diff options
Diffstat (limited to 'src/mesa/pipe/draw')
-rw-r--r-- | src/mesa/pipe/draw/draw_context.c | 2 | ||||
-rw-r--r-- | src/mesa/pipe/draw/draw_context.h | 10 | ||||
-rw-r--r-- | src/mesa/pipe/draw/draw_vbuf.c | 23 | ||||
-rw-r--r-- | src/mesa/pipe/draw/draw_vbuf.h | 6 | ||||
-rw-r--r-- | src/mesa/pipe/draw/draw_vertex_shader.c | 53 |
5 files changed, 59 insertions, 35 deletions
diff --git a/src/mesa/pipe/draw/draw_context.c b/src/mesa/pipe/draw/draw_context.c index a9ff54404f..d134b05717 100644 --- a/src/mesa/pipe/draw/draw_context.c +++ b/src/mesa/pipe/draw/draw_context.c @@ -69,7 +69,7 @@ struct draw_context *draw_create( void ) /* Statically allocate maximum sized vertices for the cache - could be cleverer... */ { - int i; + uint i; char *tmp = MALLOC( Elements(draw->vcache.vertex) * MAX_VERTEX_SIZE ); for (i = 0; i < Elements(draw->vcache.vertex); i++) diff --git a/src/mesa/pipe/draw/draw_context.h b/src/mesa/pipe/draw/draw_context.h index 6dc6e4ce82..60be3e194d 100644 --- a/src/mesa/pipe/draw/draw_context.h +++ b/src/mesa/pipe/draw/draw_context.h @@ -45,6 +45,7 @@ struct vertex_buffer; struct vertex_info; struct draw_context; struct draw_stage; +struct draw_vertex_shader; /** @@ -89,12 +90,13 @@ void draw_set_rasterize_stage( struct draw_context *draw, struct draw_stage *stage ); -void * draw_create_vertex_shader(struct draw_context *draw, - const struct pipe_shader_state *shader); +struct draw_vertex_shader * +draw_create_vertex_shader(struct draw_context *draw, + const struct pipe_shader_state *shader); void draw_bind_vertex_shader(struct draw_context *draw, - void *vcso); + struct draw_vertex_shader *dvs); void draw_delete_vertex_shader(struct draw_context *draw, - void *vcso); + struct draw_vertex_shader *dvs); boolean draw_use_sse(struct draw_context *draw); diff --git a/src/mesa/pipe/draw/draw_vbuf.c b/src/mesa/pipe/draw/draw_vbuf.c index d010aaba07..4f59b1b25d 100644 --- a/src/mesa/pipe/draw/draw_vbuf.c +++ b/src/mesa/pipe/draw/draw_vbuf.c @@ -275,7 +275,7 @@ vbuf_flush_indices( struct draw_stage *stage ) if(!vbuf->nr_indices) return; - assert(vbuf->vertex_ptr - vbuf->vertices == + assert((uint) (vbuf->vertex_ptr - vbuf->vertices) == vbuf->nr_vertices * vbuf->vertex_size / sizeof(unsigned)); switch(vbuf->prim) { @@ -291,8 +291,14 @@ vbuf_flush_indices( struct draw_stage *stage ) assert(0); } - vbuf->render->draw(vbuf->render, vbuf->indices, vbuf->nr_indices); - + vbuf->render->draw( vbuf->render, + vbuf->prim, + vbuf->indices, + vbuf->nr_indices, + vbuf->vertices, + vbuf->nr_vertices, + vbuf->vertex_size ); + vbuf->nr_indices = 0; } @@ -354,8 +360,14 @@ vbuf_begin( struct draw_stage *stage ) static void vbuf_end( struct draw_stage *stage ) { +#if 0 /* XXX: Overkill */ vbuf_flush_indices( stage ); +#else + /* By flushing vertices we avoid having the vertex buffer grow and grow */ + struct vbuf_stage *vbuf = vbuf_stage(stage); + vbuf_flush_vertices( stage, vbuf->vertex_size ); +#endif stage->point = vbuf_first_point; stage->line = vbuf_first_line; @@ -373,7 +385,7 @@ static void vbuf_destroy( struct draw_stage *stage ) { struct vbuf_stage *vbuf = vbuf_stage( stage ); - FREE( vbuf->indices ); + align_free( vbuf->indices ); FREE( stage ); } @@ -399,7 +411,8 @@ struct draw_stage *draw_vbuf_stage( struct draw_context *draw, assert(render->max_indices < UNDEFINED_VERTEX_ID); vbuf->max_indices = render->max_indices; - vbuf->indices = MALLOC( vbuf->max_indices ); + vbuf->indices + = align_malloc( vbuf->max_indices * sizeof(vbuf->indices[0]), 16 ); vbuf->vertices = NULL; vbuf->vertex_ptr = vbuf->vertices; diff --git a/src/mesa/pipe/draw/draw_vbuf.h