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Author
2000-12-07
call glFinish() before getting t1 time
Brian Paul
2000-12-02
added -s option to control when glXSwapBuffers() is called
Brian Paul
2000-11-30
Enable double-buffering, count not even multiple of three.
Gareth Hughes
2000-11-30
Add basic timing information.
Gareth Hughes
2000-11-18
added more programs
Brian Paul
2000-11-18
test texture palettes with multitexture
Brian Paul
2000-11-18
Mark Kilgard's reflection/shadow dino demo
Brian Paul
2000-11-18
hacked demo to test multi-texture projective textures
Brian Paul
2000-11-10
patched to silence compiler warnings (Martin Lindhe)
Brian Paul
2000-11-09
fixed mipmap setup bug
Brian Paul
2000-11-03
Change transformation from ortho to perspective so we get the MGA elt
Gareth Hughes
2000-11-01
update for separate libOSMesa.so lib
Brian Paul
2000-11-01
print number of texture units
Brian Paul
2000-11-01
Added trivial CVA test for testing HW driver fastpaths, good for testing
Gareth Hughes
2000-10-31
added comment explaining why the demo is flawed
Brian Paul
2000-10-31
removed debug printf
Brian Paul
2000-10-30
big overhaul of the demo, works better now
Brian Paul
2000-10-27
Change animated apps to double-buffered visuals by default.
Gareth Hughes
2000-10-26
added a glFinish() call
Brian Paul
2000-10-23
Put a white texel in each corner of each texture.
Brian Paul
2000-10-23
added idle() func, enable fog by default
Brian Paul
2000-10-21
added a proper idle() function
Brian Paul
2000-10-20
use 1.1 glPolygonOffset instead of glPolygonOffsetEXT
Brian Paul
2000-10-16
use gray background, memset TempImage to white to help with debugging
Brian Paul
2000-10-05
brighter colors
Brian Paul
2000-10-05
Committing in .
Jouk Jansen
2000-10-04
improved to test alpha blending with texture palette
Brian Paul
2000-09-30
textured line test
Brian Paul
2000-09-29
added fps output
Brian Paul
2000-09-26
use GL_NEAREST texture filter
Brian Paul
2000-09-15
set default window pos, changed 4 to GL_RGBA
Brian Paul
2000-09-15
added FPS calculation
Brian Paul
2000-09-13
added cursor key info to instructions
Brian Paul
2000-09-12
better FPS calculation
Brian Paul
2000-09-12
terrain demo data
Brian Paul
2000-09-12
better fps computation
Brian Paul
2000-09-08
added dither key option
Brian Paul
2000-09-08
Use OSMesaCreateContextExt() if using Mesa 3.5 or later
Brian Paul
2000-09-01
initial check-in
Brian Paul
2000-08-29
changed default Shininess to 6
Brian Paul
2000-08-24
Committing in .
Jouk Jansen
2000-08-21
changed quad vertex colors to be tessellation invariant
Brian Paul
2000-08-21
print UNDEFINED MODE over samples that are undefined in the GL spec
Brian Paul
2000-08-16
added missing radius multiplication factor to sphere code
Brian Paul
2000-08-02
test handling of lots of textures
Brian Paul
2000-07-20
added GLX multi-thread demo
Brian Paul
2000-07-19
call glutInit()
Brian Paul
2000-07-11
use indirect context, added error checking
Brian Paul
2000-07-11
reverted to old tessellator
Brian Paul
2000-06-27
added LoadRGBMipmaps2()
Brian Paul
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