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Thomas White
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shading.html
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Author
2008-07-29
document GLSL 1.20 status
Brian Paul
2008-07-21
mesa: revert building glslcompiler by default
Brian Paul
2008-07-17
mesa: build the stand-alone glslcompiler by default, update the docs
Brian Paul
2007-11-27
document GLSL float f/F suffix bug
Brian
2007-04-27
document perspective correction issues
Brian
2007-04-27
document broken inverse trig functions
Brian
2007-04-21
memory leaks fixed
Brian
2007-04-19
dFdx(), etc. don't work yet
Brian
2007-04-18
glean glsl test now does over 150 tests
Brian
2007-03-28
more tips, validation info
Brian
2007-03-27
added ftransform() comment
Brian
2007-03-26
minor status updates
Brian
2007-03-23
document internal compiler options
Brian
2007-03-09
gl_ClipVertex not supported yet
Brian
2007-02-27
info about how the compiler works
Brian
2007-02-22
glslcompiler build instructions
Brian
2007-02-21
updated info about arrays, predefined uniforms
Brian
2007-02-17
info about stand-alone compiler
Brian
2007-01-28
noise() works now
Brian
2007-01-28
minor updates
Brian
2007-01-20
Added a page with shading language status, tips, etc.
Brian