summaryrefslogtreecommitdiff
path: root/src/mesa
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/common/t_dd_tritmp.h284
-rw-r--r--src/mesa/drivers/common/t_dd_unfilled.h237
-rw-r--r--src/mesa/drivers/common/t_dd_vb.c99
-rw-r--r--src/mesa/drivers/common/t_dd_vbtmp.h467
-rw-r--r--src/mesa/main/dd.h22
-rw-r--r--src/mesa/swrast/s_context.c9
6 files changed, 689 insertions, 429 deletions
diff --git a/src/mesa/drivers/common/t_dd_tritmp.h b/src/mesa/drivers/common/t_dd_tritmp.h
index 7690d09ecf..7cd7c756f9 100644
--- a/src/mesa/drivers/common/t_dd_tritmp.h
+++ b/src/mesa/drivers/common/t_dd_tritmp.h
@@ -43,9 +43,40 @@
* DO_UNFILLED: Decompose triangles to lines and points where appropriate.
*
* HAVE_RGBA: Vertices have rgba values (otherwise index values).
+ * HAVE_SPEC: Vertices have secondary rgba values.
+ *
+ * VERT_X(v): Alias for vertex x value.
+ * VERT_Y(v): Alias for vertex x value.
+ * VERT_Z(v): Alias for vertex x value.
+ * DEPTH_SCALE: Scale for offset.
+ *
+ * VERTEX: Hardware vertex type.
+ * GET_VERTEX(n): Retreive vertex with index n.
+ * AREA_IS_CCW(a): Return true if triangle with signed area a is ccw.
+ *
+ * VERT_SET_RGBA: Assign vertex rgba from VB color.
+ * VERT_COPY_RGBA: Copy vertex rgba another vertex.
+ * VERT_SAVE_RGBA: Save vertex rgba to a local variable.
+ * VERT_RESTORE_RGBA: Restore vertex rgba from a local variable.
+ * --> Similar for IND and SPEC.
+ *
+ * LOCAL_VARS(n): (At least) define local vars for save/restore rgba.
+ *
*/
+#if HAVE_RGBA
+#define VERT_SET_IND( v, c ) (void) c
+#define VERT_COPY_IND( v0, v1 )
+#define VERT_SAVE_IND( idx )
+#define VERT_RESTORE_IND( idx )
+#endif
+#if !HAVE_SPEC
+#define VERT_SET_SPEC( v, c ) (void) c
+#define VERT_COPY_SPEC( v0, v1 )
+#define VERT_SAVE_SPEC( idx )
+#define VERT_RESTORE_SPEC( idx )
+#endif
static void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
{
@@ -57,9 +88,9 @@ static void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
GLuint facing;
LOCAL_VARS(3);
- v[0] = GET_VERTEX(e0);
- v[1] = GET_VERTEX(e1);
- v[2] = GET_VERTEX(e2);
+ v[0] = (VERTEX *)GET_VERTEX(e0);
+ v[1] = (VERTEX *)GET_VERTEX(e1);
+ v[2] = (VERTEX *)GET_VERTEX(e2);
if (DO_TWOSIDE || DO_OFFSET || DO_UNFILLED)
{
@@ -92,18 +123,18 @@ static void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
if (DO_TWOSIDE && facing == 1)
{
if (HAVE_RGBA) {
- GLubyte (*vbcolor)[4] = VB->ColorPtr[1]->data;
- ASSERT(VB->ColorPtr[1]->stride == 4*sizeof(GLubyte));
+ GLchan (*vbcolor)[4] = VB->ColorPtr[1]->data;
+ ASSERT(VB->ColorPtr[1]->stride == 4*sizeof(GLchan));
if (!DO_FLAT) {
- VERT_SET_COLOR( v[0], vbcolor[e0] );
- VERT_SET_COLOR( v[1], vbcolor[e1] );
+ VERT_SET_RGBA( v[0], vbcolor[e0] );
+ VERT_SET_RGBA( v[1], vbcolor[e1] );
}
- VERT_SET_COLOR( v[2], vbcolor[e2] );
+ VERT_SET_RGBA( v[2], vbcolor[e2] );
- if (VB->SecondaryColorPtr[1]) {
- GLubyte (*vbspec)[4] = VB->SecondaryColorPtr[1]->data;
- ASSERT(VB->SecondaryColorPtr[1]->stride == 4*sizeof(GLubyte));
+ if (HAVE_SPEC && VB->SecondaryColorPtr[1]) {
+ GLchan (*vbspec)[4] = VB->SecondaryColorPtr[1]->data;
+ ASSERT(VB->SecondaryColorPtr[1]->stride == 4*sizeof(GLchan));
if (!DO_FLAT) {
VERT_SET_SPEC( v[0], vbspec[e0] );
@@ -148,22 +179,22 @@ static void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
if (DO_FLAT) {
if (HAVE_RGBA) {
- VERT_SAVE_VERT_RGBA( 0 );
- VERT_SAVE_VERT_RGBA( 1 );
- VERT_COPY_VERT_RGBA( v[0], v[2] );
- VERT_COPY_VERT_RGBA( v[1], v[2] );
- if (VB->SecondaryColorPtr[0]) {
- VERT_SAVE_VERT_SPEC( 0 );
- VERT_SAVE_VERT_SPEC( 1 );
- VERT_COPY_VERT_SPEC( v[0], v[2] );
- VERT_COPY_VERT_SPEC( v[1], v[2] );
+ VERT_SAVE_RGBA( 0 );
+ VERT_SAVE_RGBA( 1 );
+ VERT_COPY_RGBA( v[0], v[2] );
+ VERT_COPY_RGBA( v[1], v[2] );
+ if (HAVE_SPEC && VB->SecondaryColorPtr[0]) {
+ VERT_SAVE_SPEC( 0 );
+ VERT_SAVE_SPEC( 1 );
+ VERT_COPY_SPEC( v[0], v[2] );
+ VERT_COPY_SPEC( v[1], v[2] );
}
}
else {
- VERT_SAVE_VERT_IND( 0 );
- VERT_SAVE_VERT_IND( 1 );
- VERT_COPY_VERT_IND( v[0], v[2] );
- VERT_COPY_VERT_IND( v[1], v[2] );
+ VERT_SAVE_IND( 0 );
+ VERT_SAVE_IND( 1 );
+ VERT_COPY_IND( v[0], v[2] );
+ VERT_COPY_IND( v[1], v[2] );
}
}
@@ -173,14 +204,14 @@ static void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
VERT_Z(v[1]) += offset;
VERT_Z(v[2]) += offset;
}
- UNFILLED_POINT_TRI( ctx, e0, e1, e2 );
+ UNFILLED_TRI( ctx, GL_POINT, e0, e1, e2 );
} else if (mode == GL_LINE) {
if (DO_OFFSET && ctx->Polygon.OffsetLine) {
VERT_Z(v[0]) += offset;
VERT_Z(v[1]) += offset;
VERT_Z(v[2]) += offset;
}
- UNFILLED_LINE_TRI( ctx, e0, e1, e2 );
+ UNFILLED_TRI( ctx, GL_LINE, e0, e1, e2 );
} else {
if (DO_OFFSET && ctx->Polygon.OffsetFill) {
VERT_Z(v[0]) += offset;
@@ -188,8 +219,8 @@ static void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
VERT_Z(v[2]) += offset;
}
if (DO_UNFILLED)
- SET_REDUCED_PRIM( GL_TRIANGLES, GL_TRIANGLES );
- TRI( ctx, v[0], v[1], v[2] );
+ RASTERIZE( GL_TRIANGLES );
+ TRI( v[0], v[1], v[2] );
}
if (DO_OFFSET)
@@ -199,26 +230,21 @@ static void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
VERT_Z(v[2]) = z[2];
}
- /* ==> Need to import Color, SecondaryColor, Index to meet assertions
- * in DO_FLAT case.
- *
- * ==> Copy/Restore vertex data instead?
