diff options
Diffstat (limited to 'src/mesa/shader/slang/library/slang_common_builtin.gc')
-rw-r--r-- | src/mesa/shader/slang/library/slang_common_builtin.gc | 28 |
1 files changed, 7 insertions, 21 deletions
diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc index e4a55846b8..5a25bbc30b 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin.gc +++ b/src/mesa/shader/slang/library/slang_common_builtin.gc @@ -977,51 +977,37 @@ vec4 max(const vec4 a, const float b) float clamp(const float val, const float minVal, const float maxVal) { - float t; - __asm vec4_max t, val, minVal; - __asm vec4_min __retVal.x, t, maxVal; + __asm vec4_clamp __retVal, val, minVal, maxVal; } vec2 clamp(const vec2 val, const float minVal, const float maxVal) { - vec2 t; - __asm vec4_max t.xy, val.xy, minVal.xx; - __asm vec4_min __retVal.xy, t.xy, maxVal.xx; + __asm vec4_clamp __retVal, val, minVal, maxVal; } vec3 clamp(const vec3 val, const float minVal, const float maxVal) { - vec3 t; - __asm vec4_max t.xyz, val.xyz, minVal.xxx; - __asm vec4_min __retVal.xyz, t.xyz, maxVal.xxx; + __asm vec4_clamp __retVal, val, minVal, maxVal; } vec4 clamp(const vec4 val, const float minVal, const float maxVal) { - vec4 t; - __asm vec4_max t, val, minVal.xxxx; - __asm vec4_min __retVal, t, maxVal.xxxx; + __asm vec4_clamp __retVal, val, minVal, maxVal; } vec2 clamp(const vec2 val, const vec2 minVal, const vec2 maxVal) { - vec2 t; - __asm vec4_max t.xy, val.xy, minVal.xy; - __asm vec4_min __retVal.xy, t.xy, maxVal.xxxx; + __asm vec4_clamp __retVal, val, minVal, maxVal; } vec3 clamp(const vec3 val, const vec3 minVal, const vec3 maxVal) { - vec3 t; - __asm vec4_max t.xyz, val.xyz, minVal.xyz; - __asm vec4_min __retVal.xyz, t.xyz, maxVal.xxxx; + __asm vec4_clamp __retVal, val, minVal, maxVal; } vec4 clamp(const vec4 val, const vec4 minVal, const vec4 maxVal) { - vec4 t; - __asm vec4_max t, val, minVal; - __asm vec4_min __retVal, t, maxVal; + __asm vec4_clamp __retVal, val, minVal, maxVal; } |