diff options
Diffstat (limited to 'src/mesa/tnl/t_vb_render.c')
-rw-r--r-- | src/mesa/tnl/t_vb_render.c | 47 |
1 files changed, 28 insertions, 19 deletions
diff --git a/src/mesa/tnl/t_vb_render.c b/src/mesa/tnl/t_vb_render.c index d364b4f460..9412a0fcb9 100644 --- a/src/mesa/tnl/t_vb_render.c +++ b/src/mesa/tnl/t_vb_render.c @@ -1,4 +1,4 @@ -/* $Id: t_vb_render.c,v 1.12 2001/01/29 20:47:39 keithw Exp $ */ +/* $Id: t_vb_render.c,v 1.13 2001/02/16 00:35:35 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -63,13 +63,13 @@ -typedef void (*clip_line_func)( GLcontext *ctx, - GLuint i, GLuint j, - GLubyte mask); +/* typedef void (*clip_line_func)( GLcontext *ctx, */ +/* GLuint i, GLuint j, */ +/* GLubyte mask); */ -typedef void (*clip_poly_func)( GLcontext *ctx, - GLuint n, GLuint vlist[], - GLubyte mask ); +/* typedef void (*clip_poly_func)( GLcontext *ctx, */ +/* GLuint n, GLuint vlist[], */ +/* GLubyte mask ); */ @@ -250,10 +250,10 @@ static void clip_elt_triangles( GLcontext *ctx, #define RENDER_LINE( v1, v2 ) \ LineFunc( ctx, v1, v2 ) -#define RENDER_TRI( v1, v2, v3 ) \ +#define RENDER_TRI( v1, v2, v3 ) \ TriangleFunc( ctx, v1, v2, v3 ) -#define RENDER_QUAD( v1, v2, v3, v4 ) \ +#define RENDER_QUAD( v1, v2, v3, v4 ) \ QuadFunc( ctx, v1, v2, v3, v4 ) #define TAG(x) _tnl_##x##_verts @@ -299,11 +299,25 @@ static GLboolean run_render( GLcontext *ctx, render_func *tab; GLint pass = 0; + /* Allow the drivers to lock before projected verts are built so * that window coordinates are guarenteed not to change before * rendering. */ ctx->Driver.RenderStart( ctx ); + + ASSERT(ctx->Driver.BuildProjectedVertices); + ASSERT(ctx->Driver.RenderPrimitive); + ASSERT(ctx->Driver.PointsFunc); + ASSERT(ctx->Driver.LineFunc); + ASSERT(ctx->Driver.TriangleFunc); + ASSERT(ctx->Driver.QuadFunc); + ASSERT(ctx->Driver.ResetLineStipple); + ASSERT(ctx->Driver.RenderInterp); + ASSERT(ctx->Driver.RenderCopyPV); + ASSERT(ctx->Driver.RenderClippedLine); + ASSERT(ctx->Driver.RenderClippedPolygon); + ctx->Driver.BuildProjectedVertices( ctx, 0, VB->Count, new_inputs ); if (VB->ClipOrMask) { @@ -354,9 +368,8 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage ) if (ctx->Visual.rgbMode) { inputs |= VERT_RGBA; - if (ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) { + if (ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) inputs |= VERT_SPEC_RGB; - } if (ctx->Texture._ReallyEnabled) { for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) { @@ -365,8 +378,7 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage ) } } } - else - { + else { inputs |= VERT_INDEX; } @@ -375,17 +387,14 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage ) /* How do drivers turn this off? */ - if (ctx->Fog.Enabled) { + if (ctx->Fog.Enabled) inputs |= VERT_FOG_COORD; - } - if (ctx->_TriangleCaps & DD_TRI_UNFILLED) { + if (ctx->_TriangleCaps & DD_TRI_UNFILLED) inputs |= VERT_EDGE; - } - if (ctx->RenderMode==GL_FEEDBACK) { + if (ctx->RenderMode==GL_FEEDBACK) inputs |= VERT_TEX_ANY; - } stage->inputs = inputs; } |