base.NumTemporaries =
+ p.program->Base.NumParameters =
+ p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0;
+ p.program->Base.Parameters = _mesa_new_parameter_list();
+ p.program->Base.InputsRead = 0;
+ p.program->Base.OutputsWritten = 0;
+
+ build_tnl_program( &p );
+}
+
+static void *search_cache( struct brw_tnl_cache *cache,
+ GLuint hash,
+ const void *key,
+ GLuint keysize)
+{
+ struct brw_tnl_cache_item *c;
+
+ for (c = cache->items[hash % cache->size]; c; c = c->next) {
+ if (c->hash == hash && memcmp(c->key, key, keysize) == 0)
+ return c->data;
+ }
+
+ return NULL;
+}
+
+static void rehash( struct brw_tnl_cache *cache )
+{
+ struct brw_tnl_cache_item **items;
+ struct brw_tnl_cache_item *c, *next;
+ GLuint size, i;
+
+ size = cache->size * 3;
+ items = (struct brw_tnl_cache_item**) _mesa_malloc(size * sizeof(*items));
+ _mesa_memset(items, 0, size * sizeof(*items));
+
+ for (i = 0; i < cache->size; i++)
+ for (c = cache->items[i]; c; c = next) {
+ next = c->next;
+ c->next = items[c->hash % size];
+ items[c->hash % size] = c;
+ }
+
+ FREE(cache->items);
+ cache->items = items;
+ cache->size = size;
+}
+
+static void cache_item( struct brw_tnl_cache *cache,
+ GLuint hash,
+ const struct state_key *key,
+ void *data )
+{
+ struct brw_tnl_cache_item *c = MALLOC(sizeof(*c));
+ c->hash = hash;
+
+ c->key = malloc(sizeof(*key));
+ memcpy(c->key, key, sizeof(*key));
+
+ c->data = data;
+
+ if (++cache->n_items > cache->size * 1.5)
+ rehash(cache);
+
+ c->next = cache->items[hash % cache->size];
+ cache->items[hash % cache->size] = c;
+}
+
+
+static GLuint hash_key( struct state_key *key )
+{
+ GLuint *ikey = (GLuint *)key;
+ GLuint hash = 0, i;
+
+ /* I'm sure this can be improved on, but speed is important:
+ */
+ for (i = 0; i < sizeof(*key)/sizeof(GLuint); i++)
+ hash += ikey[i];
+
+ return hash;
+}
+
+static void update_tnl_program( struct brw_context *brw )
+{
+ GLcontext *ctx = &brw->intel.ctx;
+ struct state_key key;
+ GLuint hash;
+ struct gl_vertex_program *old = brw->tnl_program;
+
+ /* _NEW_PROGRAM */
+ if (brw->attribs.VertexProgram->_Enabled)
+ return;
+
+ /* Grab all the relevent state and put it in a single structure:
+ */
+ make_state_key(ctx, &key);
+ hash = hash_key(&key);
+
+ /* Look for an already-prepared program for this state:
+ */
+ brw->tnl_program = (struct gl_vertex_program *)
+ search_cache( &brw->tnl_program_cache, hash, &key, sizeof(key) );
+
+ /* OK, we'll have to build a new one:
+ */
+ if (!brw->tnl_program) {
+ brw->tnl_program = (struct gl_vertex_program *)
+ ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
+
+ build_new_tnl_program( &key, brw->tnl_program,
+/* ctx->Const.MaxVertexProgramTemps */
+ 32
+ );
+
+ if (ctx->Driver.ProgramStringNotify)
+ ctx->Driver.ProgramStringNotify( ctx, GL_VERTEX_PROGRAM_ARB,
+ &brw->tnl_program->Base );
+
+ cache_item( &brw->tnl_program_cache,
+ hash, &key, brw->tnl_program );
+ }
+
+ if (old != brw->tnl_program)
+ brw->state.dirty.brw |= BRW_NEW_TNL_PROGRAM;
+}
+
+/* Note: See brw_draw.c - the vertex program must not rely on
+ * brw->primitive or brw->reduced_prim.
+ */
+const struct brw_tracked_state brw_tnl_vertprog = {
+ .dirty = {
+ .mesa = (_NEW_PROGRAM |
+ _NEW_LIGHT |
+ _NEW_TRANSFORM |
+ _NEW_FOG |
+ _NEW_HINT |
+ _NEW_POINT |
+ _NEW_TEXTURE),
+ .brw = (BRW_NEW_FRAGMENT_PROGRAM |
+ BRW_NEW_INPUT_VARYING),
+ .cache = 0
+ },
+ .update = update_tnl_program
+};
+
+
+
+
+static void update_active_vertprog( struct brw_context *brw )
+{
+ struct gl_vertex_program *prev = brw->vertex_program;
+
+ /* NEW_PROGRAM */
+ if (brw->attribs.VertexProgram->_Enabled) {
+ brw->vertex_program = brw->attribs.VertexProgram->Current;
+ }
+ else {
+ /* BRW_NEW_TNL_PROGRAM */
+ brw->vertex_program = brw->tnl_program;
+ }
+
+ if (brw->vertex_program != prev)
+ brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
+}
+
+
+
+const struct brw_tracked_state brw_active_vertprog = {
+ .dirty = {
+ .mesa = _NEW_PROGRAM,
+ .brw = BRW_NEW_TNL_PROGRAM,
+ .cache = 0
+ },
+ .update = update_active_vertprog
+};
+
+
+void brw_ProgramCacheInit( GLcontext *ctx )
+{
+ struct brw_context *brw = brw_context(ctx);
+
+ brw->tnl_program_cache.size = 17;
+ brw->tnl_program_cache.n_items = 0;
+ brw->tnl_program_cache.items = (struct brw_tnl_cache_item **)
+ _mesa_calloc(brw->tnl_program_cache.size *
+ sizeof(struct brw_tnl_cache_item));
+}
+
+void brw_ProgramCacheDestroy( GLcontext *ctx )
+{
+ struct brw_context *brw = brw_context(ctx);
+ struct brw_tnl_cache_item *c, *next;
+ GLuint i;
+
+ for (i = 0; i < brw->tnl_program_cache.size; i++)
+ for (c = brw->tnl_program_cache.items[i]; c; c = next) {
+ next = c->next;
+ FREE(c->key);
+ FREE(c->data);
+ FREE(c);
+ }
+
+ FREE(brw->tnl_program_cache.items);
+}
diff --git a/src/mesa/drivers/dri/i965/brw_vtbl.c b/src/mesa/drivers/dri/i965/brw_vtbl.c
new file mode 100644
index 0000000000..4a15a7763d
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_vtbl.c
@@ -0,0 +1,190 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+
+
+#include "glheader.h"
+#include "mtypes.h"
+#include "imports.h"
+#include "macros.h"
+#include "colormac.h"
+
+#include "intel_batchbuffer.h"
+#include "intel_regions.h"
+
+#include "brw_context.h"
+#include "brw_defines.h"
+#include "brw_state.h"
+
+#include "brw_draw.h"
+#include "brw_exec.h"
+#include "brw_save.h"
+#include "brw_state.h"
+#include "brw_aub.h"
+#include "brw_fallback.h"
+#include "brw_vs.h"
+
+
+
+/* called from intelDestroyContext()
+ */
+static void brw_destroy_context( struct intel_context *intel )
+{
+ GLcontext *ctx = &intel->ctx;
+ struct brw_context *brw = brw_context(&intel->ctx);
+
+ brw_aub_destroy(brw);
+
+ brw_destroy_metaops(brw);
+ brw_destroy_state(brw);
+ brw_draw_destroy( brw );
+
+ brw_exec_destroy( ctx );
+ brw_save_destroy( ctx );
+
+ brw_ProgramCacheDestroy( ctx );
+}
+
+/* called from intelDrawBuffer()
+ */
+static void brw_set_draw_region( struct intel_context *intel,
+ struct intel_region *draw_region,
+ struct intel_region *depth_region)
+{
+ struct brw_context *brw = brw_context(&intel->ctx);
+
+ intel_region_release(intel, &brw->state.draw_region);
+ intel_region_release(intel, &brw->state.depth_region);
+ intel_region_reference(&brw->state.draw_region, draw_region);
+ intel_region_reference(&brw->state.depth_region, depth_region);
+}
+
+
+/* called from intelFlushBatchLocked
+ */
+static void brw_lost_hardware( struct intel_context *intel )
+{
+ struct brw_context *brw = brw_context(&intel->ctx);
+
+ /* Note that we effectively lose the context after this.
+ *
+ * Setting this flag provokes a state buffer wrap and also flushes
+ * the hardware caches.
+ */
+ brw->state.dirty.brw |= BRW_NEW_CONTEXT;
+
+ /* Which means there shouldn't be any commands already queued:
+ */
+ assert(intel->batch->ptr == intel->batch->map + intel->batch->offset);
+
+ brw->state.dirty.mesa |= ~0;
+ brw->state.dirty.brw |= ~0;
+ brw->state.dirty.cache |= ~0;
+}
+
+static void brw_note_fence( struct intel_context *intel,
+ GLuint fence )
+{
+ brw_context(&intel->ctx)->state.dirty.brw |= BRW_NEW_FENCE;
+}
+
+static void brw_note_unlock( struct intel_context *intel )
+{
+ struct brw_context *brw = brw_context(&intel->ctx);
+
+ brw_pool_check_wrap(brw, &brw->pool[BRW_GS_POOL]);
+ brw_pool_check_wrap(brw, &brw->pool[BRW_SS_POOL]);
+}
+
+
+void brw_do_flush( struct brw_context *brw,
+ GLuint flags )
+{
+ struct brw_mi_flush flush;
+ memset(&flush, 0, sizeof(flush));
+ flush.opcode = CMD_MI_FLUSH;
+ flush.flags = flags;
+ BRW_BATCH_STRUCT(brw, &flush);
+}
+
+
+static void brw_emit_flush( struct intel_context *intel,
+ GLuint unused )
+{
+ brw_do_flush(brw_context(&intel->ctx),
+ BRW_FLUSH_STATE_CACHE|BRW_FLUSH_READ_CACHE);
+}
+
+
+/* called from intelWaitForIdle() and intelFlush()
+ *
+ * For now, just flush everything. Could be smarter later.
+ */
+static GLuint brw_flush_cmd( void )
+{
+ struct brw_mi_flush flush;
+ flush.opcode = CMD_MI_FLUSH;
+ flush.pad = 0;
+ flush.flags = BRW_FLUSH_READ_CACHE | BRW_FLUSH_STATE_CACHE;
+ return *(GLuint *)&flush;
+}
+
+
+
+
+static void brw_invalidate_state( struct intel_context *intel, GLuint new_state )
+{
+ GLcontext *ctx = &intel->ctx;
+
+ brw_exec_invalidate_state(ctx, new_state);
+ brw_save_invalidate_state(ctx, new_state);
+}
+
+
+void brwInitVtbl( struct brw_context *brw )
+{
+ brw->intel.vtbl.check_vertex_size = 0;
+ brw->intel.vtbl.emit_state = 0;
+ brw->intel.vtbl.reduced_primitive_state = 0;
+ brw->intel.vtbl.render_start = 0;
+ brw->intel.vtbl.update_texture_state = 0;
+
+ brw->intel.vtbl.invalidate_state = brw_invalidate_state;
+ brw->intel.vtbl.note_fence = brw_note_fence;
+ brw->intel.vtbl.note_unlock = brw_note_unlock;
+ brw->intel.vtbl.lost_hardware = brw_lost_hardware;
+ brw->intel.vtbl.destroy = brw_destroy_context;
+ brw->intel.vtbl.set_draw_region = brw_set_draw_region;
+ brw->intel.vtbl.flush_cmd = brw_flush_cmd;
+ brw->intel.vtbl.emit_flush = brw_emit_flush;
+}
+
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
new file mode 100644
index 0000000000..3e2f2d06b8
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -0,0 +1,349 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+#include "brw_util.h"
+#include "brw_wm.h"
+#include "brw_state.h"
+#include "brw_hal.h"
+
+#include "program.h"
+#include "program_instruction.h"
+#include "arbprogparse.h"
+
+
+GLuint brw_wm_nr_args( GLuint opcode )
+{
+ switch (opcode) {
+
+ case WM_PIXELXY:
+ case OPCODE_ABS:
+ case OPCODE_FLR:
+ case OPCODE_FRC:
+ case OPCODE_SWZ:
+ case OPCODE_MOV:
+ case OPCODE_COS:
+ case OPCODE_EX2:
+ case OPCODE_LG2:
+ case OPCODE_RCP:
+ case OPCODE_RSQ:
+ case OPCODE_SIN:
+ case OPCODE_SCS:
+ case OPCODE_TEX:
+ case OPCODE_TXB:
+ case OPCODE_TXP:
+ case OPCODE_KIL:
+ case OPCODE_LIT:
+ case WM_CINTERP:
+ case WM_WPOSXY:
+ return 1;
+
+ case OPCODE_POW:
+ case OPCODE_SUB:
+ case OPCODE_SGE:
+ case OPCODE_SLT:
+ case OPCODE_ADD:
+ case OPCODE_MAX:
+ case OPCODE_MIN:
+ case OPCODE_MUL:
+ case OPCODE_XPD:
+ case OPCODE_DP3:
+ case OPCODE_DP4:
+ case OPCODE_DPH:
+ case OPCODE_DST:
+ case WM_LINTERP:
+ case WM_DELTAXY:
+ case WM_PIXELW:
+ return 2;
+
+ case WM_FB_WRITE:
+ case WM_PINTERP:
+ case OPCODE_MAD:
+ case OPCODE_CMP:
+ case OPCODE_LRP:
+ return 3;
+
+ default:
+ return 0;
+ }
+}
+
+
+GLuint brw_wm_is_scalar_result( GLuint opcode )
+{
+ switch (opcode) {
+ case OPCODE_COS:
+ case OPCODE_EX2:
+ case OPCODE_LG2:
+ case OPCODE_POW:
+ case OPCODE_RCP:
+ case OPCODE_RSQ:
+ case OPCODE_SIN:
+ case OPCODE_DP3:
+ case OPCODE_DP4:
+ case OPCODE_DPH:
+ case OPCODE_DST:
+ return 1;
+
+ default:
+ return 0;
+ }
+}
+
+
+static void brw_wm_pass_hal (struct brw_wm_compile *c)
+{
+ static void (*hal_wm_pass) (struct brw_wm_compile *c);
+ static GLboolean hal_tried;
+
+ if (!hal_tried)
+ {
+ hal_wm_pass = brw_hal_find_symbol ("intel_hal_wm_pass");
+ hal_tried = 1;
+ }
+ if (hal_wm_pass)
+ (*hal_wm_pass) (c);
+}
+
+static void do_wm_prog( struct brw_context *brw,
+ struct brw_fragment_program *fp,
+ struct brw_wm_prog_key *key)
+{
+ struct brw_wm_compile c;
+ const GLuint *program;
+ GLuint program_size;
+
+ memset(&c, 0, sizeof(c));
+ memcpy(&c.key, key, sizeof(*key));
+
+ c.fp = fp;
+ c.env_param = brw->intel.ctx.FragmentProgram.Parameters;
+
+
+ /* Augment fragment program. Add instructions for pre- and
+ * post-fragment-program tasks such as interpolation and fogging.
+ */
+ brw_wm_pass_fp(&c);
+
+ /* Translate to intermediate representation. Build register usage
+ * chains.
+ */
+ brw_wm_pass0(&c);
+
+ /* Dead code removal.
+ */
+ brw_wm_pass1(&c);
+
+ /* Hal optimization
+ */
+ brw_wm_pass_hal (&c);
+
+ /* Register allocation.
+ */
+ c.grf_limit = BRW_WM_MAX_GRF/2;
+
+ /* This is where we start emitting gen4 code:
+ */
+ brw_init_compile(&c.func);
+
+ brw_wm_pass2(&c);
+
+ c.prog_data.total_grf = c.max_wm_grf;
+ c.prog_data.total_scratch = c.last_scratch ? c.last_scratch + 0x40 : 0;
+
+ /* Emit GEN4 code.
+ */
+ brw_wm_emit(&c);
+
+ /* get the program
+ */
+ program = brw_get_program(&c.func, &program_size);
+
+ /*
+ */
+ brw->wm.prog_gs_offset = brw_upload_cache( &brw->cache[BRW_WM_PROG],
+ &c.key,
+ sizeof(c.key),
+ program,
+ program_size,
+ &c.prog_data,
+ &brw->wm.prog_data );
+}
+
+
+
+static void brw_wm_populate_key( struct brw_context *brw,
+ struct brw_wm_prog_key *key )
+{
+ /* BRW_NEW_FRAGMENT_PROGRAM */
+ struct brw_fragment_program *fp =
+ (struct brw_fragment_program *)brw->fragment_program;
+ GLuint lookup = 0;
+ GLuint line_aa;
+ GLuint i;
+
+ memset(key, 0, sizeof(*key));
+
+ /* Build the index for table lookup
+ */
+ /* _NEW_COLOR */
+ if (fp->program.UsesKill ||
+ brw->attribs.Color->AlphaEnabled)
+ lookup |= IZ_PS_KILL_ALPHATEST_BIT;
+
+ if (fp->program.Base.OutputsWritten & (1<<FRAG_RESULT_DEPR))
+ lookup |= IZ_PS_COMPUTES_DEPTH_BIT;
+
+ /* _NEW_DEPTH */
+ if (brw->attribs.Depth->Test)
+ lookup |= IZ_DEPTH_TEST_ENABLE_BIT;
+
+ if (brw->attribs.Depth->Test &&
+ brw->attribs.Depth->Mask) /* ?? */
+ lookup |= IZ_DEPTH_WRITE_ENABLE_BIT;
+
+ /* _NEW_STENCIL */
+ if (brw->attribs.Stencil->Enabled) {
+ lookup |= IZ_STENCIL_TEST_ENABLE_BIT;
+
+ if (brw->attribs.Stencil->WriteMask[0] ||
+ (brw->attribs.Stencil->TestTwoSide && brw->attribs.Stencil->WriteMask[1]))
+ lookup |= IZ_STENCIL_WRITE_ENABLE_BIT;
+ }
+
+ /* XXX: when should this be disabled?
+ */
+ if (1)
+ lookup |= IZ_EARLY_DEPTH_TEST_BIT;
+
+
+ line_aa = AA_NEVER;
+
+ /* _NEW_LINE, _NEW_POLYGON, BRW_NEW_REDUCED_PRIMITIVE */
+ if (brw->attribs.Line->SmoothFlag) {
+ if (brw->intel.reduced_primitive == GL_LINES) {
+ line_aa = AA_ALWAYS;
+ }
+ else if (brw->intel.reduced_primitive == GL_TRIANGLES) {
+ if (brw->attribs.Polygon->FrontMode == GL_LINE) {
+ line_aa = AA_SOMETIMES;
+
+ if (brw->attribs.Polygon->BackMode == GL_LINE ||
+ (brw->attribs.Polygon->CullFlag &&
+ brw->attribs.Polygon->CullFaceMode == GL_BACK))
+ line_aa = AA_ALWAYS;
+ }
+ else if (brw->attribs.Polygon->BackMode == GL_LINE) {
+ line_aa = AA_SOMETIMES;
+
+ if ((brw->attribs.Polygon->CullFlag &&
+ brw->attribs.Polygon->CullFaceMode == GL_FRONT))
+ line_aa = AA_ALWAYS;
+ }
+ }
+ }
+
+ brw_wm_lookup_iz(line_aa,
+ lookup,
+ key);
+
+
+ /* BRW_NEW_WM_INPUT_DIMENSIONS */
+ key->projtex_mask = brw->wm.input_size_masks[4-1];
+
+ /* _NEW_LIGHT */
+ key->flat_shade = (brw->attribs.Light->ShadeModel == GL_FLAT);
+
+ /* _NEW_TEXTURE */
+ for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
+ const struct gl_texture_unit *unit = &brw->attribs.Texture->Unit[i];
+ const struct gl_texture_object *t = unit->_Current;
+
+ if (unit->_ReallyEnabled) {
+
+ if (t->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB &&
+ t->Image[0][t->BaseLevel]->_BaseFormat == GL_DEPTH_COMPONENT) {
+ key->shadowtex_mask |= 1<<i;
+ }
+
+ if (t->Image[0][t->BaseLevel]->InternalFormat == GL_YCBCR_MESA)
+ key->yuvtex_mask |= 1<<i;
+ }
+ }
+
+
+ /* Extra info:
+ */
+ key->program_string_id = fp->id;
+
+}
+
+
+static void brw_upload_wm_prog( struct brw_context *brw )
+{
+ struct brw_wm_prog_key key;
+ struct brw_fragment_program *fp = (struct brw_fragment_program *)
+ brw->fragment_program;
+
+ brw_wm_populate_key(brw, &key);
+
+ /* Make an early check for the key.
+ */
+ if (brw_search_cache(&brw->cache[BRW_WM_PROG],
+ &key, sizeof(key),
+ &brw->wm.prog_data,
+ &brw->wm.prog_gs_offset))
+ return;
+
+ do_wm_prog(brw, fp, &key);
+}
+
+
+/* See brw_wm.c:
+ */
+const struct brw_tracked_state brw_wm_prog = {
+ .dirty = {
+ .mesa = (_NEW_COLOR |
+ _NEW_DEPTH |
+ _NEW_STENCIL |
+ _NEW_POLYGON |
+ _NEW_LINE |
+ _NEW_LIGHT |
+ _NEW_TEXTURE),
+ .brw = (BRW_NEW_FRAGMENT_PROGRAM |
+ BRW_NEW_WM_INPUT_DIMENSIONS |
+ BRW_NEW_REDUCED_PRIMITIVE),
+ .cache = 0
+ },
+ .update = brw_upload_wm_prog
+};
+
diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h
new file mode 100644
index 0000000000..74c3bbe204
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_wm.h
@@ -0,0 +1,261 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#ifndef BRW_WM_H
+#define BRW_WM_H
+
+
+#include "brw_context.h"
+#include "brw_eu.h"
+#include "program_instruction.h"
+
+/* A big lookup table is used to figure out which and how many
+ * additional regs will inserted before the main payload in the WM
+ * program execution. These mainly relate to depth and stencil
+ * processing and the early-depth-test optimization.
+ */
+#define IZ_PS_KILL_ALPHATEST_BIT 0x1
+#define IZ_PS_COMPUTES_DEPTH_BIT 0x2
+#define IZ_DEPTH_WRITE_ENABLE_BIT 0x4
+#define IZ_DEPTH_TEST_ENABLE_BIT 0x8
+#define IZ_STENCIL_WRITE_ENABLE_BIT 0x10
+#define IZ_STENCIL_TEST_ENABLE_BIT 0x20
+#define IZ_EARLY_DEPTH_TEST_BIT 0x40
+#define IZ_BIT_MAX 0x80
+
+#define AA_NEVER 0
+#define AA_SOMETIMES 1
+#define AA_ALWAYS 2
+
+struct brw_wm_prog_key {
+ GLuint source_depth_reg:3;
+ GLuint aa_dest_stencil_reg:3;
+ GLuint dest_depth_reg:3;
+ GLuint nr_depth_regs:3;
+ GLuint projtex_mask:8;
+ GLuint shadowtex_mask:8;
+ GLuint computes_depth:1; /* could be derived from program string */
+ GLuint source_depth_to_render_target:1;
+ GLuint flat_shade:1;
+ GLuint runtime_check_aads_emit:1;
+
+ GLuint yuvtex_mask:8;
+ GLuint pad1:24;
+
+ GLuint program_string_id:32;
+};
+
+
+/* A bit of a glossary:
+ *
+ * brw_wm_value: A computed value or program input. Values are
+ * constant, they are created once and are never modified. When a
+ * fragment program register is written or overwritten, new values are
+ * created fresh, preserving the rule that values are constant.
+ *
+ * brw_wm_ref: A reference to a value. Wherever a value used is by an
+ * instruction or as a program output, that is tracked with an
+ * instance of this struct. All references to a value occur after it
+ * is created. After the last reference, a value is dead and can be
+ * discarded.
+ *
+ * brw_wm_grf: Represents a physical hardware register. May be either
+ * empty or hold a value. Register allocation is the process of
+ * assigning values to grf registers. This occurs in pass2 and the
+ * brw_wm_grf struct is not used before that.
+ *
+ * Fragment program registers: These are time-varying constructs that
+ * are hard to reason about and which we translate away in pass0. A
+ * single fragment program register element (eg. temp[0].x) will be
+ * translated to one or more brw_wm_value structs, one for each time
+ * that temp[0].x is written to during the program.
+ */
+
+
+
+/* Used in pass2 to track register allocation.
+ */
+struct brw_wm_grf {
+ struct brw_wm_value *value;
+ GLuint nextuse;
+};
+
+struct brw_wm_value {
+ struct brw_reg hw_reg; /* emitted to this reg, may not always be there */
+ struct brw_wm_ref *lastuse;
+ struct brw_wm_grf *resident;
+ GLuint contributes_to_output:1;
+ GLuint spill_slot:16; /* if non-zero, spill immediately after calculation */
+};
+
+struct brw_wm_ref {
+ struct brw_reg hw_reg; /* nr filled in in pass2, everything else, pass0 */
+ struct brw_wm_value *value;
+ struct brw_wm_ref *prevuse;
+ GLuint unspill_reg:7; /* unspill to reg */
+ GLuint emitted:1;
+ GLuint insn:24;
+};
+
+struct brw_wm_constref {
+ const struct brw_wm_ref *ref;
+ GLfloat constval;
+};
+
+
+struct brw_wm_instruction {
+ struct brw_wm_value *dst[4];
+ struct brw_wm_ref *src[3][4];
+ GLuint opcode:8;
+ GLuint saturate:1;
+ GLuint writemask:4;
+ GLuint tex_unit:4; /* texture unit for TEX, TXD, TXP instructions */
+ GLuint tex_idx:3; /* TEXTURE_1D,2D,3D,CUBE,RECT_INDEX source target */
+};
+
+
+#define PROGRAM_INTERNAL_PARAM
+
+#define BRW_WM_MAX_INSN (MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS*3 + FRAG_ATTRIB_MAX + 3)
+#define BRW_WM_MAX_GRF 128 /* hardware limit */
+#define BRW_WM_MAX_VREG (BRW_WM_MAX_INSN * 4)
+#define BRW_WM_MAX_REF (BRW_WM_MAX_INSN * 12)
+#define BRW_WM_MAX_PARAM 256
+#define BRW_WM_MAX_CONST 256
+#define BRW_WM_MAX_KILLS MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS
+
+
+
+/* New opcodes to track internal operations required for WM unit.
+ * These are added early so that the registers used can be tracked,
+ * freed and reused like those of other instructions.
+ */
+#define WM_PIXELXY (MAX_OPCODE)
+#define WM_DELTAXY (MAX_OPCODE + 1)
+#define WM_PIXELW (MAX_OPCODE + 2)
+#define WM_LINTERP (MAX_OPCODE + 3)
+#define WM_PINTERP (MAX_OPCODE + 4)
+#define WM_CINTERP (MAX_OPCODE + 5)
+#define WM_WPOSXY (MAX_OPCODE + 6)
+#define WM_FB_WRITE (MAX_OPCODE + 7)
+
+#define PROGRAM_PAYLOAD (PROGRAM_FILE_MAX)
+#define PAYLOAD_DEPTH (FRAG_ATTRIB_MAX)
+
+struct brw_wm_compile {
+ struct brw_compile func;
+ struct brw_wm_prog_key key;
+ struct brw_wm_prog_data prog_data;
+
+ struct brw_fragment_program *fp;
+
+ GLfloat (*env_param)[4];
+
+ enum {
+ START,
+ PASS2_DONE
+ } state;
+
+ /* Initial pass - translate fp instructions to fp instructions,
+ * simplifying and adding instructions for interpolation and
+ * framebuffer writes.
+ */
+ struct prog_instruction prog_instructions[BRW_WM_MAX_INSN];
+ GLuint nr_fp_insns;
+ GLuint fp_temp;
+ GLuint fp_interp_emitted;
+
+ struct prog_src_register pixel_xy;
+ struct prog_src_register delta_xy;
+ struct prog_src_register pixel_w;
+
+
+ struct brw_wm_value vreg[BRW_WM_MAX_VREG];
+ GLuint nr_vreg;
+
+ struct brw_wm_value creg[BRW_WM_MAX_PARAM];
+ GLuint nr_creg;
+
+ struct {
+ struct brw_wm_value depth[4]; /* includes r0/r1 */
+ struct brw_wm_value input_interp[FRAG_ATTRIB_MAX];
+ } payload;
+
+
+ const struct brw_wm_ref *pass0_fp_reg[PROGRAM_PAYLOAD+1][256][4];
+
+ struct brw_wm_ref undef_ref;
+ struct brw_wm_value undef_value;
+
+ struct brw_wm_ref refs[BRW_WM_MAX_REF];
+ GLuint nr_refs;
+
+ struct brw_wm_instruction instruction[BRW_WM_MAX_INSN];
+ GLuint nr_insns;
+
+ struct brw_wm_constref constref[BRW_WM_MAX_CONST];
+ GLuint nr_constrefs;
+
+ struct brw_wm_grf pass2_grf[BRW_WM_MAX_GRF/2];
+
+ GLuint grf_limit;
+ GLuint max_wm_grf;
+ GLuint last_scratch;
+};
+
+
+GLuint brw_wm_nr_args( GLuint opcode );
+GLuint brw_wm_is_scalar_result( GLuint opcode );
+
+void brw_wm_pass_fp( struct brw_wm_compile *c );
+void brw_wm_pass0( struct brw_wm_compile *c );
+void brw_wm_pass1( struct brw_wm_compile *c );
+void brw_wm_pass2( struct brw_wm_compile *c );
+void brw_wm_emit( struct brw_wm_compile *c );
+
+void brw_wm_print_value( struct brw_wm_compile *c,
+ struct brw_wm_value *value );
+
+void brw_wm_print_ref( struct brw_wm_compile *c,
+ struct brw_wm_ref *ref );
+
+void brw_wm_print_insn( struct brw_wm_compile *c,
+ struct brw_wm_instruction *inst );
+
+void brw_wm_print_program( struct brw_wm_compile *c,
+ const char *stage );
+
+void brw_wm_lookup_iz( GLuint line_aa,
+ GLuint lookup,
+ struct brw_wm_prog_key *key );
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/brw_wm_debug.c b/src/mesa/drivers/dri/i965/brw_wm_debug.c
new file mode 100644
index 0000000000..6b0096eca5
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_wm_debug.c
@@ -0,0 +1,234 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+#include "brw_wm.h"
+#include "program.h"
+#include "shader/arbprogparse.h"
+#include "shader/program_instruction.h"
+
+static const char *fp_opcode_string[] = {
+ "ABS", /* ARB_f_p only */
+ "ADD",
+ "CMP", /* ARB_f_p only */
+ "COS",
+ "DDX", /* NV_f_p only */
+ "DDY", /* NV_f_p only */
+ "DP3",
+ "DP4",
+ "DPH", /* ARB_f_p only */
+ "DST",
+ "END", /* private opcode */
+ "EX2",
+ "FLR",
+ "FRC",
+ "KIL", /* ARB_f_p only */
+ "KIL_NV", /* NV_f_p only */
+ "LG2",
+ "LIT",
+ "LRP",
+ "MAD",
+ "MAX",
+ "MIN",
+ "MOV",
+ "MUL",
+ "PK2H", /* NV_f_p only */
+ "PK2US", /* NV_f_p only */
+ "PK4B", /* NV_f_p only */
+ "PK4UB", /* NV_f_p only */
+ "POW",
+ "PRINT", /* Mesa only */
+ "RCP",
+ "RFL", /* NV_f_p only */
+ "RSQ",
+ "SCS", /* ARB_f_p only */
+ "SEQ", /* NV_f_p only */
+ "SFL", /* NV_f_p only */
+ "SGE", /* NV_f_p only */
+ "SGT", /* NV_f_p only */
+ "SIN",
+ "SLE", /* NV_f_p only */
+ "SLT",
+ "SNE", /* NV_f_p only */
+ "STR", /* NV_f_p only */
+ "SUB",
+ "SWZ", /* ARB_f_p only */
+ "TEX",
+ "TXB", /* ARB_f_p only */
+ "TXD", /* NV_f_p only */
+ "TXP", /* ARB_f_p only */
+ "TXP_NV", /* NV_f_p only */
+ "UP2H", /* NV_f_p only */
+ "UP2US", /* NV_f_p only */
+ "UP4B", /* NV_f_p only */
+ "UP4UB", /* NV_f_p only */
+ "X2D", /* NV_f_p only - 2d mat mul */
+ "XPD", /* ARB_f_p only - cross product */
+};
+
+
+
+void brw_wm_print_value( struct brw_wm_compile *c,
+ struct brw_wm_value *value )
+{
+ assert(value);
+ if (c->state >= PASS2_DONE)
+ brw_print_reg(value->hw_reg);
+ else if( value == &c->undef_value )
+ _mesa_printf("undef");
+ else if( value - c->vreg >= 0 &&
+ value - c->vreg < BRW_WM_MAX_VREG)
+ _mesa_printf("r%d", value - c->vreg);
+ else if (value - c->creg >= 0 &&
+ value - c->creg < BRW_WM_MAX_PARAM)
+ _mesa_printf("c%d", value - c->creg);
+ else if (value - c->payload.input_interp >= 0 &&
+ value - c->payload.input_interp < FRAG_ATTRIB_MAX)
+ _mesa_printf("i%d", value - c->payload.input_interp);
+ else if (value - c->payload.depth >= 0 &&
+ value - c->payload.depth < FRAG_ATTRIB_MAX)
+ _mesa_printf("d%d", value - c->payload.depth);
+ else
+ _mesa_printf("?");
+}
+
+void brw_wm_print_ref( struct brw_wm_compile *c,
+ struct brw_wm_ref *ref )
+{
+ struct brw_reg hw_reg = ref->hw_reg;
+
+ if (ref->unspill_reg)
+ _mesa_printf("UNSPILL(%x)/", ref->value->spill_slot);
+
+ if (c->state >= PASS2_DONE)
+ brw_print_reg(ref->hw_reg);
+ else {
+ _mesa_printf("%s", hw_reg.negate ? "-" : "");
+ _mesa_printf("%s", hw_reg.abs ? "abs/" : "");
+ brw_wm_print_value(c, ref->value);
+ if ((hw_reg.nr&1) || hw_reg.subnr) {
+ _mesa_printf("->%d.%d", (hw_reg.nr&1), hw_reg.subnr);
+ }
+ }
+}
+
+void brw_wm_print_insn( struct brw_wm_compile *c,
+ struct brw_wm_instruction *inst )
+{
+ GLuint i, arg;
+ GLuint nr_args = brw_wm_nr_args(inst->opcode);
+
+ _mesa_printf("[");
+ for (i = 0; i < 4; i++) {
+ if (inst->dst[i]) {
+ brw_wm_print_value(c, inst->dst[i]);
+ if (inst->dst[i]->spill_slot)
+ _mesa_printf("/SPILL(%x)",inst->dst[i]->spill_slot);
+ }
+ else
+ _mesa_printf("#");
+ if (i < 3)
+ _mesa_printf(",");
+ }
+ _mesa_printf("]");
+
+ if (inst->writemask != WRITEMASK_XYZW)
+ _mesa_printf(".%s%s%s%s",
+ GET_BIT(inst->writemask, 0) ? "x" : "",
+ GET_BIT(inst->writemask, 1) ? "y" : "",
+ GET_BIT(inst->writemask, 2) ? "z" : "",
+ GET_BIT(inst->writemask, 3) ? "w" : "");
+
+ switch (inst->opcode) {
+ case WM_PIXELXY:
+ _mesa_printf(" = PIXELXY");
+ break;
+ case WM_DELTAXY:
+ _mesa_printf(" = DELTAXY");
+ break;
+ case WM_PIXELW:
+ _mesa_printf(" = PIXELW");
+ break;
+ case WM_WPOSXY:
+ _mesa_printf(" = WPOSXY");
+ break;
+ case WM_PINTERP:
+ _mesa_printf(" = PINTERP");
+ break;
+ case WM_LINTERP:
+ _mesa_printf(" = LINTERP");
+ break;
+ case WM_CINTERP:
+ _mesa_printf(" = CINTERP");
+ break;
+ case WM_FB_WRITE:
+ _mesa_printf(" = FB_WRITE");
+ break;
+ default:
+ _mesa_printf(" = %s", fp_opcode_string[inst->opcode]);
+ break;
+ }
+
+ if (inst->saturate)
+ _mesa_printf("_SAT");
+
+ for (arg = 0; arg < nr_args; arg++) {
+
+ _mesa_printf(" [");
+
+ for (i = 0; i < 4; i++) {
+ if (inst->src[arg][i]) {
+ brw_wm_print_ref(c, inst->src[arg][i]);
+ }
+ else
+ _mesa_printf("%%");
+
+ if (i < 3)
+ _mesa_printf(",");
+ else
+ _mesa_printf("]");
+ }
+ }
+ _mesa_printf("\n");
+}
+
+void brw_wm_print_program( struct brw_wm_compile *c,
+ const char *stage )
+{
+ GLuint insn;
+
+ _mesa_printf("\n\n\n%s:\n", stage);
+ for (insn = 0; insn < c->nr_insns; insn++)
+ brw_wm_print_insn(c, &c->instruction[insn]);
+ _mesa_printf("\n\n\n");
+}
+
diff --git a/src/mesa/drivers/dri/i965/brw_wm_emit.c b/src/mesa/drivers/dri/i965/brw_wm_emit.c
new file mode 100644
index 0000000000..d96a9b717c
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_wm_emit.c
@@ -0,0 +1,1250 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+#include "program.h"
+#include "program_instruction.h"
+#include "macros.h"
+#include "brw_wm.h"
+
+#define SATURATE (1<<5)
+
+/* Not quite sure how correct this is - need to understand horiz
+ * vs. vertical strides a little better.
+ */
+static __inline struct brw_reg sechalf( struct brw_reg reg )
+{
+ if (reg.vstride)
+ reg.nr++;
+ return reg;
+}
+
+/* Payload R0:
+ *
+ * R0.0 -- pixel mask, one bit for each of 4 pixels in 4 tiles,
+ * corresponding to each of the 16 execution channels.
+ * R0.1..8 -- ?
+ * R1.0 -- triangle vertex 0.X
+ * R1.1 -- triangle vertex 0.Y
+ * R1.2 -- tile 0 x,y coords (2 packed uwords)
+ * R1.3 -- tile 1 x,y coords (2 packed uwords)
+ * R1.4 -- tile 2 x,y coords (2 packed uwords)
+ * R1.5 -- tile 3 x,y coords (2 packed uwords)
+ * R1.6 -- ?
+ * R1.7 -- ?
+ * R1.8 -- ?
+ */
+
+
+static void emit_pixel_xy(struct brw_compile *p,
+ const struct brw_reg *dst,
+ GLuint mask,
+ const struct brw_reg *arg0)
+{
+ struct brw_reg r1 = brw_vec1_grf(1, 0);
+ struct brw_reg r1_uw = retype(r1, BRW_REGISTER_TYPE_UW);
+
+ brw_set_compression_control(p, BRW_COMPRESSION_NONE);
+
+ /* Calculate pixel centers by adding 1 or 0 to each of the
+ * micro-tile coordinates passed in r1.
+ */
+ if (mask & WRITEMASK_X) {
+ brw_ADD(p,
+ vec16(retype(dst[0], BRW_REGISTER_TYPE_UW)),
+ stride(suboffset(r1_uw, 4), 2, 4, 0),
+ brw_imm_v(0x10101010));
+ }
+
+ if (mask & WRITEMASK_Y) {
+ brw_ADD(p,
+ vec16(retype(dst[1], BRW_REGISTER_TYPE_UW)),
+ stride(suboffset(r1_uw,5), 2, 4, 0),
+ brw_imm_v(0x11001100));
+ }
+
+ brw_set_compression_control(p, BRW_COMPRESSION_COMPRESSED);
+}
+
+
+
+static void emit_delta_xy(struct brw_compile *p,
+ const struct brw_reg *dst,
+ GLuint mask,
+ const struct brw_reg *arg0,
+ const struct brw_reg *arg1)
+{
+ struct brw_reg r1 = brw_vec1_grf(1, 0);
+
+ /* Calc delta X,Y by subtracting origin in r1 from the pixel
+ * centers.
+ */
+ if (mask & WRITEMASK_X) {
+ brw_ADD(p,
+ dst[0],
+ retype(arg0[0], BRW_REGISTER_TYPE_UW),
+ negate(r1));
+ }
+
+ if (mask & WRITEMASK_Y) {
+ brw_ADD(p,
+ dst[1],
+ retype(arg0[1], BRW_REGISTER_TYPE_UW),
+ negate(suboffset(r1,1)));
+
+ }
+}
+
+static void emit_wpos_xy(struct brw_compile *p,
+ const struct brw_reg *dst,
+ GLuint mask,
+ const struct brw_reg *arg0)
+{
+ /* Calc delta X,Y by subtracting origin in r1 from the pixel
+ * centers.
+ */
+ if (mask & WRITEMASK_X) {
+ brw_MOV(p,
+ dst[0],
+ retype(arg0[0], BRW_REGISTER_TYPE_UW));
+ }
+
+ if (mask & WRITEMASK_Y) {
+ /* TODO -- window_height - Y */
+ brw_MOV(p,
+ dst[1],
+ negate(retype(arg0[1], BRW_REGISTER_TYPE_UW)));
+
+ }
+}
+
+
+static void emit_pixel_w( struct brw_compile *p,
+ const struct brw_reg *dst,
+ GLuint mask,
+ const struct brw_reg *arg0,
+ const struct brw_reg *deltas)
+{
+ /* Don't need this if all you are doing is interpolating color, for
+ * instance.
+ */
+ if (mask & WRITEMASK_W) {
+ struct brw_reg interp3 = brw_vec1_grf(arg0[0].nr+1, 4);
+
+ /* Calc 1/w - just linterp wpos[3] optimized by putting the
+ * result straight into a message reg.
+ */
+ brw_LINE(p, brw_null_reg(), interp3, deltas[0]);
+ brw_MAC(p, brw_message_reg(2), suboffset(interp3, 1), deltas[1]);
+
+ /* Calc w */
+ brw_math_16( p, dst[3],
+ BRW_MATH_FUNCTION_INV,
+ BRW_MATH_SATURATE_NONE,
+ 2, brw_null_reg(),
+ BRW_MATH_PRECISION_FULL);
+ }
+}
+
+
+
+static void emit_linterp( struct brw_compile *p,
+ const struct brw_reg *dst,
+ GLuint mask,
+ const struct brw_reg *arg0,
+ const struct brw_reg *deltas )
+{
+ struct brw_reg interp[4];
+ GLuint nr = arg0[0].nr;
+ GLuint i;
+
+ interp[0] = brw_vec1_grf(nr, 0);
+ interp[1] = brw_vec1_grf(nr, 4);
+ interp[2] = brw_vec1_grf(nr+1, 0);
+ interp[3] = brw_vec1_grf(nr+1, 4);
+
+ for(i = 0; i < 4; i++ ) {
+ if (mask & (1<<i)) {
+ brw_LINE(p, brw_null_reg(), interp[i], deltas[0]);
+ brw_MAC(p, dst[i], suboffset(interp[i],1), deltas[1]);
+ }
+ }
+}
+
+
+static void emit_pinterp( struct brw_compile *p,
+ const struct brw_reg *dst,
+ GLuint mask,
+ const struct brw_reg *arg0,
+ const struct brw_reg *deltas,
+ const struct brw_reg *w)
+{
+ struct brw_reg interp[4];
+ GLuint nr = arg0[0].nr;
+ GLuint i;
+
+ interp[0] = brw_vec1_grf(nr, 0);
+ interp[1] = brw_vec1_grf(nr, 4);
+ interp[2] = brw_vec1_grf(nr+1, 0);
+ interp[3] = brw_vec1_grf(nr+1, 4);
+
+ for(i = 0; i < 4; i++ ) {
+ if (mask & (1<<i)) {
+ brw_LINE(p, brw_null_reg(), interp[i], deltas[0]);
+ brw_MAC(p, dst[i], suboffset(interp[i],1), deltas[1]);
+ brw_MUL(p, dst[i], dst[i], w[3]);
+ }
+ }
+}
+
+static void emit_cinterp( struct brw_compile *p,
+ const struct brw_reg *dst,
+ GLuint mask,
+ const struct brw_reg *arg0 )
+{
+ struct brw_reg interp[4];
+ GLuint nr = arg0[0].nr;
+ GLuint i;
+
+ interp[0] = brw_vec1_grf(nr, 0);
+ interp[1] = brw_vec1_grf(nr, 4);
+ interp[2] = brw_vec1_grf(nr+1, 0);
+ interp[3] = brw_vec1_grf(nr+1, 4);
+
+ for(i = 0; i < 4; i++ ) {
+ if (mask & (1<<i)) {
+ brw_MOV(p, dst[i], suboffset(interp[i],3)); /* TODO: optimize away like other moves */
+ }
+ }
+}
+
+
+
+
+
+static void emit_alu1( struct brw_compile *p,
+ struct brw_instruction *(*func)(struct brw_compile *,
+ struct brw_reg,
+ struct brw_reg),
+ const struct brw_reg *dst,
+ GLuint mask,
+ const struct brw_reg *arg0 )
+{
+ GLuint i;
+
+ if (mask & SATURATE)
+ brw_set_saturate(p, 1);
+
+ for (i = 0; i < 4; i++) {
+ if (mask & (1<<i)) {
+ func(p, dst[i], arg0[i]);
+ }
+ }
+
+ if (mask & SATURATE)
+ brw_set_saturate(p, 0);
+}
+
+static void emit_alu2( struct brw_compile *p,
+ struct brw_instruction *(*func)(struct brw_compile *,
+ struct brw_reg,
+ struct brw_reg,
+ struct brw_reg),
+ const struct brw_reg *dst,
+ GLuint mask,
+ const struct brw_reg *arg0,
+ const struct brw_reg *arg1 )
+{
+ GLuint i;
+
+ if (mask & SATURATE)
+ brw_set_saturate(p, 1);
+
+ for (i = 0; i < 4; i++) {
+ if (mask & (1<<i)) {
+ func(p, dst[i], arg0[i], arg1[i]);
+ }
+ }
+
+ if (mask & SATURATE)
+ brw_set_saturate(p, 0);
+}
+
+
+static void emit_mad( struct brw_compile *p,
+ const struct brw_reg *dst,
+ GLuint mask,
+ const struct brw_reg *arg0,
+ const struct brw_reg *arg1,
+ const struct brw_reg *arg2 )
+{
+ GLuint i;
+
+ for (i = 0; i < 4; i++) {
+ if (mask & (1<<i)) {
+ brw_MUL(p, dst[i], arg0[i], arg1[i]);
+
+ brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
+ brw_ADD(p, dst[i], dst[i], arg2[i]);
+ brw_set_saturate(p, 0);
+ }
+ }
+}
+
+
+static void emit_lrp( struct brw_compile *p,
+ const struct brw_reg *dst,
+ GLuint mask,
+ const struct brw_reg *arg0,
+ const struct brw_reg *arg1,
+ const struct brw_reg *arg2 )
+{
+ GLuint i;
+
+ /* Uses dst as a temporary:
+ */
+ for (i = 0; i < 4; i++) {
+ if (mask & (1<<i)) {
+ /* Can I use the LINE instruction for this?
+ */
+ brw_ADD(p, dst[i], negate(arg0[i]), brw_imm_f(1.0));
+ brw_MUL(p, brw_null_reg(), dst[i], arg2[i]);
+
+ brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
+ brw_MAC(p, dst[i], arg0[i], arg1[i]);
+ brw_set_saturate(p, 0);
+ }
+ }
+}
+
+
+static void emit_slt( struct brw_compile *p,
+ const struct brw_reg *dst,
+ GLuint mask,
+ const struct brw_reg *arg0,
+ const struct brw_reg *arg1 )
+{
+ GLuint i;
+
+ for (i = 0; i < 4; i++) {
+ if (mask & (1<<i)) {
+ brw_MOV(p, dst[i], brw_imm_f(0));
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, arg0[i], arg1[i]);
+ brw_MOV(p, dst[i], brw_imm_f(1.0));
+ brw_set_predicate_control_flag_value(p, 0xff);
+ }
+ }
+}
+
+/* Isn't this just the same as the above with the args swapped?
+ */
+static void emit_sge( struct brw_compile *p,
+ const struct brw_reg *dst,
+ GLuint mask,
+ const struct brw_reg *arg0,
+ const struct brw_reg *arg1 )
+{
+ GLuint i;
+
+ for (i = 0; i < 4; i++) {
+ if (mask & (1<<i)) {
+ brw_MOV(p, dst[i], brw_imm_f(0));
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_GE, arg0[i], arg1[i]);
+ brw_MOV(p, dst[i], brw_imm_f(1.0));
+ brw_set_predicate_control_flag_value(p, 0xff);
+ }
+ }
+}
+
+
+
+static void emit_cmp( struct brw_compile *p,
+ const struct brw_reg *dst,
+ GLuint mask,
+ const struct brw_reg *arg0,
+ const struct brw_reg *arg1,
+ const struct brw_reg *arg2 )
+{
+ GLuint i;
+
+ for (i = 0; i < 4; i++) {
+ if (mask & (1<<i)) {
+ brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
+ brw_MOV(p, dst[i], arg2[i]);
+ brw_set_saturate(p, 0);
+
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, arg0[i], brw_imm_f(0));
+
+ brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
+ brw_MOV(p, dst[i], arg1[i]);
+ brw_set_saturate(p, 0);
+ brw_set_predicate_control_flag_value(p, 0xff);
+ }
+ }
+}
+
+static void emit_max( struct brw_compile *p,
+ const struct brw_reg *dst,
+ GLuint mask,
+ const struct brw_reg *arg0,
+ const struct brw_reg *arg1 )
+{
+ GLuint i;
+
+ for (i = 0; i < 4; i++) {
+ if (mask & (1<<i)) {
+ brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
+ brw_MOV(p, dst[i], arg0[i]);
+ brw_set_saturate(p, 0);
+
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, arg0[i], arg1[i]);
+
+ brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
+ brw_MOV(p, dst[i], arg1[i]);
+ brw_set_saturate(p, 0);
+ brw_set_predicate_control_flag_value(p, 0xff);
+ }
+ }
+}
+
+static void emit_min( struct brw_compile *p,
+ const struct brw_reg *dst,
+ GLuint mask,
+ const struct brw_reg *arg0,
+ const struct brw_reg *arg1 )
+{
+ GLuint i;
+
+ for (i = 0; i < 4; i++) {
+ if (mask & (1<<i)) {
+ brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
+ brw_MOV(p, dst[i], arg1[i]);
+ brw_set_saturate(p, 0);
+
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, arg0[i], arg1[i]);
+
+ brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
+ brw_MOV(p, dst[i], arg0[i]);
+ brw_set_saturate(p, 0);
+ brw_set_predicate_control_flag_value(p, 0xff);
+ }
+ }
+}
+
+
+static void emit_dp3( struct brw_compile *p,
+ const struct brw_reg *dst,
+ GLuint mask,
+ const struct brw_reg *arg0,
+ const struct brw_reg *arg1 )
+{
+ assert((mask & WRITEMASK_XYZW) == WRITEMASK_X);
+
+ brw_MUL(p, brw_null_reg(), arg0[0], arg1[0]);
+ brw_MAC(p, brw_null_reg(), arg0[1], arg1[1]);
+
+ brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
+ brw_MAC(p, dst[0], arg0[2], arg1[2]);
+ brw_set_saturate(p, 0);
+}
+
+
+static void emit_dp4( struct brw_compile *p,
+ const struct brw_reg *dst,
+ GLuint mask,
+ const struct brw_reg *arg0,
+ const struct brw_reg *arg1 )
+{
+ assert((mask & WRITEMASK_XYZW) == WRITEMASK_X);
+
+ brw_MUL(p, brw_null_reg(), arg0[0], arg1[0]);
+ brw_MAC(p, brw_null_reg(), arg0[1], arg1[1]);
+ brw_MAC(p, brw_null_reg(), arg0[2], arg1[2]);
+
+ brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
+ brw_MAC(p, dst[0], arg0[3], arg1[3]);
+ brw_set_saturate(p, 0);
+}
+
+
+static void emit_dph( struct brw_compile *p,
+ const struct brw_reg *dst,
+ GLuint mask,
+ const struct brw_reg *arg0,
+ const struct brw_reg *arg1 )
+{
+ assert((mask & WRITEMASK_XYZW) == WRITEMASK_X);
+
+ brw_MUL(p, brw_null_reg(), arg0[0], arg1[0]);
+ brw_MAC(p, brw_null_reg(), arg0[1], arg1[1]);
+ brw_MAC(p, dst[0], arg0[2], arg1[2]);
+
+ brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
+ brw_ADD(p, dst[0], dst[0], arg1[3]);
+ brw_set_saturate(p, 0);
+}
+
+
+static void emit_xpd( struct brw_compile *p,
+ const struct brw_reg *dst,
+ GLuint mask,
+ const struct brw_reg *arg0,
+ const struct brw_reg *arg1 )
+{
+ GLuint i;
+
+ assert(!(mask & WRITEMASK_W) == WRITEMASK_X);
+
+ for (i = 0 ; i < 3; i++) {
+ if (mask & (1<<i)) {
+ GLuint i2 = (i+2)%3;
+ GLuint i1 = (i+1)%3;
+
+ brw_MUL(p, brw_null_reg(), negate(arg0[i2]), arg1[i1]);
+
+ brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
+ brw_MAC(p, dst[i], arg0[i1], arg1[i2]);
+ brw_set_saturate(p, 0);
+ }
+ }
+}
+
+
+static void emit_math1( struct brw_compile *p,
+ GLuint function,
+ const struct brw_reg *dst,
+ GLuint mask,
+ const struct brw_reg *arg0 )
+{
+ assert((mask & WRITEMASK_XYZW) == WRITEMASK_X ||
+ function == BRW_MATH_FUNCTION_SINCOS);
+
+ brw_MOV(p, brw_message_reg(2), arg0[0]);
+
+ /* Send two messages to perform all 16 operations:
+ */
+ brw_math_16(p,
+ dst[0],
+ function,
+ (mask & SATURATE) ? BRW_MATH_SATURATE_SATURATE : BRW_MATH_SATURATE_NONE,
+ 2,
+ brw_null_reg(),
+ BRW_MATH_PRECISION_FULL);
+}
+
+
+static void emit_math2( struct brw_compile *p,
+ GLuint function,
+ const struct brw_reg *dst,
+ GLuint mask,
+ const struct brw_reg *arg0,
+ const struct brw_reg *arg1)
+{
+ assert((mask & WRITEMASK_XYZW) == WRITEMASK_X);
+
+ brw_push_insn_state(p);
+
+ brw_set_compression_control(p, BRW_COMPRESSION_NONE);
+ brw_MOV(p, brw_message_reg(2), arg0[0]);
+ brw_set_compression_control(p, BRW_COMPRESSION_2NDHALF);
+ brw_MOV(p, brw_message_reg(4), sechalf(arg0[0]));
+
+ brw_set_compression_control(p, BRW_COMPRESSION_NONE);
+ brw_MOV(p, brw_message_reg(3), arg1[0]);
+ brw_set_compression_control(p, BRW_COMPRESSION_2NDHALF);
+ brw_MOV(p, brw_message_reg(5), sechalf(arg1[0]));
+
+
+ /* Send two messages to perform all 16 operations:
+ */
+ brw_set_compression_control(p, BRW_COMPRESSION_NONE);
+ brw_math(p,
+ dst[0],
+ function,
+ (mask & SATURATE) ? BRW_MATH_SATURATE_SATURATE : BRW_MATH_SATURATE_NONE,
+ 2,
+ brw_null_reg(),
+ BRW_MATH_DATA_VECTOR,
+ BRW_MATH_PRECISION_FULL);
+
+ brw_set_compression_control(p, BRW_COMPRESSION_2NDHALF);
+ brw_math(p,
+ offset(dst[0],1),
+ function,
+ (mask & SATURATE) ? BRW_MATH_SATURATE_SATURATE : BRW_MATH_SATURATE_NONE,
+ 4,
+ brw_null_reg(),
+ BRW_MATH_DATA_VECTOR,
+ BRW_MATH_PRECISION_FULL);
+
+ brw_pop_insn_state(p);
+}
+
+
+
+static void emit_tex( struct brw_wm_compile *c,
+ const struct brw_wm_instruction *inst,
+ struct brw_reg *dst,
+ GLuint dst_flags,
+ struct brw_reg *arg )
+{
+ struct brw_compile *p = &c->func;
+ GLuint msgLength, responseLength;
+ GLboolean shadow = (c->key.shadowtex_mask & (1<<inst->tex_unit)) ? 1 : 0;
+ GLuint i, nr;
+ GLuint emit;
+
+ /* How many input regs are there?