- */
if (DO_TWOSIDE && facing == 1)
{
if (HAVE_RGBA) {
- GLubyte (*vbcolor)[4] = VB->ColorPtr[0]->data;
- ASSERT(VB->ColorPtr[0]->stride == 4*sizeof(GLubyte));
+ GLchan (*vbcolor)[4] = VB->ColorPtr[0]->data;
+ ASSERT(VB->ColorPtr[0]->stride == 4*sizeof(GLchan));
if (!DO_FLAT) {
- VERT_SET_COLOR( v[0], vbcolor[e0] );
- VERT_SET_COLOR( v[1], vbcolor[e1] );
+ VERT_SET_RGBA( v[0], vbcolor[e0] );
+ VERT_SET_RGBA( v[1], vbcolor[e1] );
}
- VERT_SET_COLOR( v[2], vbcolor[e2] );
+ VERT_SET_RGBA( v[2], vbcolor[e2] );
- if (VB->SecondaryColorPtr[0]) {
- GLubyte (*vbspec)[4] = VB->SecondaryColorPtr[0]->data;
- ASSERT(VB->SecondaryColorPtr[0]->stride == 4*sizeof(GLubyte));
+ if (HAVE_SPEC && VB->SecondaryColorPtr[0]) {
+ GLchan (*vbspec)[4] = VB->SecondaryColorPtr[0]->data;
+ ASSERT(VB->SecondaryColorPtr[0]->stride == 4*sizeof(GLchan));
if (!DO_FLAT) {
VERT_SET_SPEC( v[0], vbspec[e0] );
@@ -240,16 +266,16 @@ static void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
if (DO_FLAT) {
if (HAVE_RGBA) {
- VERT_RESTORE_VERT_RGBA( 0 );
- VERT_RESTORE_VERT_RGBA( 1 );
- if (VB->SecondaryColorPtr[0]) {
- VERT_RESTORE_VERT_SPEC( 0 );
- VERT_RESTORE_VERT_SPEC( 1 );
+ VERT_RESTORE_RGBA( 0 );
+ VERT_RESTORE_RGBA( 1 );
+ if (HAVE_SPEC && VB->SecondaryColorPtr[0]) {
+ VERT_RESTORE_SPEC( 0 );
+ VERT_RESTORE_SPEC( 1 );
}
}
else {
- VERT_RESTORE_VERT_IND( 0 );
- VERT_RESTORE_VERT_IND( 1 );
+ VERT_RESTORE_IND( 0 );
+ VERT_RESTORE_IND( 1 );
}
}
@@ -268,10 +294,10 @@ static void TAG(quad)( GLcontext *ctx,
GLuint facing;
LOCAL_VARS(4);
- v[0] = GET_VERTEX(e0);
- v[1] = GET_VERTEX(e1);
- v[2] = GET_VERTEX(e2);
- v[3] = GET_VERTEX(e3);
+ v[0] = (VERTEX *)GET_VERTEX(e0);
+ v[1] = (VERTEX *)GET_VERTEX(e1);
+ v[2] = (VERTEX *)GET_VERTEX(e2);
+ v[3] = (VERTEX *)GET_VERTEX(e3);
if (DO_TWOSIDE || DO_OFFSET || DO_UNFILLED)
{
@@ -304,18 +330,18 @@ static void TAG(quad)( GLcontext *ctx,
if (DO_TWOSIDE && facing == 1)
{
if (HAVE_RGBA) {
- GLubyte (*vbcolor)[4] = VB->ColorPtr[1]->data;
+ GLchan (*vbcolor)[4] = VB->ColorPtr[1]->data;
if (!DO_FLAT) {
- VERT_SET_COLOR( v[0], vbcolor[e0] );
- VERT_SET_COLOR( v[1], vbcolor[e1] );
- VERT_SET_COLOR( v[2], vbcolor[e2] );
+ VERT_SET_RGBA( v[0], vbcolor[e0] );
+ VERT_SET_RGBA( v[1], vbcolor[e1] );
+ VERT_SET_RGBA( v[2], vbcolor[e2] );
}
- VERT_SET_COLOR( v[3], vbcolor[e3] );
+ VERT_SET_RGBA( v[3], vbcolor[e3] );
- if (VB->SecondaryColorPtr[facing]) {
- GLubyte (*vbspec)[4] = VB->SecondaryColorPtr[1]->data;
- ASSERT(VB->SecondaryColorPtr[1]->stride == 4*sizeof(GLubyte));
+ if (HAVE_SPEC && VB->SecondaryColorPtr[facing]) {
+ GLchan (*vbspec)[4] = VB->SecondaryColorPtr[1]->data;
+ ASSERT(VB->SecondaryColorPtr[1]->stride == 4*sizeof(GLchan));
if (!DO_FLAT) {
VERT_SET_SPEC( v[0], vbspec[e0] );
@@ -363,28 +389,28 @@ static void TAG(quad)( GLcontext *ctx,
if (DO_FLAT) {
if (HAVE_RGBA) {
- VERT_SAVE_VERT_RGBA( 0 );
- VERT_SAVE_VERT_RGBA( 1 );
- VERT_SAVE_VERT_RGBA( 2 );
- VERT_COPY_VERT_RGBA( v[0], v[3] );
- VERT_COPY_VERT_RGBA( v[1], v[3] );
- VERT_COPY_VERT_RGBA( v[2], v[3] );
- if (VB->SecondaryColorPtr[0]) {
- VERT_SAVE_VERT_SPEC( 0 );
- VERT_SAVE_VERT_SPEC( 1 );
- VERT_SAVE_VERT_SPEC( 2 );
- VERT_COPY_VERT_SPEC( v[0], v[3] );
- VERT_COPY_VERT_SPEC( v[1], v[3] );
- VERT_COPY_VERT_SPEC( v[2], v[3] );
+ VERT_SAVE_RGBA( 0 );
+ VERT_SAVE_RGBA( 1 );
+ VERT_SAVE_RGBA( 2 );
+ VERT_COPY_RGBA( v[0], v[3] );
+ VERT_COPY_RGBA( v[1], v[3] );
+ VERT_COPY_RGBA( v[2], v[3] );
+ if (HAVE_SPEC && VB->SecondaryColorPtr[0]) {
+ VERT_SAVE_SPEC( 0 );
+ VERT_SAVE_SPEC( 1 );
+ VERT_SAVE_SPEC( 2 );
+ VERT_COPY_SPEC( v[0], v[3] );
+ VERT_COPY_SPEC( v[1], v[3] );
+ VERT_COPY_SPEC( v[2], v[3] );
}
}
else {
- VERT_SAVE_VERT_IND( 0 );
- VERT_SAVE_VERT_IND( 1 );
- VERT_SAVE_VERT_IND( 2 );
- VERT_COPY_VERT_IND( v[0], v[3] );
- VERT_COPY_VERT_IND( v[1], v[3] );
- VERT_COPY_VERT_IND( v[2], v[3] );
+ VERT_SAVE_IND( 0 );
+ VERT_SAVE_IND( 1 );
+ VERT_SAVE_IND( 2 );
+ VERT_COPY_IND( v[0], v[3] );
+ VERT_COPY_IND( v[1], v[3] );
+ VERT_COPY_IND( v[2], v[3] );
}
}
@@ -395,7 +421,7 @@ static void TAG(quad)( GLcontext *ctx,
VERT_Z(v[2]) += offset;
VERT_Z(v[3]) += offset;
}
- UNFILLED_POINT_QUAD( ctx, e0, e1, e2, e3 );
+ UNFILLED_QUAD( ctx, GL_POINT, e0, e1, e2, e3 );
} else if (mode == GL_LINE) {
if (DO_OFFSET && ctx->Polygon.OffsetLine) {
VERT_Z(v[0]) += offset;
@@ -403,7 +429,7 @@ static void TAG(quad)( GLcontext *ctx,
VERT_Z(v[2]) += offset;
VERT_Z(v[3]) += offset;
}
- UNFILLED_LINE_QUAD( ctx, e0, e1, e2, e3 );
+ UNFILLED_QUAD( ctx, GL_LINE, e0, e1, e2, e3 );
} else {
if (DO_OFFSET && ctx->Polygon.OffsetFill) {
VERT_Z(v[0]) += offset;
@@ -411,8 +437,7 @@ static void TAG(quad)( GLcontext *ctx,
VERT_Z(v[2]) += offset;
VERT_Z(v[3]) += offset;
}
- if (DO_UNFILLED)
- SET_REDUCED_PRIM( GL_QUADS, GL_TRIANGLES );
+ RASTERIZE( GL_TRIANGLES );
QUAD( (v[0]), (v[1]), (v[2]), (v[3]) );
}
@@ -427,19 +452,19 @@ static void TAG(quad)( GLcontext *ctx,
if (DO_TWOSIDE && facing == 1)
{
if (HAVE_RGBA) {
- GLubyte (*vbcolor)[4] = VB->ColorPtr[0]->data;
- ASSERT(VB->ColorPtr[0]->stride == 4*sizeof(GLubyte));
+ GLchan (*vbcolor)[4] = VB->ColorPtr[0]->data;
+ ASSERT(VB->ColorPtr[0]->stride == 4*sizeof(GLchan));
if (!DO_FLAT) {
- VERT_SET_COLOR( v[0], vbcolor[e0] );
- VERT_SET_COLOR( v[1], vbcolor[e1] );
- VERT_SET_COLOR( v[2], vbcolor[e2] );
+ VERT_SET_RGBA( v[0], vbcolor[e0] );
+ VERT_SET_RGBA( v[1], vbcolor[e1] );
+ VERT_SET_RGBA( v[2], vbcolor[e2] );
}
- VERT_SET_COLOR( v[3], vbcolor[e3] );
+ VERT_SET_RGBA( v[3], vbcolor[e3] );
- if (VB->SecondaryColorPtr[0]) {
- GLubyte (*vbspec)[4] = VB->SecondaryColorPtr[0]->data;
- ASSERT(VB->SecondaryColorPtr[0]->stride == 4*sizeof(GLubyte));
+ if (HAVE_SPEC && VB->SecondaryColorPtr[0]) {
+ GLchan (*vbspec)[4] = VB->SecondaryColorPtr[0]->data;
+ ASSERT(VB->SecondaryColorPtr[0]->stride == 4*sizeof(GLchan));
if (!DO_FLAT) {
VERT_SET_SPEC( v[0], vbspec[e0] );
