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vl_r16snorm_mc_buf.c
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Author
2009-03-04
gallium: Unify reference counting.
Michel Dänzer
2009-02-16
Merge branch 'master' into gallium-texture-transfer
Keith Whitwell
2009-02-11
g3dvl: Fixups for introduction of pipe_transfer.
Michel Dänzer
2009-02-06
g3dvl: Catch up to gallium changes, fix build.
Younes Manton
2009-01-30
gallium: make p_winsys internal
Zack Rusin
2009-01-27
gallium: standardize api on the prefix "nr"
Zack Rusin
2009-01-18
g3dvl: Some cleanups.
Younes Manton
2009-01-18
g3dvl: Ref count everywhere.
Younes Manton
2009-01-18
g3dvl: Mark all buffers for incoming frame data as discardable.
Younes Manton
2009-01-10
nouveau: Factor out common winsys bits into libnouveaudrm.a
Younes Manton
2009-01-10
g3dvl: Use Gallium MALLOC wrappers.
Younes Manton
2009-01-10
g3dvl: Map vertex bufs once per frame/flush.
Younes Manton
2009-01-10
nouveau: Catch some more leaks.
Younes Manton
2009-01-10
g3dvl: Allocate one set of bufs, let winsys rename them as necessary.
Younes Manton
2009-01-10
g3dvl: Flag textures holding incoming data as dynamic.
Younes Manton
2008-12-02
g3dvl: Map/unmap incoming block texture once per frame.
Younes Manton
2008-12-02
g3dvl: Move MC shaders to a seperate file, #included in the original.
Younes Manton
2008-10-04
g3dvl: Ignore client flush requests unless entire frame is buffered.
Younes Manton
2008-10-04
g3dvl: Bad semantic index in shader decl.
Younes Manton
2008-09-13
g3dvl: Fix field coded block copy.
Younes Manton
2008-09-12
g3dvl: Implement surface sync functions.
Younes Manton
2008-09-12
g3dvl: Update softlinks to nouveau winsys files, related fixes.
Younes Manton
2008-09-07
g3dvl: Zero-block optimization.
Younes Manton
2008-09-07
g3dvl: Define texcoords seperately for luma, Cb, Cr textures.
Younes Manton
2008-09-07
g3dvl: Define block texcoords for each vertex instead of reusing pos.
Younes Manton
2008-09-01
g3dvl: Use consistent variable names.
Younes Manton
2008-09-01
g3dvl: Use one VB for all MBs, sort MBs at flush to determine placement.
Younes Manton
2008-09-01
g3dvl: Some clean ups.
Younes Manton
2008-09-01
g3dvl: Inline hint for relatively small, frequently called functions.
Younes Manton
2008-09-01
g3dvl: Re-enable buffer rotation, disable high quality 420->444 conversion.
Younes Manton
2008-08-28
g3dvl: Buffer the entire frame before rendering.
Younes Manton