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Diffstat (limited to 'src/mesa/tnl/t_imm_api.c')
-rw-r--r--src/mesa/tnl/t_imm_api.c342
1 files changed, 165 insertions, 177 deletions
diff --git a/src/mesa/tnl/t_imm_api.c b/src/mesa/tnl/t_imm_api.c
index 94dab9acb1..48a8081c16 100644
--- a/src/mesa/tnl/t_imm_api.c
+++ b/src/mesa/tnl/t_imm_api.c
@@ -1,4 +1,4 @@
-/* $Id: t_imm_api.c,v 1.22 2001/12/17 09:02:55 joukj Exp $ */
+/* $Id: t_imm_api.c,v 1.23 2002/01/05 20:51:13 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -47,9 +47,6 @@
#include "t_imm_dlist.h"
-extern void _tnl_vprog_vtxfmt_init( GLcontext *ctx );
-
-
/* A cassette is full or flushed on a statechange.
*/
void _tnl_flush_immediate( struct immediate *IM )
@@ -100,14 +97,6 @@ _tnl_begin( GLcontext *ctx, GLenum p )
if (ctx->NewState)
_mesa_update_state(ctx);
- /* Either install the normal vertex functions or the vertex program funcs */
- if (ctx->VertexProgram.Enabled)
- _tnl_vprog_vtxfmt_init(ctx);
- else
- _tnl_imm_vtxfmt_init(ctx);
- /* XXX this should not be done here - inefficient */
- _mesa_install_exec_vtxfmt(ctx, &(TNL_CONTEXT(ctx)->vtxfmt));
-
/* if only a very few slots left, might as well flush now
*/
if (IM->Count > IMM_MAXDATA-8) {
@@ -345,29 +334,28 @@ _tnl_End(void)
}
-#define COLOR( IM, r, g, b, a ) \
-{ \
- GLuint count = IM->Count; \
- IM->Flag[count] |= VERT_COLOR0_BIT; \
- IM->Color[count][0] = r; \
- IM->Color[count][1] = g; \
- IM->Color[count][2] = b; \
- IM->Color[count][3] = a; \
+#define COLOR( r, g, b, a ) \
+{ \
+ GET_IMMEDIATE; \
+ GLuint count = IM->Count; \
+ GLfloat *color = IM->Attrib[VERT_ATTRIB_COLOR0][count]; \
+ IM->Flag[count] |= VERT_COLOR0_BIT; \
+ color[0] = r; \
+ color[1] = g; \
+ color[2] = b; \
+ color[3] = a; \
}
static void
_tnl_Color3f( GLfloat red, GLfloat green, GLfloat blue )
{
- GET_IMMEDIATE;
- COLOR( IM, red, green, blue, 1.0 );
+ COLOR( red, green, blue, 1.0 );
}
static void
_tnl_Color3ub( GLubyte red, GLubyte green, GLubyte blue )
{
- GET_IMMEDIATE;
- COLOR(IM,
- UBYTE_TO_FLOAT(red),
+ COLOR(UBYTE_TO_FLOAT(red),
UBYTE_TO_FLOAT(green),
UBYTE_TO_FLOAT(blue),
1.0);
@@ -376,16 +364,13 @@ _tnl_Color3ub( GLubyte red, GLubyte green, GLubyte blue )
static void
_tnl_Color4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
{
- GET_IMMEDIATE;
- COLOR( IM, red, green, blue, alpha );
+ COLOR( red, green, blue, alpha );
}
static void
_tnl_Color4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
{
- GET_IMMEDIATE;
- COLOR(IM,
- UBYTE_TO_FLOAT(red),
+ COLOR(UBYTE_TO_FLOAT(red),