@@ -463,19 +488,19 @@ static void TAG(quad)( GLcontext *ctx,
if (DO_FLAT) {
if (HAVE_RGBA) {
- VERT_RESTORE_VERT_RGBA( 0 );
- VERT_RESTORE_VERT_RGBA( 1 );
- VERT_RESTORE_VERT_RGBA( 2 );
- if (VB->SecondaryColorPtr[0]) {
- VERT_RESTORE_VERT_SPEC( 0 );
- VERT_RESTORE_VERT_SPEC( 1 );
- VERT_RESTORE_VERT_SPEC( 2 );
+ VERT_RESTORE_RGBA( 0 );
+ VERT_RESTORE_RGBA( 1 );
+ VERT_RESTORE_RGBA( 2 );
+ if (HAVE_SPEC && VB->SecondaryColorPtr[0]) {
+ VERT_RESTORE_SPEC( 0 );
+ VERT_RESTORE_SPEC( 1 );
+ VERT_RESTORE_SPEC( 2 );
}
}
else {
- VERT_RESTORE_VERT_IND( 0 );
- VERT_RESTORE_VERT_IND( 1 );
- VERT_RESTORE_VERT_IND( 2 );
+ VERT_RESTORE_IND( 0 );
+ VERT_RESTORE_IND( 1 );
+ VERT_RESTORE_IND( 2 );
}
}
}
@@ -483,7 +508,7 @@ static void TAG(quad)( GLcontext *ctx,
static void TAG(quad)( GLcontext *ctx, GLuint e0,
GLuint e1, GLuint e2, GLuint e3 )
{
- if (IND & SS_UNFILLED_BIT) {
+ if (DO_UNFILLED) {
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLubyte ef1 = VB->EdgeFlag[e1];
GLubyte ef3 = VB->EdgeFlag[e3];
@@ -503,24 +528,25 @@ static void TAG(quad)( GLcontext *ctx, GLuint e0,
static void TAG(line)( GLcontext *ctx, GLuint e0, GLuint e1 )
{
+ TNLvertexbuffer *VB = &TNL_CONTEXT(ctx)->vb;
VERTEX *v[2];
LOCAL_VARS(2);
- v[0] = GET_VERTEX(e0);
- v[1] = GET_VERTEX(e1);
+ v[0] = (VERTEX *)GET_VERTEX(e0);
+ v[1] = (VERTEX *)GET_VERTEX(e1);
if (DO_FLAT) {
if (HAVE_RGBA) {
- VERT_SAVE_VERT_RGBA( 0 );
- VERT_COPY_VERT_RGBA( v[0], v[1] );
- if (VB->SecondaryColorPtr[0]) {
- VERT_SAVE_VERT_SPEC( 0 );
- VERT_COPY_VERT_SPEC( v[0], v[1] );
+ VERT_SAVE_RGBA( 0 );
+ VERT_COPY_RGBA( v[0], v[1] );
+ if (HAVE_SPEC && VB->SecondaryColorPtr[0]) {
+ VERT_SAVE_SPEC( 0 );
+ VERT_COPY_SPEC( v[0], v[1] );
}
}
else {
- VERT_SAVE_VERT_IND( 0 );
- VERT_COPY_VERT_IND( v[0], v[1] );
+ VERT_SAVE_IND( 0 );
+ VERT_COPY_IND( v[0], v[1] );
}
}
@@ -528,14 +554,14 @@ static void TAG(line)( GLcontext *ctx, GLuint e0, GLuint e1 )
if (DO_FLAT) {
if (HAVE_RGBA) {
- VERT_RESTORE_VERT_RGBA( 0 );
+ VERT_RESTORE_RGBA( 0 );
- if (VB->SecondaryColorPtr[0]) {
- VERT_RESTORE_VERT_SPEC( 0 );
+ if (HAVE_SPEC && VB->SecondaryColorPtr[0]) {
+ VERT_RESTORE_SPEC( 0 );
}
}
else {
- VERT_RESTORE_VERT_IND( 0 );
+ VERT_RESTORE_IND( 0 );
}
}
}
@@ -550,7 +576,7 @@ static void TAG(points)( GLcontext *ctx, GLuint first, GLuint last )
if (VB->Elts == 0) {
for ( i = first ; i < last ; i++ ) {
if ( VB->ClipMask[i] == 0 ) {
- VERTEX *v = GET_VERTEX(i);
+ VERTEX *v = (VERTEX *)GET_VERTEX(i);
POINT( v );
}
}
@@ -558,12 +584,34 @@ static void TAG(points)( GLcontext *ctx, GLuint first, GLuint last )
for ( i = first ; i < last ; i++ ) {
GLuint e = VB->Elts[i];
if ( VB->ClipMask[e] == 0 ) {
- VERTEX *v = GET_VERTEX(e);
+ VERTEX *v = (VERTEX *)GET_VERTEX(e);
POINT( v );
}
}
}
}
+static void TAG(init)( void )
+{
+ TAB[IND].quad = TAG(quad);
+ TAB[IND].triangle = TAG(triangle);
+ TAB[IND].line = TAG(line);
+ TAB[IND].points = TAG(points);
+}
+
#undef IND
#undef TAG
+
+#if HAVE_RGBA
+#undef VERT_SET_IND
+#undef VERT_COPY_IND
+#undef VERT_SAVE_IND
+#undef VERT_RESTORE_IND
+#endif
+
+#if !HAVE_SPEC
+#undef VERT_SET_SPEC
+#undef VERT_COPY_SPEC
+#undef VERT_SAVE_SPEC
+#undef VERT_RESTORE_SPEC
+#endif
diff --git a/src/mesa/drivers/common/t_dd_unfilled.h b/src/mesa/drivers/common/t_dd_unfilled.h
index c1f3a92b00..59c9bfdc5a 100644
--- a/src/mesa/drivers/common/t_dd_unfilled.h
+++ b/src/mesa/drivers/common/t_dd_unfilled.h
@@ -1,135 +1,180 @@
+#if HAVE_RGBA
+#define VERT_SET_IND( v, c )
+#define VERT_COPY_IND( v0, v1 )
+#define VERT_SAVE_IND( idx )
+#define VERT_RESTORE_IND( idx )
+#endif
-static void tdfx_unfilled_tri( GLcontext *ctx,
+#if !HAVE_SPEC
+#define VERT_SET_SPEC( v, c )
+#define VERT_COPY_SPEC( v0, v1 )
+#define VERT_SAVE_SPEC( idx )
+#define VERT_RESTORE_SPEC( idx )
+#endif
+
+static void TAG(unfilled_tri)( GLcontext *ctx,
GLenum mode,
GLuint e0, GLuint e1, GLuint e2 )
{
- tdfxContextPtr imesa = TDFX_CONTEXT(ctx);
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLubyte *ef = VB->EdgeFlag;
- GLubyte *tdfxverts = (GLubyte *)imesa->verts;
- GLuint shift = imesa->vertex_stride_shift;
- tdfxVertex *v0 = (tdfxVertex *)(tdfxverts + (e0 << shift));
- tdfxVertex *v1 = (tdfxVertex *)(tdfxverts + (e1 << shift));
- tdfxVertex *v2 = (tdfxVertex *)(tdfxverts + (e2 << shift));
- GLuint c[2];
- GLuint s[2];
- GLuint coloroffset = 0;
-
-/* fprintf(stderr, "%s %s %d %d %d (vertsize %d)\n", __FUNCTION__, */
-/* gl_lookup_enum_by_nr(mode), e0, e1, e2, imesa->vertsize); */
-
- if (ctx->_TriangleCaps & DD_FLATSHADE) {
- coloroffset = (imesa->vertsize == 4) ? 3 : 4;
- TDFX_COPY_COLOR(c[0], v0->ui[coloroffset]);
- TDFX_COPY_COLOR(c[1], v1->ui[coloroffset]);
- TDFX_COPY_COLOR(v0->ui[coloroffset], v2->ui[coloroffset]);
- TDFX_COPY_COLOR(v1->ui[coloroffset], v2->ui[coloroffset]);
-
- if (coloroffset == 4) {
- TDFX_COPY_COLOR(s[0], v0->v.specular);
- TDFX_COPY_COLOR(s[1], v1->v.specular);
- TDFX_COPY_COLOR(v0->v.specular, v2->v.specular);
- TDFX_COPY_COLOR(v1->v.specular, v2->v.specular);
+ VERTEX *v[3];
+ LOCAL_VARS(3);
+
+ v[0] = (VERTEX *)GET_VERTEX(e0);
+ v[1] = (VERTEX *)GET_VERTEX(e1);
+ v[2] = (VERTEX *)GET_VERTEX(e2);
+
+ if ((ctx->_TriangleCaps & DD_FLATSHADE) && HAVE_HW_FLATSHADE) {
+ if (HAVE_RGBA) {
+ VERT_SAVE_RGBA(0);
+ VERT_SAVE_RGBA(1);
+ VERT_COPY_RGBA(v[0], v[2]);
+ VERT_COPY_RGBA(v[1], v[2]);
+
+ if (HAVE_SPEC) {
+ VERT_SAVE_SPEC(0);
+ VERT_SAVE_SPEC(1);
+ VERT_COPY_SPEC(v[0], v[2]);
+ VERT_COPY_SPEC(v[1], v[2]);
+ }
+ } else {
+ VERT_SAVE_IND(0);
+ VERT_SAVE_IND(1);
+ VERT_COPY_IND(v[0], v[2]);
+ VERT_COPY_IND(v[1], v[2]);
}
}
if (mode == GL_POINT) {
- tdfxRasterPrimitive( ctx, GL_POINTS, PR_LINES );
- if (ef[e0]) imesa->draw_point( imesa, v0 );
- if (ef[e1]) imesa->draw_point( imesa, v1 );
- if (ef[e2]) imesa->draw_point( imesa, v2 );
+ RASTERIZE(GL_POINTS);
+ if (ef[e0]) POINT( v[0] );
+ if (ef[e1]) POINT( v[1] );