+ */
+ switch (inst->tex_idx) {
+ case TEXTURE_1D_INDEX:
+ emit = WRITEMASK_X;
+ nr = 1;
+ break;
+ case TEXTURE_2D_INDEX:
+ case TEXTURE_RECT_INDEX:
+ emit = WRITEMASK_XY;
+ nr = 2;
+ break;
+ default:
+ emit = WRITEMASK_XYZ;
+ nr = 3;
+ break;
+ }
+
+ if (shadow) {
+ nr = 4;
+ emit |= WRITEMASK_W;
+ }
+
+ msgLength = 1;
+
+ for (i = 0; i < nr; i++) {
+ static const GLuint swz[4] = {0,1,2,2};
+ if (emit & (1<<i))
+ brw_MOV(p, brw_message_reg(msgLength+1), arg[swz[i]]);
+ else
+ brw_MOV(p, brw_message_reg(msgLength+1), brw_imm_f(0));
+ msgLength += 2;
+ }
+
+ responseLength = 8; /* always */
+
+ brw_SAMPLE(p,
+ retype(vec16(dst[0]), BRW_REGISTER_TYPE_UW),
+ 1,
+ retype(c->payload.depth[0].hw_reg, BRW_REGISTER_TYPE_UW),
+ inst->tex_unit + 1, /* surface */
+ inst->tex_unit, /* sampler */
+ inst->writemask,
+ (shadow ?
+ BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_COMPARE :
+ BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE),
+ responseLength,
+ msgLength,
+ 0);
+
+}
+
+
+static void emit_txb( struct brw_wm_compile *c,
+ const struct brw_wm_instruction *inst,
+ struct brw_reg *dst,
+ GLuint dst_flags,
+ struct brw_reg *arg )
+{
+ struct brw_compile *p = &c->func;
+ GLuint msgLength;
+
+ /* Shadow ignored for txb.
+ */
+ switch (inst->tex_idx) {
+ case TEXTURE_1D_INDEX:
+ brw_MOV(p, brw_message_reg(2), arg[0]);
+ brw_MOV(p, brw_message_reg(4), brw_imm_f(0));
+ brw_MOV(p, brw_message_reg(6), brw_imm_f(0));
+ break;
+ case TEXTURE_2D_INDEX:
+ case TEXTURE_RECT_INDEX:
+ brw_MOV(p, brw_message_reg(2), arg[0]);
+ brw_MOV(p, brw_message_reg(4), arg[1]);
+ brw_MOV(p, brw_message_reg(6), brw_imm_f(0));
+ break;
+ default:
+ brw_MOV(p, brw_message_reg(2), arg[0]);
+ brw_MOV(p, brw_message_reg(4), arg[1]);
+ brw_MOV(p, brw_message_reg(6), arg[2]);
+ break;
+ }
+
+ brw_MOV(p, brw_message_reg(8), arg[3]);
+ msgLength = 9;
+
+
+ brw_SAMPLE(p,
+ retype(vec16(dst[0]), BRW_REGISTER_TYPE_UW),
+ 1,
+ retype(c->payload.depth[0].hw_reg, BRW_REGISTER_TYPE_UW),
+ inst->tex_unit + 1, /* surface */
+ inst->tex_unit, /* sampler */
+ inst->writemask,
+ BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_BIAS,
+ 8, /* responseLength */
+ msgLength,
+ 0);
+
+}
+
+
+static void emit_lit( struct brw_compile *p,
+ const struct brw_reg *dst,
+ GLuint mask,
+ const struct brw_reg *arg0 )
+{
+ assert((mask & WRITEMASK_XW) == 0);
+
+ if (mask & WRITEMASK_Y) {
+ brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
+ brw_MOV(p, dst[1], arg0[0]);
+ brw_set_saturate(p, 0);
+ }
+
+ if (mask & WRITEMASK_Z) {
+ emit_math2(p, BRW_MATH_FUNCTION_POW,
+ &dst[2],
+ WRITEMASK_X | (mask & SATURATE),
+ &arg0[1],
+ &arg0[3]);
+ }
+
+ /* Ordinarily you'd use an iff statement to skip or shortcircuit
+ * some of the POW calculations above, but 16-wide iff statements
+ * seem to lock c1 hardware, so this is a nasty workaround:
+ */
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_LE, arg0[0], brw_imm_f(0));
+ {
+ if (mask & WRITEMASK_Y)
+ brw_MOV(p, dst[1], brw_imm_f(0));
+
+ if (mask & WRITEMASK_Z)
+ brw_MOV(p, dst[2], brw_imm_f(0));
+ }
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+}
+
+
+/* Kill pixel - set execution mask to zero for those pixels which
+ * fail.
+ */
+static void emit_kil( struct brw_wm_compile *c,
+ struct brw_reg *arg0)
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg r0uw = retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UW);
+ GLuint i;
+
+
+ /* XXX - usually won't need 4 compares!
+ */
+ for (i = 0; i < 4; i++) {
+ brw_push_insn_state(p);
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_GE, arg0[i], brw_imm_f(0));
+ brw_set_predicate_control_flag_value(p, 0xff);
+ brw_AND(p, r0uw, brw_flag_reg(), r0uw);
+ brw_pop_insn_state(p);
+ }
+}
+
+static void fire_fb_write( struct brw_wm_compile *c,
+ GLuint base_reg,
+ GLuint nr )
+{
+ struct brw_compile *p = &c->func;
+
+ /* Pass through control information:
+ */
+/* mov (8) m1.0<1>:ud r1.0<8;8,1>:ud { Align1 NoMask } */
+ {
+ brw_push_insn_state(p);
+ brw_set_mask_control(p, BRW_MASK_DISABLE); /* ? */
+ brw_set_compression_control(p, BRW_COMPRESSION_NONE);
+ brw_MOV(p,
+ brw_message_reg(base_reg + 1),
+ brw_vec8_grf(1, 0));
+ brw_pop_insn_state(p);
+ }
+
+ /* Send framebuffer write message: */
+/* send (16) null.0<1>:uw m0 r0.0<8;8,1>:uw 0x85a04000:ud { Align1 EOT } */
+ brw_fb_WRITE(p,
+ retype(vec16(brw_null_reg()), BRW_REGISTER_TYPE_UW),
+ base_reg,
+ retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UW),
+ 0, /* render surface always 0 */
+ nr,
+ 0,
+ 1);
+}
+
+static void emit_aa( struct brw_wm_compile *c,
+ struct brw_reg *arg1,
+ GLuint reg )
+{
+ struct brw_compile *p = &c->func;
+ GLuint comp = c->key.aa_dest_stencil_reg / 2;
+ GLuint off = c->key.aa_dest_stencil_reg % 2;
+ struct brw_reg aa = offset(arg1[comp], off);
+
+ brw_push_insn_state(p);
+ brw_set_compression_control(p, BRW_COMPRESSION_NONE); /* ?? */
+ brw_MOV(p, brw_message_reg(reg), aa);
+ brw_pop_insn_state(p);
+}
+
+
+/* Post-fragment-program processing. Send the results to the
+ * framebuffer.
+ */
+static void emit_fb_write( struct brw_wm_compile *c,
+ struct brw_reg *arg0,
+ struct brw_reg *arg1,
+ struct brw_reg *arg2)
+{
+ struct brw_compile *p = &c->func;
+ GLuint nr = 2;
+ GLuint channel;
+
+ /* Reserve a space for AA - may not be needed:
+ */
+ if (c->key.aa_dest_stencil_reg)
+ nr += 1;
+
+ /* I don't really understand how this achieves the color interleave
+ * (ie RGBARGBA) in the result: [Do the saturation here]
+ */
+ {
+ brw_push_insn_state(p);
+
+ for (channel = 0; channel < 4; channel++) {
+ /* mov (8) m2.0<1>:ud r28.0<8;8,1>:ud { Align1 } */
+ /* mov (8) m6.0<1>:ud r29.0<8;8,1>:ud { Align1 SecHalf } */
+
+ brw_set_compression_control(p, BRW_COMPRESSION_NONE);
+ brw_MOV(p,
+ brw_message_reg(nr + channel),
+ arg0[channel]);
+
+ brw_set_compression_control(p, BRW_COMPRESSION_2NDHALF);
+ brw_MOV(p,
+ brw_message_reg(nr + channel + 4),
+ sechalf(arg0[channel]));
+ }
+
+ /* skip over the regs populated above:
+ */
+ nr += 8;
+
+ brw_pop_insn_state(p);
+ }
+
+ if (c->key.source_depth_to_render_target)
+ {
+ if (c->key.computes_depth)
+ brw_MOV(p, brw_message_reg(nr), arg2[2]);
+ else
+ brw_MOV(p, brw_message_reg(nr), arg1[1]); /* ? */
+
+ nr += 2;
+ }
+
+ if (c->key.dest_depth_reg)
+ {
+ GLuint comp = c->key.dest_depth_reg / 2;
+ GLuint off = c->key.dest_depth_reg % 2;
+
+ if (off != 0) {
+ brw_push_insn_state(p);
+ brw_set_compression_control(p, BRW_COMPRESSION_NONE);
+ brw_MOV(p, brw_message_reg(nr), arg1[comp]);
+ /* 2nd half? */
+ brw_MOV(p, brw_message_reg(nr+1), offset(arg1[comp],1));
+ brw_pop_insn_state(p);
+ }
+ else {
+ brw_MOV(p, brw_message_reg(nr), arg1[comp]);
+ }
+ nr += 2;
+ }
+
+
+ if (!c->key.runtime_check_aads_emit) {
+ if (c->key.aa_dest_stencil_reg)
+ emit_aa(c, arg1, 2);
+
+ fire_fb_write(c, 0, nr);
+ }
+ else {
+ struct brw_reg v1_null_ud = vec1(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD));
+ struct brw_reg ip = brw_ip_reg();
+ struct brw_instruction *jmp;
+
+ brw_set_compression_control(p, BRW_COMPRESSION_NONE);
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_Z);
+ brw_AND(p,
+ v1_null_ud,
+ get_element_ud(brw_vec8_grf(1,0), 6),
+ brw_imm_ud(1<<26));
+
+ jmp = brw_JMPI(p, ip, ip, brw_imm_w(0));
+ {
+ emit_aa(c, arg1, 2);
+ fire_fb_write(c, 0, nr);
+ /* note - thread killed in subroutine */
+ }
+ brw_land_fwd_jump(p, jmp);
+
+ /* ELSE: Shuffle up one register to fill in the hole left for AA:
+ */
+ fire_fb_write(c, 1, nr-1);
+ }
+}
+
+
+
+
+/* Post-fragment-program processing. Send the results to the
+ * framebuffer.
+ */
+static void emit_spill( struct brw_wm_compile *c,
+ struct brw_reg reg,
+ GLuint slot )
+{
+ struct brw_compile *p = &c->func;
+
+ /*
+ mov (16) m2.0<1>:ud r2.0<8;8,1>:ud { Align1 Compr }
+ */
+ brw_MOV(p, brw_message_reg(2), reg);
+
+ /*
+ mov (1) r0.2<1>:d 0x00000080:d { Align1 NoMask }
+ send (16) null.0<1>:uw m1 r0.0<8;8,1>:uw 0x053003ff:ud { Align1 }
+ */
+ brw_dp_WRITE_16(p,
+ retype(vec16(brw_vec8_grf(0, 0)), BRW_REGISTER_TYPE_UW),
+ 1,
+ slot);
+}
+
+static void emit_unspill( struct brw_wm_compile *c,
+ struct brw_reg reg,
+ GLuint slot )
+{
+ struct brw_compile *p = &c->func;
+
+ /* Slot 0 is the undef value.
+ */
+ if (slot == 0) {
+ brw_MOV(p, reg, brw_imm_f(0));
+ return;
+ }
+
+ /*
+ mov (1) r0.2<1>:d 0x000000c0:d { Align1 NoMask }
+ send (16) r110.0<1>:uw m1 r0.0<8;8,1>:uw 0x041243ff:ud { Align1 }
+ */
+
+ brw_dp_READ_16(p,
+ retype(vec16(reg), BRW_REGISTER_TYPE_UW),
+ 1,
+ slot);
+}
+
+
+
+/**
+ * Retrieve upto 4 GEN4 register pairs for the given wm reg:
+ */
+static void get_argument_regs( struct brw_wm_compile *c,
+ struct brw_wm_ref *arg[],
+ struct brw_reg *regs )
+{
+ GLuint i;
+
+ for (i = 0; i < 4; i++) {
+ if (arg[i]) {
+
+ if (arg[i]->unspill_reg)
+ emit_unspill(c,
+ brw_vec8_grf(arg[i]->unspill_reg, 0),
+ arg[i]->value->spill_slot);
+
+ regs[i] = arg[i]->hw_reg;
+ }
+ else {
+ regs[i] = brw_null_reg();
+ }
+ }
+}
+
+static void spill_values( struct brw_wm_compile *c,
+ struct brw_wm_value *values,
+ GLuint nr )
+{
+ GLuint i;
+
+ for (i = 0; i < nr; i++)
+ if (values[i].spill_slot)
+ emit_spill(c, values[i].hw_reg, values[i].spill_slot);
+}
+
+
+
+/* Emit the fragment program instructions here.
+ */
+void brw_wm_emit( struct brw_wm_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ GLuint insn;
+
+ brw_set_compression_control(p, BRW_COMPRESSION_COMPRESSED);
+
+ /* Check if any of the payload regs need to be spilled:
+ */
+ spill_values(c, c->payload.depth, 4);
+ spill_values(c, c->creg, c->nr_creg);
+ spill_values(c, c->payload.input_interp, FRAG_ATTRIB_MAX);
+
+
+ for (insn = 0; insn < c->nr_insns; insn++) {
+
+ struct brw_wm_instruction *inst = &c->instruction[insn];
+ struct brw_reg args[3][4], dst[4];
+ GLuint i, dst_flags;
+
+ /* Get argument regs:
+ */
+ for (i = 0; i < 3; i++)
+ get_argument_regs(c, inst->src[i], args[i]);
+
+ /* Get dest regs:
+ */
+ for (i = 0; i < 4; i++)
+ if (inst->dst[i])
+ dst[i] = inst->dst[i]->hw_reg;
+ else
+ dst[i] = brw_null_reg();
+
+ /* Flags
+ */
+ dst_flags = inst->writemask;
+ if (inst->saturate)
+ dst_flags |= SATURATE;
+
+ switch (inst->opcode) {
+ /* Generated instructions for calculating triangle interpolants:
+ */
+ case WM_PIXELXY:
+ emit_pixel_xy(p, dst, dst_flags, args[0]);
+ break;
+
+ case WM_DELTAXY:
+ emit_delta_xy(p, dst, dst_flags, args[0], args[1]);
+ break;
+
+ case WM_WPOSXY:
+ emit_wpos_xy(p, dst, dst_flags, args[0]);
+ break;
+
+ case WM_PIXELW:
+ emit_pixel_w(p, dst, dst_flags, args[0], args[1]);
+ break;
+
+ case WM_LINTERP:
+ emit_linterp(p, dst, dst_flags, args[0], args[1]);
+ break;
+
+ case WM_PINTERP:
+ emit_pinterp(p, dst, dst_flags, args[0], args[1], args[2]);
+ break;
+
+ case WM_CINTERP:
+ emit_cinterp(p, dst, dst_flags, args[0]);
+ break;
+
+ case WM_FB_WRITE:
+ emit_fb_write(c, args[0], args[1], args[2]);
+ break;
+
+ /* Straightforward arithmetic:
+ */
+ case OPCODE_ADD:
+ emit_alu2(p, brw_ADD, dst, dst_flags, args[0], args[1]);
+ break;
+
+ case OPCODE_FRC:
+ emit_alu1(p, brw_FRC, dst, dst_flags, args[0]);
+ break;
+
+ case OPCODE_FLR:
+ emit_alu1(p, brw_RNDD, dst, dst_flags, args[0]);
+ break;
+
+ case OPCODE_DP3: /* */
+ emit_dp3(p, dst, dst_flags, args[0], args[1]);
+ break;
+
+ case OPCODE_DP4:
+ emit_dp4(p, dst, dst_flags, args[0], args[1]);
+ break;
+
+ case OPCODE_DPH:
+ emit_dph(p, dst, dst_flags, args[0], args[1]);
+ break;
+
+ case OPCODE_LRP: /* */
+ emit_lrp(p, dst, dst_flags, args[0], args[1], args[2]);
+ break;
+
+ case OPCODE_MAD:
+ emit_mad(p, dst, dst_flags, args[0], args[1], args[2]);
+ break;
+
+ case OPCODE_MOV:
+ case OPCODE_SWZ:
+ emit_alu1(p, brw_MOV, dst, dst_flags, args[0]);
+ break;
+
+ case OPCODE_MUL:
+ emit_alu2(p, brw_MUL, dst, dst_flags, args[0], args[1]);
+ break;
+
+ case OPCODE_XPD:
+ emit_xpd(p, dst, dst_flags, args[0], args[1]);
+ break;
+
+ /* Higher math functions:
+ */
+ case OPCODE_RCP:
+ emit_math1(p, BRW_MATH_FUNCTION_INV, dst, dst_flags, args[0]);
+ break;
+
+ case OPCODE_RSQ:
+ emit_math1(p, BRW_MATH_FUNCTION_RSQ, dst, dst_flags, args[0]);
+ break;
+
+ case OPCODE_SIN:
+ emit_math1(p, BRW_MATH_FUNCTION_SIN, dst, dst_flags, args[0]);
+ break;
+
+ case OPCODE_COS:
+ emit_math1(p, BRW_MATH_FUNCTION_COS, dst, dst_flags, args[0]);
+ break;
+
+ case OPCODE_EX2:
+ emit_math1(p, BRW_MATH_FUNCTION_EXP, dst, dst_flags, args[0]);
+ break;
+
+ case OPCODE_LG2:
+ emit_math1(p, BRW_MATH_FUNCTION_LOG, dst, dst_flags, args[0]);
+ break;
+
+ case OPCODE_SCS:
+ /* There is an scs math function, but it would need some
+ * fixup for 16-element execution.
+ */
+ if (dst_flags & WRITEMASK_X)
+ emit_math1(p, BRW_MATH_FUNCTION_COS, dst, (dst_flags&SATURATE)|WRITEMASK_X, args[0]);
+ if (dst_flags & WRITEMASK_Y)
+ emit_math1(p, BRW_MATH_FUNCTION_SIN, dst+1, (dst_flags&SATURATE)|WRITEMASK_X, args[0]);
+ break;
+
+ case OPCODE_POW:
+ emit_math2(p, BRW_MATH_FUNCTION_POW, dst, dst_flags, args[0], args[1]);
+ break;
+
+ /* Comparisons:
+ */
+ case OPCODE_CMP:
+ emit_cmp(p, dst, dst_flags, args[0], args[1], args[2]);
+ break;
+
+ case OPCODE_MAX:
+ emit_max(p, dst, dst_flags, args[0], args[1]);
+ break;
+
+ case OPCODE_MIN:
+ emit_min(p, dst, dst_flags, args[0], args[1]);
+ break;
+
+ case OPCODE_SLT:
+ emit_slt(p, dst, dst_flags, args[0], args[1]);
+ break;
+
+ case OPCODE_SGE:
+ emit_sge(p, dst, dst_flags, args[0], args[1]);
+ break;
+
+ case OPCODE_LIT:
+ emit_lit(p, dst, dst_flags, args[0]);
+ break;
+
+ /* Texturing operations:
+ */
+ case OPCODE_TEX:
+ emit_tex(c, inst, dst, dst_flags, args[0]);
+ break;
+
+ case OPCODE_TXB:
+ emit_txb(c, inst, dst, dst_flags, args[0]);
+ break;
+
+ case OPCODE_KIL:
+ emit_kil(c, args[0]);
+ break;
+
+ default:
+ assert(0);
+ }
+
+ for (i = 0; i < 4; i++)
+ if (inst->dst[i] && inst->dst[i]->spill_slot)
+ emit_spill(c,
+ inst->dst[i]->hw_reg,
+ inst->dst[i]->spill_slot);
+ }
+}
+
+
+
+
+
diff --git a/src/mesa/drivers/dri/i965/brw_wm_fp.c b/src/mesa/drivers/dri/i965/brw_wm_fp.c
new file mode 100644
index 0000000000..73df3e5ff5
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_wm_fp.c
@@ -0,0 +1,874 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "glheader.h"
+#include "macros.h"
+#include "enums.h"
+#include "brw_context.h"
+#include "brw_wm.h"
+#include "brw_util.h"
+
+#include "shader/program.h"
+#include "shader/program_instruction.h"
+#include "shader/arbprogparse.h"
+
+#define FIRST_INTERNAL_TEMP MAX_NV_FRAGMENT_PROGRAM_TEMPS
+
+#define X 0
+#define Y 1
+#define Z 2
+#define W 3
+
+
+static const char *wm_opcode_strings[] = {
+ "PIXELXY",
+ "DELTAXY",
+ "PIXELW",
+ "LINTERP",
+ "PINTERP",
+ "CINTERP",
+ "WPOSXY",
+ "FB_WRITE"
+};
+
+static const char *wm_file_strings[] = {
+ "PAYLOAD"
+};
+
+
+/***********************************************************************
+ * Source regs
+ */
+
+static struct prog_src_register src_reg(GLuint file, GLuint idx)
+{
+ struct prog_src_register reg;
+ reg.File = file;
+ reg.Index = idx;
+ reg.Swizzle = SWIZZLE_NOOP;
+ reg.RelAddr = 0;
+ reg.NegateBase = 0;
+ reg.Abs = 0;
+ reg.NegateAbs = 0;
+ return reg;
+}
+
+static struct prog_src_register src_reg_from_dst(struct prog_dst_register dst)
+{
+ return src_reg(dst.File, dst.Index);
+}
+
+static struct prog_src_register src_undef( void )
+{
+ return src_reg(PROGRAM_UNDEFINED, 0);
+}
+
+static GLboolean src_is_undef(struct prog_src_register src)
+{
+ return src.File == PROGRAM_UNDEFINED;
+}
+
+static struct prog_src_register src_swizzle( struct prog_src_register reg, int x, int y, int z, int w )
+{
+ reg.Swizzle = MAKE_SWIZZLE4(x,y,z,w);
+ return reg;
+}
+
+static struct prog_src_register src_swizzle1( struct prog_src_register reg, int x )
+{
+ return src_swizzle(reg, x, x, x, x);
+}
+
+
+/***********************************************************************
+ * Dest regs
+ */
+
+static struct prog_dst_register dst_reg(GLuint file, GLuint idx)
+{
+ struct prog_dst_register reg;
+ reg.File = file;
+ reg.Index = idx;
+ reg.WriteMask = WRITEMASK_XYZW;
+ reg.CondMask = 0;
+ reg.CondSwizzle = 0;
+ reg.pad = 0;
+ reg.CondSrc = 0;
+ return reg;
+}
+
+static struct prog_dst_register dst_mask( struct prog_dst_register reg, int mask )
+{
+ reg.WriteMask &= mask;
+ return reg;
+}
+
+static struct prog_dst_register dst_undef( void )
+{
+ return dst_reg(PROGRAM_UNDEFINED, 0);
+}
+
+
+
+static struct prog_dst_register get_temp( struct brw_wm_compile *c )
+{
+ int bit = ffs( ~c->fp_temp );
+
+ if (!bit) {
+ _mesa_printf("%s: out of temporaries\n", __FILE__);
+ exit(1);
+ }
+
+ c->fp_temp |= 1<<(bit-1);
+ return dst_reg(PROGRAM_TEMPORARY, FIRST_INTERNAL_TEMP+(bit-1));
+}
+
+
+static void release_temp( struct brw_wm_compile *c, struct prog_dst_register temp )
+{
+ c->fp_temp &= ~1<<(temp.Index + 1 - FIRST_INTERNAL_TEMP);
+}
+
+
+/***********************************************************************
+ * Instructions
+ */
+
+static struct prog_instruction *get_fp_inst(struct brw_wm_compile *c)
+{
+ return &c->prog_instructions[c->nr_fp_insns++];
+}
+
+static struct prog_instruction *emit_insn(struct brw_wm_compile *c,
+ const struct prog_instruction *inst0)
+{
+ struct prog_instruction *inst = get_fp_inst(c);
+ *inst = *inst0;
+ return inst;
+}
+
+static struct prog_instruction * emit_op(struct brw_wm_compile *c,
+ GLuint op,
+ struct prog_dst_register dest,
+ GLuint saturate,
+ GLuint tex_src_unit,
+ GLuint tex_src_target,
+ struct prog_src_register src0,
+ struct prog_src_register src1,
+ struct prog_src_register src2 )
+{
+ struct prog_instruction *inst = get_fp_inst(c);
+
+ memset(inst, 0, sizeof(*inst));
+
+ inst->Opcode = op;
+ inst->DstReg = dest;
+ inst->SaturateMode = saturate;
+ inst->TexSrcUnit = tex_src_unit;
+ inst->TexSrcTarget = tex_src_target;
+ inst->SrcReg[0] = src0;
+ inst->SrcReg[1] = src1;
+ inst->SrcReg[2] = src2;
+
+ return inst;
+}
+
+
+
+
+/***********************************************************************
+ * Special instructions for interpolation and other tasks
+ */
+
+static struct prog_src_register get_pixel_xy( struct brw_wm_compile *c )
+{
+ if (src_is_undef(c->pixel_xy)) {
+ struct prog_dst_register pixel_xy = get_temp(c);
+ struct prog_src_register payload_r0_depth = src_reg(PROGRAM_PAYLOAD, PAYLOAD_DEPTH);
+
+
+ /* Emit the out calculations, and hold onto the results. Use
+ * two instructions as a temporary is required.
+ */
+ /* pixel_xy.xy = PIXELXY payload[0];
+ */
+ emit_op(c,
+ WM_PIXELXY,
+ dst_mask(pixel_xy, WRITEMASK_XY),
+ 0, 0, 0,
+ payload_r0_depth,
+ src_undef(),
+ src_undef());
+
+ c->pixel_xy = src_reg_from_dst(pixel_xy);
+ }
+
+ return c->pixel_xy;
+}
+
+static struct prog_src_register get_delta_xy( struct brw_wm_compile *c )
+{
+ if (src_is_undef(c->delta_xy)) {
+ struct prog_dst_register delta_xy = get_temp(c);
+ struct prog_src_register pixel_xy = get_pixel_xy(c);
+ struct prog_src_register payload_r0_depth = src_reg(PROGRAM_PAYLOAD, PAYLOAD_DEPTH);
+
+ /* deltas.xy = DELTAXY pixel_xy, payload[0]
+ */
+ emit_op(c,
+ WM_DELTAXY,
+ dst_mask(delta_xy, WRITEMASK_XY),
+ 0, 0, 0,
+ pixel_xy,
+ payload_r0_depth,
+ src_undef());
+
+ c->delta_xy = src_reg_from_dst(delta_xy);
+ }
+
+ return c->delta_xy;
+}
+
+static struct prog_src_register get_pixel_w( struct brw_wm_compile *c )
+{
+ if (src_is_undef(c->pixel_w)) {
+ struct prog_dst_register pixel_w = get_temp(c);
+ struct prog_src_register deltas = get_delta_xy(c);
+ struct prog_src_register interp_wpos = src_reg(PROGRAM_PAYLOAD, FRAG_ATTRIB_WPOS);
+
+
+ /* deltas.xyw = DELTAS2 deltas.xy, payload.interp_wpos.x
+ */
+ emit_op(c,
+ WM_PIXELW,
+ dst_mask(pixel_w, WRITEMASK_W),
+ 0, 0, 0,
+ interp_wpos,
+ deltas,
+ src_undef());
+
+
+ c->pixel_w = src_reg_from_dst(pixel_w);
+ }
+
+ return c->pixel_w;
+}
+
+static void emit_interp( struct brw_wm_compile *c,
+ GLuint idx )
+{
+ struct prog_dst_register dst = dst_reg(PROGRAM_INPUT, idx);
+ struct prog_src_register interp = src_reg(PROGRAM_PAYLOAD, idx);
+ struct prog_src_register deltas = get_delta_xy(c);
+ struct prog_src_register arg2;
+ GLuint opcode;
+
+ /* Need to use PINTERP on attributes which have been
+ * multiplied by 1/W in the SF program, and LINTERP on those
+ * which have not:
+ */
+ switch (idx) {
+ case FRAG_ATTRIB_WPOS:
+ opcode = WM_LINTERP;
+ arg2 = src_undef();
+
+ /* Have to treat wpos.xy specially:
+ */
+ emit_op(c,
+ WM_WPOSXY,
+ dst_mask(dst, WRITEMASK_XY),
+ 0, 0, 0,
+ get_pixel_xy(c),
+ src_undef(),
+ src_undef());
+
+ dst = dst_mask(dst, WRITEMASK_ZW);
+
+ /* PROGRAM_INPUT.attr.xyzw = INTERP payload.interp[attr].x, deltas.xyw
+ */
+ emit_op(c,
+ WM_LINTERP,
+ dst,
+ 0, 0, 0,
+ interp,
+ deltas,
+ arg2);
+ break;
+ case FRAG_ATTRIB_COL0:
+ case FRAG_ATTRIB_COL1:
+ if (c->key.flat_shade) {
+ emit_op(c,
+ WM_CINTERP,
+ dst,
+ 0, 0, 0,
+ interp,
+ src_undef(),
+ src_undef());
+ }
+ else {
+ emit_op(c,
+ WM_LINTERP,
+ dst,
+ 0, 0, 0,
+ interp,
+ deltas,
+ src_undef());
+ }
+ break;
+ default:
+ emit_op(c,
+ WM_PINTERP,
+ dst,
+ 0, 0, 0,
+ interp,
+ deltas,
+ get_pixel_w(c));
+ break;
+ }
+
+ c->fp_interp_emitted |= 1<<idx;
+}
+
+
+/***********************************************************************
+ * Hacks to extend the program parameter and constant lists.
+ */
+
+/* Add the fog parameters to the parameter list of the original
+ * program, rather than creating a new list. Doesn't really do any
+ * harm and it's not as if the parameter handling isn't a big hack
+ * anyway.
+ */
+static struct prog_src_register search_or_add_param6( struct brw_wm_compile *c,
+ GLint s0,
+ GLint s1,
+ GLint s2,
+ GLint s3,
+ GLint s4,
+ GLint s5)
+{
+ struct gl_program_parameter_list *paramList = c->fp->program.Base.Parameters;
+ GLint tokens[6];
+ GLuint idx;
+ tokens[0] = s0;
+ tokens[1] = s1;
+ tokens[2] = s2;
+ tokens[3] = s3;
+ tokens[4] = s4;
+ tokens[5] = s5;
+
+ for (idx = 0; idx < paramList->NumParameters; idx++) {
+ if (paramList->Parameters[idx].Type == PROGRAM_STATE_VAR &&
+ memcmp(paramList->Parameters[idx].StateIndexes, tokens, sizeof(tokens)) == 0)
+ return src_reg(PROGRAM_STATE_VAR, idx);
+ }
+
+ idx = _mesa_add_state_reference( paramList, tokens );
+
+ /* Recalculate state dependency:
+ */
+ c->fp->param_state = brw_parameter_list_state_flags( paramList );
+
+ return src_reg(PROGRAM_STATE_VAR, idx);
+}
+
+
+static struct prog_src_register search_or_add_const4f( struct brw_wm_compile *c,
+ GLfloat s0,
+ GLfloat s1,
+ GLfloat s2,
+ GLfloat s3)
+{
+ struct gl_program_parameter_list *paramList = c->fp->program.Base.Parameters;
+ GLfloat values[4];
+ GLuint idx;
+
+ values[0] = s0;
+ values[1] = s1;
+ values[2] = s2;
+ values[3] = s3;
+
+ /* Have to search, otherwise multiple compilations will each grow
+ * the parameter list.
+ */
+ for (idx = 0; idx < paramList->NumParameters; idx++) {
+ if (paramList->Parameters[idx].Type == PROGRAM_CONSTANT &&
+ memcmp(paramList->ParameterValues[idx], values, sizeof(values)) == 0)
+
+ /* XXX: this mimics the mesa bug which puts all constants and
+ * parameters into the "PROGRAM_STATE_VAR" category:
+ */
+ return src_reg(PROGRAM_STATE_VAR, idx);
+ }
+
+ idx = _mesa_add_unnamed_constant( paramList, values );
+
+ return src_reg(PROGRAM_STATE_VAR, idx);
+}
+
+
+
+/***********************************************************************
+ * Expand various instructions here to simpler forms.
+ */
+static void precalc_dst( struct brw_wm_compile *c,
+ const struct prog_instruction *inst )
+{
+ struct prog_src_register src0 = inst->SrcReg[0];
+ struct prog_src_register src1 = inst->SrcReg[1];
+ struct prog_dst_register dst = inst->DstReg;
+
+ if (dst.WriteMask & WRITEMASK_Y) {
+ /* dst.y = mul src0.y, src1.y
+ */
+ emit_op(c,
+ OPCODE_MUL,
+ dst_mask(dst, WRITEMASK_Y),
+ inst->SaturateMode, 0, 0,
+ src0,
+ src1,
+ src_undef());
+ }
+
+
+ if (dst.WriteMask & WRITEMASK_XZ) {
+ GLuint z = GET_SWZ(src0.Swizzle, Z);
+
+ /* dst.xz = swz src0.1zzz
+ */
+ emit_op(c,
+ OPCODE_SWZ,
+ dst_mask(dst, WRITEMASK_XZ),
+ inst->SaturateMode, 0, 0,
+ src_swizzle(src0, SWIZZLE_ONE, z, z, z),
+ src_undef(),
+ src_undef());
+ }
+ if (dst.WriteMask & WRITEMASK_W) {
+ /* dst.w = mov src1.w
+ */
+ emit_op(c,
+ OPCODE_MOV,
+ dst_mask(dst, WRITEMASK_W),
+ inst->SaturateMode, 0, 0,
+ src1,
+ src_undef(),
+ src_undef());
+ }
+}
+
+
+static void precalc_lit( struct brw_wm_compile *c,
+ const struct prog_instruction *inst )
+{
+ struct prog_src_register src0 = inst->SrcReg[0];
+ struct prog_dst_register dst = inst->DstReg;
+
+ if (dst.WriteMask & WRITEMASK_XW) {
+ /* dst.xw = swz src0.1111
+ */
+ emit_op(c,
+ OPCODE_SWZ,
+ dst_mask(dst, WRITEMASK_XW),
+ 0, 0, 0,
+ src_swizzle1(src0, SWIZZLE_ONE),
+ src_undef(),
+ src_undef());
+ }
+
+
+ if (dst.WriteMask & WRITEMASK_YZ) {
+ emit_op(c,
+ OPCODE_LIT,
+ dst_mask(dst, WRITEMASK_YZ),
+ inst->SaturateMode, 0, 0,
+ src0,
+ src_undef(),
+ src_undef());
+ }
+}
+
+static void precalc_tex( struct brw_wm_compile *c,
+ const struct prog_instruction *inst )
+{
+ /* Need to emit YUV texture conversions by hand. Probably need to
+ * do this here - the alternative is in brw_wm_emit.c, but the
+ * conversion requires allocating a temporary variable which we
+ * don't have the facility to do that late in the compilation.
+ */
+ if (!(c->key.yuvtex_mask & (1<<inst->TexSrcUnit))) {
+ emit_op(c,
+ OPCODE_TEX,
+ inst->DstReg,
+ inst->SaturateMode,
+ inst->TexSrcUnit,
+ inst->TexSrcTarget,
+ inst->SrcReg[0],
+ src_undef(),
+ src_undef());
+ }
+ else {
+ /*
+ CONST C0 = { -.5, -.0625, -.5, 1.164 }
+ CONST C1 = { 1.596, -0.813, 2.018, -.391 }
+ UYV = TEX ...
+ UYV.xyz = ADD UYV, C0
+ UYV.y = MUL UYV.y, C0.w
+ RGB.xyz = MAD UYV.xxz, C1, UYV.y
+ RGB.y = MAD UYV.z, C1.w, RGB.y
+ */
+ struct prog_dst_register dst = inst->DstReg;
+ struct prog_src_register src0 = inst->SrcReg[0];
+ struct prog_dst_register tmp = get_temp(c);
+ struct prog_src_register tmpsrc = src_reg_from_dst(tmp);
+ struct prog_src_register C0 = search_or_add_const4f( c, -.5, -.0625, -.5, 1.164 );
+ struct prog_src_register C1 = search_or_add_const4f( c, 1.596, -0.813, 2.018, -.391 );
+
+ /* tmp = TEX ...
+ */
+ emit_op(c,
+ OPCODE_TEX,
+ tmp,
+ inst->SaturateMode,
+ inst->TexSrcUnit,
+ inst->TexSrcTarget,
+ src0,
+ src_undef(),
+ src_undef());
+
+ /* tmp.xyz = ADD TMP, C0
+ */
+ emit_op(c,
+ OPCODE_ADD,
+ dst_mask(tmp, WRITEMASK_XYZ),
+ 0, 0, 0,
+ tmpsrc,
+ C0,
+ src_undef());
+
+ /* YUV.y = MUL YUV.y, C0.w
+ */
+ emit_op(c,
+ OPCODE_MUL,
+ dst_mask(tmp, WRITEMASK_Y),
+ 0, 0, 0,
+ tmpsrc,
+ src_swizzle1(C0, W),
+ src_undef());
+
+ /* RGB.xyz = MAD YUV.xxz, C1, YUV.y
+ */
+ emit_op(c,
+ OPCODE_MAD,
+ dst_mask(dst, WRITEMASK_XYZ),
+ 0, 0, 0,
+ src_swizzle(tmpsrc, X,X,Z,Z),
+ C1,
+ src_swizzle1(tmpsrc, Y));
+
+ /* RGB.y = MAD YUV.z, C1.w, RGB.y
+ */
+ emit_op(c,
+ OPCODE_MAD,
+ dst_mask(dst, WRITEMASK_Y),
+ 0, 0, 0,
+ src_swizzle1(tmpsrc, Z),
+ src_swizzle1(C1, W),
+ src_swizzle1(src_reg_from_dst(dst), Y));
+ }
+}
+
+
+static GLboolean projtex( struct brw_wm_compile *c,
+ const struct prog_instruction *inst )
+{
+ struct prog_src_register src = inst->SrcReg[0];
+
+ /* Only try to detect the simplest cases. Could detect (later)
+ * cases where we are trying to emit code like RCP {1.0}, MUL x,
+ * {1.0}, and so on.
+ *
+ * More complex cases than this typically only arise from
+ * user-provided fragment programs anyway:
+ */
+ if (inst->TexSrcTarget == TEXTURE_CUBE_INDEX)
+ return 0; /* ut2004 gun rendering !?! */
+ else if (src.File == PROGRAM_INPUT &&
+ GET_SWZ(src.Swizzle, W) == W &&
+ (c->key.projtex_mask & (1<<src.Index)) == 0)
+ return 0;
+ else
+ return 1;
+}
+
+
+static void precalc_txp( struct brw_wm_compile *c,
+ const struct prog_instruction *inst )
+{
+ struct prog_src_register src0 = inst->SrcReg[0];
+
+ if (projtex(c, inst)) {
+ struct prog_dst_register tmp = get_temp(c);
+ struct prog_instruction tmp_inst;
+
+ /* tmp0.w = RCP inst.arg[0][3]
+ */
+ emit_op(c,
+ OPCODE_RCP,
+ dst_mask(tmp, WRITEMASK_W),
+ 0, 0, 0,
+ src_swizzle1(src0, GET_SWZ(src0.Swizzle, W)),
+ src_undef(),
+ src_undef());
+
+ /* tmp0.xyz = MUL inst.arg[0], tmp0.wwww
+ */
+ emit_op(c,
+ OPCODE_MUL,
+ dst_mask(tmp, WRITEMASK_XYZ),
+ 0, 0, 0,
+ src0,
+ src_swizzle1(src_reg_from_dst(tmp), W),
+ src_undef());
+
+ /* dst = precalc(TEX tmp0)
+ */
+ tmp_inst = *inst;
+ tmp_inst.SrcReg[0] = src_reg_from_dst(tmp);
+ precalc_tex(c, &tmp_inst);
+
+ release_temp(c, tmp);
+ }
+ else
+ {
+ /* dst = precalc(TEX src0)
+ */
+ precalc_tex(c, inst);
+ }
+}
+
+
+
+
+
+/***********************************************************************
+ * Add instructions to perform fog blending
+ */
+
+static void fog_blend( struct brw_wm_compile *c,
+ struct prog_src_register fog_factor )
+{
+ struct prog_dst_register outcolor = dst_reg(PROGRAM_OUTPUT, FRAG_RESULT_COLR);
+ struct prog_src_register fogcolor = search_or_add_param6( c, STATE_FOG_COLOR, 0,0,0,0,0 );
+
+ /* color.xyz = LRP fog_factor.xxxx, output_color, fog_color */
+
+ emit_op(c,
+ OPCODE_LRP,
+ dst_mask(outcolor, WRITEMASK_XYZ),
+ 0, 0, 0,
+ fog_factor,
+ src_reg_from_dst(outcolor),
+ fogcolor);
+}
+
+
+
+/* This one is simple - just take the interpolated fog coordinate and
+ * use it as the fog blend factor.
+ */
+static void fog_interpolated( struct brw_wm_compile *c )
+{
+ struct prog_src_register fogc = src_reg(PROGRAM_INPUT, FRAG_ATTRIB_FOGC);
+
+ if (!(c->fp_interp_emitted & (1<<FRAG_ATTRIB_FOGC)))
+ emit_interp(c, FRAG_ATTRIB_FOGC);
+
+ fog_blend( c, src_swizzle1(fogc, GET_SWZ(fogc.Swizzle,X)));
+}
+
+static void emit_fog( struct brw_wm_compile *c )
+{
+ if (!c->fp->program.FogOption)
+ return;
+
+ if (1)
+ fog_interpolated( c );
+ else {
+ /* TODO: per-pixel fog */
+ assert(0);
+ }
+}
+
+static void emit_fb_write( struct brw_wm_compile *c )
+{
+ struct prog_src_register outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_COLR);
+ struct prog_src_register payload_r0_depth = src_reg(PROGRAM_PAYLOAD, PAYLOAD_DEPTH);
+ struct prog_src_register outdepth = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_DEPR);
+
+ emit_op(c,
+ WM_FB_WRITE,
+ dst_mask(dst_undef(),0),
+ 0, 0, 0,
+ outcolor,
+ payload_r0_depth,
+ outdepth);
+}
+
+
+
+
+/***********************************************************************
+ * Emit INTERP instructions ahead of first use of each attrib.
+ */
+
+static void validate_src_regs( struct brw_wm_compile *c,
+ const struct prog_instruction *inst )
+{
+ GLuint nr_args = brw_wm_nr_args( inst->Opcode );
+ GLuint i;
+
+ for (i = 0; i < nr_args; i++) {
+ if (inst->SrcReg[i].File == PROGRAM_INPUT) {
+ GLuint idx = inst->SrcReg[i].Index;
+ if (!(c->fp_interp_emitted & (1<<idx))) {
+ emit_interp(c, idx);
+ }
+ }
+ }
+}
+
+
+
+void brw_wm_pass_fp( struct brw_wm_compile *c )
+{
+ struct brw_fragment_program *fp = c->fp;
+ GLuint insn;
+
+ if (INTEL_DEBUG & DEBUG_WM) {
+ _mesa_printf("\n\n\npre-fp:\n");
+/* _mesa_print_program(&fp->program); */
+ _mesa_printf("\n");
+ }
+
+ c->pixel_xy = src_undef();
+ c->delta_xy = src_undef();
+ c->pixel_w = src_undef();
+ c->nr_fp_insns = 0;
+
+ /* Emit preamble instructions:
+ */
+
+
+ for (insn = 0; insn < fp->program.Base.NumInstructions; insn++) {
+ const struct prog_instruction *inst = &fp->program.Base.Instructions[insn];
+ struct prog_instruction *out;
+
+ /* Check for INPUT values, emit INTERP instructions where
+ * necessary:
+ */
+ validate_src_regs(c, inst);
+
+
+ switch (inst->Opcode) {
+ case OPCODE_SWZ:
+ out = emit_insn(c, inst);
+ out->Opcode = OPCODE_MOV;
+ break;
+
+ case OPCODE_ABS:
+ out = emit_insn(c, inst);
+ out->Opcode = OPCODE_MOV;
+ out->SrcReg[0].NegateBase = 0;
+ out->SrcReg[0].Abs = 1;
+ break;
+
+ case OPCODE_SUB:
+ out = emit_insn(c, inst);
+ out->Opcode = OPCODE_ADD;
+ out->SrcReg[1].NegateBase ^= 0xf;
+ break;
+
+ case OPCODE_SCS:
+ out = emit_insn(c, inst);
+ /* This should probably be done in the parser.
+ */
+ out->DstReg.WriteMask &= WRITEMASK_XY;
+ break;
+
+ case OPCODE_DST:
+ precalc_dst(c, inst);
+ break;
+
+ case OPCODE_LIT:
+ precalc_lit(c, inst);
+ break;
+
+ case OPCODE_TXP:
+ precalc_txp(c, inst);
+ break;
+
+ case OPCODE_XPD:
+ out = emit_insn(c, inst);
+ /* This should probably be done in the parser.
+ */
+ out->DstReg.WriteMask &= WRITEMASK_XYZ;
+ break;
+
+ case OPCODE_KIL:
+ out = emit_insn(c, inst);
+ /* This should probably be done in the parser.
+ */
+ out->DstReg.WriteMask = 0;
+ break;
+
+ case OPCODE_END:
+ case OPCODE_PRINT:
+ break;
+
+ default:
+ emit_insn(c, inst);
+ break;
+ }
+ }
+
+ emit_fog(c);
+ emit_fb_write(c);
+
+
+ if (INTEL_DEBUG & DEBUG_WM) {
+ _mesa_printf("\n\n\npass_fp:\n");
+/* _mesa_debug_fp_inst(c->nr_fp_insns, c->prog_instructions, wm_opcode_strings, wm_file_strings); */
+ _mesa_printf("\n");
+ }
+}
+
diff --git a/src/mesa/drivers/dri/i965/brw_wm_iz.c b/src/mesa/drivers/dri/i965/brw_wm_iz.c
new file mode 100644
index 0000000000..ec2b976faa
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_wm_iz.c
@@ -0,0 +1,216 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "mtypes.h"
+#include "brw_wm.h"
+
+
+#undef P /* prompted depth */
+#undef C /* computed */
+#undef N /* non-promoted? */
+
+#define P 0
+#define C 1
+#define N 2
+
+const struct {
+ GLuint mode:2;
+ GLuint sd_present:1;
+ GLuint sd_to_rt:1;
+ GLuint dd_present:1;
+ GLuint ds_present:1;
+} wm_iz_table[IZ_BIT_MAX] =
+{
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { C, 0, 1, 0, 0 },
+ { C, 0, 1, 0, 0 },
+ { C, 1, 1, 0, 0 },
+ { C, 1, 1, 0, 0 },
+ { C, 0, 1, 0, 0 },
+ { C, 0, 1, 0, 0 },
+ { C, 1, 1, 1, 0 },
+ { C, 1, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { C, 1, 1, 1, 0 },
+ { C, 1, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { C, 0, 1, 0, 0 },
+ { C, 0, 1, 0, 0 },
+ { C, 1, 1, 0, 0 },
+ { C, 1, 1, 0, 0 },
+ { C, 0, 1, 0, 0 },
+ { C, 0, 1, 0, 0 },
+ { C, 1, 1, 1, 0 },
+ { C, 1, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { C, 1, 1, 1, 0 },
+ { C, 1, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { C, 0, 0, 0, 1 },
+ { C, 0, 0, 0, 1 },
+ { C, 0, 1, 0, 1 },
+ { C, 0, 1, 0, 1 },
+ { C, 1, 1, 0, 1 },
+ { C, 1, 1, 0, 1 },
+ { C, 0, 1, 0, 1 },
+ { C, 0, 1, 0, 1 },
+ { C, 1, 1, 1, 1 },
+ { C, 1, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { C, 1, 1, 1, 1 },
+ { C, 1, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { C, 0, 0, 0, 1 },
+ { C, 0, 0, 0, 1 },
+ { C, 0, 1, 0, 1 },
+ { C, 0, 1, 0, 1 },
+ { C, 1, 1, 0, 1 },
+ { C, 1, 1, 0, 1 },
+ { C, 0, 1, 0, 1 },
+ { C, 0, 1, 0, 1 },
+ { C, 1, 1, 1, 1 },
+ { C, 1, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { C, 1, 1, 1, 1 },
+ { C, 1, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { N, 1, 1, 0, 0 },
+ { N, 0, 1, 0, 0 },
+ { N, 0, 1, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { C, 0, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { P, 0, 0, 0, 0 },
+ { N, 1, 1, 0, 0 },
+ { C, 0, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { N, 1, 1, 0, 0 },
+ { N, 0, 1, 0, 0 },
+ { N, 0, 1, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { C, 0, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { P, 0, 0, 0, 0 },
+ { N, 1, 1, 0, 0 },
+ { C, 0, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { N, 1, 1, 0, 1 },
+ { N, 0, 1, 0, 1 },
+ { N, 0, 1, 0, 1 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { C, 0, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { P, 0, 0, 0, 0 },
+ { N, 1, 1, 0, 1 },
+ { C, 0, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { P, 0, 0, 0, 0 },
+ { C, 0, 0, 0, 1 },
+ { P, 0, 0, 0, 0 },
+ { C, 0, 1, 0, 1 },
+ { P, 0, 0, 0, 0 },
+ { C, 1, 1, 0, 1 },
+ { C, 0, 1, 0, 1 },
+ { C, 0, 1, 0, 1 },
+ { P, 0, 0, 0, 0 },
+ { C, 1, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { P, 0, 0, 0, 0 },
+ { C, 1, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { C, 0, 1, 1, 1 }
+};
+
+void brw_wm_lookup_iz( GLuint line_aa,
+ GLuint lookup,
+ struct brw_wm_prog_key *key )
+{
+ GLuint reg = 2;
+
+ assert (lookup < IZ_BIT_MAX);
+
+ if (lookup & IZ_PS_COMPUTES_DEPTH_BIT)
+ key->computes_depth = 1;
+
+ if (wm_iz_table[lookup].sd_present) {
+ key->source_depth_reg = reg;
+ reg += 2;
+ }
+
+ if (wm_iz_table[lookup].sd_to_rt)
+ key->source_depth_to_render_target = 1;
+
+ if (wm_iz_table[lookup].ds_present || line_aa != AA_NEVER) {
+ key->aa_dest_stencil_reg = reg;
+ key->runtime_check_aads_emit = (!wm_iz_table[lookup].ds_present &&
+ line_aa == AA_SOMETIMES);
+ reg++;
+ }
+
+ if (wm_iz_table[lookup].dd_present) {
+ key->dest_depth_reg = reg;
+ reg+=2;
+ }
+
+ key->nr_depth_regs = (reg+1)/2;
+}
+
diff --git a/src/mesa/drivers/dri/i965/brw_wm_pass0.c b/src/mesa/drivers/dri/i965/brw_wm_pass0.c
new file mode 100644
index 0000000000..36b69b7068
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_wm_pass0.c
@@ -0,0 +1,464 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+#include "brw_wm.h"
+#include "program.h"
+#include "arbprogparse.h"
+#include "program_instruction.h"
+
+
+
+/***********************************************************************
+ */
+
+static struct brw_wm_ref *get_ref( struct brw_wm_compile *c )
+{
+ assert(c->nr_refs < BRW_WM_MAX_REF);
+ return &c->refs[c->nr_refs++];
+}
+
+static struct brw_wm_value *get_value( struct brw_wm_compile *c)
+{
+ assert(c->nr_refs < BRW_WM_MAX_VREG);
+ return &c->vreg[c->nr_vreg++];
+}
+
+static struct brw_wm_instruction *get_instruction( struct brw_wm_compile *c )
+{
+ assert(c->nr_insns < BRW_WM_MAX_INSN);
+ return &c->instruction[c->nr_insns++];
+}
+
+/***********************************************************************
+ */
+
+static void pass0_init_undef( struct brw_wm_compile *c)
+{
+ struct brw_wm_ref *ref = &c->undef_ref;
+ ref->value = &c->undef_value;
+ ref->hw_reg = brw_vec8_grf(0, 0);
+ ref->insn = 0;
+ ref->prevuse = NULL;
+}
+
+static void pass0_set_fpreg_value( struct brw_wm_compile *c,
+ GLuint file,
+ GLuint idx,
+ GLuint component,
+ struct brw_wm_value *value )
+{
+ struct brw_wm_ref *ref = get_ref(c);
+ ref->value = value;
+ ref->hw_reg = brw_vec8_grf(0, 0);
+ ref->insn = 0;
+ ref->prevuse = NULL;
+ c->pass0_fp_reg[file][idx][component] = ref;
+}
+
+static void pass0_set_fpreg_ref( struct brw_wm_compile *c,
+ GLuint file,
+ GLuint idx,
+ GLuint component,
+ const struct brw_wm_ref *src_ref )
+{
+ c->pass0_fp_reg[file][idx][component] = src_ref;
+}
+
+static const struct brw_wm_ref *get_param_ref( struct brw_wm_compile *c,
+ const GLfloat *param_ptr )
+{
+ GLuint i = c->prog_data.nr_params++;
+
+ if (i >= BRW_WM_MAX_PARAM) {
+ _mesa_printf("%s: out of params\n", __FUNCTION__);
+ c->prog_data.error = 1;
+ return NULL;
+ }
+ else {
+ struct brw_wm_ref *ref = get_ref(c);
+
+ c->prog_data.param[i] = param_ptr;
+ c->nr_creg = (i+16)/16;
+
+ /* Push the offsets into hw_reg. These will be added to the
+ * real register numbers once one is allocated in pass2.
+ */
+ ref->hw_reg = brw_vec1_grf((i&8)?1:0, i%8);
+ ref->value = &c->creg[i/16];
+ ref->insn = 0;
+ ref->prevuse = NULL;
+
+ return ref;
+ }
+}
+
+
+static const struct brw_wm_ref *get_const_ref( struct brw_wm_compile *c,
+ const GLfloat *constval )
+{
+ GLuint i;
+
+ /* Search for an existing const value matching the request:
+ */
+ for (i = 0; i < c->nr_constrefs; i++) {
+ if (c->constref[i].constval == *constval)
+ return c->constref[i].ref;
+ }
+
+ /* Else try to add a new one:
+ */
+ if (c->nr_constrefs < BRW_WM_MAX_CONST) {
+ GLuint i = c->nr_constrefs++;
+
+ /* A constant is a special type of parameter:
+ */
+ c->constref[i].constval = *constval;
+ c->constref[i].ref = get_param_ref(c, constval);
+
+ return c->constref[i].ref;
+ }
+ else {
+ _mesa_printf("%s: out of constrefs\n", __FUNCTION__);
+ c->prog_data.error = 1;
+ return NULL;
+ }
+}
+
+
+/* Lookup our internal registers
+ */
+static const struct brw_wm_ref *pass0_get_reg( struct brw_wm_compile *c,
+ GLuint file,
+ GLuint idx,
+ GLuint component )
+{
+ const struct brw_wm_ref *ref = c->pass0_fp_reg[file][idx][component];
+
+ if (!ref) {
+ switch (file) {
+ case PROGRAM_INPUT:
+ case PROGRAM_PAYLOAD:
+ case PROGRAM_TEMPORARY:
+ case PROGRAM_OUTPUT:
+ break;
+
+ case PROGRAM_LOCAL_PARAM:
+ ref = get_param_ref(c, &c->fp->program.Base.LocalParams[idx][component]);
+ break;
+
+ case PROGRAM_ENV_PARAM:
+ ref = get_param_ref(c, &c->env_param[idx][component]);
+ break;
+
+ case PROGRAM_STATE_VAR:
+ case PROGRAM_NAMED_PARAM: {
+ struct gl_program_parameter_list *plist = c->fp->program.Base.Parameters;
+
+ /* There's something really hokey about parameters parsed in
+ * arb programs - they all end up in here, whether they be
+ * state values, paramters or constants. This duplicates the
+ * structure above & also seems to subvert the limits set for
+ * each type of constant/param.
