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llvmpipe
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lp_context.h
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2009-08-29
llvmpipe: Pass the alpha ref value and blend color in the jit context.
José Fonseca
2009-08-29
llvmpipe: Pass fragment context to generated function in a single structure.
José Fonseca
2009-08-29
llvmpipe: Drop blend derived state.
José Fonseca
2009-08-29
llvmpipe: Squash the quad pipeline.
José Fonseca
2009-08-29
llvmpipe: Generate the fragment pipeline into a single function.
José Fonseca
2009-08-29
llvmpipe: Code generate the depth test, and include in the shader.
José Fonseca
2009-08-29
llvmpipe: Eliminate non-LLVM fs execution paths.
José Fonseca
2009-08-29
llvmpipe: Tiles in rgba8 format.
José Fonseca
2009-08-29
llvmpipe: Use the generated SoA blending code.
José Fonseca
2009-08-29
llvmpipe: Split the texture cache from the color/depth/stencil cache.
José Fonseca
2009-08-29
llvmpipe: move all depth/stencil/alpha pixel processing into one stage
Keith Whitwell
2009-08-29
llvmpipe: move all color-combine code into lp_quad_blend.c
Keith Whitwell
2009-08-29
llvmpipe: actually pass >1 quad from triangle routine
Keith Whitwell
2009-08-29
llvmpipe: rip out old mulithread support
Keith Whitwell
2009-08-29
llvmpipe: make some small steps to flush texture cache less frequently
Keith Whitwell
2009-08-29
llvmpipe: Rename preprocessor symbols too.
José Fonseca
2009-08-29
llvmpipe: Fork softpipe for experimentation with llvm.
José Fonseca