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Thomas White
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llvmpipe
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lp_state.h
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2009-09-09
llvmpipe: Include zsbuf's format in the fragment shader key.
José Fonseca
2009-09-07
llvmpipe: Code generate the texture sampling inside the shader.
José Fonseca
2009-08-29
llvmpipe: Centralize the C <-> JIT interfaces in one place.
José Fonseca
2009-08-29
llvmpipe: Drop blend derived state.
José Fonseca
2009-08-29
llvmpipe: Generate the fragment pipeline into a single function.
José Fonseca
2009-08-29
llvmpipe: Code generate the depth test, and include in the shader.
José Fonseca
2009-08-29
llvmpipe: Code generate alpha testing and append to generated fragment shader.
José Fonseca
2009-08-29
llvmpipe: Code generate the position interpolation.
José Fonseca
2009-08-29
llvmpipe: Put color/depth directly into the quad structure.
José Fonseca
2009-08-29
llvmpipe: Blend in place.
José Fonseca
2009-08-29
llvmpipe: Implement KIL.
José Fonseca
2009-08-29
llvmpipe: Compute interpolation coeffs directly into SoA layout.
José Fonseca
2009-08-29
llvmpipe: Eliminate dependency on tgsi_exec_machine.
José Fonseca
2009-08-29
llvmpipe: Eliminate non-LLVM fs execution paths.
José Fonseca
2009-08-29
llvmpipe: Tiles in rgba8 format.
José Fonseca
2009-08-29
llvmpipe: Use the generated SoA blending code.
José Fonseca
2009-08-29
llvmpipe: Rename preprocessor symbols too.
José Fonseca
2009-08-29
llvmpipe: Fork softpipe for experimentation with llvm.
José Fonseca