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Author
2008-04-28
gallium: Generate SSE code to swizzle and unswizzle vs inputs and outputs.
Michal Krol
2008-04-24
gallium: plug in softpipe_set_edgeflags() function
Brian Paul
2008-04-24
i915: Fix for wrong texture in texobj with VBUF
Jakob Bornecrantz
2008-04-23
gallium: move logicop test outside of loop
Brian Paul
2008-04-23
gallium: fix broken PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
Brian Paul
2008-04-23
gallium: more vertex debug code
Brian Paul
2008-04-22
gallium: move the vertex print/debug code
Brian Paul
2008-04-22
Revert "softpipe: squash warning"
Keith Whitwell
2008-04-22
softpipe: squash warning
Keith Whitwell
2008-04-22
softpipe: do something sensible on an error path, squash warning
Keith Whitwell
2008-04-22
softpipe: implement SP_NO_RAST env var
Keith Whitwell
2008-04-22
softpipe: make NUM_ENTRIES 32 so that div/mods are easier
Keith Whitwell
2008-04-19
draw: move some pipeline-specific code & state to draw_pipe.[ch]
Keith Whitwell
2008-04-19
cell: don't need to trim prims
Keith Whitwell
2008-04-19
softpipe: don't need to trim prims
Keith Whitwell
2008-04-18
softpipe: fix const-related compiler warnings
Keith Whitwell
2008-04-17
gallium: assert that we're not deleting the currently bound shader
Brian Paul
2008-04-16
softpipe: call setup_prepare earlier so that vertex info is correct when queried
Keith Whitwell
2008-04-15
gallium: Remove middle of scope declarations.
José Fonseca
2008-04-14
gallium: enable new quad output code, remove old code
Brian
2008-04-14
gallium: fix PIPE_CAP_MAX_RENDER_TARGETS query
Brian
2008-04-15
gallium: Don't assume snprintf are always available.
José Fonseca
2008-04-14
gallium: take reduced prim, fill modes into account when culling
Brian Paul
2008-04-14
softpipe: calculate determinant for all triangles, don't rely on draw module ...
Keith Whitwell
2008-04-14
softpipe: do our own culling, don't rely on the draw module.
Keith Whitwell
2008-04-11
gallium: merge the tgsi_emit_sse2() and tgsi_emit_sse2_fs() functions.
Brian Paul
2008-04-11
gallium: implement immediates (aka literals) for SSE fragment shaders
Brian Paul
2008-04-10
remove usage of vertex_header
Keith Whitwell
2008-04-09
gallium: fix bug in PIPE_BLENDFACTOR_INV_DST_ALPHA case
Brian Paul
2008-04-08
cell: keep track of num_vertex_attribs/buffers for shorter loops
Brian
2008-04-08
i915: keep track of num_vertex_attribs/buffers for shorter loops
Brian
2008-04-08
gallium: keep track of num_vertex_attribs/buffers for shorter loops
Brian
2008-04-07
gallium: get rid of bufloop quad stage
Brian
2008-04-07
gallium: begin reworking quad stages for multiple color outputs
Brian
2008-04-03
cell: added some comments/ideas about better texture sampling
Brian
2008-04-03
cell: minor texture improvements
Brian
2008-04-01
cell: more multi-texture fixes (mostly working now)
Brian
2008-04-01
cell: turn off some debug output
Brian
2008-04-01
cell: pass tex unit to get_texel()
Brian
2008-04-01
cell: fix bug in texture tiling function (non-square textures work now)
Brian
2008-04-01
cell: checkpoint: more multi-texture work
Brian
2008-04-01
cell: assert num samplers/textures <= CELL_MAX_SAMPLERS
Brian
2008-04-01
cell: return CELL_MAX_SAMPLERS to indicate number of texture units
Brian
2008-04-01
cell: enable #define CACHE_STATS to print a cache report upon exit
Brian
2008-03-31
cell: update some of the CAP, texformat queries
Brian
2008-03-31
cell: more work for multi-texture support
Brian
2008-03-31
cell: set cell->num_textures in cell_set_sampler_textures()
Brian
2008-03-31
cell: initial work to support multi-texture
Brian
2008-03-31
cell: added const qualifier
Brian
2008-03-31
cell: updated comments: s/test/SPE/
Brian
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