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g3dvl
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vl_context.c
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Author
2009-03-21
gallium: remove remaining references to origin_lower_left
Keith Whitwell
2009-03-14
nouveau: bypass_vs_clip_and_viewport
Younes Manton
2009-02-06
g3dvl: Catch up to gallium changes, fix build.
Younes Manton
2009-01-27
gallium: standardize naming of masks
Zack Rusin
2009-01-10
g3dvl: Use Gallium MALLOC wrappers.
Younes Manton
2009-01-10
g3dvl: Get rid of old unbuffered motion compensation code.
Younes Manton
2008-08-28
g3dvl: Buffer the entire frame before rendering.
Younes Manton
2008-08-16
g3dvl: Modularized rendering, refactored to accommodate VAAPI, other APIs.
Younes Manton
2008-08-16
g3dvl: Merged tgsi/util and tgsi/exec moved some headers around.
Younes Manton
2008-08-03
g3dvl: Temporarily disable IDCT.
Younes Manton
2008-07-30
g3dvl: Use R16_SNORM instead of A8L8_UNORM for block rendering.
Younes Manton
2008-07-23
nv all: Copy shader tokens on create, free on delete.
Younes Manton
2008-07-22
g3dvl: Add Nouveau winsys, libdriclient.
Younes Manton
2008-07-20
g3dvl: Fix some memory leaks in the winsys.
Younes Manton
2008-07-06
g3dvl: IDCT part 1.
Younes Manton
2008-07-06
g3dvl: Round surfaces up to POT, use src rect when outputting surfaces.
Younes Manton
2008-06-30
g3dvl: Use block and stride instead of cpp and pitch.
Younes Manton
2008-06-30
g3dvl: Simplify shader code.
Younes Manton
2008-06-30
g3dvl: Support for field and frame based MC for progressive pictures.
Younes Manton
2008-06-30
g3dvl: Work around SP tex cache bug, specify resource usage flags.
Younes Manton
2008-06-30
g3dvl: Get rid of some Valgrind errors.
Younes Manton
2008-06-08
g3dvl: Reduce number of input vert streams by copying, reusing in shaders.
Younes Manton
2008-06-08
Initial commit for g3dvl.
Younes Manton