UBYTE_TO_FLOAT(green),
UBYTE_TO_FLOAT(blue),
UBYTE_TO_FLOAT(alpha));
@@ -394,16 +379,13 @@ _tnl_Color4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
static void
_tnl_Color3fv( const GLfloat *v )
{
- GET_IMMEDIATE;
- COLOR( IM, v[0], v[1], v[2], 1.0 );
+ COLOR( v[0], v[1], v[2], 1.0 );
}
static void
_tnl_Color3ubv( const GLubyte *v )
{
- GET_IMMEDIATE;
- COLOR(IM,
- UBYTE_TO_FLOAT(v[0]),
+ COLOR(UBYTE_TO_FLOAT(v[0]),
UBYTE_TO_FLOAT(v[1]),
UBYTE_TO_FLOAT(v[2]),
1.0 );
@@ -412,16 +394,13 @@ _tnl_Color3ubv( const GLubyte *v )
static void
_tnl_Color4fv( const GLfloat *v )
{
- GET_IMMEDIATE;
- COLOR( IM, v[0], v[1], v[2], v[3] );
+ COLOR( v[0], v[1], v[2], v[3] );
}
static void
_tnl_Color4ubv( const GLubyte *v)
{
- GET_IMMEDIATE;
- COLOR(IM,
- UBYTE_TO_FLOAT(v[0]),
+ COLOR(UBYTE_TO_FLOAT(v[0]),
UBYTE_TO_FLOAT(v[1]),
UBYTE_TO_FLOAT(v[2]),
UBYTE_TO_FLOAT(v[3]));
@@ -430,28 +409,27 @@ _tnl_Color4ubv( const GLubyte *v)
-#define SECONDARY_COLOR( IM, r, g, b ) \
-{ \
- GLuint count = IM->Count; \
- IM->Flag[count] |= VERT_COLOR1_BIT; \
- IM->SecondaryColor[count][0] = r; \
- IM->SecondaryColor[count][1] = g; \
- IM->SecondaryColor[count][2] = b; \
+#define SECONDARY_COLOR( r, g, b ) \
+{ \
+ GLuint count; \
+ GET_IMMEDIATE; \
+ count = IM->Count; \
+ IM->Flag[count] |= VERT_COLOR1_BIT; \
+ IM->Attrib[VERT_ATTRIB_COLOR1][count][0] = r; \
+ IM->Attrib[VERT_ATTRIB_COLOR1][count][1] = g; \
+ IM->Attrib[VERT_ATTRIB_COLOR1][count][2] = b; \
}
static void
_tnl_SecondaryColor3fEXT( GLfloat red, GLfloat green, GLfloat blue )
{
- GET_IMMEDIATE;
- SECONDARY_COLOR( IM, red, green, blue );
+ SECONDARY_COLOR( red, green, blue );
}
static void
_tnl_SecondaryColor3ubEXT( GLubyte red, GLubyte green, GLubyte blue )
{
- GET_IMMEDIATE;
- SECONDARY_COLOR(IM,
- UBYTE_TO_FLOAT(red),
+ SECONDARY_COLOR(UBYTE_TO_FLOAT(red),
UBYTE_TO_FLOAT(green),
UBYTE_TO_FLOAT(blue));
}
@@ -459,23 +437,18 @@ _tnl_SecondaryColor3ubEXT( GLubyte red, GLubyte green, GLubyte blue )
static void
_tnl_SecondaryColor3fvEXT( const GLfloat *v )
{
- GET_IMMEDIATE;
- SECONDARY_COLOR( IM, v[0], v[1], v[2] );
+ SECONDARY_COLOR( v[0], v[1], v[2] );
}
static void
_tnl_SecondaryColor3ubvEXT( const GLubyte *v )
{
- GET_IMMEDIATE;
- SECONDARY_COLOR(IM,
- UBYTE_TO_FLOAT(v[0]),
+ SECONDARY_COLOR(UBYTE_TO_FLOAT(v[0]),
UBYTE_TO_FLOAT(v[1]),
UBYTE_TO_FLOAT(v[2]));
}
-
-
static void
_tnl_EdgeFlag( GLboolean flag )
{
@@ -504,7 +477,7 @@ _tnl_FogCoordfEXT( GLfloat f )
GLuint count;
GET_IMMEDIATE;
count = IM->Count;
- IM->FogCoord[count] = f;
+ IM->Attrib[VERT_ATTRIB_FOG][count][0] = f; /*FogCoord[count] = f;*/