+ */
+ switch (plist->Parameters[idx].Type) {
+ case PROGRAM_NAMED_PARAM:
+ case PROGRAM_CONSTANT:
+ /* These are invarient:
+ */
+ ref = get_const_ref(c, &plist->ParameterValues[idx][component]);
+ break;
+
+ case PROGRAM_STATE_VAR:
+ /* These may change from run to run:
+ */
+ ref = get_param_ref(c, &plist->ParameterValues[idx][component] );
+ break;
+
+ default:
+ assert(0);
+ break;
+ }
+ break;
+ }
+
+ default:
+ assert(0);
+ break;
+ }
+
+ c->pass0_fp_reg[file][idx][component] = ref;
+ }
+
+ if (!ref)
+ ref = &c->undef_ref;
+
+ return ref;
+}
+
+
+
+
+/***********************************************************************
+ * Straight translation to internal instruction format
+ */
+
+static void pass0_set_dst( struct brw_wm_compile *c,
+ struct brw_wm_instruction *out,
+ const struct prog_instruction *inst,
+ GLuint writemask )
+{
+ const struct prog_dst_register *dst = &inst->DstReg;
+ GLuint i;
+
+ for (i = 0; i < 4; i++) {
+ if (writemask & (1<<i)) {
+ out->dst[i] = get_value(c);
+
+ pass0_set_fpreg_value(c, dst->File, dst->Index, i, out->dst[i]);
+ }
+ }
+
+ out->writemask = writemask;
+}
+
+
+static void pass0_set_dst_scalar( struct brw_wm_compile *c,
+ struct brw_wm_instruction *out,
+ const struct prog_instruction *inst,
+ GLuint writemask )
+{
+ if (writemask) {
+ const struct prog_dst_register *dst = &inst->DstReg;
+ GLuint i;
+
+ /* Compute only the first (X) value:
+ */
+ out->writemask = WRITEMASK_X;
+ out->dst[0] = get_value(c);
+
+ /* Update our tracking register file for all the components in
+ * writemask:
+ */
+ for (i = 0; i < 4; i++) {
+ if (writemask & (1<<i)) {
+ pass0_set_fpreg_value(c, dst->File, dst->Index, i, out->dst[0]);
+ }
+ }
+ }
+ else
+ out->writemask = 0;
+}
+
+
+
+static const struct brw_wm_ref *get_fp_src_reg_ref( struct brw_wm_compile *c,
+ struct prog_src_register src,
+ GLuint i )
+{
+ GLuint component = GET_SWZ(src.Swizzle,i);
+ const struct brw_wm_ref *src_ref;
+ static const GLfloat const_zero = 0.0;
+ static const GLfloat const_one = 1.0;
+
+
+ if (component == SWIZZLE_ZERO)
+ src_ref = get_const_ref(c, &const_zero);
+ else if (component == SWIZZLE_ONE)
+ src_ref = get_const_ref(c, &const_one);
+ else
+ src_ref = pass0_get_reg(c, src.File, src.Index, component);
+
+ return src_ref;
+}
+
+
+static struct brw_wm_ref *get_new_ref( struct brw_wm_compile *c,
+ struct prog_src_register src,
+ GLuint i,
+ struct brw_wm_instruction *insn)
+{
+ const struct brw_wm_ref *ref = get_fp_src_reg_ref(c, src, i);
+ struct brw_wm_ref *newref = get_ref(c);
+
+ newref->value = ref->value;
+ newref->hw_reg = ref->hw_reg;
+
+ if (insn) {
+ newref->insn = insn - c->instruction;
+ newref->prevuse = newref->value->lastuse;
+ newref->value->lastuse = newref;
+ }
+
+ if (src.NegateBase & (1<<i))
+ newref->hw_reg.negate ^= 1;
+
+ if (src.Abs) {
+ newref->hw_reg.negate = 0;
+ newref->hw_reg.abs = 1;
+ }
+
+ return newref;
+}
+
+
+
+static struct brw_wm_instruction *translate_insn( struct brw_wm_compile *c,
+ const struct prog_instruction *inst )
+{
+ struct brw_wm_instruction *out = get_instruction(c);
+ GLuint writemask = inst->DstReg.WriteMask;
+ GLuint nr_args = brw_wm_nr_args(inst->Opcode);
+ GLuint i, j;
+
+ /* Copy some data out of the instruction
+ */
+ out->opcode = inst->Opcode;
+ out->saturate = (inst->SaturateMode != SATURATE_OFF);
+ out->tex_unit = inst->TexSrcUnit;
+ out->tex_idx = inst->TexSrcTarget;
+
+ /* Args:
+ */
+ for (i = 0; i < nr_args; i++) {
+ for (j = 0; j < 4; j++) {
+ out->src[i][j] = get_new_ref(c, inst->SrcReg[i], j, out);
+ }
+ }
+
+ /* Dst:
+ */
+ if (brw_wm_is_scalar_result(out->opcode))
+ pass0_set_dst_scalar(c, out, inst, writemask);
+ else
+ pass0_set_dst(c, out, inst, writemask);
+
+ return out;
+}
+
+
+
+/***********************************************************************
+ * Optimize moves and swizzles away:
+ */
+static void pass0_precalc_mov( struct brw_wm_compile *c,
+ const struct prog_instruction *inst )
+{
+ const struct prog_dst_register *dst = &inst->DstReg;
+ GLuint writemask = inst->DstReg.WriteMask;
+ GLuint i;
+
+ /* Get the effect of a MOV by manipulating our register table:
+ */
+ for (i = 0; i < 4; i++) {
+ if (writemask & (1<<i)) {
+ pass0_set_fpreg_ref( c, dst->File, dst->Index, i,
+ get_new_ref(c, inst->SrcReg[0], i, NULL));
+ }
+ }
+}
+
+
+/* Initialize payload "registers".
+ */
+static void pass0_init_payload( struct brw_wm_compile *c )
+{
+ GLuint i;
+
+ for (i = 0; i < 4; i++) {
+ GLuint j = i >= c->key.nr_depth_regs ? 0 : i;
+ pass0_set_fpreg_value( c, PROGRAM_PAYLOAD, PAYLOAD_DEPTH, i,
+ &c->payload.depth[j] );
+ }
+
+#if 0
+ /* This seems to be an alternative to the INTERP_WPOS stuff I do
+ * elsewhere:
+ */
+ if (c->key.source_depth_reg)
+ pass0_set_fpreg_value(c, PROGRAM_INPUT, FRAG_ATTRIB_WPOS, 2,
+ &c->payload.depth[c->key.source_depth_reg/2]);
+#endif
+
+ for (i = 0; i < FRAG_ATTRIB_MAX; i++)
+ pass0_set_fpreg_value( c, PROGRAM_PAYLOAD, i, 0,
+ &c->payload.input_interp[i] );
+}
+
+/***********************************************************************
+ * PASS 0
+ *
+ * Work forwards to give each calculated value a unique number. Where
+ * an instruction produces duplicate values (eg DP3), all are given
+ * the same number.
+ *
+ * Translate away swizzling and eliminate non-saturating moves.
+ */
+void brw_wm_pass0( struct brw_wm_compile *c )
+{
+ GLuint insn;
+
+ c->nr_vreg = 0;
+ c->nr_insns = 0;
+
+ pass0_init_undef(c);
+ pass0_init_payload(c);
+
+ for (insn = 0; insn < c->nr_fp_insns; insn++) {
+ const struct prog_instruction *inst = &c->prog_instructions[insn];
+
+
+ /* Optimize away moves, otherwise emit translated instruction:
+ */
+ switch (inst->Opcode) {
+ case OPCODE_MOV:
+ case OPCODE_SWZ:
+ if (!inst->SaturateMode) {
+ pass0_precalc_mov(c, inst);
+ }
+ else {
+ translate_insn(c, inst);
+ }
+ break;
+
+
+ default:
+ translate_insn(c, inst);
+ break;
+ }
+ }
+
+ if (INTEL_DEBUG & DEBUG_WM) {
+ brw_wm_print_program(c, "pass0");
+ }
+}
+
diff --git a/src/mesa/drivers/dri/i965/brw_wm_pass1.c b/src/mesa/drivers/dri/i965/brw_wm_pass1.c
new file mode 100644
index 0000000000..21d0881d57
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_wm_pass1.c
@@ -0,0 +1,278 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+#include "brw_wm.h"
+#include "program.h"
+#include "arbprogparse.h"
+#include "program_instruction.h"
+
+
+static GLuint get_tracked_mask(struct brw_wm_compile *c,
+ struct brw_wm_instruction *inst)
+{
+ GLuint i;
+ for (i = 0; i < 4; i++) {
+ if (inst->writemask & (1<<i)) {
+ if (!inst->dst[i]->contributes_to_output) {
+ inst->writemask &= ~(1<<i);
+ inst->dst[i] = 0;
+ }
+ }
+ }
+
+ return inst->writemask;
+}
+
+/* Remove a reference from a value's usage chain.
+ */
+static void unlink_ref(struct brw_wm_ref *ref)
+{
+ struct brw_wm_value *value = ref->value;
+
+ if (ref == value->lastuse) {
+ value->lastuse = ref->prevuse;
+ } else {
+ struct brw_wm_ref *i = value->lastuse;
+ while (i->prevuse != ref) i = i->prevuse;
+ i->prevuse = ref->prevuse;
+ }
+}
+
+static void track_arg(struct brw_wm_compile *c,
+ struct brw_wm_instruction *inst,
+ GLuint arg,
+ GLuint readmask)
+{
+ GLuint i;
+
+ for (i = 0; i < 4; i++) {
+ struct brw_wm_ref *ref = inst->src[arg][i];
+ if (ref) {
+ if (readmask & (1<<i))
+ ref->value->contributes_to_output = 1;
+ else {
+ unlink_ref(ref);
+ inst->src[arg][i] = NULL;
+ }
+ }
+ }
+}
+
+static GLuint get_texcoord_mask( GLuint tex_idx )
+{
+ switch (tex_idx) {
+ case TEXTURE_1D_INDEX: return WRITEMASK_X;
+ case TEXTURE_2D_INDEX: return WRITEMASK_XY;
+ case TEXTURE_3D_INDEX: return WRITEMASK_XYZ;
+ case TEXTURE_CUBE_INDEX: return WRITEMASK_XYZ;
+ case TEXTURE_RECT_INDEX: return WRITEMASK_XY;
+ default: return 0;
+ }
+}
+
+/* Step two: Basically this is dead code elimination.
+ *
+ * Iterate backwards over instructions, noting which values
+ * contribute to the final result. Adjust writemasks to only
+ * calculate these values.
+ */
+void brw_wm_pass1( struct brw_wm_compile *c )
+{
+ GLint insn;
+
+ for (insn = c->nr_insns-1; insn >= 0; insn--) {
+ struct brw_wm_instruction *inst = &c->instruction[insn];
+ GLuint writemask;
+ GLuint read0, read1, read2;
+
+ if (inst->opcode == OPCODE_KIL) {
+ track_arg(c, inst, 0, WRITEMASK_XYZW); /* All args contribute to final */
+ continue;
+ }
+
+ if (inst->opcode == WM_FB_WRITE) {
+ track_arg(c, inst, 0, WRITEMASK_XYZW);
+ track_arg(c, inst, 1, WRITEMASK_XYZW);
+ if (c->key.source_depth_to_render_target &&
+ c->key.computes_depth)
+ track_arg(c, inst, 2, WRITEMASK_Z);
+ else
+ track_arg(c, inst, 2, 0);
+ continue;
+ }
+
+ /* Lookup all the registers which were written by this
+ * instruction and get a mask of those that contribute to the output:
+ */
+ writemask = get_tracked_mask(c, inst);
+ if (!writemask) {
+ GLuint arg;
+ for (arg = 0; arg < 3; arg++)
+ track_arg(c, inst, arg, 0);
+ continue;
+ }
+
+ read0 = 0;
+ read1 = 0;
+ read2 = 0;
+
+ /* Mark all inputs which contribute to the marked outputs:
+ */
+ switch (inst->opcode) {
+ case OPCODE_ABS:
+ case OPCODE_FLR:
+ case OPCODE_FRC:
+ case OPCODE_MOV:
+ read0 = writemask;
+ break;
+
+ case OPCODE_SUB:
+ case OPCODE_SLT:
+ case OPCODE_SGE:
+ case OPCODE_ADD:
+ case OPCODE_MAX:
+ case OPCODE_MIN:
+ case OPCODE_MUL:
+ read0 = writemask;
+ read1 = writemask;
+ break;
+
+ case OPCODE_MAD:
+ case OPCODE_CMP:
+ case OPCODE_LRP:
+ read0 = writemask;
+ read1 = writemask;
+ read2 = writemask;
+ break;
+
+ case OPCODE_XPD:
+ if (writemask & WRITEMASK_X) read0 |= WRITEMASK_YZ;
+ if (writemask & WRITEMASK_Y) read0 |= WRITEMASK_XZ;
+ if (writemask & WRITEMASK_Z) read0 |= WRITEMASK_XY;
+ read1 = read0;
+ break;
+
+ case OPCODE_COS:
+ case OPCODE_EX2:
+ case OPCODE_LG2:
+ case OPCODE_RCP:
+ case OPCODE_RSQ:
+ case OPCODE_SIN:
+ case OPCODE_SCS:
+ case WM_CINTERP:
+ case WM_PIXELXY:
+ read0 = WRITEMASK_X;
+ break;
+
+ case OPCODE_POW:
+ read0 = WRITEMASK_X;
+ read1 = WRITEMASK_X;
+ break;
+
+ case OPCODE_TEX:
+ read0 = get_texcoord_mask(inst->tex_idx);
+
+ if (c->key.shadowtex_mask & (1<<inst->tex_unit))
+ read0 |= WRITEMASK_Z;
+ break;
+
+ case OPCODE_TXB:
+ /* Shadow ignored for txb.
+ */
+ read0 = get_texcoord_mask(inst->tex_idx) | WRITEMASK_W;
+ break;
+
+ case WM_WPOSXY:
+ read0 = writemask & WRITEMASK_XY;
+ break;
+
+ case WM_DELTAXY:
+ read0 = writemask & WRITEMASK_XY;
+ read1 = WRITEMASK_X;
+ break;
+
+ case WM_PIXELW:
+ read0 = WRITEMASK_X;
+ read1 = WRITEMASK_XY;
+ break;
+
+ case WM_LINTERP:
+ read0 = WRITEMASK_X;
+ read1 = WRITEMASK_XY;
+ break;
+
+ case WM_PINTERP:
+ read0 = WRITEMASK_X; /* interpolant */
+ read1 = WRITEMASK_XY; /* deltas */
+ read2 = WRITEMASK_W; /* pixel w */
+ break;
+
+ case OPCODE_DP3:
+ read0 = WRITEMASK_XYZ;
+ read1 = WRITEMASK_XYZ;
+ break;
+
+ case OPCODE_DPH:
+ read0 = WRITEMASK_XYZ;
+ read1 = WRITEMASK_XYZW;
+ break;
+
+ case OPCODE_DP4:
+ read0 = WRITEMASK_XYZW;
+ read1 = WRITEMASK_XYZW;
+ break;
+
+ case OPCODE_LIT:
+ read0 = WRITEMASK_XYW;
+ break;
+
+ case OPCODE_SWZ:
+ case OPCODE_DST:
+ case OPCODE_TXP:
+ default:
+ assert(0);
+ break;
+ }
+
+ track_arg(c, inst, 0, read0);
+ track_arg(c, inst, 1, read1);
+ track_arg(c, inst, 2, read2);
+ }
+
+ if (INTEL_DEBUG & DEBUG_WM) {
+ brw_wm_print_program(c, "pass1");
+ }
+}
+
+
+
diff --git a/src/mesa/drivers/dri/i965/brw_wm_pass2.c b/src/mesa/drivers/dri/i965/brw_wm_pass2.c
new file mode 100644
index 0000000000..cb8d51fb5c
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_wm_pass2.c
@@ -0,0 +1,338 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+#include "brw_wm.h"
+#include "program.h"
+#include "arbprogparse.h"
+#include "program_instruction.h"
+
+/* Use these to force spilling so that that functionality can be
+ * tested with known-good examples rather than having to construct new
+ * tests.
+ */
+#define TEST_PAYLOAD_SPILLS 0
+#define TEST_DST_SPILLS 0
+
+static void spill_value(struct brw_wm_compile *c,
+ struct brw_wm_value *value);
+
+static void prealloc_reg(struct brw_wm_compile *c,
+ struct brw_wm_value *value,
+ GLuint reg)
+{
+ if (value->lastuse) {
+ /* Set nextuse to zero, it will be corrected by
+ * update_register_usage().
+ */
+ c->pass2_grf[reg].value = value;
+ c->pass2_grf[reg].nextuse = 0;
+
+ value->resident = &c->pass2_grf[reg];
+ value->hw_reg = brw_vec8_grf(reg*2, 0);
+
+ if (TEST_PAYLOAD_SPILLS)
+ spill_value(c, value);
+ }
+}
+
+
+/* Initialize all the register values. Do the initial setup
+ * calculations for interpolants.
+ */
+static void init_registers( struct brw_wm_compile *c )
+{
+ GLuint inputs = FRAG_BIT_WPOS | c->fp_interp_emitted;
+ GLuint nr_interp_regs = 0;
+ GLuint i = 0;
+ GLuint j;
+
+ for (j = 0; j < c->grf_limit; j++)
+ c->pass2_grf[j].nextuse = BRW_WM_MAX_INSN;
+
+ for (j = 0; j < c->key.nr_depth_regs; j++)
+ prealloc_reg(c, &c->payload.depth[j], i++);
+
+ for (j = 0; j < c->nr_creg; j++)
+ prealloc_reg(c, &c->creg[j], i++);
+
+ for (j = 0; j < FRAG_ATTRIB_MAX; j++)
+ if (inputs & (1<<j)) {
+ nr_interp_regs++;
+ prealloc_reg(c, &c->payload.input_interp[j], i++);
+ }
+
+ assert(nr_interp_regs >= 1);
+
+ c->prog_data.first_curbe_grf = c->key.nr_depth_regs * 2;
+ c->prog_data.urb_read_length = nr_interp_regs * 2;
+ c->prog_data.curb_read_length = c->nr_creg * 2;
+
+ c->max_wm_grf = i * 2;
+}
+
+
+/* Update the nextuse value for each register in our file.
+ */
+static void update_register_usage(struct brw_wm_compile *c,
+ GLuint thisinsn)
+{
+ GLuint i;
+
+ for (i = 1; i < c->grf_limit; i++) {
+ struct brw_wm_grf *grf = &c->pass2_grf[i];
+
+ /* Only search those which can change:
+ */
+ if (grf->nextuse < thisinsn) {
+ struct brw_wm_ref *ref = grf->value->lastuse;
+
+ /* Has last use of value been passed?
+ */
+ if (ref->insn < thisinsn) {
+ grf->value->resident = 0;
+ grf->value = 0;
+ grf->nextuse = BRW_WM_MAX_INSN;
+ }
+ else {
+ /* Else loop through chain to update:
+ */
+ while (ref->prevuse && ref->prevuse->insn >= thisinsn)
+ ref = ref->prevuse;
+
+ grf->nextuse = ref->insn;
+ }
+ }
+ }
+}
+
+
+static void spill_value(struct brw_wm_compile *c,
+ struct brw_wm_value *value)
+{
+ /* Allocate a spill slot. Note that allocations start from 0x40 -
+ * the first slot is reserved to mean "undef" in brw_wm_emit.c
+ */
+ if (!value->spill_slot) {
+ c->last_scratch += 0x40;
+ value->spill_slot = c->last_scratch;
+ }
+
+ /* The spill will be done in brw_wm_emit.c immediately after the
+ * value is calculated, so we can just take this reg without any
+ * further work.
+ */
+ value->resident->value = NULL;
+ value->resident->nextuse = BRW_WM_MAX_INSN;
+ value->resident = NULL;
+}
+
+
+
+/* Search for contiguous region with the most distant nearest
+ * member. Free regs count as very distant.
+ *
+ * TODO: implement spill-to-reg so that we can rearrange discontigous
+ * free regs and then spill the oldest non-free regs in sequence.
+ * This would mean inserting instructions in this pass.
+ */
+static GLuint search_contiguous_regs(struct brw_wm_compile *c,
+ GLuint nr,
+ GLuint thisinsn)
+{
+ struct brw_wm_grf *grf = c->pass2_grf;
+ GLuint furthest = 0;
+ GLuint reg = 0;
+ GLuint i, j;
+
+ /* Start search at 1: r0 is special and can't be used or spilled.
+ */
+ for (i = 1; i < c->grf_limit && furthest < BRW_WM_MAX_INSN; i++) {
+ GLuint group_nextuse = BRW_WM_MAX_INSN;
+
+ for (j = 0; j < nr; j++) {
+ if (grf[i+j].nextuse < group_nextuse)
+ group_nextuse = grf[i+j].nextuse;
+ }
+
+ if (group_nextuse > furthest) {
+ furthest = group_nextuse;
+ reg = i;
+ }
+ }
+
+ assert(furthest != thisinsn);
+
+ /* Any non-empty regs will need to be spilled:
+ */
+ for (j = 0; j < nr; j++)
+ if (grf[reg+j].value)
+ spill_value(c, grf[reg+j].value);
+
+ return reg;
+}
+
+
+static void alloc_contiguous_dest(struct brw_wm_compile *c,
+ struct brw_wm_value *dst[],
+ GLuint nr,
+ GLuint thisinsn)
+{
+ GLuint reg = search_contiguous_regs(c, nr, thisinsn);
+ GLuint i;
+
+ for (i = 0; i < nr; i++) {
+ if (!dst[i]) {
+ /* Need to grab a dummy value in TEX case. Don't introduce
+ * it into the tracking scheme.
+ */
+ dst[i] = &c->vreg[c->nr_vreg++];
+ }
+ else {
+ assert(!dst[i]->resident);
+ assert(c->pass2_grf[reg+i].nextuse != thisinsn);
+
+ c->pass2_grf[reg+i].value = dst[i];
+ c->pass2_grf[reg+i].nextuse = thisinsn;
+
+ dst[i]->resident = &c->pass2_grf[reg+i];
+ }
+
+ dst[i]->hw_reg = brw_vec8_grf((reg+i)*2, 0);
+ }
+
+ if ((reg+nr)*2 > c->max_wm_grf)
+ c->max_wm_grf = (reg+nr) * 2;
+}
+
+
+static void load_args(struct brw_wm_compile *c,
+ struct brw_wm_instruction *inst)
+{
+ GLuint thisinsn = inst - c->instruction;
+ GLuint i,j;
+
+ for (i = 0; i < 3; i++) {
+ for (j = 0; j < 4; j++) {
+ struct brw_wm_ref *ref = inst->src[i][j];
+
+ if (ref) {
+ if (!ref->value->resident) {
+ /* Need to bring the value in from scratch space. The code for
+ * this will be done in brw_wm_emit.c, here we just do the
+ * register allocation and mark the ref as requiring a fill.
+ */
+ GLuint reg = search_contiguous_regs(c, 1, thisinsn);
+
+ c->pass2_grf[reg].value = ref->value;
+ c->pass2_grf[reg].nextuse = thisinsn;
+
+ ref->value->resident = &c->pass2_grf[reg];
+
+ /* Note that a fill is required:
+ */
+ ref->unspill_reg = reg*2;
+ }
+
+ /* Adjust the hw_reg to point at the value's current location:
+ */
+ assert(ref->value == ref->value->resident->value);
+ ref->hw_reg.nr += (ref->value->resident - c->pass2_grf) * 2;
+ }
+ }
+ }
+}
+
+
+
+/* Step 3: Work forwards once again. Perform register allocations,
+ * taking into account instructions like TEX which require contiguous
+ * result registers. Where necessary spill registers to scratch space
+ * and reload later.
+ */
+void brw_wm_pass2( struct brw_wm_compile *c )
+{
+ GLuint insn;
+ GLuint i;
+
+ init_registers(c);
+
+ for (insn = 0; insn < c->nr_insns; insn++) {
+ struct brw_wm_instruction *inst = &c->instruction[insn];
+
+ /* Update registers' nextuse values:
+ */
+ update_register_usage(c, insn);
+
+ /* May need to unspill some args.
+ */
+ load_args(c, inst);
+
+ /* Allocate registers to hold results:
+ */
+ switch (inst->opcode) {
+ case OPCODE_TEX:
+ case OPCODE_TXB:
+ case OPCODE_TXP:
+ alloc_contiguous_dest(c, inst->dst, 4, insn);
+ break;
+
+ default:
+ for (i = 0; i < 4; i++) {
+ if (inst->writemask & (1<<i)) {
+ assert(inst->dst[i]);
+ alloc_contiguous_dest(c, &inst->dst[i], 1, insn);
+ }
+ }
+ break;
+ }
+
+ if (TEST_DST_SPILLS && inst->opcode != WM_PIXELXY)
+ for (i = 0; i < 4; i++)
+ if (inst->dst[i])
+ spill_value(c, inst->dst[i]);
+
+ }
+
+ if (INTEL_DEBUG & DEBUG_WM) {
+ brw_wm_print_program(c, "pass2");
+ }
+
+ c->state = PASS2_DONE;
+
+ if (INTEL_DEBUG & DEBUG_WM) {
+ brw_wm_print_program(c, "pass2/done");
+ }
+}
+
+
+
diff --git a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
new file mode 100644
index 0000000000..93d4cfc3a5
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
@@ -0,0 +1,253 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+
+#include "macros.h"
+
+
+
+/* Samplers aren't strictly wm state from the hardware's perspective,
+ * but that is the only situation in which we use them in this driver.
+ */
+
+
+
+/* The brw (and related graphics cores) do not support GL_CLAMP. The
+ * Intel drivers for "other operating systems" implement GL_CLAMP as
+ * GL_CLAMP_TO_EDGE, so the same is done here.
+ */
+static GLuint translate_wrap_mode( GLenum wrap )
+{
+ switch( wrap ) {
+ case GL_REPEAT:
+ return BRW_TEXCOORDMODE_WRAP;
+ case GL_CLAMP:
+ return BRW_TEXCOORDMODE_CLAMP_BORDER; /* conform likes it this way */
+ case GL_CLAMP_TO_EDGE:
+ return BRW_TEXCOORDMODE_CLAMP; /* conform likes it this way */
+ case GL_CLAMP_TO_BORDER:
+ return BRW_TEXCOORDMODE_CLAMP_BORDER;
+ case GL_MIRRORED_REPEAT:
+ return BRW_TEXCOORDMODE_MIRROR;
+ default:
+ return BRW_TEXCOORDMODE_WRAP;
+ }
+}
+
+
+static GLuint U_FIXED(GLfloat value, GLuint frac_bits)
+{
+ value *= (1<<frac_bits);
+ return value < 0 ? 0 : value;
+}
+
+static GLint S_FIXED(GLfloat value, GLuint frac_bits)
+{
+ return value * (1<<frac_bits);
+}
+
+
+static GLuint upload_default_color( struct brw_context *brw,
+ const GLfloat *color )
+{
+ struct brw_sampler_default_color sdc;
+
+ COPY_4V(sdc.color, color);
+
+ return brw_cache_data( &brw->cache[BRW_SAMPLER_DEFAULT_COLOR], &sdc );
+}
+
+
+/*
+ */
+static void brw_update_sampler_state( struct gl_texture_unit *texUnit,
+ struct gl_texture_object *texObj,
+ GLuint sdc_gs_offset,
+ struct brw_sampler_state *sampler)
+{
+ _mesa_memset(sampler, 0, sizeof(*sampler));
+
+ switch (texObj->MinFilter) {
+ case GL_NEAREST:
+ sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
+ sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
+ break;
+ case GL_LINEAR:
+ sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
+ sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
+ sampler->ss0.mip_filter = BRW_MIPFILTER_NEAREST;
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
+ sampler->ss0.mip_filter = BRW_MIPFILTER_NEAREST;
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
+ sampler->ss0.mip_filter = BRW_MIPFILTER_LINEAR;
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
+ sampler->ss0.mip_filter = BRW_MIPFILTER_LINEAR;
+ break;
+ default:
+ break;
+ }
+
+ /* Set Anisotropy:
+ */
+ if ( texObj->MaxAnisotropy > 1.0 ) {
+ sampler->ss0.min_filter = BRW_MAPFILTER_ANISOTROPIC;
+ sampler->ss0.mag_filter = BRW_MAPFILTER_ANISOTROPIC;
+
+ if (texObj->MaxAnisotropy > 2.0) {
+ sampler->ss3.max_aniso = MAX2((texObj->MaxAnisotropy - 2) / 2,
+ BRW_ANISORATIO_16);
+ }
+ }
+ else {
+ switch (texObj->MagFilter) {
+ case GL_NEAREST:
+ sampler->ss0.mag_filter = BRW_MAPFILTER_NEAREST;
+ break;
+ case GL_LINEAR:
+ sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
+ break;
+ default:
+ break;
+ }
+ }
+
+ sampler->ss1.r_wrap_mode = translate_wrap_mode(texObj->WrapR);
+ sampler->ss1.s_wrap_mode = translate_wrap_mode(texObj->WrapS);
+ sampler->ss1.t_wrap_mode = translate_wrap_mode(texObj->WrapT);
+
+ /* Fulsim complains if I don't do this. Hardware doesn't mind:
+ */
+#if 0
+ if (texObj->Target == GL_TEXTURE_CUBE_MAP_ARB) {
+ sampler->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CUBE;
+ sampler->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CUBE;
+ sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CUBE;
+ }
+#endif
+
+ /* Set shadow function:
+ */
+ if (texObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) {
+ /* Shadowing is "enabled" by emitting a particular sampler
+ * message (sample_c). So need to recompile WM program when
+ * shadow comparison is enabled on each/any texture unit.
+ */
+ sampler->ss0.shadow_function = intel_translate_compare_func(texObj->CompareFunc);
+ }
+
+ /* Set LOD bias:
+ */
+ sampler->ss0.lod_bias = S_FIXED(texUnit->LodBias + texObj->LodBias, 6);
+
+ sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
+ sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
+
+ /* Set BaseMipLevel, MaxLOD, MinLOD:
+ *
+ * XXX: I don't think that using firstLevel, lastLevel works,
+ * because we always setup the surface state as if firstLevel ==
+ * level zero. Probably have to subtract firstLevel from each of
+ * these:
+ */
+ sampler->ss0.base_level = U_FIXED(0, 1);
+
+ sampler->ss1.max_lod = U_FIXED(MAX2(texObj->MaxLod, 0), 6);
+ sampler->ss1.min_lod = U_FIXED(MAX2(texObj->MinLod, 0), 6);
+
+ sampler->ss2.default_color_pointer = sdc_gs_offset >> 5;
+}
+
+
+
+/* All samplers must be uploaded in a single contiguous array, which
+ * complicates various things. However, this is still too confusing -
+ * FIXME: simplify all the different new texture state flags.
+ */
+static void upload_wm_samplers( struct brw_context *brw )
+{
+ GLuint unit;
+ GLuint sampler_count = 0;
+
+ /* _NEW_TEXTURE */
+ for (unit = 0; unit < BRW_MAX_TEX_UNIT; unit++) {
+ if (brw->attribs.Texture->Unit[unit]._ReallyEnabled) {
+ struct gl_texture_unit *texUnit = &brw->attribs.Texture->Unit[unit];
+ struct gl_texture_object *texObj = texUnit->_Current;
+
+ GLuint sdc_gs_offset = upload_default_color(brw, texObj->BorderColor);
+
+ brw_update_sampler_state(texUnit,
+ texObj,
+ sdc_gs_offset,
+ &brw->wm.sampler[unit]);
+
+ sampler_count = unit + 1;
+ }
+ }
+
+ if (brw->wm.sampler_count != sampler_count) {
+ brw->wm.sampler_count = sampler_count;
+ brw->state.dirty.cache |= CACHE_NEW_SAMPLER;
+ }
+
+ brw->wm.sampler_gs_offset = 0;
+
+ if (brw->wm.sampler_count)
+ brw->wm.sampler_gs_offset =
+ brw_cache_data_sz(&brw->cache[BRW_SAMPLER],
+ brw->wm.sampler,
+ sizeof(struct brw_sampler_state) * brw->wm.sampler_count);
+}
+
+
+const struct brw_tracked_state brw_wm_samplers = {
+ .dirty = {
+ .mesa = _NEW_TEXTURE,
+ .brw = 0,
+ .cache = 0
+ },
+ .update = upload_wm_samplers
+};
+
+
diff --git a/src/mesa/drivers/dri/i965/brw_wm_state.c b/src/mesa/drivers/dri/i965/brw_wm_state.c
new file mode 100644
index 0000000000..8e708d742d
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_wm_state.c
@@ -0,0 +1,190 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+#include "bufmgr.h"
+
+/***********************************************************************
+ * WM unit - fragment programs and rasterization
+ */
+
+static void invalidate_scratch_cb( struct intel_context *intel,
+ void *unused )
+{
+ /* nothing */
+}
+
+
+static void upload_wm_unit(struct brw_context *brw )
+{
+ struct intel_context *intel = &brw->intel;
+ struct brw_wm_unit_state wm;
+ GLuint max_threads;
+
+ if (INTEL_DEBUG & DEBUG_SINGLE_THREAD)
+ max_threads = 0;
+ else
+ max_threads = 31;
+
+
+ memset(&wm, 0, sizeof(wm));
+
+ /* CACHE_NEW_WM_PROG */
+ wm.thread0.grf_reg_count = ((brw->wm.prog_data->total_grf-1) & ~15) / 16;
+ wm.thread0.kernel_start_pointer = brw->wm.prog_gs_offset >> 6;
+ wm.thread3.dispatch_grf_start_reg = brw->wm.prog_data->first_curbe_grf;
+ wm.thread3.urb_entry_read_length = brw->wm.prog_data->urb_read_length;
+ wm.thread3.const_urb_entry_read_length = brw->wm.prog_data->curb_read_length;
+
+ wm.wm5.max_threads = max_threads;
+
+ if (brw->wm.prog_data->total_scratch) {
+ GLuint per_thread = (brw->wm.prog_data->total_scratch + 1023) / 1024;
+ GLuint total = per_thread * (max_threads + 1);
+
+ /* Scratch space -- just have to make sure there is sufficient
+ * allocated for the active program and current number of threads.
+ */
+
+ if (!brw->wm.scratch_buffer) {
+ bmGenBuffers(intel, "wm scratch", 1, &brw->wm.scratch_buffer);
+ bmBufferSetInvalidateCB(intel,
+ brw->wm.scratch_buffer,
+ invalidate_scratch_cb,
+ NULL,
+ GL_FALSE);
+ }
+
+ if (total > brw->wm.scratch_buffer_size) {
+ brw->wm.scratch_buffer_size = total;
+ bmBufferData(intel,
+ brw->wm.scratch_buffer,
+ brw->wm.scratch_buffer_size,
+ NULL,
+ 0);
+ }
+
+ assert(per_thread <= 12 * 1024);
+ wm.thread2.per_thread_scratch_space = (per_thread / 1024) - 1;
+ wm.thread2.scratch_space_base_pointer =
+ bmBufferOffset(intel, brw->wm.scratch_buffer) >> 10;
+ }
+
+ /* CACHE_NEW_SURFACE */
+ wm.thread1.binding_table_entry_count = brw->wm.nr_surfaces;
+
+ /* BRW_NEW_CURBE_OFFSETS */
+ wm.thread3.const_urb_entry_read_offset = brw->curbe.wm_start * 2;
+
+ wm.thread3.urb_entry_read_offset = 0;
+ wm.thread1.depth_coef_urb_read_offset = 1;
+ wm.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
+
+ /* CACHE_NEW_SAMPLER */
+ wm.wm4.sampler_count = brw->wm.sampler_count;
+ wm.wm4.sampler_state_pointer = brw->wm.sampler_gs_offset >> 5;
+
+ /* BRW_NEW_FRAGMENT_PROGRAM */
+ {
+ struct gl_fragment_program *fp = brw->fragment_program;
+
+ if (fp->Base.InputsRead & (1<<FRAG_ATTRIB_WPOS))
+ wm.wm5.program_uses_depth = 1; /* as far as we can tell */
+
+ if (fp->Base.OutputsWritten & (1<<FRAG_RESULT_DEPR))
+ wm.wm5.program_computes_depth = 1;
+
+ /* _NEW_COLOR */
+ if (fp->UsesKill ||
+ brw->attribs.Color->AlphaEnabled)
+ wm.wm5.program_uses_killpixel = 1;
+ }
+
+ wm.wm5.enable_16_pix = 1;
+ wm.wm5.thread_dispatch_enable = 1; /* AKA: color_write */
+ wm.wm5.legacy_line_rast = 0;
+ wm.wm5.legacy_global_depth_bias = 0;
+ wm.wm5.early_depth_test = 1; /* never need to disable */
+ wm.wm5.line_aa_region_width = 0;
+ wm.wm5.line_endcap_aa_region_width = 1;
+
+ /* _NEW_POLYGONSTIPPLE */
+ if (brw->attribs.Polygon->StippleFlag)
+ wm.wm5.polygon_stipple = 1;
+
+ /* _NEW_POLYGON */
+ if (brw->attribs.Polygon->OffsetFill) {
+ wm.wm5.depth_offset = 1;
+ /* Something wierd going on with legacy_global_depth_bias,
+ * offset_constant, scaling and MRD. This value passes glean
+ * but gives some odd results elsewere (eg. the
+ * quad-offset-units test).
+ */
+ wm.global_depth_offset_constant = brw->attribs.Polygon->OffsetUnits * 2;
+
+ /* This is the only value that passes glean:
+ */
+ wm.global_depth_offset_scale = brw->attribs.Polygon->OffsetFactor;
+ }
+
+ /* _NEW_LINE */
+ if (brw->attribs.Line->StippleFlag) {
+ wm.wm5.line_stipple = 1;
+ }
+
+ if (INTEL_DEBUG & DEBUG_STATS)
+ wm.wm4.stats_enable = 1;
+
+ brw->wm.state_gs_offset = brw_cache_data( &brw->cache[BRW_WM_UNIT], &wm );
+}
+
+const struct brw_tracked_state brw_wm_unit = {
+ .dirty = {
+ .mesa = (_NEW_POLYGON |
+ _NEW_POLYGONSTIPPLE |
+ _NEW_LINE |
+ _NEW_COLOR),
+
+ .brw = (BRW_NEW_FRAGMENT_PROGRAM |
+ BRW_NEW_CURBE_OFFSETS |
+ BRW_NEW_FENCE),
+
+ .cache = (CACHE_NEW_SURFACE |
+ CACHE_NEW_WM_PROG |
+ CACHE_NEW_SAMPLER)
+ },
+ .update = upload_wm_unit
+};
+
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
new file mode 100644
index 0000000000..51a56d6745
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -0,0 +1,250 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "mtypes.h"
+#include "texformat.h"
+#include "texstore.h"
+
+#include "intel_mipmap_tree.h"
+#include "intel_batchbuffer.h"
+#include "intel_tex.h"
+
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+
+
+static GLuint translate_tex_target( GLenum target )
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ return BRW_SURFACE_1D;
+
+ case GL_TEXTURE_RECTANGLE_NV:
+ return BRW_SURFACE_2D;
+
+ case GL_TEXTURE_2D:
+ return BRW_SURFACE_2D;
+
+ case GL_TEXTURE_3D:
+ return BRW_SURFACE_3D;
+
+ case GL_TEXTURE_CUBE_MAP:
+ return BRW_SURFACE_CUBE;
+
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+
+static GLuint translate_tex_format( GLuint mesa_format )
+{
+ switch( mesa_format ) {
+ case MESA_FORMAT_L8:
+ return BRW_SURFACEFORMAT_L8_UNORM;
+
+ case MESA_FORMAT_I8:
+ return BRW_SURFACEFORMAT_I8_UNORM;
+
+ case MESA_FORMAT_A8:
+ return BRW_SURFACEFORMAT_A8_UNORM;
+
+ case MESA_FORMAT_AL88:
+ return BRW_SURFACEFORMAT_L8A8_UNORM;
+
+ case MESA_FORMAT_RGB888:
+ return BRW_SURFACEFORMAT_R8G8B8_UNORM;
+
+ case MESA_FORMAT_ARGB8888:
+ return BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
+
+ case MESA_FORMAT_RGBA8888_REV:
+ return BRW_SURFACEFORMAT_R8G8B8A8_UNORM;
+
+ case MESA_FORMAT_YCBCR_REV:
+ return BRW_SURFACEFORMAT_YCRCB_NORMAL;
+
+ case MESA_FORMAT_YCBCR:
+ return BRW_SURFACEFORMAT_YCRCB_SWAPUVY;
+
+ case MESA_FORMAT_RGB_FXT1:
+ case MESA_FORMAT_RGBA_FXT1:
+ return BRW_SURFACEFORMAT_FXT1;
+
+ case MESA_FORMAT_Z16:
+ return BRW_SURFACEFORMAT_L16_UNORM;
+
+ case MESA_FORMAT_RGBA_DXT1:
+ case MESA_FORMAT_RGB_DXT1:
+ return BRW_SURFACEFORMAT_DXT1_RGB;
+
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+static
+void brw_update_texture_surface( GLcontext *ctx,
+ GLuint unit,
+ struct brw_surface_state *surf )
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct brw_context *brw = brw_context(ctx);
+ struct gl_texture_object *tObj = brw->attribs.Texture->Unit[unit]._Current;
+ struct intel_texture_object *intelObj = intel_texture_object(tObj);
+ struct gl_texture_image *firstImage = tObj->Image[0][intelObj->firstLevel];
+
+ memset(surf, 0, sizeof(*surf));
+
+ surf->ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW;
+ surf->ss0.surface_type = translate_tex_target(tObj->Target);
+ surf->ss0.surface_format = translate_tex_format(firstImage->TexFormat->MesaFormat);
+
+ /* This is ok for all textures with channel width 8bit or less:
+ */
+/* surf->ss0.data_return_format = BRW_SURFACERETURNFORMAT_S1; */
+
+ surf->ss1.base_addr = bmBufferOffset(intel,
+ intelObj->mt->region->buffer);
+
+ surf->ss2.mip_count = intelObj->lastLevel - intelObj->firstLevel;
+ surf->ss2.width = firstImage->Width - 1;
+ surf->ss2.height = firstImage->Height - 1;
+
+ surf->ss3.tile_walk = BRW_TILEWALK_XMAJOR;
+ surf->ss3.tiled_surface = intelObj->mt->region->tiled; /* always zero */
+ surf->ss3.pitch = (intelObj->mt->pitch * intelObj->mt->cpp) - 1;
+ surf->ss3.depth = firstImage->Depth - 1;
+
+ surf->ss4.min_lod = 0;
+
+ if (tObj->Target == GL_TEXTURE_CUBE_MAP) {
+ surf->ss0.cube_pos_x = 1;
+ surf->ss0.cube_pos_y = 1;
+ surf->ss0.cube_pos_z = 1;
+ surf->ss0.cube_neg_x = 1;
+ surf->ss0.cube_neg_y = 1;
+ surf->ss0.cube_neg_z = 1;
+ }
+}
+
+
+
+#define OFFSET(TYPE, FIELD) ( (GLuint)&(((TYPE *)0)->FIELD) )
+
+
+static void upload_wm_surfaces(struct brw_context *brw )
+{
+ GLcontext *ctx = &brw->intel.ctx;
+ struct intel_context *intel = &brw->intel;
+ struct brw_surface_binding_table bind;
+ GLuint i;
+
+ memcpy(&bind, &brw->wm.bind, sizeof(bind));
+
+ {
+ struct brw_surface_state surf;
+ struct intel_region *region = brw->state.draw_region;
+
+ memset(&surf, 0, sizeof(surf));
+
+ if (region->cpp == 4)
+ surf.ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
+ else
+ surf.ss0.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM;
+
+ surf.ss0.surface_type = BRW_SURFACE_2D;
+
+ /* _NEW_COLOR */
+ surf.ss0.color_blend = (!brw->attribs.Color->_LogicOpEnabled &&
+ brw->attribs.Color->BlendEnabled);
+
+
+ surf.ss0.writedisable_red = !brw->attribs.Color->ColorMask[0];
+ surf.ss0.writedisable_green = !brw->attribs.Color->ColorMask[1];
+ surf.ss0.writedisable_blue = !brw->attribs.Color->ColorMask[2];
+ surf.ss0.writedisable_alpha = !brw->attribs.Color->ColorMask[3];
+
+ surf.ss1.base_addr = bmBufferOffset(&brw->intel, region->buffer);
+
+
+ surf.ss2.width = region->pitch - 1; /* XXX: not really! */
+ surf.ss2.height = region->height - 1;
+ surf.ss3.tile_walk = BRW_TILEWALK_XMAJOR;
+ surf.ss3.tiled_surface = region->tiled;
+ surf.ss3.pitch = (region->pitch * region->cpp) - 1;
+
+ brw->wm.bind.surf_ss_offset[0] = brw_cache_data( &brw->cache[BRW_SS_SURFACE], &surf );
+ brw->wm.nr_surfaces = 1;
+ }
+
+
+ for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
+ struct gl_texture_unit *texUnit = &brw->attribs.Texture->Unit[i];
+
+ /* _NEW_TEXTURE, BRW_NEW_TEXDATA
+ */
+ if (texUnit->_ReallyEnabled &&
+ intel_finalize_mipmap_tree(intel,texUnit->_Current)) {
+
+ struct brw_surface_state surf;
+
+ brw_update_texture_surface(ctx, i, &surf);
+
+ brw->wm.bind.surf_ss_offset[i+1] = brw_cache_data( &brw->cache[BRW_SS_SURFACE], &surf );
+ brw->wm.nr_surfaces = i+2;
+ }
+ else {
+ brw->wm.bind.surf_ss_offset[i+1] = 0;
+ }
+ }
+
+ brw->wm.bind_ss_offset = brw_cache_data( &brw->cache[BRW_SS_SURF_BIND],
+ &brw->wm.bind );
+}
+
+const struct brw_tracked_state brw_wm_surfaces = {
+ .dirty = {
+ .mesa = _NEW_COLOR | _NEW_TEXTURE | _NEW_BUFFERS,
+ .brw = (BRW_NEW_CONTEXT |
+ BRW_NEW_FENCE), /* required for bmBufferOffset */
+ .cache = 0
+ },
+ .update = upload_wm_surfaces
+};
+
+
+
diff --git a/src/mesa/drivers/dri/i965/bufmgr.h b/src/mesa/drivers/dri/i965/bufmgr.h
new file mode 100644
index 0000000000..50fbcda50b
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/bufmgr.h
@@ -0,0 +1,203 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef BUFMGR_H
+#define BUFMGR_H
+
+#include "intel_context.h"
+
+
+/* The buffer manager context. Opaque.
+ */
+struct bufmgr;
+struct buffer;
+
+
+struct bufmgr *bm_fake_intel_Attach( struct intel_context *intel );
+
+/* Flags for validate and other calls. If both NO_UPLOAD and NO_EVICT
+ * are specified, ValidateBuffers is essentially a query.
+ */
+#define BM_MEM_LOCAL 0x1
+#define BM_MEM_AGP 0x2
+#define BM_MEM_VRAM 0x4 /* not yet used */
+#define BM_WRITE 0x8 /* not yet used */
+#define BM_READ 0x10 /* not yet used */
+#define BM_NO_UPLOAD 0x20
+#define BM_NO_EVICT 0x40
+#define BM_NO_MOVE 0x80 /* not yet used */
+#define BM_NO_ALLOC 0x100 /* legacy "fixed" buffers only */
+#define BM_CLIENT 0x200 /* for map - pointer will be accessed
+ * without dri lock */
+
+#define BM_MEM_MASK (BM_MEM_LOCAL|BM_MEM_AGP|BM_MEM_VRAM)
+
+
+
+
+/* Create a pool of a given memory type, from a certain offset and a
+ * certain size.
+ *
+ * Also passed in is a virtual pointer to the start of the pool. This
+ * is useful in the faked-out version in i915 so that MapBuffer can
+ * return a pointer to a buffer residing in AGP space.
+ *
+ * Flags passed into a pool are inherited by all buffers allocated in
+ * that pool. So pools representing the static front,back,depth
+ * buffer allocations should have MEM_AGP|NO_UPLOAD|NO_EVICT|NO_MOVE to match
+ * the behaviour of the legacy allocations.
+ *
+ * Returns -1 for failure, pool number for success.
+ */
+int bmInitPool( struct intel_context *,
+ unsigned long low_offset,
+ void *low_virtual,
+ unsigned long size,
+ unsigned flags);
+
+
+/* Stick closely to ARB_vbo semantics - they're well defined and
+ * understood, and drivers can just pass the calls through without too
+ * much thunking.
+ */
+void bmGenBuffers(struct intel_context *, const char *, unsigned n, struct buffer **buffers);
+void bmDeleteBuffers(struct intel_context *, unsigned n, struct buffer **buffers);
+
+
+/* Hook to inform faked buffer manager about fixed-position
+ * front,depth,back buffers. These may move to a fully memory-managed
+ * scheme, or they may continue to be managed as is.
+ */
+struct buffer *bmGenBufferStatic(struct intel_context *,
+ unsigned pool);
+
+/* On evict, buffer manager will call invalidate_cb() to note that the
+ * buffer needs to be reloaded.
+ *
+ * Buffer is uploaded by calling bmMapBuffer() and copying data into
+ * the returned pointer.
+ *
+ * This is basically a big hack to get some more performance by
+ * turning off backing store for buffers where we either have it
+ * already (textures) or don't need it (batch buffers, temporary
+ * vbo's).
+ */
+void bmBufferSetInvalidateCB(struct intel_context *,
+ struct buffer *buf,
+ void (*invalidate_cb)( struct intel_context *, void *ptr ),
+ void *ptr,
+ GLboolean dont_fence_subdata);
+
+
+/* The driver has more intimate knowledge of the hardare than a GL
+ * client would, so flags here is more proscriptive than the usage
+ * values in the ARB_vbo interface:
+ */
+void bmBufferData(struct intel_context *,
+ struct buffer *buf,
+ unsigned size,
+ const void *data,
+ unsigned flags );
+
+void bmBufferSubData(struct intel_context *,
+ struct buffer *buf,
+ unsigned offset,
+ unsigned size,
+ const void *data );
+
+
+void bmBufferDataAUB(struct intel_context *,
+ struct buffer *buf,
+ unsigned size,
+ const void *data,
+ unsigned flags,
+ unsigned aubtype,
+ unsigned aubsubtype );
+
+void bmBufferSubDataAUB(struct intel_context *,
+ struct buffer *buf,
+ unsigned offset,
+ unsigned size,
+ const void *data,
+ unsigned aubtype,
+ unsigned aubsubtype );
+
+
+/* In this version, taking the offset will provoke an upload on
+ * buffers not already resident in AGP:
+ */
+unsigned bmBufferOffset(struct intel_context *,
+ struct buffer *buf);
+
+
+/* Extract data from the buffer:
+ */
+void bmBufferGetSubData(struct intel_context *,
+ struct buffer *buf,
+ unsigned offset,
+ unsigned size,
+ void *data );
+
+void *bmMapBuffer( struct intel_context *,
+ struct buffer *buf,
+ unsigned access );
+
+void bmUnmapBuffer( struct intel_context *,
+ struct buffer *buf );
+
+void bmUnmapBufferAUB( struct intel_context *,
+ struct buffer *buf,
+ unsigned aubtype,
+ unsigned aubsubtype );
+
+
+/* Pertains to all buffers who's offset has been taken since the last
+ * fence or release.
+ */
+int bmValidateBuffers( struct intel_context * );
+void bmReleaseBuffers( struct intel_context * );
+
+
+/* This functionality is used by the buffer manager, not really sure
+ * if we need to be exposing it in this way, probably libdrm will
+ * offer equivalent calls.
+ *
+ * For now they can stay, but will likely change/move before final:
+ */
+unsigned bmSetFence( struct intel_context * );
+unsigned bmLockAndFence( struct intel_context *intel );
+int bmTestFence( struct intel_context *, unsigned fence );
+void bmFinishFence( struct intel_context *, unsigned fence );
+
+void bm_fake_NotifyContendedLockTake( struct intel_context * );
+
+extern int INTEL_DEBUG;
+#define DEBUG_BUFMGR 0x10000000
+
+#define DBG(...) do { if (INTEL_DEBUG & DEBUG_BUFMGR) _mesa_printf(__VA_ARGS__); } while(0)
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/bufmgr_fake.c b/src/mesa/drivers/dri/i965/bufmgr_fake.c
new file mode 100644
index 0000000000..b9f1553c74
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/bufmgr_fake.c
@@ -0,0 +1,1320 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Originally a fake version of the buffer manager so that we can
+ * prototype the changes in a driver fairly quickly, has been fleshed
+ * out to a fully functional interim solution.
+ *
+ * Basically wraps the old style memory management in the new
+ * programming interface, but is more expressive and avoids many of
+ * the bugs in the old texture manager.
+ */
+#include "bufmgr.h"
+
+#include "intel_context.h"
+#include "intel_ioctl.h"
+#include "intel_batchbuffer.h"
+
+#include "simple_list.h"
+#include "mm.h"
+#include "imports.h"
+
+#define BM_POOL_MAX 8
+
+/* Internal flags:
+ */
+#define BM_NO_BACKING_STORE 0x2000
+#define BM_NO_FENCE_SUBDATA 0x4000
+
+
+static int check_fenced( struct intel_context *intel );
+
+static int nr_attach = 0;
+
+/* Wrapper around mm.c's mem_block, which understands that you must
+ * wait for fences to expire before memory can be freed. This is
+ * specific to our use of memcpy for uploads - an upload that was
+ * processed through the command queue wouldn't need to care about
+ * fences.
