diff options
Diffstat (limited to 'src/mesa/state_tracker/st_cb_bitmap.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_bitmap.c | 272 |
1 files changed, 259 insertions, 13 deletions
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index 6e59439874..ec56b25f7c 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -60,6 +60,33 @@ /** + * The bitmap cache attempts to accumulate multiple glBitmap calls in a + * buffer which is then rendered en mass upon a flush, state change, etc. + * A wide, short buffer is used to target the common case of a series + * of glBitmap calls being used to draw text. + */ +static GLboolean UseBitmapCache = GL_TRUE; + + +#define BITMAP_CACHE_WIDTH 512 +#define BITMAP_CACHE_HEIGHT 32 + +struct bitmap_cache +{ + /** Window pos to render the cached image */ + GLint xpos, ypos; + /** Bounds of region used in window coords */ + GLint xmin, ymin, xmax, ymax; + struct pipe_texture *texture; + GLboolean empty; + /** An I8 texture image: */ + GLubyte buffer[BITMAP_CACHE_HEIGHT][BITMAP_CACHE_WIDTH]; +}; + + + + +/** * Make fragment program for glBitmap: * Sample the texture and kill the fragment if the bit is 0. * This program will be combined with the user's fragment program. @@ -326,7 +353,7 @@ setup_bitmap_vertex_data(struct st_context *st, const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP); const GLfloat x0 = x; const GLfloat x1 = x + width; - const GLfloat y0 = invert ? (fb->Height - y - height) : y; + const GLfloat y0 = invert ? ((int) fb->Height - y - height) : y; const GLfloat y1 = invert ? (y0 + height) : y + height; const GLfloat bias = st->bitmap_texcoord_bias; const GLfloat xBias = bias / (x1-x0); @@ -390,16 +417,18 @@ setup_bitmap_vertex_data(struct st_context *st, static void draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, GLsizei width, GLsizei height, - struct pipe_texture *pt, - struct st_fragment_program *stfp) + struct pipe_texture *pt) { struct st_context *st = ctx->st; struct pipe_context *pipe = ctx->st->pipe; struct cso_context *cso = ctx->st->cso_context; + struct st_fragment_program *stfp; GLuint maxSize; + stfp = combined_bitmap_fragment_program(ctx); + /* limit checks */ - /* XXX if DrawPixels image is larger than max texture size, break + /* XXX if the bitmap is larger than the max texture size, break * it up into chunks. */ maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1); @@ -466,16 +495,215 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, } +static void +reset_cache(struct st_context *st) +{ + memset(st->bitmap.cache->buffer, 0, sizeof(st->bitmap.cache->buffer)); + st->bitmap.cache->empty = GL_TRUE; + + st->bitmap.cache->xmin = 1000000; + st->bitmap.cache->xmax = -1000000; + st->bitmap.cache->ymin = 1000000; + st->bitmap.cache->ymax = -1000000; +} + static void +init_bitmap_cache(struct st_context *st) +{ + struct pipe_context *pipe = st->pipe; + struct pipe_screen *screen = pipe->screen; + enum pipe_format format; + + st->bitmap.cache = CALLOC_STRUCT(bitmap_cache); + if (!st->bitmap.cache) + return; + + /* find a usable texture format */ + if (screen->is_format_supported(screen, PIPE_FORMAT_U_I8, PIPE_TEXTURE)) { + format = PIPE_FORMAT_U_I8; + } + else { + /* XXX support more formats */ + assert(0); + } + + st->bitmap.cache->texture + = st_texture_create(st, PIPE_TEXTURE_2D, format, 0, + BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT, 1, 0); + if (!st->bitmap.cache->texture) { + FREE(st->bitmap.cache); + st->bitmap.cache = NULL; + return; + } + + reset_cache(st); +} + + +/** + * If there's anything in the bitmap cache, draw/flush it now. + */ +void +st_flush_bitmap_cache(struct st_context *st) +{ + if (!st->bitmap.cache->empty) { + struct bitmap_cache *cache = st->bitmap.cache; + struct pipe_context *pipe = st->pipe; + struct pipe_screen *screen = pipe->screen; + struct pipe_surface *surf; + void *dest; + + assert(cache->xmin <= cache->xmax); + /* + printf("flush size %d x %d at %d, %d\n", + cache->xmax - cache->xmin, + cache->ymax - cache->ymin, + cache->xpos, cache->ypos); + */ + + /* update the texture map image */ + surf = screen->get_tex_surface(screen, cache->texture, 0, 0, 0); + dest = pipe_surface_map(surf); + memcpy(dest, cache->buffer, sizeof(cache->buffer)); + pipe_surface_unmap(surf); + pipe_surface_reference(&surf, NULL); + + pipe->texture_update(pipe, cache->texture, 