Age | Commit message (Expand) | Author |
---|---|---|
2009-08-29 | llvmpipe: Code generate the depth test, and include in the shader. | José Fonseca |
2009-08-29 | llvmpipe: Code generate alpha testing and append to generated fragment shader. | José Fonseca |
2009-08-29 | llvmpipe: Code generate the position interpolation. | José Fonseca |
2009-08-29 | llvmpipe: Put color/depth directly into the quad structure. | José Fonseca |
2009-08-29 | llvmpipe: Blend in place. | José Fonseca |
2009-08-29 | llvmpipe: Implement KIL. | José Fonseca |
2009-08-29 | llvmpipe: Compute interpolation coeffs directly into SoA layout. | José Fonseca |
2009-08-29 | llvmpipe: Eliminate dependency on tgsi_exec_machine. | José Fonseca |
2009-08-29 | llvmpipe: Eliminate non-LLVM fs execution paths. | José Fonseca |
2009-08-29 | llvmpipe: Tiles in rgba8 format. | José Fonseca |
2009-08-29 | llvmpipe: Use the generated SoA blending code. | José Fonseca |
2009-08-29 | llvmpipe: Rename preprocessor symbols too. | José Fonseca |
2009-08-29 | llvmpipe: Fork softpipe for experimentation with llvm. | José Fonseca |