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Mesa
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My Mesa repository
Thomas White
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2009-04-06
stw: Choose a color buffer format that matches the visual.
José Fonseca
2009-04-06
softpipe: clean up the buffer clear and tile cache code a little
Brian Paul
2009-04-06
swrast: fix incorrect arithmetic for GL_ADD_SIGNED/GL_COMBINE4_NV mode
Brian Paul
2009-04-06
st: as with swrast, interpret texture border color according to texture format
Brian Paul
2009-04-06
st: rename a helper function
Brian Paul
2009-04-06
swrast: fix texture border color interpretation
Brian Paul
2009-04-06
mesa: Fix orientation adjustment for reading stencil pixels.
José Fonseca
2009-04-06
intel: Avoid dri2 GetBuffers round-trips for internal Viewport calls.
Eric Anholt
2009-04-06
i965: Use GTT maps when available to upload vertex arrays and system VBOs.
Eric Anholt
2009-04-06
intel: Clean up some a leftover from sedding of bufmgr context->screen move.
Eric Anholt
2009-04-06
r300-gallium: Skeleton for integrating into the python statetracker.
José Fonseca
2009-04-06
radeon: Expose a 32 bit RGBA fbconfig even when the screen depth is 16.
Michel Dänzer
2009-04-05
r300-gallium: vp: Moar.
Corbin Simpson
2009-04-05
r300-gallium: vs: Use a tab to properly set up OVM.
Corbin Simpson
2009-04-05
r300-gallium: Re-translate shaders if constants change.
Corbin Simpson
2009-04-05
r300-gallium: Properly interface with Draw for vert shaders.
Corbin Simpson
2009-04-05
r300-gallium: Update state handlers/setters for vertex shaders.
Corbin Simpson
2009-04-04
r300-gallium: vs: Moar vert shaders.
Corbin Simpson
2009-04-04
r300-gallium: vs: Expand instruction emission.
Corbin Simpson
2009-04-04
r300-gallium: Update clear() code.
Corbin Simpson
2009-04-04
cell: update clear() code to catch up to gallium changes
Brian Paul
2009-04-04
python/regress: Clean up driver clear() interface.
Michal Krol
2009-04-04
gallium: Clean up driver clear() interface.
Michel Dänzer
2009-04-04
gallium: Add utility helper for packing combined depth/stencil values.
Michel Dänzer
2009-04-04
python/regress: Remove trailing whitespace.
Michal Krol
2009-04-04
python/regress: Initial fragment shader test suite.
Michal Krol
2009-04-04
python/regress: Use X8R8G8B8 rendertarget in vertex shader test.
Michal Krol
2009-04-04
radeon: A bit of indent and line break cleanup.
Corbin Simpson
2009-04-04
r300-gallium: Calculate vert shader inputs for HW TCL.
Corbin Simpson
2009-04-04
radeon: If the CS emit fails, dump it to stderr.
Corbin Simpson
2009-04-04
r300-gallium: Fix bad register write.
Corbin Simpson
2009-04-04
r300-gallium: Move swtcl_emit to render to reflect its true purpose.
Corbin Simpson
2009-04-04
Add scons build support for radeon/r300.
Corbin Simpson
2009-04-04
radeon: Fix compile warnings, compile errors.
Corbin Simpson
2009-04-04
r300-gallium: Clean up compile warnings and strict compile errors.
Corbin Simpson
2009-04-04
r300-gallium: r500 surface_copy fragment shader.
Corbin Simpson
2009-04-03
intel: #include texgetimage.h
Brian Paul
2009-04-03
mesa: move glGetTexImage(), glGetCompresssedTexImage() code into new file
Brian Paul
2009-04-03
mesa: remove the noClamp parameter to _mesa_pack_rgba_span_float()
Brian Paul
2009-04-03
mesa: clamp colors to [0,1] for glGetTexImage() when format is GL_LUMINANCE
Brian Paul
2009-04-03
mesa: whitespace and comment clean-up
Brian Paul
2009-04-03
mesa: remove extra semicolons
Brian Paul
2009-04-03
softpipe: add additional surface formats in tile cache code
Brian Paul
2009-04-03
mesa: in mesa_add_named_constant(), avoid adding duplicate constants
Brian Paul
2009-04-03
mesa: fix parameter counting in ARB vertex/fragment program parsing
Brian Paul
2009-04-03
mesa: replace >= with > when testing if we've exceeded max local params
Brian Paul
2009-04-03
mesa: only clear matrix MAT_DIRTY_INVERSE flag when we actually compute the i...
Brian Paul
2009-04-03
mesa: for OPCODE_LIT, use _mesa_pow() instead of exp() and log()
Brian Paul
2009-04-03
python/regress: Use A8R8G8B8 rendertarget format.
Michal Krol
2009-04-03
mesa: rename some gl_light fields to be clearer
Brian Paul
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