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-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup_tri.c66
1 files changed, 30 insertions, 36 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_tri.c b/src/gallium/drivers/llvmpipe/lp_setup_tri.c
index cf8643fc63..89d75710dd 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup_tri.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup_tri.c
@@ -221,8 +221,6 @@ static void setup_tri_coefficients( struct setup_context *setup,
-/* XXX: do this by add/subtracting a large floating point number:
- */
static inline int subpixel_snap( float a )
{
return util_iround(FIXED_ONE * a);
@@ -235,15 +233,6 @@ static INLINE void bin_triangle( struct cmd_block_list *list,
}
-/* to avoid having to allocate power-of-four, square render targets,
- * end up having a specialized version of the above that runs only at
- * the topmost level.
- *
- * at the topmost level there may be an arbitary number of steps on
- * either dimension, so this loop needs to be either separately
- * code-generated and unrolled for each render target size, or kept as
- * generic looping code:
- */
#define MIN3(a,b,c) MIN2(MIN2(a,b),c)
#define MAX3(a,b,c) MAX2(MAX2(a,b),c)
@@ -354,11 +343,6 @@ do_triangle_ccw(struct setup_context *setup,
tri->ei2 = tri->dx23 - tri->dy23 - tri->eo2;
tri->ei3 = tri->dx31 - tri->dy31 - tri->eo3;
- minx = tri->minx / TILESIZE;
- miny = tri->miny / TILESIZE;
- maxx = tri->maxx / TILESIZE;
- maxy = tri->maxy / TILESIZE;
-
{
int xstep1 = -tri->dy12;
int xstep2 = -tri->dy23;
@@ -370,16 +354,37 @@ do_triangle_ccw(struct setup_context *setup,
int ix, iy;
int i = 0;
+
+ int c1 = 0;
+ int c2 = 0;
+ int c3 = 0;
for (iy = 0; iy < 4; iy++) {
+ int cx1 = c1;
+ int cx2 = c2;
+ int cx3 = c3;
+
for (ix = 0; ix < 4; ix++, i++) {
- tri->step[0][i] = xstep1 * ix + ystep1 * iy;
- tri->step[1][i] = xstep2 * ix + ystep2 * iy;
- tri->step[2][i] = xstep3 * ix + ystep3 * iy;
+ tri->step[0][i] = cx1;
+ tri->step[1][i] = cx2;
+ tri->step[2][i] = cx3;
+ cx1 += xstep1;
+ cx2 += xstep2;
+ cx3 += xstep3;
}
+
+ c1 += ystep1;
+ c2 += ystep2;
+ c3 += ystep3;
}
}
+ minx = tri->minx / TILESIZE;
+ miny = tri->miny / TILESIZE;
+ maxx = tri->maxx / TILESIZE;
+ maxy = tri->maxy / TILESIZE;
+
+
/* Convert to tile coordinates:
*/
if (miny == maxy && minx == maxx)
@@ -419,10 +424,7 @@ do_triangle_ccw(struct setup_context *setup,
int x, y;
- /* Subdivide space into NxM blocks, where each block is square and
- * power-of-four in dimension.
- *
- * Trivially accept or reject blocks, else jump to per-pixel
+ /* Trivially accept or reject blocks, else jump to per-pixel
* examination above.
*/
for (y = miny; y <= maxy; y++)
@@ -430,38 +432,30 @@ do_triangle_ccw(struct setup_context *setup,
int cx1 = c1;
int cx2 = c2;
int cx3 = c3;
+ int in = 0;
for (x = minx; x <= maxx; x++)
{
- assert(cx1 ==
- tri->c1 +
- tri->dx12 * y * TILESIZE -
- tri->dy12 * x * TILESIZE);
- assert(cx2 ==
- tri->c2 +
- tri->dx23 * y * TILESIZE -
- tri->dy23 * x * TILESIZE);
- assert(cx3 ==
- tri->c3 +
- tri->dx31 * y * TILESIZE -
- tri->dy31 * x * TILESIZE);
-
if (cx1 + eo1 < 0 ||
cx2 + eo2 < 0 ||
cx3 + eo3 < 0)
{
/* do nothing */
+ if (in)
+ break;
}
else if (cx1 + ei1 > 0 &&
cx2 + ei2 > 0 &&
cx3 + ei3 > 0)
{
+ in = 1;
/* shade whole tile */
bin_command( &setup->tile[x][y], lp_rast_shade_tile,
lp_rast_arg_inputs(&tri->inputs) );
}
else
{
+ in = 1;
/* shade partial tile */
bin_command( &setup->tile[x][y],
lp_rast_triangle,