+ if (ef[e2]) POINT( v[2] );
}
else {
- tdfxRasterPrimitive( ctx, GL_LINES, PR_LINES );
-
- if (imesa->render_primitive == GL_POLYGON) {
- if (ef[e2]) imesa->draw_line( imesa, v2, v0 );
- if (ef[e0]) imesa->draw_line( imesa, v0, v1 );
- if (ef[e1]) imesa->draw_line( imesa, v1, v2 );
+ RASTERIZE(GL_LINES);
+ if (RENDER_PRIMITIVE == GL_POLYGON) {
+ if (ef[e2]) LINE( v[2], v[0] );
+ if (ef[e0]) LINE( v[0], v[1] );
+ if (ef[e1]) LINE( v[1], v[2] );
}
else {
- if (ef[e0]) imesa->draw_line( imesa, v0, v1 );
- if (ef[e1]) imesa->draw_line( imesa, v1, v2 );
- if (ef[e2]) imesa->draw_line( imesa, v2, v0 );
+ if (ef[e0]) LINE( v[0], v[1] );
+ if (ef[e1]) LINE( v[1], v[2] );
+ if (ef[e2]) LINE( v[2], v[0] );
}
}
- if (ctx->_TriangleCaps & DD_FLATSHADE) {
- TDFX_COPY_COLOR(v0->ui[coloroffset], c[0]);
- TDFX_COPY_COLOR(v1->ui[coloroffset], c[1]);
- if (coloroffset == 4) {
- TDFX_COPY_COLOR(v0->v.specular, s[0]);
- TDFX_COPY_COLOR(v1->v.specular, s[1]);
+ if ((ctx->_TriangleCaps & DD_FLATSHADE) && HAVE_HW_FLATSHADE) {
+ if (HAVE_RGBA) {
+ VERT_RESTORE_RGBA(0);
+ VERT_RESTORE_RGBA(1);
+
+ if (HAVE_SPEC) {
+ VERT_RESTORE_SPEC(0);
+ VERT_RESTORE_SPEC(1);
+ }
+ } else {
+ VERT_RESTORE_IND(0);
+ VERT_RESTORE_IND(1);
}
}
}
-static void tdfx_unfilled_quad( GLcontext *ctx,
+static void TAG(unfilled_quad)( GLcontext *ctx,
GLenum mode,
GLuint e0, GLuint e1,
GLuint e2, GLuint e3 )
{
- tdfxContextPtr imesa = TDFX_CONTEXT(ctx);
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLubyte *ef = VB->EdgeFlag;
- GLubyte *tdfxverts = (GLubyte *)imesa->verts;
- GLuint shift = imesa->vertex_stride_shift;
- tdfxVertex *v0 = (tdfxVertex *)(tdfxverts + (e0 << shift));
- tdfxVertex *v1 = (tdfxVertex *)(tdfxverts + (e1 << shift));
- tdfxVertex *v2 = (tdfxVertex *)(tdfxverts + (e2 << shift));
- tdfxVertex *v3 = (tdfxVertex *)(tdfxverts + (e3 << shift));
- GLuint c[3];
- GLuint s[3];
- GLuint coloroffset = 0;
-
- if (ctx->_TriangleCaps & DD_FLATSHADE) {
- coloroffset = (imesa->vertsize == 4) ? 3 : 4;
-
- TDFX_COPY_COLOR(c[0], v0->ui[coloroffset]);
- TDFX_COPY_COLOR(c[1], v1->ui[coloroffset]);
- TDFX_COPY_COLOR(c[2], v2->ui[coloroffset]);
- TDFX_COPY_COLOR(v0->ui[coloroffset], v3->ui[coloroffset]);
- TDFX_COPY_COLOR(v1->ui[coloroffset], v3->ui[coloroffset]);
- TDFX_COPY_COLOR(v2->ui[coloroffset], v3->ui[coloroffset]);
-
- if (coloroffset == 4) {
- TDFX_COPY_COLOR(s[0], v0->v.specular);
- TDFX_COPY_COLOR(s[1], v1->v.specular);
- TDFX_COPY_COLOR(s[2], v2->v.specular);
- TDFX_COPY_COLOR(v0->v.specular, v3->v.specular);
- TDFX_COPY_COLOR(v1->v.specular, v3->v.specular);
- TDFX_COPY_COLOR(v2->v.specular, v3->v.specular);
+ VERTEX *v[4];
+ LOCAL_VARS(4);
+
+ v[0] = (VERTEX *)GET_VERTEX(e0);
+ v[1] = (VERTEX *)GET_VERTEX(e1);
+ v[2] = (VERTEX *)GET_VERTEX(e2);
+ v[3] = (VERTEX *)GET_VERTEX(e3);
+
+ /* Hardware flatshading breaks down here. If the hardware doesn't
+ * support flatshading, this will already have been done:
+ */
+ if ((ctx->_TriangleCaps & DD_FLATSHADE) && HAVE_HW_FLATSHADE) {
+ if (HAVE_RGBA) {
+ VERT_SAVE_RGBA(0);
+ VERT_SAVE_RGBA(1);
+ VERT_SAVE_RGBA(2);
+ VERT_COPY_RGBA(v[0], v[3]);
+ VERT_COPY_RGBA(v[1], v[3]);
+ VERT_COPY_RGBA(v[2], v[3]);
+
+ if (HAVE_SPEC) {
+ VERT_SAVE_SPEC(0);
+ VERT_SAVE_SPEC(1);
+ VERT_SAVE_SPEC(2);
+ VERT_COPY_SPEC(v[0], v[3]);
+ VERT_COPY_SPEC(v[1], v[3]);
+ VERT_COPY_SPEC(v[2], v[3]);
+ }
+ } else {
+ VERT_SAVE_IND(0);
+ VERT_SAVE_IND(1);
+ VERT_SAVE_IND(2);
+ VERT_COPY_IND(v[0], v[3]);
+ VERT_COPY_IND(v[1], v[3]);
+ VERT_COPY_IND(v[2], v[3]);
}
}
if (mode == GL_POINT) {
- if (imesa->reduced_primitive != GL_POINTS)
- tdfxRasterPrimitive( ctx, GL_POINTS, PR_LINES );
-
- if (ef[e0]) imesa->draw_point( imesa, v0 );
- if (ef[e1]) imesa->draw_point( imesa, v1 );
- if (ef[e2]) imesa->draw_point( imesa, v2 );
- if (ef[e3]) imesa->draw_point( imesa, v3 );
+ RASTERIZE(GL_POINTS);
+ if (ef[e0]) POINT( v[0] );
+ if (ef[e1]) POINT( v[1] );
+ if (ef[e2]) POINT( v[2] );
+ if (ef[e3]) POINT( v[3] );
}
else {
- if (imesa->reduced_primitive != GL_LINES)
- tdfxRasterPrimitive( ctx, GL_LINES, PR_LINES );
-
- if (ef[e0]) imesa->draw_line( imesa, v0, v1 );
- if (ef[e1]) imesa->draw_line( imesa, v1, v2 );
- if (ef[e2]) imesa->draw_line( imesa, v2, v3 );
- if (ef[e3]) imesa->draw_line( imesa, v3, v0 );
+ RASTERIZE(GL_LINES);
+ if (ef[e0]) LINE( v[0], v[1] );
+ if (ef[e1]) LINE( v[1], v[2] );
+ if (ef[e2]) LINE( v[2], v[3] );
+ if (ef[e3]) LINE( v[3], v[0] );
}
- if (ctx->_TriangleCaps & DD_FLATSHADE) {
- TDFX_COPY_COLOR(v0->ui[coloroffset], c[0]);
- TDFX_COPY_COLOR(v1->ui[coloroffset], c[1]);
- TDFX_COPY_COLOR(v2->ui[coloroffset], c[2]);
- if (coloroffset == 4) {
- TDFX_COPY_COLOR(v0->v.specular, s[0]);
- TDFX_COPY_COLOR(v1->v.specular, s[1]);
- TDFX_COPY_COLOR(v2->v.specular, s[2]);
+ if ((ctx->_TriangleCaps & DD_FLATSHADE) && HAVE_HW_FLATSHADE) {
+ if (HAVE_RGBA) {
+ VERT_RESTORE_RGBA(0);
+ VERT_RESTORE_RGBA(1);
+ VERT_RESTORE_RGBA(2);
+
+ if (HAVE_SPEC) {
+ VERT_RESTORE_SPEC(0);
+ VERT_RESTORE_SPEC(1);
+ VERT_RESTORE_SPEC(2);
+ }
+ } else {
+ VERT_RESTORE_IND(0);
+ VERT_RESTORE_IND(1);
+ VERT_RESTORE_IND(2);
}
}
}
+
+
+#if HAVE_RGBA
+#undef VERT_SET_IND
+#undef VERT_COPY_IND
+#undef VERT_SAVE_IND
+#undef VERT_RESTORE_IND
+#endif
+
+#if !HAVE_SPEC
+#undef VERT_SET_SPEC
+#undef VERT_COPY_SPEC
+#undef VERT_SAVE_SPEC
+#undef VERT_RESTORE_SPEC
+#endif
+
+#undef TAG
diff --git a/src/mesa/drivers/common/t_dd_vb.c b/src/mesa/drivers/common/t_dd_vb.c
index 9c23900c55..1841346985 100644
--- a/src/mesa/drivers/common/t_dd_vb.c
+++ b/src/mesa/drivers/common/t_dd_vb.c
@@ -1,99 +1,4 @@
-/* Build an SWvertex from an tdfxVertex. This is workable because in
- * states where the GrVertex is insufficent (eg seperate-specular),
- * the driver initiates a total fallback, and builds SWvertices
- * directly -- it recognizes that it will never have use for the
- * tdfxVertex.
