diff options
Diffstat (limited to 'src/mesa/drivers/x11/xm_tri.c')
-rw-r--r-- | src/mesa/drivers/x11/xm_tri.c | 82 |
1 files changed, 41 insertions, 41 deletions
diff --git a/src/mesa/drivers/x11/xm_tri.c b/src/mesa/drivers/x11/xm_tri.c index c2b15034ad..1ffe277ecc 100644 --- a/src/mesa/drivers/x11/xm_tri.c +++ b/src/mesa/drivers/x11/xm_tri.c @@ -1,21 +1,21 @@ -/* $Id: xm_tri.c,v 1.11 2000/11/19 23:10:26 brianp Exp $ */ +/* $Id: xm_tri.c,v 1.12 2000/11/22 07:32:18 joukj Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 - * + * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. - * + * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: - * + * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. - * + * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL @@ -35,7 +35,7 @@ #include "glxheader.h" #include "depth.h" #include "macros.h" -#include "types.h" +#include "mtypes.h" #include "xmesaP.h" /* Internal swrast includes: @@ -368,7 +368,7 @@ static void smooth_DITHER_z_triangle( GLcontext *ctx, /* * XImage, smooth, depth-buffered, 8-bit PF_LOOKUP triangle. */ -static void smooth_LOOKUP8_z_triangle( GLcontext *ctx, +static void smooth_LOOKUP8_z_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -404,7 +404,7 @@ static void smooth_LOOKUP8_z_triangle( GLcontext *ctx, /* * XImage, smooth, depth-buffered, 8-bit PF_HPCR triangle. */ -static void smooth_HPCR_z_triangle( GLcontext *ctx, +static void smooth_HPCR_z_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -471,7 +471,7 @@ static void flat_TRUECOLOR_z_triangle( GLcontext *ctx, /* * XImage, flat, depth-buffered, PF_8A8B8G8R triangle. */ -static void flat_8A8B8G8R_z_triangle( GLcontext *ctx, +static void flat_8A8B8G8R_z_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -505,7 +505,7 @@ static void flat_8A8B8G8R_z_triangle( GLcontext *ctx, /* * XImage, flat, depth-buffered, PF_8R8G8B triangle. */ -static void flat_8R8G8B_z_triangle( GLcontext *ctx, +static void flat_8R8G8B_z_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -539,7 +539,7 @@ static void flat_8R8G8B_z_triangle( GLcontext *ctx, /* * XImage, flat, depth-buffered, PF_8R8G8B24 triangle. */ -static void flat_8R8G8B24_z_triangle( GLcontext *ctx, +static void flat_8R8G8B24_z_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -574,7 +574,7 @@ static void flat_8R8G8B24_z_triangle( GLcontext *ctx, /* * XImage, flat, depth-buffered, PF_TRUEDITHER triangle. */ -static void flat_TRUEDITHER_z_triangle( GLcontext *ctx, +static void flat_TRUEDITHER_z_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -606,7 +606,7 @@ static void flat_TRUEDITHER_z_triangle( GLcontext *ctx, /* * XImage, flat, depth-buffered, PF_5R6G5B triangle. */ -static void flat_5R6G5B_z_triangle( GLcontext *ctx, +static void flat_5R6G5B_z_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -640,7 +640,7 @@ static void flat_5R6G5B_z_triangle( GLcontext *ctx, /* * XImage, flat, depth-buffered, PF_DITHER_5R6G5B triangle. */ -static void flat_DITHER_5R6G5B_z_triangle( GLcontext *ctx, +static void flat_DITHER_5R6G5B_z_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -673,7 +673,7 @@ static void flat_DITHER_5R6G5B_z_triangle( GLcontext *ctx, /* * XImage, flat, depth-buffered, 8-bit PF_DITHER triangle. */ -static void flat_DITHER8_z_triangle( GLcontext *ctx, +static void flat_DITHER8_z_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -708,7 +708,7 @@ static void flat_DITHER8_z_triangle( GLcontext *ctx, /* * XImage, flat, depth-buffered, PF_DITHER