0, 0x1); + + draw_bitmap_quad(st->ctx, + cache->xpos, + cache->ypos, + st->ctx->Current.RasterPos[2], + BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT, + cache->texture); + + reset_cache(st); + } +} + + +/** + * Try to accumulate this glBitmap call in the bitmap cache. + * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc. + */ +static GLboolean +accum_bitmap(struct st_context *st, + GLint x, GLint y, GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap ) +{ + struct bitmap_cache *cache = st->bitmap.cache; + int row, col; + int px = -999, py; + + if (width > BITMAP_CACHE_WIDTH || + height > BITMAP_CACHE_HEIGHT) + return GL_FALSE; /* too big to cache */ + + if (!cache->empty) { + px = x - cache->xpos; /* pos in buffer */ + py = y - cache->ypos; + if (px < 0 || px + width > BITMAP_CACHE_WIDTH || + py < 0 || py + height > BITMAP_CACHE_HEIGHT) { + /* This bitmap would extend beyond cache bounds, + * so flush and continue. + */ + st_flush_bitmap_cache(st); + } + } + + if (cache->empty) { + /* Initialize. Center bitmap vertically in the buffer. */ + px = 0; + py = (BITMAP_CACHE_HEIGHT - height) / 2; + cache->xpos = x; + cache->ypos = y - py; + cache->empty = GL_FALSE; + } + + assert(px != -999); + + if (x < cache->xmin) + cache->xmin = x; + if (y < cache->ymin) + cache->ymin = y; + if (x + width > cache->xmax) + cache->xmax = x + width; + if (y + height > cache->ymax) + cache->ymax = y + height; + + /* XXX try to combine this code with code in make_bitmap_texture() */ +#define SET_PIXEL(COL, ROW) \ + cache->buffer[py + (ROW)][px + (COL)] = 0xff; + + for (row = 0; row < height; row++) { + const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack, + bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0); + + if (unpack->LsbFirst) { + /* Lsb first */ + GLubyte mask = 1U << (unpack->SkipPixels & 0x7); + for (col = 0; col < width; col++) { + + if (*src & mask) { + SET_PIXEL(col, row); + } + + if (mask == 128U) { + src++; + mask = 1U; + } + else { + mask = mask << 1; + } + } + + /* get ready for next row */ + if (mask != 1) + src++; + } + else { + /* Msb first */ + GLubyte mask = 128U >> (unpack->SkipPixels & 0x7); + for (col = 0; col < width; col++) { + + if (*src & mask) { + SET_PIXEL(col, row); + } + + if (mask == 1U) { + src++; + mask = 128U; + } + else { + mask = mask >> 1; + } + } + + /* get ready for next row */ + if (mask != 128) + src++; + } + + } /* row */ + + return GL_TRUE; /* accumulated */ +} + + + +/** + * Called via ctx->Driver.Bitmap() + */ +static void st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap ) { - struct st_fragment_program *stfp; struct st_context *st = ctx->st; struct pipe_texture *pt; - stfp = combined_bitmap_fragment_program(ctx); + st_validate_state(st); if (!st->bitmap.vs) { /* create pass-through vertex shader now */ @@ -485,28 +713,40 @@ st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const uint semantic_indexes[] = { 0, 0, 0 }; st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3, semantic_names, - semantic_indexes); + semantic_indexes, + &st->bitmap.vert_shader); } - st_validate_state(st); + if (UseBitmapCache && accum_bitmap(st, x, y, width, height, unpack, bitmap)) + return; pt = make_bitmap_texture(ctx, width, height, unpack, bitmap); if (pt) { + assert(pt->target == PIPE_TEXTURE_2D); draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2], - width, height, - pt, stfp); + width, height, pt); pipe_texture_reference(&pt, NULL); } } - -void st_init_bitmap_functions(struct dd_function_table *functions) +/** Per-context init */ +void +st_init_bitmap_functions(struct dd_function_table *functions) { functions->Bitmap = st_Bitmap; } +/** Per-context init */ +void +st_init_bitmap(struct st_context *st) +{ + init_bitmap_cache(st); +} + + +/** Per-context tear-down */ void st_destroy_bitmap(struct st_context *st) { @@ -524,9 +764,15 @@ st_destroy_bitmap(struct st_context *st) pipe->delete_vs_state(pipe, st->bitmap.vs); st->bitmap.vs = NULL; } + if (st->bitmap.vbuf) { pipe->winsys->buffer_destroy(pipe->winsys, st->bitmap.vbuf); st->bitmap.vbuf = NULL; } -} + if (st->bitmap.cache) { + pipe_texture_release(&st->bitmap.cache->texture); + FREE(st->bitmap.cache); + st->bitmap.cache = NULL; + } +} |