+ */
+struct block {
+ struct block *next, *prev;
+ struct pool *pool; /* BM_MEM_AGP */
+ struct mem_block *mem; /* BM_MEM_AGP */
+
+ unsigned referenced:1;
+ unsigned on_hardware:1;
+ unsigned fenced:1;
+
+
+ unsigned fence; /* BM_MEM_AGP, Split to read_fence, write_fence */
+
+ struct buffer *buf;
+ void *virtual;
+};
+
+
+struct buffer {
+ unsigned id; /* debug only */
+ const char *name;
+ unsigned size;
+
+ unsigned mapped:1;
+ unsigned dirty:1;
+ unsigned aub_dirty:1;
+ unsigned alignment:13;
+ unsigned flags:16;
+
+ struct block *block;
+ void *backing_store;
+ void (*invalidate_cb)( struct intel_context *, void * );
+ void *invalidate_ptr;
+};
+
+struct pool {
+ unsigned size;
+ unsigned low_offset;
+ struct buffer *static_buffer;
+ unsigned flags;
+ struct mem_block *heap;
+ void *virtual;
+ struct block lru; /* only allocated, non-fence-pending blocks here */
+};
+
+struct bufmgr {
+ _glthread_Mutex mutex; /**< for thread safety */
+ struct pool pool[BM_POOL_MAX];
+ unsigned nr_pools;
+
+ unsigned buf_nr; /* for generating ids */
+
+ struct block referenced; /* after bmBufferOffset */
+ struct block on_hardware; /* after bmValidateBuffers */
+ struct block fenced; /* after bmFenceBuffers (mi_flush, emit irq, write dword) */
+ /* then to pool->lru or free() */
+
+ unsigned last_fence;
+ unsigned free_on_hardware;
+
+ unsigned fail:1;
+ unsigned need_fence:1;
+};
+
+#define MAXFENCE 0x7fffffff
+
+static GLboolean FENCE_LTE( unsigned a, unsigned b )
+{
+ if (a == b)
+ return GL_TRUE;
+
+ if (a < b && b - a < (1<<24))
+ return GL_TRUE;
+
+ if (a > b && MAXFENCE - a + b < (1<<24))
+ return GL_TRUE;
+
+ return GL_FALSE;
+}
+
+int bmTestFence( struct intel_context *intel, unsigned fence )
+{
+ /* Slight problem with wrap-around:
+ */
+ return fence == 0 || FENCE_LTE(fence, intel->sarea->last_dispatch);
+}
+
+#define LOCK(bm) \
+ int dolock = nr_attach > 1; \
+ if (dolock) _glthread_LOCK_MUTEX(bm->mutex)
+
+#define UNLOCK(bm) \
+ if (dolock) _glthread_UNLOCK_MUTEX(bm->mutex)
+
+
+
+static GLboolean alloc_from_pool( struct intel_context *intel,
+ unsigned pool_nr,
+ struct buffer *buf )
+{
+ struct bufmgr *bm = intel->bm;
+ struct pool *pool = &bm->pool[pool_nr];
+ struct block *block = (struct block *)calloc(sizeof *block, 1);
+ if (!block)
+ return GL_FALSE;
+
+ block->mem = mmAllocMem(pool->heap, buf->size, buf->alignment, 0);
+ if (!block->mem) {
+ free(block);
+ return GL_FALSE;
+ }
+
+ make_empty_list(block);
+
+ /* Insert at head or at tail???
+ */
+ insert_at_tail(&pool->lru, block);
+
+ block->pool = pool;
+ block->virtual = pool->virtual + block->mem->ofs;
+ block->buf = buf;
+
+ buf->block = block;
+
+ return GL_TRUE;
+}
+
+
+
+
+
+
+
+
+/* Release the card storage associated with buf:
+ */
+static void free_block( struct intel_context *intel, struct block *block )
+{
+ DBG("free block %p\n", block);
+
+ if (!block)
+ return;
+
+ check_fenced(intel);
+
+ if (block->referenced) {
+ _mesa_printf("tried to free block on referenced list\n");
+ assert(0);
+ }
+ else if (block->on_hardware) {
+ block->buf = NULL;
+ intel->bm->free_on_hardware += block->mem->size;
+ }
+ else if (block->fenced) {
+ block->buf = NULL;
+ }
+ else {
+ DBG(" - free immediately\n");
+ remove_from_list(block);
+
+ mmFreeMem(block->mem);
+ free(block);
+ }
+}
+
+
+static void alloc_backing_store( struct intel_context *intel, struct buffer *buf )
+{
+ assert(!buf->backing_store);
+ assert(!(buf->flags & (BM_NO_EVICT|BM_NO_BACKING_STORE)));
+
+ buf->backing_store = ALIGN_MALLOC(buf->size, 64);
+}
+
+static void free_backing_store( struct intel_context *intel, struct buffer *buf )
+{
+ assert(!(buf->flags & (BM_NO_EVICT|BM_NO_BACKING_STORE)));
+
+ if (buf->backing_store) {
+ ALIGN_FREE(buf->backing_store);
+ buf->backing_store = NULL;
+ }
+}
+
+
+
+
+
+
+static void set_dirty( struct intel_context *intel,
+ struct buffer *buf )
+{
+ if (buf->flags & BM_NO_BACKING_STORE)
+ buf->invalidate_cb(intel, buf->invalidate_ptr);
+
+ assert(!(buf->flags & BM_NO_EVICT));
+
+ DBG("set_dirty - buf %d\n", buf->id);
+ buf->dirty = 1;
+}
+
+
+static int evict_lru( struct intel_context *intel, GLuint max_fence )
+{
+ struct bufmgr *bm = intel->bm;
+ struct block *block, *tmp;
+ int i;
+
+ DBG("%s\n", __FUNCTION__);
+
+ for (i = 0; i < bm->nr_pools; i++) {
+ if (!(bm->pool[i].flags & BM_NO_EVICT)) {
+ foreach_s(block, tmp, &bm->pool[i].lru) {
+
+ if (block->buf &&
+ (block->buf->flags & BM_NO_FENCE_SUBDATA))
+ continue;
+
+ if (block->fence && max_fence &&
+ !FENCE_LTE(block->fence, max_fence))
+ return 0;
+
+ set_dirty(intel, block->buf);
+ block->buf->block = NULL;
+
+ free_block(intel, block);
+ return 1;
+ }
+ }
+ }
+
+
+ return 0;
+}
+
+
+#define foreach_s_rev(ptr, t, list) \
+ for(ptr=(list)->prev,t=(ptr)->prev; list != ptr; ptr=t, t=(t)->prev)
+
+static int evict_mru( struct intel_context *intel)
+{
+ struct bufmgr *bm = intel->bm;
+ struct block *block, *tmp;
+ int i;
+
+ DBG("%s\n", __FUNCTION__);
+
+ for (i = 0; i < bm->nr_pools; i++) {
+ if (!(bm->pool[i].flags & BM_NO_EVICT)) {
+ foreach_s_rev(block, tmp, &bm->pool[i].lru) {
+
+ if (block->buf &&
+ (block->buf->flags & BM_NO_FENCE_SUBDATA))
+ continue;
+
+ set_dirty(intel, block->buf);
+ block->buf->block = NULL;
+
+ free_block(intel, block);
+ return 1;
+ }
+ }
+ }
+
+
+ return 0;
+}
+
+
+
+static int check_fenced( struct intel_context *intel )
+{
+ struct bufmgr *bm = intel->bm;
+ struct block *block, *tmp;
+ int ret = 0;
+
+ foreach_s(block, tmp, &bm->fenced ) {
+ assert(block->fenced);
+
+ if (bmTestFence(intel, block->fence)) {
+
+ block->fenced = 0;
+
+ if (!block->buf) {
+ DBG("delayed free: offset %x sz %x\n", block->mem->ofs, block->mem->size);
+ remove_from_list(block);
+ mmFreeMem(block->mem);
+ free(block);
+ }
+ else {
+ DBG("return to lru: offset %x sz %x\n", block->mem->ofs, block->mem->size);
+ move_to_tail(&block->pool->lru, block);
+ }
+
+ ret = 1;
+ }
+ else {
+ /* Blocks are ordered by fence, so if one fails, all from
+ * here will fail also:
+ */
+ break;
+ }
+ }
+
+ /* Also check the referenced list:
+ */
+ foreach_s(block, tmp, &bm->referenced ) {
+ if (block->fenced &&
+ bmTestFence(intel, block->fence)) {
+ block->fenced = 0;
+ }
+ }
+
+
+ DBG("%s: %d\n", __FUNCTION__, ret);
+ return ret;
+}
+
+
+
+static void fence_blocks( struct intel_context *intel,
+ unsigned fence )
+{
+ struct bufmgr *bm = intel->bm;
+ struct block *block, *tmp;
+
+ foreach_s (block, tmp, &bm->on_hardware) {
+ DBG("Fence block %p (sz 0x%x buf %p) with fence %d\n", block,
+ block->mem->size, block->buf, fence);
+ block->fence = fence;
+
+ block->on_hardware = 0;
+ block->fenced = 1;
+
+ /* Move to tail of pending list here
+ */
+ move_to_tail(&bm->fenced, block);
+ }
+
+ /* Also check the referenced list:
+ */
+ foreach_s (block, tmp, &bm->referenced) {
+ if (block->on_hardware) {
+ DBG("Fence block %p (sz 0x%x buf %p) with fence %d\n", block,
+ block->mem->size, block->buf, fence);
+
+ block->fence = fence;
+ block->on_hardware = 0;
+ block->fenced = 1;
+ }
+ }
+
+
+ bm->last_fence = fence;
+ assert(is_empty_list(&bm->on_hardware));
+}
+
+
+
+
+static GLboolean alloc_block( struct intel_context *intel,
+ struct buffer *buf )
+{
+ struct bufmgr *bm = intel->bm;
+ int i;
+
+ DBG("%s 0x%x bytes (%s)\n", __FUNCTION__, buf->size, buf->name);
+
+ for (i = 0; i < bm->nr_pools; i++) {
+ if (!(bm->pool[i].flags & BM_NO_ALLOC) &&
+ alloc_from_pool(intel, i, buf)) {
+
+ DBG("%s --> 0x%x (sz %x)\n", __FUNCTION__,
+ buf->block->mem->ofs, buf->block->mem->size);
+
+ return GL_TRUE;
+ }
+ }
+
+ DBG("%s --> fail\n", __FUNCTION__);
+ return GL_FALSE;
+}
+
+
+static GLboolean evict_and_alloc_block( struct intel_context *intel,
+ struct buffer *buf )
+{
+ struct bufmgr *bm = intel->bm;
+
+ assert(buf->block == NULL);
+
+ /* Put a cap on the amount of free memory we'll allow to accumulate
+ * before emitting a fence.
+ */
+ if (bm->free_on_hardware > 1 * 1024 * 1024) {
+ DBG("fence for free space: %x\n", bm->free_on_hardware);
+ bmSetFence(intel);
+ }
+
+ /* Search for already free memory:
+ */
+ if (alloc_block(intel, buf))
+ return GL_TRUE;
+
+ /* Look for memory that may have become free:
+ */
+ if (check_fenced(intel) &&
+ alloc_block(intel, buf))
+ return GL_TRUE;
+
+ /* Look for memory blocks not used for >1 frame:
+ */
+ while (evict_lru(intel, intel->second_last_swap_fence))
+ if (alloc_block(intel, buf))
+ return GL_TRUE;
+
+ /* If we're not thrashing, allow lru eviction to dig deeper into
+ * recently used textures. We'll probably be thrashing soon:
+ */
+ if (!intel->thrashing) {
+ while (evict_lru(intel, 0))
+ if (alloc_block(intel, buf))
+ return GL_TRUE;
+ }
+
+ /* Keep thrashing counter alive?
+ */
+ if (intel->thrashing)
+ intel->thrashing = 20;
+
+ /* Wait on any already pending fences - here we are waiting for any
+ * freed memory that has been submitted to hardware and fenced to
+ * become available:
+ */
+ while (!is_empty_list(&bm->fenced)) {
+ GLuint fence = bm->fenced.next->fence;
+ bmFinishFence(intel, fence);
+
+ if (alloc_block(intel, buf))
+ return GL_TRUE;
+ }
+
+
+ /*
+ */
+ if (!is_empty_list(&bm->on_hardware)) {
+ bmSetFence(intel);
+
+ if (!is_empty_list(&bm->fenced)) {
+ GLuint fence = bm->fenced.next->fence;
+ bmFinishFence(intel, fence);
+ }
+
+ if (!intel->thrashing) {
+ DBG("thrashing\n");
+ }
+ intel->thrashing = 20;
+
+ if (alloc_block(intel, buf))
+ return GL_TRUE;
+ }
+
+ while (evict_mru(intel))
+ if (alloc_block(intel, buf))
+ return GL_TRUE;
+
+ return GL_FALSE;
+}
+
+
+
+
+
+
+
+
+
+
+/***********************************************************************
+ * Public functions
+ */
+
+
+/* The initialization functions are skewed in the fake implementation.
+ * This call would be to attach to an existing manager, rather than to
+ * create a local one.
+ */
+struct bufmgr *bm_fake_intel_Attach( struct intel_context *intel )
+{
+ _glthread_DECLARE_STATIC_MUTEX(initMutex);
+ static struct bufmgr bm;
+
+ /* This function needs a mutex of its own...
+ */
+ _glthread_LOCK_MUTEX(initMutex);
+
+ if (nr_attach == 0) {
+ _glthread_INIT_MUTEX(bm.mutex);
+
+ make_empty_list(&bm.referenced);
+ make_empty_list(&bm.fenced);
+ make_empty_list(&bm.on_hardware);
+ }
+
+ nr_attach++;
+
+ _glthread_UNLOCK_MUTEX(initMutex);
+
+ return &bm;
+}
+
+
+
+/* The virtual pointer would go away in a true implementation.
+ */
+int bmInitPool( struct intel_context *intel,
+ unsigned long low_offset,
+ void *low_virtual,
+ unsigned long size,
+ unsigned flags)
+{
+ struct bufmgr *bm = intel->bm;
+ int retval;
+
+ LOCK(bm);
+ {
+ GLuint i;
+
+ for (i = 0; i < bm->nr_pools; i++) {
+ if (bm->pool[i].low_offset == low_offset &&
+ bm->pool[i].size == size) {
+ retval = i;
+ goto out;
+ }
+ }
+
+
+ if (bm->nr_pools >= BM_POOL_MAX)
+ retval = -1;
+ else {
+ i = bm->nr_pools++;
+
+ DBG("bmInitPool %d low_offset %x sz %x\n",
+ i, low_offset, size);
+
+ bm->pool[i].low_offset = low_offset;
+ bm->pool[i].size = size;
+ bm->pool[i].heap = mmInit( low_offset, size );
+ bm->pool[i].virtual = low_virtual - low_offset;
+ bm->pool[i].flags = flags;
+
+ make_empty_list(&bm->pool[i].lru);
+
+ retval = i;
+ }
+ }
+ out:
+ UNLOCK(bm);
+ return retval;
+}
+
+static struct buffer *do_GenBuffer(struct intel_context *intel, const char *name)
+{
+ struct bufmgr *bm = intel->bm;
+ struct buffer *buf = calloc(sizeof(*buf), 1);
+
+ buf->id = ++bm->buf_nr;
+ buf->name = name;
+ buf->alignment = 12; /* page-alignment to fit in with AGP swapping */
+ buf->flags = BM_MEM_AGP|BM_MEM_VRAM|BM_MEM_LOCAL;
+
+ return buf;
+}
+
+
+
+void bmGenBuffers(struct intel_context *intel,
+ const char *name, unsigned n,
+ struct buffer **buffers)
+{
+ struct bufmgr *bm = intel->bm;
+ LOCK(bm);
+ {
+ int i;
+
+ for (i = 0; i < n; i++)
+ buffers[i] = do_GenBuffer(intel, name);
+ }
+ UNLOCK(bm);
+}
+
+
+void bmDeleteBuffers(struct intel_context *intel, unsigned n, struct buffer **buffers)
+{
+ struct bufmgr *bm = intel->bm;
+
+ LOCK(bm);
+ {
+ unsigned i;
+
+ for (i = 0; i < n; i++) {
+ struct buffer *buf = buffers[i];
+
+ if (buf && buf->block)
+ free_block(intel, buf->block);
+
+ if (buf)
+ free(buf);
+ }
+ }
+ UNLOCK(bm);
+}
+
+
+
+
+/* Hook to inform faked buffer manager about fixed-position
+ * front,depth,back buffers. These may move to a fully memory-managed
+ * scheme, or they may continue to be managed as is. It will probably
+ * be useful to pass a fixed offset here one day.
+ */
+struct buffer *bmGenBufferStatic(struct intel_context *intel,
+ unsigned pool )
+{
+ struct bufmgr *bm = intel->bm;
+ struct buffer *buf;
+ LOCK(bm);
+ {
+ assert(bm->pool[pool].flags & BM_NO_EVICT);
+ assert(bm->pool[pool].flags & BM_NO_MOVE);
+
+ if (bm->pool[pool].static_buffer)
+ buf = bm->pool[pool].static_buffer;
+ else {
+ buf = do_GenBuffer(intel, "static");
+
+ bm->pool[pool].static_buffer = buf;
+ assert(!buf->block);
+
+ buf->size = bm->pool[pool].size;
+ buf->flags = bm->pool[pool].flags;
+ buf->alignment = 12;
+
+ if (!alloc_from_pool(intel, pool, buf))
+ assert(0);
+ }
+ }
+ UNLOCK(bm);
+ return buf;
+}
+
+
+static void wait_quiescent(struct intel_context *intel,
+ struct block *block)
+{
+ if (block->on_hardware) {
+ assert(intel->bm->need_fence);
+ bmSetFence(intel);
+ assert(!block->on_hardware);
+ }
+
+
+ if (block->fenced) {
+ bmFinishFence(intel, block->fence);
+ }
+
+ assert(!block->on_hardware);
+ assert(!block->fenced);
+}
+
+
+
+/* If buffer size changes, free and reallocate. Otherwise update in
+ * place.
+ */
+void bmBufferData(struct intel_context *intel,
+ struct buffer *buf,
+ unsigned size,
+ const void *data,
+ unsigned flags )
+{
+ struct bufmgr *bm = intel->bm;
+
+ LOCK(bm);
+ {
+ DBG("bmBufferData %d sz 0x%x data: %p\n", buf->id, size, data);
+
+ assert(!buf->mapped);
+
+ if (buf->block) {
+ struct block *block = buf->block;
+
+ /* Optimistic check to see if we can reuse the block -- not
+ * required for correctness:
+ */
+ if (block->fenced)
+ check_fenced(intel);
+
+ if (block->on_hardware ||
+ block->fenced ||
+ (buf->size && buf->size != size) ||
+ (data == NULL)) {
+
+ assert(!block->referenced);
+
+ free_block(intel, block);
+ buf->block = NULL;
+ buf->dirty = 1;
+ }
+ }
+
+ buf->size = size;
+ if (buf->block) {
+ assert (buf->block->mem->size == size);
+ }
+
+ if (buf->flags & (BM_NO_BACKING_STORE|BM_NO_EVICT)) {
+ if (data != NULL) {
+ if (!buf->block && !evict_and_alloc_block(intel, buf))
+ assert(0);
+
+ wait_quiescent(intel, buf->block);
+
+ DBG("bmBufferData %d offset 0x%x sz 0x%x\n",
+ buf->id, buf->block->mem->ofs, size);
+
+ assert(buf->block->virtual == buf->block->pool->virtual + buf->block->mem->ofs);
+
+ do_memcpy(buf->block->virtual, data, size);
+ }
+ buf->dirty = 0;
+ }
+ else {
+ DBG("%s - set buf %d dirty\n", __FUNCTION__, buf->id);
+ set_dirty(intel, buf);
+ free_backing_store(intel, buf);
+
+ if (data != NULL) {
+ alloc_backing_store(intel, buf);
+ do_memcpy(buf->backing_store, data, size);
+ }
+ }
+ }
+ UNLOCK(bm);
+}
+
+
+/* Update the buffer in place, in whatever space it is currently resident:
+ */
+void bmBufferSubData(struct intel_context *intel,
+ struct buffer *buf,
+ unsigned offset,
+ unsigned size,
+ const void *data )
+{
+ struct bufmgr *bm = intel->bm;
+
+ if (size == 0)
+ return;
+
+ LOCK(bm);
+ {
+ DBG("bmBufferSubdata %d offset 0x%x sz 0x%x\n", buf->id, offset, size);
+
+ assert(offset+size <= buf->size);
+
+ if (buf->flags & (BM_NO_EVICT|BM_NO_BACKING_STORE)) {
+ if (!buf->block && !evict_and_alloc_block(intel, buf))
+ assert(0);
+
+ if (!(buf->flags & BM_NO_FENCE_SUBDATA))
+ wait_quiescent(intel, buf->block);
+
+ buf->dirty = 0;
+
+ do_memcpy(buf->block->virtual + offset, data, size);
+ }
+ else {
+ DBG("%s - set buf %d dirty\n", __FUNCTION__, buf->id);
+ set_dirty(intel, buf);
+
+ if (buf->backing_store == NULL)
+ alloc_backing_store(intel, buf);
+
+ do_memcpy(buf->backing_store + offset, data, size);
+ }
+ }
+ UNLOCK(bm);
+}
+
+
+
+void bmBufferDataAUB(struct intel_context *intel,
+ struct buffer *buf,
+ unsigned size,
+ const void *data,
+ unsigned flags,
+ unsigned aubtype,
+ unsigned aubsubtype )
+{
+ bmBufferData(intel, buf, size, data, flags);
+
+
+ /* This only works because in this version of the buffer manager we
+ * allocate all buffers statically in agp space and so can emit the
+ * uploads to the aub file with the correct offsets as they happen.
+ */
+ if (data && intel->aub_file) {
+
+ if (buf->block && !buf->dirty) {
+ intel->vtbl.aub_gtt_data(intel,
+ buf->block->mem->ofs,
+ buf->block->virtual,
+ size,
+ aubtype,
+ aubsubtype);
+ buf->aub_dirty = 0;
+ }
+ }
+}
+
+
+void bmBufferSubDataAUB(struct intel_context *intel,
+ struct buffer *buf,
+ unsigned offset,
+ unsigned size,
+ const void *data,
+ unsigned aubtype,
+ unsigned aubsubtype )
+{
+ bmBufferSubData(intel, buf, offset, size, data);
+
+
+ /* This only works because in this version of the buffer manager we
+ * allocate all buffers statically in agp space and so can emit the
+ * uploads to the aub file with the correct offsets as they happen.
+ */
+ if (intel->aub_file) {
+ if (buf->block && !buf->dirty)
+ intel->vtbl.aub_gtt_data(intel,
+ buf->block->mem->ofs + offset,
+ ((const char *)buf->block->virtual) + offset,
+ size,
+ aubtype,
+ aubsubtype);
+ }
+}
+
+void bmUnmapBufferAUB( struct intel_context *intel,
+ struct buffer *buf,
+ unsigned aubtype,
+ unsigned aubsubtype )
+{
+ bmUnmapBuffer(intel, buf);
+
+ if (intel->aub_file) {
+ /* Hack - exclude the framebuffer mappings. If you removed
+ * this, you'd get very big aubfiles, but you *would* be able to
+ * see fallback rendering.
+ */
+ if (buf->block && !buf->dirty && buf->block->pool == &intel->bm->pool[0]) {
+ buf->aub_dirty = 1;
+ }
+ }
+}
+
+unsigned bmBufferOffset(struct intel_context *intel,
+ struct buffer *buf)
+{
+ struct bufmgr *bm = intel->bm;
+ unsigned retval;
+
+ LOCK(bm);
+ {
+ assert(intel->locked);
+
+ if (!buf->block &&
+ !evict_and_alloc_block(intel, buf)) {
+ bm->fail = 1;
+ retval = ~0;
+ }
+ else {
+ assert(buf->block);
+ assert(buf->block->buf == buf);
+
+ DBG("Add buf %d (block %p, dirty %d) to referenced list\n", buf->id, buf->block,
+ buf->dirty);
+
+ move_to_tail(&bm->referenced, buf->block);
+ buf->block->referenced = 1;
+
+ retval = buf->block->mem->ofs;
+ }
+ }
+ UNLOCK(bm);
+
+ return retval;
+}
+
+
+
+/* Extract data from the buffer:
+ */
+void bmBufferGetSubData(struct intel_context *intel,
+ struct buffer *buf,
+ unsigned offset,
+ unsigned size,
+ void *data )
+{
+ struct bufmgr *bm = intel->bm;
+
+ LOCK(bm);
+ {
+ DBG("bmBufferSubdata %d offset 0x%x sz 0x%x\n", buf->id, offset, size);
+
+ if (buf->flags & (BM_NO_EVICT|BM_NO_BACKING_STORE)) {
+ if (buf->block && size) {
+ wait_quiescent(intel, buf->block);
+ do_memcpy(data, buf->block->virtual + offset, size);
+ }
+ }
+ else {
+ if (buf->backing_store && size) {
+ do_memcpy(data, buf->backing_store + offset, size);
+ }
+ }
+ }
+ UNLOCK(bm);
+}
+
+
+/* Return a pointer to whatever space the buffer is currently resident in:
+ */
+void *bmMapBuffer( struct intel_context *intel,
+ struct buffer *buf,
+ unsigned flags )
+{
+ struct bufmgr *bm = intel->bm;
+ void *retval;
+
+ LOCK(bm);
+ {
+ DBG("bmMapBuffer %d\n", buf->id);
+
+ if (buf->mapped) {
+ _mesa_printf("%s: already mapped\n", __FUNCTION__);
+ retval = NULL;
+ }
+ else if (buf->flags & (BM_NO_BACKING_STORE|BM_NO_EVICT)) {
+ if (!buf->block && !evict_and_alloc_block(intel, buf)) {
+ _mesa_printf("%s: alloc failed\n", __FUNCTION__);
+ retval = NULL;
+ }
+ else {
+ assert(buf->block);
+ buf->dirty = 0;
+
+ if (!(buf->flags & BM_NO_FENCE_SUBDATA))
+ wait_quiescent(intel, buf->block);
+
+ buf->mapped = 1;
+ retval = buf->block->virtual;
+ }
+ }
+ else {
+ DBG("%s - set buf %d dirty\n", __FUNCTION__, buf->id);
+ set_dirty(intel, buf);
+
+ if (buf->backing_store == 0)
+ alloc_backing_store(intel, buf);
+
+ buf->mapped = 1;
+ retval = buf->backing_store;
+ }
+ }
+ UNLOCK(bm);
+ return retval;
+}
+
+void bmUnmapBuffer( struct intel_context *intel, struct buffer *buf )
+{
+ struct bufmgr *bm = intel->bm;
+
+ LOCK(bm);
+ {
+ DBG("bmUnmapBuffer %d\n", buf->id);
+ buf->mapped = 0;
+ }
+ UNLOCK(bm);
+}
+
+
+
+
+/* This is the big hack that turns on BM_NO_BACKING_STORE. Basically
+ * says that an external party will maintain the backing store, eg
+ * Mesa's local copy of texture data.
+ */
+void bmBufferSetInvalidateCB(struct intel_context *intel,
+ struct buffer *buf,
+ void (*invalidate_cb)( struct intel_context *, void *ptr ),
+ void *ptr,
+ GLboolean dont_fence_subdata)
+{
+ struct bufmgr *bm = intel->bm;
+
+ LOCK(bm);
+ {
+ if (buf->backing_store)
+ free_backing_store(intel, buf);
+
+ buf->flags |= BM_NO_BACKING_STORE;
+
+ if (dont_fence_subdata)
+ buf->flags |= BM_NO_FENCE_SUBDATA;
+
+ DBG("bmBufferSetInvalidateCB set buf %d dirty\n", buf->id);
+ buf->dirty = 1;
+ buf->invalidate_cb = invalidate_cb;
+ buf->invalidate_ptr = ptr;
+
+ /* Note that it is invalid right from the start. Also note
+ * invalidate_cb is called with the bufmgr locked, so cannot
+ * itself make bufmgr calls.
+ */
+ invalidate_cb( intel, ptr );
+ }
+ UNLOCK(bm);
+}
+
+
+
+
+
+
+
+/* This is only protected against thread interactions by the DRI lock
+ * and the policy of ensuring that all dma is flushed prior to
+ * releasing that lock. Otherwise you might have two threads building
+ * up a list of buffers to validate at once.
+ */
+int bmValidateBuffers( struct intel_context *intel )
+{
+ struct bufmgr *bm = intel->bm;
+ int retval;
+
+ LOCK(bm);
+ {
+ DBG("%s fail %d\n", __FUNCTION__, bm->fail);
+
+ if (!bm->fail) {
+ struct block *block, *tmp;
+
+ foreach_s(block, tmp, &bm->referenced) {
+ struct buffer *buf = block->buf;
+
+ DBG("Validate buf %d / block %p / dirty %d\n", buf->id, block, buf->dirty);
+
+ /* Upload the buffer contents if necessary:
+ */
+ if (buf->dirty) {
+ DBG("Upload dirty buf %d (%s) sz %d offset 0x%x\n", buf->id,
+ buf->name, buf->size, block->mem->ofs);
+
+ assert(!(buf->flags & (BM_NO_BACKING_STORE|BM_NO_EVICT)));
+
+ wait_quiescent(intel, buf->block);
+
+ do_memcpy(buf->block->virtual,
+ buf->backing_store,
+ buf->size);
+
+ if (intel->aub_file) {
+ intel->vtbl.aub_gtt_data(intel,
+ buf->block->mem->ofs,
+ buf->backing_store,
+ buf->size,
+ 0,
+ 0);
+ }
+
+ buf->dirty = 0;
+ buf->aub_dirty = 0;
+ }
+ else if (buf->aub_dirty) {
+ intel->vtbl.aub_gtt_data(intel,
+ buf->block->mem->ofs,
+ buf->block->virtual,
+ buf->size,
+ 0,
+ 0);
+ buf->aub_dirty = 0;
+ }
+
+ block->referenced = 0;
+ block->on_hardware = 1;
+ move_to_tail(&bm->on_hardware, block);
+ }
+
+ bm->need_fence = 1;
+ }
+
+ retval = !bm->fail;
+ bm->fail = 0;
+ assert(is_empty_list(&bm->referenced));
+ }
+ UNLOCK(bm);
+
+ return retval;
+}
+
+
+
+
+void bmReleaseBuffers( struct intel_context *intel )
+{
+ struct bufmgr *bm = intel->bm;
+
+ LOCK(bm);
+ {
+ struct block *block, *tmp;
+
+ foreach_s (block, tmp, &bm->referenced) {
+
+ DBG("remove block %p from referenced list\n", block);
+
+ if (block->on_hardware) {
+ /* Return to the on-hardware list.
+ */
+ move_to_tail(&bm->on_hardware, block);
+ }
+ else if (block->fenced) {
+ struct block *s;
+
+ /* Hmm - have to scan the fenced list to insert the
+ * buffers in order. This is O(nm), but rare and the
+ * numbers are low.
+ */
+ foreach (s, &bm->fenced) {
+ if (FENCE_LTE(block->fence, s->fence))
+ break;
+ }
+
+ move_to_tail(s, block);
+ }
+ else {
+ /* Return to the lru list:
+ */
+ move_to_tail(&block->pool->lru, block);
+ }
+
+ block->referenced = 0;
+ }
+
+ bm->fail = 0;
+ }
+ UNLOCK(bm);
+}
+
+
+/* This functionality is used by the buffer manager, not really sure
+ * if we need to be exposing it in this way, probably libdrm will
+ * offer equivalent calls.
+ *
+ * For now they can stay, but will likely change/move before final:
+ */
+unsigned bmSetFence( struct intel_context *intel )
+{
+ assert(intel->locked);
+
+ /* Emit MI_FLUSH here:
+ */
+ if (intel->bm->need_fence) {
+
+ /* Emit a flush without using a batchbuffer. Can't rely on the
+ * batchbuffer at this level really. Would really prefer that
+ * the IRQ ioctly emitted the flush at the same time.
+ */
+ GLuint dword[2];
+ dword[0] = intel->vtbl.flush_cmd();
+ dword[1] = 0;
+ intel_cmd_ioctl(intel, (char *)&dword, sizeof(dword), GL_TRUE);
+
+ intel->bm->last_fence = intelEmitIrqLocked( intel );
+
+ fence_blocks(intel, intel->bm->last_fence);
+
+ intel->vtbl.note_fence(intel, intel->bm->last_fence);
+ intel->bm->need_fence = 0;
+
+ if (intel->thrashing) {
+ intel->thrashing--;
+ if (!intel->thrashing)
+ DBG("not thrashing\n");
+ }
+
+ intel->bm->free_on_hardware = 0;
+ }
+
+ return intel->bm->last_fence;
+}
+
+unsigned bmLockAndFence( struct intel_context *intel )
+{
+ if (intel->bm->need_fence) {
+ LOCK_HARDWARE(intel);
+ bmSetFence(intel);
+ UNLOCK_HARDWARE(intel);
+ }
+
+ return intel->bm->last_fence;
+}
+
+
+void bmFinishFence( struct intel_context *intel, unsigned fence )
+{
+ if (!bmTestFence(intel, fence)) {
+ DBG("...wait on fence %d\n", fence);
+ intelWaitIrq( intel, fence );
+ }
+ assert(bmTestFence(intel, fence));
+ check_fenced(intel);
+}
+
+
+
+
+/* Specifically ignore texture memory sharing.
+ * -- just evict everything
+ * -- and wait for idle
+ */
+void bm_fake_NotifyContendedLockTake( struct intel_context *intel )
+{
+ struct bufmgr *bm = intel->bm;
+
+ LOCK(bm);
+ {
+ struct block *block, *tmp;
+ GLuint i;
+
+ assert(is_empty_list(&bm->referenced));
+
+ bm->need_fence = 1;
+ bmFinishFence(intel, bmSetFence(intel));
+
+ for (i = 0; i < bm->nr_pools; i++) {
+ if (!(bm->pool[i].flags & BM_NO_EVICT)) {
+ foreach_s(block, tmp, &bm->pool[i].lru) {
+ assert(bmTestFence(intel, block->fence));
+ set_dirty(intel, block->buf);
+ }
+ }
+ }
+ }
+ UNLOCK(bm);
+}
+
+
diff --git a/src/mesa/drivers/dri/i965/intel_batchbuffer.c b/src/mesa/drivers/dri/i965/intel_batchbuffer.c
new file mode 100644
index 0000000000..441412a7c2
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/intel_batchbuffer.c
@@ -0,0 +1,250 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "imports.h"
+#include "intel_batchbuffer.h"
+#include "intel_ioctl.h"
+#include "bufmgr.h"
+
+
+static void intel_batchbuffer_reset( struct intel_batchbuffer *batch )
+{
+ assert(batch->map == NULL);
+
+ batch->offset = (unsigned long)batch->ptr;
+ batch->offset = (batch->offset + 63) & ~63;
+ batch->ptr = (unsigned char *) batch->offset;
+
+ if (BATCH_SZ - batch->offset < BATCH_REFILL) {
+ bmBufferData(batch->intel,
+ batch->buffer,
+ BATCH_SZ,
+ NULL,
+ 0);
+ batch->offset = 0;
+ batch->ptr = NULL;
+ }
+
+ batch->flags = 0;
+}
+
+static void intel_batchbuffer_reset_cb( struct intel_context *intel,
+ void *ptr )
+{
+ struct intel_batchbuffer *batch = (struct intel_batchbuffer *)ptr;
+ assert(batch->map == NULL);
+ batch->flags = 0;
+ batch->offset = 0;
+ batch->ptr = NULL;
+}
+
+void intel_batchbuffer_map( struct intel_batchbuffer *batch )
+{
+ if (!batch->map) {
+ batch->map = bmMapBuffer(batch->intel, batch->buffer,
+ BM_MEM_AGP|BM_MEM_LOCAL|BM_CLIENT|BM_WRITE);
+ batch->ptr += (unsigned long)batch->map;
+ }
+ assert(batch->map);
+}
+
+void intel_batchbuffer_unmap( struct intel_batchbuffer *batch )
+{
+ if (batch->map) {
+ batch->ptr -= (unsigned long)batch->map;
+ batch->map = NULL;
+ bmUnmapBuffer(batch->intel, batch->buffer);
+ }
+}
+
+
+
+/*======================================================================
+ * Public functions
+ */
+struct intel_batchbuffer *intel_batchbuffer_alloc( struct intel_context *intel )
+{
+ struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1);
+
+ batch->intel = intel;
+
+ bmGenBuffers(intel, "batch", 1, &batch->buffer);
+
+ bmBufferSetInvalidateCB(intel, batch->buffer,
+ intel_batchbuffer_reset_cb,
+ batch,
+ GL_TRUE);
+
+ bmBufferData(batch->intel,
+ batch->buffer,
+ BATCH_SZ,
+ NULL,
+ 0);
+
+
+ return batch;
+}
+
+void intel_batchbuffer_free( struct intel_batchbuffer *batch )
+{
+ if (batch->map)
+ bmUnmapBuffer(batch->intel, batch->buffer);
+
+ bmDeleteBuffers(batch->intel, 1, &batch->buffer);
+ free(batch);
+}
+
+
+#define MI_BATCH_BUFFER_END (0xA<<23)
+
+
+void intel_batchbuffer_flush( struct intel_batchbuffer *batch )
+{
+ struct intel_context *intel = batch->intel;
+ GLuint used = batch->ptr - (batch->map + batch->offset);
+ GLuint offset;
+ GLboolean ignore_cliprects = (batch->flags & INTEL_BATCH_CLIPRECTS) ? GL_FALSE : GL_TRUE;
+
+ assert(intel->locked);
+
+ if (used == 0) {
+ bmReleaseBuffers( batch->intel );
+ return;
+ }
+
+ /* Throw away non-effective packets.
+ */
+ if (intel->numClipRects == 0 && !ignore_cliprects) {
+ batch->ptr = batch->map + batch->offset;
+ bmReleaseBuffers( batch->intel );
+ intel->vtbl.lost_hardware(intel);
+ batch->flags = 0;
+
+ UNLOCK_HARDWARE(intel);
+ sched_yield();
+ LOCK_HARDWARE(intel);
+
+ return;
+ }
+
+
+ /* Add the MI_BATCH_BUFFER_END. Always add an MI_FLUSH - this is a
+ * performance drain that we would like to avoid.
+ */
+ if (used & 4) {
+ ((int *)batch->ptr)[0] = MI_BATCH_BUFFER_END;
+ batch->ptr += 4;
+ used += 4;
+ }
+ else {
+ ((int *)batch->ptr)[0] = 0;
+ ((int *)batch->ptr)[1] = MI_BATCH_BUFFER_END;
+
+ batch->ptr += 8;
+ used += 8;
+ }
+
+ intel_batchbuffer_unmap(batch);
+
+ /* Get the batch buffer offset: Must call bmBufferOffset() before
+ * bmValidateBuffers(), otherwise the buffer won't be on the inuse
+ * list.
+ */
+ offset = bmBufferOffset(batch->intel, batch->buffer);
+
+ if (!bmValidateBuffers( batch->intel )) {
+ assert(0);
+ }
+
+
+ if (intel->aub_file) {
+ /* Send buffered commands to aubfile as a single packet.
+ */
+ intel_batchbuffer_map(batch);
+ ((int *)batch->ptr)[-1] = intel->vtbl.flush_cmd();
+ intel->vtbl.aub_commands(intel,
+ offset, /* Fulsim wierdness - don't adjust */
+ batch->map + batch->offset,
+ used);
+ ((int *)batch->ptr)[-1] = MI_BATCH_BUFFER_END;
+ intel_batchbuffer_unmap(batch);
+ }
+
+
+ /* Fire the batch buffer, which was uploaded above:
+ */
+ intel_batch_ioctl(batch->intel,
+ offset + batch->offset,
+ used,
+ ignore_cliprects);
+
+ if (intel->aub_file &&
+ intel->ctx.DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT)
+ intel->vtbl.aub_dump_bmp( intel, 0 );
+
+ /* Reset the buffer:
+ */
+ intel_batchbuffer_reset( batch );
+ intel_batchbuffer_map( batch );
+}
+
+
+
+
+
+
+
+void intel_batchbuffer_align( struct intel_batchbuffer *batch,
+ GLuint align,
+ GLuint sz )
+{
+ unsigned long ptr = (unsigned long) batch->ptr;
+ unsigned long aptr = (ptr + align) & ~((unsigned long)align-1);
+ GLuint fixup = aptr - ptr;
+
+ if (intel_batchbuffer_space(batch) < fixup + sz)
+ intel_batchbuffer_flush(batch);
+ else {
+ memset(batch->ptr, 0, fixup);
+ batch->ptr += fixup;
+ }
+}
+
+
+
+
+void intel_batchbuffer_data(struct intel_batchbuffer *batch,
+ const void *data,
+ GLuint bytes,
+ GLuint flags)
+{
+ assert((bytes & 3) == 0);
+ intel_batchbuffer_require_space(batch, bytes, flags);
+ __memcpy(batch->ptr, data, bytes);
+ batch->ptr += bytes;
+}
+
diff --git a/src/mesa/drivers/dri/i965/intel_batchbuffer.h b/src/mesa/drivers/dri/i965/intel_batchbuffer.h
new file mode 100644
index 0000000000..d576e97291
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/intel_batchbuffer.h
@@ -0,0 +1,127 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef INTEL_BATCHBUFFER_H
+#define INTEL_BATCHBUFFER_H
+
+#include "mtypes.h"
+#include "bufmgr.h"
+
+struct intel_context;
+
+#define BATCH_SZ (16 * 1024)
+#define BATCH_REFILL 4096
+#define BATCH_RESERVED 16
+
+#define INTEL_BATCH_NO_CLIPRECTS 0x1
+#define INTEL_BATCH_CLIPRECTS 0x2
+
+struct intel_batchbuffer {
+ struct intel_context *intel;
+
+ struct buffer *buffer;
+
+ GLuint flags;
+ GLuint offset;
+
+ GLubyte *map;
+ GLubyte *ptr;
+};
+
+struct intel_batchbuffer *intel_batchbuffer_alloc( struct intel_context *intel );
+
+void intel_batchbuffer_free( struct intel_batchbuffer *batch );
+
+
+void intel_batchbuffer_flush( struct intel_batchbuffer *batch );
+
+void intel_batchbuffer_unmap( struct intel_batchbuffer *batch );
+void intel_batchbuffer_map( struct intel_batchbuffer *batch );
+
+
+/* Unlike bmBufferData, this currently requires the buffer be mapped.
+ * Consider it a convenience function wrapping multple
+ * intel_buffer_dword() calls.
+ */
+void intel_batchbuffer_data(struct intel_batchbuffer *batch,
+ const void *data,
+ GLuint bytes,
+ GLuint flags);
+
+void intel_batchbuffer_release_space(struct intel_batchbuffer *batch,
+ GLuint bytes);
+
+
+/* Inline functions - might actually be better off with these
+ * non-inlined. Certainly better off switching all command packets to
+ * be passed as structs rather than dwords, but that's a little bit of
+ * work...
+ */
+static inline GLuint
+intel_batchbuffer_space( struct intel_batchbuffer *batch )
+{
+ return (BATCH_SZ - BATCH_RESERVED) - (batch->ptr - (batch->map + batch->offset));
+}
+
+
+static inline void
+intel_batchbuffer_emit_dword(struct intel_batchbuffer *batch,
+ GLuint dword)
+{
+ assert(batch->map);
+ assert(intel_batchbuffer_space(batch) >= 4);
+ *(GLuint *)(batch->ptr) = dword;
+ batch->ptr += 4;
+}
+
+static inline void
+intel_batchbuffer_require_space(struct intel_batchbuffer *batch,
+ GLuint sz,
+ GLuint flags)
+{
+ assert(sz < BATCH_SZ - 8);
+ if (intel_batchbuffer_space(batch) < sz ||
+ (batch->flags != 0 && flags != 0 && batch->flags != flags))
+ intel_batchbuffer_flush(batch);
+
+ batch->flags |= flags;
+}
+
+void intel_batchbuffer_align( struct intel_batchbuffer *batch,
+ GLuint align,
+ GLuint sz );
+
+
+/* Here are the crusty old macros, to be removed:
+ */
+#define BATCH_LOCALS
+#define BEGIN_BATCH(n, flags) intel_batchbuffer_require_space(intel->batch, n*4, flags)
+#define OUT_BATCH(d) intel_batchbuffer_emit_dword(intel->batch, d)
+#define ADVANCE_BATCH() do { } while(0)
+
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/intel_blit.c b/src/mesa/drivers/dri/i965/intel_blit.c
new file mode 100644
index 0000000000..2191dd585e
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/intel_blit.c
@@ -0,0 +1,494 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include <stdio.h>
+#include <errno.h>
+
+#include "mtypes.h"
+#include "context.h"
+#include "enums.h"
+#include "vblank.h"
+
+#include "intel_reg.h"
+#include "intel_batchbuffer.h"
+#include "intel_context.h"
+#include "intel_blit.h"
+#include "intel_regions.h"
+
+#include "bufmgr.h"
+
+
+
+
+/*
+ * Copy the back buffer to the front buffer.
+ */
+void intelCopyBuffer( const __DRIdrawablePrivate *dPriv,
+ const drm_clip_rect_t *rect )
+{
+ struct intel_context *intel;
+ GLboolean missed_target;
+ int64_t ust;
+
+ DBG("%s\n", __FUNCTION__);
+
+ assert(dPriv);
+ assert(dPriv->driContextPriv);
+ assert(dPriv->driContextPriv->driverPrivate);
+
+ intel = (struct intel_context *) dPriv->driContextPriv->driverPrivate;
+ intelFlush( &intel->ctx );
+
+
+ bmFinishFence(intel, intel->last_swap_fence);
+
+ /* The LOCK_HARDWARE is required for the cliprects. Buffer offsets
+ * should work regardless.
+ */
+ LOCK_HARDWARE( intel );
+
+ if (!rect)
+ {
+ /* This is a really crappy way to do wait-for-vblank. I guess
+ * it sortof works in the single-application case.
+ */
+ UNLOCK_HARDWARE( intel );
+ driWaitForVBlank( dPriv, &intel->vbl_seq, intel->vblank_flags, & missed_target );
+ LOCK_HARDWARE( intel );
+ }
+
+ {
+ intelScreenPrivate *intelScreen = intel->intelScreen;
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+ int nbox = dPriv->numClipRects;
+ drm_clip_rect_t *pbox = dPriv->pClipRects;
+ int cpp = intelScreen->cpp;
+ struct intel_region *src, *dst;
+ int BR13, CMD;
+ int i;
+ int src_pitch, dst_pitch;
+
+ if (intel->sarea->pf_current_page == 0) {
+ dst = intel->front_region;
+ src = intel->back_region;
+ }
+ else {
+ assert(0);
+ src = intel->front_region;
+ dst = intel->back_region;
+ }
+
+ src_pitch = src->pitch * src->cpp;
+ dst_pitch = dst->pitch * dst->cpp;
+
+ if (cpp == 2) {
+ BR13 = (0xCC << 16) | (1<<24);
+ CMD = XY_SRC_COPY_BLT_CMD;
+ }
+ else {
+ BR13 = (0xCC << 16) | (1<<24) | (1<<25);
+ CMD = (XY_SRC_COPY_BLT_CMD | XY_SRC_COPY_BLT_WRITE_ALPHA |
+ XY_SRC_COPY_BLT_WRITE_RGB);
+ }
+
+ if (src->tiled) {
+ CMD |= XY_SRC_TILED;
+ src_pitch /= 4;
+ }
+
+ if (dst->tiled) {
+ CMD |= XY_DST_TILED;
+ dst_pitch /= 4;
+ }
+
+ for (i = 0 ; i < nbox; i++, pbox++)
+ {
+ drm_clip_rect_t tmp = *pbox;
+
+ if (rect) {
+ if (!intel_intersect_cliprects(&tmp, &tmp, rect))
+ continue;
+ }
+
+
+ if (tmp.x1 > tmp.x2 ||
+ tmp.y1 > tmp.y2 ||
+ tmp.x2 > intelScreen->width ||
+ tmp.y2 > intelScreen->height)
+ continue;
+
+ BEGIN_BATCH(8, INTEL_BATCH_NO_CLIPRECTS);
+ OUT_BATCH( CMD );
+ OUT_BATCH( dst_pitch | BR13 );
+ OUT_BATCH( (tmp.y1 << 16) | tmp.x1 );
+ OUT_BATCH( (tmp.y2 << 16) | tmp.x2 );
+ OUT_BATCH( bmBufferOffset(intel, dst->buffer) );
+ OUT_BATCH( (tmp.y1 << 16) | tmp.x1 );
+ OUT_BATCH( src_pitch );
+ OUT_BATCH( bmBufferOffset(intel, src->buffer) );
+ ADVANCE_BATCH();
+ }
+ }
+
+ intel_batchbuffer_flush( intel->batch );
+ intel->second_last_swap_fence = intel->last_swap_fence;
+ intel->last_swap_fence = bmSetFence( intel );
+ UNLOCK_HARDWARE( intel );
+
+ if (!rect)
+ {
+ intel->swap_count++;
+ (*dri_interface->getUST)(&ust);
+ if (missed_target) {
+ intel->swap_missed_count++;
+ intel->swap_missed_ust = ust - intel->swap_ust;
+ }
+
+ intel->swap_ust = ust;
+ }
+
+}
+
+
+
+
+void intelEmitFillBlit( struct intel_context *intel,
+ GLuint cpp,
+ GLshort dst_pitch,
+ struct buffer *dst_buffer,
+ GLuint dst_offset,
+ GLboolean dst_tiled,
+ GLshort x, GLshort y,
+ GLshort w, GLshort h,
+ GLuint color )
+{
+ GLuint BR13, CMD;
+ BATCH_LOCALS;
+
+ dst_pitch *= cpp;
+
+ switch(cpp) {
+ case 1:
+ case 2:
+ case 3:
+ BR13 = (0xF0 << 16) | (1<<24);
+ CMD = XY_COLOR_BLT_CMD;
+ break;
+ case 4:
+ BR13 = (0xF0 << 16) | (1<<24) | (1<<25);
+ CMD = (XY_COLOR_BLT_CMD | XY_COLOR_BLT_WRITE_ALPHA |
+ XY_COLOR_BLT_WRITE_RGB);
+ break;
+ default:
+ return;
+ }
+
+ if (dst_tiled) {
+ CMD |= XY_DST_TILED;
+ dst_pitch /= 4;
+ }
+
+ BEGIN_BATCH(6, INTEL_BATCH_NO_CLIPRECTS);
+ OUT_BATCH( CMD );
+ OUT_BATCH( dst_pitch | BR13 );
+ OUT_BATCH( (y << 16) | x );
+ OUT_BATCH( ((y+h) << 16) | (x+w) );
+ OUT_BATCH( bmBufferOffset(intel, dst_buffer) + dst_offset );
+ OUT_BATCH( color );
+ ADVANCE_BATCH();
+}
+
+
+/* Copy BitBlt
+ */
+void intelEmitCopyBlit( struct intel_context *intel,
+ GLuint cpp,
+ GLshort src_pitch,
+ struct buffer *src_buffer,
+ GLuint src_offset,
+ GLboolean src_tiled,
+ GLshort dst_pitch,
+ struct buffer *dst_buffer,
+ GLuint dst_offset,
+ GLboolean dst_tiled,
+ GLshort src_x, GLshort src_y,
+ GLshort dst_x, GLshort dst_y,
+ GLshort w, GLshort h )
+{
+ GLuint CMD, BR13;
+ int dst_y2 = dst_y + h;
+ int dst_x2 = dst_x + w;
+ BATCH_LOCALS;
+
+
+ DBG("%s src:buf(%d)/%d %d,%d dst:buf(%d)/%d %d,%d sz:%dx%d\n",
+ __FUNCTION__,
+ src_buffer, src_pitch, src_x, src_y,
+ dst_buffer, dst_pitch, dst_x, dst_y,
+ w,h);
+
+ src_pitch *= cpp;
+ dst_pitch *= cpp;
+
+ switch(cpp) {
+ case 1:
+ case 2:
+ case 3:
+ BR13 = (0xCC << 16) | (1<<24);
+ CMD = XY_SRC_COPY_BLT_CMD;
+ break;
+ case 4:
+ BR13 = (0xCC << 16) | (1<<24) | (1<<25);
+ CMD = (XY_SRC_COPY_BLT_CMD | XY_SRC_COPY_BLT_WRITE_ALPHA |
+ XY_SRC_COPY_BLT_WRITE_RGB);
+ break;
+ default:
+ return;
+ }
+
+ if (src_tiled) {
+ CMD |= XY_SRC_TILED;
+ src_pitch /= 4;
+ }
+
+ if (dst_tiled) {
+ CMD |= XY_DST_TILED;
+ dst_pitch /= 4;
+ }
+
+ if (dst_y2 < dst_y ||
+ dst_x2 < dst_x) {
+ return;
+ }
+
+ dst_pitch &= 0xffff;
+ src_pitch &= 0xffff;
+
+ /* Initial y values don't seem to work with negative pitches. If
+ * we adjust the offsets manually (below), it seems to work fine.
+ */
+ if (0) {
+ BEGIN_BATCH(8, INTEL_BATCH_NO_CLIPRECTS);
+ OUT_BATCH( CMD );
+ OUT_BATCH( dst_pitch | BR13 );
+ OUT_BATCH( (dst_y << 16) | dst_x );
+ OUT_BATCH( (dst_y2 << 16) | dst_x2 );
+ OUT_BATCH( bmBufferOffset(intel, dst_buffer) + dst_offset );
+ OUT_BATCH( (src_y << 16) | src_x );
+ OUT_BATCH( src_pitch );
+ OUT_BATCH( bmBufferOffset(intel, src_buffer) + src_offset );
+ ADVANCE_BATCH();
+ }
+ else {
+ BEGIN_BATCH(8, INTEL_BATCH_NO_CLIPRECTS);
+ OUT_BATCH( CMD );
+ OUT_BATCH( (dst_pitch & 0xffff) | BR13 );
+ OUT_BATCH( (0 << 16) | dst_x );
+ OUT_BATCH( (h << 16) | dst_x2 );
+ OUT_BATCH( bmBufferOffset(intel, dst_buffer) + dst_offset + dst_y * dst_pitch );
+ OUT_BATCH( (0 << 16) | src_x );
+ OUT_BATCH( (src_pitch & 0xffff) );
+ OUT_BATCH( bmBufferOffset(intel, src_buffer) + src_offset + src_y * src_pitch );
+ ADVANCE_BATCH();
+ }
+}
+
+
+
+void intelClearWithBlit(GLcontext *ctx, GLbitfield flags, GLboolean all,
+ GLint cx1, GLint cy1, GLint cw, GLint ch)
+{
+ struct intel_context *intel = intel_context( ctx );
+ intelScreenPrivate *intelScreen = intel->intelScreen;
+ GLuint clear_depth, clear_color;
+ GLint cx, cy;
+ GLint cpp = intelScreen->cpp;
+ GLint i;
+ struct intel_region *front = intel->front_region;
+ struct intel_region *back = intel->back_region;
+ struct intel_region *depth = intel->depth_region;
+ GLuint BR13, FRONT_CMD, BACK_CMD, DEPTH_CMD;
+ GLuint front_pitch;
+ GLuint back_pitch;
+ GLuint depth_pitch;
+ BATCH_LOCALS;
+
+
+ clear_color = intel->ClearColor;
+ clear_depth = 0;
+
+ if (flags & BUFFER_BIT_DEPTH) {
+ clear_depth = (GLuint)(ctx->Depth.Clear * intel->ClearDepth);
+ }
+
+ if (flags & BUFFER_BIT_STENCIL) {
+ clear_depth |= (ctx->Stencil.Clear & 0xff) << 24;
+ }
+
+ switch(cpp) {
+ case 2:
+ BR13 = (0xF0 << 16) | (1<<24);
+ BACK_CMD = FRONT_CMD = XY_COLOR_BLT_CMD;
+ DEPTH_CMD = XY_COLOR_BLT_CMD;
+ break;
+ case 4:
+ BR13 = (0xF0 << 16) | (1<<24) | (1<<25);
+ BACK_CMD = FRONT_CMD = (XY_COLOR_BLT_CMD |
+ XY_COLOR_BLT_WRITE_ALPHA |
+ XY_COLOR_BLT_WRITE_RGB);
+ DEPTH_CMD = XY_COLOR_BLT_CMD;
+ if (flags & BUFFER_BIT_DEPTH) DEPTH_CMD |= XY_COLOR_BLT_WRITE_RGB;
+ if (flags & BUFFER_BIT_STENCIL) DEPTH_CMD |= XY_COLOR_BLT_WRITE_ALPHA;
+ break;
+ default:
+ return;
+ }
+
+
+
+ intelFlush( &intel->ctx );
+ LOCK_HARDWARE( intel );
+ {
+ /* Refresh the cx/y/w/h values as they may have been invalidated
+ * by a new window position or size picked up when we did
+ * LOCK_HARDWARE above. The values passed by mesa are not
+ * reliable.
