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path: root/src/gallium/auxiliary/draw/draw_context.c
AgeCommit message (Expand)Author
2008-04-22Fix a crash. Rasterizer can be nullZack Rusin
2008-04-22draw: allow drivers to query pipeline state more easilyKeith Whitwell
2008-04-21gallium: Centralize SSE usage logic.José Fonseca
2008-04-19draw: move incoming vertex state into draw->ptKeith Whitwell
2008-04-19draw: put pipeline flushing behind a new interfaceKeith Whitwell
2008-04-19draw: move some pipeline-specific code & state to draw_pipe.[ch]Keith Whitwell
2008-04-19draw: remove dead data structuresKeith Whitwell
2008-04-18draw: remove old draw_vertex_shader_queue_flush functionKeith Whitwell
2008-04-18draw: remove draw_vertex_cache.cKeith Whitwell
2008-04-18draw: switch over to draw_pt paths, will remove old code shortlyKeith Whitwell
2008-04-18draw: split off all the extra functionality in the vertex shaderKeith Whitwell
2008-04-17draw: add vertex shader run_linear functionKeith Whitwell
2008-04-17draw: keep record of number of active vertex buffersKeith Whitwell
2008-04-14use the new macroZack Rusin
2008-04-14draw: hide passthrough shading paths behind an environment variableKeith Whitwell
2008-04-14Make shaders operate on a block of memory instead of arrays of vertex_header'sZack Rusin
2008-04-04gallium: Handle client-supplied edgeflags.Keith Whitwell
2008-04-04draw: move code to run pipeline from pt to new fileKeith Whitwell
2008-03-31gallium: move the test for bypass_vs into the vs_XXX_run() functionsBrian
2008-03-29gallium: Set vertex state/buffers en-mass.Brian Paul
2008-03-27gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBSBrian
2008-03-23gallium: beginnings of draw module vertex reworkKeith Whitwell
2008-03-22gallium: fix mem leak (fee pstipple stage)Brian
2008-03-14gallium: add explicit control for point sprites (convert points to textured q...Brian
2008-03-13gallium: fix bug in draw_num_vs_outputs()Brian
2008-03-13gallium: added draw_enable_line_stipple() functionBrian
2008-03-11draw: don't free our copy of the render stage -- just borrowing it from vbuf ...Keith Whitwell
2008-03-10draw: placeholder/prototype code for a passthrough draw pathKeith Whitwell
2008-02-28gallium: split draw_wide_prim stage into separate point/line stages.Brian Paul
2008-02-27gallium: added draw_num_vs_outputs() to query number of post-transform vertex...Brian
2008-02-27gallium: remove dependencies on pipe_shader_state's semantic infoBrian
2008-02-26gallium: replace draw_convert_wide_points() with draw_wide_point_threshold()Brian
2008-02-25gallium: fix bad ptr assignmentBrian
2008-02-25gallium: modify draw_find_vs_output() to search vertex shader outputsBrian
2008-02-21gallium: new AA point drawing stageBrian
2008-02-21draw: vertex cache reworkKeith Whitwell
2008-02-18gallium: antialiased line drawingBrian
2008-02-15Code reorganization: s/aux/auxiliary/.José Fonseca