diff options
Diffstat (limited to 'src/mesa/main/debug.c')
-rw-r--r-- | src/mesa/main/debug.c | 163 |
1 files changed, 163 insertions, 0 deletions
diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c index 7cd30f30bb..c9bf7ce068 100644 --- a/src/mesa/main/debug.c +++ b/src/mesa/main/debug.c @@ -27,7 +27,26 @@ #include "context.h" #include "imports.h" #include "debug.h" +#include "get.h" +/** + * Primitive names + */ +const char *_mesa_prim_name[GL_POLYGON+4] = { + "GL_POINTS", + "GL_LINES", + "GL_LINE_LOOP", + "GL_LINE_STRIP", + "GL_TRIANGLES", + "GL_TRIANGLE_STRIP", + "GL_TRIANGLE_FAN", + "GL_QUADS", + "GL_QUAD_STRIP", + "GL_POLYGON", + "outside begin/end", + "inside unkown primitive", + "unknown state" +}; void _mesa_print_state( const char *msg, GLuint state ) @@ -87,3 +106,147 @@ _mesa_print_tri_caps( const char *name, GLuint flags ) (flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : "" ); } + + +void +_mesa_check_driver_hooks( GLcontext *ctx ) +{ + ASSERT(ctx->Driver.GetString); + ASSERT(ctx->Driver.UpdateState); + ASSERT(ctx->Driver.Clear); + ASSERT(ctx->Driver.GetBufferSize); + if (ctx->Visual.accumRedBits > 0) { + ASSERT(ctx->Driver.Accum); + } + ASSERT(ctx->Driver.DrawPixels); + ASSERT(ctx->Driver.ReadPixels); + ASSERT(ctx->Driver.CopyPixels); + ASSERT(ctx->Driver.Bitmap); + ASSERT(ctx->Driver.ResizeBuffers); + ASSERT(ctx->Driver.TexImage1D); + ASSERT(ctx->Driver.TexImage2D); + ASSERT(ctx->Driver.TexImage3D); + ASSERT(ctx->Driver.TexSubImage1D); + ASSERT(ctx->Driver.TexSubImage2D); + ASSERT(ctx->Driver.TexSubImage3D); + ASSERT(ctx->Driver.CopyTexImage1D); + ASSERT(ctx->Driver.CopyTexImage2D); + ASSERT(ctx->Driver.CopyTexSubImage1D); + ASSERT(ctx->Driver.CopyTexSubImage2D); + ASSERT(ctx->Driver.CopyTexSubImage3D); + if (ctx->Extensions.ARB_texture_compression) { +#if 0 /* HW drivers need these, but not SW rasterizers */ + ASSERT(ctx->Driver.CompressedTexImage1D); + ASSERT(ctx->Driver.CompressedTexImage2D); + ASSERT(ctx->Driver.CompressedTexImage3D); + ASSERT(ctx->Driver.CompressedTexSubImage1D); + ASSERT(ctx->Driver.CompressedTexSubImage2D); + ASSERT(ctx->Driver.CompressedTexSubImage3D); +#endif + } +} + +/** + * Print information about this Mesa version and build options. + */ +void _mesa_print_info( void ) +{ + _mesa_debug(NULL, "Mesa GL_VERSION = %s\n", + (char *) _mesa_GetString(GL_VERSION)); + _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n", + (char *) _mesa_GetString(GL_RENDERER)); + _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n", + (char *) _mesa_GetString(GL_VENDOR)); + _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", + (char *) _mesa_GetString(GL_EXTENSIONS)); +#if defined(THREADS) + _mesa_debug(NULL, "Mesa thread-safe: YES\n"); +#else + _mesa_debug(NULL, "Mesa thread-safe: NO\n"); +#endif +#if defined(USE_X86_ASM) + _mesa_debug(NULL, "Mesa x86-optimized: YES\n"); +#else + _mesa_debug(NULL, "Mesa x86-optimized: NO\n"); +#endif +#if defined(USE_SPARC_ASM) + _mesa_debug(NULL, "Mesa sparc-optimized: YES\n"); +#else + _mesa_debug(NULL, "Mesa sparc-optimized: NO\n"); +#endif +} + + +/** + * Set the debugging flags. + * + * \param debug debug string + * + * If compiled with debugging support then search for keywords in \p debug and + * enables the verbose debug output of the respective feature. + */ +static void add_debug_flags( const char *debug ) +{ +#ifdef MESA_DEBUG + if (_mesa_strstr(debug, "varray")) + MESA_VERBOSE |= VERBOSE_VARRAY; + + if (_mesa_strstr(debug, "tex")) + MESA_VERBOSE |= VERBOSE_TEXTURE; + + if (_mesa_strstr(debug, "imm")) + MESA_VERBOSE |= VERBOSE_IMMEDIATE; + + if (_mesa_strstr(debug, "pipe")) + MESA_VERBOSE |= VERBOSE_PIPELINE; + + if (_mesa_strstr(debug, "driver")) + MESA_VERBOSE |= VERBOSE_DRIVER; + + if (_mesa_strstr(debug, "state")) + MESA_VERBOSE |= VERBOSE_STATE; + + if (_mesa_strstr(debug, "api")) + MESA_VERBOSE |= VERBOSE_API; + + if (_mesa_strstr(debug, "list")) + MESA_VERBOSE |= VERBOSE_DISPLAY_LIST; + + if (_mesa_strstr(debug, "lighting")) + MESA_VERBOSE |= VERBOSE_LIGHTING; + + /* Debug flag: + */ + if (_mesa_strstr(debug, "flush")) + MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH; +#endif +} + + +void +_mesa_init_debug( GLcontext *ctx ) +{ + char *c; + + /* For debug/development only */ + ctx->NoRaster = _mesa_getenv("MESA_NO_RASTER") ? GL_TRUE : GL_FALSE; + ctx->FirstTimeCurrent = GL_TRUE; + + /* Dither disable */ + ctx->NoDither = _mesa_getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE; + if (ctx->NoDither) { + if (_mesa_getenv("MESA_DEBUG")) { + _mesa_debug(ctx, "MESA_NO_DITHER set - dithering disabled\n"); + } + ctx->Color.DitherFlag = GL_FALSE; + } + + c = _mesa_getenv("MESA_DEBUG"); + if (c) + add_debug_flags(c); + + c = _mesa_getenv("MESA_VERBOSE"); + if (c) + add_debug_flags(c); +} + |