+ */
+ {
+ cx = ctx->DrawBuffer->_Xmin;
+ cy = ctx->DrawBuffer->_Ymin;
+ ch = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
+ cw = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
+ }
+
+ /* flip top to bottom */
+ cy = intel->driDrawable->h-cy1-ch;
+ cx = cx1 + intel->drawX;
+ cy += intel->drawY;
+
+ /* adjust for page flipping */
+ if ( intel->sarea->pf_current_page == 0 ) {
+ front = intel->front_region;
+ back = intel->back_region;
+ }
+ else {
+ back = intel->front_region;
+ front = intel->back_region;
+ }
+
+ front_pitch = front->pitch * front->cpp;
+ back_pitch = back->pitch * back->cpp;
+ depth_pitch = depth->pitch * depth->cpp;
+
+ if (front->tiled) {
+ FRONT_CMD |= XY_DST_TILED;
+ front_pitch /= 4;
+ }
+
+ if (back->tiled) {
+ BACK_CMD |= XY_DST_TILED;
+ back_pitch /= 4;
+ }
+
+ if (depth->tiled) {
+ DEPTH_CMD |= XY_DST_TILED;
+ depth_pitch /= 4;
+ }
+
+ for (i = 0 ; i < intel->numClipRects ; i++)
+ {
+ drm_clip_rect_t *box = &intel->pClipRects[i];
+ drm_clip_rect_t b;
+
+ if (!all) {
+ GLint x = box->x1;
+ GLint y = box->y1;
+ GLint w = box->x2 - x;
+ GLint h = box->y2 - y;
+
+ if (x < cx) w -= cx - x, x = cx;
+ if (y < cy) h -= cy - y, y = cy;
+ if (x + w > cx + cw) w = cx + cw - x;
+ if (y + h > cy + ch) h = cy + ch - y;
+ if (w <= 0) continue;
+ if (h <= 0) continue;
+
+ b.x1 = x;
+ b.y1 = y;
+ b.x2 = x + w;
+ b.y2 = y + h;
+ } else {
+ b = *box;
+ }
+
+
+ if (b.x1 > b.x2 ||
+ b.y1 > b.y2 ||
+ b.x2 > intelScreen->width ||
+ b.y2 > intelScreen->height)
+ continue;
+
+ if ( flags & BUFFER_BIT_FRONT_LEFT ) {
+ BEGIN_BATCH(6, INTEL_BATCH_NO_CLIPRECTS);
+ OUT_BATCH( FRONT_CMD );
+ OUT_BATCH( front_pitch | BR13 );
+ OUT_BATCH( (b.y1 << 16) | b.x1 );
+ OUT_BATCH( (b.y2 << 16) | b.x2 );
+ OUT_BATCH( bmBufferOffset(intel, front->buffer) );
+ OUT_BATCH( clear_color );
+ ADVANCE_BATCH();
+ }
+
+ if ( flags & BUFFER_BIT_BACK_LEFT ) {
+ BEGIN_BATCH(6, INTEL_BATCH_NO_CLIPRECTS);
+ OUT_BATCH( BACK_CMD );
+ OUT_BATCH( back_pitch | BR13 );
+ OUT_BATCH( (b.y1 << 16) | b.x1 );
+ OUT_BATCH( (b.y2 << 16) | b.x2 );
+ OUT_BATCH( bmBufferOffset(intel, back->buffer) );
+ OUT_BATCH( clear_color );
+ ADVANCE_BATCH();
+ }
+
+ if ( flags & (BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH) ) {
+ BEGIN_BATCH(6, INTEL_BATCH_NO_CLIPRECTS);
+ OUT_BATCH( DEPTH_CMD );
+ OUT_BATCH( depth_pitch | BR13 );
+ OUT_BATCH( (b.y1 << 16) | b.x1 );
+ OUT_BATCH( (b.y2 << 16) | b.x2 );
+ OUT_BATCH( bmBufferOffset(intel, depth->buffer) );
+ OUT_BATCH( clear_depth );
+ ADVANCE_BATCH();
+ }
+ }
+ }
+ intel_batchbuffer_flush( intel->batch );
+ UNLOCK_HARDWARE( intel );
+}
+
+
diff --git a/src/mesa/drivers/dri/i965/intel_blit.h b/src/mesa/drivers/dri/i965/intel_blit.h
new file mode 100644
index 0000000000..357ceb4c51
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/intel_blit.h
@@ -0,0 +1,66 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef INTEL_BLIT_H
+#define INTEL_BLIT_H
+
+#include "intel_context.h"
+#include "intel_ioctl.h"
+
+struct buffer;
+
+extern void intelCopyBuffer( const __DRIdrawablePrivate *dpriv,
+ const drm_clip_rect_t *rect );
+extern void intelClearWithBlit(GLcontext *ctx, GLbitfield mask, GLboolean all,
+ GLint cx1, GLint cy1, GLint cw, GLint ch);
+
+extern void intelEmitCopyBlit( struct intel_context *intel,
+ GLuint cpp,
+ GLshort src_pitch,
+ struct buffer *src_buffer,
+ GLuint src_offset,
+ GLboolean src_tiled,
+ GLshort dst_pitch,
+ struct buffer *dst_buffer,
+ GLuint dst_offset,
+ GLboolean dst_tiled,
+ GLshort srcx, GLshort srcy,
+ GLshort dstx, GLshort dsty,
+ GLshort w, GLshort h );
+
+extern void intelEmitFillBlit( struct intel_context *intel,
+ GLuint cpp,
+ GLshort dst_pitch,
+ struct buffer *dst_buffer,
+ GLuint dst_offset,
+ GLboolean dst_tiled,
+ GLshort x, GLshort y,
+ GLshort w, GLshort h,
+ GLuint color );
+
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/intel_buffer_objects.c b/src/mesa/drivers/dri/i965/intel_buffer_objects.c
new file mode 100644
index 0000000000..0f88583635
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/intel_buffer_objects.c
@@ -0,0 +1,207 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "imports.h"
+#include "mtypes.h"
+#include "bufferobj.h"
+
+#include "intel_context.h"
+#include "intel_buffer_objects.h"
+#include "bufmgr.h"
+
+
+/**
+ * There is some duplication between mesa's bufferobjects and our
+ * bufmgr buffers. Both have an integer handle and a hashtable to
+ * lookup an opaque structure. It would be nice if the handles and
+ * internal structure where somehow shared.
+ */
+static struct gl_buffer_object *intel_bufferobj_alloc( GLcontext *ctx,
+ GLuint name,
+ GLenum target )
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_buffer_object *obj = MALLOC_STRUCT(intel_buffer_object);
+
+ _mesa_initialize_buffer_object(&obj->Base, name, target);
+
+ /* XXX: We generate our own handle, which is different to 'name' above.
+ */
+ bmGenBuffers(intel, "bufferobj", 1, &obj->buffer);
+ assert(obj->buffer);
+
+ return &obj->Base;
+}
+
+
+/**
+ * Deallocate/free a vertex/pixel buffer object.
+ * Called via glDeleteBuffersARB().
+ */
+static void intel_bufferobj_free( GLcontext *ctx,
+ struct gl_buffer_object *obj )
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
+
+ assert(intel_obj);
+
+ if (intel_obj->buffer)
+ bmDeleteBuffers( intel, 1, &intel_obj->buffer );
+
+ _mesa_free(intel_obj);
+}
+
+
+
+/**
+ * Allocate space for and store data in a buffer object. Any data that was
+ * previously stored in the buffer object is lost. If data is NULL,
+ * memory will be allocated, but no copy will occur.
+ * Called via glBufferDataARB().
+ */
+static void intel_bufferobj_data( GLcontext *ctx,
+ GLenum target,
+ GLsizeiptrARB size,
+ const GLvoid *data,
+ GLenum usage,
+ struct gl_buffer_object *obj )
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
+
+ /* XXX: do something useful with 'usage' (eg. populate flags
+ * argument below)
+ */
+ assert(intel_obj);
+
+ obj->Size = size;
+ obj->Usage = usage;
+
+ bmBufferDataAUB(intel, intel_obj->buffer, size, data, 0,
+ 0, 0);
+}
+
+
+/**
+ * Replace data in a subrange of buffer object. If the data range
+ * specified by size + offset extends beyond the end of the buffer or
+ * if data is NULL, no copy is performed.
+ * Called via glBufferSubDataARB().
+ */
+static void intel_bufferobj_subdata( GLcontext *ctx,
+ GLenum target,
+ GLintptrARB offset,
+ GLsizeiptrARB size,
+ const GLvoid * data,
+ struct gl_buffer_object * obj )
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
+
+ assert(intel_obj);
+ bmBufferSubDataAUB(intel, intel_obj->buffer, offset, size, data, 0, 0);
+}
+
+
+/**
+ * Called via glGetBufferSubDataARB().
+ */
+static void intel_bufferobj_get_subdata( GLcontext *ctx,
+ GLenum target,
+ GLintptrARB offset,
+ GLsizeiptrARB size,
+ GLvoid * data,
+ struct gl_buffer_object * obj )
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
+
+ assert(intel_obj);
+ bmBufferGetSubData(intel, intel_obj->buffer, offset, size, data);
+}
+
+
+
+/**
+ * Called via glMapBufferARB().
+ */
+static void *intel_bufferobj_map( GLcontext *ctx,
+ GLenum target,
+ GLenum access,
+ struct gl_buffer_object *obj )
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
+
+ /* XXX: Translate access to flags arg below:
+ */
+ assert(intel_obj);
+ assert(intel_obj->buffer);
+ obj->Pointer = bmMapBuffer(intel, intel_obj->buffer, 0);
+ return obj->Pointer;
+}
+
+
+/**
+ * Called via glMapBufferARB().
+ */
+static GLboolean intel_bufferobj_unmap( GLcontext *ctx,
+ GLenum target,
+ struct gl_buffer_object *obj )
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
+
+ assert(intel_obj);
+ assert(intel_obj->buffer);
+ assert(obj->Pointer);
+ bmUnmapBufferAUB(intel, intel_obj->buffer, 0, 0);
+ obj->Pointer = NULL;
+ return GL_TRUE;
+}
+
+struct buffer *intel_bufferobj_buffer( const struct intel_buffer_object *intel_obj )
+{
+ assert(intel_obj->Base.Name);
+ assert(intel_obj->buffer);
+ return intel_obj->buffer;
+}
+
+void intel_bufferobj_init( struct intel_context *intel )
+{
+ GLcontext *ctx = &intel->ctx;
+
+ ctx->Driver.NewBufferObject = intel_bufferobj_alloc;
+ ctx->Driver.DeleteBuffer = intel_bufferobj_free;
+ ctx->Driver.BufferData = intel_bufferobj_data;
+ ctx->Driver.BufferSubData = intel_bufferobj_subdata;
+ ctx->Driver.GetBufferSubData = intel_bufferobj_get_subdata;
+ ctx->Driver.MapBuffer = intel_bufferobj_map;
+ ctx->Driver.UnmapBuffer = intel_bufferobj_unmap;
+}
diff --git a/src/mesa/drivers/dri/i965/intel_buffer_objects.h b/src/mesa/drivers/dri/i965/intel_buffer_objects.h
new file mode 100644
index 0000000000..4b38803e57
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/intel_buffer_objects.h
@@ -0,0 +1,70 @@
+ /**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef INTEL_BUFFEROBJ_H
+#define INTEL_BUFFEROBJ_H
+
+#include "mtypes.h"
+
+struct intel_context;
+struct gl_buffer_object;
+
+
+/**
+ * Intel vertex/pixel buffer object, derived from Mesa's gl_buffer_object.
+ */
+struct intel_buffer_object {
+ struct gl_buffer_object Base;
+ struct buffer *buffer; /* the low-level buffer manager's buffer handle */
+};
+
+
+/* Get the bm buffer associated with a GL bufferobject:
+ */
+struct buffer *intel_bufferobj_buffer( const struct intel_buffer_object *obj );
+
+/* Hook the bufferobject implementation into mesa:
+ */
+void intel_bufferobj_init( struct intel_context *intel );
+
+
+
+/* Are the obj->Name tests necessary? Unfortunately yes, mesa
+ * allocates a couple of gl_buffer_object structs statically, and
+ * the Name == 0 test is the only way to identify them and avoid
+ * casting them erroneously to our structs.
+ */
+static inline struct intel_buffer_object *
+intel_buffer_object( struct gl_buffer_object *obj )
+{
+ if (obj->Name)
+ return (struct intel_buffer_object *)obj;
+ else
+ return NULL;
+}
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/intel_buffers.c b/src/mesa/drivers/dri/i965/intel_buffers.c
new file mode 100644
index 0000000000..853956671c
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/intel_buffers.c
@@ -0,0 +1,555 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "intel_screen.h"
+#include "intel_context.h"
+#include "intel_blit.h"
+#include "intel_regions.h"
+#include "intel_batchbuffer.h"
+#include "context.h"
+#include "framebuffer.h"
+#include "macros.h"
+#include "swrast/swrast.h"
+
+GLboolean intel_intersect_cliprects( drm_clip_rect_t *dst,
+ const drm_clip_rect_t *a,
+ const drm_clip_rect_t *b )
+{
+ dst->x1 = MAX2(a->x1, b->x1);
+ dst->x2 = MIN2(a->x2, b->x2);
+ dst->y1 = MAX2(a->y1, b->y1);
+ dst->y2 = MIN2(a->y2, b->y2);
+
+ return (dst->x1 <= dst->x2 &&
+ dst->y1 <= dst->y2);
+}
+
+struct intel_region *intel_drawbuf_region( struct intel_context *intel )
+{
+ switch (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0]) {
+ case BUFFER_BIT_FRONT_LEFT:
+ return intel->front_region;
+ case BUFFER_BIT_BACK_LEFT:
+ return intel->back_region;
+ default:
+ /* Not necessary to fallback - could handle either NONE or
+ * FRONT_AND_BACK cases below.
+ */
+ return NULL;
+ }
+}
+
+struct intel_region *intel_readbuf_region( struct intel_context *intel )
+{
+ GLcontext *ctx = &intel->ctx;
+
+ /* This will have to change to support EXT_fbo's, but is correct
+ * for now:
+ */
+ switch (ctx->ReadBuffer->_ColorReadBufferIndex) {
+ case BUFFER_FRONT_LEFT:
+ return intel->front_region;
+ case BUFFER_BACK_LEFT:
+ return intel->back_region;
+ default:
+ assert(0);
+ return NULL;
+ }
+}
+
+
+
+static void intelBufferSize(GLframebuffer *buffer,
+ GLuint *width,
+ GLuint *height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct intel_context *intel = intel_context(ctx);
+ /* Need to lock to make sure the driDrawable is uptodate. This
+ * information is used to resize Mesa's software buffers, so it has
+ * to be correct.
+ */
+ LOCK_HARDWARE(intel);
+ if (intel->driDrawable) {
+ *width = intel->driDrawable->w;
+ *height = intel->driDrawable->h;
+ }
+ else {
+ *width = 0;
+ *height = 0;
+ }
+ UNLOCK_HARDWARE(intel);
+}
+
+
+static void intelSetFrontClipRects( struct intel_context *intel )
+{
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+
+ if (!dPriv) return;
+
+ intel->numClipRects = dPriv->numClipRects;
+ intel->pClipRects = dPriv->pClipRects;
+ intel->drawX = dPriv->x;
+ intel->drawY = dPriv->y;
+}
+
+
+static void intelSetBackClipRects( struct intel_context *intel )
+{
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+
+ if (!dPriv) return;
+
+ if (intel->sarea->pf_enabled == 0 && dPriv->numBackClipRects == 0) {
+ intel->numClipRects = dPriv->numClipRects;
+ intel->pClipRects = dPriv->pClipRects;
+ intel->drawX = dPriv->x;
+ intel->drawY = dPriv->y;
+ } else {
+ intel->numClipRects = dPriv->numBackClipRects;
+ intel->pClipRects = dPriv->pBackClipRects;
+ intel->drawX = dPriv->backX;
+ intel->drawY = dPriv->backY;
+
+ if (dPriv->numBackClipRects == 1 &&
+ dPriv->x == dPriv->backX &&
+ dPriv->y == dPriv->backY) {
+
+ /* Repeat the calculation of the back cliprect dimensions here
+ * as early versions of dri.a in the Xserver are incorrect. Try
+ * very hard not to restrict future versions of dri.a which
+ * might eg. allocate truly private back buffers.
+ */
+ int x1, y1;
+ int x2, y2;
+
+ x1 = dPriv->x;
+ y1 = dPriv->y;
+ x2 = dPriv->x + dPriv->w;
+ y2 = dPriv->y + dPriv->h;
+
+ if (x1 < 0) x1 = 0;
+ if (y1 < 0) y1 = 0;
+ if (x2 > intel->intelScreen->width) x2 = intel->intelScreen->width;
+ if (y2 > intel->intelScreen->height) y2 = intel->intelScreen->height;
+
+ if (x1 == dPriv->pBackClipRects[0].x1 &&
+ y1 == dPriv->pBackClipRects[0].y1) {
+
+ dPriv->pBackClipRects[0].x2 = x2;
+ dPriv->pBackClipRects[0].y2 = y2;
+ }
+ }
+ }
+}
+
+
+void intelWindowMoved( struct intel_context *intel )
+{
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+
+ if (!intel->ctx.DrawBuffer) {
+ intelSetFrontClipRects( intel );
+ }
+ else {
+ switch (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0]) {
+ case BUFFER_BIT_FRONT_LEFT:
+ intelSetFrontClipRects( intel );
+ break;
+ case BUFFER_BIT_BACK_LEFT:
+ intelSetBackClipRects( intel );
+ break;
+ default:
+ /* glDrawBuffer(GL_NONE or GL_FRONT_AND_BACK): software fallback */
+ intelSetFrontClipRects( intel );
+ }
+ }
+
+ _mesa_resize_framebuffer(&intel->ctx,
+ (GLframebuffer*)dPriv->driverPrivate,
+ dPriv->w, dPriv->h);
+
+ /* Set state we know depends on drawable parameters:
+ */
+ {
+ GLcontext *ctx = &intel->ctx;
+
+ if (ctx->Driver.Scissor)
+ ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
+ ctx->Scissor.Width, ctx->Scissor.Height );
+
+ if (ctx->Driver.DepthRange)
+ ctx->Driver.DepthRange( ctx,
+ ctx->Viewport.Near,
+ ctx->Viewport.Far );
+
+ intel->NewGLState |= _NEW_SCISSOR;
+ }
+}
+
+
+
+/* A true meta version of this would be very simple and additionally
+ * machine independent. Maybe we'll get there one day.
+ */
+static void intelClearWithTris(struct intel_context *intel,
+ GLbitfield mask,
+ GLboolean all,
+ GLint cx, GLint cy,
+ GLint cw, GLint ch)
+{
+ drm_clip_rect_t clear;
+
+ if (INTEL_DEBUG & DEBUG_DRI)
+ _mesa_printf("%s %x\n", __FUNCTION__, mask);
+
+ {
+
+ intel->vtbl.install_meta_state(intel);
+
+ /* Refresh the cx/y/w/h values as they may have been invalidated
+ * by a new window position or size picked up when we did
+ * LOCK_HARDWARE above. The values passed by mesa are not
+ * reliable.
+ */
+ {
+ GLcontext *ctx = &intel->ctx;
+ cx = ctx->DrawBuffer->_Xmin;
+ cy = ctx->DrawBuffer->_Ymin;
+ ch = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
+ cw = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
+ }
+
+ clear.x1 = cx;
+ clear.y1 = cy;
+ clear.x2 = cx + cw;
+ clear.y2 = cy + ch;
+
+ /* Back and stencil cliprects are the same. Try and do both
+ * buffers at once:
+ */
+ if (mask & (BUFFER_BIT_BACK_LEFT|BUFFER_BIT_STENCIL|BUFFER_BIT_DEPTH)) {
+ intel->vtbl.meta_draw_region(intel,
+ intel->back_region,
+ intel->depth_region );
+
+ if (mask & BUFFER_BIT_BACK_LEFT)
+ intel->vtbl.meta_color_mask(intel, GL_TRUE );
+ else
+ intel->vtbl.meta_color_mask(intel, GL_FALSE );
+
+ if (mask & BUFFER_BIT_STENCIL)
+ intel->vtbl.meta_stencil_replace( intel,
+ intel->ctx.Stencil.WriteMask[0],
+ intel->ctx.Stencil.Clear);
+ else
+ intel->vtbl.meta_no_stencil_write(intel);
+
+ if (mask & BUFFER_BIT_DEPTH)
+ intel->vtbl.meta_depth_replace( intel );
+ else
+ intel->vtbl.meta_no_depth_write(intel);
+
+ /* XXX: Using INTEL_BATCH_NO_CLIPRECTS here is dangerous as the
+ * drawing origin may not be correctly emitted.
+ */
+ intel->vtbl.meta_draw_quad(intel,
+ clear.x1, clear.x2,
+ clear.y1, clear.y2,
+ intel->ctx.Depth.Clear,
+ intel->clear_chan[0],
+ intel->clear_chan[1],
+ intel->clear_chan[2],
+ intel->clear_chan[3],
+ 0, 0, 0, 0);
+ }
+
+ /* Front may have different cliprects:
+ */
+ if (mask & BUFFER_BIT_FRONT_LEFT) {
+ intel->vtbl.meta_no_depth_write(intel);
+ intel->vtbl.meta_no_stencil_write(intel);
+ intel->vtbl.meta_color_mask(intel, GL_TRUE );
+ intel->vtbl.meta_draw_region(intel,
+ intel->front_region,
+ intel->depth_region);
+
+ /* XXX: Using INTEL_BATCH_NO_CLIPRECTS here is dangerous as the
+ * drawing origin may not be correctly emitted.
+ */
+ intel->vtbl.meta_draw_quad(intel,
+ clear.x1, clear.x2,
+ clear.y1, clear.y2,
+ 0,
+ intel->clear_chan[0],
+ intel->clear_chan[1],
+ intel->clear_chan[2],
+ intel->clear_chan[3],
+ 0, 0, 0, 0);
+ }
+
+ intel->vtbl.leave_meta_state( intel );
+ }
+}
+
+
+
+
+
+static void intelClear(GLcontext *ctx,
+ GLbitfield mask,
+ GLboolean all,
+ GLint cx, GLint cy,
+ GLint cw, GLint ch)
+{
+ struct intel_context *intel = intel_context( ctx );
+ const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
+ GLbitfield tri_mask = 0;
+ GLbitfield blit_mask = 0;
+ GLbitfield swrast_mask = 0;
+
+ if (INTEL_DEBUG & DEBUG_DRI)
+ fprintf(stderr, "%s %x all %d dims %d,%d %dx%d\n", __FUNCTION__,
+ mask, all, cx, cy, cw, ch);
+
+
+ if (mask & BUFFER_BIT_FRONT_LEFT) {
+ if (colorMask == ~0) {
+ blit_mask |= BUFFER_BIT_FRONT_LEFT;
+ }
+ else {
+ tri_mask |= BUFFER_BIT_FRONT_LEFT;
+ }
+ }
+
+ if (mask & BUFFER_BIT_BACK_LEFT) {
+ if (colorMask == ~0) {
+ blit_mask |= BUFFER_BIT_BACK_LEFT;
+ }
+ else {
+ tri_mask |= BUFFER_BIT_BACK_LEFT;
+ }
+ }
+
+
+ if (mask & BUFFER_BIT_STENCIL) {
+ if (!intel->hw_stencil) {
+ swrast_mask |= BUFFER_BIT_STENCIL;
+ }
+ else if ((ctx->Stencil.WriteMask[0] & 0xff) != 0xff ||
+ intel->depth_region->tiled) {
+ tri_mask |= BUFFER_BIT_STENCIL;
+ }
+ else {
+ blit_mask |= BUFFER_BIT_STENCIL;
+ }
+ }
+
+ /* Do depth with stencil if possible to avoid 2nd pass over the
+ * same buffer.
+ */
+ if (mask & BUFFER_BIT_DEPTH) {
+ if ((tri_mask & BUFFER_BIT_STENCIL) ||
+ intel->depth_region->tiled)
+ tri_mask |= BUFFER_BIT_DEPTH;
+ else
+ blit_mask |= BUFFER_BIT_DEPTH;
+ }
+
+ swrast_mask |= (mask & BUFFER_BIT_ACCUM);
+
+ intelFlush( ctx );
+
+ if (blit_mask)
+ intelClearWithBlit( ctx, blit_mask, all, cx, cy, cw, ch );
+
+ if (tri_mask)
+ intelClearWithTris( intel, tri_mask, all, cx, cy, cw, ch);
+
+ if (swrast_mask)
+ _swrast_Clear( ctx, swrast_mask, all, cx, cy, cw, ch );
+}
+
+
+
+
+
+
+
+/* Flip the front & back buffers
+ */
+static void intelPageFlip( const __DRIdrawablePrivate *dPriv )
+{
+#if 0
+ struct intel_context *intel;
+ int tmp, ret;
+
+ if (INTEL_DEBUG & DEBUG_IOCTL)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ assert(dPriv);
+ assert(dPriv->driContextPriv);
+ assert(dPriv->driContextPriv->driverPrivate);
+
+ intel = (struct intel_context *) dPriv->driContextPriv->driverPrivate;
+
+ intelFlush( &intel->ctx );
+ LOCK_HARDWARE( intel );
+
+ if (dPriv->pClipRects) {
+ *(drm_clip_rect_t *)intel->sarea->boxes = dPriv->pClipRects[0];
+ intel->sarea->nbox = 1;
+ }
+
+ ret = drmCommandNone(intel->driFd, DRM_I830_FLIP);
+ if (ret) {
+ fprintf(stderr, "%s: %d\n", __FUNCTION__, ret);
+ UNLOCK_HARDWARE( intel );
+ exit(1);
+ }
+
+ tmp = intel->sarea->last_enqueue;
+ intelRefillBatchLocked( intel );
+ UNLOCK_HARDWARE( intel );
+
+
+ intelSetDrawBuffer( &intel->ctx, intel->ctx.Color.DriverDrawBuffer );
+#endif
+}
+
+
+void intelSwapBuffers( __DRIdrawablePrivate *dPriv )
+{
+ if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
+ struct intel_context *intel;
+ GLcontext *ctx;
+ intel = (struct intel_context *) dPriv->driContextPriv->driverPrivate;
+ ctx = &intel->ctx;
+ if (ctx->Visual.doubleBufferMode) {
+ _mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */
+ if ( 0 /*intel->doPageFlip*/ ) { /* doPageFlip is never set !!! */
+ intelPageFlip( dPriv );
+ } else {
+ intelCopyBuffer( dPriv, NULL );
+ }
+ if (intel->aub_file) {
+ intelFlush(ctx);
+ intel->vtbl.aub_dump_bmp( intel, 1 );
+
+ intel->aub_wrap = 1;
+ }
+ }
+ } else {
+ /* XXX this shouldn't be an error but we can't handle it for now */
+ fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
+ }
+}
+
+void intelCopySubBuffer( __DRIdrawablePrivate *dPriv,
+ int x, int y, int w, int h )
+{
+ if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
+ struct intel_context *intel = dPriv->driContextPriv->driverPrivate;
+ GLcontext *ctx = &intel->ctx;
+
+ if (ctx->Visual.doubleBufferMode) {
+ drm_clip_rect_t rect;
+ rect.x1 = x + dPriv->x;
+ rect.y1 = (dPriv->h - y - h) + dPriv->y;
+ rect.x2 = rect.x1 + w;
+ rect.y2 = rect.y1 + h;
+ _mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */
+ intelCopyBuffer( dPriv, &rect );
+ }
+ } else {
+ /* XXX this shouldn't be an error but we can't handle it for now */
+ fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
+ }
+}
+
+
+static void intelDrawBuffer(GLcontext *ctx, GLenum mode )
+{
+ struct intel_context *intel = intel_context(ctx);
+ int front = 0;
+
+ if (!ctx->DrawBuffer)
+ return;
+
+ switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) {
+ case BUFFER_BIT_FRONT_LEFT:
+ front = 1;
+ FALLBACK( intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE );
+ break;
+ case BUFFER_BIT_BACK_LEFT:
+ front = 0;
+ FALLBACK( intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE );
+ break;
+ default:
+ FALLBACK( intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE );
+ return;
+ }
+
+ if ( intel->sarea->pf_current_page == 1 )
+ front ^= 1;
+
+ intelSetFrontClipRects( intel );
+
+
+ if (front) {
+ if (intel->draw_region != intel->front_region) {
+ intel_region_release(intel, &intel->draw_region);
+ intel_region_reference(&intel->draw_region, intel->front_region);
+ }
+ } else {
+ if (intel->draw_region != intel->back_region) {
+ intel_region_release(intel, &intel->draw_region);
+ intel_region_reference(&intel->draw_region, intel->back_region);
+ }
+ }
+
+ intel->vtbl.set_draw_region( intel,
+ intel->draw_region,
+ intel->depth_region);
+}
+
+static void intelReadBuffer( GLcontext *ctx, GLenum mode )
+{
+ /* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */
+}
+
+
+
+void intelInitBufferFuncs( struct dd_function_table *functions )
+{
+ functions->Clear = intelClear;
+ functions->GetBufferSize = intelBufferSize;
+ functions->ResizeBuffers = _mesa_resize_framebuffer;
+ functions->DrawBuffer = intelDrawBuffer;
+ functions->ReadBuffer = intelReadBuffer;
+}
diff --git a/src/mesa/drivers/dri/i965/intel_context.c b/src/mesa/drivers/dri/i965/intel_context.c
new file mode 100644
index 0000000000..5b27be16f6
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/intel_context.c
@@ -0,0 +1,659 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "glheader.h"
+#include "context.h"
+#include "matrix.h"
+#include "simple_list.h"
+#include "extensions.h"
+#include "framebuffer.h"
+#include "imports.h"
+
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "tnl/tnl.h"
+#include "array_cache/acache.h"
+
+#include "tnl/t_pipeline.h"
+#include "tnl/t_vertex.h"
+
+#include "drivers/common/driverfuncs.h"
+
+#include "intel_screen.h"
+
+#include "i830_dri.h"
+#include "i830_common.h"
+
+#include "intel_tex.h"
+#include "intel_span.h"
+#include "intel_ioctl.h"
+#include "intel_batchbuffer.h"
+#include "intel_blit.h"
+#include "intel_regions.h"
+#include "intel_buffer_objects.h"
+
+#include "bufmgr.h"
+
+#include "utils.h"
+#ifndef INTEL_DEBUG
+int INTEL_DEBUG = (0);
+#endif
+
+#define need_GL_ARB_multisample
+#define need_GL_ARB_point_parameters
+#define need_GL_ARB_texture_compression
+#define need_GL_ARB_vertex_buffer_object
+#define need_GL_ARB_vertex_program
+#define need_GL_ARB_window_pos
+#define need_GL_EXT_blend_color
+#define need_GL_EXT_blend_equation_separate
+#define need_GL_EXT_blend_func_separate
+#define need_GL_EXT_blend_minmax
+#define need_GL_EXT_cull_vertex
+#define need_GL_EXT_fog_coord
+#define need_GL_EXT_multi_draw_arrays
+#define need_GL_EXT_secondary_color
+#define need_GL_NV_vertex_program
+#include "extension_helper.h"
+
+#ifndef VERBOSE
+int VERBOSE = 0;
+#endif
+
+#if DEBUG_LOCKING
+char *prevLockFile;
+int prevLockLine;
+#endif
+
+/***************************************
+ * Mesa's Driver Functions
+ ***************************************/
+
+#define DRIVER_VERSION "4.1.3002"
+
+static const GLubyte *intelGetString( GLcontext *ctx, GLenum name )
+{
+ const char * chipset;
+ static char buffer[128];
+
+ switch (name) {
+ case GL_VENDOR:
+ return (GLubyte *)"Tungsten Graphics, Inc";
+ break;
+
+ case GL_RENDERER:
+ switch (intel_context(ctx)->intelScreen->deviceID) {
+ case PCI_CHIP_I965_Q:
+ chipset = "Intel(R) 965Q"; break;
+ break;
+ case PCI_CHIP_I965_G:
+ case PCI_CHIP_I965_G_1:
+ chipset = "Intel(R) 965G"; break;
+ break;
+ case PCI_CHIP_I946_GZ:
+ chipset = "Intel(R) 946GZ"; break;
+ break;
+ default:
+ chipset = "Unknown Intel Chipset"; break;
+ }
+
+ (void) driGetRendererString( buffer, chipset, DRIVER_VERSION, 0 );
+ return (GLubyte *) buffer;
+
+ default:
+ return NULL;
+ }
+}
+
+
+/**
+ * Extension strings exported by the intel driver.
+ *
+ * \note
+ * It appears that ARB_texture_env_crossbar has "disappeared" compared to the
+ * old i830-specific driver.
+ */
+const struct dri_extension card_extensions[] =
+{
+ { "GL_ARB_multisample", GL_ARB_multisample_functions },
+ { "GL_ARB_multitexture", NULL },
+ { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions },
+ { "GL_ARB_texture_border_clamp", NULL },
+ { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
+ { "GL_ARB_texture_cube_map", NULL },
+ { "GL_ARB_texture_env_add", NULL },
+ { "GL_ARB_texture_env_combine", NULL },
+ { "GL_ARB_texture_env_dot3", NULL },
+ { "GL_ARB_texture_mirrored_repeat", NULL },
+ { "GL_ARB_texture_rectangle", NULL },
+ { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
+ { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
+ { "GL_ARB_window_pos", GL_ARB_window_pos_functions },
+ { "GL_EXT_blend_color", GL_EXT_blend_color_functions },
+ { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions },
+ { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions },
+ { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions },
+ { "GL_EXT_blend_logic_op", NULL },
+ { "GL_EXT_blend_subtract", NULL },
+ { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions },
+ { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
+ { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },
+ { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
+ { "GL_EXT_stencil_wrap", NULL },
+ { "GL_EXT_texture_edge_clamp", NULL },
+ { "GL_EXT_texture_env_combine", NULL },
+ { "GL_EXT_texture_env_dot3", NULL },
+ { "GL_EXT_texture_filter_anisotropic", NULL },
+ { "GL_EXT_texture_lod_bias", NULL },
+ { "GL_3DFX_texture_compression_FXT1", NULL },
+ { "GL_APPLE_client_storage", NULL },
+ { "GL_MESA_pack_invert", NULL },
+ { "GL_MESA_ycbcr_texture", NULL },
+ { "GL_NV_blend_square", NULL },
+ { "GL_NV_vertex_program", GL_NV_vertex_program_functions },
+ { "GL_NV_vertex_program1_1", NULL },
+ { "GL_SGIS_generate_mipmap", NULL },
+ { NULL, NULL }
+};
+
+
+
+static const struct dri_debug_control debug_control[] =
+{
+ { "fall", DEBUG_FALLBACKS },
+ { "tex", DEBUG_TEXTURE },
+ { "ioctl", DEBUG_IOCTL },
+ { "prim", DEBUG_PRIMS },
+ { "vert", DEBUG_VERTS },
+ { "state", DEBUG_STATE },
+ { "verb", DEBUG_VERBOSE },
+ { "dri", DEBUG_DRI },
+ { "dma", DEBUG_DMA },
+ { "san", DEBUG_SANITY },
+ { "sync", DEBUG_SYNC },
+ { "sleep", DEBUG_SLEEP },
+ { "pix", DEBUG_PIXEL },
+ { "buf", DEBUG_BUFMGR },
+ { "stats", DEBUG_STATS },
+ { "tile", DEBUG_TILE },
+ { "sing", DEBUG_SINGLE_THREAD },
+ { "thre", DEBUG_SINGLE_THREAD },
+ { "wm", DEBUG_WM },
+ { NULL, 0 }
+};
+
+
+static void intelInvalidateState( GLcontext *ctx, GLuint new_state )
+{
+ struct intel_context *intel = intel_context(ctx);
+
+ _swrast_InvalidateState( ctx, new_state );
+ _swsetup_InvalidateState( ctx, new_state );
+ _ac_InvalidateState( ctx, new_state );
+ _tnl_InvalidateState( ctx, new_state );
+ _tnl_invalidate_vertex_state( ctx, new_state );
+
+ intel->NewGLState |= new_state;
+
+ if (intel->vtbl.invalidate_state)
+ intel->vtbl.invalidate_state( intel, new_state );
+}
+
+
+void intelFlush( GLcontext *ctx )
+{
+ struct intel_context *intel = intel_context( ctx );
+
+ bmLockAndFence(intel);
+}
+
+void intelFinish( GLcontext *ctx )
+{
+ struct intel_context *intel = intel_context( ctx );
+
+ bmFinishFence(intel, bmLockAndFence(intel));
+}
+
+
+void intelInitDriverFunctions( struct dd_function_table *functions )
+{
+ _mesa_init_driver_functions( functions );
+
+ functions->Flush = intelFlush;
+ functions->Finish = intelFinish;
+ functions->GetString = intelGetString;
+ functions->UpdateState = intelInvalidateState;
+ functions->CopyColorTable = _swrast_CopyColorTable;
+ functions->CopyColorSubTable = _swrast_CopyColorSubTable;
+ functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
+ functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
+
+ /* Pixel path fallbacks.
+ */
+ functions->Accum = _swrast_Accum;
+ functions->Bitmap = _swrast_Bitmap;
+ functions->CopyPixels = _swrast_CopyPixels;
+ functions->ReadPixels = _swrast_ReadPixels;
+ functions->DrawPixels = _swrast_DrawPixels;
+
+ intelInitTextureFuncs( functions );
+ intelInitStateFuncs( functions );
+ intelInitBufferFuncs( functions );
+}
+
+
+
+GLboolean intelInitContext( struct intel_context *intel,
+ const __GLcontextModes *mesaVis,
+ __DRIcontextPrivate *driContextPriv,
+ void *sharedContextPrivate,
+ struct dd_function_table *functions )
+{
+ GLcontext *ctx = &intel->ctx;
+ GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
+ __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
+ intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private;
+ volatile drmI830Sarea *saPriv = (volatile drmI830Sarea *)
+ (((GLubyte *)sPriv->pSAREA)+intelScreen->sarea_priv_offset);
+
+ if (!_mesa_initialize_context(&intel->ctx,
+ mesaVis, shareCtx,
+ functions,
+ (void*) intel)) {
+ _mesa_printf("%s: failed to init mesa context\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+
+ driContextPriv->driverPrivate = intel;
+ intel->intelScreen = intelScreen;
+ intel->driScreen = sPriv;
+ intel->sarea = saPriv;
+
+
+ ctx->Const.MaxTextureMaxAnisotropy = 2.0;
+
+ if (getenv("INTEL_STRICT_CONFORMANCE")) {
+ intel->strict_conformance = 1;
+ }
+
+ if (intel->strict_conformance) {
+ ctx->Const.MinLineWidth = 1.0;
+ ctx->Const.MinLineWidthAA = 1.0;
+ ctx->Const.MaxLineWidth = 1.0;
+ ctx->Const.MaxLineWidthAA = 1.0;
+ ctx->Const.LineWidthGranularity = 1.0;
+ }
+ else {
+ ctx->Const.MinLineWidth = 1.0;
+ ctx->Const.MinLineWidthAA = 1.0;
+ ctx->Const.MaxLineWidth = 5.0;
+ ctx->Const.MaxLineWidthAA = 5.0;
+ ctx->Const.LineWidthGranularity = 0.5;
+ }
+
+ ctx->Const.MinPointSize = 1.0;
+ ctx->Const.MinPointSizeAA = 1.0;
+ ctx->Const.MaxPointSize = 255.0;
+ ctx->Const.MaxPointSizeAA = 3.0;
+ ctx->Const.PointSizeGranularity = 1.0;
+
+ /* Initialize the software rasterizer and helper modules. */
+ _swrast_CreateContext( ctx );
+ _ac_CreateContext( ctx );
+ _tnl_CreateContext( ctx );
+ _swsetup_CreateContext( ctx );
+
+ TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
+
+ /* Configure swrast to match hardware characteristics: */
+ _swrast_allow_pixel_fog( ctx, GL_FALSE );
+ _swrast_allow_vertex_fog( ctx, GL_TRUE );
+
+ /* Dri stuff */
+ intel->hHWContext = driContextPriv->hHWContext;
+ intel->driFd = sPriv->fd;
+ intel->driHwLock = (drmLock *) &sPriv->pSAREA->lock;
+
+ intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
+ intel->hw_stipple = 1;
+
+ switch(mesaVis->depthBits) {
+ case 0: /* what to do in this case? */
+ case 16:
+ intel->depth_scale = 1.0/0xffff;
+ intel->polygon_offset_scale = 1.0/0xffff;
+ intel->depth_clear_mask = ~0;
+ intel->ClearDepth = 0xffff;
+ break;
+ case 24:
+ intel->depth_scale = 1.0/0xffffff;
+ intel->polygon_offset_scale = 2.0/0xffffff; /* req'd to pass glean */
+ intel->depth_clear_mask = 0x00ffffff;
+ intel->stencil_clear_mask = 0xff000000;
+ intel->ClearDepth = 0x00ffffff;
+ break;
+ default:
+ assert(0);
+ break;
+ }
+
+ /* Initialize swrast, tnl driver tables: */
+ intelInitSpanFuncs( ctx );
+
+ intel->no_hw = getenv("INTEL_NO_HW") != NULL;
+
+ if (!intel->intelScreen->irq_active) {
+ _mesa_printf("IRQs not active. Exiting\n");
+ exit(1);
+ }
+
+ _math_matrix_ctr (&intel->ViewportMatrix);
+
+ driInitExtensions( ctx, card_extensions,
+ GL_TRUE );
+
+ INTEL_DEBUG = driParseDebugString( getenv( "INTEL_DEBUG" ),
+ debug_control );
+
+
+ /* Buffer manager:
+ */
+ intel->bm = bm_fake_intel_Attach( intel );
+
+
+ bmInitPool(intel,
+ intel->intelScreen->tex.offset, /* low offset */
+ intel->intelScreen->tex.map, /* low virtual */
+ intel->intelScreen->tex.size,
+ BM_MEM_AGP);
+
+ /* These are still static, but create regions for them.
+ */
+ intel->front_region =
+ intel_region_create_static(intel,
+ BM_MEM_AGP,
+ intelScreen->front.offset,
+ intelScreen->front.map,
+ intelScreen->cpp,
+ intelScreen->front.pitch / intelScreen->cpp,
+ intelScreen->height,
+ GL_FALSE);
+
+
+ intel->back_region =
+ intel_region_create_static(intel,
+ BM_MEM_AGP,
+ intelScreen->back.offset,
+ intelScreen->back.map,
+ intelScreen->cpp,
+ intelScreen->back.pitch / intelScreen->cpp,
+ intelScreen->height,
+ (INTEL_DEBUG & DEBUG_TILE) ? 0 : 1);
+
+ /* Still assuming front.cpp == depth.cpp
+ *
+ * XXX: Setting tiling to false because Depth tiling only supports
+ * YMAJOR but the blitter only supports XMAJOR tiling. Have to
+ * resolve later.
+ */
+ intel->depth_region =
+ intel_region_create_static(intel,
+ BM_MEM_AGP,
+ intelScreen->depth.offset,
+ intelScreen->depth.map,
+ intelScreen->cpp,
+ intelScreen->depth.pitch / intelScreen->cpp,
+ intelScreen->height,
+ (INTEL_DEBUG & DEBUG_TILE) ? 0 : 1);
+
+ intel_bufferobj_init( intel );
+ intel->batch = intel_batchbuffer_alloc( intel );
+
+ if (intel->ctx.Mesa_DXTn) {
+ _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
+ _mesa_enable_extension( ctx, "GL_S3_s3tc" );
+ }
+ else if (driQueryOptionb (&intelScreen->optionCache, "force_s3tc_enable")) {
+ _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
+ }
+
+/* driInitTextureObjects( ctx, & intel->swapped, */
+/* DRI_TEXMGR_DO_TEXTURE_1D | */
+/* DRI_TEXMGR_DO_TEXTURE_2D | */
+/* DRI_TEXMGR_DO_TEXTURE_RECT ); */
+
+
+ intel->prim.primitive = ~0;
+
+ if (getenv("INTEL_NO_RAST")) {
+ fprintf(stderr, "disabling 3D rasterization\n");
+ intel->no_rast = 1;
+ }
+
+
+ return GL_TRUE;
+}
+
+void intelDestroyContext(__DRIcontextPrivate *driContextPriv)
+{
+ struct intel_context *intel = (struct intel_context *) driContextPriv->driverPrivate;
+
+ assert(intel); /* should never be null */
+ if (intel) {
+ GLboolean release_texture_heaps;
+
+
+ intel->vtbl.destroy( intel );
+
+ release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
+ _swsetup_DestroyContext (&intel->ctx);
+ _tnl_DestroyContext (&intel->ctx);
+ _ac_DestroyContext (&intel->ctx);
+
+ _swrast_DestroyContext (&intel->ctx);
+ intel->Fallback = 0; /* don't call _swrast_Flush later */
+ intel_batchbuffer_free(intel->batch);
+ intel->batch = NULL;
+
+
+ if ( release_texture_heaps ) {
+ /* This share group is about to go away, free our private
+ * texture object data.
+ */
+
+ /* XXX: destroy the shared bufmgr struct here?
+ */
+ }
+
+ /* Free the regions created to describe front/back/depth
+ * buffers:
+ */
+#if 0
+ intel_region_release(intel, &intel->front_region);
+ intel_region_release(intel, &intel->back_region);
+ intel_region_release(intel, &intel->depth_region);
+ intel_region_release(intel, &intel->draw_region);
+#endif
+
+ /* free the Mesa context */
+ _mesa_destroy_context(&intel->ctx);
+ }
+
+ driContextPriv->driverPrivate = NULL;
+}
+
+GLboolean intelUnbindContext(__DRIcontextPrivate *driContextPriv)
+{
+ return GL_TRUE;
+}
+
+GLboolean intelMakeCurrent(__DRIcontextPrivate *driContextPriv,
+ __DRIdrawablePrivate *driDrawPriv,
+ __DRIdrawablePrivate *driReadPriv)
+{
+
+ if (driContextPriv) {
+ struct intel_context *intel = (struct intel_context *) driContextPriv->driverPrivate;
+
+ if ( intel->driDrawable != driDrawPriv ) {
+ /* Shouldn't the readbuffer be stored also? */
+ intel->driDrawable = driDrawPriv;
+ intelWindowMoved( intel );
+ }
+
+ _mesa_make_current(&intel->ctx,
+ (GLframebuffer *) driDrawPriv->driverPrivate,
+ (GLframebuffer *) driReadPriv->driverPrivate);
+
+ intel->ctx.Driver.DrawBuffer( &intel->ctx, intel->ctx.Color.DrawBuffer[0] );
+ } else {
+ _mesa_make_current(NULL, NULL, NULL);
+ }
+
+ return GL_TRUE;
+}
+
+static void intelContendedLock( struct intel_context *intel, GLuint flags )
+{
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+ __DRIscreenPrivate *sPriv = intel->driScreen;
+ volatile drmI830Sarea * sarea = intel->sarea;
+ int me = intel->hHWContext;
+
+ drmGetLock(intel->driFd, intel->hHWContext, flags);
+
+ /* If the window moved, may need to set a new cliprect now.
+ *
+ * NOTE: This releases and regains the hw lock, so all state
+ * checking must be done *after* this call:
+ */
+ if (dPriv)
+ DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
+
+
+ intel->locked = 1;
+
+ /* Lost context?
+ */
+ if (sarea->ctxOwner != me) {
+ intel->perf_boxes |= I830_BOX_LOST_CONTEXT;
+ sarea->ctxOwner = me;
+
+ /* Should also fence the frontbuffer even if ctxOwner doesn't
+ * change:
+ */
+ bm_fake_NotifyContendedLockTake( intel );
+
+
+ /*
+ */
+ intel->vtbl.lost_hardware( intel );
+ }
+
+ /* Because the X server issues drawing commands without properly
+ * fencing them, we need to be paraniod about waiting for hardware
+ * rendering to finish after a contended lock.
+ */
+ intel->flushBeforeFallback = GL_TRUE;
+
+ /* Drawable changed?
+ */
+ if (dPriv && intel->lastStamp != dPriv->lastStamp) {
+ intelWindowMoved( intel );
+ intel->lastStamp = dPriv->lastStamp;
+
+ /* This works because the lock is always grabbed before emitting
+ * commands and commands are always flushed prior to releasing
+ * the lock.
+ */
+ intel->NewGLState |= _NEW_WINDOW_POS;
+ }
+}
+
+_glthread_DECLARE_STATIC_MUTEX(lockMutex);
+
+/* Lock the hardware and validate our state.
+ */
+void LOCK_HARDWARE( struct intel_context *intel )
+{
+ char __ret=0;
+
+ _glthread_LOCK_MUTEX(lockMutex);
+ assert(!intel->locked);
+
+
+ DRM_CAS(intel->driHwLock, intel->hHWContext,
+ (DRM_LOCK_HELD|intel->hHWContext), __ret);
+ if (__ret)
+ intelContendedLock( intel, 0 );
+
+ intel->locked = 1;
+
+ if (intel->aub_wrap) {
+ /* Should also fence the frontbuffer even if ctxOwner doesn't
+ * change:
+ */
+ bm_fake_NotifyContendedLockTake( intel );
+
+ /*
+ */
+ intel->vtbl.lost_hardware( intel );
+ intel->vtbl.aub_wrap(intel);
+
+ intel->aub_wrap = 0;
+ }
+
+
+ /* Make sure nothing has been emitted prior to getting the lock:
+ */
+ assert(intel->batch->map == 0);
+
+ /* XXX: postpone, may not be needed:
+ */
+ intel_batchbuffer_map(intel->batch);
+}
+
+
+/* Unlock the hardware using the global current context
+ */
+void UNLOCK_HARDWARE( struct intel_context *intel )
+{
+ /* Make sure everything has been released:
+ */
+ assert(intel->batch->ptr == intel->batch->map + intel->batch->offset);
+
+ intel_batchbuffer_unmap(intel->batch);
+ intel->vtbl.note_unlock( intel );
+ intel->locked = 0;
+
+
+
+ DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext);
+ _glthread_UNLOCK_MUTEX(lockMutex);
+}
+
diff --git a/src/mesa/drivers/dri/i965/intel_context.h b/src/mesa/drivers/dri/i965/intel_context.h
new file mode 100644
index 0000000000..83db8192bc
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/intel_context.h
@@ -0,0 +1,536 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef INTELCONTEXT_INC
+#define INTELCONTEXT_INC
+
+
+
+#include "mtypes.h"
+#include "drm.h"
+#include "texmem.h"
+
+#include "intel_screen.h"
+#include "i830_common.h"
+#include "tnl/t_vertex.h"
+
+#define TAG(x) intel##x
+#include "tnl_dd/t_dd_vertex.h"
+#undef TAG
+
+#define DV_PF_555 (1<<8)
+#define DV_PF_565 (2<<8)
+#define DV_PF_8888 (3<<8)
+
+struct intel_region;
+struct intel_context;
+
+typedef void (*intel_tri_func)(struct intel_context *, intelVertex *, intelVertex *,
+ intelVertex *);
+typedef void (*intel_line_func)(struct intel_context *, intelVertex *, intelVertex *);
+typedef void (*intel_point_func)(struct intel_context *, intelVertex *);
+
+#define INTEL_FALLBACK_DRAW_BUFFER 0x1
+#define INTEL_FALLBACK_READ_BUFFER 0x2
+#define INTEL_FALLBACK_USER 0x4
+#define INTEL_FALLBACK_RENDERMODE 0x8
+#define INTEL_FALLBACK_TEXTURE 0x10
+
+extern void intelFallback( struct intel_context *intel, GLuint bit, GLboolean mode );
+#define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )
+
+
+
+struct intel_texture_object
+{
+ struct gl_texture_object base; /* The "parent" object */
+
+ /* The mipmap tree must include at least these levels once
+ * validated:
+ */
+ GLuint firstLevel;
+ GLuint lastLevel;
+
+ GLuint dirty_images[6];
+ GLuint dirty;
+
+ /* On validation any active images held in main memory or in other
+ * regions will be copied to this region and the old storage freed.
+ */
+ struct intel_mipmap_tree *mt;
+};
+
+
+
+
+struct intel_context
+{
+ GLcontext ctx; /* the parent class */
+
+ struct {
+ void (*destroy)( struct intel_context *intel );
+ void (*emit_state)( struct intel_context *intel );
+ void (*emit_invarient_state)( struct intel_context *intel );
+ void (*lost_hardware)( struct intel_context *intel );
+ void (*note_fence)( struct intel_context *intel, GLuint fence );
+ void (*note_unlock)( struct intel_context *intel );
+ void (*update_texture_state)( struct intel_context *intel );
+
+ void (*render_start)( struct intel_context *intel );
+ void (*set_draw_region)( struct intel_context *intel,
+ struct intel_region *draw_region,
+ struct intel_region *depth_region );
+
+ GLuint (*flush_cmd)( void );
+
+ void (*emit_flush)( struct intel_context *intel,
+ GLuint unused );
+
+ void (*aub_commands)( struct intel_context *intel,
+ GLuint offset,
+ const void *buf,
+ GLuint sz );
+ void (*aub_dump_bmp)( struct intel_context *intel, GLuint buffer );
+ void (*aub_wrap)( struct intel_context *intel );
+ void (*aub_gtt_data)( struct intel_context *intel,
+ GLuint offset,
+ const void *src,
+ GLuint size,
+ GLuint aubtype,
+ GLuint aubsubtype);
+
+
+ void (*reduced_primitive_state)( struct intel_context *intel, GLenum rprim );
+
+ GLboolean (*check_vertex_size)( struct intel_context *intel, GLuint expected );
+
+ void (*invalidate_state)( struct intel_context *intel, GLuint new_state );
+
+ /* Metaops:
+ */
+ void (*install_meta_state)( struct intel_context *intel );
+ void (*leave_meta_state)( struct intel_context *intel );
+
+ void (*meta_draw_region)( struct intel_context *intel,
+ struct intel_region *draw_region,
+ struct intel_region *depth_region );
+
+ void (*meta_color_mask)( struct intel_context *intel,
+ GLboolean );
+
+ void (*meta_stencil_replace)( struct intel_context *intel,
+ GLuint mask,
+ GLuint clear );
+
+ void (*meta_depth_replace)( struct intel_context *intel );
+
+ void (*meta_no_stencil_write)( struct intel_context *intel );
+ void (*meta_no_depth_write)( struct intel_context *intel );
+ void (*meta_no_texture)( struct intel_context *intel );
+
+ void (*meta_draw_quad)(struct intel_context *intel,
+ GLfloat x0, GLfloat x1,
+ GLfloat y0, GLfloat y1,
+ GLfloat z,
+ GLubyte red, GLubyte green,
+ GLubyte blue, GLubyte alpha,
+ GLfloat s0, GLfloat s1,
+ GLfloat t0, GLfloat t1);
+
+
+
+ } vtbl;
+
+ GLint refcount;
+ GLuint Fallback;
+ GLuint NewGLState;
+
+ GLuint last_swap_fence;
+ GLuint second_last_swap_fence;
+
+ GLboolean aub_wrap;
+
+ GLboolean flushBeforeFallback;
+
+ struct intel_batchbuffer *batch;
+
+ struct {
+ GLuint id;
+ GLuint primitive;
+ GLubyte *start_ptr;
+ void (*flush)( struct intel_context * );
+ } prim;
+
+ GLboolean locked;
+ GLboolean strict_conformance;
+
+ GLubyte clear_chan[4];
+ GLuint ClearColor;
+ GLuint ClearDepth;
+
+ /* Offsets of fields within the current vertex:
+ */
+ GLuint coloroffset;
+ GLuint specoffset;
+ GLuint wpos_offset;
+ GLuint wpos_size;
+
+ struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
+ GLuint vertex_attr_count;
+
+ GLfloat depth_scale;
+ GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */
+ GLuint depth_clear_mask;
+ GLuint stencil_clear_mask;
+
+ GLboolean hw_stencil;
+ GLboolean hw_stipple;
+ GLboolean depth_buffer_is_float;
+ GLboolean perf_boxes;
+ GLboolean no_hw;
+ GLboolean no_rast;
+ GLboolean thrashing;
+
+
+ /* AGP memory buffer manager:
+ */
+ struct bufmgr *bm;
+
+
+ /* State for intelvb.c and inteltris.c.