- *
- * This code is hit only when a mix of accelerated and unaccelerated
- * primitives are being drawn, and only for the unaccelerated
- * primitives.
- */
-static void
-tdfx_translate_vertex(GLcontext *ctx, const tdfxVertex *src, SWvertex *dst)
-{
- tdfxContextPtr imesa = TDFX_CONTEXT( ctx );
-
- if (imesa->vertsize == 4) {
- dst->win[0] = src->tv.x + .5;
- dst->win[1] = - src->tv.y + imesa->driDrawable->h - .5;
- dst->win[2] = src->tv.z * (GLfloat)0x10000;
- dst->win[3] = 1.0;
-
- dst->color[0] = src->tv.color.red;
- dst->color[1] = src->tv.color.green;
- dst->color[2] = src->tv.color.blue;
- dst->color[3] = src->tv.color.alpha;
- }
- else {
- dst->win[0] = src->v.x + .5;
- dst->win[1] = - src->v.y + imesa->driDrawable->h - .5;
- dst->win[2] = src->v.z * (GLfloat)0x10000;
- dst->win[3] = src->v.oow;
-
- dst->color[0] = src->v.color.red;
- dst->color[1] = src->v.color.green;
- dst->color[2] = src->v.color.blue;
- dst->color[3] = src->v.color.alpha;
-
- if (fxMesa->xxx) {
- dst->texcoord[0][0] = src->v.tu0;
- dst->texcoord[0][1] = src->v.tv0;
- dst->texcoord[0][3] = 1.0;
-
- dst->texcoord[1][0] = src->v.tu1;
- dst->texcoord[1][1] = src->v.tv1;
- dst->texcoord[1][3] = 1.0;
- }
- else {
- dst->texcoord[0][0] = src->pv.u0;
- dst->texcoord[0][1] = src->pv.v0;
- dst->texcoord[0][3] = src->pv.q0;
-
- dst->texcoord[1][0] = src->pv.u1;
- dst->texcoord[1][1] = src->pv.v1;
- dst->texcoord[1][3] = src->pv.q1;
- }
- }
-
- dst->pointSize = ctx->Point._Size;
-}
-
-
-static void
-tdfx_fallback_tri( tdfxContextPtr imesa,
- tdfxVertex *v0,
- tdfxVertex *v1,
- tdfxVertex *v2 )
-{
- GLcontext *ctx = imesa->glCtx;
- SWvertex v[3];
- tdfx_translate_vertex( ctx, v0, &v[0] );
- tdfx_translate_vertex( ctx, v1, &v[1] );
- tdfx_translate_vertex( ctx, v2, &v[2] );
- _swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
-}
-
-static void
-tdfx_fallback_line( tdfxContextPtr imesa,
- tdfxVertex *v0,
- tdfxVertex *v1 )
-{
- GLcontext *ctx = imesa->glCtx;
- SWvertex v[2];
- tdfx_translate_vertex( ctx, v0, &v[0] );
- tdfx_translate_vertex( ctx, v1, &v[1] );
- _swrast_Line( ctx, &v[0], &v[1] );
-}
-
-
-static void
-tdfx_fallback_point( tdfxContextPtr imesa,
- tdfxVertex *v0 )
-{
- GLcontext *ctx = imesa->glCtx;
- SWvertex v[1];
- tdfx_translate_vertex( ctx, v0, &v[0] );
- _swrast_Point( ctx, &v[0] );
-}
+/*
+ */
diff --git a/src/mesa/drivers/common/t_dd_vbtmp.h b/src/mesa/drivers/common/t_dd_vbtmp.h
index 979a2d3967..4490f099b7 100644
--- a/src/mesa/drivers/common/t_dd_vbtmp.h
+++ b/src/mesa/drivers/common/t_dd_vbtmp.h
@@ -38,6 +38,8 @@
* struct { char r, g, b, fog; } spec;
* float u0, v0;
* float u1, v1;
+ * float u2, v2;
+ * float u3, v3;
* } v;
* struct {
* float x, y, z, w;
@@ -45,6 +47,8 @@
* struct { char r, g, b, fog; } spec;
* float u0, v0, q0;
* float u1, v1, q1;
+ * float u2, v2, q2;
+ * float u3, v3, q3;
* } pv;
* struct {
* float x, y, z;
@@ -55,16 +59,22 @@
* unsigned char ub4[4][16];
* }
*
- * HW_VIEWPORT: Hardware performs viewport transform.
- * HW_DIVIDE: Hardware performs perspective divide.
- *
+
* DO_XYZW: Emit xyz and maybe w coordinates.
- * DO_RGBA: Emit color, v.color is in RGBA order.
- * DO_BGRA: Emit color, v.color is in BGRA order.
+ * DO_RGBA: Emit color.
* DO_SPEC: Emit specular color.
+ * DO_FOG: Emit fog coordinate in specular alpha.
* DO_TEX0: Emit tex0 u,v coordinates.
* DO_TEX1: Emit tex1 u,v coordinates.
- * DO_PTEX: Emit tex0, tex1 q coordinates where possible.
+ * DO_TEX2: Emit tex2 u,v coordinates.
+ * DO_TEX3: Emit tex3 u,v coordinates.
+ * DO_PTEX: Emit tex0,1,2,3 q coordinates where possible.
+ *
+ * HAVE_RGBA_COLOR: Hardware takes color in rgba order.
+ * HAVE_BGRA_COLOR: Hardware takes color in bgra order.
+ *
+ * HAVE_HW_VIEWPORT: Hardware performs viewport transform.
+ * HAVE_HW_DIVIDE: Hardware performs perspective divide.
*
* HAVE_TINY_VERTICES: Hardware understands v.tv format.
* HAVE_PTEX_VERTICES: Hardware understands v.pv format.
@@ -80,7 +90,7 @@
* an exact number of quadwords.
