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path: root/src/gallium/drivers
AgeCommit message (Expand)Author
2009-02-17r300-gallium: Properly init shader state.Corbin Simpson
2009-02-17r300-gallium: Consolidate state updates.Corbin Simpson
2009-02-16softpipe: some improvements to texture tile cacheBrian Paul
2009-02-16nouveau: oops :-)Patrice Mandin
2009-02-16cell: use some SPU intrinsics to get slightly better code in eval_inputs()Brian Paul
2009-02-16r300-gallium: Add verbosity level to debugging.Corbin Simpson
2009-02-16r300-gallium: Fix BEGIN_CS and END_CS counting and mismatch.Corbin Simpson
2009-02-16r300-gallium: Set up draw rasterizer.Corbin Simpson
2009-02-16r300-gallium: Ooops, forgot to apply this stash.Corbin Simpson
2009-02-16r300-gallium: Include-guard r300_emit.hCorbin Simpson
2009-02-16r300-gallium: Add draw_arrays and friends.Corbin Simpson
2009-02-16r300-gallium: Add SC_CLIP_RULE to clear.Corbin Simpson
2009-02-15cell: minor Makefile clean-upBrian Paul
2009-02-15cell: new/tighter code for computing fragment program inputsBrian Paul
2009-02-15cell: combine eval_z(), eval_w() functionsBrian Paul
2009-02-15r300-gallium: Fix scissors.Corbin Simpson
2009-02-15r300-gallium: Grab bag of goodies.Corbin Simpson
2009-02-15r300-gallium: Clean up some clear registers.Corbin Simpson
2009-02-15r300-gallium: Use fui instead of a roll-my-own.Corbin Simpson
2009-02-14r300-gallium: Update r300_screen comments and add a few formats.Corbin Simpson
2009-02-14r300-gallium: Enable all four colorbuffer render targets.Corbin Simpson
2009-02-14r300-gallium: Add Z/stencil buffer format emit.Corbin Simpson
2009-02-14r300-gallium: Emit Z/stencil buffer offset.Corbin Simpson
2009-02-13r300-gallium: Add derived state for vertex formats.Corbin Simpson
2009-02-13r300-gallium: Various thingies.Corbin Simpson
2009-02-12r300-gallium: Take care of various bad dereferences in shader setup.Corbin Simpson
2009-02-12r300-gallium: Fix linker error a few linker warnings.Corbin Simpson
2009-02-12r300-gallium: Fix build errors.Corbin Simpson
2009-02-12r300-gallium: fix OUT_CS_ONE_REG and use where applicableJoakim Sindholt
2009-02-12r300-gallium: r300 passthrough shader, static shader objects, and clear code.Corbin Simpson
2009-02-12r300-gallium: Add r300 passthrough shader.Corbin Simpson
2009-02-12r300: minor fixes and clear up some surface_fillJoakim Sindholt
2009-02-12r300-gallium: Add r500 passthrough shader assembly.Corbin Simpson
2009-02-12r300-gallium: Fix typo in texture buffer size request.Corbin Simpson
2009-02-11softpipe: asst clean-ups, const correctness, commentsBrian Paul
2009-02-11softpipe: remove unneeded #includeBrian Paul
2009-02-11softpipe: asst comments, clean-upsBrian Paul
2009-02-11softpipe: remove some old polygon stipple stuff and do some clean-upsBrian Paul
2009-02-11softpipe: updated commentsBrian
2009-02-11softpipe: rename PRIM_x to QUAD_PRIM_xBrian
2009-02-11softpipe: rename sp_headers.h to sp_quad.hBrian
2009-02-11softpipe: rename single-include preprocessor symbol, add commentsBrian
2009-02-11softpipe: rename sp_quad.[ch] -> sp_quad_pipe.[ch]Brian
2009-02-11nouveau: 1xN, Nx1 levels of a swizzled mip tree shouldn't be aligned.Younes Manton
2009-02-10Merge commit 'origin/gallium-0.2' into gallium-master-mergeBrian Paul
2009-02-10nouveau: nv40 swizzled mipmap fixes.Younes Manton
2009-02-10nouveau: nv30: fix miptree organization to have swizzled texture+mipmap at th...Patrice Mandin
2009-02-10nouveau: revert all my changes here, not the right wayPatrice Mandin
2009-02-10nouveau: stop with 0 dimensionPatrice Mandin
2009-02-10nouveau: we already have the right src offsetPatrice Mandin