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Thomas White
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draw_pt_fetch_shade_pipeline.c
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Author
2008-04-28
gallium: Generate SSE code to swizzle and unswizzle vs inputs and outputs.
Michal Krol
2008-04-22
draw: allow drivers to query pipeline state more easily
Keith Whitwell
2008-04-21
draw: propogate lots of errors
Keith Whitwell
2008-04-19
draw: move incoming vertex state into draw->pt
Keith Whitwell
2008-04-19
draw: make room for extra_vs_outputs
Keith Whitwell
2008-04-19
draw: move pt_pipeline code to draw_pipe.c
Keith Whitwell
2008-04-19
draw: always emit header in draw_pt_fetch.c
Keith Whitwell
2008-04-18
draw: split off all the extra functionality in the vertex shader
Keith Whitwell
2008-04-17
draw: move hw vertex emit to a new module
Keith Whitwell
2008-04-17
draw: add vertex shader run_linear function
Keith Whitwell
2008-04-16
draw: allow pt paths to run without a vbuf render stage
Keith Whitwell
2008-04-16
draw: make pt run pipeline when need_pipeline is true, not just when clipped
Keith Whitwell
2008-04-15
gallium: Switch one vertex path over to new translate module
Keith Whitwell
2008-04-15
draw: increment output vertex properly
Keith Whitwell
2008-04-15
draw: fix first glitch in vertex emit
Keith Whitwell
2008-04-15
draw: fetch_shade_pipeline needs to translate to hw vertex format (from get_v...
Keith Whitwell
2008-04-14
use the new macro
Zack Rusin
2008-04-14
silence some warnings
Zack Rusin
2008-04-14
pass vertex size to shaders so that callee can decide on the size
Zack Rusin
2008-04-14
draw: always malloc verts for fetch_shade_pipeline
Keith Whitwell
2008-04-14
draw: flush pipeline before trying to allocate more hw vertices
Keith Whitwell
2008-04-14
draw: move vertex header init out of fetch_shade_pipeline.c
Keith Whitwell
2008-04-14
Implement fetch/shade/pipeline or emit vertex passthrough.
Zack Rusin