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gallium
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auxiliary
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draw
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draw_private.h
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Author
2008-04-25
frontend for rendering without elts
Zack Rusin
2008-04-24
draw: handle edgeflags and reset-line-stipple again
Keith Whitwell
2008-04-23
gallium: fix issues in recursive flushing
Brian Paul
2008-04-22
gallium: added a flushing_vcache flag, test in draw_do_flush()
Brian Paul
2008-04-22
draw: allow drivers to query pipeline state more easily
Keith Whitwell
2008-04-21
gallium: Centralize SSE usage logic.
José Fonseca
2008-04-19
draw: move incoming vertex state into draw->pt
Keith Whitwell
2008-04-19
draw: make draw_reset_vertex_ids private to the draw_pipe_* code
Keith Whitwell
2008-04-19
draw: put pipeline flushing behind a new interface
Keith Whitwell
2008-04-19
draw: move pt_pipeline code to draw_pipe.c
Keith Whitwell
2008-04-19
draw: move some pipeline-specific code & state to draw_pipe.[ch]
Keith Whitwell
2008-04-19
draw: remove named clipmask flags, tidy up pt middle ends
Keith Whitwell
2008-04-19
draw: remove more dead data structures
Keith Whitwell
2008-04-19
draw: remove dead data structures
Keith Whitwell
2008-04-18
draw: remove old draw_vertex_shader_queue_flush function
Keith Whitwell
2008-04-18
draw: switch over to draw_pt paths, will remove old code shortly
Keith Whitwell
2008-04-18
draw: split off all the extra functionality in the vertex shader
Keith Whitwell
2008-04-17
draw: move hw vertex emit to a new module
Keith Whitwell
2008-04-17
draw: add vertex shader run_linear function
Keith Whitwell
2008-04-17
draw: keep record of number of active vertex buffers
Keith Whitwell
2008-04-16
draw: make pt run pipeline when need_pipeline is true, not just when clipped
Keith Whitwell
2008-04-14
pass vertex size to shaders so that callee can decide on the size
Zack Rusin
2008-04-14
draw: hide passthrough shading paths behind an environment variable
Keith Whitwell
2008-04-14
Make shaders operate on a block of memory instead of arrays of vertex_header's
Zack Rusin
2008-04-14
return true if one of the vertices has been clipped
Zack Rusin
2008-04-14
pass arbitrary number of vertices to the shader execution cycle
Zack Rusin
2008-04-04
gallium: Handle client-supplied edgeflags.
Keith Whitwell
2008-04-04
draw: move code to run pipeline from pt to new file
Keith Whitwell
2008-04-03
draw: add passthrough path to the pipeline
Keith Whitwell
2008-03-31
gallium: move the test for bypass_vs into the vs_XXX_run() functions
Brian
2008-03-27
gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBS
Brian
2008-03-27
gallium: remove temporary static var
Brian
2008-03-25
draw: take primitive into account when deciding if the pipeline is active
Keith Whitwell
2008-03-23
gallium: beginnings of draw module vertex rework
Keith Whitwell
2008-03-14
gallium: add explicit control for point sprites (convert points to textured q...
Brian
2008-03-13
gallium: added draw_enable_line_stipple() function
Brian
2008-03-12
gallium: change draw_vertex_shader->state from pointer to struct
Brian
2008-03-10
draw: placeholder/prototype code for a passthrough draw path
Keith Whitwell
2008-02-28
gallium: split draw_wide_prim stage into separate point/line stages.
Brian Paul
2008-02-27
gallium: remove dependencies on pipe_shader_state's semantic info
Brian
2008-02-26
gallium: replace draw_convert_wide_points() with draw_wide_point_threshold()
Brian
2008-02-21
gallium: new draw stage for polygon stipple.
Brian
2008-02-21
gallium: new AA point drawing stage
Brian
2008-02-21
draw: vertex cache rework
Keith Whitwell
2008-02-19
Use gallium's rtasm module.
José Fonseca
2008-02-18
gallium: antialiased line drawing
Brian
2008-02-15
draw: subclass vertex shaders according to execution method
Keith Whitwell
2008-02-15
Code reorganization: s/aux/auxiliary/.
José Fonseca