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Diffstat (limited to 'src/mesa/swrast/s_context.c')
-rw-r--r--src/mesa/swrast/s_context.c58
1 files changed, 29 insertions, 29 deletions
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index 85f9ef0891..6192adb263 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -1,21 +1,21 @@
-/* $Id: s_context.c,v 1.5 2000/11/19 23:10:26 brianp Exp $ */
+/* $Id: s_context.c,v 1.6 2000/11/22 07:32:18 joukj Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
+ *
* Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -28,7 +28,7 @@
*/
#include "glheader.h"
-#include "types.h"
+#include "mtypes.h"
#include "mem.h"
#include "s_pb.h"
@@ -48,7 +48,7 @@
* Recompute the value of swrast->_RasterMask, etc. according to
* the current context.
*/
-static void
+static void
_swrast_update_rasterflags( GLcontext *ctx )
{
GLuint RasterMask = 0;
@@ -147,9 +147,9 @@ _swrast_update_polygon( GLcontext *ctx )
static void
_swrast_update_hint( GLcontext *ctx )
{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
swrast->_PreferPixelFog = (!swrast->AllowVertexFog ||
- (ctx->Hint.Fog == GL_NICEST &&
+ (ctx->Hint.Fog == GL_NICEST &&
swrast->AllowPixelFog));
}
@@ -185,11 +185,11 @@ _swrast_update_hint( GLcontext *ctx )
-/* Stub for swrast->Triangle to select a true triangle function
+/* Stub for swrast->Triangle to select a true triangle function
* after a state change.
*/
static void
-_swrast_validate_quad( GLcontext *ctx,
+_swrast_validate_quad( GLcontext *ctx,
const SWvertex *v0, const SWvertex *v1,
const SWvertex *v2, const SWvertex *v3 )
{
@@ -202,7 +202,7 @@ _swrast_validate_quad( GLcontext *ctx,
}
static void
-_swrast_validate_triangle( GLcontext *ctx,
+_swrast_validate_triangle( GLcontext *ctx,
const SWvertex *v0,
const SWvertex *v1,
const SWvertex *v2 )
@@ -237,10 +237,10 @@ _swrast_validate_point( GLcontext *ctx, const SWvertex *v0 )
swrast->Point( ctx, v0 );
}
-static void
+static void
_swrast_validate_blend_func( GLcontext *ctx, GLuint n,
const GLubyte mask[],
- GLchan src[][4],
+ GLchan src[][4],
CONST GLchan dst[][4] )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
@@ -252,7 +252,7 @@ _swrast_validate_blend_func( GLcontext *ctx, GLuint n,
}
-static void
+static void
_swrast_validate_texture_sample( GLcontext *ctx, GLuint texUnit,
const struct gl_texture_object *tObj,
GLuint n,
@@ -265,7 +265,7 @@ _swrast_validate_texture_sample( GLcontext *ctx, GLuint texUnit,
_swrast_validate_derived( ctx );
_swrast_choose_texture_sample_func( ctx, texUnit, tObj );
- swrast->TextureSample[texUnit]( ctx, texUnit, tObj, n, s, t, u,
+ swrast->TextureSample[texUnit]( ctx, texUnit, tObj, n, s, t, u,
lambda, rgba );
}
@@ -285,14 +285,14 @@ _swrast_invalidate_state( GLcontext *ctx, GLuint new_state )
swrast->NewState |= new_state;
/* After 10 statechanges without any swrast functions being called,
- * put the module to sleep.
+ * put the module to sleep.
*/
if (++swrast->StateChanges > 10) {
swrast->InvalidateState = _swrast_sleep;
swrast->NewState = ~0;
new_state = ~0;
}
-
+
if (new_state & swrast->invalidate_triangle)
swrast->Triangle = _swrast_validate_triangle;
@@ -307,8 +307,8 @@ _swrast_invalidate_state( GLcontext *ctx, GLuint new_state )
if (new_state & _SWRAST_NEW_BLEND_FUNC)
swrast->BlendFunc = _swrast_validate_blend_func;
-
- if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC)
+
+ if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC)
for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
swrast->TextureSample[i] = _swrast_validate_texture_sample;
}
@@ -320,13 +320,13 @@ _swrast_validate_derived( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- if (swrast->NewState)
+ if (swrast->NewState)
{
- if (swrast->NewState & _SWRAST_NEW_RASTERMASK)
+ if (swrast->NewState & _SWRAST_NEW_RASTERMASK)
_swrast_update_rasterflags( ctx );
if (swrast->NewState & _NEW_TEXTURE)
- swrast->_MultiTextureEnabled = (ctx->Texture._ReallyEnabled &
+ swrast->_MultiTextureEnabled = (ctx->Texture._ReallyEnabled &
~ENABLE_TEX0);
if (swrast->NewState & _NEW_POLYGON)
@@ -346,7 +346,7 @@ _swrast_validate_derived( GLcontext *ctx )
/* Public entrypoints: See also s_accum.c, s_bitmap.c, etc.
*/
void
-_swrast_Quad( GLcontext *ctx,
+_swrast_Quad( GLcontext *ctx,
const SWvertex *v0, const SWvertex *v1,
const SWvertex *v2, const SWvertex *v3 )
{
@@ -385,14 +385,14 @@ _swrast_get_stipple_counter_ref( GLcontext *ctx )
return &SWRAST_CONTEXT(ctx)->StippleCounter;
}
-void
+void
_swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value )
{
SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
SWRAST_CONTEXT(ctx)->AllowVertexFog = value;
}
-void
+void
_swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value )
{
SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
@@ -415,7 +415,7 @@ _swrast_CreateContext( GLcontext *ctx )
}
swrast->NewState = ~0;
-
+
swrast->choose_point = _swrast_choose_point;
swrast->choose_line = _swrast_choose_line;
swrast->choose_triangle = _swrast_choose_triangle;
@@ -443,7 +443,7 @@ _swrast_CreateContext( GLcontext *ctx )
for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
swrast->TextureSample[i] = _swrast_validate_texture_sample;
-
+
ctx->swrast_context = swrast;
return GL_TRUE;
}
@@ -455,7 +455,7 @@ _swrast_DestroyContext( GLcontext *ctx )
FREE( swrast->PB );
FREE( swrast );
-
+
ctx->swrast_context = 0;
}