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gallium
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drivers
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i915simple
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i915_context.h
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Author
2009-04-04
gallium: Clean up driver clear() interface.
Michel Dänzer
2008-07-28
Merge tgsi/exec and tgsi/util directories.
José Fonseca
2008-06-27
gallium: Drop pipe_texture->cpp and pipe_surface->cpp.
José Fonseca
2008-06-23
i915: Add render and texture support for tiled texture and buffers
Jakob Bornecrantz
2008-06-23
i915: Removed level_offset from i915_texture
Jakob Bornecrantz
2008-06-17
i915: Max and Min lod now works
Jakob Bornecrantz
2008-06-02
i915: Rework of batchbuffer code
Jakob Bornecrantz
2008-05-28
i915: Made vertex submission eaven faster
Jakob Bornecrantz
2008-05-26
Revert DOS line endings.
José Fonseca
2008-04-08
i915: keep track of num_vertex_attribs/buffers for shorter loops
Brian
2008-03-27
gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBS
Brian
2008-03-05
gallium: michel's patch to rework texture/sampler binding interface
Keith Whitwell
2008-02-27
gallium/i915: remove some redundant code
Brian
2008-02-26
gallium: introduce 'pipe_screen' for context-independent functions
Brian
2008-02-26
gallium/i915: Use tgsi_scan_shader() to collect shader info
Brian
2008-02-25
gallium/i915: need to recompute vertex info if vertex shader changes
Brian
2008-02-22
gallium/i915: overhaul of fragment shader compilation, constant/immediate all...
Brian
2008-02-15
Code reorganization: update build.
José Fonseca
2008-02-15
Code reorganization: move files into their places.
José Fonseca