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Thomas White
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noise.c
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2009-11-18
progs/glsl: Fix noise GLSL compilation error on Mac OS.
Vinson Lee
2009-11-11
demos/glsl: Add missing break statement to noise test.
Vinson Lee
2009-08-17
demos/glsl: remove glutInitWindowPosition() calls
Brian Paul
2009-08-12
progs/glsl: change uniform_info::type field to use GLSL vector types
Brian Paul
2009-08-12
demos: rename InitUniforms() to SetUniformValues()
Brian Paul
And call new PrintUniforms() in demos.
2009-07-17
progs/glsl: finish conversion to GLEW
Brian Paul
This is a follow-on to b799af91d5ffbee1481161fec29eb4c92b161272. Remove _func function suffix and unneeded #includes.
2009-06-29
progs/glsl: compile with scons and glew
Keith Whitwell
Get most of these working with scons.
2008-12-13
Ensure p.w is initialised in noise demo.
Gary Wong
2008-04-09
Replace duplicated code with new shaderutil.c functions
Brian
2007-10-10
replace 'brick' with correct program name in printfs
Brian
2007-02-25
output texcoord in vertex program
Brian
2007-01-28
simple noise test
Brian