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Thomas White
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gallium
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llvmpipe
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lp_state_derived.c
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Author
2009-09-19
llvmpipe: Respect input interpolators for the shader.
Michal Krol
2009-09-07
llvmpipe: Code generate the texture sampling inside the shader.
José Fonseca
2009-08-29
llvmpipe: Pass fragment context to generated function in a single structure.
José Fonseca
2009-08-29
llvmpipe: Squash the quad pipeline.
José Fonseca
2009-08-29
llvmpipe: Generate the fragment pipeline into a single function.
José Fonseca
2009-08-29
llvmpipe: Back port recent softpipe-opt improvements from Keith.
José Fonseca
2009-08-29
llvmpipe: Code generate alpha testing and append to generated fragment shader.
José Fonseca
2009-08-29
llvmpipe: Split the texture cache from the color/depth/stencil cache.
José Fonseca
2009-08-29
llvmpipe: move all depth/stencil/alpha pixel processing into one stage
Keith Whitwell
2009-08-29
llvmpipe: fix error in scissor state dependencies
Keith Whitwell
2009-08-29
llvmpipe: make some small steps to flush texture cache less frequently
Keith Whitwell
2009-08-29
llvmpipe: remove backwards dependency from tilecache to llvmpipe
Keith Whitwell
2009-08-29
llvmpipe: Rename preprocessor symbols too.
José Fonseca
2009-08-29
llvmpipe: Fork softpipe for experimentation with llvm.
José Fonseca