IM->Flag[count] |= VERT_FOG_BIT;
}
@@ -514,7 +487,7 @@ _tnl_FogCoordfvEXT( const GLfloat *v )
GLuint count;
GET_IMMEDIATE;
count = IM->Count;
- IM->FogCoord[count] = v[0];
+ IM->Attrib[VERT_ATTRIB_FOG][count][0] = v[0]; /*FogCoord[count] = v[0];*/
IM->Flag[count] |= VERT_FOG_BIT;
}
@@ -541,15 +514,15 @@ _tnl_Indexiv( const GLint *c )
}
-#define NORMAL( x, y, z ) \
-{ \
- GLuint count; \
- GLfloat *normal; \
- GET_IMMEDIATE; \
- count = IM->Count; \
- IM->Flag[count] |= VERT_NORMAL_BIT; \
- normal = IM->Normal[count]; \
- ASSIGN_3V(normal, x,y,z); \
+#define NORMAL( x, y, z ) \
+{ \
+ GLuint count; \
+ GLfloat *normal; \
+ GET_IMMEDIATE; \
+ count = IM->Count; \
+ IM->Flag[count] |= VERT_NORMAL_BIT; \
+ normal = IM->Attrib[VERT_ATTRIB_NORMAL][count]; \
+ ASSIGN_3V(normal, x,y,z); \
}
#if defined(USE_IEEE)
@@ -560,7 +533,7 @@ _tnl_Indexiv( const GLint *c )
GET_IMMEDIATE; \
count = IM->Count; \
IM->Flag[count] |= VERT_NORMAL_BIT; \
- normal = (fi_type *)IM->Normal[count]; \
+ normal = (fi_type *)IM->Attrib[VERT_ATTRIB_NORMAL][count]; \
normal[0].i = ((fi_type *)&(x))->i; \
normal[1].i = ((fi_type *)&(y))->i; \
normal[2].i = ((fi_type *)&(z))->i; \
@@ -591,54 +564,54 @@ _tnl_Normal3fv( const GLfloat *v )
GET_IMMEDIATE; \
count = IM->Count; \
IM->Flag[count] |= VERT_TEX0_BIT; \
- tc = IM->TexCoord0[count]; \
+ tc = IM->Attrib[VERT_ATTRIB_TEX0][count]; \
ASSIGN_4V(tc,s,0,0,1); \
}
-#define TEXCOORD2(s,t) \
+#define TEXCOORD2(s, t) \
{ \
GLuint count; \
GLfloat *tc; \
GET_IMMEDIATE; \
count = IM->Count; \
IM->Flag[count] |= VERT_TEX0_BIT; \
- tc = IM->TexCoord0[count]; \
- ASSIGN_4V(tc, s,t,0,1); \
+ tc = IM->Attrib[VERT_ATTRIB_TEX0][count]; \
+ ASSIGN_4V(tc, s, t, 0, 1); \
}
-#define TEXCOORD3(s,t,u) \
+#define TEXCOORD3(s, t, u) \
{ \
GLuint count; \
GLfloat *tc; \
GET_IMMEDIATE; \
count = IM->Count; \
IM->Flag[count] |= VERT_TEX0_BIT; \
- IM->TexSize |= TEX_0_SIZE_3; \
- tc = IM->TexCoord0[count]; \
- ASSIGN_4V(tc, s,t,u,1); \
+ IM->TexSize |= TEX_0_SIZE_3; \
+ tc = IM->Attrib[VERT_ATTRIB_TEX0][count]; \
+ ASSIGN_4V(tc, s, t, u, 1); \
}
-#define TEXCOORD4(s,t,u,v) \
+#define TEXCOORD4(s, t, u, v) \
{ \
GLuint count; \
GLfloat *tc; \
GET_IMMEDIATE; \
count = IM->Count; \
IM->Flag[count] |= VERT_TEX0_BIT; \
- IM->TexSize |= TEX_0_SIZE_4; \
- tc = IM->TexCoord0[count]; \
- ASSIGN_4V(tc, s,t,u,v); \
+ IM->TexSize |= TEX_0_SIZE_4; \
+ tc = IM->Attrib[VERT_ATTRIB_TEX0][count]; \
+ ASSIGN_4V(tc, s, t, u, v); \
}
#if defined(USE_IEEE)
-#define TEXCOORD2F(s,t) \
+#define TEXCOORD2F(s, t) \
