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My Mesa repository
Thomas White
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draw_vs_llvm.c
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2008-04-21
actually write the results
Zack Rusin
2008-04-21
make llvm draw paths compile with the latest changes
Zack Rusin
2008-04-18
draw: remove draw_vertex_fetch.c
Keith Whitwell
2008-04-18
draw: remove old vertex_shader->run() functions
Keith Whitwell
2008-04-18
draw: split off all the extra functionality in the vertex shader
Keith Whitwell
2008-04-17
draw: add vertex shader run_linear function
Keith Whitwell
2008-04-14
draw: move vertex header init out of fetch_shade_pipeline.c
Keith Whitwell
2008-04-14
Make shaders operate on a block of memory instead of arrays of vertex_header's
Zack Rusin
2008-04-14
return true if one of the vertices has been clipped
Zack Rusin
2008-04-12
gallium: move duplicated compute_clipmask() code to draw_vs.h
Brian
2008-04-01
draw: associate rhw divide with clipping not viewport flag
Keith Whitwell
2008-03-31
gallium: move the test for bypass_vs into the vs_XXX_run() functions
Brian
2008-03-27
gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBS
Brian
2008-03-24
gallium: make a copy of the vertex shader's token array.
Brian
2008-03-10
gallium: use the same bypass_clipping logic on all vs paths
Keith Whitwell
2008-02-18
Update for llvm -> gallivm rename.
José Fonseca
2008-02-15
draw: subclass vertex shaders according to execution method
Keith Whitwell