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Diffstat (limited to 'src/mesa/swrast/s_feedback.c')
-rw-r--r--src/mesa/swrast/s_feedback.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/swrast/s_feedback.c b/src/mesa/swrast/s_feedback.c
index 614820cc4c..f0264ac774 100644
--- a/src/mesa/swrast/s_feedback.c
+++ b/src/mesa/swrast/s_feedback.c
@@ -1,4 +1,4 @@
-/* $Id: s_feedback.c,v 1.10 2003/03/01 01:50:25 brianp Exp $ */
+/* $Id: s_feedback.c,v 1.11 2003/03/25 02:23:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -85,12 +85,12 @@ static void feedback_vertex( GLcontext *ctx,
/*
* Put triangle in feedback buffer.
*/
-void _mesa_feedback_triangle( GLcontext *ctx,
+void _swrast_feedback_triangle( GLcontext *ctx,
const SWvertex *v0,
const SWvertex *v1,
const SWvertex *v2)
{
- if (_mesa_cull_triangle( ctx, v0, v1, v2 )) {
+ if (_swrast_culltriangle( ctx, v0, v1, v2 )) {
FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_POLYGON_TOKEN );
FEEDBACK_TOKEN( ctx, (GLfloat) 3 ); /* three vertices */
@@ -107,7 +107,7 @@ void _mesa_feedback_triangle( GLcontext *ctx,
}
-void _mesa_feedback_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
+void _swrast_feedback_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
{
GLenum token = GL_LINE_TOKEN;
SWcontext *swrast = SWRAST_CONTEXT(ctx);
@@ -129,19 +129,19 @@ void _mesa_feedback_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1
}
-void _mesa_feedback_point( GLcontext *ctx, const SWvertex *v )
+void _swrast_feedback_point( GLcontext *ctx, const SWvertex *v )
{
FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_POINT_TOKEN );
feedback_vertex( ctx, v, v );
}
-void _mesa_select_triangle( GLcontext *ctx,
+void _swrast_select_triangle( GLcontext *ctx,
const SWvertex *v0,
const SWvertex *v1,
const SWvertex *v2)
{
- if (_mesa_cull_triangle( ctx, v0, v1, v2 )) {
+ if (_swrast_culltriangle( ctx, v0, v1, v2 )) {
const GLfloat zs = 1.0F / ctx->DepthMaxF;
_mesa_update_hitflag( ctx, v0->win[2] * zs );
@@ -151,7 +151,7 @@ void _mesa_select_triangle( GLcontext *ctx,
}
-void _mesa_select_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
+void _swrast_select_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
{
const GLfloat zs = 1.0F / ctx->DepthMaxF;
_mesa_update_hitflag( ctx, v0->win[2] * zs );
@@ -159,7 +159,7 @@ void _mesa_select_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
}
-void _mesa_select_point( GLcontext *ctx, const SWvertex *v )
+void _swrast_select_point( GLcontext *ctx, const SWvertex *v )
{
const GLfloat zs = 1.0F / ctx->DepthMaxF;
_mesa_update_hitflag( ctx, v->win[2] * zs );