b/src/mesa/pipe/draw/draw_vbuf.h index 43aa740f64..be4c4ab77b 100644 --- a/src/mesa/pipe/draw/draw_vbuf.h +++ b/src/mesa/pipe/draw/draw_vbuf.h @@ -82,8 +82,12 @@ struct vbuf_render { * DrawElements, note indices are ushort: */ void (*draw)( struct vbuf_render *, + uint prim, const ushort *indices, - unsigned nr_indices ); + uint nr_indices, + const void *vertices, + uint nr_vertices, + uint vertex_bytes); /** * Called when vbuf is done with this set of vertices: diff --git a/src/mesa/pipe/draw/draw_vertex_shader.c b/src/mesa/pipe/draw/draw_vertex_shader.c index d34d923018..c2e038453e 100644 --- a/src/mesa/pipe/draw/draw_vertex_shader.c +++ b/src/mesa/pipe/draw/draw_vertex_shader.c @@ -117,7 +117,11 @@ run_vertex_program(struct draw_context *draw, #if defined(__i386__) || defined(__386__) if (draw->use_sse) { /* SSE */ - codegen_function func = (codegen_function) x86_get_func( &draw->vertex_shader->sse2_program ); + /* cast away const */ + struct draw_vertex_shader *shader + = (struct draw_vertex_shader *)draw->vertex_shader; + codegen_function func + = (codegen_function) x86_get_func( &shader->sse2_program ); func( machine->Inputs, machine->Outputs, @@ -193,7 +197,8 @@ run_vertex_program(struct draw_context *draw, * Run the vertex shader on all vertices in the vertex queue. * Called by the draw module when the vertx cache needs to be flushed. */ -void draw_vertex_shader_queue_flush( struct draw_context *draw ) +void +draw_vertex_shader_queue_flush(struct draw_context *draw) { unsigned i, j; @@ -227,7 +232,7 @@ void draw_vertex_shader_queue_flush( struct draw_context *draw ) } -void * +struct draw_vertex_shader * draw_create_vertex_shader(struct draw_context *draw, const struct pipe_shader_state *shader) { @@ -240,33 +245,35 @@ draw_create_vertex_shader(struct draw_context *draw, vs->state = shader; -#if defined(__i386__) || defined(__386__) - if (draw->use_sse) { - /* cast-away const */ - struct pipe_shader_state *sh = (struct pipe_shader_state *) shader; - - x86_init_func( &vs->sse2_program ); - tgsi_emit_sse2( sh->tokens, &vs->sse2_program ); - } -#endif #ifdef MESA_LLVM vs->llvm_prog = gallivm_from_tgsi(shader->tokens, GALLIVM_VS); draw->engine = gallivm_global_cpu_engine(); if (!draw->engine) { draw->engine = gallivm_cpu_engine_create(vs->llvm_prog); } - else + else { gallivm_cpu_jit_compile(draw->engine, vs->llvm_prog); + } +#elif defined(__i386__) || defined(__386__) + if (draw->use_sse) { + /* cast-away const */ + struct pipe_shader_state *sh = (struct pipe_shader_state *) shader; + + x86_init_func( &vs->sse2_program ); + tgsi_emit_sse2( (struct tgsi_token *) sh->tokens, &vs->sse2_program ); + } #endif return vs; } -void draw_bind_vertex_shader(struct draw_context *draw, - void *vcso) + +void +draw_bind_vertex_shader(struct draw_context *draw, + struct draw_vertex_shader *dvs) { draw_flush(draw); - draw->vertex_shader = (struct draw_vertex_shader*)(vcso); + draw->vertex_shader = dvs; /* specify the fragment program to interpret/execute */ tgsi_exec_machine_init(&draw->machine, @@ -275,16 +282,14 @@ void draw_bind_vertex_shader(struct draw_context *draw, NULL /*samplers*/ ); } -void draw_delete_vertex_shader(struct draw_context *draw, - void *vcso) -{ - struct draw_vertex_shader *vs; - - vs = (struct draw_vertex_shader *) vcso; +void +draw_delete_vertex_shader(struct draw_context *draw, + struct draw_vertex_shader *dvs) +{ #if defined(__i386__) || defined(__386__) - x86_release_func( (struct x86_function *) &vs->sse2_program ); + x86_release_func( (struct x86_function *) &dvs->sse2_program ); #endif - FREE( vs ); + FREE( dvs ); } |