triangle. */ -static void flat_DITHER_z_triangle( GLcontext *ctx, +static void flat_DITHER_z_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -742,7 +742,7 @@ static void flat_DITHER_z_triangle( GLcontext *ctx, /* * XImage, flat, depth-buffered, 8-bit PF_HPCR triangle. */ -static void flat_HPCR_z_triangle( GLcontext *ctx, +static void flat_HPCR_z_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -777,7 +777,7 @@ static void flat_HPCR_z_triangle( GLcontext *ctx, /* * XImage, flat, depth-buffered, 8-bit PF_LOOKUP triangle. */ -static void flat_LOOKUP8_z_triangle( GLcontext *ctx, +static void flat_LOOKUP8_z_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -815,7 +815,7 @@ static void flat_LOOKUP8_z_triangle( GLcontext *ctx, /* * XImage, smooth, NON-depth-buffered, PF_TRUECOLOR triangle. */ -static void smooth_TRUECOLOR_triangle( GLcontext *ctx, +static void smooth_TRUECOLOR_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -840,7 +840,7 @@ static void smooth_TRUECOLOR_triangle( GLcontext *ctx, /* * XImage, smooth, NON-depth-buffered, PF_8A8B8G8R triangle. */ -static void smooth_8A8B8G8R_triangle( GLcontext *ctx, +static void smooth_8A8B8G8R_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -867,7 +867,7 @@ static void smooth_8A8B8G8R_triangle( GLcontext *ctx, /* * XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle. */ -static void smooth_8R8G8B_triangle( GLcontext *ctx, +static void smooth_8R8G8B_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -894,7 +894,7 @@ static void smooth_8R8G8B_triangle( GLcontext *ctx, /* * XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle. */ -static void smooth_8R8G8B24_triangle( GLcontext *ctx, +static void smooth_8R8G8B24_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -923,7 +923,7 @@ static void smooth_8R8G8B24_triangle( GLcontext *ctx, /* * XImage, smooth, NON-depth-buffered, PF_TRUEDITHER triangle. */ -static void smooth_TRUEDITHER_triangle( GLcontext *ctx, +static void smooth_TRUEDITHER_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -949,7 +949,7 @@ static void smooth_TRUEDITHER_triangle( GLcontext *ctx, /* * XImage, smooth, NON-depth-buffered, PF_5R6G5B triangle. */ -static void smooth_5R6G5B_triangle( GLcontext *ctx, +static void smooth_5R6G5B_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -976,7 +976,7 @@ static void smooth_5R6G5B_triangle( GLcontext *ctx, /* * XImage, smooth, NON-depth-buffered, PF_DITHER_5R6G5B triangle. */ -static void smooth_DITHER_5R6G5B_triangle( GLcontext *ctx, +static void smooth_DITHER_5R6G5B_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -1003,7 +1003,7 @@ static void smooth_DITHER_5R6G5B_triangle( GLcontext *ctx, /* * XImage, smooth, NON-depth-buffered, 8-bit PF_DITHER triangle. */ -static void smooth_DITHER8_triangle( GLcontext *ctx, +static void smooth_DITHER8_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -1031,7 +1031,7 @@ static void smooth_DITHER8_triangle( GLcontext *ctx, /* * XImage, smooth, NON-depth-buffered, PF_DITHER triangle. */ -static void smooth_DITHER_triangle( GLcontext *ctx, +static void smooth_DITHER_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -1058,7 +1058,7 @@ static void smooth_DITHER_triangle( GLcontext *ctx, /* * XImage, smooth, NON-depth-buffered, 8-bit PF_LOOKUP triangle. */ -static void smooth_LOOKUP8_triangle( GLcontext *ctx, +static void smooth_LOOKUP8_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -1088,7 +1088,7 @@ static void