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-rw-r--r--src/mesa/pipe/cell/ppu/cell_render.c129
1 files changed, 129 insertions, 0 deletions
diff --git a/src/mesa/pipe/cell/ppu/cell_render.c b/src/mesa/pipe/cell/ppu/cell_render.c
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index 0000000000..c7f0cf6be6
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+++ b/src/mesa/pipe/cell/ppu/cell_render.c
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+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \brief Last stage of 'draw' pipeline: send tris to SPUs.
+ * \author Brian Paul
+ */
+
+#include "cell_context.h"
+#include "cell_render.h"
+#include "pipe/p_util.h"
+#include "pipe/draw/draw_private.h"
+
+
+struct render_stage {
+ struct draw_stage stage; /**< This must be first (base class) */
+
+ struct cell_context *cell;
+};
+
+
+static INLINE struct render_stage *
+render_stage(struct draw_stage *stage)
+{
+ return (struct render_stage *) stage;
+}
+
+
+static void render_begin( struct draw_stage *stage )
+{
+#if 0
+ struct render_stage *render = render_stage(stage);
+ struct cell_context *sp = render->cell;
+ const struct pipe_shader_state *fs = &render->cell->fs->shader;
+ render->quad.nr_attrs = render->cell->nr_frag_attrs;
+
+ render->firstFpInput = fs->input_semantic_name[0];
+
+ sp->quad.first->begin(sp->quad.first);
+#endif
+}
+
+
+static void render_end( struct draw_stage *stage )
+{
+}
+
+
+static void reset_stipple_counter( struct draw_stage *stage )
+{
+ struct render_stage *render = render_stage(stage);
+ /*render->cell->line_stipple_counter = 0;*/
+}
+
+
+static void
+render_point(struct draw_stage *stage, struct prim_header *prim)
+{
+}
+
+
+static void
+render_line(struct draw_stage *stage, struct prim_header *prim)
+{
+}
+
+
+static void
+render_tri(struct draw_stage *stage, struct prim_header *prim)
+{
+ printf("Cell render tri\n");
+}
+
+
+static void render_destroy( struct draw_stage *stage )
+{
+ FREE( stage );
+}
+
+
+/**
+ * Create a new draw/render stage. This will be plugged into the
+ * draw module as the last pipeline stage.
+ */
+struct draw_stage *cell_draw_render_stage( struct cell_context *cell )
+{
+ struct render_stage *render = CALLOC_STRUCT(render_stage);
+
+ render->cell = cell;
+ render->stage.draw = cell->draw;
+ render->stage.begin = render_begin;
+ render->stage.point = render_point;
+ render->stage.line = render_line;
+ render->stage.tri = render_tri;
+ render->stage.end = render_end;
+ render->stage.reset_stipple_counter = reset_stipple_counter;
+ render->stage.destroy = render_destroy;
+
+ /*
+ render->quad.coef = render->coef;
+ render->quad.posCoef = &render->posCoef;
+ */
+
+ return &render->stage;
+}