{ \
GLuint count; \
fi_type *tc; \
GET_IMMEDIATE; \
count = IM->Count; \
IM->Flag[count] |= VERT_TEX0_BIT; \
- tc = (fi_type *)IM->TexCoord0[count]; \
+ tc = (fi_type *)IM->Attrib[VERT_ATTRIB_TEX0][count]; \
tc[0].i = ((fi_type *)&(s))->i; \
tc[1].i = ((fi_type *)&(t))->i; \
tc[2].i = 0; \
@@ -658,20 +631,20 @@ _tnl_TexCoord1f( GLfloat s )
static void
_tnl_TexCoord2f( GLfloat s, GLfloat t )
{
- TEXCOORD2F(s,t);
+ TEXCOORD2F(s, t);
}
static void
_tnl_TexCoord3f( GLfloat s, GLfloat t, GLfloat r )
{
- TEXCOORD3(s,t,r);
+ TEXCOORD3(s, t, r);
}
static void
_tnl_TexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
{
- TEXCOORD4(s,t,r,q)
+ TEXCOORD4(s, t, r, q)
}
static void
@@ -683,19 +656,19 @@ _tnl_TexCoord1fv( const GLfloat *v )
static void
_tnl_TexCoord2fv( const GLfloat *v )
{
- TEXCOORD2F(v[0],v[1]);
+ TEXCOORD2F(v[0], v[1]);
}
static void
_tnl_TexCoord3fv( const GLfloat *v )
{
- TEXCOORD3(v[0],v[1],v[2]);
+ TEXCOORD3(v[0], v[1], v[2]);
}
static void
_tnl_TexCoord4fv( const GLfloat *v )
{
- TEXCOORD4(v[0],v[1],v[2],v[3]);
+ TEXCOORD4(v[0], v[1], v[2], v[3]);
}
@@ -703,86 +676,86 @@ _tnl_TexCoord4fv( const GLfloat *v )
/* KW: Run into bad problems in vertex copying if we don't fully pad
* the incoming vertices.
*/
-#define VERTEX2(IM, x,y) \
-{ \
- GLuint count = IM->Count++; \
- GLfloat *dest = IM->Obj[count]; \
+#define VERTEX2(IM, x,y) \
+{ \
+ GLuint count = IM->Count++; \
+ GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
IM->Flag[count] |= VERT_OBJ_BIT; \
- ASSIGN_4V(dest, x, y, 0, 1); \
-/* ASSERT(IM->Flag[IM->Count]==0); */\
- if (count == IMM_MAXDATA - 1) \
- _tnl_flush_immediate( IM ); \
+ ASSIGN_4V(dest, x, y, 0, 1); \
+/* ASSERT(IM->Flag[IM->Count]==0); */ \
+ if (count == IMM_MAXDATA - 1) \
+ _tnl_flush_immediate( IM ); \
}
-#define VERTEX3(IM,x,y,z) \
-{ \
- GLuint count = IM->Count++; \
- GLfloat *dest = IM->Obj[count]; \
- IM->Flag[count] |= VERT_OBJ_23; \
- ASSIGN_4V(dest, x, y, z, 1); \
+#define VERTEX3(IM,x,y,z) \
+{ \
+ GLuint count = IM->Count++; \
+ GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
+ IM->Flag[count] |= VERT_OBJ_23; \
+ ASSIGN_4V(dest, x, y, z, 1); \
/* ASSERT(IM->Flag[IM->Count]==0); */ \
- if (count == IMM_MAXDATA - 1) \
- _tnl_flush_immediate( IM ); \
-}
-
-#define VERTEX4(IM, x,y,z,w) \
-{ \
- GLuint count = IM->Count++; \
- GLfloat *dest = IM->Obj[count]; \
- IM->Flag[count] |= VERT_OBJ_234; \
- ASSIGN_4V(dest, x, y, z, w); \
if (count == IMM_MAXDATA - 1) \
- _tnl_flush_immediate( IM ); \
+ _tnl_flush_immediate( IM ); \
}
-#if defined(USE_IEEE)
