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gallium
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auxiliary
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draw_context.c
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2008-04-22
Fix a crash. Rasterizer can be null
Zack Rusin
2008-04-22
draw: allow drivers to query pipeline state more easily
Keith Whitwell
2008-04-21
gallium: Centralize SSE usage logic.
José Fonseca
2008-04-19
draw: move incoming vertex state into draw->pt
Keith Whitwell
2008-04-19
draw: put pipeline flushing behind a new interface
Keith Whitwell
2008-04-19
draw: move some pipeline-specific code & state to draw_pipe.[ch]
Keith Whitwell
2008-04-19
draw: remove dead data structures
Keith Whitwell
2008-04-18
draw: remove old draw_vertex_shader_queue_flush function
Keith Whitwell
2008-04-18
draw: remove draw_vertex_cache.c
Keith Whitwell
2008-04-18
draw: switch over to draw_pt paths, will remove old code shortly
Keith Whitwell
2008-04-18
draw: split off all the extra functionality in the vertex shader
Keith Whitwell
2008-04-17
draw: add vertex shader run_linear function
Keith Whitwell
2008-04-17
draw: keep record of number of active vertex buffers
Keith Whitwell
2008-04-14
use the new macro
Zack Rusin
2008-04-14
draw: hide passthrough shading paths behind an environment variable
Keith Whitwell
2008-04-14
Make shaders operate on a block of memory instead of arrays of vertex_header's
Zack Rusin
2008-04-04
gallium: Handle client-supplied edgeflags.
Keith Whitwell
2008-04-04
draw: move code to run pipeline from pt to new file
Keith Whitwell
2008-03-31
gallium: move the test for bypass_vs into the vs_XXX_run() functions
Brian
2008-03-29
gallium: Set vertex state/buffers en-mass.
Brian Paul
2008-03-27
gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBS
Brian
2008-03-23
gallium: beginnings of draw module vertex rework
Keith Whitwell
2008-03-22
gallium: fix mem leak (fee pstipple stage)
Brian
2008-03-14
gallium: add explicit control for point sprites (convert points to textured q...
Brian
2008-03-13
gallium: fix bug in draw_num_vs_outputs()
Brian
2008-03-13
gallium: added draw_enable_line_stipple() function
Brian
2008-03-11
draw: don't free our copy of the render stage -- just borrowing it from vbuf ...
Keith Whitwell
2008-03-10
draw: placeholder/prototype code for a passthrough draw path
Keith Whitwell
2008-02-28
gallium: split draw_wide_prim stage into separate point/line stages.
Brian Paul
2008-02-27
gallium: added draw_num_vs_outputs() to query number of post-transform vertex...
Brian
2008-02-27
gallium: remove dependencies on pipe_shader_state's semantic info
Brian
2008-02-26
gallium: replace draw_convert_wide_points() with draw_wide_point_threshold()
Brian
2008-02-25
gallium: fix bad ptr assignment
Brian
2008-02-25
gallium: modify draw_find_vs_output() to search vertex shader outputs
Brian
2008-02-21
gallium: new AA point drawing stage
Brian
2008-02-21
draw: vertex cache rework
Keith Whitwell
2008-02-18
gallium: antialiased line drawing
Brian
2008-02-15
Code reorganization: s/aux/auxiliary/.
José Fonseca