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gallium
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drivers
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nv50
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nv50_context.h
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Commit message (
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Author
2008-07-11
nv50: quick hack to get textures untiled on map, and tiled on unmap
Ben Skeggs
2008-07-11
nv50: split tic construction out into own file
Ben Skeggs
2008-07-11
nv50: get clear-scissor working
Ben Skeggs
2008-06-29
nv50: get tri-scissor-tri working
Ben Skeggs
2008-06-29
nv50: separate state validation and upload, similar to nv40
Ben Skeggs
2008-06-29
nv50: abuse constbuf upload for program upload
Ben Skeggs
2008-06-29
nv50: do tsc/tic upload + stub out shader TEX stuff
Ben Skeggs
2008-06-29
nv50: get vp working again, fp is broken regardless somehow..
Ben Skeggs
2008-06-29
nv50: rename nv50_state.h to nv50_program.h
Ben Skeggs
2008-06-29
nv50: quick hack so progs/fp/fp-tri works for the moment
Ben Skeggs
2008-06-29
nv50: use "real" constbufs for shaders + tcb uploads
Ben Skeggs
2008-06-29
nv50: import current "state of the art" nv50 code
Ben Skeggs
2008-05-27
nouveau: very quick port to tex-surface changes.
Ben Skeggs
2008-03-12
nv50: start on fb state
Ben Skeggs
2008-03-12
nv50: rasterizer stateobj
Ben Skeggs
2008-03-12
nv50: scissor/viewport/blend colour/stipple
Ben Skeggs
2008-03-12
nv50: depth_stencil_alpha stateobj
Ben Skeggs
2008-03-12
nv50: crappy state validate/emit function
Ben Skeggs
2008-03-12
nv50: create blend stateobj
Ben Skeggs
2008-03-12
nv50: convert to hwctx-in-screen as nv40 is
Ben Skeggs
2008-02-29
nouveau: implement pipe_screen
Ben Skeggs
2008-02-16
nouveau: match gallium code reorginisation.
Ben Skeggs