summaryrefslogtreecommitdiff
path: root/src/mesa/pipe/llvm/llvm_builtins.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/pipe/llvm/llvm_builtins.c')
-rw-r--r--src/mesa/pipe/llvm/llvm_builtins.c19
1 files changed, 11 insertions, 8 deletions
diff --git a/src/mesa/pipe/llvm/llvm_builtins.c b/src/mesa/pipe/llvm/llvm_builtins.c
index c7a9ea0d5a..e135b4781d 100644
--- a/src/mesa/pipe/llvm/llvm_builtins.c
+++ b/src/mesa/pipe/llvm/llvm_builtins.c
@@ -92,7 +92,7 @@ inline void collect_results(float4 *results, struct vertex_header *vOut,
}
#endif
-void from_array(float4 (*res)[32], float (*ainputs)[32][4],
+void from_array(float4 (*res)[16], float (*ainputs)[16][4],
int count, int num_attribs)
{
for (int i = 0; i < count; ++i) {
@@ -102,6 +102,7 @@ void from_array(float4 (*res)[32], float (*ainputs)[32][4],
vec.y = ainputs[i][j][1];
vec.z = ainputs[i][j][2];
vec.w = ainputs[i][j][3];
+ //printf("FAR(%d %d) %f %f %f %f\n", i, j, vec.x, vec.y, vec.z, vec.w);
res[i][j] = vec;
}
}
@@ -116,6 +117,7 @@ void from_consts(float4 *res, float (*ainputs)[4],
vec.y = ainputs[i][1];
vec.z = ainputs[i][2];
vec.w = ainputs[i][3];
+ //printf("VCONST %f %f %f %f\n", vec.x, vec.y, vec.z, vec.w);
res[i] = vec;
}
}
@@ -125,6 +127,7 @@ void to_array(float (*dests)[4], float4 *in, int num_attribs)
for (int i = 0; i < num_attribs; ++i) {
float *rd = dests[i];
float4 ri = in[i];
+ printf("DEST = %f %f %f %f\n", ri.x, ri.y, ri.z, ri.w);
rd[0] = ri.x;
rd[1] = ri.y;
rd[2] = ri.z;
@@ -135,23 +138,23 @@ void to_array(float (*dests)[4], float4 *in, int num_attribs)
extern void execute_shader(float4 *dests, float4 *inputs,
float4 *consts);
-void run_vertex_shader(float (*ainputs)[32][4],
- float (*dests)[32][4],
+void run_vertex_shader(float (*ainputs)[16][4],
+ float (*dests)[16][4],
float (*aconsts)[4],
int count,
int num_attribs)
{
- float4 inputs[16*32*4][32];
- float4 consts[32];
- float4 results[16*32*4][32];
+ float4 inputs[16*32*4][16];
+ float4 consts[16];
+ float4 results[16*32*4][16];
printf("XXXXXXXXXXX run_vertex_shader\n");
from_array(inputs, ainputs, count, num_attribs);
- from_consts(consts, aconsts, 32);
+ from_consts(consts, aconsts, 5);
for (int i = 0; i < count; ++i) {
float4 *in = inputs[i];
float4 *res = results[i];
- to_array(dests[i], results[i], num_attribs);
execute_shader(res, in, consts);
+ to_array(dests[i], res, num_attribs);
}
}