-#define VERTEX2F(IM, x, y) \
+#define VERTEX4(IM, x,y,z,w) \
{ \
GLuint count = IM->Count++; \
- fi_type *dest = (fi_type *)IM->Obj[count]; \
- IM->Flag[count] |= VERT_OBJ_BIT; \
- dest[0].i = ((fi_type *)&(x))->i; \
- dest[1].i = ((fi_type *)&(y))->i; \
- dest[2].i = 0; \
- dest[3].i = IEEE_ONE; \
-/* ASSERT(IM->Flag[IM->Count]==0); */ \
+ GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
+ IM->Flag[count] |= VERT_OBJ_234; \
+ ASSIGN_4V(dest, x, y, z, w); \
if (count == IMM_MAXDATA - 1) \
_tnl_flush_immediate( IM ); \
}
+
+#if defined(USE_IEEE)
+#define VERTEX2F(IM, x, y) \
+{ \
+ GLuint count = IM->Count++; \
+ fi_type *dest = (fi_type *)IM->Attrib[VERT_ATTRIB_POS][count]; \
+ IM->Flag[count] |= VERT_OBJ_BIT; \
+ dest[0].i = ((fi_type *)&(x))->i; \
+ dest[1].i = ((fi_type *)&(y))->i; \
+ dest[2].i = 0; \
+ dest[3].i = IEEE_ONE; \
+/* ASSERT(IM->Flag[IM->Count]==0); */ \
+ if (count == IMM_MAXDATA - 1) \
+ _tnl_flush_immediate( IM ); \
+}
#else
#define VERTEX2F VERTEX2
#endif
#if defined(USE_IEEE)
-#define VERTEX3F(IM, x, y, z) \
-{ \
- GLuint count = IM->Count++; \
- fi_type *dest = (fi_type *)IM->Obj[count]; \
- IM->Flag[count] |= VERT_OBJ_23; \
- dest[0].i = ((fi_type *)&(x))->i; \
- dest[1].i = ((fi_type *)&(y))->i; \
- dest[2].i = ((fi_type *)&(z))->i; \
- dest[3].i = IEEE_ONE; \
-/* ASSERT(IM->Flag[IM->Count]==0); */ \
- if (count == IMM_MAXDATA - 1) \
- _tnl_flush_immediate( IM ); \
+#define VERTEX3F(IM, x, y, z) \
+{ \
+ GLuint count = IM->Count++; \
+ fi_type *dest = (fi_type *)IM->Attrib[VERT_ATTRIB_POS][count]; \
+ IM->Flag[count] |= VERT_OBJ_23; \
+ dest[0].i = ((fi_type *)&(x))->i; \
+ dest[1].i = ((fi_type *)&(y))->i; \
+ dest[2].i = ((fi_type *)&(z))->i; \
+ dest[3].i = IEEE_ONE; \
+/* ASSERT(IM->Flag[IM->Count]==0); */ \
+ if (count == IMM_MAXDATA - 1) \
+ _tnl_flush_immediate( IM ); \
}
#else
#define VERTEX3F VERTEX3
#endif
#if defined(USE_IEEE)
-#define VERTEX4F(IM, x, y, z, w) \
-{ \
- GLuint count = IM->Count++; \
- fi_type *dest = (fi_type *)IM->Obj[count]; \
- IM->Flag[count] |= VERT_OBJ_234; \
- dest[0].i = ((fi_type *)&(x))->i; \
- dest[1].i = ((fi_type *)&(y))->i; \
- dest[2].i = ((fi_type *)&(z))->i; \
- dest[3].i = ((fi_type *)&(w))->i; \
- if (count == IMM_MAXDATA - 1) \
- _tnl_flush_immediate( IM ); \
+#define VERTEX4F(IM, x, y, z, w) \
+{ \
+ GLuint count = IM->Count++; \
+ fi_type *dest = (fi_type *)IM->Attrib[VERT_ATTRIB_POS][count]; \
+ IM->Flag[count] |= VERT_OBJ_234; \
+ dest[0].i = ((fi_type *)&(x))->i; \
+ dest[1].i = ((fi_type *)&(y))->i; \