+ */
+ GLuint RenderIndex;
+ GLmatrix ViewportMatrix;
+ GLenum render_primitive;
+ GLenum reduced_primitive;
+ GLuint vertex_size;
+ GLubyte *verts; /* points to tnl->clipspace.vertex_buf */
+
+
+ struct intel_region *front_region;
+ struct intel_region *back_region;
+ struct intel_region *draw_region;
+ struct intel_region *depth_region;
+
+
+ /* Fallback rasterization functions
+ */
+ intel_point_func draw_point;
+ intel_line_func draw_line;
+ intel_tri_func draw_tri;
+
+ /* These refer to the current draw (front vs. back) buffer:
+ */
+ int drawX; /* origin of drawable in draw buffer */
+ int drawY;
+ GLuint numClipRects; /* cliprects for that buffer */
+ drm_clip_rect_t *pClipRects;
+
+ GLboolean scissor;
+ drm_clip_rect_t draw_rect;
+ drm_clip_rect_t scissor_rect;
+
+ drm_context_t hHWContext;
+ drmLock *driHwLock;
+ int driFd;
+
+ __DRIdrawablePrivate *driDrawable;
+ __DRIscreenPrivate *driScreen;
+ intelScreenPrivate *intelScreen;
+ volatile drmI830Sarea *sarea;
+
+ FILE *aub_file;
+
+ GLuint lastStamp;
+
+ /**
+ * Configuration cache
+ */
+ driOptionCache optionCache;
+
+ /* VBI
+ */
+ GLuint vbl_seq;
+ GLuint vblank_flags;
+
+ int64_t swap_ust;
+ int64_t swap_missed_ust;
+
+ GLuint swap_count;
+ GLuint swap_missed_count;
+};
+
+/* These are functions now:
+ */
+void LOCK_HARDWARE( struct intel_context *intel );
+void UNLOCK_HARDWARE( struct intel_context *intel );
+
+
+#define SUBPIXEL_X 0.125
+#define SUBPIXEL_Y 0.125
+
+/* ================================================================
+ * Color packing:
+ */
+
+#define INTEL_PACKCOLOR4444(r,g,b,a) \
+ ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))
+
+#define INTEL_PACKCOLOR1555(r,g,b,a) \
+ ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \
+ ((a) ? 0x8000 : 0))
+
+#define INTEL_PACKCOLOR565(r,g,b) \
+ ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))
+
+#define INTEL_PACKCOLOR8888(r,g,b,a) \
+ ((a<<24) | (r<<16) | (g<<8) | b)
+
+
+#define INTEL_PACKCOLOR(format, r, g, b, a) \
+(format == DV_PF_555 ? INTEL_PACKCOLOR1555(r,g,b,a) : \
+ (format == DV_PF_565 ? INTEL_PACKCOLOR565(r,g,b) : \
+ (format == DV_PF_8888 ? INTEL_PACKCOLOR8888(r,g,b,a) : \
+ 0)))
+
+
+
+/* ================================================================
+ * From linux kernel i386 header files, copes with odd sizes better
+ * than COPY_DWORDS would:
+ */
+#if defined(i386) || defined(__i386__)
+static inline void * __memcpy(void * to, const void * from, size_t n)
+{
+ int d0, d1, d2;
+ __asm__ __volatile__(
+ "rep ; movsl\n\t"
+ "testb $2,%b4\n\t"
+ "je 1f\n\t"
+ "movsw\n"
+ "1:\ttestb $1,%b4\n\t"
+ "je 2f\n\t"
+ "movsb\n"
+ "2:"
+ : "=&c" (d0), "=&D" (d1), "=&S" (d2)
+ :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
+ : "memory");
+ return (to);
+}
+#else
+#define __memcpy(a,b,c) memcpy(a,b,c)
+#endif
+
+
+/* The system memcpy (at least on ubuntu 5.10) has problems copying
+ * to agp (writecombined) memory from a source which isn't 64-byte
+ * aligned - there is a 4x performance falloff.
+ *
+ * The x86 __memcpy is immune to this but is slightly slower
+ * (10%-ish) than the system memcpy.
+ *
+ * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
+ * isn't much faster than x86_memcpy for agp copies.
+ *
+ * TODO: switch dynamically.
+ */
+static inline void *do_memcpy( void *dest, const void *src, size_t n )
+{
+ if ( (((unsigned)src) & 63) ||
+ (((unsigned)dest) & 63)) {
+ return __memcpy(dest, src, n);
+ }
+ else
+ return memcpy(dest, src, n);
+}
+
+
+
+
+
+/* ================================================================
+ * Debugging:
+ */
+extern int INTEL_DEBUG;
+
+#define DEBUG_TEXTURE 0x1
+#define DEBUG_STATE 0x2
+#define DEBUG_IOCTL 0x4
+#define DEBUG_PRIMS 0x8
+#define DEBUG_VERTS 0x10
+#define DEBUG_FALLBACKS 0x20
+#define DEBUG_VERBOSE 0x40
+#define DEBUG_DRI 0x80
+#define DEBUG_DMA 0x100
+#define DEBUG_SANITY 0x200
+#define DEBUG_SYNC 0x400
+#define DEBUG_SLEEP 0x800
+#define DEBUG_PIXEL 0x1000
+#define DEBUG_STATS 0x2000
+#define DEBUG_TILE 0x4000
+#define DEBUG_SINGLE_THREAD 0x8000
+#define DEBUG_WM 0x10000
+#define DEBUG_URB 0x20000
+
+
+#define PCI_CHIP_845_G 0x2562
+#define PCI_CHIP_I830_M 0x3577
+#define PCI_CHIP_I855_GM 0x3582
+#define PCI_CHIP_I865_G 0x2572
+#define PCI_CHIP_I915_G 0x2582
+#define PCI_CHIP_I915_GM 0x2592
+#define PCI_CHIP_I945_G 0x2772
+#define PCI_CHIP_I965_G 0x29A2
+#define PCI_CHIP_I965_Q 0x2992
+#define PCI_CHIP_I965_G_1 0x2982
+#define PCI_CHIP_I946_GZ 0x2972
+
+
+/* ================================================================
+ * intel_context.c:
+ */
+
+extern GLboolean intelInitContext( struct intel_context *intel,
+ const __GLcontextModes *mesaVis,
+ __DRIcontextPrivate *driContextPriv,
+ void *sharedContextPrivate,
+ struct dd_function_table *functions );
+
+extern void intelGetLock(struct intel_context *intel, GLuint flags);
+
+extern void intelInitState( GLcontext *ctx );
+extern void intelFinish( GLcontext *ctx );
+extern void intelFlush( GLcontext *ctx );
+
+extern void intelInitDriverFunctions( struct dd_function_table *functions );
+
+
+/* ================================================================
+ * intel_state.c:
+ */
+extern void intelInitStateFuncs( struct dd_function_table *functions );
+
+#define COMPAREFUNC_ALWAYS 0
+#define COMPAREFUNC_NEVER 0x1
+#define COMPAREFUNC_LESS 0x2
+#define COMPAREFUNC_EQUAL 0x3
+#define COMPAREFUNC_LEQUAL 0x4
+#define COMPAREFUNC_GREATER 0x5
+#define COMPAREFUNC_NOTEQUAL 0x6
+#define COMPAREFUNC_GEQUAL 0x7
+
+#define STENCILOP_KEEP 0
+#define STENCILOP_ZERO 0x1
+#define STENCILOP_REPLACE 0x2
+#define STENCILOP_INCRSAT 0x3
+#define STENCILOP_DECRSAT 0x4
+#define STENCILOP_INCR 0x5
+#define STENCILOP_DECR 0x6
+#define STENCILOP_INVERT 0x7
+
+#define LOGICOP_CLEAR 0
+#define LOGICOP_NOR 0x1
+#define LOGICOP_AND_INV 0x2
+#define LOGICOP_COPY_INV 0x3
+#define LOGICOP_AND_RVRSE 0x4
+#define LOGICOP_INV 0x5
+#define LOGICOP_XOR 0x6
+#define LOGICOP_NAND 0x7
+#define LOGICOP_AND 0x8
+#define LOGICOP_EQUIV 0x9
+#define LOGICOP_NOOP 0xa
+#define LOGICOP_OR_INV 0xb
+#define LOGICOP_COPY 0xc
+#define LOGICOP_OR_RVRSE 0xd
+#define LOGICOP_OR 0xe
+#define LOGICOP_SET 0xf
+
+#define BLENDFACT_ZERO 0x01
+#define BLENDFACT_ONE 0x02
+#define BLENDFACT_SRC_COLR 0x03
+#define BLENDFACT_INV_SRC_COLR 0x04
+#define BLENDFACT_SRC_ALPHA 0x05
+#define BLENDFACT_INV_SRC_ALPHA 0x06
+#define BLENDFACT_DST_ALPHA 0x07
+#define BLENDFACT_INV_DST_ALPHA 0x08
+#define BLENDFACT_DST_COLR 0x09
+#define BLENDFACT_INV_DST_COLR 0x0a
+#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
+#define BLENDFACT_CONST_COLOR 0x0c
+#define BLENDFACT_INV_CONST_COLOR 0x0d
+#define BLENDFACT_CONST_ALPHA 0x0e
+#define BLENDFACT_INV_CONST_ALPHA 0x0f
+#define BLENDFACT_MASK 0x0f
+
+
+extern int intel_translate_compare_func( GLenum func );
+extern int intel_translate_stencil_op( GLenum op );
+extern int intel_translate_blend_factor( GLenum factor );
+extern int intel_translate_logic_op( GLenum opcode );
+
+
+/* ================================================================
+ * intel_buffers.c:
+ */
+void intelInitBufferFuncs( struct dd_function_table *functions );
+
+struct intel_region *intel_readbuf_region( struct intel_context *intel );
+struct intel_region *intel_drawbuf_region( struct intel_context *intel );
+
+extern void intelWindowMoved( struct intel_context *intel );
+
+extern GLboolean intel_intersect_cliprects( drm_clip_rect_t *dest,
+ const drm_clip_rect_t *a,
+ const drm_clip_rect_t *b );
+
+
+
+#define _NEW_WINDOW_POS 0x40000000
+
+
+/*======================================================================
+ * Inline conversion functions.
+ * These are better-typed than the macros used previously:
+ */
+static inline struct intel_context *intel_context( GLcontext *ctx )
+{
+ return (struct intel_context *)ctx;
+}
+
+static inline struct intel_texture_object *intel_texture_object( struct gl_texture_object *obj )
+{
+ return (struct intel_texture_object *)obj;
+}
+
+static inline struct intel_texture_image *intel_texture_image( struct gl_texture_image *img )
+{
+ return (struct intel_texture_image *)img;
+}
+
+
+#endif
+
diff --git a/src/mesa/drivers/dri/i965/intel_ioctl.c b/src/mesa/drivers/dri/i965/intel_ioctl.c
new file mode 100644
index 0000000000..9297543f82
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/intel_ioctl.c
@@ -0,0 +1,182 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include <stdio.h>
+#include <unistd.h>
+#include <errno.h>
+#include <sched.h>
+
+#include "mtypes.h"
+#include "context.h"
+#include "swrast/swrast.h"
+
+#include "intel_context.h"
+#include "intel_ioctl.h"
+#include "intel_batchbuffer.h"
+#include "intel_blit.h"
+#include "intel_regions.h"
+#include "drm.h"
+#include "bufmgr.h"
+
+
+int intelEmitIrqLocked( struct intel_context *intel )
+{
+ int seq = 1;
+
+ if (!intel->no_hw) {
+ drmI830IrqEmit ie;
+ int ret;
+
+ assert(((*(int *)intel->driHwLock) & ~DRM_LOCK_CONT) ==
+ (DRM_LOCK_HELD|intel->hHWContext));
+
+ ie.irq_seq = &seq;
+
+ ret = drmCommandWriteRead( intel->driFd, DRM_I830_IRQ_EMIT,
+ &ie, sizeof(ie) );
+ if ( ret ) {
+ fprintf( stderr, "%s: drmI830IrqEmit: %d\n", __FUNCTION__, ret );
+ exit(1);
+ }
+
+ if (0)
+ fprintf(stderr, "%s --> %d\n", __FUNCTION__, seq );
+ }
+
+ return seq;
+}
+
+void intelWaitIrq( struct intel_context *intel, int seq )
+{
+ if (!intel->no_hw) {
+ drmI830IrqWait iw;
+ int ret;
+
+ if (0)
+ fprintf(stderr, "%s %d\n", __FUNCTION__, seq );
+
+ iw.irq_seq = seq;
+
+ do {
+ ret = drmCommandWrite( intel->driFd, DRM_I830_IRQ_WAIT, &iw, sizeof(iw) );
+
+ /* This seems quite often to return before it should!?!
+ */
+ } while (ret == -EAGAIN || ret == -EINTR || (ret == 0 && seq > intel->sarea->last_dispatch));
+
+
+ if ( ret ) {
+ fprintf( stderr, "%s: drmI830IrqWait: %d\n", __FUNCTION__, ret );
+
+ if (intel->aub_file) {
+ intel->vtbl.aub_dump_bmp( intel, intel->ctx.Visual.doubleBufferMode ? 1 : 0 );
+ }
+
+ exit(1);
+ }
+ }
+}
+
+
+void intel_batch_ioctl( struct intel_context *intel,
+ GLuint start_offset,
+ GLuint used,
+ GLboolean ignore_cliprects)
+{
+ drmI830BatchBuffer batch;
+
+ assert(intel->locked);
+ assert(used);
+
+ if (0)
+ fprintf(stderr, "%s used %d offset %x..%x ignore_cliprects %d\n",
+ __FUNCTION__,
+ used,
+ start_offset,
+ start_offset + used,
+ ignore_cliprects);
+
+ batch.start = start_offset;
+ batch.used = used;
+ batch.cliprects = intel->pClipRects;
+ batch.num_cliprects = ignore_cliprects ? 0 : intel->numClipRects;
+ batch.DR1 = 0;
+ batch.DR4 = ((((GLuint)intel->drawX) & 0xffff) |
+ (((GLuint)intel->drawY) << 16));
+
+ if (INTEL_DEBUG & DEBUG_DMA)
+ fprintf(stderr, "%s: 0x%x..0x%x DR4: %x cliprects: %d\n",
+ __FUNCTION__,
+ batch.start,
+ batch.start + batch.used * 4,
+ batch.DR4, batch.num_cliprects);
+
+ if (!intel->no_hw) {
+ if (drmCommandWrite (intel->driFd, DRM_I830_BATCHBUFFER, &batch,
+ sizeof(batch))) {
+ fprintf(stderr, "DRM_I830_BATCHBUFFER: %d\n", -errno);
+ UNLOCK_HARDWARE(intel);
+ exit(1);
+ }
+ }
+}
+
+void intel_cmd_ioctl( struct intel_context *intel,
+ char *buf,
+ GLuint used,
+ GLboolean ignore_cliprects)
+{
+ drmI830CmdBuffer cmd;
+
+ assert(intel->locked);
+ assert(used);
+
+ cmd.buf = buf;
+ cmd.sz = used;
+ cmd.cliprects = intel->pClipRects;
+ cmd.num_cliprects = ignore_cliprects ? 0 : intel->numClipRects;
+ cmd.DR1 = 0;
+ cmd.DR4 = ((((GLuint)intel->drawX) & 0xffff) |
+ (((GLuint)intel->drawY) << 16));
+
+ if (INTEL_DEBUG & DEBUG_DMA)
+ fprintf(stderr, "%s: 0x%x..0x%x DR4: %x cliprects: %d\n",
+ __FUNCTION__,
+ 0,
+ 0 + cmd.sz,
+ cmd.DR4, cmd.num_cliprects);
+
+ if (!intel->no_hw) {
+ if (drmCommandWrite (intel->driFd, DRM_I830_CMDBUFFER, &cmd,
+ sizeof(cmd))) {
+ fprintf(stderr, "DRM_I830_CMDBUFFER: %d\n", -errno);
+ UNLOCK_HARDWARE(intel);
+ exit(1);
+ }
+ }
+}
diff --git a/src/mesa/drivers/dri/i965/intel_ioctl.h b/src/mesa/drivers/dri/i965/intel_ioctl.h
new file mode 100644
index 0000000000..dcebcb06d1
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/intel_ioctl.h
@@ -0,0 +1,46 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef INTEL_IOCTL_H
+#define INTEL_IOCTL_H
+
+#include "intel_context.h"
+
+void intelWaitIrq( struct intel_context *intel, int seq );
+int intelEmitIrqLocked( struct intel_context *intel );
+
+void intel_batch_ioctl( struct intel_context *intel,
+ GLuint start_offset,
+ GLuint used,
+ GLboolean ignore_cliprects);
+
+void intel_cmd_ioctl( struct intel_context *intel,
+ char *buf,
+ GLuint used,
+ GLboolean ignore_cliprects);
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
new file mode 100644
index 0000000000..ed19f70f43
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
@@ -0,0 +1,245 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "intel_context.h"
+#include "intel_mipmap_tree.h"
+#include "intel_regions.h"
+#include "bufmgr.h"
+#include "enums.h"
+#include "imports.h"
+
+static GLenum target_to_target( GLenum target )
+{
+ switch (target) {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ return GL_TEXTURE_CUBE_MAP_ARB;
+ default:
+ return target;
+ }
+}
+
+struct intel_mipmap_tree *intel_miptree_create( struct intel_context *intel,
+ GLenum target,
+ GLenum internal_format,
+ GLuint first_level,
+ GLuint last_level,
+ GLuint width0,
+ GLuint height0,
+ GLuint depth0,
+ GLuint cpp,
+ GLboolean compressed)
+{
+ GLboolean ok;
+ struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1);
+
+ if (INTEL_DEBUG & DEBUG_TEXTURE)
+ _mesa_printf("%s target %s format %s level %d..%d\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(target),
+ _mesa_lookup_enum_by_nr(internal_format),
+ first_level,
+ last_level);
+
+ mt->target = target_to_target(target);
+ mt->internal_format = internal_format;
+ mt->first_level = first_level;
+ mt->last_level = last_level;
+ mt->width0 = width0;
+ mt->height0 = height0;
+ mt->depth0 = depth0;
+ mt->cpp = compressed ? 2 : cpp;
+ mt->compressed = compressed;
+
+ switch (intel->intelScreen->deviceID) {
+#if 0
+ case PCI_CHIP_I945_G:
+ ok = i945_miptree_layout( mt );
+ break;
+ case PCI_CHIP_I915_G:
+ case PCI_CHIP_I915_GM:
+ ok = i915_miptree_layout( mt );
+ break;
+#endif
+ default:
+ if (INTEL_DEBUG & DEBUG_TEXTURE)
+ _mesa_printf("assuming BRW texture layouts\n");
+ ok = brw_miptree_layout( mt );
+ break;
+ }
+
+ if (ok)
+ mt->region = intel_region_alloc( intel,
+ mt->cpp,
+ mt->pitch,
+ mt->total_height );
+
+ if (!mt->region) {
+ free(mt);
+ return NULL;
+ }
+
+ return mt;
+}
+
+
+
+void intel_miptree_destroy( struct intel_context *intel,
+ struct intel_mipmap_tree *mt )
+{
+ if (mt) {
+ GLuint i;
+
+ intel_region_release(intel, &(mt->region));
+
+ for (i = 0; i < MAX_TEXTURE_LEVELS; i++)
+ if (mt->level[i].image_offset)
+ free(mt->level[i].image_offset);
+
+ free(mt);
+ }
+}
+
+
+
+
+void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
+ GLuint level,
+ GLuint nr_images,
+ GLuint x, GLuint y,
+ GLuint w, GLuint h, GLuint d)
+{
+ mt->level[level].width = w;
+ mt->level[level].height = h;
+ mt->level[level].depth = d;
+ mt->level[level].level_offset = (x + y * mt->pitch) * mt->cpp;
+ mt->level[level].nr_images = nr_images;
+
+ if (INTEL_DEBUG & DEBUG_TEXTURE)
+ _mesa_printf("%s level %d img size: %d,%d level_offset 0x%x\n", __FUNCTION__, level, w, h,
+ mt->level[level].level_offset);
+
+ /* Not sure when this would happen, but anyway:
+ */
+ if (mt->level[level].image_offset) {
+ free(mt->level[level].image_offset);
+ mt->level[level].image_offset = NULL;
+ }
+
+ if (nr_images > 1) {
+ mt->level[level].image_offset = malloc(nr_images * sizeof(GLuint));
+ mt->level[level].image_offset[0] = 0;
+ }
+}
+
+
+
+void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
+ GLuint level,
+ GLuint img,
+ GLuint x, GLuint y)
+{
+ if (INTEL_DEBUG & DEBUG_TEXTURE)
+ _mesa_printf("%s level %d img %d pos %d,%d\n", __FUNCTION__, level, img, x, y);
+
+ if (img == 0)
+ assert(x == 0 && y == 0);
+
+ if (img > 0)
+ mt->level[level].image_offset[img] = (x + y * mt->pitch) * mt->cpp;
+}
+
+
+/* Although we use the image_offset[] array to store relative offsets
+ * to cube faces, Mesa doesn't know anything about this and expects
+ * each cube face to be treated as a separate image.
+ *
+ * These functions present that view to mesa:
+ */
+const GLuint *intel_miptree_depth_offsets(struct intel_mipmap_tree *mt,
+ GLuint level)
+{
+ static const GLuint zero = 0;
+
+ if (mt->target != GL_TEXTURE_3D ||
+ mt->level[level].nr_images == 1)
+ return &zero;
+ else
+ return mt->level[level].image_offset;
+}
+
+
+GLuint intel_miptree_image_offset(struct intel_mipmap_tree *mt,
+ GLuint face,
+ GLuint level)
+{
+ if (mt->target == GL_TEXTURE_CUBE_MAP_ARB)
+ return (mt->level[level].level_offset +
+ mt->level[level].image_offset[face]);
+ else
+ return mt->level[level].level_offset;
+}
+
+
+
+
+
+
+/* Upload data for a particular image.
+ */
+void intel_miptree_image_data(struct intel_context *intel,
+ struct intel_mipmap_tree *dst,
+ GLuint face,
+ GLuint level,
+ const void *src,
+ GLuint src_row_pitch,
+ GLuint src_image_pitch)
+{
+ GLuint depth = dst->level[level].depth;
+ GLuint dst_offset = intel_miptree_image_offset(dst, face, level);
+ const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level);
+ GLuint i;
+
+ DBG("%s\n", __FUNCTION__);
+ for (i = 0; i < depth; i++) {
+ intel_region_data(intel,
+ dst->region,
+ dst_offset + dst_depth_offset[i],
+ 0,
+ 0,
+ src,
+ src_row_pitch,
+ 0, 0, /* source x,y */
+ dst->level[level].width,
+ dst->level[level].height);
+ src += src_image_pitch;
+ }
+}
+
diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.h b/src/mesa/drivers/dri/i965/intel_mipmap_tree.h
new file mode 100644
index 0000000000..483b87521f
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.h
@@ -0,0 +1,166 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef INTEL_MIPMAP_TREE_H
+#define INTEL_MIPMAP_TREE_H
+
+#include "intel_regions.h"
+
+/* A layer on top of the intel_regions code which adds:
+ *
+ * - Code to size and layout a region to hold a set of mipmaps.
+ * - Query to determine if a new image fits in an existing tree.
+ *
+ * The fixed mipmap layout of intel hardware where one offset
+ * specifies the position of all images in a mipmap hierachy
+ * complicates the implementation of GL texture image commands,
+ * compared to hardware where each image is specified with an
+ * independent offset.
+ *
+ * In an ideal world, each texture object would be associated with a
+ * single bufmgr buffer or 2d intel_region, and all the images within
+ * the texture object would slot into the tree as they arrive. The
+ * reality can be a little messier, as images can arrive from the user
+ * with sizes that don't fit in the existing tree, or in an order
+ * where the tree layout cannot be guessed immediately.
+ *
+ * This structure encodes an idealized mipmap tree. The GL image
+ * commands build these where possible, otherwise store the images in
+ * temporary system buffers.
+ */
+
+
+struct intel_mipmap_level {
+ GLuint level_offset;
+ GLuint width;
+ GLuint height;
+ GLuint depth;
+ GLuint nr_images;
+
+ /* Explicitly store the offset of each image for each cube face or
+ * depth value. Pretty much have to accept that hardware formats
+ * are going to be so diverse that there is no unified way to
+ * compute the offsets of depth/cube images within a mipmap level,
+ * so have to store them as a lookup table:
+ */
+ GLuint *image_offset;
+};
+
+struct intel_mipmap_tree {
+ /* Effectively the key:
+ */
+ GLenum target;
+ GLenum internal_format;
+
+ GLuint first_level;
+ GLuint last_level;
+
+ GLuint width0, height0, depth0;
+ GLuint cpp;
+ GLboolean compressed;
+
+ /* Derived from the above:
+ */
+ GLuint pitch;
+ GLuint depth_pitch; /* per-image on i945? */
+ GLuint total_height;
+
+ /* Includes image offset tables:
+ */
+ struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
+
+ /* The data is held here:
+ */
+ struct intel_region *region;
+
+ /* These are also refcounted:
+ */
+ GLuint refcount;
+};
+
+
+
+struct intel_mipmap_tree *intel_miptree_create( struct intel_context *intel,
+ GLenum target,
+ GLenum internal_format,
+ GLuint first_level,
+ GLuint last_level,
+ GLuint width0,
+ GLuint height0,
+ GLuint depth0,
+ GLuint cpp,
+ GLboolean compressed);
+
+void intel_miptree_destroy( struct intel_context *intel,
+ struct intel_mipmap_tree *mt );
+
+
+/* Return the linear offset of an image relative to the start of the
+ * tree:
+ */
+GLuint intel_miptree_image_offset( struct intel_mipmap_tree *mt,
+ GLuint face,
+ GLuint level );
+
+/* Return pointers to each 2d slice within an image. Indexed by depth
+ * value.
+ */
+const GLuint *intel_miptree_depth_offsets(struct intel_mipmap_tree *mt,
+ GLuint level);
+
+
+void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
+ GLuint level,
+ GLuint nr_images,
+ GLuint x, GLuint y,
+ GLuint w, GLuint h, GLuint d);
+
+void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
+ GLuint level,
+ GLuint img,
+ GLuint x, GLuint y);
+
+
+/* Upload an image into a tree
+ */
+void intel_miptree_image_data(struct intel_context *intel,
+ struct intel_mipmap_tree *dst,
+ GLuint face,
+ GLuint level,
+ const void *src,
+ GLuint src_row_pitch,
+ GLuint src_image_pitch);
+
+/* i915_mipmap_tree.c:
+ */
+GLboolean i915_miptree_layout( struct intel_mipmap_tree *mt );
+GLboolean i945_miptree_layout( struct intel_mipmap_tree *mt );
+GLboolean brw_miptree_layout( struct intel_mipmap_tree *mt );
+
+
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/intel_reg.h b/src/mesa/drivers/dri/i965/intel_reg.h
new file mode 100644
index 0000000000..3c448b3559
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/intel_reg.h
@@ -0,0 +1,91 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef _INTEL_REG_H_
+#define _INTEL_REG_H_
+
+
+
+#define CMD_3D (0x3<<29)
+
+
+#define _3DPRIMITIVE ((0x3<<29)|(0x1f<<24))
+#define PRIM_INDIRECT (1<<23)
+#define PRIM_INLINE (0<<23)
+#define PRIM_INDIRECT_SEQUENTIAL (0<<17)
+#define PRIM_INDIRECT_ELTS (1<<17)
+
+#define PRIM3D_TRILIST (0x0<<18)
+#define PRIM3D_TRISTRIP (0x1<<18)
+#define PRIM3D_TRISTRIP_RVRSE (0x2<<18)
+#define PRIM3D_TRIFAN (0x3<<18)
+#define PRIM3D_POLY (0x4<<18)
+#define PRIM3D_LINELIST (0x5<<18)
+#define PRIM3D_LINESTRIP (0x6<<18)
+#define PRIM3D_RECTLIST (0x7<<18)
+#define PRIM3D_POINTLIST (0x8<<18)
+#define PRIM3D_DIB (0x9<<18)
+#define PRIM3D_MASK (0x1f<<18)
+
+#define I915PACKCOLOR4444(r,g,b,a) \
+ ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))
+
+#define I915PACKCOLOR1555(r,g,b,a) \
+ ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \
+ ((a) ? 0x8000 : 0))
+
+#define I915PACKCOLOR565(r,g,b) \
+ ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))
+
+#define I915PACKCOLOR8888(r,g,b,a) \
+ ((a<<24) | (r<<16) | (g<<8) | b)
+
+
+
+
+#define BR00_BITBLT_CLIENT 0x40000000
+#define BR00_OP_COLOR_BLT 0x10000000
+#define BR00_OP_SRC_COPY_BLT 0x10C00000
+#define BR13_SOLID_PATTERN 0x80000000
+
+#define XY_COLOR_BLT_CMD ((2<<29)|(0x50<<22)|0x4)
+#define XY_COLOR_BLT_WRITE_ALPHA (1<<21)
+#define XY_COLOR_BLT_WRITE_RGB (1<<20)
+
+#define XY_SRC_COPY_BLT_CMD ((2<<29)|(0x53<<22)|6)
+#define XY_SRC_COPY_BLT_WRITE_ALPHA (1<<21)
+#define XY_SRC_COPY_BLT_WRITE_RGB (1<<20)
+
+#define XY_SRC_TILED (1<<15)
+#define XY_DST_TILED (1<<11)
+
+#define FENCE_LINEAR 0
+#define FENCE_XMAJOR 1
+#define FENCE_YMAJOR 2
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/intel_regions.c b/src/mesa/drivers/dri/i965/intel_regions.c
new file mode 100644
index 0000000000..e2cb427304
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/intel_regions.c
@@ -0,0 +1,289 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Provide additional functionality on top of bufmgr buffers:
+ * - 2d semantics and blit operations
+ * - refcounting of buffers for multiple images in a buffer.
+ * - refcounting of buffer mappings.
+ * - some logic for moving the buffers to the best memory pools for
+ * given operations.
+ *
+ * Most of this is to make it easier to implement the fixed-layout
+ * mipmap tree required by intel hardware in the face of GL's
+ * programming interface where each image can be specifed in random
+ * order and it isn't clear what layout the tree should have until the
+ * last moment.
+ */
+
+#include "intel_context.h"
+#include "intel_regions.h"
+#include "intel_blit.h"
+#include "bufmgr.h"
+#include "imports.h"
+
+/* XXX: Thread safety?
+ */
+GLubyte *intel_region_map(struct intel_context *intel, struct intel_region *region)
+{
+ DBG("%s\n", __FUNCTION__);
+ if (!region->map_refcount++) {
+ region->map = bmMapBuffer(intel, region->buffer, 0);
+ }
+
+ return region->map;
+}
+
+void intel_region_unmap(struct intel_context *intel,
+ struct intel_region *region)
+{
+ DBG("%s\n", __FUNCTION__);
+ if (!--region->map_refcount) {
+ bmUnmapBufferAUB(intel, region->buffer, 0, 0);
+ region->map = NULL;
+ }
+}
+
+struct intel_region *intel_region_alloc( struct intel_context *intel,
+ GLuint cpp,
+ GLuint pitch,
+ GLuint height )
+{
+ struct intel_region *region = calloc(sizeof(*region), 1);
+
+ DBG("%s %dx%dx%d == 0x%x bytes\n", __FUNCTION__,
+ cpp, pitch, height, cpp*pitch*height);
+
+ region->cpp = cpp;
+ region->pitch = pitch;
+ region->height = height; /* needed? */
+ region->refcount = 1;
+
+ bmGenBuffers(intel, "tex", 1, &region->buffer);
+ bmBufferData(intel, region->buffer, pitch * cpp * height, NULL, 0);
+
+ return region;
+}
+
+void intel_region_reference( struct intel_region **dst,
+ struct intel_region *src)
+{
+ src->refcount++;
+ assert(*dst == NULL);
+ *dst = src;
+}
+
+void intel_region_release( struct intel_context *intel,
+ struct intel_region **region )
+{
+ if (!*region)
+ return;
+
+ DBG("%s %d\n", __FUNCTION__, (*region)->refcount-1);
+
+ if (--(*region)->refcount == 0) {
+ assert((*region)->map_refcount == 0);
+ bmDeleteBuffers(intel, 1, &(*region)->buffer);
+ free(*region);
+ }
+ *region = NULL;
+}
+
+
+struct intel_region *intel_region_create_static( struct intel_context *intel,
+ GLuint mem_type,
+ GLuint offset,
+ void *virtual,
+ GLuint cpp,
+ GLuint pitch,
+ GLuint height,
+ GLboolean tiled )
+{
+ struct intel_region *region = calloc(sizeof(*region), 1);
+ GLuint size = cpp * pitch * height;
+ GLint pool;
+
+ DBG("%s\n", __FUNCTION__);
+
+ region->cpp = cpp;
+ region->pitch = pitch;
+ region->height = height; /* needed? */
+ region->refcount = 1;
+ region->tiled = tiled;
+
+ /* Recipe for creating a static buffer - create a static pool with
+ * the right offset and size, generate a buffer and use a special
+ * call to bind it to all of the memory in that pool.
+ */
+ pool = bmInitPool(intel, offset, virtual, size,
+ (BM_MEM_AGP |
+ BM_NO_UPLOAD |
+ BM_NO_EVICT |
+ BM_NO_MOVE));
+ if (pool < 0) {
+ _mesa_printf("bmInitPool failed for static region\n");
+ exit(1);
+ }
+
+ region->buffer = bmGenBufferStatic(intel, pool);
+
+ return region;
+}
+
+
+
+
+void _mesa_copy_rect( GLubyte *dst,
+ GLuint cpp,
+ GLuint dst_pitch,
+ GLuint dst_x,
+ GLuint dst_y,
+ GLuint width,
+ GLuint height,
+ const GLubyte *src,
+ GLuint src_pitch,
+ GLuint src_x,
+ GLuint src_y )
+{
+ GLuint i;
+
+ dst_pitch *= cpp;
+ src_pitch *= cpp;
+ dst += dst_x * cpp;
+ src += src_x * cpp;
+ dst += dst_y * dst_pitch;
+ src += src_y * dst_pitch;
+ width *= cpp;
+
+ if (width == dst_pitch &&
+ width == src_pitch)
+ do_memcpy(dst, src, height * width);
+ else {
+ for (i = 0; i < height; i++) {
+ do_memcpy(dst, src, width);
+ dst += dst_pitch;
+ src += src_pitch;
+ }
+ }
+}
+
+
+/* Upload data to a rectangular sub-region. Lots of choices how to do this:
+ *
+ * - memcpy by span to current destination
+ * - upload data as new buffer and blit
+ *
+ * Currently always memcpy.
+ */
+void intel_region_data(struct intel_context *intel,
+ struct intel_region *dst,
+ GLuint dst_offset,
+ GLuint dstx, GLuint dsty,
+ const void *src, GLuint src_pitch,
+ GLuint srcx, GLuint srcy,
+ GLuint width, GLuint height)
+{
+
+ DBG("%s\n", __FUNCTION__);
+
+ if (width == dst->pitch &&
+ width == src_pitch &&
+ dst_offset == 0 &&
+ height == dst->height &&
+ srcx == 0 &&
+ srcy == 0)
+ {
+ bmBufferDataAUB(intel,
+ dst->buffer,
+ dst->cpp * width * dst->height,
+ src,
+ 0,
+ 0, /* DW_NOTYPE */
+ 0);
+ }
+ else {
+ assert (dst_offset + dstx + width +
+ (dsty + height - 1) * dst->pitch * dst->cpp <=
+ dst->pitch * dst->cpp * dst->height);
+
+ _mesa_copy_rect(intel_region_map(intel, dst) + dst_offset,
+ dst->cpp,
+ dst->pitch,
+ dstx, dsty,
+ width, height,
+ src,
+ src_pitch,
+ srcx, srcy);
+
+ intel_region_unmap(intel, dst);
+ }
+}
+
+/* Copy rectangular sub-regions. Need better logic about when to
+ * push buffers into AGP - will currently do so whenever possible.
+ */
+void intel_region_copy( struct intel_context *intel,
+ struct intel_region *dst,
+ GLuint dst_offset,
+ GLuint dstx, GLuint dsty,
+ struct intel_region *src,
+ GLuint src_offset,
+ GLuint srcx, GLuint srcy,
+ GLuint width, GLuint height )
+{
+ DBG("%s\n", __FUNCTION__);
+
+ assert(src->cpp == dst->cpp);
+
+ intelEmitCopyBlit(intel,
+ dst->cpp,
+ src->pitch, src->buffer, src_offset, src->tiled,
+ dst->pitch, dst->buffer, dst_offset, dst->tiled,
+ srcx, srcy,
+ dstx, dsty,
+ width, height);
+}
+
+/* Fill a rectangular sub-region. Need better logic about when to
+ * push buffers into AGP - will currently do so whenever possible.
+ */
+void intel_region_fill( struct intel_context *intel,
+ struct intel_region *dst,
+ GLuint dst_offset,
+ GLuint dstx, GLuint dsty,
+ GLuint width, GLuint height,
+ GLuint color )
+{
+ DBG("%s\n", __FUNCTION__);
+
+ intelEmitFillBlit(intel,
+ dst->cpp,
+ dst->pitch, dst->buffer, dst_offset, dst->tiled,
+ dstx, dsty,
+ width, height,
+ color );
+}
+
diff --git a/src/mesa/drivers/dri/i965/intel_regions.h b/src/mesa/drivers/dri/i965/intel_regions.h
new file mode 100644
index 0000000000..9f5483150c
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/intel_regions.h
@@ -0,0 +1,139 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef INTEL_REGIONS_H
+#define INTEL_REGIONS_H
+
+#include "mtypes.h"
+#include "bufmgr.h" /* for DBG! */
+struct intel_context;
+
+/* A layer on top of the bufmgr buffers that adds a few useful things:
+ *
+ * - Refcounting for local buffer references.
+ * - Refcounting for buffer maps
+ * - Buffer dimensions - pitch and height.
+ * - Blitter commands for copying 2D regions between buffers.
+ */
+struct intel_region {
+ struct buffer *buffer;
+ GLuint refcount;
+ GLuint cpp;
+ GLuint pitch;
+ GLuint height;
+ GLboolean tiled;
+ GLubyte *map;
+ GLuint map_refcount;
+};
+
+/* Allocate a refcounted region. Pointers to regions should only be
+ * copied by calling intel_reference_region().
+ *
+ * No support for dynamically allocating tiled regions at this point.
+ */
+struct intel_region *intel_region_alloc( struct intel_context *intel,
+ GLuint cpp,
+ GLuint pitch,
+ GLuint height );
+
+void intel_region_reference( struct intel_region **dst,
+ struct intel_region *src );
+
+void intel_region_release(struct intel_context *intel,
+ struct intel_region **ib );
+
+/* Static regions may be tiled. The assumption is that the X server
+ * has set up fence registers to define tiled zones in agp and these
+ * buffers are within those zones. Tiling regions without fence
+ * registers is more work.
+ */
+struct intel_region *intel_region_create_static( struct intel_context *intel,
+ GLuint mem_type,
+ GLuint offset,
+ void *virtual,
+ GLuint cpp,
+ GLuint pitch,
+ GLuint height,
+ GLboolean tiled );
+
+/* Map/unmap regions. This is refcounted also:
+ */
+GLubyte *intel_region_map(struct intel_context *intel,
+ struct intel_region *ib);
+
+void intel_region_unmap(struct intel_context *intel,
+ struct intel_region *ib);
+
+
+/* Upload data to a rectangular sub-region
+ */
+void intel_region_data(struct intel_context *intel,
+ struct intel_region *dest,
+ GLuint dest_offset,
+ GLuint destx, GLuint desty,
+ const void *src, GLuint src_stride,
+ GLuint srcx, GLuint srcy,
+ GLuint width, GLuint height);
+
+/* Copy rectangular sub-regions
+ */
+void intel_region_copy( struct intel_context *intel,
+ struct intel_region *dest,
+ GLuint dest_offset,
+ GLuint destx, GLuint desty,
+ struct intel_region *src,
+ GLuint src_offset,
+ GLuint srcx, GLuint srcy,
+ GLuint width, GLuint height );
+
+/* Fill a rectangular sub-region
+ */
+void intel_region_fill( struct intel_context *intel,
+ struct intel_region *dest,
+ GLuint dest_offset,
+ GLuint destx, GLuint desty,
+ GLuint width, GLuint height,
+ GLuint color );
+
+
+/***********************************************************************
+ * Misc utilities: move to somewhere generic
+ */
+void _mesa_copy_rect( GLubyte *dst,
+ GLuint cpp,
+ GLuint dst_pitch,
+ GLuint dst_x,
+ GLuint dst_y,
+ GLuint width,
+ GLuint height,
+ const GLubyte *src,
+ GLuint src_pitch,
+ GLuint src_x,
+ GLuint src_y );
+
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/intel_screen.c b/src/mesa/drivers/dri/i965/intel_screen.c
new file mode 100644
index 0000000000..affd9051c9
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/intel_screen.c
@@ -0,0 +1,699 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "glheader.h"
+#include "context.h"
+#include "framebuffer.h"
+#include "matrix.h"
+#include "renderbuffer.h"
+#include "simple_list.h"
+#include "utils.h"
+#include "vblank.h"
+#include "xmlpool.h"
+
+
+#include "intel_screen.h"
+
+#include "intel_tex.h"
+#include "intel_span.h"
+#include "intel_ioctl.h"
+
+#include "i830_dri.h"
+
+PUBLIC const char __driConfigOptions[] =
+DRI_CONF_BEGIN
+ DRI_CONF_SECTION_PERFORMANCE
+ DRI_CONF_FTHROTTLE_MODE(DRI_CONF_FTHROTTLE_IRQS)
+ DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0)
+ DRI_CONF_SECTION_END
+ DRI_CONF_SECTION_QUALITY
+ DRI_CONF_FORCE_S3TC_ENABLE(false)
+ DRI_CONF_ALLOW_LARGE_TEXTURES(1)
+ DRI_CONF_SECTION_END
+DRI_CONF_END;
+const GLuint __driNConfigOptions = 4;
+
+#ifdef USE_NEW_INTERFACE
+static PFNGLXCREATECONTEXTMODES create_context_modes = NULL;
+#endif /*USE_NEW_INTERFACE*/
+
+extern const struct dri_extension card_extensions[];
+
+/**
+ * Map all the memory regions described by the screen.
+ * \return GL_TRUE if success, GL_FALSE if error.
+ */
+GLboolean
+intelMapScreenRegions(__DRIscreenPrivate *sPriv)
+{
+ intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private;
+
+ if (intelScreen->front.handle) {
+ if (drmMap(sPriv->fd,
+ intelScreen->front.handle,
+ intelScreen->front.size,
+ (drmAddress *)&intelScreen->front.map) != 0) {
+ _mesa_problem(NULL, "drmMap(frontbuffer) failed!");
+ return GL_FALSE;
+ }
+ } else {
+ /* Use the old static allocation method if the server isn't setting up
+ * a movable handle for us. Add in the front buffer offset from
+ * framebuffer start, as our span routines (unlike other drivers) expect
+ * the renderbuffer address to point to the beginning of the
+ * renderbuffer.
+ */
+ intelScreen->front.map = sPriv->pFB + intelScreen->front.offset;
+ if (intelScreen->front.map == NULL) {
+ fprintf(stderr, "Failed to find framebuffer mapping\n");
+ return GL_FALSE;
+ }
+ }
+
+ if (drmMap(sPriv->fd,
+ intelScreen->back.handle,
+ intelScreen->back.size,
+ (drmAddress *)&intelScreen->back.map) != 0) {
+ intelUnmapScreenRegions(intelScreen);
+ return GL_FALSE;
+ }
+
+ if (drmMap(sPriv->fd,
+ intelScreen->depth.handle,
+ intelScreen->depth.size,
+ (drmAddress *)&intelScreen->depth.map) != 0) {
+ intelUnmapScreenRegions(intelScreen);
+ return GL_FALSE;
+ }
+
+ if (drmMap(sPriv->fd,
+ intelScreen->tex.handle,
+ intelScreen->tex.size,
+ (drmAddress *)&intelScreen->tex.map) != 0) {
+ intelUnmapScreenRegions(intelScreen);
+ return GL_FALSE;
+ }
+
+ if (0)
+ printf("Mappings: front: %p back: %p depth: %p tex: %p\n",
+ intelScreen->front.map,
+ intelScreen->back.map,
+ intelScreen->depth.map,
+ intelScreen->tex.map);
+ return GL_TRUE;
+}
+
+
+void
+intelUnmapScreenRegions(intelScreenPrivate *intelScreen)
+{
+#define REALLY_UNMAP 1
+ /* If front.handle is present, we're doing the dynamic front buffer mapping,
+ * but if we've fallen back to static allocation then we shouldn't try to
+ * unmap here.
+ */
+ if (intelScreen->front.handle) {
+#if REALLY_UNMAP
+ if (drmUnmap(intelScreen->front.map, intelScreen->front.size) != 0)
+ printf("drmUnmap front failed!\n");
+#endif
+ intelScreen->front.map = NULL;
+ }
+ if (intelScreen->back.map) {
+#if REALLY_UNMAP
+ if (drmUnmap(intelScreen->back.map, intelScreen->back.size) != 0)
+ printf("drmUnmap back failed!\n");
+#endif
+ intelScreen->back.map = NULL;
+ }
+ if (intelScreen->depth.map) {
+#if REALLY_UNMAP
+ drmUnmap(intelScreen->depth.map, intelScreen->depth.size);
+ intelScreen->depth.map = NULL;
+#endif
+ }
+ if (intelScreen->tex.map) {
+#if REALLY_UNMAP
+ drmUnmap(intelScreen->tex.map, intelScreen->tex.size);
+ intelScreen->tex.map = NULL;
+#endif
+ }
+}
+
+
+static void
+intelPrintDRIInfo(intelScreenPrivate *intelScreen,
+ __DRIscreenPrivate *sPriv,
+ I830DRIPtr gDRIPriv)
+{
+ fprintf(stderr, "*** Front size: 0x%x offset: 0x%x pitch: %d\n",
+ intelScreen->front.size, intelScreen->front.offset,
+ intelScreen->front.pitch);
+ fprintf(stderr, "*** Back size: 0x%x offset: 0x%x pitch: %d\n",
+ intelScreen->back.size, intelScreen->back.offset,
+ intelScreen->back.pitch);
+ fprintf(stderr, "*** Depth size: 0x%x offset: 0x%x pitch: %d\n",
+ intelScreen->depth.size, intelScreen->depth.offset,
+ intelScreen->depth.pitch);
+ fprintf(stderr, "*** Rotated size: 0x%x offset: 0x%x pitch: %d\n",
+ intelScreen->rotated.size, intelScreen->rotated.offset,
+ intelScreen->rotated.pitch);
+ fprintf(stderr, "*** Texture size: 0x%x offset: 0x%x\n",
+ intelScreen->tex.size, intelScreen->tex.offset);
+ fprintf(stderr, "*** Memory : 0x%x\n", gDRIPriv->mem);
+}
+
+
+static void
+intelPrintSAREA(volatile drmI830Sarea *sarea)
+{
+ fprintf(stderr, "SAREA: sarea width %d height %d\n", sarea->width, sarea->height);
+ fprintf(stderr, "SAREA: pitch: %d\n", sarea->pitch);
+ fprintf(stderr,
+ "SAREA: front offset: 0x%08x size: 0x%x handle: 0x%x\n",
+ sarea->front_offset, sarea->front_size,
+ (unsigned) sarea->front_handle);
+ fprintf(stderr,
+ "SAREA: back offset: 0x%08x size: 0x%x handle: 0x%x\n",
+ sarea->back_offset, sarea->back_size,
+ (unsigned) sarea->back_handle);
+ fprintf(stderr, "SAREA: depth offset: 0x%08x size: 0x%x handle: 0x%x\n",
+ sarea->depth_offset, sarea->depth_size,
+ (unsigned) sarea->depth_handle);
+ fprintf(stderr, "SAREA: tex offset: 0x%08x size: 0x%x handle: 0x%x\n",
+ sarea->tex_offset, sarea->tex_size,
+ (unsigned) sarea->tex_handle);
+ fprintf(stderr, "SAREA: rotation: %d\n", sarea->rotation);
+ fprintf(stderr,
+ "SAREA: rotated offset: 0x%08x size: 0x%x\n",
+ sarea->rotated_offset, sarea->rotated_size);
+ fprintf(stderr, "SAREA: rotated pitch: %d\n", sarea->rotated_pitch);
+}
+
+
+/**
+ * A number of the screen parameters are obtained/computed from
+ * information in the SAREA. This function updates those parameters.
+ */
+void
+intelUpdateScreenFromSAREA(intelScreenPrivate *intelScreen,
+ volatile drmI830Sarea *sarea)
+{
+ intelScreen->width = sarea->width;
+ intelScreen->height = sarea->height;
+
+ intelScreen->front.offset = sarea->front_offset;
+ intelScreen->front.pitch = sarea->pitch * intelScreen->cpp;
+ intelScreen->front.handle = sarea->front_handle;
+ intelScreen->front.size = sarea->front_size;
+
+ intelScreen->back.offset = sarea->back_offset;
+ intelScreen->back.pitch = sarea->pitch * intelScreen->cpp;
+ intelScreen->back.handle = sarea->back_handle;
+ intelScreen->back.size = sarea->back_size;
+
+ intelScreen->depth.offset = sarea->depth_offset;
+ intelScreen->depth.pitch = sarea->pitch * intelScreen->cpp;
+ intelScreen->depth.handle = sarea->depth_handle;
+ intelScreen->depth.size = sarea->depth_size;
+
+ intelScreen->tex.offset = sarea->tex_offset;
+ intelScreen->logTextureGranularity = sarea->log_tex_granularity;
+ intelScreen->tex.handle = sarea->tex_handle;
+ intelScreen->tex.size = sarea->tex_size;
+
+ intelScreen->rotated.offset = sarea->rotated_offset;
+ intelScreen->rotated.pitch = sarea->rotated_pitch * intelScreen->cpp;
+ intelScreen->rotated.size = sarea->rotated_size;
+ intelScreen->current_rotation = sarea->rotation;
+#if 0
+ matrix23Rotate(&intelScreen->rotMatrix,
+ sarea->width, sarea->height, sarea->rotation);
+#endif
+ intelScreen->rotatedWidth = sarea->virtualX;
+ intelScreen->rotatedHeight = sarea->virtualY;
+
+ if (0)
+ intelPrintSAREA(sarea);
+}
+
+
+static GLboolean intelInitDriver(__DRIscreenPrivate *sPriv)
+{
+ intelScreenPrivate *intelScreen;
+ I830DRIPtr gDRIPriv = (I830DRIPtr)sPriv->pDevPriv;
+ PFNGLXSCRENABLEEXTENSIONPROC glx_enable_extension =
+ (PFNGLXSCRENABLEEXTENSIONPROC) (*dri_interface->getProcAddress("glxEnableExtension"));
+ void * const psc = sPriv->psc->screenConfigs;
+ volatile drmI830Sarea *sarea;
+
+ if (sPriv->devPrivSize != sizeof(I830DRIRec)) {
+ fprintf(stderr,"\nERROR! sizeof(I830DRIRec) (%d) does not match passed size from device driver (%d)\n", sizeof(I830DRIRec), sPriv->devPrivSize);
+ return GL_FALSE;
+ }
+
+ /* Allocate the private area */
+ intelScreen = (intelScreenPrivate *)CALLOC(sizeof(intelScreenPrivate));
+ if (!intelScreen) {
+ fprintf(stderr,"\nERROR! Allocating private area failed\n");
+ return GL_FALSE;
+ }
+ /* parse information in __driConfigOptions */
+ driParseOptionInfo (&intelScreen->optionCache,
+ __driConfigOptions, __driNConfigOptions);
+
+ intelScreen->driScrnPriv = sPriv;
+ sPriv->private = (void *)intelScreen;
+ intelScreen->sarea_priv_offset = gDRIPriv->sarea_priv_offset;
+ sarea = (volatile drmI830Sarea *)
+ (((GLubyte *)sPriv->pSAREA)+intelScreen->sarea_priv_offset);
+
+ intelScreen->deviceID = gDRIPriv->deviceID;
+ intelScreen->mem = gDRIPriv->mem;
+ intelScreen->cpp = gDRIPriv->cpp;
+
+ switch (gDRIPriv->bitsPerPixel) {
+ case 15: intelScreen->fbFormat = DV_PF_555; break;
+ case 16: intelScreen->fbFormat = DV_PF_565; break;
+ case 32: intelScreen->fbFormat = DV_PF_8888; break;
+ }
+
+ intelUpdateScreenFromSAREA(intelScreen, sarea);
+
+ if (0)
+ intelPrintDRIInfo(intelScreen, sPriv, gDRIPriv);
+
+ if (!intelMapScreenRegions(sPriv)) {
+ fprintf(stderr,"\nERROR! mapping regions\n");
+ _mesa_free(intelScreen);
+ sPriv->private = NULL;
+ return GL_FALSE;
+ }
+
+ intelScreen->drmMinor = sPriv->drmMinor;
+
+ /* Determine if IRQs are active? */
+ {
+ int ret;
+ drmI830GetParam gp;
+
+ gp.param = I830_PARAM_IRQ_ACTIVE;
+ gp.value = &intelScreen->irq_active;
+
+ ret = drmCommandWriteRead( sPriv->fd, DRM_I830_GETPARAM,
+ &gp, sizeof(gp));
+ if (ret) {
+ fprintf(stderr, "drmI830GetParam: %d\n", ret);
+ return GL_FALSE;
+ }
+ }
+
+ /* Determine if batchbuffers are allowed */
+ {
+ int ret;
+ drmI830GetParam gp;
+
+ gp.param = I830_PARAM_ALLOW_BATCHBUFFER;
+ gp.value = &intelScreen->allow_batchbuffer;
+
+ ret = drmCommandWriteRead( sPriv->fd, DRM_I830_GETPARAM,
+ &gp, sizeof(gp));
+ if (ret) {
+ fprintf(stderr, "drmI830GetParam: (%d) %d\n", gp.param, ret);
+ return GL_FALSE;
+ }
+ }
+
+ if (glx_enable_extension != NULL) {
+ (*glx_enable_extension)( psc, "GLX_SGI_swap_control" );
+ (*glx_enable_extension)( psc, "GLX_SGI_video_sync" );
+ (*glx_enable_extension)( psc, "GLX_MESA_swap_control" );
+ (*glx_enable_extension)( psc, "GLX_MESA_swap_frame_usage" );
+ (*glx_enable_extension)( psc, "GLX_SGI_make_current_read" );
+ (*glx_enable_extension)( psc, "GLX_MESA_copy_sub_buffer" );
+ }
+
+ return GL_TRUE;
+}
+
+
+static void intelDestroyScreen(__DRIscreenPrivate *sPriv)
+{
+ intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private;
+
+ intelUnmapScreenRegions(intelScreen);
+ FREE(intelScreen);
+ sPriv->private = NULL;
+}
+
+static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
+ __DRIdrawablePrivate *driDrawPriv,
+ const __GLcontextModes *mesaVis,
+ GLboolean isPixmap )
+{
+ intelScreenPrivate *screen = (intelScreenPrivate *) driScrnPriv->private;
+
+ if (isPixmap) {
+ return GL_FALSE; /* not implemented */
+ } else {
+ GLboolean swStencil = (mesaVis->stencilBits > 0 &&
+ mesaVis->depthBits != 24);
+
+ struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
+
+ {
+ driRenderbuffer *frontRb
+ = driNewRenderbuffer(GL_RGBA,
+ screen->front.map,
+ screen->cpp,
+ screen->front.offset, screen->front.pitch,
+ driDrawPriv);
+ intelSetSpanFunctions(frontRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
+ }
+
+ if (mesaVis->doubleBufferMode) {
+ driRenderbuffer *backRb
+ = driNewRenderbuffer(GL_RGBA,
+ screen->back.map,
+ screen->cpp,
+ screen->back.offset, screen->back.pitch,
+ driDrawPriv);
+ intelSetSpanFunctions(backRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
+ }
+
+ if (mesaVis->depthBits == 16) {
+ driRenderbuffer *depthRb
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT16,
+ screen->depth.map,
+ screen->cpp,
+ screen->depth.offset, screen->depth.pitch,
+ driDrawPriv);
+ intelSetSpanFunctions(depthRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+ }
+ else if (mesaVis->depthBits == 24) {
+ driRenderbuffer *depthRb
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT24,
+ screen->depth.map,
+ screen->cpp,
+ screen->depth.offset, screen->depth.pitch,
+ driDrawPriv);
+ intelSetSpanFunctions(depthRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+ }
+
+ if (mesaVis->stencilBits > 0 && !swStencil) {
+ driRenderbuffer *stencilRb
+ = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT,
+ screen->depth.map,
+ screen->cpp,
+ screen->depth.offset, screen->depth.pitch,
+ driDrawPriv);
+ intelSetSpanFunctions(stencilRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
+ }
+
+ _mesa_add_soft_renderbuffers(fb,
+ GL_FALSE, /* color */
+ GL_FALSE, /* depth */
+ swStencil,
+ mesaVis->accumRedBits > 0,
+ GL_FALSE, /* alpha */
+ GL_FALSE /* aux */);
+ driDrawPriv->driverPrivate = (void *) fb;
+
+ return (driDrawPriv->driverPrivate != NULL);
+ }
+}
+
+static void intelDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
+{
+ _mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
+}
+
+
+/**
+ * Get information about previous buffer swaps.