*/
-#if (HW_VIEWPORT)
+#if (HAVE_HW_VIEWPORT)
#define VIEWPORT_X(x) x
#define VIEWPORT_Y(x) x
#define VIEWPORT_Z(x) x
@@ -90,7 +100,7 @@
#define VIEWPORT_Z(z) (s[10] * z + s[14])
#endif
-#if (HW_DIVIDE || DO_RGBA || DO_XYZW || !HAVE_TINY_VERTICES)
+#if (HAVE_HW_DIVIDE || DO_RGBA || DO_XYZW || !HAVE_TINY_VERTICES)
static void TAG(emit)( GLcontext *ctx,
GLuint start, GLuint end,
@@ -105,9 +115,11 @@ static void TAG(emit)( GLcontext *ctx,
GLfloat (*coord)[4];
GLuint coord_stride;
VERTEX *v = (VERTEX *)dest;
+ const GLfloat *s = GET_VIEWPORT_MAT();
int i;
- if (HW_VIEWPORT && HW_DIVIDE) {
+ if (HAVE_HW_VIEWPORT && HAVE_HW_DIVIDE) {
+ (void) s;
coord = VB->ClipPtr->data;
coord_stride = VB->ClipPtr->stride;
}
@@ -124,13 +136,45 @@ static void TAG(emit)( GLcontext *ctx,
}
if (DO_TEX1) {
+ if (VB->TexCoordPtr[0] == 0)
+ VB->TexCoordPtr[0] = VB->TexCoordPtr[1];
+
tc1 = VB->TexCoordPtr[1]->data;
tc1_stride = VB->TexCoordPtr[1]->stride;
if (DO_PTEX)
tc1_size = VB->TexCoordPtr[1]->size;
}
+
+ if (DO_TEX2) {
+ if (VB->TexCoordPtr[1] == 0) {
+ if (VB->TexCoordPtr[0] == 0)
+ VB->TexCoordPtr[0] = VB->TexCoordPtr[2];
+ VB->TexCoordPtr[1] = VB->TexCoordPtr[2];
+ }
+
+ tc2 = VB->TexCoordPtr[2]->data;
+ tc2_stride = VB->TexCoordPtr[2]->stride;
+ if (DO_PTEX)
+ tc2_size = VB->TexCoordPtr[2]->size;
+ }
+
+ if (DO_TEX3) {
+ if (VB->TexCoordPtr[2] == 0) {
+ if (VB->TexCoordPtr[1] == 0) {
+ if (VB->TexCoordPtr[0] == 0)
+ VB->TexCoordPtr[0] = VB->TexCoordPtr[3];
+ VB->TexCoordPtr[1] = VB->TexCoordPtr[3];
+ }
+ VB->TexCoordPtr[2] = VB->TexCoordPtr[3];
+ }
+
+ tc3 = VB->TexCoordPtr[3]->data;
+ tc3_stride = VB->TexCoordPtr[3]->stride;
+ if (DO_PTEX)
+ tc3_size = VB->TexCoordPtr[3]->size;
+ }
- if (DO_RGBA || DO_BGRA) {
+ if (DO_RGBA) {
col = VB->ColorPtr[0]->data;
col_stride = VB->ColorPtr[0]->stride;
}
@@ -153,8 +197,12 @@ static void TAG(emit)( GLcontext *ctx,
if (DO_TEX0)
tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride);
if (DO_TEX1)
- tc0 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride);
- if (DO_RGBA || DO_BGRA)
+ tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride);
+ if (DO_TEX2)
+ tc2 = (GLfloat (*)[4])((GLubyte *)tc2 + start * tc2_stride);
+ if (DO_TEX3)
+ tc3 = (GLfloat (*)[4])((GLubyte *)tc3 + start * tc3_stride);
+ if (DO_RGBA)
STRIDE_4UB(col, start * col_stride);
if (DO_SPEC)
STRIDE_4UB(spec, start * spec_stride);
@@ -164,7 +212,7 @@ static void TAG(emit)( GLcontext *ctx,
for (i=start; i < end; i++, v = (ddVertex *)((GLubyte *)v + stride)) {
if (DO_XYZW) {
- if (HW_VIEWPORT || mask[i] == 0) {
+ if (HAVE_HW_VIEWPORT || mask[i] == 0) {
VIEWPORT_X(v->v.x, coord[0][0]);
VIEWPORT_Y(v->v.y, coord[0][1]);
VIEWPORT_Z(v->v.z, coord[0][2]);
@@ -172,16 +220,18 @@ static void TAG(emit)( GLcontext *ctx,
}
coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride);
}
+ NOTE_W;
if (DO_RGBA) {
- *(GLuint *)&v->v.color = *(GLuint *)&col[0];
- STRIDE_4UB(col, col_stride);
- }
- if (DO_BGRA) {
- v->v.color.blue = col[0][2];
- v->v.color.green = col[0][1];
- v->v.color.red = col[0][0];
- v->v.color.alpha = col[0][3];
- STRIDE_4UB(col, col_stride);
+ if (HAVE_RGBA_COLOR) {
+ *(GLuint *)&v->v.color = *(GLuint *)&col[0];
+ STRIDE_4UB(col, col_stride);
+ } else {
+ v->v.color.blue = col[0][2];
+ v->v.color.green = col[0][1];
+ v->v.color.red = col[0][0];
+ v->v.color.alpha = col[0][3];
+ STRIDE_4UB(col, col_stride);
+ }
}
if (DO_SPEC) {
v->v.specular.red = spec[0][0];
@@ -194,14 +244,14 @@ static void TAG(emit)( GLcontext *ctx,
STRIDE_F(fog, fog_stride);
}
if (DO_TEX0) {
- *(GLuint *)&v->v.tu0 = *(GLuint *)&tc0[0][0];
- *(GLuint *)&v->v.tv0 = *(GLuint *)&tc0[0][1];
+ v->v.tu0 = tc0[0][0];
+ v->v.tv0 = tc0[0][1];
if (DO_PTEX) {
if (HAVE_PTEX_VERTICES) {
if (tc0_size == 4)
- *(GLuint *)&v->pv.tq0 = *(GLuint *)&tc0[0][3];
+ v->pv.tq0 = tc0[0][3];
else
- *(GLuint *)&v->pv.tq0 = IEEE_ONE;
+ v->pv.tq0 = 1.0;
}
else if (tc0_size == 4) {
float rhw = 1.0 / tc0[0][3];
@@ -214,41 +264,75 @@ static void TAG(emit)( GLcontext *ctx,
}
if (DO_TEX1) {
if (DO_PTEX) {
- *(GLuint *)&v->pv.u1 = *(GLuint *)&tc1[0][0];
- *(GLuint *)&v->pv.v1 = *(GLuint *)&tc1[0][1];
- *(GLuint *)&v->pv.q1 = IEEE_ONE;
+ v->pv.u1 = tc1[0][0];
+ v->pv.v1 = tc1[0][1];
if (tc1_size == 4)
- *(GLuint *)&v->pv.q1 = *(GLuint *)&tc1[0][3];
+ v->pv.q1 = tc1[0][3];
+ else
+ v->pv.q1 = 1.0;
}
else {
- *(GLuint *)&v->v.u1 = *(GLuint *)&tc1[0][0];
- *(GLuint *)&v->v.v1 = *(GLuint *)&tc1[0][1];
+ v->v.u1 = tc1[0][0];
+ v->v.v1 = tc1[0][1];
}
tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + tc1_stride);
}
else if (DO_PTEX) {
*(GLuint *)&v->pv.q1 = 0; /* avoid culling on radeon */
}
+ if (DO_TEX2) {
+ if (DO_PTEX) {
+ v->pv.u2 = tc2[0][0];
+ v->pv.v2 = tc2[0][1];
+ if (tc2_size == 4)
+ v->pv.q2 = tc2[0][3];
+ else
+ v->pv.q2 = 1.0;
+ }
+ else {
+ v->v.u2 = tc2[0][0];
+ v->v.v2 = tc2[0][1];
+ }
+ tc2 = (GLfloat (*)[4])((GLubyte *)tc2 + tc2_stride);
+ }
+ if (DO_TEX3) {
+ if (DO_PTEX) {
+ v->pv.u3 = tc3[0][0];
+ v->pv.v3 = tc3[0][1];
+ if (tc3_size == 4)
+ v->pv.q3 = tc3[0][3];
+ else
+ v->pv.q3 = 1.0;
+ }
+ else {
+ v->v.u3 = tc3[0][0];
+ v->v.v3 = tc3[0][1];
+ }
+ tc3 = (GLfloat (*)[4])((GLubyte *)tc3 + tc3_stride);
+ }
}
}
else {
for (i=start; i < end; i++, v = (ddVertex *)((GLubyte *)v + stride)) {
if (DO_XYZW) {
- if (HW_VIEWPORT || mask[i] == 0) {
+ if (HAVE_HW_VIEWPORT || mask[i] == 0) {
VIEWPORT_X(v->v.x, coord[i][0]);
VIEWPORT_Y(v->v.y, coord[i][1]);
VIEWPORT_Z(v->v.z, coord[i][2]);
VIEWPORT_W(v->v.w, coord[i][3]);
}
}
+ NOTE_W;
if (DO_RGBA) {
- *(GLuint *)&v->v.color = *(GLuint *)&col[i];
- }
- if (DO_BGRA) {
- v->v.color.blue = col[i][2];
- v->v.color.green = col[i][1];
- v->v.color.red = col[i][0];
- v->v.color.alpha = col[i][3];
+ if (HAVE_RGBA_COLOR) {
+ *(GLuint *)&v->v.color = *(GLuint *)&col[i];
+ }
+ else {
+ v->v.color.blue = col[i][2];
+ v->v.color.green = col[i][1];
+ v->v.color.red = col[i][0];
+ v->v.color.alpha = col[i][3];
+ }
}
if (DO_SPEC) {
v->v.specular.red = spec[i][0];
@@ -260,33 +344,42 @@ static void TAG(emit)( GLcontext *ctx,
}
if (DO_TEX0) {
if (DO_PTEX) {
- *(GLuint *)&v->pv.u0 = *(GLuint *)&tc0[i][0];