+ dest[2].i = ((fi_type *)&(z))->i; \
+ dest[3].i = ((fi_type *)&(w))->i; \
+ if (count == IMM_MAXDATA - 1) \
+ _tnl_flush_immediate( IM ); \
}
#else
#define VERTEX4F VERTEX4
@@ -850,7 +823,7 @@ _tnl_Vertex4fv( const GLfloat *v )
GLuint texunit = target - GL_TEXTURE0_ARB; \
if (texunit < IM->MaxTextureUnits) { \
GLuint count = IM->Count; \
- GLfloat *tc = IM->TexCoord[texunit][count]; \
+ GLfloat *tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count]; \
ASSIGN_4V(tc, s, 0.0F, 0.0F, 1.0F); \
IM->Flag[count] |= VERT_TEX(texunit); \
} \
@@ -862,7 +835,7 @@ _tnl_Vertex4fv( const GLfloat *v )
GLuint texunit = target - GL_TEXTURE0_ARB; \
if (texunit < IM->MaxTextureUnits) { \
GLuint count = IM->Count; \
- GLfloat *tc = IM->TexCoord[texunit][count]; \
+ GLfloat *tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count]; \
ASSIGN_4V(tc, s, t, 0.0F, 1.0F); \
IM->Flag[count] |= VERT_TEX(texunit); \
} \
@@ -874,7 +847,7 @@ _tnl_Vertex4fv( const GLfloat *v )
GLuint texunit = target - GL_TEXTURE0_ARB; \
if (texunit < IM->MaxTextureUnits) { \
GLuint count = IM->Count; \
- GLfloat *tc = IM->TexCoord[texunit][count]; \
+ GLfloat *tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count]; \
ASSIGN_4V(tc, s, t, u, 1.0F); \
IM->Flag[count] |= VERT_TEX(texunit); \
IM->TexSize |= TEX_SIZE_3(texunit); \
@@ -887,7 +860,7 @@ _tnl_Vertex4fv( const GLfloat *v )
GLuint texunit = target - GL_TEXTURE0_ARB; \
if (texunit < IM->MaxTextureUnits) { \
GLuint count = IM->Count; \
- GLfloat *tc = IM->TexCoord[texunit][count]; \
+ GLfloat *tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count]; \
ASSIGN_4V(tc, s, t, u, v); \
IM->Flag[count] |= VERT_TEX(texunit); \
IM->TexSize |= TEX_SIZE_4(texunit); \
@@ -901,7 +874,7 @@ _tnl_Vertex4fv( const GLfloat *v )
GLuint texunit = target - GL_TEXTURE0_ARB; \
if (texunit < IM->MaxTextureUnits) { \
GLuint count = IM->Count; \
- fi_type *tc = (fi_type *)IM->TexCoord[texunit][count]; \
+ fi_type *tc = (fi_type *)IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count];\
IM->Flag[count] |= VERT_TEX(texunit); \
tc[0].i = ((fi_type *)&(s))->i; \
tc[1].i = ((fi_type *)&(t))->i; \
@@ -972,8 +945,9 @@ _tnl_MultiTexCoord4fvARB(GLenum target, const GLfloat *v)
#define EVALCOORD1(IM, x) \
{ \
GLuint count = IM->Count++; \
+ GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
IM->Flag[count] |= VERT_EVAL_C1; \
- ASSIGN_4V(IM->Obj[count], x, 0, 0, 1); \
+ ASSIGN_4V(dest, x, 0, 0, 1); \
if (count == IMM_MAXDATA-1) \
_tnl_flush_immediate( IM ); \
}
@@ -981,8 +955,9 @@ _tnl_MultiTexCoord4fvARB(GLenum target, const GLfloat *v)