+ */
+static int
+intelGetSwapInfo( __DRIdrawablePrivate *dPriv, __DRIswapInfo * sInfo )
+{
+ struct intel_context *intel;
+
+ if ( (dPriv == NULL) || (dPriv->driContextPriv == NULL)
+ || (dPriv->driContextPriv->driverPrivate == NULL)
+ || (sInfo == NULL) ) {
+ return -1;
+ }
+
+ intel = dPriv->driContextPriv->driverPrivate;
+ sInfo->swap_count = intel->swap_count;
+ sInfo->swap_ust = intel->swap_ust;
+ sInfo->swap_missed_count = intel->swap_missed_count;
+
+ sInfo->swap_missed_usage = (sInfo->swap_missed_count != 0)
+ ? driCalculateSwapUsage( dPriv, 0, intel->swap_missed_ust )
+ : 0.0;
+
+ return 0;
+}
+
+
+/* There are probably better ways to do this, such as an
+ * init-designated function to register chipids and createcontext
+ * functions.
+ */
+extern GLboolean i830CreateContext( const __GLcontextModes *mesaVis,
+ __DRIcontextPrivate *driContextPriv,
+ void *sharedContextPrivate);
+
+extern GLboolean i915CreateContext( const __GLcontextModes *mesaVis,
+ __DRIcontextPrivate *driContextPriv,
+ void *sharedContextPrivate);
+
+extern GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
+ __DRIcontextPrivate *driContextPriv,
+ void *sharedContextPrivate);
+
+
+
+
+static GLboolean intelCreateContext( const __GLcontextModes *mesaVis,
+ __DRIcontextPrivate *driContextPriv,
+ void *sharedContextPrivate)
+{
+#if 0
+ __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
+ intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private;
+ switch (intelScreen->deviceID) {
+ case PCI_CHIP_845_G:
+ case PCI_CHIP_I830_M:
+ case PCI_CHIP_I855_GM:
+ case PCI_CHIP_I865_G:
+ return i830CreateContext( mesaVis, driContextPriv,
+ sharedContextPrivate );
+
+ case PCI_CHIP_I915_G:
+ case PCI_CHIP_I915_GM:
+ case PCI_CHIP_I945_G:
+ case PCI_CHIP_I945_GM:
+ return i915CreateContext( mesaVis, driContextPriv,
+ sharedContextPrivate );
+
+ default:
+ fprintf(stderr, "Unrecognized deviceID %x\n", intelScreen->deviceID);
+ return GL_FALSE;
+ }
+#else
+ return brwCreateContext( mesaVis, driContextPriv,
+ sharedContextPrivate );
+#endif
+}
+
+
+static const struct __DriverAPIRec intelAPI = {
+ .InitDriver = intelInitDriver,
+ .DestroyScreen = intelDestroyScreen,
+ .CreateContext = intelCreateContext,
+ .DestroyContext = intelDestroyContext,
+ .CreateBuffer = intelCreateBuffer,
+ .DestroyBuffer = intelDestroyBuffer,
+ .SwapBuffers = intelSwapBuffers,
+ .MakeCurrent = intelMakeCurrent,
+ .UnbindContext = intelUnbindContext,
+ .GetSwapInfo = intelGetSwapInfo,
+ .GetMSC = driGetMSC32,
+ .WaitForMSC = driWaitForMSC32,
+ .WaitForSBC = NULL,
+ .SwapBuffersMSC = NULL,
+ .CopySubBuffer = intelCopySubBuffer
+};
+
+
+static __GLcontextModes *
+intelFillInModes( unsigned pixel_bits, unsigned depth_bits,
+ unsigned stencil_bits, GLboolean have_back_buffer )
+{
+ __GLcontextModes * modes;
+ __GLcontextModes * m;
+ unsigned num_modes;
+ unsigned depth_buffer_factor;
+ unsigned back_buffer_factor;
+ GLenum fb_format;
+ GLenum fb_type;
+
+ /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't
+ * support pageflipping at all.
+ */
+ static const GLenum back_buffer_modes[] = {
+ GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
+ };
+
+ u_int8_t depth_bits_array[3];
+ u_int8_t stencil_bits_array[3];
+
+
+ depth_bits_array[0] = 0;
+ depth_bits_array[1] = depth_bits;
+ depth_bits_array[2] = depth_bits;
+
+ /* Just like with the accumulation buffer, always provide some modes
+ * with a stencil buffer. It will be a sw fallback, but some apps won't
+ * care about that.
+ */
+ stencil_bits_array[0] = 0;
+ stencil_bits_array[1] = 0;
+ stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits;
+
+ depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1;
+ back_buffer_factor = (have_back_buffer) ? 3 : 1;
+
+ num_modes = depth_buffer_factor * back_buffer_factor * 4;
+
+ if ( pixel_bits == 16 ) {
+ fb_format = GL_RGB;
+ fb_type = GL_UNSIGNED_SHORT_5_6_5;
+ }
+ else {
+ fb_format = GL_BGRA;
+ fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ }
+
+ modes = (*dri_interface->createContextModes)( num_modes, sizeof( __GLcontextModes ) );
+ m = modes;
+ if ( ! driFillInModes( & m, fb_format, fb_type,
+ depth_bits_array, stencil_bits_array, depth_buffer_factor,
+ back_buffer_modes, back_buffer_factor,
+ GLX_TRUE_COLOR ) ) {
+ fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
+ __func__, __LINE__ );
+ return NULL;
+ }
+ if ( ! driFillInModes( & m, fb_format, fb_type,
+ depth_bits_array, stencil_bits_array, depth_buffer_factor,
+ back_buffer_modes, back_buffer_factor,
+ GLX_DIRECT_COLOR ) ) {
+ fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
+ __func__, __LINE__ );
+ return NULL;
+ }
+
+ /* Mark the visual as slow if there are "fake" stencil bits.
+ */
+ for ( m = modes ; m != NULL ; m = m->next ) {
+ if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) {
+ m->visualRating = GLX_SLOW_CONFIG;
+ }
+ }
+
+ return modes;
+}
+
+
+/**
+ * This is the bootstrap function for the driver. libGL supplies all of the
+ * requisite information about the system, and the driver initializes itself.
+ * This routine also fills in the linked list pointed to by \c driver_modes
+ * with the \c __GLcontextModes that the driver can support for windows or
+ * pbuffers.
+ *
+ * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on
+ * failure.
+ */
+PUBLIC
+void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc,
+ const __GLcontextModes * modes,
+ const __DRIversion * ddx_version,
+ const __DRIversion * dri_version,
+ const __DRIversion * drm_version,
+ const __DRIframebuffer * frame_buffer,
+ drmAddress pSAREA, int fd,
+ int internal_api_version,
+ const __DRIinterfaceMethods * interface,
+ __GLcontextModes ** driver_modes )
+
+{
+ __DRIscreenPrivate *psp;
+ static const __DRIversion ddx_expected = { 1, 6, 0 };
+ static const __DRIversion dri_expected = { 4, 0, 0 };
+ static const __DRIversion drm_expected = { 1, 3, 0 };
+
+ dri_interface = interface;
+
+ if ( ! driCheckDriDdxDrmVersions2( "i915",
+ dri_version, & dri_expected,
+ ddx_version, & ddx_expected,
+ drm_version, & drm_expected ) ) {
+ return NULL;
+ }
+
+ psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL,
+ ddx_version, dri_version, drm_version,
+ frame_buffer, pSAREA, fd,
+ internal_api_version, &intelAPI);
+ if ( psp != NULL ) {
+ I830DRIPtr dri_priv = (I830DRIPtr) psp->pDevPriv;
+ *driver_modes = intelFillInModes( dri_priv->cpp * 8,
+ (dri_priv->cpp == 2) ? 16 : 24,
+ (dri_priv->cpp == 2) ? 0 : 8,
+ GL_TRUE );
+
+ /* Calling driInitExtensions here, with a NULL context pointer, does not actually
+ * enable the extensions. It just makes sure that all the dispatch offsets for all
+ * the extensions that *might* be enables are known. This is needed because the
+ * dispatch offsets need to be known when _mesa_context_create is called, but we can't
+ * enable the extensions until we have a context pointer.
+ *
+ * Hello chicken. Hello egg. How are you two today?
+ */
+ driInitExtensions( NULL, card_extensions, GL_FALSE );
+ }
+
+ return (void *) psp;
+}
diff --git a/src/mesa/drivers/dri/i965/intel_screen.h b/src/mesa/drivers/dri/i965/intel_screen.h
new file mode 100644
index 0000000000..094158afd8
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/intel_screen.h
@@ -0,0 +1,113 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef _INTEL_INIT_H_
+#define _INTEL_INIT_H_
+
+#include <sys/time.h>
+#include "dri_util.h"
+#include "xmlconfig.h"
+#include "i830_common.h"
+
+/* XXX: change name or eliminate to avoid conflict with "struct
+ * intel_region"!!!
+ */
+typedef struct {
+ drm_handle_t handle;
+ drmSize size; /* region size in bytes */
+ char *map; /* memory map */
+ int offset; /* from start of video mem, in bytes */
+ int pitch; /* row stride, in pixels */
+} intelRegion;
+
+typedef struct
+{
+ intelRegion front;
+ intelRegion back;
+ intelRegion rotated;
+ intelRegion depth;
+ intelRegion tex;
+
+ int deviceID;
+ int width;
+ int height;
+ int mem; /* unused */
+
+ int cpp; /* for front and back buffers */
+ int fbFormat;
+
+ int logTextureGranularity;
+
+ __DRIscreenPrivate *driScrnPriv;
+ unsigned int sarea_priv_offset;
+
+ int drmMinor;
+
+ int irq_active;
+ int allow_batchbuffer;
+
+/* struct matrix23 rotMatrix; */
+
+ int current_rotation; /* 0, 90, 180 or 270 */
+ int rotatedWidth, rotatedHeight;
+
+ /**
+ * Configuration cache with default values for all contexts
+ */
+ driOptionCache optionCache;
+} intelScreenPrivate;
+
+
+extern GLboolean
+intelMapScreenRegions(__DRIscreenPrivate *sPriv);
+
+extern void
+intelUnmapScreenRegions(intelScreenPrivate *intelScreen);
+
+extern void
+intelUpdateScreenFromSAREA(intelScreenPrivate *intelScreen,
+ volatile drmI830Sarea *sarea);
+
+extern void
+intelDestroyContext(__DRIcontextPrivate *driContextPriv);
+
+extern GLboolean
+intelUnbindContext(__DRIcontextPrivate *driContextPriv);
+
+extern GLboolean
+intelMakeCurrent(__DRIcontextPrivate *driContextPriv,
+ __DRIdrawablePrivate *driDrawPriv,
+ __DRIdrawablePrivate *driReadPriv);
+
+extern void
+intelSwapBuffers(__DRIdrawablePrivate *dPriv);
+
+extern void
+intelCopySubBuffer( __DRIdrawablePrivate *dPriv,
+ int x, int y, int w, int h );
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/intel_span.c b/src/mesa/drivers/dri/i965/intel_span.c
new file mode 100644
index 0000000000..da6c119bb2
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/intel_span.c
@@ -0,0 +1,279 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "glheader.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "colormac.h"
+
+#include "intel_screen.h"
+#include "intel_regions.h"
+#include "intel_span.h"
+#include "intel_ioctl.h"
+#include "intel_tex.h"
+#include "swrast/swrast.h"
+
+#undef DBG
+#define DBG 0
+
+#define LOCAL_VARS \
+ struct intel_context *intel = intel_context(ctx); \
+ __DRIdrawablePrivate *dPriv = intel->driDrawable; \
+ driRenderbuffer *drb = (driRenderbuffer *) rb; \
+ GLuint pitch = drb->pitch; \
+ GLuint height = dPriv->h; \
+ char *buf = (char *) drb->Base.Data + \
+ dPriv->x * drb->cpp + \
+ dPriv->y * pitch; \
+ GLushort p; \
+ (void) buf; (void) p
+
+#define LOCAL_DEPTH_VARS \
+ struct intel_context *intel = intel_context(ctx); \
+ __DRIdrawablePrivate *dPriv = intel->driDrawable; \
+ driRenderbuffer *drb = (driRenderbuffer *) rb; \
+ GLuint pitch = drb->pitch; \
+ GLuint height = dPriv->h; \
+ char *buf = (char *) drb->Base.Data + \
+ dPriv->x * drb->cpp + \
+ dPriv->y * pitch
+
+#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
+
+#define INIT_MONO_PIXEL(p,color)\
+ p = INTEL_PACKCOLOR565(color[0],color[1],color[2])
+
+#define Y_FLIP(_y) (height - _y - 1)
+
+#define HW_LOCK()
+
+#define HW_UNLOCK()
+
+/* 16 bit, 565 rgb color spanline and pixel functions
+ */
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ *(GLushort *)(buf + _x*2 + _y*pitch) = ( (((int)r & 0xf8) << 8) | \
+ (((int)g & 0xfc) << 3) | \
+ (((int)b & 0xf8) >> 3))
+#define WRITE_PIXEL( _x, _y, p ) \
+ *(GLushort *)(buf + _x*2 + _y*pitch) = p
+
+#define READ_RGBA( rgba, _x, _y ) \
+do { \
+ GLushort p = *(GLushort *)(buf + _x*2 + _y*pitch); \
+ rgba[0] = (((p >> 11) & 0x1f) * 255) / 31; \
+ rgba[1] = (((p >> 5) & 0x3f) * 255) / 63; \
+ rgba[2] = (((p >> 0) & 0x1f) * 255) / 31; \
+ rgba[3] = 255; \
+} while(0)
+
+#define TAG(x) intel##x##_565
+#include "spantmp.h"
+
+/* 15 bit, 555 rgb color spanline and pixel functions
+ */
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ *(GLushort *)(buf + _x*2 + _y*pitch) = (((r & 0xf8) << 7) | \
+ ((g & 0xf8) << 3) | \
+ ((b & 0xf8) >> 3))
+
+#define WRITE_PIXEL( _x, _y, p ) \
+ *(GLushort *)(buf + _x*2 + _y*pitch) = p
+
+#define READ_RGBA( rgba, _x, _y ) \
+do { \
+ GLushort p = *(GLushort *)(buf + _x*2 + _y*pitch); \
+ rgba[0] = (p >> 7) & 0xf8; \
+ rgba[1] = (p >> 3) & 0xf8; \
+ rgba[2] = (p << 3) & 0xf8; \
+ rgba[3] = 255; \
+} while(0)
+
+#define TAG(x) intel##x##_555
+#include "spantmp.h"
+
+/* 16 bit depthbuffer functions.
+ */
+#define WRITE_DEPTH( _x, _y, d ) \
+ *(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d;
+
+#define READ_DEPTH( d, _x, _y ) \
+ d = *(GLushort *)(buf + (_x)*2 + (_y)*pitch);
+
+
+#define TAG(x) intel##x##_z16
+#include "depthtmp.h"
+
+
+#undef LOCAL_VARS
+#define LOCAL_VARS \
+ struct intel_context *intel = intel_context(ctx); \
+ __DRIdrawablePrivate *dPriv = intel->driDrawable; \
+ driRenderbuffer *drb = (driRenderbuffer *) rb; \
+ GLuint pitch = drb->pitch; \
+ GLuint height = dPriv->h; \
+ char *buf = (char *)drb->Base.Data + \
+ dPriv->x * drb->cpp + \
+ dPriv->y * pitch; \
+ GLuint p; \
+ (void) buf; (void) p
+
+#undef INIT_MONO_PIXEL
+#define INIT_MONO_PIXEL(p,color)\
+ p = INTEL_PACKCOLOR8888(color[0],color[1],color[2],color[3])
+
+/* 32 bit, 8888 argb color spanline and pixel functions
+ */
+#define WRITE_RGBA(_x, _y, r, g, b, a) \
+ *(GLuint *)(buf + _x*4 + _y*pitch) = ((r << 16) | \
+ (g << 8) | \
+ (b << 0) | \
+ (a << 24) )
+
+#define WRITE_PIXEL(_x, _y, p) \
+ *(GLuint *)(buf + _x*4 + _y*pitch) = p
+
+
+#define READ_RGBA(rgba, _x, _y) \
+ do { \
+ GLuint p = *(GLuint *)(buf + _x*4 + _y*pitch); \
+ rgba[0] = (p >> 16) & 0xff; \
+ rgba[1] = (p >> 8) & 0xff; \
+ rgba[2] = (p >> 0) & 0xff; \
+ rgba[3] = (p >> 24) & 0xff; \
+ } while (0)
+
+#define TAG(x) intel##x##_8888
+#include "spantmp.h"
+
+
+/* 24/8 bit interleaved depth/stencil functions
+ */
+#define WRITE_DEPTH( _x, _y, d ) { \
+ GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch); \
+ tmp &= 0xff000000; \
+ tmp |= (d) & 0xffffff; \
+ *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = tmp; \
+}
+
+#define READ_DEPTH( d, _x, _y ) \
+ d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch) & 0xffffff;
+
+
+#define TAG(x) intel##x##_z24_s8
+#include "depthtmp.h"
+
+#define WRITE_STENCIL( _x, _y, d ) { \
+ GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch); \
+ tmp &= 0xffffff; \
+ tmp |= ((d)<<24); \
+ *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = tmp; \
+}
+
+#define READ_STENCIL( d, _x, _y ) \
+ d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch) >> 24;
+
+#define TAG(x) intel##x##_z24_s8
+#include "stenciltmp.h"
+
+
+/* Move locking out to get reasonable span performance.
+ */
+void intelSpanRenderStart( GLcontext *ctx )
+{
+ struct intel_context *intel = intel_context(ctx);
+
+ LOCK_HARDWARE(intel);
+
+#if 0
+ if (intel->flushBeforeFallback) {
+ intelFinish(&intel->ctx);
+ intel->flushBeforeFallback = GL_FALSE;
+ }
+#endif
+
+ /* Just map the framebuffer and all textures. Bufmgr code will
+ * take care of waiting on the necessary fences:
+ */
+ intel_region_map(intel, intel->front_region);
+ intel_region_map(intel, intel->back_region);
+ intel_region_map(intel, intel->depth_region);
+}
+
+void intelSpanRenderFinish( GLcontext *ctx )
+{
+ struct intel_context *intel = intel_context( ctx );
+
+ _swrast_flush( ctx );
+
+ /* Now unmap the framebuffer:
+ */
+ intel_region_unmap(intel, intel->front_region);
+ intel_region_unmap(intel, intel->back_region);
+ intel_region_unmap(intel, intel->depth_region);
+
+ UNLOCK_HARDWARE( intel );
+}
+
+void intelInitSpanFuncs( GLcontext *ctx )
+{
+ struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
+ swdd->SpanRenderStart = intelSpanRenderStart;
+ swdd->SpanRenderFinish = intelSpanRenderFinish;
+}
+
+
+/**
+ * Plug in the Get/Put routines for the given driRenderbuffer.
+ */
+void
+intelSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
+{
+ if (drb->Base.InternalFormat == GL_RGBA) {
+ if (vis->redBits == 5 && vis->greenBits == 5 && vis->blueBits == 5) {
+ intelInitPointers_555(&drb->Base);
+ }
+ else if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
+ intelInitPointers_565(&drb->Base);
+ }
+ else {
+ assert(vis->redBits == 8);
+ assert(vis->greenBits == 8);
+ assert(vis->blueBits == 8);
+ intelInitPointers_8888(&drb->Base);
+ }
+ }
+ else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
+ intelInitDepthPointers_z16(&drb->Base);
+ }
+ else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
+ intelInitDepthPointers_z24_s8(&drb->Base);
+ }
+ else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
+ intelInitStencilPointers_z24_s8(&drb->Base);
+ }
+}
diff --git a/src/mesa/drivers/dri/i965/intel_span.h b/src/mesa/drivers/dri/i965/intel_span.h
new file mode 100644
index 0000000000..2d4f8589d0
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/intel_span.h
@@ -0,0 +1,41 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef _INTEL_SPAN_H
+#define _INTEL_SPAN_H
+
+#include "drirenderbuffer.h"
+
+extern void intelInitSpanFuncs( GLcontext *ctx );
+
+extern void intelSpanRenderFinish( GLcontext *ctx );
+extern void intelSpanRenderStart( GLcontext *ctx );
+
+extern void
+intelSetSpanFunctions(driRenderbuffer *rb, const GLvisual *vis);
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/intel_state.c b/src/mesa/drivers/dri/i965/intel_state.c
new file mode 100644
index 0000000000..a471f67c51
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/intel_state.c
@@ -0,0 +1,330 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "glheader.h"
+#include "context.h"
+#include "macros.h"
+#include "enums.h"
+#include "colormac.h"
+#include "dd.h"
+
+#include "intel_screen.h"
+#include "intel_context.h"
+#include "intel_regions.h"
+#include "swrast/swrast.h"
+
+int intel_translate_compare_func( GLenum func )
+{
+ switch(func) {
+ case GL_NEVER:
+ return COMPAREFUNC_NEVER;
+ case GL_LESS:
+ return COMPAREFUNC_LESS;
+ case GL_LEQUAL:
+ return COMPAREFUNC_LEQUAL;
+ case GL_GREATER:
+ return COMPAREFUNC_GREATER;
+ case GL_GEQUAL:
+ return COMPAREFUNC_GEQUAL;
+ case GL_NOTEQUAL:
+ return COMPAREFUNC_NOTEQUAL;
+ case GL_EQUAL:
+ return COMPAREFUNC_EQUAL;
+ case GL_ALWAYS:
+ return COMPAREFUNC_ALWAYS;
+ }
+
+ fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, func);
+ return COMPAREFUNC_ALWAYS;
+}
+
+int intel_translate_stencil_op( GLenum op )
+{
+ switch(op) {
+ case GL_KEEP:
+ return STENCILOP_KEEP;
+ case GL_ZERO:
+ return STENCILOP_ZERO;
+ case GL_REPLACE:
+ return STENCILOP_REPLACE;
+ case GL_INCR:
+ return STENCILOP_INCRSAT;
+ case GL_DECR:
+ return STENCILOP_DECRSAT;
+ case GL_INCR_WRAP:
+ return STENCILOP_INCR;
+ case GL_DECR_WRAP:
+ return STENCILOP_DECR;
+ case GL_INVERT:
+ return STENCILOP_INVERT;
+ default:
+ return STENCILOP_ZERO;
+ }
+}
+
+int intel_translate_blend_factor( GLenum factor )
+{
+ switch(factor) {
+ case GL_ZERO:
+ return BLENDFACT_ZERO;
+ case GL_SRC_ALPHA:
+ return BLENDFACT_SRC_ALPHA;
+ case GL_ONE:
+ return BLENDFACT_ONE;
+ case GL_SRC_COLOR:
+ return BLENDFACT_SRC_COLR;
+ case GL_ONE_MINUS_SRC_COLOR:
+ return BLENDFACT_INV_SRC_COLR;
+ case GL_DST_COLOR:
+ return BLENDFACT_DST_COLR;
+ case GL_ONE_MINUS_DST_COLOR:
+ return BLENDFACT_INV_DST_COLR;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ return BLENDFACT_INV_SRC_ALPHA;
+ case GL_DST_ALPHA:
+ return BLENDFACT_DST_ALPHA;
+ case GL_ONE_MINUS_DST_ALPHA:
+ return BLENDFACT_INV_DST_ALPHA;
+ case GL_SRC_ALPHA_SATURATE:
+ return BLENDFACT_SRC_ALPHA_SATURATE;
+ case GL_CONSTANT_COLOR:
+ return BLENDFACT_CONST_COLOR;
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ return BLENDFACT_INV_CONST_COLOR;
+ case GL_CONSTANT_ALPHA:
+ return BLENDFACT_CONST_ALPHA;
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ return BLENDFACT_INV_CONST_ALPHA;
+ }
+
+ fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, factor);
+ return BLENDFACT_ZERO;
+}
+
+int intel_translate_logic_op( GLenum opcode )
+{
+ switch(opcode) {
+ case GL_CLEAR:
+ return LOGICOP_CLEAR;
+ case GL_AND:
+ return LOGICOP_AND;
+ case GL_AND_REVERSE:
+ return LOGICOP_AND_RVRSE;
+ case GL_COPY:
+ return LOGICOP_COPY;
+ case GL_COPY_INVERTED:
+ return LOGICOP_COPY_INV;
+ case GL_AND_INVERTED:
+ return LOGICOP_AND_INV;
+ case GL_NOOP:
+ return LOGICOP_NOOP;
+ case GL_XOR:
+ return LOGICOP_XOR;
+ case GL_OR:
+ return LOGICOP_OR;
+ case GL_OR_INVERTED:
+ return LOGICOP_OR_INV;
+ case GL_NOR:
+ return LOGICOP_NOR;
+ case GL_EQUIV:
+ return LOGICOP_EQUIV;
+ case GL_INVERT:
+ return LOGICOP_INV;
+ case GL_OR_REVERSE:
+ return LOGICOP_OR_RVRSE;
+ case GL_NAND:
+ return LOGICOP_NAND;
+ case GL_SET:
+ return LOGICOP_SET;
+ default:
+ return LOGICOP_SET;
+ }
+}
+
+
+static void intelClearColor(GLcontext *ctx, const GLfloat color[4])
+{
+ struct intel_context *intel = intel_context(ctx);
+ intelScreenPrivate *screen = intel->intelScreen;
+
+ UNCLAMPED_FLOAT_TO_RGBA_CHAN(intel->clear_chan, color);
+
+ intel->ClearColor = INTEL_PACKCOLOR(screen->fbFormat,
+ intel->clear_chan[0],
+ intel->clear_chan[1],
+ intel->clear_chan[2],
+ intel->clear_chan[3]);
+}
+
+
+static void intelCalcViewport( GLcontext *ctx )
+{
+ struct intel_context *intel = intel_context(ctx);
+ const GLfloat *v = ctx->Viewport._WindowMap.m;
+ GLfloat *m = intel->ViewportMatrix.m;
+ GLint h = 0;
+
+ if (intel->driDrawable)
+ h = intel->driDrawable->h + SUBPIXEL_Y;
+
+ /* See also intel_translate_vertex. SUBPIXEL adjustments can be done
+ * via state vars, too.
+ */
+ m[MAT_SX] = v[MAT_SX];
+ m[MAT_TX] = v[MAT_TX] + SUBPIXEL_X;
+ m[MAT_SY] = - v[MAT_SY];
+ m[MAT_TY] = - v[MAT_TY] + h;
+ m[MAT_SZ] = v[MAT_SZ] * intel->depth_scale;
+ m[MAT_TZ] = v[MAT_TZ] * intel->depth_scale;
+}
+
+static void intelViewport( GLcontext *ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height )
+{
+ intelCalcViewport( ctx );
+}
+
+static void intelDepthRange( GLcontext *ctx,
+ GLclampd nearval, GLclampd farval )
+{
+ intelCalcViewport( ctx );
+}
+
+/* Fallback to swrast for select and feedback.
+ */
+static void intelRenderMode( GLcontext *ctx, GLenum mode )
+{
+ struct intel_context *intel = intel_context(ctx);
+ FALLBACK( intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER) );
+}
+
+
+void intelInitStateFuncs( struct dd_function_table *functions )
+{
+ functions->RenderMode = intelRenderMode;
+ functions->Viewport = intelViewport;
+ functions->DepthRange = intelDepthRange;
+ functions->ClearColor = intelClearColor;
+}
+
+
+
+
+void intelInitState( GLcontext *ctx )
+{
+ /* Mesa should do this for us:
+ */
+ ctx->Driver.AlphaFunc( ctx,
+ ctx->Color.AlphaFunc,
+ ctx->Color.AlphaRef);
+
+ ctx->Driver.BlendColor( ctx,
+ ctx->Color.BlendColor );
+
+ ctx->Driver.BlendEquationSeparate( ctx,
+ ctx->Color.BlendEquationRGB,
+ ctx->Color.BlendEquationA);
+
+ ctx->Driver.BlendFuncSeparate( ctx,
+ ctx->Color.BlendSrcRGB,
+ ctx->Color.BlendDstRGB,
+ ctx->Color.BlendSrcA,
+ ctx->Color.BlendDstA);
+
+ ctx->Driver.ColorMask( ctx,
+ ctx->Color.ColorMask[RCOMP],
+ ctx->Color.ColorMask[GCOMP],
+ ctx->Color.ColorMask[BCOMP],
+ ctx->Color.ColorMask[ACOMP]);
+
+ ctx->Driver.CullFace( ctx, ctx->Polygon.CullFaceMode );
+ ctx->Driver.DepthFunc( ctx, ctx->Depth.Func );
+ ctx->Driver.DepthMask( ctx, ctx->Depth.Mask );
+
+ ctx->Driver.Enable( ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled );
+ ctx->Driver.Enable( ctx, GL_BLEND, ctx->Color.BlendEnabled );
+ ctx->Driver.Enable( ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled );
+ ctx->Driver.Enable( ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled );
+ ctx->Driver.Enable( ctx, GL_CULL_FACE, ctx->Polygon.CullFlag );
+ ctx->Driver.Enable( ctx, GL_DEPTH_TEST, ctx->Depth.Test );
+ ctx->Driver.Enable( ctx, GL_DITHER, ctx->Color.DitherFlag );
+ ctx->Driver.Enable( ctx, GL_FOG, ctx->Fog.Enabled );
+ ctx->Driver.Enable( ctx, GL_LIGHTING, ctx->Light.Enabled );
+ ctx->Driver.Enable( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag );
+ ctx->Driver.Enable( ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag );
+ ctx->Driver.Enable( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled );
+ ctx->Driver.Enable( ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled );
+ ctx->Driver.Enable( ctx, GL_TEXTURE_1D, GL_FALSE );
+ ctx->Driver.Enable( ctx, GL_TEXTURE_2D, GL_FALSE );
+ ctx->Driver.Enable( ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE );
+ ctx->Driver.Enable( ctx, GL_TEXTURE_3D, GL_FALSE );
+ ctx->Driver.Enable( ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE );
+
+ ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color );
+ ctx->Driver.Fogfv( ctx, GL_FOG_MODE, 0 );
+ ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
+ ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start );
+ ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End );
+
+ ctx->Driver.FrontFace( ctx, ctx->Polygon.FrontFace );
+
+ {
+ GLfloat f = (GLfloat)ctx->Light.Model.ColorControl;
+ ctx->Driver.LightModelfv( ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f );
+ }
+
+ ctx->Driver.LineWidth( ctx, ctx->Line.Width );
+ ctx->Driver.LogicOpcode( ctx, ctx->Color.LogicOp );
+ ctx->Driver.PointSize( ctx, ctx->Point.Size );
+ ctx->Driver.PolygonStipple( ctx, (const GLubyte *)ctx->PolygonStipple );
+ ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
+ ctx->Scissor.Width, ctx->Scissor.Height );
+ ctx->Driver.ShadeModel( ctx, ctx->Light.ShadeModel );
+ ctx->Driver.StencilFuncSeparate( ctx, GL_FRONT,
+ ctx->Stencil.Function[0],
+ ctx->Stencil.Ref[0],
+ ctx->Stencil.ValueMask[0] );
+ ctx->Driver.StencilFuncSeparate( ctx, GL_BACK,
+ ctx->Stencil.Function[1],
+ ctx->Stencil.Ref[1],
+ ctx->Stencil.ValueMask[1] );
+ ctx->Driver.StencilMaskSeparate( ctx, GL_FRONT, ctx->Stencil.WriteMask[0] );
+ ctx->Driver.StencilMaskSeparate( ctx, GL_BACK, ctx->Stencil.WriteMask[1] );
+ ctx->Driver.StencilOpSeparate( ctx, GL_FRONT,
+ ctx->Stencil.FailFunc[0],
+ ctx->Stencil.ZFailFunc[0],
+ ctx->Stencil.ZPassFunc[0]);
+ ctx->Driver.StencilOpSeparate( ctx, GL_BACK,
+ ctx->Stencil.FailFunc[1],
+ ctx->Stencil.ZFailFunc[1],
+ ctx->Stencil.ZPassFunc[1]);
+
+
+ ctx->Driver.DrawBuffer( ctx, ctx->Color.DrawBuffer[0] );
+}
diff --git a/src/mesa/drivers/dri/i965/intel_tex.c b/src/mesa/drivers/dri/i965/intel_tex.c
new file mode 100644
index 0000000000..4523969bfa
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/intel_tex.c
@@ -0,0 +1,315 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "mtypes.h"
+#include "image.h"
+#include "texstore.h"
+#include "texformat.h"
+#include "teximage.h"
+#include "texobj.h"
+#include "swrast/swrast.h"
+
+
+#include "intel_context.h"
+#include "intel_tex.h"
+#include "intel_mipmap_tree.h"
+
+
+static GLuint target_to_face( GLenum target )
+{
+ switch (target) {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ return ((GLuint) target -
+ (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
+ default:
+ return 0;
+ }
+}
+
+static void intelTexImage1D( GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ struct intel_texture_object *intelObj = intel_texture_object(texObj);
+
+ _mesa_store_teximage1d( ctx, target, level, internalFormat,
+ width, border, format, type,
+ pixels, packing, texObj, texImage );
+
+ intelObj->dirty_images[0] |= (1 << level);
+ intelObj->dirty |= 1;
+}
+
+static void intelTexSubImage1D( GLcontext *ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ struct intel_texture_object *intelObj = intel_texture_object(texObj);
+
+ _mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
+ format, type, pixels, packing, texObj,
+ texImage);
+
+ intelObj->dirty_images[0] |= (1 << level);
+ intelObj->dirty |= 1;
+}
+
+
+/* Handles 2D, CUBE, RECT:
+ */
+static void intelTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ struct intel_texture_object *intelObj = intel_texture_object(texObj);
+ GLuint face = target_to_face(target);
+
+ _mesa_store_teximage2d( ctx, target, level, internalFormat,
+ width, height, border, format, type,
+ pixels, packing, texObj, texImage );
+
+ intelObj->dirty_images[face] |= (1 << level);
+ intelObj->dirty |= 1 << face;
+}
+
+static void intelTexSubImage2D( GLcontext *ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ struct intel_texture_object *intelObj = intel_texture_object(texObj);
+ GLuint face = target_to_face(target);
+
+ _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
+ height, format, type, pixels, packing, texObj,
+ texImage);
+
+ intelObj->dirty_images[face] |= (1 << level);
+ intelObj->dirty |= 1 << face;
+}
+
+static void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ struct intel_texture_object *intelObj = intel_texture_object(texObj);
+ GLuint face = target_to_face(target);
+
+ _mesa_store_compressed_teximage2d(ctx, target, level, internalFormat, width,
+ height, border, imageSize, data, texObj, texImage);
+
+ intelObj->dirty_images[face] |= (1 << level);
+ intelObj->dirty |= 1 << face;
+}
+
+
+static void intelCompressedTexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ struct intel_texture_object *intelObj = intel_texture_object(texObj);
+ GLuint face = target_to_face(target);
+
+ _mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
+ height, format, imageSize, data, texObj, texImage);
+
+ intelObj->dirty_images[face] |= (1 << level);
+ intelObj->dirty |= 1 << face;
+}
+
+
+static void intelTexImage3D( GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth,
+ GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ struct intel_texture_object *intelObj = intel_texture_object(texObj);
+
+ _mesa_store_teximage3d(ctx, target, level, internalFormat,
+ width, height, depth, border,
+ format, type, pixels,
+ &ctx->Unpack, texObj, texImage);
+
+ intelObj->dirty_images[0] |= (1 << level);
+ intelObj->dirty |= 1 << 0;
+}
+
+
+static void
+intelTexSubImage3D( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ struct intel_texture_object *intelObj = intel_texture_object(texObj);
+
+ _mesa_store_texsubimage3d(ctx, target, level, xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, pixels, packing, texObj, texImage);
+
+ intelObj->dirty_images[0] |= (1 << level);
+ intelObj->dirty |= 1 << 0;
+}
+
+
+
+
+static struct gl_texture_object *intelNewTextureObject( GLcontext *ctx,
+ GLuint name,
+ GLenum target )
+{
+ struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object);
+
+ _mesa_initialize_texture_object(&obj->base, name, target);
+
+ return &obj->base;
+}
+
+static GLboolean intelIsTextureResident(GLcontext *ctx,
+ struct gl_texture_object *texObj)
+{
+#if 0
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_texture_object *intelObj = intel_texture_object(texObj);
+
+ return
+ intelObj->mt &&
+ intelObj->mt->region &&
+ intel_is_region_resident(intel, intelObj->mt->region);
+#endif
+ return 1;
+}
+
+
+
+static void intelTexParameter( GLcontext *ctx,
+ GLenum target,
+ struct gl_texture_object *texObj,
+ GLenum pname,
+ const GLfloat *params )
+{
+ struct intel_texture_object *intelObj = intel_texture_object(texObj);
+
+ switch (pname) {
+ /* Anything which can affect the calculation of firstLevel and
+ * lastLevel, as changes to these may invalidate the miptree.
+ */
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ intelObj->dirty |= 1;
+ break;
+
+ default:
+ break;
+ }
+}
+
+
+static void
+intel_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj )
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_texture_object *intelObj = intel_texture_object(texObj);
+
+ if (intelObj->mt)
+ intel_miptree_destroy(intel, intelObj->mt);
+
+ _mesa_delete_texture_object( ctx, texObj );
+}
+
+void intelInitTextureFuncs( struct dd_function_table *functions )
+{
+ functions->NewTextureObject = intelNewTextureObject;
+ functions->TexImage1D = intelTexImage1D;
+ functions->TexImage2D = intelTexImage2D;
+ functions->TexImage3D = intelTexImage3D;
+ functions->TexSubImage1D = intelTexSubImage1D;
+ functions->TexSubImage2D = intelTexSubImage2D;
+ functions->TexSubImage3D = intelTexSubImage3D;
+ functions->CopyTexImage1D = _swrast_copy_teximage1d;
+ functions->CopyTexImage2D = _swrast_copy_teximage2d;
+ functions->CopyTexSubImage1D = _swrast_copy_texsubimage1d;
+ functions->CopyTexSubImage2D = _swrast_copy_texsubimage2d;
+ functions->CopyTexSubImage3D = _swrast_copy_texsubimage3d;
+ functions->DeleteTexture = intel_delete_texture_object;
+ functions->UpdateTexturePalette = NULL;
+ functions->IsTextureResident = intelIsTextureResident;
+ functions->TestProxyTexImage = _mesa_test_proxy_teximage;
+ functions->CompressedTexImage2D = intelCompressedTexImage2D;
+ functions->CompressedTexSubImage2D = intelCompressedTexSubImage2D;
+ functions->TexParameter = intelTexParameter;
+}
+
+
+
+
+
diff --git a/src/mesa/drivers/dri/i965/intel_tex.h b/src/mesa/drivers/dri/i965/intel_tex.h
new file mode 100644
index 0000000000..e389d52146
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/intel_tex.h
@@ -0,0 +1,42 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef INTELTEX_INC
+#define INTELTEX_INC
+
+#include "mtypes.h"
+#include "intel_context.h"
+
+
+void intelInitTextureFuncs( struct dd_function_table *functions );
+
+
+GLuint intel_finalize_mipmap_tree( struct intel_context *intel,
+ struct gl_texture_object *tObj );
+
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/intel_tex_validate.c b/src/mesa/drivers/dri/i965/intel_tex_validate.c
new file mode 100644
index 0000000000..5023aae1b8
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/intel_tex_validate.c
@@ -0,0 +1,245 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "mtypes.h"
+#include "macros.h"
+
+#include "intel_context.h"
+#include "intel_mipmap_tree.h"
+#include "intel_tex.h"
+#include "bufmgr.h"
+
+/**
+ * Compute which mipmap levels that really need to be sent to the hardware.
+ * This depends on the base image size, GL_TEXTURE_MIN_LOD,
+ * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
+ */
+static void intel_calculate_first_last_level( struct intel_texture_object *intelObj )
+{
+ struct gl_texture_object *tObj = &intelObj->base;
+ const struct gl_texture_image * const baseImage =
+ tObj->Image[0][tObj->BaseLevel];
+
+ /* These must be signed values. MinLod and MaxLod can be negative numbers,
+ * and having firstLevel and lastLevel as signed prevents the need for
+ * extra sign checks.
+ */
+ int firstLevel;
+ int lastLevel;
+
+ /* Yes, this looks overly complicated, but it's all needed.
+ */
+ switch (tObj->Target) {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_CUBE_MAP:
+ if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
+ /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
+ */
+ firstLevel = lastLevel = tObj->BaseLevel;
+ }
+ else {
+ /* Currently not taking min/max lod into account here, those
+ * values are programmed as sampler state elsewhere and we
+ * upload the same mipmap levels regardless. Not sure if
+ * this makes sense as it means it isn't possible for the app
+ * to use min/max lod to reduce texture memory pressure:
+ */
+ firstLevel = tObj->BaseLevel;
+ lastLevel = MIN2(tObj->BaseLevel + baseImage->MaxLog2,
+ tObj->MaxLevel);
+ lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
+ }
+ break;
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_TEXTURE_4D_SGIS:
+ firstLevel = lastLevel = 0;
+ break;
+ default:
+ return;
+ }
+
+ /* save these values */
+ intelObj->firstLevel = firstLevel;
+ intelObj->lastLevel = lastLevel;
+}
+
+static void copy_image_data_to_tree( struct intel_context *intel,
+ struct intel_texture_object *intelObj,
+ struct gl_texture_image *texImage,
+ GLuint face,
+ GLuint level)
+{
+ intel_miptree_image_data(intel,
+ intelObj->mt,
+ face,
+ level,
+ texImage->Data,
+ texImage->RowStride,
+ (texImage->RowStride *
+ texImage->Height *
+ texImage->TexFormat->TexelBytes));
+}
+
+static void intel_texture_invalidate( struct intel_texture_object *intelObj )
+{
+ GLint nr_faces, face;
+ intelObj->dirty = ~0;
+
+ nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+ for (face = 0; face < nr_faces; face++)
+ intelObj->dirty_images[face] = ~0;
+}
+
+static void intel_texture_invalidate_cb( struct intel_context *intel,
+ void *ptr )
+{
+ intel_texture_invalidate( (struct intel_texture_object *) ptr );
+}
+
+
+/*
+ */
+GLuint intel_finalize_mipmap_tree( struct intel_context *intel,
+ struct gl_texture_object *tObj )
+{
+ struct intel_texture_object *intelObj = intel_texture_object(tObj);
+
+ GLuint face, i;
+ GLuint nr_faces = 0;
+ struct gl_texture_image *firstImage;
+
+ /* We know/require this is true by now:
+ */
+ assert(intelObj->base.Complete);
+
+ /* What levels must the tree include at a minimum?
+ */
+ if (intelObj->dirty) {
+ intel_calculate_first_last_level( intelObj );
+/* intel_miptree_destroy(intel, intelObj->mt); */
+/* intelObj->mt = NULL; */
+ }
+
+ firstImage = intelObj->base.Image[0][intelObj->firstLevel];
+
+ /* Fallback case:
+ */
+ if (firstImage->Border) {
+ if (intelObj->mt) {
+ intel_miptree_destroy(intel, intelObj->mt);
+ intelObj->mt = NULL;
+ /* Set all images dirty:
+ */
+ intel_texture_invalidate(intelObj);
+ }
+ return GL_FALSE;
+ }
+
+
+
+ /* Check tree can hold all active levels. Check tree matches
+ * target, imageFormat, etc.
+ */
+ if (intelObj->mt &&
+ (intelObj->mt->first_level != intelObj->firstLevel ||
+ intelObj->mt->last_level != intelObj->lastLevel ||
+ intelObj->mt->internal_format != firstImage->InternalFormat ||
+ intelObj->mt->width0 != firstImage->Width ||
+ intelObj->mt->height0 != firstImage->Height ||
+ intelObj->mt->depth0 != firstImage->Depth))
+ {
+ intel_miptree_destroy(intel, intelObj->mt);
+ intelObj->mt = NULL;
+
+ /* Set all images dirty:
+ */
+ intel_texture_invalidate(intelObj);
+ }
+
+
+ /* May need to create a new tree:
+ */
+ if (!intelObj->mt) {
+ intelObj->mt = intel_miptree_create(intel,
+ intelObj->base.Target,
+ firstImage->InternalFormat,
+ intelObj->firstLevel,
+ intelObj->lastLevel,
+ firstImage->Width,
+ firstImage->Height,
+ firstImage->Depth,
+ firstImage->TexFormat->TexelBytes,
+ firstImage->IsCompressed);
+
+ /* Tell the buffer manager that we will manage the backing
+ * store, but we still want it to do fencing for us.
+ */
+ bmBufferSetInvalidateCB(intel,
+ intelObj->mt->region->buffer,
+ intel_texture_invalidate_cb,
+ intelObj,
+ GL_FALSE);
+ }
+
+ /* Pull in any images not in the object's tree:
+ */
+ if (intelObj->dirty) {
+ nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+ for (face = 0; face < nr_faces; face++) {
+ if (intelObj->dirty_images[face]) {
+ for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) {
+ struct gl_texture_image *texImage = intelObj->base.Image[face][i];
+
+ /* Need to import images in main memory or held in other trees.
+ */
+ if (intelObj->dirty_images[face] & (1<<i) &&
+ texImage) {
+
+ if (INTEL_DEBUG & DEBUG_TEXTURE)
+ _mesa_printf("copy data from image %d (%p) into object miptree\n",
+ i,
+ texImage->Data);
+
+ copy_image_data_to_tree(intel,
+ intelObj,
+ texImage,
+ face,
+ i);
+
+ }
+ }
+ intelObj->dirty_images[face] = 0;
+ }
+ }
+
+ intelObj->dirty = 0;
+ }
+
+ return GL_TRUE;
+}
diff --git a/src/mesa/drivers/dri/i965/server/i830_common.h b/src/mesa/drivers/dri/i965/server/i830_common.h
new file mode 100644
index 0000000000..e3bbdc7907
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/server/i830_common.h
@@ -0,0 +1,203 @@
+/**************************************************************************
+
+Copyright 2001 VA Linux Systems Inc., Fremont, California.
+Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/i810/i830_common.h,v 1.1 2002/09/11 00:29:32 dawes Exp $ */
+
+#ifndef _I830_COMMON_H_
+#define _I830_COMMON_H_
+
+
+#define I830_NR_TEX_REGIONS 255 /* maximum due to use of chars for next/prev */
+#define I830_LOG_MIN_TEX_REGION_SIZE 14
+
+
+/* Driver specific DRM command indices
+ * NOTE: these are not OS specific, but they are driver specific
+ */
+#define DRM_I830_INIT 0x00
+#define DRM_I830_FLUSH 0x01
+#define DRM_I830_FLIP 0x02
+#define DRM_I830_BATCHBUFFER 0x03
+#define DRM_I830_IRQ_EMIT 0x04
+#define DRM_I830_IRQ_WAIT 0x05
+#define DRM_I830_GETPARAM 0x06
+#define DRM_I830_SETPARAM 0x07
+#define DRM_I830_ALLOC 0x08
+#define DRM_I830_FREE 0x09
+#define DRM_I830_INIT_HEAP 0x0a
+#define DRM_I830_CMDBUFFER 0x0b
+#define DRM_I830_DESTROY_HEAP 0x0c
+
+typedef struct {
+ enum {
+ I830_INIT_DMA = 0x01,
+ I830_CLEANUP_DMA = 0x02,
+ I830_RESUME_DMA = 0x03
+ } func;
+ unsigned int mmio_offset;
+ int sarea_priv_offset;
+ unsigned int ring_start;
+ unsigned int ring_end;
+ unsigned int ring_size;
+ unsigned int front_offset;
+ unsigned int back_offset;
+ unsigned int depth_offset;
+ unsigned int w;
+ unsigned int h;
+ unsigned int pitch;
+ unsigned int pitch_bits;
+ unsigned int back_pitch;
+ unsigned int depth_pitch;
+ unsigned int cpp;
+ unsigned int chipset;
+} drmI830Init;
+
+typedef struct {
+ drmTextureRegion texList[I830_NR_TEX_REGIONS+1];
+ int last_upload; /* last time texture was uploaded */
+ int last_enqueue; /* last time a buffer was enqueued */
+ volatile int last_dispatch; /* age of the most recently dispatched buffer */
+ int ctxOwner; /* last context to upload state */
+ int texAge;
+ int pf_enabled; /* is pageflipping allowed? */
+ int pf_active;
+ int pf_current_page; /* which buffer is being displayed? */
+ int perf_boxes; /* performance boxes to be displayed */
+ int width, height; /* screen size in pixels */
+
+ drm_handle_t front_handle;
+ int front_offset;
+ int front_size;
+
+ drm_handle_t back_handle;
+ int back_offset;
+ int back_size;
+
+ drm_handle_t depth_handle;
+ int depth_offset;
+ int depth_size;
+
+ drm_handle_t tex_handle;
+ int tex_offset;
+ int tex_size;
+ int log_tex_granularity;
+ int pitch;
+ int rotation; /* 0, 90, 180 or 270 */
+ int rotated_offset;
+ int rotated_size;
+ int rotated_pitch;
+ int virtualX, virtualY;
+
+ unsigned int front_tiled;
+ unsigned int back_tiled;
+ unsigned int depth_tiled;
+ unsigned int rotated_tiled;
+ unsigned int rotated2_tiled;
+} drmI830Sarea;
+
+/* Flags for perf_boxes
+ */
+#define I830_BOX_RING_EMPTY 0x1 /* populated by kernel */
+#define I830_BOX_FLIP 0x2 /* populated by kernel */
+#define I830_BOX_WAIT 0x4 /* populated by kernel & client */
+#define I830_BOX_TEXTURE_LOAD 0x8 /* populated by kernel */
+#define I830_BOX_LOST_CONTEXT 0x10 /* populated by client */
+
+
+typedef struct {
+ int start; /* agp offset */
+ int used; /* nr bytes in use */
+ int DR1; /* hw flags for GFX_OP_DRAWRECT_INFO */
+ int DR4; /* window origin for GFX_OP_DRAWRECT_INFO*/
+ int num_cliprects; /* mulitpass with multiple cliprects? */
+ drm_clip_rect_t *cliprects; /* pointer to userspace cliprects */
+} drmI830BatchBuffer;
+
+typedef struct {
+ char *buf; /* agp offset */
+ int sz; /* nr bytes in use */
+ int DR1; /* hw flags for GFX_OP_DRAWRECT_INFO */
+ int DR4; /* window origin for GFX_OP_DRAWRECT_INFO*/
+ int num_cliprects; /* mulitpass with multiple cliprects? */
+ drm_clip_rect_t *cliprects; /* pointer to userspace cliprects */
+} drmI830CmdBuffer;
+
+typedef struct {
+ int *irq_seq;
+} drmI830IrqEmit;
+
+typedef struct {
+ int irq_seq;
+} drmI830IrqWait;
+
+typedef struct {
+ int param;
+ int *value;
+} drmI830GetParam;
+
+#define I830_PARAM_IRQ_ACTIVE 1
+#define I830_PARAM_ALLOW_BATCHBUFFER 2
+
+typedef struct {
+ int param;
+ int value;
+} drmI830SetParam;
+
+#define I830_SETPARAM_USE_MI_BATCHBUFFER_START 1
+#define I830_SETPARAM_TEX_LRU_LOG_GRANULARITY 2
+#define I830_SETPARAM_ALLOW_BATCHBUFFER 3
+
+
+/* A memory manager for regions of shared memory:
+ */
+#define I830_MEM_REGION_AGP 1
+
+typedef struct {
+ int region;
+ int alignment;
+ int size;
+ int *region_offset; /* offset from start of fb or agp */
+} drmI830MemAlloc;
+
+typedef struct {
+ int region;
+ int region_offset;
+} drmI830MemFree;
+
+typedef struct {
+ int region;
+ int size;
+ int start;
+} drmI830MemInitHeap;
+
+typedef struct {
+ int region;
+} drmI830MemDestroyHeap;
+
+
+#endif /* _I830_DRM_H_ */
diff --git a/src/mesa/drivers/dri/i965/server/i830_dri.h b/src/mesa/drivers/dri/i965/server/i830_dri.h
new file mode 100644
index 0000000000..7eb98b2969
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/server/i830_dri.h
@@ -0,0 +1,43 @@
+/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/i810/i830_dri.h,v 1.4 2002/10/30 12:52:18 alanh Exp $ */
+
+#ifndef _I830_DRI_H
+#define _I830_DRI_H
+
+#include "xf86drm.h"
+#include "i830_common.h"
+
+#define I830_MAX_DRAWABLES 256
+
+#define I830_MAJOR_VERSION 1
+#define I830_MINOR_VERSION 3
+#define I830_PATCHLEVEL 0
+
+#define I830_REG_SIZE 0x80000
+
+typedef struct _I830DRIRec {
+ drm_handle_t regs;
+ drmSize regsSize;
+
+ int deviceID;
+ int width;
+ int height;
+ int mem;
+ int cpp;
+ int bitsPerPixel;
+
+ int irq;
+ int sarea_priv_offset;
+} I830DRIRec, *I830DRIPtr;
+
+typedef struct {
+ /* Nothing here yet */
+ int dummy;
+} I830ConfigPrivRec, *I830ConfigPrivPtr;
+
+typedef struct {
+ /* Nothing here yet */
+ int dummy;
+} I830DRIContextRec, *I830DRIContextPtr;
+
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/server/intel.h b/src/mesa/drivers/dri/i965/server/intel.h
new file mode 100644
index 0000000000..d7858a20c8
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/server/intel.h
@@ -0,0 +1,328 @@
+#ifndef _INTEL_H_
+#define _INTEL_H_
+
+#include "xf86drm.h" /* drm_handle_t, etc */
+
+/* Intel */
+#ifndef PCI_CHIP_I810
+#define PCI_CHIP_I810 0x7121
+#define PCI_CHIP_I810_DC100 0x7123
+#define PCI_CHIP_I810_E 0x7125
+#define PCI_CHIP_I815 0x1132
+#define PCI_CHIP_I810_BRIDGE 0x7120
+#define PCI_CHIP_I810_DC100_BRIDGE 0x7122
+#define PCI_CHIP_I810_E_BRIDGE 0x7124
+#define PCI_CHIP_I815_BRIDGE 0x1130
+#endif
+
+#define PCI_CHIP_845_G 0x2562
+#define PCI_CHIP_I830_M 0x3577
+
+#ifndef PCI_CHIP_I855_GM
+#define PCI_CHIP_I855_GM 0x3582
+#define PCI_CHIP_I855_GM_BRIDGE 0x3580
+#endif
+
+#ifndef PCI_CHIP_I865_G
+#define PCI_CHIP_I865_G 0x2572
+#define PCI_CHIP_I865_G_BRIDGE 0x2570
+#endif
+
+#ifndef PCI_CHIP_I915_G
+#define PCI_CHIP_I915_G 0x2582
+#define PCI_CHIP_I915_G_BRIDGE 0x2580
+#endif
+
+#ifndef PCI_CHIP_I915_GM
+#define PCI_CHIP_I915_GM 0x2592
+#define PCI_CHIP_I915_GM_BRIDGE 0x2590
+#endif
+
+#ifndef PCI_CHIP_E7221_G
+#define PCI_CHIP_E7221_G 0x258A
+/* Same as I915_G_BRIDGE */
+#define PCI_CHIP_E7221_G_BRIDGE 0x2580
+#endif
+
+#ifndef PCI_CHIP_I945_G
+#define PCI_CHIP_I945_G 0x2772
+#define PCI_CHIP_I945_G_BRIDGE 0x2770
+#endif
+
+#ifndef PCI_CHIP_I945_GM
+#define PCI_CHIP_I945_GM 0x27A2
+#define PCI_CHIP_I945_GM_BRIDGE 0x27A0
+#endif
+
+#define IS_I810(pI810) (pI810->Chipset == PCI_CHIP_I810 || \
+ pI810->Chipset == PCI_CHIP_I810_DC100 || \
+ pI810->Chipset == PCI_CHIP_I810_E)
+#define IS_I815(pI810) (pI810->Chipset == PCI_CHIP_I815)
+#define IS_I830(pI810) (pI810->Chipset == PCI_CHIP_I830_M)
+#define IS_845G(pI810) (pI810->Chipset == PCI_CHIP_845_G)
+#define IS_I85X(pI810) (pI810->Chipset == PCI_CHIP_I855_GM)
+#define IS_I852(pI810) (pI810->Chipset == PCI_CHIP_I855_GM && (pI810->variant == I852_GM || pI810->variant == I852_GME))
+#define IS_I855(pI810) (pI810->Chipset == PCI_CHIP_I855_GM && (pI810->variant == I855_GM || pI810->variant == I855_GME))
+#define IS_I865G(pI810) (pI810->Chipset == PCI_CHIP_I865_G)
+
+#define IS_I915G(pI810) (pI810->Chipset == PCI_CHIP_I915_G || pI810->Chipset == PCI_CHIP_E7221_G)
+#define IS_I915GM(pI810) (pI810->Chipset == PCI_CHIP_I915_GM)
+#define IS_I945G(pI810) (pI810->Chipset == PCI_CHIP_I945_G)
+#define IS_I945GM(pI810) (pI810->Chipset == PCI_CHIP_I945_GM)
+#define IS_I9XX(pI810) (IS_I915G(pI810) || IS_I915GM(pI810) || IS_I945G(pI810) || IS_I945GM(pI810))
+
+#define IS_MOBILE(pI810) (IS_I830(pI810) || IS_I85X(pI810) || IS_I915GM(pI810) || IS_I945GM(pI810))
+
+#define I830_GMCH_CTRL 0x52
+
+
+#define I830_GMCH_GMS_MASK 0x70
+#define I830_GMCH_GMS_DISABLED 0x00
+#define I830_GMCH_GMS_LOCAL 0x10
+#define I830_GMCH_GMS_STOLEN_512 0x20
+#define I830_GMCH_GMS_STOLEN_1024 0x30
+#define I830_GMCH_GMS_STOLEN_8192 0x40
+
+#define I855_GMCH_GMS_MASK (0x7 << 4)
+#define I855_GMCH_GMS_DISABLED 0x00
+#define I855_GMCH_GMS_STOLEN_1M (0x1 << 4)
+#define I855_GMCH_GMS_STOLEN_4M (0x2 << 4)
+#define I855_GMCH_GMS_STOLEN_8M (0x3 << 4)
+#define I855_GMCH_GMS_STOLEN_16M (0x4 << 4)
+#define I855_GMCH_GMS_STOLEN_32M (0x5 << 4)
+#define I915G_GMCH_GMS_STOLEN_48M (0x6 << 4)
+#define I915G_GMCH_GMS_STOLEN_64M (0x7 << 4)
+
+typedef unsigned char Bool;
+#define TRUE 1
+#define FALSE 0
+
+#define PIPE_NONE 0<<0
+#define PIPE_CRT 1<<0
+#define PIPE_TV 1<<1
+#define PIPE_DFP 1<<2
+#define PIPE_LFP 1<<3
+#define PIPE_CRT2 1<<4
+#define PIPE_TV2 1<<5
+#define PIPE_DFP2 1<<6
+#define PIPE_LFP2 1<<7
+
+typedef struct _I830MemPool *I830MemPoolPtr;
+typedef struct _I830MemRange *I830MemRangePtr;
+typedef struct _I830MemRange {
+ long Start;
+ long End;
+ long Size;
+ unsigned long Physical;
+ unsigned long Offset; /* Offset of AGP-allocated portion */
+ unsigned long Alignment;
+ drm_handle_t Key;
+ unsigned long Pitch; // add pitch
+ I830MemPoolPtr Pool;
+} I830MemRange;
+
+typedef struct _I830MemPool {
+ I830MemRange Total;
+ I830MemRange Free;
+ I830MemRange Fixed;
+ I830MemRange Allocated;
+} I830MemPool;
+
+typedef struct {
+ int tail_mask;
+ I830MemRange mem;
+ unsigned char *virtual_start;
+ int head;
+ int tail;
+ int space;
+} I830RingBuffer;
+
+typedef struct _I830Rec {
+ unsigned char *MMIOBase;
+ unsigned char *FbBase;
+ int cpp;
+
+ unsigned int bios_version;
+
+ /* These are set in PreInit and never changed. */
+ long FbMapSize;
+ long TotalVideoRam;
+ I830MemRange StolenMemory; /* pre-allocated memory */
+ long BIOSMemorySize; /* min stolen pool size */
+ int BIOSMemSizeLoc;
+
+ /* These change according to what has been allocated. */
+ long FreeMemory;
+ I830MemRange MemoryAperture;
+ I830MemPool StolenPool;
+ long allocatedMemory;
+
+ /* Regions allocated either from the above pools, or from agpgart. */
+ /* for single and dual head configurations */
+ I830MemRange FrontBuffer;
+ I830MemRange FrontBuffer2;
+ I830MemRange Scratch;
+ I830MemRange Scratch2;
+
+ I830RingBuffer *LpRing;
+
+ I830MemRange BackBuffer;
+ I830MemRange DepthBuffer;
+ I830MemRange TexMem;
+ int TexGranularity;
+ I830MemRange ContextMem;
+ int drmMinor;
+ Bool have3DWindows;
+
+ Bool NeedRingBufferLow;
+ Bool allowPageFlip;
+ Bool disableTiling;
+
+ int Chipset;
+ unsigned long LinearAddr;
+ unsigned long MMIOAddr;
+
+ drmSize registerSize; /**< \brief MMIO register map size */
+ drm_handle_t registerHandle; /**< \brief MMIO register map handle */
+ // IOADDRESS ioBase;
+ int irq; /**< \brief IRQ number */
+ int GttBound;
+
+ drm_handle_t ring_map;
+ unsigned int Fence[8];
+
+} I830Rec;
+
+/*
+ * 12288 is set as the maximum, chosen because it is enough for
+ * 1920x1440@32bpp with a 2048 pixel line pitch with some to spare.