- *(GLuint *)&v->pv.v0 = *(GLuint *)&tc0[i][1];
- *(GLuint *)&v->pv.q0 = IEEE_ONE;
- if (tc0_size == 4)
- *(GLuint *)&v->pv.q0 = *(GLuint *)&tc0[i][3];
+ v->pv.u0 = tc0[i][0];
+ v->pv.v0 = tc0[i][1];
+ if (HAVE_PTEX_VERTICES) {
+ if (tc0_size == 4)
+ v->pv.tq0 = tc0[i][3];
+ else
+ v->pv.tq0 = 1.0;
+
+ v->pv.q1 = 0; /* radeon */
+ }
+ else if (tc0_size == 4) {
+ float rhw = 1.0 / tc0[i][3];
+ v->v.w *= tc0[i][3];
+ v->v.u0 *= rhw;
+ v->v.v0 *= rhw;
+ }
}
else {
- *(GLuint *)&v->v.u0 = *(GLuint *)&tc0[i][0];
- *(GLuint *)&v->v.v0 = *(GLuint *)&tc0[i][1];
+ v->v.u0 = tc0[i][0];
+ v->v.v0 = tc0[i][1];
}
}
if (DO_TEX1) {
if (DO_PTEX) {
- *(GLuint *)&v->pv.u1 = *(GLuint *)&tc1[i][0];
- *(GLuint *)&v->pv.v1 = *(GLuint *)&tc1[i][1];
- *(GLuint *)&v->pv.q1 = IEEE_ONE;
+ v->pv.u1 = tc1[i][0];
+ v->pv.v1 = tc1[i][1];
if (tc1_size == 4)
- *(GLuint *)&v->pv.q1 = *(GLuint *)&tc1[i][3];
+ v->pv.q1 = tc1[i][3];
+ else
+ v->pv.q1 = 1.0;
}
else {
- *(GLuint *)&v->v.u1 = *(GLuint *)&tc1[i][0];
- *(GLuint *)&v->v.v1 = *(GLuint *)&tc1[i][1];
+ v->v.u1 = tc1[i][0];
+ v->v.v1 = tc1[i][1];
}
}
- else if (DO_PTEX) {
- *(GLuint *)&v->pv.q1 = 0; /* must be valid float to avoid culling? */
- }
}
}
@@ -318,41 +411,45 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
}
for (i=start; i < end; i++, v+=4) {
- if (HW_VIEWPORT || mask[i] == 0) {
+ if (HAVE_HW_VIEWPORT || mask[i] == 0) {
v[0] = VIEWPORT_X(coord[0][0]);
v[1] = VIEWPORT_Y(coord[0][1]);
v[2] = VIEWPORT_Z(coord[0][2]);
}
coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride);
if (DO_RGBA) {
- *(GLuint *)&v[3] = *(GLuint *)col;
- }
- else if (DO_BGRA) {
- GLubyte *b = (GLubyte *)&v[3];
- b[0] = col[0][2];
- b[1] = col[0][1];
- b[2] = col[0][0];
- b[3] = col[0][3];
+ if (HAVE_RGBA_COLOR) {
+ *(GLuint *)&v[3] = *(GLuint *)col;
+ }
+ else {
+ GLubyte *b = (GLubyte *)&v[3];
+ b[0] = col[0][2];
+ b[1] = col[0][1];
+ b[2] = col[0][0];
+ b[3] = col[0][3];
+ }
+ STRIDE_4UB( col, col_stride );
}
- STRIDE_4UB( col, col_stride );
}
}
else {
for (i=start; i < end; i++, v+=4) {
- if (HW_VIEWPORT || mask[i] == 0) {
+ if (HAVE_HW_VIEWPORT || mask[i] == 0) {
v[0] = VIEWPORT_X(coord[i][0]);
v[1] = VIEWPORT_Y(coord[i][1]);
v[2] = VIEWPORT_Z(coord[i][2]);
}
if (DO_RGBA) {
- *(GLuint *)&v[3] = *(GLuint *)&col[i];
- }
- else if (DO_BGRA) {
- GLubyte *b = (GLubyte *)&v[3];
- b[0] = col[i][2];
- b[1] = col[i][1];
- b[2] = col[i][0];
- b[3] = col[i][3];
+ if (HAVE_RGBA_COLOR) {
+ *(GLuint *)&v[3] = *(GLuint *)&col[i];
+ }
+ else {
+ GLubyte *b = (GLubyte *)&v[3];
+ b[0] = col[i][2];
+ b[1] = col[i][1];
+ b[2] = col[i][0];
+ b[3] = col[i][3];
+ }
}
}
}
@@ -361,28 +458,52 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
#if (DO_XYZW) && (DO_RGBA)
+#if (HAVE_PTEX_VERTICES)
static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+
if (DO_PTEX)
return GL_TRUE;
- if (DO_TEX0) {
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ if ((DO_TEX3 && VB->TexCoordPtr[3]->size == 4) ||
+ (DO_TEX2 && VB->TexCoordPtr[2]->size == 4) ||
+ (DO_TEX1 && VB->TexCoordPtr[1]->size == 4) ||
+ (DO_TEX0 && VB->TexCoordPtr[0]->size == 4))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+#else
+static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- if (DO_TEX1) {
- if (VB->TexCoordPtr[0] == 0)
- VB->TexCoordPtr[0] = VB->TexCoordPtr[1];
-
- if (VB->TexCoordPtr[1]->size == 4)
- return GL_FALSE;
- }
+ if (DO_PTEX)
+ return GL_TRUE;
+
+ /* No hardware support for projective texture. Can fake it for
+ * TEX0 only.
+ */
+ if ((DO_TEX3 && VB->TexCoordPtr[3]->size == 4) ||
+ (DO_TEX2 && VB->TexCoordPtr[2]->size == 4) ||
+ (DO_TEX1 && VB->TexCoordPtr[1]->size == 4)) {
+ PTEX_FALLBACK();
+ return GL_FALSE;
+ }
- if (VB->TexCoordPtr[0]->size == 4)
- return GL_FALSE;
+ if (DO_TEX0 && VB->TexCoordPtr[0]->size == 4) {
+ if (DO_TEX1 || DO_TEX2 || DO_TEX3) {
+ PTEX_FALLBACK();
+ }
+ return GL_FALSE;
}
return GL_TRUE;
}
+#endif
+
+
#if (!DO_PTEX || HAVE_PTEX_VERTICES)
static void TAG(interp)( GLcontext *ctx,
GLfloat t,
@@ -394,14 +515,20 @@ static void TAG(interp)( GLcontext *ctx,
GLuint shift = GET_VERTEX_STRIDE_SHIFT();
const GLfloat *dstclip = VB->ClipPtr->data[edst];
GLfloat w;
+ const GLfloat *s = GET_VIEWPORT_MAT();
+
+ (void)s;
VERTEX *dst = (VERTEX *)(ddverts + (edst << shift));
VERTEX *in = (VERTEX *)(ddverts + (eout << shift));
VERTEX *out = (VERTEX *)(ddverts + (ein << shift));
+ PREPARE_PROJIN;
+ PREPARE_PROJOUT;
+
/* fprintf(stderr, "%s\n", __FUNCTION__); */
- if (!HW_DIVIDE) {
+ if (!HAVE_HW_DIVIDE) {
w = 1.0 / dstclip[3];
VIEWPORT_X( dst->v.x, dstclip[0] * w );
VIEWPORT_Y( dst->v.y, dstclip[1] * w );
@@ -414,9 +541,10 @@ static void TAG(interp)( GLcontext *ctx,
w = dstclip[3];
}
- if (HW_DIVIDE || DO_FOG || DO_SPEC || DO_TEX0 || DO_TEX1) {
+ if (HAVE_HW_DIVIDE || DO_FOG || DO_SPEC || DO_TEX0 || DO_TEX1 ||
+ DO_TEX2 || DO_TEX3) {
- if (!HW_VIEWPORT || !HW_DIVIDE)
+ if (!HAVE_HW_VIEWPORT || !HAVE_HW_DIVIDE)
dst->v.w = w;
INTERP_UB( t, dst->ub4[4][0], out->ub4[4][0], in->ub4[4][0] );
@@ -456,6 +584,26 @@ static void TAG(interp)( GLcontext *ctx,
else if (DO_PTEX) {
dst->pv.q0 = 0.0; /* must be a valid float on radeon */
}
+ if (DO_TEX2) {
+ if (DO_PTEX) {
+ INTERP_F( t, dst->pv.u2, out->pv.u2, in->pv.u2 );
+ INTERP_F( t, dst->pv.v2, out->pv.v2, in->pv.v2 );
+ INTERP_F( t, dst->pv.q2, out->pv.q2, in->pv.q2 );
+ } else {
+ INTERP_F( t, dst->v.u2, out->v.u2, in->v.u2 );
+ INTERP_F( t, dst->v.v2, out->v.v2, in->v.v2 );
+ }
+ }
+ if (DO_TEX3) {
+ if (DO_PTEX) {
+ INTERP_F( t, dst->pv.u3, out->pv.u3, in->pv.u3 );
+ INTERP_F( t, dst->pv.v3, out->pv.v3, in->pv.v3 );
+ INTERP_F( t, dst->pv.q3, out->pv.q3, in->pv.q3 );
+ } else {
+ INTERP_F( t, dst->v.u3, out->v.u3, in->v.u3 );
+ INTERP_F( t, dst->v.v3, out->v.v3, in->v.v3 );
+ }
+ }
} else {
/* 4-dword vertex. Color is in v[3] and there is no oow coordinate.
*/
@@ -466,6 +614,103 @@ static void TAG(interp)( GLcontext *ctx,
}
}
#endif
+
+/* Build an SWvertex from a hardware vertex.
+ *
+ * This code is hit only when a mix of accelerated and unaccelerated
+ * primitives are being drawn, and only for the unaccelerated
+ * primitives.
