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path: root/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
AgeCommit message (Expand)Author
2008-04-28gallium: Generate SSE code to swizzle and unswizzle vs inputs and outputs.Michal Krol
2008-04-22draw: allow drivers to query pipeline state more easilyKeith Whitwell
2008-04-21draw: propogate lots of errorsKeith Whitwell
2008-04-19draw: move incoming vertex state into draw->ptKeith Whitwell
2008-04-19draw: make room for extra_vs_outputsKeith Whitwell
2008-04-19draw: move pt_pipeline code to draw_pipe.cKeith Whitwell
2008-04-19draw: always emit header in draw_pt_fetch.cKeith Whitwell
2008-04-18draw: split off all the extra functionality in the vertex shaderKeith Whitwell
2008-04-17draw: move hw vertex emit to a new moduleKeith Whitwell
2008-04-17draw: add vertex shader run_linear functionKeith Whitwell
2008-04-16draw: allow pt paths to run without a vbuf render stageKeith Whitwell
2008-04-16draw: make pt run pipeline when need_pipeline is true, not just when clippedKeith Whitwell
2008-04-15gallium: Switch one vertex path over to new translate moduleKeith Whitwell
2008-04-15draw: increment output vertex properlyKeith Whitwell
2008-04-15draw: fix first glitch in vertex emitKeith Whitwell
2008-04-15draw: fetch_shade_pipeline needs to translate to hw vertex format (from get_v...Keith Whitwell
2008-04-14use the new macroZack Rusin
2008-04-14silence some warningsZack Rusin
2008-04-14pass vertex size to shaders so that callee can decide on the sizeZack Rusin
2008-04-14draw: always malloc verts for fetch_shade_pipelineKeith Whitwell
2008-04-14draw: flush pipeline before trying to allocate more hw verticesKeith Whitwell
2008-04-14draw: move vertex header init out of fetch_shade_pipeline.cKeith Whitwell
2008-04-14Implement fetch/shade/pipeline or emit vertex passthrough.Zack Rusin