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draw_vs_exec.c
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2008-05-23
draw: create specialized vs varients incorporating fetch & emit
Keith Whitwell
2008-05-23
draw: move some state into a new 'vs' area
Keith Whitwell
2008-05-17
gallium: in drivers, make copy of tokens passed to pipe->create_vs/fs_state()
Brian Paul
2008-04-18
draw: remove old vertex_shader->run() functions
Keith Whitwell
2008-04-18
draw: split off all the extra functionality in the vertex shader
Keith Whitwell
2008-04-17
draw: add vertex shader run_linear function
Keith Whitwell
2008-04-14
pass vertex size to shaders so that callee can decide on the size
Zack Rusin
2008-04-14
draw: move vertex header init out of fetch_shade_pipeline.c
Keith Whitwell
2008-04-14
Make shaders operate on a block of memory instead of arrays of vertex_header's
Zack Rusin
2008-04-14
return true if one of the vertices has been clipped
Zack Rusin
2008-04-14
pass arbitrary number of vertices to the shader execution cycle
Zack Rusin
2008-04-12
gallium: move duplicated compute_clipmask() code to draw_vs.h
Brian
2008-04-01
draw: associate rhw divide with clipping not viewport flag
Keith Whitwell
2008-03-31
gallium: move the test for bypass_vs into the vs_XXX_run() functions
Brian
2008-03-27
gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBS
Brian
2008-03-24
gallium: make a copy of the vertex shader's token array.
Brian
2008-03-14
gallium: added some debug code (disabled)
Brian
2008-03-12
gallium: change draw_vertex_shader->state from pointer to struct
Brian
2008-03-04
draw: dont' compute clipmask or apply viewport when not clipping (rename bypa...
Keith Whitwell
2008-02-27
gallium: remove dependencies on pipe_shader_state's semantic info
Brian
2008-02-15
draw: subclass vertex shaders according to execution method
Keith Whitwell