diff options
Diffstat (limited to 'src/mesa/shader/slang/slang_codegen.c')
-rw-r--r-- | src/mesa/shader/slang/slang_codegen.c | 62 |
1 files changed, 44 insertions, 18 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 6261aab23c..d4d2e34dee 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -1410,6 +1410,27 @@ slang_find_asm_info(const char *name) /** + * Return the default swizzle mask for accessing a variable of the + * given size (in floats). If size = 1, comp is used to identify + * which component [0..3] of the register holds the variable. + */ +static GLuint +_slang_var_swizzle(GLint size, GLint comp) +{ + switch (size) { + case 1: + return MAKE_SWIZZLE4(comp, comp, comp, comp); + case 2: + return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_NIL, SWIZZLE_NIL); + case 3: + return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_NIL); + default: + return SWIZZLE_XYZW; + } +} + + +/** * Some write-masked assignments are simple, but others are hard. * Simple example: * vec3 v; @@ -3063,6 +3084,7 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, int dbg = 0; const GLenum datatype = _slang_gltype_from_specifier(&var->type.specifier); const GLint texIndex = sampler_to_texture_index(var->type.specifier.type); + const GLint size = _slang_sizeof_type_specifier(&var->type.specifier); if (texIndex != -1) { /* This is a texture sampler variable... @@ -3076,8 +3098,8 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, } else if (var->type.qualifier == SLANG_QUAL_UNIFORM) { /* Uniform variable */ - const GLint size = _slang_sizeof_type_specifier(&var->type.specifier) - * MAX2(var->array_len, 1); + const GLint totalSize = size * MAX2(var->array_len, 1); + const GLuint swizzle = _slang_var_swizzle(totalSize, 0); if (prog) { /* user-defined uniform */ if (datatype == GL_NONE) { @@ -3106,8 +3128,10 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, } else { GLint uniformLoc = _mesa_add_uniform(prog->Parameters, varName, - size, datatype); - store = _slang_new_ir_storage(PROGRAM_UNIFORM, uniformLoc, size); + totalSize, datatype); + store = _slang_new_ir_storage_swz(PROGRAM_UNIFORM, uniformLoc, + totalSize, swizzle); + printf("GLOBAL USER UNIFORM %s size %d\n", varName, totalSize); } } else { @@ -3115,33 +3139,40 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, /* We know it's a uniform, but don't allocate storage unless * it's really used. */ - store = _slang_new_ir_storage(PROGRAM_STATE_VAR, -1, size); + store = _slang_new_ir_storage_swz(PROGRAM_STATE_VAR, -1, + totalSize, swizzle); } - if (dbg) printf("UNIFORM (sz %d) ", size); + if (dbg) printf("UNIFORM (sz %d) ", totalSize); } else if (var->type.qualifier == SLANG_QUAL_VARYING) { - const GLint size = 4; /* XXX fix */ if (prog) { /* user-defined varying */ GLint varyingLoc = _mesa_add_varying(prog->Varying, varName, size); - store = _slang_new_ir_storage(PROGRAM_VARYING, varyingLoc, size); + GLuint swizzle = _slang_var_swizzle(size, 0); + store = _slang_new_ir_storage_swz(PROGRAM_VARYING, varyingLoc, + size, swizzle); } else { /* pre-defined varying, like gl_Color or gl_TexCoord */ if (type == SLANG_UNIT_FRAGMENT_BUILTIN) { + /* fragment program input */ GLuint swizzle; GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB, &swizzle); assert(index >= 0); - store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, size, swizzle); assert(index < FRAG_ATTRIB_MAX); + store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, + size, swizzle); } else { + /* vertex program output */ GLint index = _slang_output_index(varName, GL_VERTEX_PROGRAM_ARB); + GLuint swizzle = _slang_var_swizzle(size, 0); assert(index >= 0); - assert(type == SLANG_UNIT_VERTEX_BUILTIN); - store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size); assert(index < VERT_RESULT_MAX); + assert(type == SLANG_UNIT_VERTEX_BUILTIN); + store = _slang_new_ir_storage_swz(PROGRAM_OUTPUT, index, + size, swizzle); } if (dbg) printf("V/F "); } @@ -3150,7 +3181,6 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, else if (var->type.qualifier == SLANG_QUAL_ATTRIBUTE) { if (prog) { /* user-defined vertex attribute */ - const GLint size = _slang_sizeof_type_specifier(&var->type.specifier); const GLint attr = -1; /* unknown */ GLint index = _mesa_add_attribute(prog->Attributes, varName, size, attr); @@ -3163,7 +3193,6 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, GLuint swizzle; GLint index = _slang_input_index(varName, GL_VERTEX_PROGRAM_ARB, &swizzle); - GLint size = 4; /* XXX? */ assert(index >= 0); store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, size, swizzle); } @@ -3173,27 +3202,24 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, GLuint swizzle = SWIZZLE_XYZW; /* silence compiler warning */ GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB, &swizzle); - GLint size = 4; /* XXX? */ store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, size, swizzle); if (dbg) printf("INPUT "); } else if (var->type.qualifier == SLANG_QUAL_FIXEDOUTPUT) { if (type == SLANG_UNIT_VERTEX_BUILTIN) { GLint index = _slang_output_index(varName, GL_VERTEX_PROGRAM_ARB); - GLint size = 4; /* XXX? */ store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size); } else { GLint index = _slang_output_index(varName, GL_FRAGMENT_PROGRAM_ARB); - GLint size = 4; /* XXX? */ + GLint specialSize = 4; /* treat all fragment outputs as float[4] */ assert(type == SLANG_UNIT_FRAGMENT_BUILTIN); - store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size); + store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, specialSize); } if (dbg) printf("OUTPUT "); } else if (var->type.qualifier == SLANG_QUAL_CONST && !prog) { /* pre-defined global constant, like gl_MaxLights */ - const GLint size = _slang_sizeof_type_specifier(&var->type.specifier); store = _slang_new_ir_storage(PROGRAM_CONSTANT, -1, size); if (dbg) printf("CONST "); } |