+ */
+static void
+TAG(translate_vertex)( GLcontext *ctx, const radeonVertex *src, SWvertex *dst)
+{
+ HW_CONTEXT;
+ GLfloat *s = ctx->Viewport._WindowMap.m;
+
+ if (USE_TINY_VERT) {
+ if (HAVE_HW_VIEWPORT) {
+ dst->win[0] = s[0] * src->v.x + s[12];
+ dst->win[1] = s[5] * src->v.y + s[13];
+ dst->win[2] = s[10] * src->v.z + s[14];
+ dst->win[3] = 1.0;
+ } else {
+ dst->win[0] = ADJ_X(src->v.x);
+ dst->win[1] = ADJ_Y(src->v.y);
+ dst->win[2] = ADJ_Z(src->v.z);
+ dst->win[3] = 1.0;
+ }
+
+ dst->color[0] = src->tv.color.red;
+ dst->color[1] = src->tv.color.green;
+ dst->color[2] = src->tv.color.blue;
+ dst->color[3] = src->tv.color.alpha;
+ }
+ else {
+ if (HAVE_HW_VIEWPORT) {
+ if (HAVE_HW_DIVIDE) {
+ GLfloat oow = 1.0 / src->v.rhw;
+ dst->win[0] = s[0] * src->v.x * oow + s[12];
+ dst->win[1] = s[5] * src->v.y * oow + s[13];
+ dst->win[2] = s[10] * src->v.z * oow + s[14];
+ dst->win[3] = oow;
+ }
+ else {
+ dst->win[0] = s[0] * src->v.x + s[12];
+ dst->win[1] = s[5] * src->v.y + s[13];
+ dst->win[2] = s[10] * src->v.z + s[14];
+ dst->win[3] = src->v.rhw;
+ }
+ } else {
+ dst->win[0] = ADJ_X(src->v.x);
+ dst->win[1] = ADJ_Y(src->v.y);
+ dst->win[2] = ADJ_Z(src->v.z);
+ dst->win[3] = src->v.rhw;
+ }
+
+ dst->color[0] = src->v.color.red;
+ dst->color[1] = src->v.color.green;
+ dst->color[2] = src->v.color.blue;
+ dst->color[3] = src->v.color.alpha;
+
+ if (DO_SPEC) {
+ dst->specular[0] = src->v.specular.red;
+ dst->specular[1] = src->v.specular.green;
+ dst->specular[2] = src->v.specular.blue;
+ }
+
+ if (DO_FOG) {
+ dst->fog = src->v.color.alpha/255.0;
+ }
+
+ if (DO_PTEX) {
+ if (DO_TEX0) {
+ dst->texcoord[0][0] = src->pv.u0;
+ dst->texcoord[0][1] = src->pv.v0;
+ dst->texcoord[0][3] = src->pv.q0;
+ }
+ if (DO_TEX1) {
+ dst->texcoord[1][0] = src->pv.u1;
+ dst->texcoord[1][1] = src->pv.v1;
+ dst->texcoord[1][3] = src->pv.q1;
+ }
+ } else {
+ if (DO_TEX0) {
+ dst->texcoord[0][0] = src->v.u0;
+ dst->texcoord[0][1] = src->v.v0;
+ dst->texcoord[0][3] = 1.0;
+ }
+ if (DO_TEX1) {
+ dst->texcoord[1][0] = src->v.u1;
+ dst->texcoord[1][1] = src->v.v1;
+ dst->texcoord[1][3] = 1.0;
+ }
+ }
+ }
+
+ dst->pointSize = ctx->Point._Size;
+}
+
+#endif
#endif
@@ -480,36 +725,64 @@ static void TAG(init)( void )
if (DO_SPEC)
setup_tab[IND].copy_pv = _tnl_dd_copy_pv_rgba4_spec5;
- else if (HW_DIVIDE || DO_SPEC || DO_FOG || DO_TEX0 || DO_TEX1)
+ else if (HAVE_HW_DIVIDE || DO_SPEC || DO_FOG || DO_TEX0 || DO_TEX1 ||
+ DO_TEX2 || DO_TEX3)
setup_tab[IND].copy_pv = _tnl_dd_copy_pv_rgba4;
else
setup_tab[IND].copy_pv = _tnl_dd_copy_pv_rgba3;
- if (DO_TEX1) {
+ if (DO_TEX3) {
+ if (DO_PTEX) {
+ ASSERT(HAVE_PTEX_VERTICES);
+ setup_tab[IND].vertex_format = PROJ_TEX3_VERTEX_FORMAT;
+ setup_tab[IND].vertex_size = 18;
+ setup_tab[IND].vertex_stride_shift = 7;
+ }
+ else {
+ setup_tab[IND].vertex_format = TEX3_VERTEX_FORMAT;
+ setup_tab[IND].vertex_size = 14;
+ setup_tab[IND].vertex_stride_shift = 6;
+ }
+ }
+ else if (DO_TEX2) {
+ if (DO_PTEX) {
+ ASSERT(HAVE_PTEX_VERTICES);
+ ASSERT(0); /* issue to resolve: odd vertex size */
+ setup_tab[IND].vertex_format = PROJ_TEX3_VERTEX_FORMAT;
+ setup_tab[IND].vertex_size = 18;
+ setup_tab[IND].vertex_stride_shift = 7;
+ }
+ else {
+ setup_tab[IND].vertex_format = TEX2_VERTEX_FORMAT;
+ setup_tab[IND].vertex_size = 12;
+ setup_tab[IND].vertex_stride_shift = 6;
+ }
+ }
+ else if (DO_TEX1) {
if (DO_PTEX) {
ASSERT(HAVE_PTEX_VERTICES);
- setup_tab[IND].vc_format = PROJ_TEX_VERTEX_FORMAT;
+ setup_tab[IND].vertex_format = PROJ_TEX1_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 12;
setup_tab[IND].vertex_stride_shift = 6;
}
else {
- setup_tab[IND].vc_format = TEX1_VERTEX_FORMAT;
+ setup_tab[IND].vertex_format = TEX1_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 10;
setup_tab[IND].vertex_stride_shift = 6;
}
}
else if (DO_TEX0) {
if (DO_PTEX && HAVE_PTEX_VERTICES) {
- setup_tab[IND].vc_format = PROJ_TEX_VERTEX_FORMAT;
+ setup_tab[IND].vertex_format = PROJ_TEX1_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 12;
setup_tab[IND].vertex_stride_shift = 6;
} else {
- setup_tab[IND].vc_format = TEX0_VERTEX_FORMAT;
+ setup_tab[IND].vertex_format = TEX0_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 8;
setup_tab[IND].vertex_stride_shift = 5;
}
}
- else if (!HW_DIVIDE && !DO_SPEC && !DO_FOG && HAVE_TINY_VERTICES) {
+ else if (!HAVE_HW_DIVIDE && !DO_SPEC && !DO_FOG && HAVE_TINY_VERTICES) {
setup_tab[IND].vertex_format = TINY_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 4;
setup_tab[IND].vertex_stride_shift = 4;
@@ -518,7 +791,7 @@ static void TAG(init)( void )
setup_tab[IND].vertex_size = 6;
setup_tab[IND].vertex_stride_shift = 5;
} else {
- setup_tab[IND].vc_format = TEX0_VERTEX_FORMAT;
+ setup_tab[IND].vertex_format = TEX0_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 8;
setup_tab[IND].vertex_stride_shift = 5;
}
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index bfe3d3a50e..5604269e59 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1,4 +1,4 @@
-/* $Id: dd.h,v 1.53 2001/02/19 20:02:37 brianp Exp $ */
+/* $Id: dd.h,v 1.54 2001/02/24 18:25:52 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -70,17 +70,13 @@ struct gl_pixelstore_attrib;
* the driver-specific context struct. See the X/Mesa or OS/Mesa interface
* for an example.
*
- * For more information about writing a device driver see the ddsample.c
- * file and other device drivers (X/xmesa[1234].c, OSMesa/osmesa.c, etc)
- * for examples.
- *
+ * For more information about writing a device driver see the drivers
+ * in OSmesa/ and X/ for examples.
*
* Look below in the dd_function_table struct definition for descriptions
* of each device driver function.
*
- *
- * In the future more function pointers may be added for glReadPixels
- * glCopyPixels, etc.
+ * More function pointers may be added as required.
*
*
* Notes:
@@ -852,7 +848,9 @@ struct dd_function_table {
render_func *RenderTabVerts;
render_func *RenderTabElts;
- /* XXX Description???
+ /* Render whole unclipped primitives (points, lines, linestrips,
+ * lineloops, etc). The tables are indexed by the GL enum of the
+ * primitive to be rendered.
*/
void (*ResetLineStipple)( GLcontext *ctx );
@@ -1053,13 +1051,11 @@ typedef struct {
*
* Mesa will provide a set of helper functions to do eval within
* accelerated vertex formats, eventually...
- *
- * Update: There seem to be issues re. maintaining correct values
- * for 'ctx->Current' in the face of Eval and T&L fallbacks...
*/
GLboolean prefer_float_colors;
- /* Should core send non-standard colors to glColor4f or glColor4ub
+ /* Should core try to send colors to glColor4f or glColor4chan,
+ * where it has a choice?
*/
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index 4f4ea3ee95..6f7ad2a4da 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -1,4 +1,4 @@
-/* $Id: s_context.c,v 1.14 2001/02/16 18:56:46 keithw Exp $ */
+/* $Id: s_context.c,v 1.15 2001/02/24 18:25:52 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -102,13 +102,6 @@ _swrast_update_rasterflags( GLcontext *ctx )
RasterMask |= MULTI_DRAW_BIT; /* all color index bits disabled */
}
- if ( ctx->Viewport.X<0
- || ctx->Viewport.X + ctx->Viewport.Width > ctx->DrawBuffer->Width
- || ctx->Viewport.Y<0
- || ctx->Viewport.Y + ctx->Viewport.Height > ctx->DrawBuffer->Height) {
- RasterMask |= WINCLIP_BIT;
- }
-
SWRAST_CONTEXT(ctx)->_RasterMask = RasterMask;
}