#define EVALCOORD2(IM, x, y) \
{ \
GLuint count = IM->Count++; \
+ GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
IM->Flag[count] |= VERT_EVAL_C2; \
- ASSIGN_4V(IM->Obj[count], x, y, 0, 1); \
+ ASSIGN_4V(dest, x, y, 0, 1); \
if (count == IMM_MAXDATA-1) \
_tnl_flush_immediate( IM ); \
}
@@ -990,8 +965,9 @@ _tnl_MultiTexCoord4fvARB(GLenum target, const GLfloat *v)
#define EVALPOINT1(IM, x) \
{ \
GLuint count = IM->Count++; \
+ GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
IM->Flag[count] |= VERT_EVAL_P1; \
- ASSIGN_4V(IM->Obj[count], x, 0, 0, 1); \
+ ASSIGN_4V(dest, x, 0, 0, 1); \
if (count == IMM_MAXDATA-1) \
_tnl_flush_immediate( IM ); \
}
@@ -999,8 +975,9 @@ _tnl_MultiTexCoord4fvARB(GLenum target, const GLfloat *v)
#define EVALPOINT2(IM, x, y) \
{ \
GLuint count = IM->Count++; \
+ GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
IM->Flag[count] |= VERT_EVAL_P2; \
- ASSIGN_4V(IM->Obj[count], x, y, 0, 1); \
+ ASSIGN_4V(dest, x, y, 0, 1); \
if (count == IMM_MAXDATA-1) \
_tnl_flush_immediate( IM ); \
}
@@ -1061,7 +1038,7 @@ _tnl_EvalPoint2( GLint i, GLint j )
IM->Flag[count] |= VERT_ELT; \
IM->FlushElt = IM->ArrayEltFlush; \
IM->Count += IM->ArrayEltIncr; \
- if (IM->Count == IMM_MAXDATA) \
+ if (IM->Count == IMM_MAXDATA) \
_tnl_flush_immediate( IM ); \
}
@@ -1118,27 +1095,38 @@ _tnl_vertex2f( GLcontext *ctx, GLfloat x, GLfloat y )
*/
static void
-_tnl_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- /* no-op? */
-#ifndef __VMS
- printf("%s(%d, %f, %f, %f, %f)\n", __FUNCTION__, index, x, y, z, w);
-#endif
- (void) index;
- (void) x;
- (void) y;
- (void) z;
- (void) w;
-}
+_tnl_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+{
+ if (index < 16) {
+ GET_IMMEDIATE;
+ const GLuint count = IM->Count;
+ GLfloat *attrib = IM->Attrib[index][count];
+ ASSIGN_4V(attrib, x, y, z, w);
+ IM->Flag[count] |= (1 << index);
+ if (index == 0) {
+ IM->Count++;
+ if (count == IMM_MAXDATA - 1)
+ _tnl_flush_immediate( IM );
+ }
+ }
+}
static void
-_tnl_VertexAttrib4fvNV(GLuint index, const GLfloat *v)
-{
- /* no-op? */
- (void) index;
- (void) v;
-}
-
+_tnl_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
+{
+ if (index < 16) {
+ GET_IMMEDIATE;
+ const GLuint count = IM->Count;
+ GLfloat *attrib = IM->Attrib[index][count];
+ COPY_4V(attrib, v);
+ IM->Flag[count] |= (1 << index);
+ if (index == 0) {
+ IM->Count++;
+ if (count == IMM_MAXDATA - 1)
+ _tnl_flush_immediate( IM );
+ }
+ }
+}
/* Execute a glRectf() function. _tnl_hard_begin() ensures the check