summaryrefslogtreecommitdiff
path: root/progs/trivial/SConscript
AgeCommit message (Collapse)Author
2010-01-16Merge remote branch 'origin/master' into lp-binningJosé Fonseca
Conflicts: src/gallium/drivers/llvmpipe/lp_quad.h src/gallium/drivers/llvmpipe/lp_setup.c
2010-01-14progs/trivial: test glPolygonMode(POINT/LINE) with frustum clippingBrian Paul
Note whether the new verts introduced by clipping show up as points and lines along the edge of the window...
2010-01-08Merge remote branch 'origin/master' into lp-binningJosé Fonseca
Conflicts: src/gallium/auxiliary/util/u_surface.c src/gallium/drivers/llvmpipe/Makefile src/gallium/drivers/llvmpipe/SConscript src/gallium/drivers/llvmpipe/lp_bld_arit.c src/gallium/drivers/llvmpipe/lp_bld_flow.c src/gallium/drivers/llvmpipe/lp_bld_interp.c src/gallium/drivers/llvmpipe/lp_clear.c src/gallium/drivers/llvmpipe/lp_context.c src/gallium/drivers/llvmpipe/lp_context.h src/gallium/drivers/llvmpipe/lp_draw_arrays.c src/gallium/drivers/llvmpipe/lp_jit.c src/gallium/drivers/llvmpipe/lp_jit.h src/gallium/drivers/llvmpipe/lp_prim_vbuf.c src/gallium/drivers/llvmpipe/lp_setup.c src/gallium/drivers/llvmpipe/lp_setup_point.c src/gallium/drivers/llvmpipe/lp_state.h src/gallium/drivers/llvmpipe/lp_state_blend.c src/gallium/drivers/llvmpipe/lp_state_derived.c src/gallium/drivers/llvmpipe/lp_state_fs.c src/gallium/drivers/llvmpipe/lp_state_sampler.c src/gallium/drivers/llvmpipe/lp_state_surface.c src/gallium/drivers/llvmpipe/lp_tex_cache.c src/gallium/drivers/llvmpipe/lp_tex_cache.h src/gallium/drivers/llvmpipe/lp_tex_sample.h src/gallium/drivers/llvmpipe/lp_tile_cache.c
2010-01-01scons: Build progs together with everything else.José Fonseca
This is a substantial reorganization, This particular commit enables: - building the progs for unices platforms - glew is now built as a shared library (it is the default, and it is inconvenient and pointless to shift away from that default) - all progs get built by default
2009-11-30progs/trivial: added two simple texture testsBrian Paul
One draws a series of quads with different textures. The other draws with one texture which is changed with glTexSubImage2D().
2009-05-05progs/trivial: add test for vertex program invarient transformKeith Whitwell
2009-05-05progs/trivial: add vbo-noninterleaved testKeith Whitwell
2009-05-05trivial: add line-flat.cKeith Whitwell
2009-03-24progs/trivial: draw non-interleaved arrays out of one vboKeith Whitwell
2009-03-18progs/trivial: Add quad-tex-subJakob Bornecrantz
Tests glTexSubImage
2009-03-18progs/trivial: Add tri-fbo-tex-mipJakob Bornecrantz
Tests rendering to mip levels other then first
2009-03-12trivial: draw non-interleaved arraysKeith Whitwell
2009-03-10trivial: add a logic op testKeith Whitwell
2009-03-09trivial: add tri-stipple to SConscriptKeith Whitwell
2009-02-21trivial: Add tri-viewportJakob Bornecrantz
2009-02-14trivial: Add quadstrip-clipJakob Bornecrantz
2009-02-13trivial: Add a tri-unfilled-fog testJakob Bornecrantz
2009-01-14progs: List tri-clear.José Fonseca
2008-11-21scons: Build progs.José Fonseca
Just demos and trivial dirs for starters.