smooth_LOOKUP8_triangle( GLcontext *ctx, /* * XImage, smooth, NON-depth-buffered, 8-bit PF_HPCR triangle. */ -static void smooth_HPCR_triangle( GLcontext *ctx, +static void smooth_HPCR_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -1116,7 +1116,7 @@ static void smooth_HPCR_triangle( GLcontext *ctx, /* * XImage, flat, NON-depth-buffered, PF_TRUECOLOR triangle. */ -static void flat_TRUECOLOR_triangle( GLcontext *ctx, +static void flat_TRUECOLOR_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -1141,7 +1141,7 @@ static void flat_TRUECOLOR_triangle( GLcontext *ctx, /* * XImage, flat, NON-depth-buffered, PF_8A8B8G8R triangle. */ -static void flat_8A8B8G8R_triangle( GLcontext *ctx, +static void flat_8A8B8G8R_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -1168,7 +1168,7 @@ static void flat_8A8B8G8R_triangle( GLcontext *ctx, /* * XImage, flat, NON-depth-buffered, PF_8R8G8B triangle. */ -static void flat_8R8G8B_triangle( GLcontext *ctx, +static void flat_8R8G8B_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -1195,7 +1195,7 @@ static void flat_8R8G8B_triangle( GLcontext *ctx, /* * XImage, flat, NON-depth-buffered, PF_8R8G8B24 triangle. */ -static void flat_8R8G8B24_triangle( GLcontext *ctx, +static void flat_8R8G8B24_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -1222,7 +1222,7 @@ static void flat_8R8G8B24_triangle( GLcontext *ctx, /* * XImage, flat, NON-depth-buffered, PF_TRUEDITHER triangle. */ -static void flat_TRUEDITHER_triangle( GLcontext *ctx, +static void flat_TRUEDITHER_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -1247,7 +1247,7 @@ static void flat_TRUEDITHER_triangle( GLcontext *ctx, /* * XImage, flat, NON-depth-buffered, PF_5R6G5B triangle. */ -static void flat_5R6G5B_triangle( GLcontext *ctx, +static void flat_5R6G5B_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -1274,7 +1274,7 @@ static void flat_5R6G5B_triangle( GLcontext *ctx, /* * XImage, flat, NON-depth-buffered, PF_DITHER_5R6G5B triangle. */ -static void flat_DITHER_5R6G5B_triangle( GLcontext *ctx, +static void flat_DITHER_5R6G5B_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -1300,7 +1300,7 @@ static void flat_DITHER_5R6G5B_triangle( GLcontext *ctx, /* * XImage, flat, NON-depth-buffered, 8-bit PF_DITHER triangle. */ -static void flat_DITHER8_triangle( GLcontext *ctx, +static void flat_DITHER8_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -1328,7 +1328,7 @@ static void flat_DITHER8_triangle( GLcontext *ctx, /* * XImage, flat, NON-depth-buffered, PF_DITHER triangle. */ -static void flat_DITHER_triangle( GLcontext *ctx, +static void flat_DITHER_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -1354,7 +1354,7 @@ static void flat_DITHER_triangle( GLcontext *ctx, /* * XImage, flat, NON-depth-buffered, 8-bit PF_HPCR triangle. */ -static void flat_HPCR_triangle( GLcontext *ctx, +static void flat_HPCR_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -1382,7 +1382,7 @@ static void flat_HPCR_triangle( GLcontext *ctx, /* * XImage, flat, NON-depth-buffered, 8-bit PF_LOOKUP triangle. */ -static void flat_LOOKUP8_triangle( GLcontext *ctx, +static void flat_LOOKUP8_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -1648,7 +1648,7 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx ) /* Override for the swrast tri-selection function. Try to use one * of our internal tri functions, otherwise fall back to the - * standard swrast functions. + * standard swrast functions. */ void xmesa_choose_triangle( GLcontext *ctx ) { |