+ */
+#define I830_MAXIMUM_VBIOS_MEM 12288
+#define I830_DEFAULT_VIDEOMEM_2D (MB(32) / 1024)
+#define I830_DEFAULT_VIDEOMEM_3D (MB(64) / 1024)
+
+/* Flags for memory allocation function */
+#define FROM_ANYWHERE 0x00000000
+#define FROM_POOL_ONLY 0x00000001
+#define FROM_NEW_ONLY 0x00000002
+#define FROM_MASK 0x0000000f
+
+#define ALLOCATE_AT_TOP 0x00000010
+#define ALLOCATE_AT_BOTTOM 0x00000020
+#define FORCE_GAPS 0x00000040
+
+#define NEED_PHYSICAL_ADDR 0x00000100
+#define ALIGN_BOTH_ENDS 0x00000200
+#define FORCE_LOW 0x00000400
+
+#define ALLOC_NO_TILING 0x00001000
+#define ALLOC_INITIAL 0x00002000
+
+#define ALLOCATE_DRY_RUN 0x80000000
+
+/* Chipset registers for VIDEO BIOS memory RW access */
+#define _855_DRAM_RW_CONTROL 0x58
+#define _845_DRAM_RW_CONTROL 0x90
+#define DRAM_WRITE 0x33330000
+
+#define KB(x) ((x) * 1024)
+#define MB(x) ((x) * KB(1024))
+
+#define GTT_PAGE_SIZE KB(4)
+#define ROUND_TO(x, y) (((x) + (y) - 1) / (y) * (y))
+#define ROUND_DOWN_TO(x, y) ((x) / (y) * (y))
+#define ROUND_TO_PAGE(x) ROUND_TO((x), GTT_PAGE_SIZE)
+#define ROUND_TO_MB(x) ROUND_TO((x), MB(1))
+#define PRIMARY_RINGBUFFER_SIZE KB(128)
+
+
+/* Ring buffer registers, p277, overview p19
+ */
+#define LP_RING 0x2030
+#define HP_RING 0x2040
+
+#define RING_TAIL 0x00
+#define TAIL_ADDR 0x000FFFF8
+#define I830_TAIL_MASK 0x001FFFF8
+
+#define RING_HEAD 0x04
+#define HEAD_WRAP_COUNT 0xFFE00000
+#define HEAD_WRAP_ONE 0x00200000
+#define HEAD_ADDR 0x001FFFFC
+#define I830_HEAD_MASK 0x001FFFFC
+
+#define RING_START 0x08
+#define START_ADDR 0x03FFFFF8
+#define I830_RING_START_MASK 0xFFFFF000
+
+#define RING_LEN 0x0C
+#define RING_NR_PAGES 0x001FF000
+#define I830_RING_NR_PAGES 0x001FF000
+#define RING_REPORT_MASK 0x00000006
+#define RING_REPORT_64K 0x00000002
+#define RING_REPORT_128K 0x00000004
+#define RING_NO_REPORT 0x00000000
+#define RING_VALID_MASK 0x00000001
+#define RING_VALID 0x00000001
+#define RING_INVALID 0x00000000
+
+
+/* Fence/Tiling ranges [0..7]
+ */
+#define FENCE 0x2000
+#define FENCE_NR 8
+
+#define I915G_FENCE_START_MASK 0x0ff00000
+
+#define I830_FENCE_START_MASK 0x07f80000
+
+#define FENCE_START_MASK 0x03F80000
+#define FENCE_X_MAJOR 0x00000000
+#define FENCE_Y_MAJOR 0x00001000
+#define FENCE_SIZE_MASK 0x00000700
+#define FENCE_SIZE_512K 0x00000000
+#define FENCE_SIZE_1M 0x00000100
+#define FENCE_SIZE_2M 0x00000200
+#define FENCE_SIZE_4M 0x00000300
+#define FENCE_SIZE_8M 0x00000400
+#define FENCE_SIZE_16M 0x00000500
+#define FENCE_SIZE_32M 0x00000600
+#define FENCE_SIZE_64M 0x00000700
+#define I915G_FENCE_SIZE_1M 0x00000000
+#define I915G_FENCE_SIZE_2M 0x00000100
+#define I915G_FENCE_SIZE_4M 0x00000200
+#define I915G_FENCE_SIZE_8M 0x00000300
+#define I915G_FENCE_SIZE_16M 0x00000400
+#define I915G_FENCE_SIZE_32M 0x00000500
+#define I915G_FENCE_SIZE_64M 0x00000600
+#define I915G_FENCE_SIZE_128M 0x00000700
+#define FENCE_PITCH_1 0x00000000
+#define FENCE_PITCH_2 0x00000010
+#define FENCE_PITCH_4 0x00000020
+#define FENCE_PITCH_8 0x00000030
+#define FENCE_PITCH_16 0x00000040
+#define FENCE_PITCH_32 0x00000050
+#define FENCE_PITCH_64 0x00000060
+#define FENCE_VALID 0x00000001
+
+#include <mmio.h>
+
+# define MMIO_IN8(base, offset) \
+ *(volatile unsigned char *)(((unsigned char*)(base)) + (offset))
+# define MMIO_IN32(base, offset) \
+ read_MMIO_LE32(base, offset)
+# define MMIO_OUT8(base, offset, val) \
+ *(volatile unsigned char *)(((unsigned char*)(base)) + (offset)) = (val)
+# define MMIO_OUT32(base, offset, val) \
+ *(volatile unsigned int *)(void *)(((unsigned char*)(base)) + (offset)) = CPU_TO_LE32(val)
+
+
+ /* Memory mapped register access macros */
+#define INREG8(addr) MMIO_IN8(MMIO, addr)
+#define INREG(addr) MMIO_IN32(MMIO, addr)
+#define OUTREG8(addr, val) MMIO_OUT8(MMIO, addr, val)
+#define OUTREG(addr, val) MMIO_OUT32(MMIO, addr, val)
+
+#define DSPABASE 0x70184
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/server/intel_dri.c b/src/mesa/drivers/dri/i965/server/intel_dri.c
new file mode 100644
index 0000000000..169fdbece3
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/server/intel_dri.c
@@ -0,0 +1,1282 @@
+/**
+ * \file server/intel_dri.c
+ * \brief File to perform the device-specific initialization tasks typically
+ * done in the X server.
+ *
+ * Here they are converted to run in the client (or perhaps a standalone
+ * process), and to work with the frame buffer device rather than the X
+ * server infrastructure.
+ *
+ * Copyright (C) 2006 Dave Airlie (airlied@linux.ie)
+
+ Permission is hereby granted, free of charge, to any person obtaining a
+ copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sub license, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial portions
+ of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR
+ ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <errno.h>
+#include <unistd.h>
+
+#include "driver.h"
+#include "drm.h"
+
+#include "intel.h"
+#include "i830_dri.h"
+
+#include "memops.h"
+#include "pciaccess.h"
+
+static size_t drm_page_size;
+static int nextTile = 0;
+#define xf86DrvMsg(...) do {} while(0)
+
+static const int pitches[] = {
+ 128 * 8,
+ 128 * 16,
+ 128 * 32,
+ 128 * 64,
+ 0
+};
+
+static Bool I830DRIDoMappings(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea);
+
+static unsigned long
+GetBestTileAlignment(unsigned long size)
+{
+ unsigned long i;
+
+ for (i = KB(512); i < size; i <<= 1)
+ ;
+
+ if (i > MB(64))
+ i = MB(64);
+
+ return i;
+}
+
+static void SetFenceRegs(const DRIDriverContext *ctx, I830Rec *pI830)
+{
+ int i;
+ unsigned char *MMIO = ctx->MMIOAddress;
+
+ for (i = 0; i < 8; i++) {
+ OUTREG(FENCE + i * 4, pI830->Fence[i]);
+ // if (I810_DEBUG & DEBUG_VERBOSE_VGA)
+ fprintf(stderr,"Fence Register : %x\n", pI830->Fence[i]);
+ }
+}
+
+/* Tiled memory is good... really, really good...
+ *
+ * Need to make it less likely that we miss out on this - probably
+ * need to move the frontbuffer away from the 'guarenteed' alignment
+ * of the first memory segment, or perhaps allocate a discontigous
+ * framebuffer to get more alignment 'sweet spots'.
+ */
+static void
+SetFence(const DRIDriverContext *ctx, I830Rec *pI830,
+ int nr, unsigned int start, unsigned int pitch,
+ unsigned int size)
+{
+ unsigned int val;
+ unsigned int fence_mask = 0;
+ unsigned int fence_pitch;
+
+ if (nr < 0 || nr > 7) {
+ fprintf(stderr,
+ "SetFence: fence %d out of range\n",nr);
+ return;
+ }
+
+ pI830->Fence[nr] = 0;
+
+ if (IS_I9XX(pI830))
+ fence_mask = ~I915G_FENCE_START_MASK;
+ else
+ fence_mask = ~I830_FENCE_START_MASK;
+
+ if (start & fence_mask) {
+ fprintf(stderr,
+ "SetFence: %d: start (0x%08x) is not %s aligned\n",
+ nr, start, (IS_I9XX(pI830)) ? "1MB" : "512k");
+ return;
+ }
+
+ if (start % size) {
+ fprintf(stderr,
+ "SetFence: %d: start (0x%08x) is not size (%dk) aligned\n",
+ nr, start, size / 1024);
+ return;
+ }
+
+ if (pitch & 127) {
+ fprintf(stderr,
+ "SetFence: %d: pitch (%d) not a multiple of 128 bytes\n",
+ nr, pitch);
+ return;
+ }
+
+ val = (start | FENCE_X_MAJOR | FENCE_VALID);
+
+ if (IS_I9XX(pI830)) {
+ switch (size) {
+ case MB(1):
+ val |= I915G_FENCE_SIZE_1M;
+ break;
+ case MB(2):
+ val |= I915G_FENCE_SIZE_2M;
+ break;
+ case MB(4):
+ val |= I915G_FENCE_SIZE_4M;
+ break;
+ case MB(8):
+ val |= I915G_FENCE_SIZE_8M;
+ break;
+ case MB(16):
+ val |= I915G_FENCE_SIZE_16M;
+ break;
+ case MB(32):
+ val |= I915G_FENCE_SIZE_32M;
+ break;
+ case MB(64):
+ val |= I915G_FENCE_SIZE_64M;
+ break;
+ default:
+ fprintf(stderr,
+ "SetFence: %d: illegal size (%d kByte)\n", nr, size / 1024);
+ return;
+ }
+ } else {
+ switch (size) {
+ case KB(512):
+ val |= FENCE_SIZE_512K;
+ break;
+ case MB(1):
+ val |= FENCE_SIZE_1M;
+ break;
+ case MB(2):
+ val |= FENCE_SIZE_2M;
+ break;
+ case MB(4):
+ val |= FENCE_SIZE_4M;
+ break;
+ case MB(8):
+ val |= FENCE_SIZE_8M;
+ break;
+ case MB(16):
+ val |= FENCE_SIZE_16M;
+ break;
+ case MB(32):
+ val |= FENCE_SIZE_32M;
+ break;
+ case MB(64):
+ val |= FENCE_SIZE_64M;
+ break;
+ default:
+ fprintf(stderr,
+ "SetFence: %d: illegal size (%d kByte)\n", nr, size / 1024);
+ return;
+ }
+ }
+
+ if (IS_I9XX(pI830))
+ fence_pitch = pitch / 512;
+ else
+ fence_pitch = pitch / 128;
+
+ switch (fence_pitch) {
+ case 1:
+ val |= FENCE_PITCH_1;
+ break;
+ case 2:
+ val |= FENCE_PITCH_2;
+ break;
+ case 4:
+ val |= FENCE_PITCH_4;
+ break;
+ case 8:
+ val |= FENCE_PITCH_8;
+ break;
+ case 16:
+ val |= FENCE_PITCH_16;
+ break;
+ case 32:
+ val |= FENCE_PITCH_32;
+ break;
+ case 64:
+ val |= FENCE_PITCH_64;
+ break;
+ default:
+ fprintf(stderr,
+ "SetFence: %d: illegal pitch (%d)\n", nr, pitch);
+ return;
+ }
+
+ pI830->Fence[nr] = val;
+}
+
+static Bool
+MakeTiles(const DRIDriverContext *ctx, I830Rec *pI830, I830MemRange *pMem)
+{
+ int pitch, ntiles, i;
+
+ pitch = pMem->Pitch * ctx->cpp;
+ /*
+ * Simply try to break the region up into at most four pieces of size
+ * equal to the alignment.
+ */
+ ntiles = ROUND_TO(pMem->Size, pMem->Alignment) / pMem->Alignment;
+ if (ntiles >= 4) {
+ return FALSE;
+ }
+
+ for (i = 0; i < ntiles; i++, nextTile++) {
+ SetFence(ctx, pI830, nextTile, pMem->Start + i * pMem->Alignment,
+ pitch, pMem->Alignment);
+ }
+ return TRUE;
+}
+
+static void I830SetupMemoryTiling(const DRIDriverContext *ctx, I830Rec *pI830)
+{
+ int i;
+
+ /* Clear out */
+ for (i = 0; i < 8; i++)
+ pI830->Fence[i] = 0;
+
+ nextTile = 0;
+
+ if (pI830->BackBuffer.Alignment >= KB(512)) {
+ if (MakeTiles(ctx, pI830, &(pI830->BackBuffer))) {
+ fprintf(stderr,
+ "Activating tiled memory for the back buffer.\n");
+ } else {
+ fprintf(stderr,
+ "MakeTiles failed for the back buffer.\n");
+ pI830->allowPageFlip = FALSE;
+ }
+ }
+
+ if (pI830->DepthBuffer.Alignment >= KB(512)) {
+ if (MakeTiles(ctx, pI830, &(pI830->DepthBuffer))) {
+ fprintf(stderr,
+ "Activating tiled memory for the depth buffer.\n");
+ } else {
+ fprintf(stderr,
+ "MakeTiles failed for the depth buffer.\n");
+ }
+ }
+
+ return;
+}
+
+static int I830DetectMemory(const DRIDriverContext *ctx, I830Rec *pI830)
+{
+ struct pci_device host_bridge;
+ uint32_t gmch_ctrl;
+ int memsize = 0;
+ int range;
+
+ memset(&host_bridge, 0, sizeof(host_bridge));
+
+ pci_device_cfg_read_u32(&host_bridge, &gmch_ctrl, I830_GMCH_CTRL);
+
+ /* We need to reduce the stolen size, by the GTT and the popup.
+ * The GTT varying according the the FbMapSize and the popup is 4KB */
+ range = (ctx->shared.fbSize / (1024*1024)) + 4;
+
+ if (IS_I85X(pI830) || IS_I865G(pI830) || IS_I9XX(pI830)) {
+ switch (gmch_ctrl & I830_GMCH_GMS_MASK) {
+ case I855_GMCH_GMS_STOLEN_1M:
+ memsize = MB(1) - KB(range);
+ break;
+ case I855_GMCH_GMS_STOLEN_4M:
+ memsize = MB(4) - KB(range);
+ break;
+ case I855_GMCH_GMS_STOLEN_8M:
+ memsize = MB(8) - KB(range);
+ break;
+ case I855_GMCH_GMS_STOLEN_16M:
+ memsize = MB(16) - KB(range);
+ break;
+ case I855_GMCH_GMS_STOLEN_32M:
+ memsize = MB(32) - KB(range);
+ break;
+ case I915G_GMCH_GMS_STOLEN_48M:
+ if (IS_I9XX(pI830))
+ memsize = MB(48) - KB(range);
+ break;
+ case I915G_GMCH_GMS_STOLEN_64M:
+ if (IS_I9XX(pI830))
+ memsize = MB(64) - KB(range);
+ break;
+ }
+ } else {
+ switch (gmch_ctrl & I830_GMCH_GMS_MASK) {
+ case I830_GMCH_GMS_STOLEN_512:
+ memsize = KB(512) - KB(range);
+ break;
+ case I830_GMCH_GMS_STOLEN_1024:
+ memsize = MB(1) - KB(range);
+ break;
+ case I830_GMCH_GMS_STOLEN_8192:
+ memsize = MB(8) - KB(range);
+ break;
+ case I830_GMCH_GMS_LOCAL:
+ memsize = 0;
+ xf86DrvMsg(pScrn->scrnIndex, X_WARNING,
+ "Local memory found, but won't be used.\n");
+ break;
+ }
+ }
+ if (memsize > 0) {
+ fprintf(stderr,
+ "detected %d kB stolen memory.\n", memsize / 1024);
+ } else {
+ fprintf(stderr,
+ "no video memory detected.\n");
+ }
+ return memsize;
+}
+
+static int AgpInit(const DRIDriverContext *ctx, I830Rec *info)
+{
+ unsigned long mode = 0x4;
+
+ if (drmAgpAcquire(ctx->drmFD) < 0) {
+ fprintf(stderr, "[gart] AGP not available\n");
+ return 0;
+ }
+
+ if (drmAgpEnable(ctx->drmFD, mode) < 0) {
+ fprintf(stderr, "[gart] AGP not enabled\n");
+ drmAgpRelease(ctx->drmFD);
+ return 0;
+ }
+ else
+ fprintf(stderr, "[gart] AGP enabled at %dx\n", ctx->agpmode);
+
+ return 1;
+}
+
+/*
+ * Allocate memory from the given pool. Grow the pool if needed and if
+ * possible.
+ */
+static unsigned long
+AllocFromPool(const DRIDriverContext *ctx, I830Rec *pI830,
+ I830MemRange *result, I830MemPool *pool,
+ long size, unsigned long alignment, int flags)
+{
+ long needed, start, end;
+
+ if (!result || !pool || !size)
+ return 0;
+
+ /* Calculate how much space is needed. */
+ if (alignment <= GTT_PAGE_SIZE)
+ needed = size;
+ else {
+ start = ROUND_TO(pool->Free.Start, alignment);
+ end = ROUND_TO(start + size, alignment);
+ needed = end - pool->Free.Start;
+ }
+ if (needed > pool->Free.Size) {
+ return 0;
+ }
+
+ result->Start = ROUND_TO(pool->Free.Start, alignment);
+ pool->Free.Start += needed;
+ result->End = pool->Free.Start;
+
+ pool->Free.Size = pool->Free.End - pool->Free.Start;
+ result->Size = result->End - result->Start;
+ result->Pool = pool;
+ result->Alignment = alignment;
+ return needed;
+}
+
+static unsigned long AllocFromAGP(const DRIDriverContext *ctx, I830Rec *pI830, long size, unsigned long alignment, I830MemRange *result)
+{
+ unsigned long start, end;
+ unsigned long newApStart, newApEnd;
+ int ret;
+ if (!result || !size)
+ return 0;
+
+ if (!alignment)
+ alignment = 4;
+
+ start = ROUND_TO(pI830->MemoryAperture.Start, alignment);
+ end = ROUND_TO(start + size, alignment);
+ newApStart = end;
+ newApEnd = pI830->MemoryAperture.End;
+
+ ret=drmAgpAlloc(ctx->drmFD, size, 0, &(result->Physical), (drm_handle_t *)&(result->Key));
+
+ if (ret)
+ {
+ fprintf(stderr,"drmAgpAlloc failed %d\n", ret);
+ return 0;
+ }
+ pI830->allocatedMemory += size;
+ pI830->MemoryAperture.Start = newApStart;
+ pI830->MemoryAperture.End = newApEnd;
+ pI830->MemoryAperture.Size = newApEnd - newApStart;
+ // pI830->FreeMemory -= size;
+ result->Start = start;
+ result->End = start + size;
+ result->Size = size;
+ result->Offset = start;
+ result->Alignment = alignment;
+ result->Pool = NULL;
+
+ return size;
+}
+
+unsigned long
+I830AllocVidMem(const DRIDriverContext *ctx, I830Rec *pI830, I830MemRange *result, I830MemPool *pool, long size, unsigned long alignment, int flags)
+{
+ int ret;
+
+ if (!result)
+ return 0;
+
+ /* Make sure these are initialised. */
+ result->Size = 0;
+ result->Key = -1;
+
+ if (!size) {
+ return 0;
+ }
+
+ if (pool->Free.Size < size)
+ return AllocFromAGP(ctx, pI830, size, alignment, result);
+ else
+ {
+ ret = AllocFromPool(ctx, pI830, result, pool, size, alignment, flags);
+
+ if (ret==0)
+ return AllocFromAGP(ctx, pI830, size, alignment, result);
+ return ret;
+ }
+}
+
+static Bool BindAgpRange(const DRIDriverContext *ctx, I830MemRange *mem)
+{
+ if (!mem)
+ return FALSE;
+
+ if (mem->Key == -1)
+ return TRUE;
+
+ return !drmAgpBind(ctx->drmFD, mem->Key, mem->Offset);
+}
+
+/* simple memory allocation routines needed */
+/* put ring buffer in low memory */
+/* need to allocate front, back, depth buffers aligned correctly,
+ allocate ring buffer,
+*/
+
+/* */
+static Bool
+I830AllocateMemory(const DRIDriverContext *ctx, I830Rec *pI830)
+{
+ unsigned long size, ret;
+ unsigned long lines, lineSize, align;
+
+ /* allocate ring buffer */
+ memset(pI830->LpRing, 0, sizeof(I830RingBuffer));
+ pI830->LpRing->mem.Key = -1;
+
+ size = PRIMARY_RINGBUFFER_SIZE;
+
+ ret = I830AllocVidMem(ctx, pI830, &pI830->LpRing->mem, &pI830->StolenPool, size, 0x1000, 0);
+
+ if (ret != size)
+ {
+ fprintf(stderr,"unable to allocate ring buffer %ld\n", ret);
+ return FALSE;
+ }
+
+ pI830->LpRing->tail_mask = pI830->LpRing->mem.Size - 1;
+
+
+ /* allocate front buffer */
+ memset(&(pI830->FrontBuffer), 0, sizeof(pI830->FrontBuffer));
+ pI830->FrontBuffer.Key = -1;
+ pI830->FrontBuffer.Pitch = ctx->shared.virtualWidth;
+
+ align = KB(512);
+
+ lineSize = ctx->shared.virtualWidth * ctx->cpp;
+ lines = (ctx->shared.virtualHeight + 15) / 16 * 16;
+ size = lineSize * lines;
+ size = ROUND_TO_PAGE(size);
+
+ align = GetBestTileAlignment(size);
+
+ ret = I830AllocVidMem(ctx, pI830, &pI830->FrontBuffer, &pI830->StolenPool, size, align, 0);
+ if (ret < size)
+ {
+ fprintf(stderr,"unable to allocate front buffer %ld\n", ret);
+ return FALSE;
+ }
+
+ memset(&(pI830->BackBuffer), 0, sizeof(pI830->BackBuffer));
+ pI830->BackBuffer.Key = -1;
+ pI830->BackBuffer.Pitch = ctx->shared.virtualWidth;
+
+ ret = I830AllocVidMem(ctx, pI830, &pI830->BackBuffer, &pI830->StolenPool, size, align, 0);
+ if (ret < size)
+ {
+ fprintf(stderr,"unable to allocate back buffer %ld\n", ret);
+ return FALSE;
+ }
+
+ memset(&(pI830->DepthBuffer), 0, sizeof(pI830->DepthBuffer));
+ pI830->DepthBuffer.Key = -1;
+ pI830->DepthBuffer.Pitch = ctx->shared.virtualWidth;
+
+ ret = I830AllocVidMem(ctx, pI830, &pI830->DepthBuffer, &pI830->StolenPool, size, align, 0);
+ if (ret < size)
+ {
+ fprintf(stderr,"unable to allocate depth buffer %ld\n", ret);
+ return FALSE;
+ }
+
+ memset(&(pI830->ContextMem), 0, sizeof(pI830->ContextMem));
+ pI830->ContextMem.Key = -1;
+ size = KB(32);
+
+ ret = I830AllocVidMem(ctx, pI830, &pI830->ContextMem, &pI830->StolenPool, size, align, 0);
+ if (ret < size)
+ {
+ fprintf(stderr,"unable to allocate context buffer %ld\n", ret);
+ return FALSE;
+ }
+
+ memset(&(pI830->TexMem), 0, sizeof(pI830->TexMem));
+ pI830->TexMem.Key = -1;
+
+ size = 32768 * 1024;
+ ret = AllocFromAGP(ctx, pI830, size, align, &pI830->TexMem);
+ if (ret < size)
+ {
+ fprintf(stderr,"unable to allocate texture memory %ld\n", ret);
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+static Bool
+I830BindMemory(const DRIDriverContext *ctx, I830Rec *pI830)
+{
+ if (!BindAgpRange(ctx, &pI830->LpRing->mem))
+ return FALSE;
+ if (!BindAgpRange(ctx, &pI830->FrontBuffer))
+ return FALSE;
+ if (!BindAgpRange(ctx, &pI830->BackBuffer))
+ return FALSE;
+ if (!BindAgpRange(ctx, &pI830->DepthBuffer))
+ return FALSE;
+ if (!BindAgpRange(ctx, &pI830->ContextMem))
+ return FALSE;
+ if (!BindAgpRange(ctx, &pI830->TexMem))
+ return FALSE;
+
+ return TRUE;
+}
+
+static Bool
+I830CleanupDma(const DRIDriverContext *ctx)
+{
+ drmI830Init info;
+
+ memset(&info, 0, sizeof(drmI830Init));
+ info.func = I830_CLEANUP_DMA;
+
+ if (drmCommandWrite(ctx->drmFD, DRM_I830_INIT,
+ &info, sizeof(drmI830Init))) {
+ fprintf(stderr, "I830 Dma Cleanup Failed\n");
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+static Bool
+I830InitDma(const DRIDriverContext *ctx, I830Rec *pI830)
+{
+ I830RingBuffer *ring = pI830->LpRing;
+ drmI830Init info;
+
+ memset(&info, 0, sizeof(drmI830Init));
+ info.func = I830_INIT_DMA;
+
+ info.ring_start = ring->mem.Start + pI830->LinearAddr;
+ info.ring_end = ring->mem.End + pI830->LinearAddr;
+ info.ring_size = ring->mem.Size;
+
+ info.mmio_offset = (unsigned int)ctx->MMIOStart;
+
+ info.sarea_priv_offset = sizeof(drm_sarea_t);
+
+ info.front_offset = pI830->FrontBuffer.Start;
+ info.back_offset = pI830->BackBuffer.Start;
+ info.depth_offset = pI830->DepthBuffer.Start;
+ info.w = ctx->shared.virtualWidth;
+ info.h = ctx->shared.virtualHeight;
+ info.pitch = ctx->shared.virtualWidth;
+ info.back_pitch = pI830->BackBuffer.Pitch;
+ info.depth_pitch = pI830->DepthBuffer.Pitch;
+ info.cpp = ctx->cpp;
+
+ if (drmCommandWrite(ctx->drmFD, DRM_I830_INIT,
+ &info, sizeof(drmI830Init))) {
+ fprintf(stderr,
+ "I830 Dma Initialization Failed\n");
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+static int I830CheckDRMVersion( const DRIDriverContext *ctx,
+ I830Rec *pI830 )
+{
+ drmVersionPtr version;
+
+ version = drmGetVersion(ctx->drmFD);
+
+ if (version) {
+ int req_minor, req_patch;
+
+ req_minor = 4;
+ req_patch = 0;
+
+ if (version->version_major != 1 ||
+ version->version_minor < req_minor ||
+ (version->version_minor == req_minor &&
+ version->version_patchlevel < req_patch)) {
+ /* Incompatible drm version */
+ fprintf(stderr,
+ "[dri] I830DRIScreenInit failed because of a version "
+ "mismatch.\n"
+ "[dri] i915.o kernel module version is %d.%d.%d "
+ "but version 1.%d.%d or newer is needed.\n"
+ "[dri] Disabling DRI.\n",
+ version->version_major,
+ version->version_minor,
+ version->version_patchlevel,
+ req_minor,
+ req_patch);
+ drmFreeVersion(version);
+ return 0;
+ }
+
+ pI830->drmMinor = version->version_minor;
+ drmFreeVersion(version);
+ }
+ return 1;
+}
+
+static void
+I830SetRingRegs(const DRIDriverContext *ctx, I830Rec *pI830)
+{
+ unsigned int itemp;
+ unsigned char *MMIO = ctx->MMIOAddress;
+
+ OUTREG(LP_RING + RING_LEN, 0);
+ OUTREG(LP_RING + RING_TAIL, 0);
+ OUTREG(LP_RING + RING_HEAD, 0);
+
+ if ((long)(pI830->LpRing->mem.Start & I830_RING_START_MASK) !=
+ pI830->LpRing->mem.Start) {
+ fprintf(stderr,
+ "I830SetRingRegs: Ring buffer start (%lx) violates its "
+ "mask (%x)\n", pI830->LpRing->mem.Start, I830_RING_START_MASK);
+ }
+ /* Don't care about the old value. Reserved bits must be zero anyway. */
+ itemp = pI830->LpRing->mem.Start & I830_RING_START_MASK;
+ OUTREG(LP_RING + RING_START, itemp);
+
+ if (((pI830->LpRing->mem.Size - 4096) & I830_RING_NR_PAGES) !=
+ pI830->LpRing->mem.Size - 4096) {
+ fprintf(stderr,
+ "I830SetRingRegs: Ring buffer size - 4096 (%lx) violates its "
+ "mask (%x)\n", pI830->LpRing->mem.Size - 4096,
+ I830_RING_NR_PAGES);
+ }
+ /* Don't care about the old value. Reserved bits must be zero anyway. */
+ itemp = (pI830->LpRing->mem.Size - 4096) & I830_RING_NR_PAGES;
+ itemp |= (RING_NO_REPORT | RING_VALID);
+ OUTREG(LP_RING + RING_LEN, itemp);
+
+ pI830->LpRing->head = INREG(LP_RING + RING_HEAD) & I830_HEAD_MASK;
+ pI830->LpRing->tail = INREG(LP_RING + RING_TAIL);
+ pI830->LpRing->space = pI830->LpRing->head - (pI830->LpRing->tail + 8);
+ if (pI830->LpRing->space < 0)
+ pI830->LpRing->space += pI830->LpRing->mem.Size;
+
+ SetFenceRegs(ctx, pI830);
+
+ /* RESET THE DISPLAY PIPE TO POINT TO THE FRONTBUFFER - hacky
+ hacky hacky */
+ OUTREG(DSPABASE, pI830->FrontBuffer.Start + pI830->LinearAddr);
+
+}
+
+static Bool
+I830SetParam(const DRIDriverContext *ctx, int param, int value)
+{
+ drmI830SetParam sp;
+
+ memset(&sp, 0, sizeof(sp));
+ sp.param = param;
+ sp.value = value;
+
+ if (drmCommandWrite(ctx->drmFD, DRM_I830_SETPARAM, &sp, sizeof(sp))) {
+ fprintf(stderr, "I830 SetParam Failed\n");
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+static Bool
+I830DRIMapScreenRegions(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea)
+{
+ fprintf(stderr,
+ "[drm] Mapping front buffer\n");
+
+ if (drmAddMap(ctx->drmFD,
+ (drm_handle_t)(sarea->front_offset + pI830->LinearAddr),
+ sarea->front_size,
+ DRM_FRAME_BUFFER, /*DRM_AGP,*/
+ 0,
+ &sarea->front_handle) < 0) {
+ fprintf(stderr,
+ "[drm] drmAddMap(front_handle) failed. Disabling DRI\n");
+ return FALSE;
+ }
+ ctx->shared.hFrameBuffer = sarea->front_handle;
+ ctx->shared.fbSize = sarea->front_size;
+ fprintf(stderr, "[drm] Front Buffer = 0x%08x\n",
+ sarea->front_handle);
+
+ if (drmAddMap(ctx->drmFD,
+ (drm_handle_t)(sarea->back_offset),
+ sarea->back_size, DRM_AGP, 0,
+ &sarea->back_handle) < 0) {
+ fprintf(stderr,
+ "[drm] drmAddMap(back_handle) failed. Disabling DRI\n");
+ return FALSE;
+ }
+ fprintf(stderr, "[drm] Back Buffer = 0x%08x\n",
+ sarea->back_handle);
+
+ if (drmAddMap(ctx->drmFD,
+ (drm_handle_t)sarea->depth_offset,
+ sarea->depth_size, DRM_AGP, 0,
+ &sarea->depth_handle) < 0) {
+ fprintf(stderr,
+ "[drm] drmAddMap(depth_handle) failed. Disabling DRI\n");
+ return FALSE;
+ }
+ fprintf(stderr, "[drm] Depth Buffer = 0x%08x\n",
+ sarea->depth_handle);
+
+ if (drmAddMap(ctx->drmFD,
+ (drm_handle_t)sarea->tex_offset,
+ sarea->tex_size, DRM_AGP, 0,
+ &sarea->tex_handle) < 0) {
+ fprintf(stderr,
+ "[drm] drmAddMap(tex_handle) failed. Disabling DRI\n");
+ return FALSE;
+ }
+ fprintf(stderr, "[drm] textures = 0x%08x\n",
+ sarea->tex_handle);
+
+ return TRUE;
+}
+
+
+static void
+I830DRIUnmapScreenRegions(const DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea)
+{
+#if 1
+ if (sarea->front_handle) {
+ drmRmMap(ctx->drmFD, sarea->front_handle);
+ sarea->front_handle = 0;
+ }
+#endif
+ if (sarea->back_handle) {
+ drmRmMap(ctx->drmFD, sarea->back_handle);
+ sarea->back_handle = 0;
+ }
+ if (sarea->depth_handle) {
+ drmRmMap(ctx->drmFD, sarea->depth_handle);
+ sarea->depth_handle = 0;
+ }
+ if (sarea->tex_handle) {
+ drmRmMap(ctx->drmFD, sarea->tex_handle);
+ sarea->tex_handle = 0;
+ }
+}
+
+static void
+I830InitTextureHeap(const DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea)
+{
+ /* Start up the simple memory manager for agp space */
+ drmI830MemInitHeap drmHeap;
+ drmHeap.region = I830_MEM_REGION_AGP;
+ drmHeap.start = 0;
+ drmHeap.size = sarea->tex_size;
+
+ if (drmCommandWrite(ctx->drmFD, DRM_I830_INIT_HEAP,
+ &drmHeap, sizeof(drmHeap))) {
+ fprintf(stderr,
+ "[drm] Failed to initialized agp heap manager\n");
+ } else {
+ fprintf(stderr,
+ "[drm] Initialized kernel agp heap manager, %d\n",
+ sarea->tex_size);
+
+ I830SetParam(ctx, I830_SETPARAM_TEX_LRU_LOG_GRANULARITY,
+ sarea->log_tex_granularity);
+ }
+}
+
+static Bool
+I830DRIDoMappings(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea)
+{
+ if (drmAddMap(ctx->drmFD,
+ (drm_handle_t)pI830->LpRing->mem.Start,
+ pI830->LpRing->mem.Size, DRM_AGP, 0,
+ &pI830->ring_map) < 0) {
+ fprintf(stderr,
+ "[drm] drmAddMap(ring_map) failed. Disabling DRI\n");
+ return FALSE;
+ }
+ fprintf(stderr, "[drm] ring buffer = 0x%08x\n",
+ pI830->ring_map);
+
+ if (I830InitDma(ctx, pI830) == FALSE) {
+ return FALSE;
+ }
+
+ /* init to zero to be safe */
+
+ I830DRIMapScreenRegions(ctx, pI830, sarea);
+ I830InitTextureHeap(ctx, pI830, sarea);
+
+ if (ctx->pciDevice != PCI_CHIP_845_G &&
+ ctx->pciDevice != PCI_CHIP_I830_M) {
+ I830SetParam(ctx, I830_SETPARAM_USE_MI_BATCHBUFFER_START, 1 );
+ }
+
+ /* Okay now initialize the dma engine */
+ {
+ pI830->irq = drmGetInterruptFromBusID(ctx->drmFD,
+ ctx->pciBus,
+ ctx->pciDevice,
+ ctx->pciFunc);
+
+ if (drmCtlInstHandler(ctx->drmFD, pI830->irq)) {
+ fprintf(stderr,
+ "[drm] failure adding irq handler\n");
+ pI830->irq = 0;
+ return FALSE;
+ }
+ else
+ fprintf(stderr,
+ "[drm] dma control initialized, using IRQ %d\n",
+ pI830->irq);
+ }
+
+ fprintf(stderr, "[dri] visual configs initialized\n");
+
+ return TRUE;
+}
+
+static Bool
+I830ClearScreen(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea)
+{
+ /* need to drmMap front and back buffers and zero them */
+ drmAddress map_addr;
+ int ret;
+
+ ret = drmMap(ctx->drmFD,
+ sarea->front_handle,
+ sarea->front_size,
+ &map_addr);
+
+ if (ret)
+ {
+ fprintf(stderr, "Unable to map front buffer\n");
+ return FALSE;
+ }
+
+ drimemsetio((char *)map_addr,
+ 0,
+ sarea->front_size);
+ drmUnmap(map_addr, sarea->front_size);
+
+
+ ret = drmMap(ctx->drmFD,
+ sarea->back_handle,
+ sarea->back_size,
+ &map_addr);
+
+ if (ret)
+ {
+ fprintf(stderr, "Unable to map back buffer\n");
+ return FALSE;
+ }
+
+ drimemsetio((char *)map_addr,
+ 0,
+ sarea->back_size);
+ drmUnmap(map_addr, sarea->back_size);
+
+ return TRUE;
+}
+
+static Bool
+I830ScreenInit(DRIDriverContext *ctx, I830Rec *pI830)
+
+{
+ I830DRIPtr pI830DRI;
+ drmI830Sarea *pSAREAPriv;
+ int err;
+
+ drm_page_size = getpagesize();
+
+ pI830->registerSize = ctx->MMIOSize;
+ /* This is a hack for now. We have to have more than a 4k page here
+ * because of the size of the state. However, the state should be
+ * in a per-context mapping. This will be added in the Mesa 3.5 port
+ * of the I830 driver.
+ */
+ ctx->shared.SAREASize = SAREA_MAX;
+
+ /* Note that drmOpen will try to load the kernel module, if needed. */
+ ctx->drmFD = drmOpen("i915", NULL );
+ if (ctx->drmFD < 0) {
+ fprintf(stderr, "[drm] drmOpen failed\n");
+ return 0;
+ }
+
+ if ((err = drmSetBusid(ctx->drmFD, ctx->pciBusID)) < 0) {
+ fprintf(stderr, "[drm] drmSetBusid failed (%d, %s), %s\n",
+ ctx->drmFD, ctx->pciBusID, strerror(-err));
+ return 0;
+ }
+
+ if (drmAddMap( ctx->drmFD,
+ 0,
+ ctx->shared.SAREASize,
+ DRM_SHM,
+ DRM_CONTAINS_LOCK,
+ &ctx->shared.hSAREA) < 0)
+ {
+ fprintf(stderr, "[drm] drmAddMap failed\n");
+ return 0;
+ }
+
+ fprintf(stderr, "[drm] added %d byte SAREA at 0x%08x\n",
+ ctx->shared.SAREASize, ctx->shared.hSAREA);
+
+ if (drmMap( ctx->drmFD,
+ ctx->shared.hSAREA,
+ ctx->shared.SAREASize,
+ (drmAddressPtr)(&ctx->pSAREA)) < 0)
+ {
+ fprintf(stderr, "[drm] drmMap failed\n");
+ return 0;
+
+ }
+
+ memset(ctx->pSAREA, 0, ctx->shared.SAREASize);
+ fprintf(stderr, "[drm] mapped SAREA 0x%08x to %p, size %d\n",
+ ctx->shared.hSAREA, ctx->pSAREA, ctx->shared.SAREASize);
+
+
+ if (drmAddMap(ctx->drmFD,
+ ctx->MMIOStart,
+ ctx->MMIOSize,
+ DRM_REGISTERS,
+ DRM_READ_ONLY,
+ &pI830->registerHandle) < 0) {
+ fprintf(stderr, "[drm] drmAddMap mmio failed\n");
+ return 0;
+ }
+ fprintf(stderr,
+ "[drm] register handle = 0x%08x\n", pI830->registerHandle);
+
+
+ if (!I830CheckDRMVersion(ctx, pI830)) {
+ return FALSE;
+ }
+
+ /* Create a 'server' context so we can grab the lock for
+ * initialization ioctls.
+ */
+ if ((err = drmCreateContext(ctx->drmFD, &ctx->serverContext)) != 0) {
+ fprintf(stderr, "%s: drmCreateContext failed %d\n", __FUNCTION__, err);
+ return 0;
+ }
+
+ DRM_LOCK(ctx->drmFD, ctx->pSAREA, ctx->serverContext, 0);
+
+ /* Initialize the SAREA private data structure */
+ pSAREAPriv = (drmI830Sarea *)(((char*)ctx->pSAREA) +
+ sizeof(drm_sarea_t));
+ memset(pSAREAPriv, 0, sizeof(*pSAREAPriv));
+
+ pI830->StolenMemory.Size = I830DetectMemory(ctx, pI830);
+ pI830->StolenMemory.Start = 0;
+ pI830->StolenMemory.End = pI830->StolenMemory.Size;
+
+ pI830->MemoryAperture.Start = pI830->StolenMemory.End;
+ pI830->MemoryAperture.End = KB(40000);
+ pI830->MemoryAperture.Size = pI830->MemoryAperture.End - pI830->MemoryAperture.Start;
+
+ pI830->StolenPool.Fixed = pI830->StolenMemory;
+ pI830->StolenPool.Total = pI830->StolenMemory;
+ pI830->StolenPool.Free = pI830->StolenPool.Total;
+ pI830->FreeMemory = pI830->StolenPool.Total.Size;
+
+ if (!AgpInit(ctx, pI830))
+ return FALSE;
+
+ if (I830AllocateMemory(ctx, pI830) == FALSE)
+ {
+ return FALSE;
+ }
+
+ if (I830BindMemory(ctx, pI830) == FALSE)
+ {
+ return FALSE;
+ }
+
+ pSAREAPriv->front_offset = pI830->FrontBuffer.Start;
+ pSAREAPriv->front_size = pI830->FrontBuffer.Size;
+ pSAREAPriv->width = ctx->shared.virtualWidth;
+ pSAREAPriv->height = ctx->shared.virtualHeight;
+ pSAREAPriv->pitch = ctx->shared.virtualWidth;
+ pSAREAPriv->virtualX = ctx->shared.virtualWidth;
+ pSAREAPriv->virtualY = ctx->shared.virtualHeight;
+ pSAREAPriv->back_offset = pI830->BackBuffer.Start;
+ pSAREAPriv->back_size = pI830->BackBuffer.Size;
+ pSAREAPriv->depth_offset = pI830->DepthBuffer.Start;
+ pSAREAPriv->depth_size = pI830->DepthBuffer.Size;
+ pSAREAPriv->tex_offset = pI830->TexMem.Start;
+ pSAREAPriv->tex_size = pI830->TexMem.Size;
+ pSAREAPriv->log_tex_granularity = pI830->TexGranularity;
+
+ ctx->driverClientMsg = malloc(sizeof(I830DRIRec));
+ ctx->driverClientMsgSize = sizeof(I830DRIRec);
+ pI830DRI = (I830DRIPtr)ctx->driverClientMsg;
+ pI830DRI->deviceID = pI830->Chipset;
+ pI830DRI->regsSize = I830_REG_SIZE;
+ pI830DRI->width = ctx->shared.virtualWidth;
+ pI830DRI->height = ctx->shared.virtualHeight;
+ pI830DRI->mem = ctx->shared.fbSize;
+ pI830DRI->cpp = ctx->cpp;
+ pI830DRI->backOffset = pI830->BackBuffer.Start;
+ pI830DRI->backPitch = pI830->BackBuffer.Pitch;
+
+ pI830DRI->depthOffset = pI830->DepthBuffer.Start;
+ pI830DRI->depthPitch = pI830->DepthBuffer.Pitch;
+
+ pI830DRI->fbOffset = pI830->FrontBuffer.Start;
+ pI830DRI->fbStride = pI830->FrontBuffer.Pitch;
+
+ pI830DRI->bitsPerPixel = ctx->bpp;
+ pI830DRI->sarea_priv_offset = sizeof(drm_sarea_t);
+
+ err = I830DRIDoMappings(ctx, pI830, pSAREAPriv);
+ if (err == FALSE)
+ return FALSE;
+
+ I830SetupMemoryTiling(ctx, pI830);
+
+ /* Quick hack to clear the front & back buffers. Could also use
+ * the clear ioctl to do this, but would need to setup hw state
+ * first.
+ */
+ I830ClearScreen(ctx, pI830, pSAREAPriv);
+
+ I830SetRingRegs(ctx, pI830);
+
+ return TRUE;
+}
+
+
+/**
+ * \brief Validate the fbdev mode.
+ *
+ * \param ctx display handle.
+ *
+ * \return one on success, or zero on failure.
+ *
+ * Saves some registers and returns 1.
+ *
+ * \sa radeonValidateMode().
+ */
+static int i830ValidateMode( const DRIDriverContext *ctx )
+{
+ return 1;
+}
+
+/**
+ * \brief Examine mode returned by fbdev.
+ *
+ * \param ctx display handle.
+ *
+ * \return one on success, or zero on failure.
+ *
+ * Restores registers that fbdev has clobbered and returns 1.
+ *
+ * \sa i810ValidateMode().
+ */
+static int i830PostValidateMode( const DRIDriverContext *ctx )
+{
+ I830Rec *pI830 = ctx->driverPrivate;
+
+ I830SetRingRegs(ctx, pI830);
+ return 1;
+}
+
+
+/**
+ * \brief Initialize the framebuffer device mode
+ *
+ * \param ctx display handle.
+ *
+ * \return one on success, or zero on failure.
+ *
+ * Fills in \p info with some default values and some information from \p ctx
+ * and then calls I810ScreenInit() for the screen initialization.
+ *
+ * Before exiting clears the framebuffer memory accessing it directly.
+ */
+static int i830InitFBDev( DRIDriverContext *ctx )
+{
+ I830Rec *pI830 = calloc(1, sizeof(I830Rec));
+ int i;
+
+ {
+ int dummy = ctx->shared.virtualWidth;
+
+ switch (ctx->bpp / 8) {
+ case 1: dummy = (ctx->shared.virtualWidth + 127) & ~127; break;
+ case 2: dummy = (ctx->shared.virtualWidth + 31) & ~31; break;
+ case 3:
+ case 4: dummy = (ctx->shared.virtualWidth + 15) & ~15; break;
+ }
+
+ ctx->shared.virtualWidth = dummy;
+ ctx->shared.Width = ctx->shared.virtualWidth;
+ }
+
+
+ for (i = 0; pitches[i] != 0; i++) {
+ if (pitches[i] >= ctx->shared.virtualWidth) {
+ ctx->shared.virtualWidth = pitches[i];
+ break;
+ }
+ }
+
+ ctx->driverPrivate = (void *)pI830;
+
+ pI830->LpRing = calloc(1, sizeof(I830RingBuffer));
+ pI830->Chipset = ctx->chipset;
+ pI830->LinearAddr = ctx->FBStart;
+
+ if (!I830ScreenInit( ctx, pI830 ))
+ return 0;
+
+
+ return 1;
+}
+
+
+/**
+ * \brief The screen is being closed, so clean up any state and free any
+ * resources used by the DRI.
+ *
+ * \param ctx display handle.
+ *
+ * Unmaps the SAREA, closes the DRM device file descriptor and frees the driver
+ * private data.
+ */
+static void i830HaltFBDev( DRIDriverContext *ctx )
+{
+ drmI830Sarea *pSAREAPriv;
+ I830Rec *pI830 = ctx->driverPrivate;
+
+ if (pI830->irq) {
+ drmCtlUninstHandler(ctx->drmFD);
+ pI830->irq = 0; }
+
+ I830CleanupDma(ctx);
+
+ pSAREAPriv = (drmI830Sarea *)(((char*)ctx->pSAREA) +
+ sizeof(drm_sarea_t));
+
+ I830DRIUnmapScreenRegions(ctx, pI830, pSAREAPriv);
+ drmUnmap( ctx->pSAREA, ctx->shared.SAREASize );
+ drmClose(ctx->drmFD);
+
+ if (ctx->driverPrivate) {
+ free(ctx->driverPrivate);
+ ctx->driverPrivate = 0;
+ }
+}
+
+
+extern void i810NotifyFocus( int );
+
+/**
+ * \brief Exported driver interface for Mini GLX.
+ *
+ * \sa DRIDriverRec.
+ */
+const struct DRIDriverRec __driDriver = {
+ i830ValidateMode,
+ i830PostValidateMode,
+ i830InitFBDev,
+ i830HaltFBDev,
+ NULL,//I830EngineShutdown,
+ NULL, //I830EngineRestore,
+#ifndef _EMBEDDED
+ 0,
+#else
+ i810NotifyFocus,
+#endif
+};