diff options
Diffstat (limited to 'src/mesa/swrast/s_accum.c')
-rw-r--r-- | src/mesa/swrast/s_accum.c | 228 |
1 files changed, 118 insertions, 110 deletions
diff --git a/src/mesa/swrast/s_accum.c b/src/mesa/swrast/s_accum.c index 21ac29153c..ff12c53050 100644 --- a/src/mesa/swrast/s_accum.c +++ b/src/mesa/swrast/s_accum.c @@ -1,4 +1,4 @@ -/* $Id: s_accum.c,v 1.1 2000/10/31 18:00:04 keithw Exp $ */ +/* $Id: s_accum.c,v 1.2 2000/11/05 18:24:40 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -30,6 +30,7 @@ #include "mem.h" #include "s_accum.h" +#include "s_context.h" #include "s_masking.h" #include "s_span.h" @@ -119,6 +120,116 @@ static void rescale_accum( GLcontext *ctx ) + + + +/* + * Clear the accumulation Buffer. + */ +void +_mesa_clear_accum_buffer( GLcontext *ctx ) +{ + GLuint buffersize; + GLfloat acc_scale; + + if (ctx->Visual.AccumRedBits==0) { + /* No accumulation buffer! */ + return; + } + + if (sizeof(GLaccum)==1) { + acc_scale = 127.0; + } + else if (sizeof(GLaccum)==2) { + acc_scale = 32767.0; + } + else { + /* sizeof(GLaccum) > 2 (Cray) */ + acc_scale = (float) SHRT_MAX; + } + + /* number of pixels */ + buffersize = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height; + + if (!ctx->DrawBuffer->Accum) { + /* try to alloc accumulation buffer */ + ctx->DrawBuffer->Accum = (GLaccum *) + MALLOC( buffersize * 4 * sizeof(GLaccum) ); + } + + if (ctx->DrawBuffer->Accum) { + if (ctx->Scissor.Enabled) { + /* Limit clear to scissor box */ + GLaccum r, g, b, a; + GLint i, j; + GLint width, height; + GLaccum *row; + r = (GLaccum) (ctx->Accum.ClearColor[0] * acc_scale); + g = (GLaccum) (ctx->Accum.ClearColor[1] * acc_scale); + b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale); + a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale); + /* size of region to clear */ + width = 4 * (ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin); + height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin; + /* ptr to first element to clear */ + row = ctx->DrawBuffer->Accum + + 4 * (ctx->DrawBuffer->Ymin * ctx->DrawBuffer->Width + + ctx->DrawBuffer->Xmin); + for (j=0;j<height;j++) { + for (i=0;i<width;i+=4) { + row[i+0] = r; + row[i+1] = g; + row[i+2] = b; + row[i+3] = a; + } + row += 4 * ctx->DrawBuffer->Width; + } + } + else { + /* clear whole buffer */ + if (ctx->Accum.ClearColor[0]==0.0 && + ctx->Accum.ClearColor[1]==0.0 && + ctx->Accum.ClearColor[2]==0.0 && + ctx->Accum.ClearColor[3]==0.0) { + /* Black */ + BZERO( ctx->DrawBuffer->Accum, buffersize * 4 * sizeof(GLaccum) ); + } + else { + /* Not black */ + GLaccum *acc, r, g, b, a; + GLuint i; + + acc = ctx->DrawBuffer->Accum; + r = (GLaccum) (ctx->Accum.ClearColor[0] * acc_scale); + g = (GLaccum) (ctx->Accum.ClearColor[1] * acc_scale); + b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale); + a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale); + for (i=0;i<buffersize;i++) { + *acc++ = r; + *acc++ = g; + *acc++ = b; + *acc++ = a; + } + } + } + + /* update optimized accum state vars */ + if (ctx->Accum.ClearColor[0] == 0.0 && ctx->Accum.ClearColor[1] == 0.0 && + ctx->Accum.ClearColor[2] == 0.0 && ctx->Accum.ClearColor[3] == 0.0) { +#ifdef USE_OPTIMIZED_ACCUM + ctx->IntegerAccumMode = GL_TRUE; +#else + ctx->IntegerAccumMode = GL_FALSE; +#endif + ctx->IntegerAccumScaler = 0.0; /* denotes empty accum buffer */ + } + else { + ctx->IntegerAccumMode = GL_FALSE; + } + } +} + + void _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, GLint xpos, GLint ypos, @@ -133,8 +244,13 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, const GLfloat fChanMax = (1 << (sizeof(GLchan) * 8)) - 1; + if (SWRAST_CONTEXT(ctx)->NewState) + _swrast_validate_derived( ctx ); + if (!ctx->DrawBuffer->Accum) { - _mesa_warning(ctx, "Calling glAccum() without an accumulation buffer (low memory?)"); + _mesa_warning(ctx, + "Calling glAccum() without an accumulation " + "buffer (low memory?)"); return; } @@ -389,111 +505,3 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, gl_error( ctx, GL_INVALID_ENUM, "glAccum" ); } } - - - -/* - * Clear the accumulation Buffer. - */ -void -_mesa_clear_accum_buffer( GLcontext *ctx ) -{ - GLuint buffersize; - GLfloat acc_scale; - - if (ctx->Visual.AccumRedBits==0) { - /* No accumulation buffer! */ - return; - } - - if (sizeof(GLaccum)==1) { - acc_scale = 127.0; - } - else if (sizeof(GLaccum)==2) { - acc_scale = 32767.0; - } - else { - /* sizeof(GLaccum) > 2 (Cray) */ - acc_scale = (float) SHRT_MAX; - } - - /* number of pixels */ - buffersize = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height; - - if (!ctx->DrawBuffer->Accum) { - /* try to alloc accumulation buffer */ - ctx->DrawBuffer->Accum = (GLaccum *) - MALLOC( buffersize * 4 * sizeof(GLaccum) ); - } - - if (ctx->DrawBuffer->Accum) { - if (ctx->Scissor.Enabled) { - /* Limit clear to scissor box */ - GLaccum r, g, b, a; - GLint i, j; - GLint width, height; - GLaccum *row; - r = (GLaccum) (ctx->Accum.ClearColor[0] * acc_scale); - g = (GLaccum) (ctx->Accum.ClearColor[1] * acc_scale); - b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale); - a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale); - /* size of region to clear */ - width = 4 * (ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin); - height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin; - /* ptr to first element to clear */ - row = ctx->DrawBuffer->Accum - + 4 * (ctx->DrawBuffer->Ymin * ctx->DrawBuffer->Width - + ctx->DrawBuffer->Xmin); - for (j=0;j<height;j++) { - for (i=0;i<width;i+=4) { - row[i+0] = r; - row[i+1] = g; - row[i+2] = b; - row[i+3] = a; - } - row += 4 * ctx->DrawBuffer->Width; - } - } - else { - /* clear whole buffer */ - if (ctx->Accum.ClearColor[0]==0.0 && - ctx->Accum.ClearColor[1]==0.0 && - ctx->Accum.ClearColor[2]==0.0 && - ctx->Accum.ClearColor[3]==0.0) { - /* Black */ - BZERO( ctx->DrawBuffer->Accum, buffersize * 4 * sizeof(GLaccum) ); - } - else { - /* Not black */ - GLaccum *acc, r, g, b, a; - GLuint i; - - acc = ctx->DrawBuffer->Accum; - r = (GLaccum) (ctx->Accum.ClearColor[0] * acc_scale); - g = (GLaccum) (ctx->Accum.ClearColor[1] * acc_scale); - b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale); - a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale); - for (i=0;i<buffersize;i++) { - *acc++ = r; - *acc++ = g; - *acc++ = b; - *acc++ = a; - } - } - } - - /* update optimized accum state vars */ - if (ctx->Accum.ClearColor[0] == 0.0 && ctx->Accum.ClearColor[1] == 0.0 && - ctx->Accum.ClearColor[2] == 0.0 && ctx->Accum.ClearColor[3] == 0.0) { -#ifdef USE_OPTIMIZED_ACCUM - ctx->IntegerAccumMode = GL_TRUE; -#else - ctx->IntegerAccumMode = GL_FALSE; -#endif - ctx->IntegerAccumScaler = 0.0; /* denotes empty accum buffer */ - } - else { - ctx->IntegerAccumMode = GL_FALSE; - } - } -} |