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path: root/src/mesa/shader/nvvertparse.c
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Diffstat (limited to 'src/mesa/shader/nvvertparse.c')
-rw-r--r--src/mesa/shader/nvvertparse.c27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/mesa/shader/nvvertparse.c b/src/mesa/shader/nvvertparse.c
index f5e2df2670..8574016050 100644
--- a/src/mesa/shader/nvvertparse.c
+++ b/src/mesa/shader/nvvertparse.c
@@ -44,6 +44,7 @@
#include "nvprogram.h"
#include "nvvertparse.h"
#include "prog_instruction.h"
+#include "prog_parameter.h"
#include "prog_print.h"
#include "program.h"
@@ -1345,6 +1346,9 @@ _mesa_parse_nv_vertex_program(GLcontext *ctx, GLenum dstTarget,
if (Parse_Program(&parseState, instBuffer)) {
+ gl_state_index state_tokens[STATE_LENGTH] = {0, 0, 0, 0, 0};
+ int i;
+
/* successful parse! */
if (parseState.isStateProgram) {
@@ -1398,6 +1402,29 @@ _mesa_parse_nv_vertex_program(GLcontext *ctx, GLenum dstTarget,
_mesa_fprint_program_opt(stdout, &program->Base, PROG_PRINT_NV, 0);
_mesa_printf("------------------------------\n");
#endif
+
+ if (program->Base.Parameters)
+ _mesa_free_parameter_list(program->Base.Parameters);
+
+ program->Base.Parameters = _mesa_new_parameter_list ();
+ program->Base.NumParameters = 0;
+
+ state_tokens[0] = STATE_VERTEX_PROGRAM;
+ state_tokens[1] = STATE_ENV;
+ /* Add refs to all of the potential params, in order. If we want to not
+ * upload everything, _mesa_layout_parameters is the answer.
+ */
+ for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS; i++) {
+ GLint index;
+ state_tokens[2] = i;
+ index = _mesa_add_state_reference(program->Base.Parameters,
+ state_tokens);
+ assert(index == i);
+ }
+ program->Base.NumParameters = program->Base.Parameters->NumParameters;
+
+ _mesa_setup_nv_temporary_count(ctx, &program->Base);
+ _mesa_emit_nv_temp_initialization(ctx, &program->Base);
}
else {
/* Error! */